-// SwiftShader Software Renderer\r
-//\r
-// Copyright(c) 2005-2013 TransGaming Inc.\r
-//\r
-// All rights reserved. No part of this software may be copied, distributed, transmitted,\r
-// transcribed, stored in a retrieval system, translated into any human or computer\r
-// language by any means, or disclosed to third parties without the explicit written\r
-// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express\r
-// or implied, including but not limited to any patent rights, are granted to you.\r
-//\r
-\r
-// main.cpp: DLL entry point and management of thread-local data.\r
-\r
-#include "main.h"\r
-\r
-#include "libGLES_CM.hpp"\r
-#include "Framebuffer.h"\r
-#include "libEGL/Surface.h"\r
-#include "Common/Thread.hpp"\r
-#include "Common/SharedLibrary.hpp"\r
-#include "common/debug.h"\r
-#include "Main/Register.hpp"\r
-\r
-#include <GLES/glext.h>\r
-\r
-#if !defined(_MSC_VER)\r
-#define CONSTRUCTOR __attribute__((constructor))\r
-#define DESTRUCTOR __attribute__((destructor))\r
-#else\r
-#define CONSTRUCTOR\r
-#define DESTRUCTOR\r
-#endif\r
-\r
-static void glAttachThread()\r
-{\r
- TRACE("()");\r
-}\r
-\r
-static void glDetachThread()\r
-{\r
- TRACE("()");\r
-}\r
-\r
-CONSTRUCTOR static void glAttachProcess()\r
-{\r
- TRACE("()");\r
-\r
- glAttachThread();\r
-}\r
-\r
-DESTRUCTOR static void glDetachProcess()\r
-{\r
- TRACE("()");\r
-\r
- glDetachThread();\r
-}\r
-\r
-#if defined(_WIN32)\r
-extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)\r
-{\r
- switch(reason)\r
- {\r
- case DLL_PROCESS_ATTACH:\r
- glAttachProcess();\r
- break;\r
- case DLL_THREAD_ATTACH:\r
- glAttachThread();\r
- break;\r
- case DLL_THREAD_DETACH:\r
- glDetachThread();\r
- break;\r
- case DLL_PROCESS_DETACH:\r
- glDetachProcess();\r
- break;\r
- default:\r
- break;\r
- }\r
-\r
- return TRUE;\r
-}\r
-#endif\r
-\r
-namespace es1\r
-{\r
-es1::Context *getContext()\r
-{\r
- egl::Context *context = libEGL->clientGetCurrentContext();\r
-\r
- if(context && context->getClientVersion() == 1)\r
- {\r
- return static_cast<es1::Context*>(context);\r
- }\r
-\r
- return 0;\r
-}\r
-\r
-Device *getDevice()\r
-{\r
- Context *context = getContext();\r
-\r
- return context ? context->getDevice() : 0;\r
-}\r
-\r
-// Records an error code\r
-void error(GLenum errorCode)\r
-{\r
- es1::Context *context = es1::getContext();\r
-\r
- if(context)\r
- {\r
- switch(errorCode)\r
- {\r
- case GL_INVALID_ENUM:\r
- context->recordInvalidEnum();\r
- TRACE("\t! Error generated: invalid enum\n");\r
- break;\r
- case GL_INVALID_VALUE:\r
- context->recordInvalidValue();\r
- TRACE("\t! Error generated: invalid value\n");\r
- break;\r
- case GL_INVALID_OPERATION:\r
- context->recordInvalidOperation();\r
- TRACE("\t! Error generated: invalid operation\n");\r
- break;\r
- case GL_OUT_OF_MEMORY:\r
- context->recordOutOfMemory();\r
- TRACE("\t! Error generated: out of memory\n");\r
- break;\r
- case GL_INVALID_FRAMEBUFFER_OPERATION_OES:\r
- context->recordInvalidFramebufferOperation();\r
- TRACE("\t! Error generated: invalid framebuffer operation\n");\r
- break;\r
- case GL_STACK_OVERFLOW:\r
- context->recordMatrixStackOverflow();\r
- TRACE("\t! Error generated: matrix stack overflow\n");\r
- break;\r
- case GL_STACK_UNDERFLOW:\r
- context->recordMatrixStackUnderflow();\r
- TRACE("\t! Error generated: matrix stack underflow\n");\r
- break;\r
- default: UNREACHABLE(errorCode);\r
- }\r
- }\r
-}\r
-}\r
-\r
-namespace es1\r
-{\r
-void ActiveTexture(GLenum texture);\r
-void AlphaFunc(GLenum func, GLclampf ref);\r
-void AlphaFuncx(GLenum func, GLclampx ref);\r
-void BindBuffer(GLenum target, GLuint buffer);\r
-void BindFramebuffer(GLenum target, GLuint framebuffer);\r
-void BindFramebufferOES(GLenum target, GLuint framebuffer);\r
-void BindRenderbufferOES(GLenum target, GLuint renderbuffer);\r
-void BindTexture(GLenum target, GLuint texture);\r
-void BlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha);\r
-void BlendEquationOES(GLenum mode);\r
-void BlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha);\r
-void BlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\r
-void BlendFunc(GLenum sfactor, GLenum dfactor);\r
-void BlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\r
-void BufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);\r
-void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);\r
-GLenum CheckFramebufferStatusOES(GLenum target);\r
-void Clear(GLbitfield mask);\r
-void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);\r
-void ClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);\r
-void ClearDepthf(GLclampf depth);\r
-void ClearDepthx(GLclampx depth);\r
-void ClearStencil(GLint s);\r
-void ClientActiveTexture(GLenum texture);\r
-void ClipPlanef(GLenum plane, const GLfloat *equation);\r
-void ClipPlanex(GLenum plane, const GLfixed *equation);\r
-void Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\r
-void Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);\r
-void Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\r
-void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);\r
-void ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);\r
-void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,\r
- GLint border, GLsizei imageSize, const GLvoid* data);\r
-void CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,\r
- GLenum format, GLsizei imageSize, const GLvoid* data);\r
-void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\r
-void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\r
-void CullFace(GLenum mode);\r
-void DeleteBuffers(GLsizei n, const GLuint* buffers);\r
-void DeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers);\r
-void DeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers);\r
-void DeleteTextures(GLsizei n, const GLuint* textures);\r
-void DepthFunc(GLenum func);\r
-void DepthMask(GLboolean flag);\r
-void DepthRangex(GLclampx zNear, GLclampx zFar);\r
-void DepthRangef(GLclampf zNear, GLclampf zFar);\r
-void Disable(GLenum cap);\r
-void DisableClientState(GLenum array);\r
-void DrawArrays(GLenum mode, GLint first, GLsizei count);\r
-void DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);\r
-void Enable(GLenum cap);\r
-void EnableClientState(GLenum array);\r
-void Finish(void);\r
-void Flush(void);\r
-void FramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\r
-void FramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\r
-void Fogf(GLenum pname, GLfloat param);\r
-void Fogfv(GLenum pname, const GLfloat *params);\r
-void Fogx(GLenum pname, GLfixed param);\r
-void Fogxv(GLenum pname, const GLfixed *params);\r
-void FrontFace(GLenum mode);\r
-void Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);\r
-void Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);\r
-void GenerateMipmapOES(GLenum target);\r
