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Remove the Radiance compiler copy and use OpenGL's instead.
[android-x86/external-swiftshader.git]
/
src
/
OpenGL
/
compiler
/
SymbolTable.h
diff --git
a/src/OpenGL/compiler/SymbolTable.h
b/src/OpenGL/compiler/SymbolTable.h
index
739b7ad
..
1a96951
100644
(file)
--- a/
src/OpenGL/compiler/SymbolTable.h
+++ b/
src/OpenGL/compiler/SymbolTable.h
@@
-32,8
+32,8
@@
#include <assert.h>
-#include "
compiler/
InfoSink.h"
-#include "
compiler/
intermediate.h"
+#include "InfoSink.h"
+#include "intermediate.h"
//
// Symbol base class. (Can build functions or variables out of these...)