bin_PROGRAMS = hengband
hengband_SOURCES = \
- z-util.c z-virt.c z-form.c z-rand.c z-term.c \
- variable.c tables.c util.c cave.c \
- kajitips.h object1.c object2.c monster1.c monster2.c \
- xtra1.c xtra2.c spells1.c spells2.c \
- melee1.c melee2.c save.c files.c \
- cmd1.c cmd2.c cmd3.c cmd4.c cmd5.c cmd6.c \
- store.c birth.c load.c \
- wizard1.c wizard2.c grid.c streams.c rooms.c \
- generate.c dungeon.c init1.c init2.c \
- effects.c racial.c inet.c report.c\
- artifact.c mutation.c flavor.c spells3.c \
- mspells1.c mspells2.c scores.c mind.c mane.c hissatsu.c \
- bldg.c obj_kind.c wild.c avatar.c japanese.c mspells3.c \
- main-cap.c main-gcu.c main-x11.c main-xaw.c main.c chuukei.c \
- angband.h defines.h event.h externs.h generate.h grid.h \
- h-basic.h h-config.h h-define.h h-system.h h-type.h \
- mindtips.h readdib.h rooms.h spellstips.h streams.h init.h \
- types.h z-config.h z-form.h z-rand.h z-term.h z-util.h z-virt.h
+ artifact.c artifact.h \
+ \
+ angband.h autopick.c autopick.h\
+ \
+ avatar.h avatar.c birth.c birth.h \
+ \
+ bldg.c bldg.h chest.c chest.h chuukei.c \
+ cmd-basic.c cmd-basic.h cmd-dump.c cmd-dump.h cmd-activate.c cmd-activate.h cmd-eat.c cmd-eat.h \
+ cmd-item.c cmd-item.h cmd-magiceat.c cmd-magiceat.h \
+ cmd-mane.c cmd-mane.h cmd-pet.c cmd-pet.h \
+ cmd-quaff.c cmd-quaff.h cmd-read.c cmd-read.h cmd-spell.c cmd-spell.h \
+ cmd-usestaff.c cmd-usestaff.h cmd-zaprod.c cmd-zaprod.h cmd-zapwand.c \
+ cmd-zapwand.h cmd-smith.c cmd-smith.h cmd-hissatsu.c cmd-hissatsu.h\
+ \
+ core.c defines.h externs.h files.c files.h \
+ \
+ dungeon.c dungeon.h \
+ floor.c floor.h floor-events.c floor-events.h floor-generate.c floor-generate.h \
+ floor-save.h floor-save.c floor-town.h floor-town.c \
+ floor-streams.c floor-streams.h \
+ \
+ feature.c feature.h \
+ geometry.c geometry.h \
+ \
+ gameoption.c gameoption.h gamevalue.h \
+ grid.c grid.h h-basic.h h-config.h h-define.h \
+ history.h history.c \
+ h-system.h h-type.h inet.c init.c init.h japanese.c load.c \
+ dungeon-file.c dungeon-file.h \
+ main.c main-x11.c main-gcu.c \
+ melee.h melee1.c mind.c mind.h \
+ \
+ monster.h monsterrace.c monsterrace.h \
+ monsterrace-hook.c monsterrace-hook.h monster-process.c \
+ monster-process.h monster-status.c monster-status.h monster1.c \
+ monster2.c mspells1.c mspells2.c mspells3.c mspells4.c monster-spell.h \
+ \
+ mutation.h mutation.c \
+ \
+ object-boost.c object-boost.h \
+ object-curse.c object-curse.h object-broken.c object-broken.h \
+ object-hook.c object-hook.h object1.c object2.c object.h \
+ objectkind.c objectkind.h objectkind-hook.c objectkind-hook.h \
+ object-flavor.c object-flavor.h object-ego.c object-ego.h \
+ \
+ patron.h patron.c \
+ \
+ projection.h projection.c\
+ \
+ player-move.c player-move.h player-damage.c player-damage.h player-status.c player-status.h \
+ player-effects.c player-effects.h player-skill.c player-skill.h player-class.c player-class.h \
+ player-race.c player-race.h player-pesonality.c player-pesonality.h player-sex.c player-sex.h \
+ \
+ quest.h quest.c\
+ \
+ racial.c \
+ realm-arcane.c \
+ realm-arcane.h realm-chaos.c realm-chaos.h realm-craft.c realm-craft.h \
+ realm-crusade.c realm-crusade.h realm-daemon.c realm-daemon.h realm-death.c \
+ realm-death.h realm-hex.c realm-hex.h realm-hissatsu.c realm-hissatsu.h \
+ realm-life.c realm-life.h realm-nature.c realm-nature.h realm-song.c \
+ realm-song.h realm-sorcery.c realm-sorcery.h realm-trump.c realm-trump.h \
+ report.c rooms.c rooms-city.c rooms-city.h rooms-fractal.c rooms-fractal.h \
+ rooms.h rooms-normal.c rooms-normal.h rooms-pitnest.c rooms-pitnest.h \
+ rooms-special.c rooms-special.h rooms-trap.c rooms-trap.h rooms-vault.c \
+ rooms-vault.h save.c scores.c scores.h selfinfo.c selfinfo.h \
+ shoot.c shoot.h snipe.c snipe.h \
+ \
+ rumor.h rumor.c \
+ \
+ spells.h
+ spells1.c spells2.c spells3.c \
+ spells-diceroll.c spells-diceroll.h \
+ spells-floor.c spells-floor.h \
+ spells-object.c spells-object.h \
+ spells-status.c spells-status.h \
+ spells-summon.c spells-summon.h \
+ spells-world.c spells-world.h \
+ \
+ sort.c sort.h \
+ store.h store.c tables.c trap.c trap.h types.h util.c util.h \
+ variable.c wild.h wild.c wizard1.c wizard2.c \
+ warning.c warning.h world.c world.h \
+ \
+ view-mainwindow.c view-mainwindow.h\
+ \
+ xtra2.c z-config.h \
+ z-form.c z-form.h z-rand.c z-rand.h z-term.c z-term.h z-util.c z-util.h \
+ z-virt.c z-virt.h
EXTRA_hengband_SOURCES = \
angband.ico angband.rc ang_eng.rc maid-x11.c main-mac.c main-win.c \
- main-dos.c main-ibm.c main-mac-carbon.c \
+ main-dos.c main-ibm.c \
makefile.bcc makefile.std makefile.dos makefile.ibm \
- readdib.c script.c wall.bmp
+ readdib.c wall.bmp
+
+COMPILE = ./gcc-wrap $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \
+ $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
+
+install-exec-hook:
+if SET_GID
+ chgrp "@GAMEGROUP@" "$(DESTDIR)$(bindir)/hengband"
+ chmod g+s "$(DESTDIR)$(bindir)/hengband"
+endif