floor/object-allocator.cpp floor/object-allocator.h \
floor/object-scanner.cpp floor/object-scanner.h \
floor/pattern-walk.cpp floor/pattern-walk.h \
- floor/sight-definitions.h \
floor/tunnel-generator.cpp floor/tunnel-generator.h \
floor/wild.h floor/wild.cpp \
\
\
specific-object/blade-turner.cpp specific-object/blade-turner.h \
specific-object/bloody-moon.cpp specific-object/bloody-moon.h \
- specific-object/bow.cpp specific-object/bow.h \
specific-object/chest.cpp specific-object/chest.h \
specific-object/death-crimson.cpp specific-object/death-crimson.h \
specific-object/death-scythe.cpp specific-object/death-scythe.h \
system/angband-exceptions.h \
system/angband-version.cpp system/angband-version.h \
system/artifact-type-definition.cpp system/artifact-type-definition.h \
- system/baseitem-info-definition.cpp system/baseitem-info-definition.h \
+ system/baseitem-info.cpp system/baseitem-info.h \
system/building-type-definition.cpp system/building-type-definition.h \
system/dungeon-data-definition.h \
system/dungeon-info.cpp system/dungeon-info.h \
system/game-option-types.h \
system/h-basic.h system/h-config.h \
system/h-system.h system/h-type.h \
- system/monster-race-definition.h \
- system/monster-type-definition.cpp system/monster-type-definition.h \
- system/object-type-definition.cpp system/object-type-definition.h \
+ system/item-entity.cpp system/item-entity.h \
+ system/monster-entity.cpp system/monster-entity.h \
+ system/monster-race-info.h \
system/player-type-definition.cpp system/player-type-definition.h \
system/system-variables.cpp system/system-variables.h \
system/terrain-type-definition.cpp system/terrain-type-definition.h \
util/rng-xoshiro.cpp util/rng-xoshiro.h \
util/sort.cpp util/sort.h \
util/string-processor.cpp util/string-processor.h \
- util/tag-sorter.cpp util/tag-sorter.h \
\
view/display-birth.cpp view/display-birth.h \
view/display-characteristic.cpp view/display-characteristic.h \