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Remove the Radiance compiler copy and use OpenGL's instead.
[android-x86/external-swiftshader.git] / src / OpenGL / compiler / SymbolTable.h
index 739b7ad..1a96951 100644 (file)
@@ -32,8 +32,8 @@
 
 #include <assert.h>
 
-#include "compiler/InfoSink.h"
-#include "compiler/intermediate.h"
+#include "InfoSink.h"
+#include "intermediate.h"
 
 //
 // Symbol base class.  (Can build functions or variables out of these...)