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Remove the Radiance compiler copy and use OpenGL's instead.
[android-x86/external-swiftshader.git] / src / OpenGL / compiler / InfoSink.h
index e2224e9..d626e3f 100644 (file)
@@ -8,7 +8,7 @@
 #define _INFOSINK_INCLUDED_
 
 #include <math.h>
-#include "compiler/Common.h"
+#include "Common.h"
 
 // Returns the fractional part of the given floating-point number.
 inline float fractionalPart(float f) {