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Remove the Radiance compiler copy and use OpenGL's instead.
[android-x86/external-swiftshader.git]
/
src
/
OpenGL
/
compiler
/
InfoSink.h
diff --git
a/src/OpenGL/compiler/InfoSink.h
b/src/OpenGL/compiler/InfoSink.h
index
e2224e9
..
d626e3f
100644
(file)
--- a/
src/OpenGL/compiler/InfoSink.h
+++ b/
src/OpenGL/compiler/InfoSink.h
@@
-8,7
+8,7
@@
#define _INFOSINK_INCLUDED_
#include <math.h>
-#include "
compiler/
Common.h"
+#include "Common.h"
// Returns the fractional part of the given floating-point number.
inline float fractionalPart(float f) {