-void GenBuffers(GLsizei n, GLuint* buffers);\r
-void GenFramebuffersOES(GLsizei n, GLuint* framebuffers);\r
-void GenRenderbuffersOES(GLsizei n, GLuint* renderbuffers);\r
-void GenTextures(GLsizei n, GLuint* textures);\r
-void GetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params);\r
-void GetBooleanv(GLenum pname, GLboolean* params);\r
-void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params);\r
-void GetClipPlanef(GLenum pname, GLfloat eqn[4]);\r
-void GetClipPlanex(GLenum pname, GLfixed eqn[4]);\r
-GLenum GetError(void);\r
-void GetFixedv(GLenum pname, GLfixed *params);\r
-void GetFloatv(GLenum pname, GLfloat* params);\r
-void GetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params);\r
-void GetIntegerv(GLenum pname, GLint* params);\r
-void GetLightfv(GLenum light, GLenum pname, GLfloat *params);\r
-void GetLightxv(GLenum light, GLenum pname, GLfixed *params);\r
-void GetMaterialfv(GLenum face, GLenum pname, GLfloat *params);\r
-void GetMaterialxv(GLenum face, GLenum pname, GLfixed *params);\r
-void GetPointerv(GLenum pname, GLvoid **params);\r
-const GLubyte* GetString(GLenum name);\r
-void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);\r
-void GetTexParameteriv(GLenum target, GLenum pname, GLint* params);\r
-void GetTexEnvfv(GLenum env, GLenum pname, GLfloat *params);\r
-void GetTexEnviv(GLenum env, GLenum pname, GLint *params);\r
-void GetTexEnvxv(GLenum env, GLenum pname, GLfixed *params);\r
-void GetTexParameterxv(GLenum target, GLenum pname, GLfixed *params);\r
-void Hint(GLenum target, GLenum mode);\r
-GLboolean IsBuffer(GLuint buffer);\r
-GLboolean IsEnabled(GLenum cap);\r
-GLboolean IsFramebufferOES(GLuint framebuffer);\r
-GLboolean IsTexture(GLuint texture);\r
-GLboolean IsRenderbufferOES(GLuint renderbuffer);\r
-void LightModelf(GLenum pname, GLfloat param);\r
-void LightModelfv(GLenum pname, const GLfloat *params);\r
-void LightModelx(GLenum pname, GLfixed param);\r
-void LightModelxv(GLenum pname, const GLfixed *params);\r
-void Lightf(GLenum light, GLenum pname, GLfloat param);\r
-void Lightfv(GLenum light, GLenum pname, const GLfloat *params);\r
-void Lightx(GLenum light, GLenum pname, GLfixed param);\r
-void Lightxv(GLenum light, GLenum pname, const GLfixed *params);\r
-void LineWidth(GLfloat width);\r
-void LineWidthx(GLfixed width);\r
-void LoadIdentity(void);\r
-void LoadMatrixf(const GLfloat *m);\r
-void LoadMatrixx(const GLfixed *m);\r
-void LogicOp(GLenum opcode);\r
-void Materialf(GLenum face, GLenum pname, GLfloat param);\r
-void Materialfv(GLenum face, GLenum pname, const GLfloat *params);\r
-void Materialx(GLenum face, GLenum pname, GLfixed param);\r
-void Materialxv(GLenum face, GLenum pname, const GLfixed *params);\r
-void MatrixMode(GLenum mode);\r
-void MultMatrixf(const GLfloat *m);\r
-void MultMatrixx(const GLfixed *m);\r
-void MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);\r
-void MultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);\r
-void Normal3f(GLfloat nx, GLfloat ny, GLfloat nz);\r
-void Normal3x(GLfixed nx, GLfixed ny, GLfixed nz);\r
-void NormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);\r
-void Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);\r
-void Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);\r
-void PixelStorei(GLenum pname, GLint param);\r
-void PointParameterf(GLenum pname, GLfloat param);\r
-void PointParameterfv(GLenum pname, const GLfloat *params);\r
-void PointParameterx(GLenum pname, GLfixed param);\r
-void PointParameterxv(GLenum pname, const GLfixed *params);\r
-void PointSize(GLfloat size);\r
-void PointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer);\r
-void PointSizex(GLfixed size);\r
-void PolygonOffset(GLfloat factor, GLfloat units);\r
-void PolygonOffsetx(GLfixed factor, GLfixed units);\r
-void PopMatrix(void);\r
-void PushMatrix(void);\r
-void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);\r
-void RenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);\r
-void Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);\r
-void Rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);\r
-void SampleCoverage(GLclampf value, GLboolean invert);\r
-void SampleCoveragex(GLclampx value, GLboolean invert);\r
-void Scalef(GLfloat x, GLfloat y, GLfloat z);\r
-void Scalex(GLfixed x, GLfixed y, GLfixed z);\r
-void Scissor(GLint x, GLint y, GLsizei width, GLsizei height);\r
-void ShadeModel(GLenum mode);\r
-void StencilFunc(GLenum func, GLint ref, GLuint mask);\r
-void StencilMask(GLuint mask);\r
-void StencilOp(GLenum fail, GLenum zfail, GLenum zpass);\r
-void TexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);\r
-void TexEnvf(GLenum target, GLenum pname, GLfloat param);\r
-void TexEnvfv(GLenum target, GLenum pname, const GLfloat *params);\r
-void TexEnvi(GLenum target, GLenum pname, GLint param);\r
-void TexEnvx(GLenum target, GLenum pname, GLfixed param);\r
-void TexEnviv(GLenum target, GLenum pname, const GLint *params);\r
-void TexEnvxv(GLenum target, GLenum pname, const GLfixed *params);\r
-void TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,\r
- GLint border, GLenum format, GLenum type, const GLvoid* pixels);\r
-void TexParameterf(GLenum target, GLenum pname, GLfloat param);\r
-void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params);\r
-void TexParameteri(GLenum target, GLenum pname, GLint param);\r
-void TexParameteriv(GLenum target, GLenum pname, const GLint* params);\r
-void TexParameterx(GLenum target, GLenum pname, GLfixed param);\r
-void TexParameterxv(GLenum target, GLenum pname, const GLfixed *params);\r
-void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,\r
- GLenum format, GLenum type, const GLvoid* pixels);\r
-void Translatef(GLfloat x, GLfloat y, GLfloat z);\r
-void Translatex(GLfixed x, GLfixed y, GLfixed z);\r
-void VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);\r
-void Viewport(GLint x, GLint y, GLsizei width, GLsizei height);\r
-void EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);\r
-void EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);\r
-void DrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);\r
-void DrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height);\r
-void DrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);\r
-void DrawTexsvOES(const GLshort *coords);\r
-void DrawTexivOES(const GLint *coords);\r
-void DrawTexxvOES(const GLfixed *coords);\r
-void DrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);\r
-void DrawTexfvOES(const GLfloat *coords);\r
-}\r
-\r
-egl::Context *es1CreateContext(const egl::Config *config, const egl::Context *shareContext);\r
-extern "C" __eglMustCastToProperFunctionPointerType es1GetProcAddress(const char *procname);\r
-egl::Image *createBackBuffer(int width, int height, const egl::Config *config);\r
