-DLOG_TAG=\"libEGL_swiftshader\" \
-std=c++11 \
-DEGLAPI= \
- -DEGL_EGLEXT_PROTOTYPES
+ -DEGL_EGLEXT_PROTOTYPES \
+ -Wno-unused-parameter \
+ -Wno-implicit-exception-spec-mismatch \
+ -Wno-overloaded-virtual \
+ -DANDROID_PLATFORM_SDK_VERSION=$(PLATFORM_SDK_VERSION)
+
+ifneq (16,${PLATFORM_SDK_VERSION})
+COMMON_CFLAGS += -Xclang -fuse-init-array
+else
+COMMON_CFLAGS += -D__STDC_INT64__
+endif
COMMON_SRC_FILES := \
Config.cpp \
main.cpp
COMMON_C_INCLUDES := \
- device/google/gce/include \
- $(LOCAL_PATH)/../include \
+ bionic \
+ $(LOCAL_PATH)/../../../include \
$(LOCAL_PATH)/../ \
$(LOCAL_PATH)/../../
-COMMON_STATIC_LIBRARIES := \
- swiftshader_top \
- libgcemetadata
-
COMMON_SHARED_LIBRARIES := \
- libgceframebufferconfig \
libdl \
liblog \
- libandroid \
- libutils \
libcutils \
- libhardware \
- $(GCE_STLPORT_LIBS)
+ libhardware
+
+# gralloc1 is introduced from N MR1
+ifeq ($(shell test $(PLATFORM_SDK_VERSION) -ge 25 && echo NMR1),NMR1)
+COMMON_CFLAGS += -DHAVE_GRALLOC1
+COMMON_SHARED_LIBRARIES += libsync
+endif
+
+# Marshmallow does not have stlport, but comes with libc++ by default
+ifeq ($(shell test $(PLATFORM_SDK_VERSION) -lt 23 && echo PreMarshmallow),PreMarshmallow)
+COMMON_SHARED_LIBRARIES += libstlport
+COMMON_C_INCLUDES += external/stlport/stlport
+endif
COMMON_LDFLAGS := \
-Wl,--version-script=$(LOCAL_PATH)/exports.map \
-Wl,--hash-style=sysv
include $(CLEAR_VARS)
-
-LOCAL_MODULE_PATH := vendor/transgaming/swiftshader/$(TARGET_ARCH)/debug/obj
-LOCAL_UNSTRIPPED_PATH := vendor/transgaming/swiftshader/$(TARGET_ARCH)/debug/sym
-LOCAL_MODULE := libEGL_swiftshader_vendor_debug
+LOCAL_MODULE := libEGL_swiftshader_debug
+ifdef TARGET_2ND_ARCH
+ifeq ($(TARGET_TRANSLATE_2ND_ARCH),true)
+LOCAL_MULTILIB := first
+LOCAL_MODULE_PATH := $(TARGET_OUT_VENDOR)/lib/egl
+else
+LOCAL_MODULE_PATH_32 := $(TARGET_OUT_VENDOR)/lib/egl
+LOCAL_MODULE_PATH_64 := $(TARGET_OUT_VENDOR)/lib64/egl
+endif
+else
+LOCAL_MODULE_PATH := $(TARGET_OUT_VENDOR)/lib/egl
+endif
LOCAL_MODULE_TAGS := optional
-LOCAL_INSTALLED_MODULE_STEM := libEGL_swiftshader.so
-LOCAL_CFLAGS += $(COMMON_CFLAGS) -UNDEBUG -g -O0
-
LOCAL_CLANG := true
LOCAL_SRC_FILES := $(COMMON_SRC_FILES)
LOCAL_C_INCLUDES += $(COMMON_C_INCLUDES)
-LOCAL_STATIC_LIBRARIES += $(COMMON_STATIC_LIBRARIES)
+LOCAL_STATIC_LIBRARIES += swiftshader_top_debug $(COMMON_STATIC_LIBRARIES)
LOCAL_SHARED_LIBRARIES += $(COMMON_SHARED_LIBRARIES)
LOCAL_LDFLAGS += $(COMMON_LDFLAGS)
-include external/stlport/libstlport.mk
+LOCAL_CFLAGS += $(COMMON_CFLAGS) -UNDEBUG -g -O0
include $(BUILD_SHARED_LIBRARY)
include $(CLEAR_VARS)
-
-LOCAL_MODULE_PATH := vendor/transgaming/swiftshader/$(TARGET_ARCH)/release/obj
-LOCAL_UNSTRIPPED_PATH := vendor/transgaming/swiftshader/$(TARGET_ARCH)/release/sym
-LOCAL_MODULE := libEGL_swiftshader_vendor_release
+LOCAL_MODULE := libEGL_swiftshader
+ifdef TARGET_2ND_ARCH
+ifeq ($(TARGET_TRANSLATE_2ND_ARCH),true)
+LOCAL_MULTILIB := first
+LOCAL_MODULE_PATH := $(TARGET_OUT_VENDOR)/lib/egl
+else
+LOCAL_MODULE_PATH_32 := $(TARGET_OUT_VENDOR)/lib/egl
+LOCAL_MODULE_PATH_64 := $(TARGET_OUT_VENDOR)/lib64/egl
+endif
+else
+LOCAL_MODULE_PATH := $(TARGET_OUT_VENDOR)/lib/egl
+endif
LOCAL_MODULE_TAGS := optional
-LOCAL_INSTALLED_MODULE_STEM := libEGL_swiftshader.so
-LOCAL_CFLAGS += $(COMMON_CFLAGS) -DANGLE_DISABLE_TRACE
-
LOCAL_CLANG := true
LOCAL_SRC_FILES := $(COMMON_SRC_FILES)
LOCAL_C_INCLUDES += $(COMMON_C_INCLUDES)
-LOCAL_STATIC_LIBRARIES += $(COMMON_STATIC_LIBRARIES)
+LOCAL_STATIC_LIBRARIES += swiftshader_top_release $(COMMON_STATIC_LIBRARIES)
LOCAL_SHARED_LIBRARIES += $(COMMON_SHARED_LIBRARIES)
LOCAL_LDFLAGS += $(COMMON_LDFLAGS)
-include external/stlport/libstlport.mk
+LOCAL_CFLAGS += $(COMMON_CFLAGS) -DANGLE_DISABLE_TRACE
include $(BUILD_SHARED_LIBRARY)