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Remove the Radiance compiler copy and use OpenGL's instead.
[android-x86/external-swiftshader.git]
/
src
/
OpenGL
/
compiler
/
AnalyzeCallDepth.h
diff --git
a/src/OpenGL/compiler/AnalyzeCallDepth.h
b/src/OpenGL/compiler/AnalyzeCallDepth.h
index
a754bff
..
f0621e9
100644
(file)
--- a/
src/OpenGL/compiler/AnalyzeCallDepth.h
+++ b/
src/OpenGL/compiler/AnalyzeCallDepth.h
@@
-7,7
+7,7
@@
#ifndef COMPILER_ANALYZE_CALL_DEPTH_H_
\r
#define COMPILER_ANALYZE_CALL_DEPTH_H_
\r
\r
-#include "
compiler/
intermediate.h"
\r
+#include "intermediate.h"
\r
\r
#include <set>
\r
#include <limits.h>
\r