-egl::Image *createDepthStencil(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard);\r
-sw::FrameBuffer *createFrameBuffer(void *display, EGLNativeWindowType window, int width, int height);\r
-\r
-extern "C"\r
-{\r
-EGLAPI EGLint EGLAPIENTRY eglGetError(void)\r
-{\r
- return libEGL->eglGetError();\r
-}\r
-\r
-EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id)\r
-{\r
- return libEGL->eglGetDisplay(display_id);\r
-}\r
-\r
-EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)\r
-{\r
- return libEGL->eglInitialize(dpy, major, minor);\r
-}\r
-\r
-EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy)\r
-{\r
- return libEGL->eglTerminate(dpy);\r
-}\r
-\r
-EGLAPI const char *EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name)\r
-{\r
- return libEGL->eglQueryString(dpy, name);\r
-}\r
-\r
-EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)\r
-{\r
- return libEGL->eglGetConfigs(dpy, configs, config_size, num_config);\r
-}\r
-\r
-EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)\r
-{\r
- return libEGL->eglChooseConfig(dpy, attrib_list, configs, config_size, num_config);\r
-}\r
-\r
-EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)\r
-{\r
- return libEGL->eglGetConfigAttrib(dpy, config, attribute, value);\r
-}\r
-\r
-EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType window, const EGLint *attrib_list)\r
-{\r
- return libEGL->eglCreateWindowSurface(dpy, config, window, attrib_list);\r
-}\r
-\r
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)\r
-{\r
- return libEGL->eglCreatePbufferSurface(dpy, config, attrib_list);\r
-}\r
-\r
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)\r
-{\r
- return libEGL->eglCreatePixmapSurface(dpy, config, pixmap, attrib_list);\r
-}\r
-\r
-EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface)\r
-{\r
- return libEGL->eglDestroySurface(dpy, surface);\r
-}\r
-\r
-EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)\r
-{\r
- return libEGL->eglQuerySurface(dpy, surface, attribute, value);\r
-}\r
-\r
-EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api)\r
-{\r
- return libEGL->eglBindAPI(api);\r
-}\r
-\r
-EGLAPI EGLenum EGLAPIENTRY eglQueryAPI(void)\r
-{\r
- return libEGL->eglQueryAPI();\r
-}\r
-\r
-EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient(void)\r
-{\r
- return libEGL->eglWaitClient();\r
-}\r
-\r
-EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread(void)\r
-{\r
- return libEGL->eglReleaseThread();\r
-}\r
-\r
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list)\r
-{\r
- return libEGL->eglCreatePbufferFromClientBuffer(dpy, buftype, buffer, config, attrib_list);\r
-}\r
-\r
-EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)\r
-{\r
- return libEGL->eglSurfaceAttrib(dpy, surface, attribute, value);\r
-}\r
-\r
-EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)\r
-{\r
- return libEGL->eglBindTexImage(dpy, surface, buffer);\r
-}\r
-\r
-EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)\r
-{\r
- return libEGL->eglReleaseTexImage(dpy, surface, buffer);\r
-}\r
-\r
-EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval)\r
-{\r
- return libEGL->eglSwapInterval(dpy, interval);\r
-}\r
-\r
-EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)\r
-{\r
- return libEGL->eglCreateContext(dpy, config, share_context, attrib_list);\r
-}\r
-\r
-EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx)\r
-{\r
- return libEGL->eglDestroyContext(dpy, ctx);\r
-}\r
-\r
-EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)\r
-{\r
- return libEGL->eglMakeCurrent(dpy, draw, read, ctx);\r
-}\r
-\r
-EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext(void)\r
-{\r
- return libEGL->eglGetCurrentContext();\r
-}\r
-\r
-EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw)\r
-{\r
- return libEGL->eglGetCurrentSurface(readdraw);\r
-}\r
-\r
-EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void)\r
-{\r
- return libEGL->eglGetCurrentDisplay();\r
-}\r
-\r
-EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)\r
-{\r
- return libEGL->eglQueryContext(dpy, ctx, attribute, value);\r
-}\r
-\r
-EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL(void)\r
-{\r
- return libEGL->eglWaitGL();\r
-}\r
-\r
-EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine)\r
-{\r
- return libEGL->eglWaitNative(engine);\r
-}\r
-\r
-EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)\r
-{\r
- return libEGL->eglSwapBuffers(dpy, surface);\r
-}\r
-\r
-EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)\r
-{\r
- return libEGL->eglCopyBuffers(dpy, surface, target);\r
-}\r
-\r
-EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list)\r
-{\r
- return libEGL->eglCreateImageKHR(dpy, ctx, target, buffer, attrib_list);\r
-}\r
-\r
-EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image)\r
-{\r
- return libEGL->eglDestroyImageKHR(dpy, image);\r
-}\r
-\r
-EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress(const char *procname)\r
-{\r
- return libEGL->eglGetProcAddress(procname);\r
-}\r
-\r
-EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list)\r
-{\r
- return libEGL->eglCreateSyncKHR(dpy, type, attrib_list);\r
-}\r
-\r
-EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync)\r
-{\r
- return libEGL->eglDestroySyncKHR(dpy, sync);\r
-}\r
-\r
-EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout)\r
-{\r
- return libEGL->eglClientWaitSyncKHR(dpy, sync, flags, timeout);\r
-}\r
-\r
-EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value)\r
-{\r
- return libEGL->eglGetSyncAttribKHR(dpy, sync, attribute, value);\r
-}\r
-\r
-GL_API void GL_APIENTRY glActiveTexture(GLenum texture)\r
-{\r
- return es1::ActiveTexture(texture);\r
-}\r
-\r
-GL_API void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref)\r
-{\r
- return es1::AlphaFunc(func, ref);\r
-}\r
-\r
-GL_API void GL_APIENTRY glAlphaFuncx(GLenum func, GLclampx ref)\r
-{\r
- return es1::AlphaFuncx(func, ref);\r
-}\r
-\r
-GL_API void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)\r
-{\r
- return es1::BindBuffer(target, buffer);\r
-}\r
-\r
-GL_API void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)\r
-{\r
- return es1::BindFramebuffer(target, framebuffer);\r
-}\r
-\r
-GL_API void GL_APIENTRY glBindFramebufferOES(GLenum target, GLuint framebuffer)\r
-{\r
- return es1::BindFramebufferOES(target, framebuffer);\r
-}\r
-\r
-GL_API void GL_APIENTRY glBindRenderbufferOES(GLenum target, GLuint renderbuffer)\r
-{\r
- return es1::BindRenderbufferOES(target, renderbuffer);\r
-}\r
-\r
-GL_API void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)\r
-{\r
- return es1::BindTexture(target, texture);\r
-}\r
-\r
-GL_API void GL_APIENTRY glBlendEquationOES(GLenum mode)\r
-{\r
- return es1::BlendEquationSeparateOES(mode, mode);\r
-}\r
-\r
-GL_API void GL_APIENTRY glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha)\r
