core/show-file.c core/show-file.h \
core/special-internal-keys.h \
core/speed-table.c core/speed-table.h \
- core/status-reseter.c core/status-reseter.h \
core/stuff-handler.c core/stuff-handler.h \
core/turn-compensator.c core/turn-compensator.h \
core/visuals-reseter.c core/visuals-reseter.h \
inventory/player-inventory.c inventory/player-inventory.h \
inventory/recharge-processor.c inventory/recharge-processor.h \
\
- io/chuukei.c io/chuukei.h \
io/command-repeater.c io/command-repeater.h \
io/cursor.c io/cursor.h \
io/exit-panic.c io/exit-panic.h \
io/mutations-dump.c io/mutations-dump.h \
io/pref-file-expressor.c io/pref-file-expressor.h \
io/read-pref-file.c io/read-pref-file.h \
+ io/record-play-movie.c io/record-play-movie.h \
io/report.c io/report.h \
io/screen-util.c io/screen-util.h \
io/signal-handlers.c io/signal-handlers.h \
main/angband-initializer.c main/angband-initializer.h \
main/game-data-initializer.c main/game-data-initializer.h \
main/info-initializer.c main/info-initializer.h \
- main/initialization-error-messages-table.c main/initialization-error-messages-table.h \
+ main/init-error-messages-table.c main/init-error-messages-table.h \
main/music-definitions-table.c main/music-definitions-table.h \
main/sound-definitions-table.c main/sound-definitions-table.h \
main/sound-of-music.c main/sound-of-music.h \
monster-attack/insults-moans.c monster-attack/insults-moans.h \
monster-attack/monster-attack-describer.c monster-attack/monster-attack-describer.h \
monster-attack/monster-attack-effect.h \
+ monster-attack/monster-attack-lose.c monster-attack/monster-attack-lose.h \
monster-attack/monster-attack-player.c monster-attack/monster-attack-player.h \
monster-attack/monster-attack-processor.c monster-attack/monster-attack-processor.h \
monster-attack/monster-attack-status.c monster-attack/monster-attack-status.h \
object-activation/activation-resistance.c object-activation/activation-resistance.h \
object-activation/activation-switcher.c object-activation/activation-switcher.h \
object-activation/activation-teleport.c object-activation/activation-teleport.h \
+ object-activation/activation-util.c object-activation/activation-util.h \
\
object-enchant/activation-info-table.c object-enchant/activation-info-table.h \
object-enchant/apply-magic.c object-enchant/apply-magic.h \
player/player-status.c player/player-status.h \
player/player-status-flags.c player/player-status-flags.h \
player/player-status-table.c player/player-status-table.h \
+ player/player-status-resist.c player/player-status-resist.h \
player/player-personalities-types.h \
player/player-sex.c player/player-sex.h \
player/player-view.c player/player-view.h \
spell/spells-summon.c spell/spells-summon.h \
spell/spells-status.c spell/spells-status.h \
spell/spell-types.h spell/spells-util.h \
+ spell/summon-types.h \
spell/technic-info-table.c spell/technic-info-table.h \
\
spell-kind/blood-curse.c spell-kind/blood-curse.h \
system/gamevalue.h \
\
target/grid-selector.c target/grid-selector.h \
- target/projection-path-calculator.c target/projection-path-calculator.h
+ target/projection-path-calculator.c target/projection-path-calculator.h \
target/target-checker.c target/target-checker.h \
target/target-describer.c target/target-describer.h \
target/target-getter.c target/target-getter.h \