AUTOMAKE_OPTIONS = foreign subdir-objects nostdinc
-bin_PROGRAMS = Bakabakaband
+bin_PROGRAMS = hengband
-Bakabakaband_SOURCES = \
+hengband_SOURCES = \
action/action-limited.c action/action-limited.h \
action/activation-execution.c action/activation-execution.h \
action/movement-execution.c action/movement-execution.h \
\
artifact/artifact-info.c artifact/artifact-info.h \
artifact/fixed-art-generator.c artifact/fixed-art-generator.h \
+ artifact/fixed-art-types.h \
artifact/random-art-activation.c artifact/random-art-activation.h \
artifact/random-art-bias-types.h \
artifact/random-art-characteristics.c artifact/random-art-characteristics.h \
+ artifact/random-art-effects.h \
artifact/random-art-generator.c artifact/random-art-generator.h \
artifact/random-art-misc.c artifact/random-art-misc.h \
artifact/random-art-pval-investor.c artifact/random-art-pval-investor.h \
artifact/random-art-resistance.c artifact/random-art-resistance.h \
artifact/random-art-slay.c artifact/random-art-slay.h \
\
- art-definition/art-accessory-types.h \
- art-definition/art-armor-types.h \
- art-definition/art-bow-types.h \
- art-definition/art-protector-types.h \
- art-definition/art-sword-types.h \
- art-definition/art-weapon-types.h \
- art-definition/random-art-effects.h \
- \
autopick/autopick.c autopick/autopick.h \
autopick/autopick-commands-table.h autopick/autopick-dirty-flags.h \
- autopick/autopick-editor-table.h autopick/autopick-flags-table.h \
+ autopick/autopick-flags-table.h \
autopick/autopick-key-flag-process.h autopick/autopick-keys-table.h \
autopick/autopick-menu-data-table.c autopick/autopick-menu-data-table.h \
autopick/autopick-methods-table.h \
core/show-file.c core/show-file.h \
core/special-internal-keys.h \
core/speed-table.c core/speed-table.h \
- core/status-reseter.c core/status-reseter.h \
core/stuff-handler.c core/stuff-handler.h \
core/turn-compensator.c core/turn-compensator.h \
core/visuals-reseter.c core/visuals-reseter.h \
inventory/player-inventory.c inventory/player-inventory.h \
inventory/recharge-processor.c inventory/recharge-processor.h \
\
- io/chuukei.c io/chuukei.h \
io/command-repeater.c io/command-repeater.h \
io/cursor.c io/cursor.h \
io/exit-panic.c io/exit-panic.h \
io/mutations-dump.c io/mutations-dump.h \
io/pref-file-expressor.c io/pref-file-expressor.h \
io/read-pref-file.c io/read-pref-file.h \
+ io/record-play-movie.c io/record-play-movie.h \
io/report.c io/report.h \
io/screen-util.c io/screen-util.h \
io/signal-handlers.c io/signal-handlers.h \
main/angband-initializer.c main/angband-initializer.h \
main/game-data-initializer.c main/game-data-initializer.h \
main/info-initializer.c main/info-initializer.h \
- main/initialization-error-messages-table.c main/initialization-error-messages-table.h \
+ main/init-error-messages-table.c main/init-error-messages-table.h \
main/music-definitions-table.c main/music-definitions-table.h \
main/sound-definitions-table.c main/sound-definitions-table.h \
main/sound-of-music.c main/sound-of-music.h \
monster-attack/insults-moans.c monster-attack/insults-moans.h \
monster-attack/monster-attack-describer.c monster-attack/monster-attack-describer.h \
monster-attack/monster-attack-effect.h \
+ monster-attack/monster-attack-lose.c monster-attack/monster-attack-lose.h \
monster-attack/monster-attack-player.c monster-attack/monster-attack-player.h \
monster-attack/monster-attack-processor.c monster-attack/monster-attack-processor.h \
monster-attack/monster-attack-status.c monster-attack/monster-attack-status.h \
object-activation/activation-resistance.c object-activation/activation-resistance.h \
object-activation/activation-switcher.c object-activation/activation-switcher.h \
object-activation/activation-teleport.c object-activation/activation-teleport.h \
+ object-activation/activation-util.c object-activation/activation-util.h \
\
object-enchant/activation-info-table.c object-enchant/activation-info-table.h \
object-enchant/apply-magic.c object-enchant/apply-magic.h \
object-enchant/trg-types.h \
object-enchant/vorpal-weapon.c object-enchant/vorpal-weapon.h \
\
- spells.h \
- spells1.c spells2.c spells3.c \
- spells-diceroll.c spells-diceroll.h \
- spells-floor.c spells-floor.h \
- spells-object.c spells-object.h \
- spells-status.c spells-status.h \
- spells-summon.c spells-summon.h \
- spells-world.c spells-world.h \