-{\r
- return es1::BlendEquationSeparateOES(modeRGB, modeAlpha);\r
-}\r
-\r
-GL_API void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)\r
-{\r
- return es1::BlendFuncSeparateOES(sfactor, dfactor, sfactor, dfactor);\r
-}\r
-\r
-GL_API void GL_APIENTRY glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)\r
-{\r
- return es1::BlendFuncSeparateOES(srcRGB, dstRGB, srcAlpha, dstAlpha);\r
-}\r
-\r
-GL_API void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)\r
-{\r
- return es1::BufferData(target, size, data, usage);\r
-}\r
-\r
-GL_API void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)\r
-{\r
- return es1::BufferSubData(target, offset, size, data);\r
-}\r
-\r
-GL_API GLenum GL_APIENTRY glCheckFramebufferStatusOES(GLenum target)\r
-{\r
- return es1::CheckFramebufferStatusOES(target);\r
-}\r
-\r
-GL_API void GL_APIENTRY glClear(GLbitfield mask)\r
-{\r
- return es1::Clear(mask);\r
-}\r
-\r
-GL_API void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)\r
-{\r
- return es1::ClearColor(red, green, blue, alpha);\r
-}\r
-\r
-GL_API void GL_APIENTRY glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)\r
-{\r
- return es1::ClearColorx(red, green, blue, alpha);\r
-}\r
-\r
-GL_API void GL_APIENTRY glClearDepthf(GLclampf depth)\r
-{\r
- return es1::ClearDepthf(depth);\r
-}\r
-\r
-GL_API void GL_APIENTRY glClearDepthx(GLclampx depth)\r
-{\r
- return es1::ClearDepthx(depth);\r
-}\r
-\r
-GL_API void GL_APIENTRY glClearStencil(GLint s)\r
-{\r
- return es1::ClearStencil(s);\r
-}\r
-\r
-GL_API void GL_APIENTRY glClientActiveTexture(GLenum texture)\r
-{\r
- return es1::ClientActiveTexture(texture);\r
-}\r
-\r
-GL_API void GL_APIENTRY glClipPlanef(GLenum plane, const GLfloat *equation)\r
-{\r
- return es1::ClipPlanef(plane, equation);\r
-}\r
-\r
-GL_API void GL_APIENTRY glClipPlanex(GLenum plane, const GLfixed *equation)\r
-{\r
- return es1::ClipPlanex(plane, equation);\r
-}\r
-\r
-GL_API void GL_APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)\r
-{\r
- return es1::Color4f(red, green, blue, alpha);\r
-}\r
-\r
-GL_API void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)\r
-{\r
- return es1::Color4ub(red, green, blue, alpha);\r
-}\r
-\r
-GL_API void GL_APIENTRY glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)\r
-{\r
- return es1::Color4x(red, green, blue, alpha);\r
-}\r
-\r
-GL_API void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)\r
-{\r
- return es1::ColorMask(red, green, blue, alpha);\r
-}\r
-\r
-GL_API void GL_APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)\r
-{\r
- return es1::ColorPointer(size, type, stride, pointer);\r
-}\r
-\r
-GL_API void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,\r
- GLint border, GLsizei imageSize, const GLvoid* data)\r
-{\r
- return es1::CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);\r
-}\r
-\r
-GL_API void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,\r
- GLenum format, GLsizei imageSize, const GLvoid* data)\r
-{\r
- return es1::CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);\r
-}\r
-\r
-GL_API void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)\r
-{\r
- return es1::CopyTexImage2D(target, level, internalformat, x, y, width, height, border);\r
-}\r
-\r
-GL_API void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)\r
-{\r
- return es1::CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);\r
-}\r
-\r
-GL_API void GL_APIENTRY glCullFace(GLenum mode)\r
-{\r
- return es1::CullFace(mode);\r
-}\r
-\r
-GL_API void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers)\r
-{\r
- return es1::DeleteBuffers(n, buffers);\r
-}\r
-\r
-GL_API void GL_APIENTRY glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers)\r
-{\r
- return es1::DeleteFramebuffersOES(n, framebuffers);\r
-}\r
-\r
-GL_API void GL_APIENTRY glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers)\r
-{\r
- return es1::DeleteRenderbuffersOES(n, renderbuffers);\r
-}\r
-\r
-GL_API void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures)\r
-{\r
- return es1::DeleteTextures(n, textures);\r
-}\r
-\r
-GL_API void GL_APIENTRY glDepthFunc(GLenum func)\r
-{\r
- return es1::DepthFunc(func);\r
-}\r
-\r
-GL_API void GL_APIENTRY glDepthMask(GLboolean flag)\r
-{\r
- return es1::DepthMask(flag);\r
-}\r
-\r
-GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar)\r
-{\r
- return es1::DepthRangex(zNear, zFar);\r
-}\r
-\r
-GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar)\r
-{\r
- return es1::DepthRangef(zNear, zFar);\r
-}\r
-\r
-GL_API void GL_APIENTRY glDisable(GLenum cap)\r
-{\r
- return es1::Disable(cap);\r
-}\r
-\r
-GL_API void GL_APIENTRY glDisableClientState(GLenum array)\r
-{\r
- return es1::DisableClientState(array);\r
-}\r
-\r
-GL_API void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)\r
-{\r
- return es1::DrawArrays(mode, first, count);\r
-}\r
-\r
-GL_API void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)\r
-{\r
- return es1::DrawElements(mode, count, type, indices);\r
-}\r
-\r
-GL_API void GL_APIENTRY glEnable(GLenum cap)\r
-{\r
- return es1::Enable(cap);\r
-}\r
-\r
-GL_API void GL_APIENTRY glEnableClientState(GLenum array)\r
-{\r
- return es1::EnableClientState(array);\r
-}\r
-\r
-GL_API void GL_APIENTRY glFinish(void)\r
-{\r
- return es1::Finish();\r
-}\r
-\r
-GL_API void GL_APIENTRY glFlush(void)\r
-{\r
- return es1::Flush();\r
-}\r
-\r
-GL_API void GL_APIENTRY glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)\r
-{\r
- return es1::FramebufferRenderbufferOES(target, attachment, renderbuffertarget, renderbuffer);\r
-}\r
-\r
-GL_API void GL_APIENTRY glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)\r
-{\r
- return es1::FramebufferTexture2DOES(target, attachment, textarget, texture, level);\r
-}\r
-\r
-GL_API void GL_APIENTRY glFogf(GLenum pname, GLfloat param)\r
-{\r
- return es1::Fogf(pname, param);\r
-}\r
-\r
-GL_API void GL_APIENTRY glFogfv(GLenum pname, const GLfloat *params)\r
-{\r
- return es1::Fogfv(pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glFogx(GLenum pname, GLfixed param)\r
-{\r
- return es1::Fogx(pname, param);\r
-}\r
-\r
-GL_API void GL_APIENTRY glFogxv(GLenum pname, const GLfixed *params)\r
-{\r
- return es1::Fogxv(pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glFrontFace(GLenum mode)\r
-{\r
- return es1::FrontFace(mode);\r
-}\r
-\r
-GL_API void GL_APIENTRY glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)\r
-{\r
- return es1::Frustumf(left, right, bottom, top, zNear, zFar);\r
-}\r
-\r
-GL_API void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)\r
-{\r
- return es1::Frustumx(left, right, bottom, top, zNear, zFar);\r
-}\r
-\r
-GL_API void GL_APIENTRY glGenerateMipmapOES(GLenum target)\r
-{\r
- return es1::GenerateMipmapOES(target);\r
-}\r
-\r
