core/visuals-reseter.cpp core/visuals-reseter.h \
core/window-redrawer.cpp core/window-redrawer.h \
\
- dungeon/dungeon.cpp dungeon/dungeon.h \
dungeon/dungeon-flag-mask.h \
dungeon/dungeon-flag-types.h \
dungeon/dungeon-processor.cpp dungeon/dungeon-processor.h \
floor/object-allocator.cpp floor/object-allocator.h \
floor/object-scanner.cpp floor/object-scanner.h \
floor/pattern-walk.cpp floor/pattern-walk.h \
- floor/sight-definitions.h \
floor/tunnel-generator.cpp floor/tunnel-generator.h \
floor/wild.h floor/wild.cpp \
\
hpmp/hp-mp-regenerator.cpp hpmp/hp-mp-regenerator.h \
\
info-reader/artifact-reader.cpp info-reader/artifact-reader.h \
+ info-reader/baseitem-reader.cpp info-reader/baseitem-reader.h \
+ info-reader/baseitem-tokens-table.cpp info-reader/baseitem-tokens-table.h \
info-reader/dungeon-info-tokens-table.cpp info-reader/dungeon-info-tokens-table.h \
info-reader/dungeon-reader.cpp info-reader/dungeon-reader.h \
info-reader/ego-reader.cpp info-reader/ego-reader.h \
info-reader/fixed-map-parser.cpp info-reader/fixed-map-parser.h \
info-reader/general-parser.cpp info-reader/general-parser.h \
info-reader/info-reader-util.cpp info-reader/info-reader-util.h \
- info-reader/kind-info-tokens-table.cpp info-reader/kind-info-tokens-table.h \
- info-reader/kind-reader.cpp info-reader/kind-reader.h \
info-reader/magic-reader.cpp info-reader/magic-reader.h \
info-reader/parse-error-types.h \
info-reader/race-info-tokens-table.cpp info-reader/race-info-tokens-table.h \
monster-race/race-ability-mask.cpp monster-race/race-ability-mask.h \
monster-race/race-behavior-flags.h \
monster-race/race-drop-flags.h \
+ monster-race/race-feature-flags.h \
+ monster-race/race-feature-mask.cpp monster-race/race-feature-mask.h \
monster-race/race-flags-resistance.h \
monster-race/race-flags1.h monster-race/race-flags2.h \
monster-race/race-flags3.h \
monster-race/race-flags7.h monster-race/race-flags8.h \
monster-race/race-indice-types.h \
monster-race/race-kind-flags.h \
+ monster-race/race-population-flags.h \
monster-race/race-resistance-mask.cpp monster-race/race-resistance-mask.h \
+ monster-race/race-speak-flags.h \
monster-race/race-visual-flags.h \
monster-race/race-wilderness-flags.h \
\
mspell/monster-power-table.cpp mspell/monster-power-table.h \
mspell/mspell-attack.cpp mspell/mspell-attack.h \
mspell/mspell-attack-util.cpp mspell/mspell-attack-util.h \
- mspell/mspell-ball.cpp mspell/mspell-ball.h \
- mspell/mspell-bolt.cpp mspell/mspell-bolt.h \
- mspell/mspell-breath.cpp mspell/mspell-breath.h \
mspell/mspell-checker.cpp mspell/mspell-checker.h \
- mspell/mspell-curse.cpp mspell/mspell-curse.h \
mspell/mspell-damage-calculator.cpp mspell/mspell-damage-calculator.h \
+ mspell/mspell-data.cpp mspell/mspell-data.h \
mspell/mspell-dispel.cpp mspell/mspell-dispel.h \
mspell/mspell-floor.cpp mspell/mspell-floor.h \
mspell/mspell-judgement.cpp mspell/mspell-judgement.h \
mspell/mspell-learn-checker.cpp mspell/mspell-learn-checker.h \
mspell/mspell-lite.cpp mspell/mspell-lite.h \
- mspell/mspell-particularity.cpp mspell/mspell-particularity.h \
mspell/mspell-result.h \
mspell/mspell-special.cpp mspell/mspell-special.h \
mspell/mspell-summon.cpp mspell/mspell-summon.h \
mspell/specified-summon.cpp mspell/specified-summon.h \
mspell/summon-checker.cpp mspell/summon-checker.h \
\
+ mspell/mspell-attack/abstract-mspell.cpp mspell/mspell-attack/abstract-mspell.h \
+ mspell/mspell-attack/mspell-ball.cpp mspell/mspell-attack/mspell-ball.h \
+ mspell/mspell-attack/mspell-bolt.cpp mspell/mspell-attack/mspell-bolt.h \
+ mspell/mspell-attack/mspell-breath.cpp mspell/mspell-attack/mspell-breath.h \
+ mspell/mspell-attack/mspell-curse.cpp mspell/mspell-attack/mspell-curse.h \
+ mspell/mspell-attack/mspell-particularity.cpp mspell/mspell-attack/mspell-particularity.h \
+ \