+ object-hook/hook-armor.c object-hook/hook-armor.h \
+ object-hook/hook-bow.c object-hook/hook-bow.h \
+ object-hook/hook-checker.c object-hook/hook-checker.h \
+ object-hook/hook-enchant.c object-hook/hook-enchant.h \
+ object-hook/hook-expendable.c object-hook/hook-expendable.h \
+ object-hook/hook-magic.c object-hook/hook-magic.h \
+ object-hook/hook-perception.c object-hook/hook-perception.h \
+ object-hook/hook-quest.c object-hook/hook-quest.h \
+ object-hook/hook-weapon.c object-hook/hook-weapon.h \
\
- sort.c sort.h \
- store.h store.c tables.c term.c term.h trap.c trap.h types.h util.c \
- variable.c wild.h wild.c wizard1.c wizard2.c \
- warning.c warning.h world.c world.h \
+ object-use/quaff-execution.c object-use/quaff-execution.h \
+ object-use/read-execution.c object-use/read-execution.h \
\
perception/identification.c perception/identification.h \
perception/object-perception.c perception/object-perception.h \
player/player-status.c player/player-status.h \
player/player-status-flags.c player/player-status-flags.h \
player/player-status-table.c player/player-status-table.h \
+ player/player-status-resist.c player/player-status-resist.h \
player/player-personalities-types.h \
player/player-sex.c player/player-sex.h \
player/player-view.c player/player-view.h \
\
system/alloc-entries.c system/alloc-entries.h \
system/alloc-entry-definition.h \
- system/angband.h system/angband-version.h \
+ system/angband.h \
+ system/angband-version.c system/angband-version.h \
system/artifact-type-definition.c system/artifact-type-definition.h \
system/building-type-definition.c system/building-type-definition.h \
system/dungeon-data-definition.h \
system/gamevalue.h \
\
target/grid-selector.c target/grid-selector.h \
- target/projection-path-calculator.c target/projection-path-calculator.h
+ target/projection-path-calculator.c target/projection-path-calculator.h \
target/target-checker.c target/target-checker.h \
target/target-describer.c target/target-describer.h \
target/target-getter.c target/target-getter.h \
world/world-movement-processor.c world/world-movement-processor.h \
world/world-turn-processor.c world/world-turn-processor.h
-EXTRA_Bakabakaband_SOURCES = \
+EXTRA_hengband_SOURCES = \
angband.ico angband.rc ang_eng.rc maid-x11.c main-win.c \
makefile.bcc makefile.std term/readdib.c term/readdib.h wall.bmp
EXTRA_DIST = \
gcc-wrap
-DEFAULT_INCLUDES = -I$(srcdir) \
- -I$(srcdir)/artifact \
- -I$(srcdir)/art-definition \
- -I$(srcdir)/autopick \
- -I$(srcdir)/birth \
- -I$(srcdir)/blue-magic \
- -I$(srcdir)/cmd-action \
- -I$(srcdir)/cmd-building \
- -I$(srcdir)/cmd-io \
- -I$(srcdir)/cmd-item \
- -I$(srcdir)/cmd-visual \
- -I$(srcdir)/combat \
- -I$(srcdir)/core \
- -I$(srcdir)/dungeon \
- -I$(srcdir)/effect \
- -I$(srcdir)/flavor \
- -I$(srcdir)/floor \
- -I$(srcdir)/game-option \
- -I$(srcdir)/grid \
- -I$(srcdir)/info-reader \
- -I$(srcdir)/inventory \
- -I$(srcdir)/io \
- -I$(srcdir)/io-dump \
- -I$(srcdir)/knowledge \
- -I$(srcdir)/load \
- -I$(srcdir)/lore \
- -I$(srcdir)/market \
- -I$(srcdir)/melee \
- -I$(srcdir)/mind \
- -I$(srcdir)/monster \
- -I$(srcdir)/monster-attack \
- -I$(srcdir)/monster-floor \
- -I$(srcdir)/monster-race \
- -I$(srcdir)/mspell \
- -I$(srcdir)/mutation \
- -I$(srcdir)/object \
- -I$(srcdir)/object-activation \
- -I$(srcdir)/object-enchant \
- -I$(srcdir)/object-hook \
- -I$(srcdir)/object-use \
- -I$(srcdir)/pet \
- -I$(srcdir)/player \
- -I$(srcdir)/player-attack \
- -I$(srcdir)/player-info \
- -I$(srcdir)/racial \
- -I$(srcdir)/realm \
- -I$(srcdir)/room \
- -I$(srcdir)/save \
- -I$(srcdir)/specific-object \
- -I$(srcdir)/spell \
- -I$(srcdir)/spell-kind \
- -I$(srcdir)/spell-realm \
- -I$(srcdir)/status \
- -I$(srcdir)/sv-definition \
- -I$(srcdir)/system \
- -I$(srcdir)/target \
- -I$(srcdir)/term \
- -I$(srcdir)/util \
- -I$(srcdir)/view \
- -I$(srcdir)/window \
- -I$(srcdir)/wizard \
- -I$(srcdir)/world \
- -I$(top_builddir)/src
+DEFAULT_INCLUDES = -I$(srcdir) -I$(top_builddir)/src
CFLAGS += $(XFT_CFLAGS)
LIBS += $(XFT_LIBS)
COMPILE = $(srcdir)/gcc-wrap $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) \
install-exec-hook:
if SET_GID
- chgrp "@GAMEGROUP@" "$(DESTDIR)$(bindir)/Bakabakaband"
- chmod g+s "$(DESTDIR)$(bindir)/Bakabakaband"
+ chgrp "@GAMEGROUP@" "$(DESTDIR)$(bindir)/hengband"
+ chmod g+s "$(DESTDIR)$(bindir)/hengband"
endif