-GL_API void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers)\r
-{\r
- return es1::GenBuffers(n, buffers);\r
-}\r
-\r
-GL_API void GL_APIENTRY glGenFramebuffersOES(GLsizei n, GLuint* framebuffers)\r
-{\r
- return es1::GenFramebuffersOES(n, framebuffers);\r
-}\r
-\r
-GL_API void GL_APIENTRY glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers)\r
-{\r
- return es1::GenRenderbuffersOES(n, renderbuffers);\r
-}\r
-\r
-GL_API void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures)\r
-{\r
- return es1::GenTextures(n, textures);\r
-}\r
-\r
-GL_API void GL_APIENTRY glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params)\r
-{\r
- return es1::GetRenderbufferParameterivOES(target, pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params)\r
-{\r
- return es1::GetBooleanv(pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)\r
-{\r
- return es1::GetBufferParameteriv(target, pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4])\r
-{\r
- return es1::GetClipPlanef(pname, eqn);\r
-}\r
-\r
-GL_API void GL_APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4])\r
-{\r
- return es1::GetClipPlanex(pname, eqn);\r
-}\r
-\r
-GL_API GLenum GL_APIENTRY glGetError(void)\r
-{\r
- return es1::GetError();\r
-}\r
-\r
-GL_API void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed *params)\r
-{\r
- return es1::GetFixedv(pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params)\r
-{\r
- return es1::GetFloatv(pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params)\r
-{\r
- return es1::GetFramebufferAttachmentParameterivOES(target, attachment, pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params)\r
-{\r
- return es1::GetIntegerv(pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params)\r
-{\r
- return es1::GetLightfv(light, pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname, GLfixed *params)\r
-{\r
- return es1::GetLightxv(light, pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)\r
-{\r
- return es1::GetMaterialfv(face, pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params)\r
-{\r
- return es1::GetMaterialxv(face, pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glGetPointerv(GLenum pname, GLvoid **params)\r
-{\r
- return es1::GetPointerv(pname, params);\r
-}\r
-\r
-GL_API const GLubyte* GL_APIENTRY glGetString(GLenum name)\r
-{\r
- return es1::GetString(name);\r
-}\r
-\r
-GL_API void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)\r
-{\r
- return es1::GetTexParameterfv(target, pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)\r
-{\r
- return es1::GetTexParameteriv(target, pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params)\r
-{\r
- return es1::GetTexEnvfv(env, pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glGetTexEnviv(GLenum env, GLenum pname, GLint *params)\r
-{\r
- return es1::GetTexEnviv(env, pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params)\r
-{\r
- return es1::GetTexEnvxv(env, pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params)\r
-{\r
- return es1::GetTexParameterxv(target, pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glHint(GLenum target, GLenum mode)\r
-{\r
- return es1::Hint(target, mode);\r
-}\r
-\r
-GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)\r
-{\r
- return es1::IsBuffer(buffer);\r
-}\r
-\r
-GL_API GLboolean GL_APIENTRY glIsEnabled(GLenum cap)\r
-{\r
- return es1::IsEnabled(cap);\r
-}\r
-\r
-GL_API GLboolean GL_APIENTRY glIsFramebufferOES(GLuint framebuffer)\r
-{\r
- return es1::IsFramebufferOES(framebuffer);\r
-}\r
-\r
-GL_API GLboolean GL_APIENTRY glIsTexture(GLuint texture)\r
-{\r
- return es1::IsTexture(texture);\r
-}\r
-\r
-GL_API GLboolean GL_APIENTRY glIsRenderbufferOES(GLuint renderbuffer)\r
-{\r
- return es1::IsRenderbufferOES(renderbuffer);\r
-}\r
-\r
-GL_API void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param)\r
-{\r
- return es1::LightModelf(pname, param);\r
-}\r
-\r
-GL_API void GL_APIENTRY glLightModelfv(GLenum pname, const GLfloat *params)\r
-{\r
- return es1::LightModelfv(pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param)\r
-{\r
- return es1::LightModelx(pname, param);\r
-}\r
-\r
-GL_API void GL_APIENTRY glLightModelxv(GLenum pname, const GLfixed *params)\r
-{\r
- return es1::LightModelxv(pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glLightf(GLenum light, GLenum pname, GLfloat param)\r
-{\r
- return es1::Lightf(light, pname, param);\r
-}\r
-\r
-GL_API void GL_APIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params)\r
-{\r
- return es1::Lightfv(light, pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glLightx(GLenum light, GLenum pname, GLfixed param)\r
-{\r
- return es1::Lightx(light, pname, param);\r
-}\r
-\r
-GL_API void GL_APIENTRY glLightxv(GLenum light, GLenum pname, const GLfixed *params)\r
-{\r
- return es1::Lightxv(light, pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glLineWidth(GLfloat width)\r
-{\r
- return es1::LineWidth(width);\r
-}\r
-\r
-GL_API void GL_APIENTRY glLineWidthx(GLfixed width)\r
-{\r
- return es1::LineWidthx(width);\r
-}\r
-\r
-GL_API void GL_APIENTRY glLoadIdentity(void)\r
-{\r
- return es1::LoadIdentity();\r
-}\r
-\r
-GL_API void GL_APIENTRY glLoadMatrixf(const GLfloat *m)\r
-{\r
- return es1::LoadMatrixf(m);\r
-}\r
-\r
-GL_API void GL_APIENTRY glLoadMatrixx(const GLfixed *m)\r
-{\r
- return es1::LoadMatrixx(m);\r
-}\r
-\r
-GL_API void GL_APIENTRY glLogicOp(GLenum opcode)\r
-{\r
- return es1::LogicOp(opcode);\r
-}\r
-\r
-GL_API void GL_APIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param)\r
-{\r
- return es1::Materialf(face, pname, param);\r
-}\r
-\r
-GL_API void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)\r
-{\r
- return es1::Materialfv(face, pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glMaterialx(GLenum face, GLenum pname, GLfixed param)\r
-{\r
- return es1::Materialx(face, pname, param);\r
-}\r
-\r
-GL_API void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname, const GLfixed *params)\r
-{\r
- return es1::Materialxv(face, pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glMatrixMode(GLenum mode)\r
-{\r
- return es1::MatrixMode(mode);\r
-}\r
-\r
-GL_API void GL_APIENTRY glMultMatrixf(const GLfloat *m)\r
-{\r
- return es1::MultMatrixf(m);\r
-}\r
-\r
-GL_API void GL_APIENTRY glMultMatrixx(const GLfixed *m)\r
-{\r
- return es1::MultMatrixx(m);\r
-}\r
-\r
-GL_API void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)\r
-{\r
- return es1::MultiTexCoord4f(target, s, t, r, q);\r
-}\r
-\r
-GL_API void GL_APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)\r
-{\r
- return es1::MultiTexCoord4x(target, s, t, r, q);\r
-}\r
-\r
-GL_API void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)\r
-{\r
- return es1::Normal3f(nx, ny, nz);\r
-}\r
-\r
-GL_API void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz)\r
-{\r
