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Remove the Radiance compiler copy and use OpenGL's instead.
[android-x86/external-swiftshader.git] / src / OpenGL / compiler / ShaderLang.cpp
index cd4e9ad..2e6a430 100644 (file)
@@ -11,9 +11,9 @@
 
 #include "GLSLANG/ShaderLang.h"
 
-#include "compiler/InitializeDll.h"
-#include "compiler/preprocessor/length_limits.h"
-#include "compiler/ShHandle.h"
+#include "InitializeDll.h"
+#include "preprocessor/length_limits.h"
+#include "ShHandle.h"
 
 #include <limits.h>