mutation/gain-mutation-switcher.cpp mutation/gain-mutation-switcher.h \
mutation/lose-mutation-switcher.cpp mutation/lose-mutation-switcher.h \
mutation/mutation-calculator.cpp mutation/mutation-calculator.h \
object/object-flags.cpp object/object-flags.h \
object/object-index-list.cpp object/object-index-list.h \
object/object-info.cpp object/object-info.h \
- object/object-kind.cpp object/object-kind.h \
object/object-kind-hook.cpp object/object-kind-hook.h \
object/object-stack.cpp object/object-stack.h \
object/object-value.cpp object/object-value.h \
object-activation/activation-util.cpp object-activation/activation-util.h \
\
object-enchant/activation-info-table.cpp object-enchant/activation-info-table.h \
- object-enchant/apply-magic.cpp object-enchant/apply-magic.h \
object-enchant/dragon-breaths-table.cpp object-enchant/dragon-breaths-table.h \
object-enchant/enchanter-base.h \
+ object-enchant/enchanter-factory.cpp object-enchant/enchanter-factory.h \
+ object-enchant/item-magic-applier.cpp object-enchant/item-magic-applier.h \
object-enchant/object-boost.cpp object-enchant/object-boost.h \
object-enchant/object-curse.cpp object-enchant/object-curse.h \
object-enchant/object-ego.cpp object-enchant/object-ego.h \
\
specific-object/blade-turner.cpp specific-object/blade-turner.h \
specific-object/bloody-moon.cpp specific-object/bloody-moon.h \
- specific-object/bow.cpp specific-object/bow.h \
specific-object/chest.cpp specific-object/chest.h \
specific-object/death-crimson.cpp specific-object/death-crimson.h \
specific-object/death-scythe.cpp specific-object/death-scythe.h \
system/angband-exceptions.h \
system/angband-version.cpp system/angband-version.h \
system/artifact-type-definition.cpp system/artifact-type-definition.h \
+ system/baseitem-info.cpp system/baseitem-info.h \
system/building-type-definition.cpp system/building-type-definition.h \
system/dungeon-data-definition.h \
- system/floor-type-definition.h \
+ system/dungeon-info.cpp system/dungeon-info.h \
+ system/floor-type-definition.cpp system/floor-type-definition.h \
system/grid-type-definition.cpp system/grid-type-definition.h \
system/game-option-types.h \
system/h-basic.h system/h-config.h \
system/h-system.h system/h-type.h \
- system/monster-race-definition.h \
- system/monster-type-definition.h \
- system/object-type-definition.cpp system/object-type-definition.h \
+ system/item-entity.cpp system/item-entity.h \
+ system/monster-entity.cpp system/monster-entity.h \
+ system/monster-race-info.h \
system/player-type-definition.cpp system/player-type-definition.h \
system/system-variables.cpp system/system-variables.h \
+ system/terrain-type-definition.cpp system/terrain-type-definition.h \
system/gamevalue.h \
\
target/grid-selector.cpp target/grid-selector.h \
term/z-term.cpp term/z-term.h term/z-util.cpp term/z-util.h \
term/z-virt.cpp term/z-virt.h \
\
+ timed-effect/player-acceleration.cpp timed-effect/player-acceleration.h \
+ timed-effect/player-blindness.cpp timed-effect/player-blindness.h \
timed-effect/player-confusion.cpp timed-effect/player-confusion.h \
timed-effect/player-cut.cpp timed-effect/player-cut.h \
+ timed-effect/player-deceleration.cpp timed-effect/player-deceleration.h \
timed-effect/player-fear.cpp timed-effect/player-fear.h \
timed-effect/player-hallucination.cpp timed-effect/player-hallucination.h \
timed-effect/player-paralysis.cpp timed-effect/player-paralysis.h \
+ timed-effect/player-poison.cpp timed-effect/player-poison.h \
timed-effect/player-stun.cpp timed-effect/player-stun.h \
timed-effect/timed-effects.cpp timed-effect/timed-effects.h \
\
util/rng-xoshiro.cpp util/rng-xoshiro.h \
util/sort.cpp util/sort.h \
util/string-processor.cpp util/string-processor.h \
- util/tag-sorter.cpp util/tag-sorter.h \
\
view/display-birth.cpp view/display-birth.h \
view/display-characteristic.cpp view/display-characteristic.h \