- return es1::Normal3x(nx, ny, nz);\r
-}\r
-\r
-GL_API void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)\r
-{\r
- return es1::NormalPointer(type, stride, pointer);\r
-}\r
-\r
-GL_API void GL_APIENTRY glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)\r
-{\r
- return es1::Orthof(left, right, bottom, top, zNear, zFar);\r
-}\r
-\r
-GL_API void GL_APIENTRY glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)\r
-{\r
- return es1::Orthox(left, right, bottom, top, zNear, zFar);\r
-}\r
-\r
-GL_API void GL_APIENTRY glPixelStorei(GLenum pname, GLint param)\r
-{\r
- return es1::PixelStorei(pname, param);\r
-}\r
-\r
-GL_API void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param)\r
-{\r
- return es1::PointParameterf(pname, param);\r
-}\r
-\r
-GL_API void GL_APIENTRY glPointParameterfv(GLenum pname, const GLfloat *params)\r
-{\r
- return es1::PointParameterfv(pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param)\r
-{\r
- return es1::PointParameterx(pname, param);\r
-}\r
-\r
-GL_API void GL_APIENTRY glPointParameterxv(GLenum pname, const GLfixed *params)\r
-{\r
- return es1::PointParameterxv(pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glPointSize(GLfloat size)\r
-{\r
- return es1::PointSize(size);\r
-}\r
-\r
-GL_API void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer)\r
-{\r
- return es1::PointSizePointerOES(type, stride, pointer);\r
-}\r
-\r
-GL_API void GL_APIENTRY glPointSizex(GLfixed size)\r
-{\r
- return es1::PointSizex(size);\r
-}\r
-\r
-GL_API void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)\r
-{\r
- return es1::PolygonOffset(factor, units);\r
-}\r
-\r
-GL_API void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units)\r
-{\r
- return es1::PolygonOffsetx(factor, units);\r
-}\r
-\r
-GL_API void GL_APIENTRY glPopMatrix(void)\r
-{\r
- return es1::PopMatrix();\r
-}\r
-\r
-GL_API void GL_APIENTRY glPushMatrix(void)\r
-{\r
- return es1::PushMatrix();\r
-}\r
-\r
-GL_API void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)\r
-{\r
- return es1::ReadPixels(x, y, width, height, format, type, pixels);\r
-}\r
-\r
-GL_API void GL_APIENTRY glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)\r
-{\r
- return es1::RenderbufferStorageOES(target, internalformat, width, height);\r
-}\r
-\r
-GL_API void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)\r
-{\r
- return es1::Rotatef(angle, x, y, z);\r
-}\r
-\r
-GL_API void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)\r
-{\r
- return es1::Rotatex(angle, x, y, z);\r
-}\r
-\r
-GL_API void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert)\r
-{\r
- return es1::SampleCoverage(value, invert);\r
-}\r
-\r
-GL_API void GL_APIENTRY glSampleCoveragex(GLclampx value, GLboolean invert)\r
-{\r
- return es1::SampleCoveragex(value, invert);\r
-}\r
-\r
-GL_API void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z)\r
-{\r
- return es1::Scalef(x, y, z);\r
-}\r
-\r
-GL_API void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z)\r
-{\r
- return es1::Scalex(x, y, z);\r
-}\r
-\r
-GL_API void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)\r
-{\r
- return es1::Scissor(x, y, width, height);\r
-}\r
-\r
-GL_API void GL_APIENTRY glShadeModel(GLenum mode)\r
-{\r
- return es1::ShadeModel(mode);\r
-}\r
-\r
-GL_API void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)\r
-{\r
- return es1::StencilFunc(func, ref, mask);\r
-}\r
-\r
-GL_API void GL_APIENTRY glStencilMask(GLuint mask)\r
-{\r
- return es1::StencilMask(mask);\r
-}\r
-\r
-GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)\r
-{\r
- return es1::StencilOp(fail, zfail, zpass);\r
-}\r
-\r
-GL_API void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)\r
-{\r
- return es1::TexCoordPointer(size, type, stride, pointer);\r
-}\r
-\r
-GL_API void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param)\r
-{\r
- return es1::TexEnvf(target, pname, param);\r
-}\r
-\r
-GL_API void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)\r
-{\r
- return es1::TexEnvfv(target, pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param)\r
-{\r
- return es1::TexEnvi(target, pname, param);\r
-}\r
-\r
-GL_API void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname, GLfixed param)\r
-{\r
- return es1::TexEnvx(target, pname, param);\r
-}\r
-\r
-GL_API void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params)\r
-{\r
- return es1::TexEnviv(target, pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params)\r
-{\r
- return es1::TexEnvxv(target, pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,\r
- GLint border, GLenum format, GLenum type, const GLvoid* pixels)\r
-{\r
- return es1::TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);\r
-}\r
-\r
-GL_API void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)\r
-{\r
- return es1::TexParameterf(target, pname, param);\r
-}\r
-\r
-GL_API void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)\r
-{\r
- return es1::TexParameterfv(target, pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)\r
-{\r
- return es1::TexParameteri(target, pname, param);\r
-}\r
-\r
-GL_API void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params)\r
-{\r
- return es1::TexParameteriv(target, pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname, GLfixed param)\r
-{\r
- return es1::TexParameterx(target, pname, param);\r
-}\r
-\r
-GL_API void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params)\r
-{\r
- return es1::TexParameterxv(target, pname, params);\r
-}\r
-\r
-GL_API void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,\r
- GLenum format, GLenum type, const GLvoid* pixels)\r
-{\r
- return es1::TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);\r
-}\r
-\r
-GL_API void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z)\r
-{\r
- return es1::Translatef(x, y, z);\r
-}\r
-\r
-GL_API void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z)\r
-{\r
- return es1::Translatex(x, y, z);\r
-}\r
-\r
-GL_API void GL_APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)\r
-{\r
- return es1::VertexPointer(size, type, stride, pointer);\r
-}\r
-\r
-GL_API void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)\r
-{\r
- return es1::Viewport(x, y, width, height);\r
-}\r
-\r
-GL_API void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)\r
-{\r
- return es1::EGLImageTargetTexture2DOES(target, image);\r
-}\r
-\r
-GL_API void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)\r
-{\r
- return es1::EGLImageTargetRenderbufferStorageOES(target, image);\r
-}\r
-\r
-GL_API void GL_APIENTRY glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)\r
-{\r
- return es1::DrawTexsOES(x,y, z, width, height);\r
-}\r
-\r
-GL_API void GL_APIENTRY glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)\r
-{\r
- return es1::DrawTexiOES(x,y, z, width, height);\r
-}\r
-\r
-GL_API void GL_APIENTRY glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)\r
-{\r
- return es1::DrawTexxOES(x,y, z, width, height);\r
-}\r
-\r
-GL_API void GL_APIENTRY glDrawTexsvOES(const GLshort *coords)\r
-{\r
- return es1::DrawTexsvOES(coords);\r
-}\r
-\r
-GL_API void GL_APIENTRY glDrawTexivOES(const GLint *coords)\r
-{\r
- return es1::DrawTexivOES(coords);\r
-}\r
-\r
-GL_API void GL_APIENTRY glDrawTexxvOES(const GLfixed *coords)\r
-{\r
- return es1::DrawTexxvOES(coords);\r
-}\r
-\r
-GL_API void GL_APIENTRY glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)\r
-{\r
- return es1::DrawTexfOES(x, y, z, width, height);\r
-}\r
-\r
-GL_API void GL_APIENTRY glDrawTexfvOES(const GLfloat *coords)\r
-{\r
- return es1::DrawTexfvOES(coords);\r
-}\r
-\r
-void GL_APIENTRY Register(const char *licenseKey)\r
-{\r
- RegisterLicenseKey(licenseKey);\r
-}\r
-}\r
-\r
-LibGLES_CMexports::LibGLES_CMexports()\r
-{\r
- this->glActiveTexture = es1::ActiveTexture;\r
- this->glAlphaFunc = es1::AlphaFunc;\r
- this->glAlphaFuncx = es1::AlphaFuncx;\r
- this->glBindBuffer = es1::BindBuffer;\r
- this->glBindFramebuffer = es1::BindFramebuffer;\r
- this->glBindFramebufferOES = es1::BindFramebufferOES;\r
- this->glBindRenderbufferOES = es1::BindRenderbufferOES;\r
- this->glBindTexture = es1::BindTexture;\r
- this->glBlendEquationSeparateOES = es1::BlendEquationSeparateOES;\r
- this->glBlendEquationOES = es1::BlendEquationOES;\r
- this->glBlendEquationSeparateOES = es1::BlendEquationSeparateOES;\r
- this->glBlendFuncSeparateOES = es1::BlendFuncSeparateOES;\r
- this->glBlendFunc = es1::BlendFunc;\r
- this->glBlendFuncSeparateOES = es1::BlendFuncSeparateOES;\r
- this->glBufferData = es1::BufferData;\r
- this->glBufferSubData = es1::BufferSubData;\r
- this->glCheckFramebufferStatusOES = es1::CheckFramebufferStatusOES;\r
- this->glClear = es1::Clear;\r
- this->glClearColor = es1::ClearColor;\r
- this->glClearColorx = es1::ClearColorx;\r
- this->glClearDepthf = es1::ClearDepthf;\r
- this->glClearDepthx = es1::ClearDepthx;\r
- this->glClearStencil = es1::ClearStencil;\r
- this->glClientActiveTexture = es1::ClientActiveTexture;\r
- this->glClipPlanef = es1::ClipPlanef;\r
- this->glClipPlanex = es1::ClipPlanex;\r
- this->glColor4f = es1::Color4f;\r
- this->glColor4ub = es1::Color4ub;\r
- this->glColor4x = es1::Color4x;\r
- this->glColorMask = es1::ColorMask;\r
- this->glColorPointer = es1::ColorPointer;\r
- this->glCompressedTexImage2D = es1::CompressedTexImage2D;\r
- this->glCompressedTexSubImage2D = es1::CompressedTexSubImage2D;\r
- this->glCopyTexImage2D = es1::CopyTexImage2D;\r
- this->glCopyTexSubImage2D = es1::CopyTexSubImage2D;\r
- this->glCullFace = es1::CullFace;\r
- this->glDeleteBuffers = es1::DeleteBuffers;\r
- this->glDeleteFramebuffersOES = es1::DeleteFramebuffersOES;\r
- this->glDeleteRenderbuffersOES = es1::DeleteRenderbuffersOES;\r
- this->glDeleteTextures = es1::DeleteTextures;\r
- this->glDepthFunc = es1::DepthFunc;\r
- this->glDepthMask = es1::DepthMask;\r
- this->glDepthRangex = es1::DepthRangex;\r
- this->glDepthRangef = es1::DepthRangef;\r
- this->glDisable = es1::Disable;\r
- this->glDisableClientState = es1::DisableClientState;\r
- this->glDrawArrays = es1::DrawArrays;\r
- this->glDrawElements = es1::DrawElements;\r
- this->glEnable = es1::Enable;\r
- this->glEnableClientState = es1::EnableClientState;\r
- this->glFinish = es1::Finish;\r
- this->glFlush = es1::Flush;\r
- this->glFramebufferRenderbufferOES = es1::FramebufferRenderbufferOES;\r
- this->glFramebufferTexture2DOES = es1::FramebufferTexture2DOES;\r
- this->glFogf = es1::Fogf;\r
- this->glFogfv = es1::Fogfv;\r
- this->glFogx = es1::Fogx;\r
- this->glFogxv = es1::Fogxv;\r
- this->glFrontFace = es1::FrontFace;\r
- this->glFrustumf = es1::Frustumf;\r
- this->glFrustumx = es1::Frustumx;\r
- this->glGenerateMipmapOES = es1::GenerateMipmapOES;\r
- this->glGenBuffers = es1::GenBuffers;\r
- this->glGenFramebuffersOES = es1::GenFramebuffersOES;\r
- this->glGenRenderbuffersOES = es1::GenRenderbuffersOES;\r
- this->glGenTextures = es1::GenTextures;\r
- this->glGetRenderbufferParameterivOES = es1::GetRenderbufferParameterivOES;\r
- this->glGetBooleanv = es1::GetBooleanv;\r
- this->glGetBufferParameteriv = es1::GetBufferParameteriv;\r
- this->glGetClipPlanef = es1::GetClipPlanef;\r
- this->glGetClipPlanex = es1::GetClipPlanex;\r
- this->glGetError = es1::GetError;\r
- this->glGetFixedv = es1::GetFixedv;\r
- this->glGetFloatv = es1::GetFloatv;\r
- this->glGetFramebufferAttachmentParameterivOES = es1::GetFramebufferAttachmentParameterivOES;\r
- this->glGetIntegerv = es1::GetIntegerv;\r
- this->glGetLightfv = es1::GetLightfv;\r
- this->glGetLightxv = es1::GetLightxv;\r
- this->glGetMaterialfv = es1::GetMaterialfv;\r
- this->glGetMaterialxv = es1::GetMaterialxv;\r
- this->glGetPointerv = es1::GetPointerv;\r
- this->glGetString = es1::GetString;\r
- this->glGetTexParameterfv = es1::GetTexParameterfv;\r
- this->glGetTexParameteriv = es1::GetTexParameteriv;\r
- this->glGetTexEnvfv = es1::GetTexEnvfv;\r
- this->glGetTexEnviv = es1::GetTexEnviv;\r
- this->glGetTexEnvxv = es1::GetTexEnvxv;\r
- this->glGetTexParameterxv = es1::GetTexParameterxv;\r
- this->glHint = es1::Hint;\r
- this->glIsBuffer = es1::IsBuffer;\r
- this->glIsEnabled = es1::IsEnabled;\r
- this->glIsFramebufferOES = es1::IsFramebufferOES;\r
- this->glIsTexture = es1::IsTexture;\r
- this->glIsRenderbufferOES = es1::IsRenderbufferOES;\r
- this->glLightModelf = es1::LightModelf;\r
- this->glLightModelfv = es1::LightModelfv;\r
- this->glLightModelx = es1::LightModelx;\r
- this->glLightModelxv = es1::LightModelxv;\r
- this->glLightf = es1::Lightf;\r
- this->glLightfv = es1::Lightfv;\r
- this->glLightx = es1::Lightx;\r
- this->glLightxv = es1::Lightxv;\r
- this->glLineWidth = es1::LineWidth;\r
- this->glLineWidthx = es1::LineWidthx;\r
- this->glLoadIdentity = es1::LoadIdentity;\r
- this->glLoadMatrixf = es1::LoadMatrixf;\r
- this->glLoadMatrixx = es1::LoadMatrixx;\r
- this->glLogicOp = es1::LogicOp;\r
- this->glMaterialf = es1::Materialf;\r
- this->glMaterialfv = es1::Materialfv;\r
- this->glMaterialx = es1::Materialx;\r
- this->glMaterialxv = es1::Materialxv;\r
- this->glMatrixMode = es1::MatrixMode;\r
- this->glMultMatrixf = es1::MultMatrixf;\r
- this->glMultMatrixx = es1::MultMatrixx;\r
- this->glMultiTexCoord4f = es1::MultiTexCoord4f;\r
- this->glMultiTexCoord4x = es1::MultiTexCoord4x;\r
- this->glNormal3f = es1::Normal3f;\r
- this->glNormal3x = es1::Normal3x;\r
- this->glNormalPointer = es1::NormalPointer;\r
- this->glOrthof = es1::Orthof;\r
- this->glOrthox = es1::Orthox;\r
- this->glPixelStorei = es1::PixelStorei;\r
- this->glPointParameterf = es1::PointParameterf;\r
- this->glPointParameterfv = es1::PointParameterfv;\r
- this->glPointParameterx = es1::PointParameterx;\r
- this->glPointParameterxv = es1::PointParameterxv;\r
- this->glPointSize = es1::PointSize;\r
- this->glPointSizePointerOES = es1::PointSizePointerOES;\r
- this->glPointSizex = es1::PointSizex;\r
- this->glPolygonOffset = es1::PolygonOffset;\r
- this->glPolygonOffsetx = es1::PolygonOffsetx;\r
- this->glPopMatrix = es1::PopMatrix;\r
- this->glPushMatrix = es1::PushMatrix;\r
- this->glReadPixels = es1::ReadPixels;\r
- this->glRenderbufferStorageOES = es1::RenderbufferStorageOES;\r
- this->glRotatef = es1::Rotatef;\r
- this->glRotatex = es1::Rotatex;\r
- this->glSampleCoverage = es1::SampleCoverage;\r
- this->glSampleCoveragex = es1::SampleCoveragex;\r
- this->glScalef = es1::Scalef;\r
- this->glScalex = es1::Scalex;\r
- this->glScissor = es1::Scissor;\r
- this->glShadeModel = es1::ShadeModel;\r
- this->glStencilFunc = es1::StencilFunc;\r
- this->glStencilMask = es1::StencilMask;\r
- this->glStencilOp = es1::StencilOp;\r
- this->glTexCoordPointer = es1::TexCoordPointer;\r
- this->glTexEnvf = es1::TexEnvf;\r
- this->glTexEnvfv = es1::TexEnvfv;\r
- this->glTexEnvi = es1::TexEnvi;\r
- this->glTexEnvx = es1::TexEnvx;\r
- this->glTexEnviv = es1::TexEnviv;\r
- this->glTexEnvxv = es1::TexEnvxv;\r
- this->glTexImage2D = es1::TexImage2D;\r
- this->glTexParameterf = es1::TexParameterf;\r
- this->glTexParameterfv = es1::TexParameterfv;\r
- this->glTexParameteri = es1::TexParameteri;\r
- this->glTexParameteriv = es1::TexParameteriv;\r
- this->glTexParameterx = es1::TexParameterx;\r
- this->glTexParameterxv = es1::TexParameterxv;\r
- this->glTexSubImage2D = es1::TexSubImage2D;\r
- this->glTranslatef = es1::Translatef;\r
- this->glTranslatex = es1::Translatex;\r
- this->glVertexPointer = es1::VertexPointer;\r
- this->glViewport = es1::Viewport;\r
- this->glEGLImageTargetTexture2DOES = es1::EGLImageTargetTexture2DOES;\r
- this->glEGLImageTargetRenderbufferStorageOES = es1::EGLImageTargetRenderbufferStorageOES;\r
- this->glDrawTexsOES = es1::DrawTexsOES;\r
- this->glDrawTexiOES = es1::DrawTexiOES;\r
- this->glDrawTexxOES = es1::DrawTexxOES;\r
- this->glDrawTexsvOES = es1::DrawTexsvOES;\r
- this->glDrawTexivOES = es1::DrawTexivOES;\r
- this->glDrawTexxvOES = es1::DrawTexxvOES;\r
- this->glDrawTexfOES = es1::DrawTexfOES;\r
- this->glDrawTexfvOES = es1::DrawTexfvOES;\r
-\r
- this->es1CreateContext = ::es1CreateContext;\r
- this->es1GetProcAddress = ::es1GetProcAddress;\r
- this->createBackBuffer = ::createBackBuffer;\r
- this->createDepthStencil = ::createDepthStencil;\r
- this->createFrameBuffer = ::createFrameBuffer;\r
-}\r
-\r
-extern "C" GL_API LibGLES_CMexports *libGLES_CM_swiftshader()\r
-{\r
- static LibGLES_CMexports libGLES_CM;\r
- return &libGLES_CM;\r
-}\r
-\r
-LibEGL libEGL;\r
+// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+// main.cpp: DLL entry point and management of thread-local data.
+
+#include "main.h"
+
+#include "libGLES_CM.hpp"
+#include "Framebuffer.h"
+#include "common/Surface.hpp"
+#include "Common/Thread.hpp"
+#include "Common/SharedLibrary.hpp"
+#include "common/debug.h"
+
+#include <GLES/glext.h>
+
+#if !defined(_MSC_VER)
+#define CONSTRUCTOR __attribute__((constructor))
+#define DESTRUCTOR __attribute__((destructor))
+#else
+#define CONSTRUCTOR
+#define DESTRUCTOR
+#endif
+
+static void glAttachThread()
+{
+ TRACE("()");
+}
+
+static void glDetachThread()
+{
+ TRACE("()");
+}
+
+CONSTRUCTOR static void glAttachProcess()
+{
+ TRACE("()");
+
+ glAttachThread();
+}
+
+DESTRUCTOR static void glDetachProcess()
+{
+ TRACE("()");
+
+ glDetachThread();
+}
+
+#if defined(_WIN32)
+extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
+{
+ switch(reason)
+ {
+ case DLL_PROCESS_ATTACH:
+ glAttachProcess();
+ break;
+ case DLL_THREAD_ATTACH:
+ glAttachThread();
+ break;
+ case DLL_THREAD_DETACH:
+ glDetachThread();
+ break;
+ case DLL_PROCESS_DETACH:
+ glDetachProcess();
+ break;
+ default:
+ break;
+ }
+
+ return TRUE;
+}
+#endif
+
+namespace es1
+{
+es1::Context *getContext()
+{
+ egl::Context *context = libEGL->clientGetCurrentContext();
+
+ if(context && context->getClientVersion() == 1)
+ {
+ return static_cast<es1::Context*>(context);
+ }
+
+ return nullptr;
+}
+
+Device *getDevice()
+{
+ Context *context = getContext();
+
+ return context ? context->getDevice() : nullptr;
+}
+
+// Records an error code
+void error(GLenum errorCode)
+{
+ es1::Context *context = es1::getContext();
+
+ if(context)
+ {
+ switch(errorCode)
+ {
+ case GL_INVALID_ENUM:
+ context->recordInvalidEnum();
+ TRACE("\t! Error generated: invalid enum\n");
+ break;
+ case GL_INVALID_VALUE:
+ context->recordInvalidValue();
+ TRACE("\t! Error generated: invalid value\n");
+ break;
+ case GL_INVALID_OPERATION:
+ context->recordInvalidOperation();
+ TRACE("\t! Error generated: invalid operation\n");
+ break;
+ case GL_OUT_OF_MEMORY:
+ context->recordOutOfMemory();
+ TRACE("\t! Error generated: out of memory\n");
+ break;
+ case GL_INVALID_FRAMEBUFFER_OPERATION_OES:
+ context->recordInvalidFramebufferOperation();
+ TRACE("\t! Error generated: invalid framebuffer operation\n");
+ break;
+ case GL_STACK_OVERFLOW:
+ context->recordMatrixStackOverflow();
+ TRACE("\t! Error generated: matrix stack overflow\n");
+ break;
+ case GL_STACK_UNDERFLOW:
+ context->recordMatrixStackUnderflow();
+ TRACE("\t! Error generated: matrix stack underflow\n");
+ break;
+ default: UNREACHABLE(errorCode);
+ }
+ }
+}
+}
+
+namespace es1
+{
+void ActiveTexture(GLenum texture);
+void AlphaFunc(GLenum func, GLclampf ref);
+void AlphaFuncx(GLenum func, GLclampx ref);
+void BindBuffer(GLenum target, GLuint buffer);
+void BindFramebuffer(GLenum target, GLuint framebuffer);
+void BindFramebufferOES(GLenum target, GLuint framebuffer);
+void BindRenderbufferOES(GLenum target, GLuint renderbuffer);
+void BindTexture(GLenum target, GLuint texture);
+void BlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha);
+void BlendEquationOES(GLenum mode);
+void BlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha);
+void BlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+void BlendFunc(GLenum sfactor, GLenum dfactor);
+void BlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+void BufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+GLenum CheckFramebufferStatusOES(GLenum target);
+void Clear(GLbitfield mask);
+void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+void ClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+void ClearDepthf(GLclampf depth);
+void ClearDepthx(GLclampx depth);
+void ClearStencil(GLint s);
+void ClientActiveTexture(GLenum texture);
+void ClipPlanef(GLenum plane, const GLfloat *equation);
+void ClipPlanex(GLenum plane, const GLfixed *equation);
+void Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+void Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
+ GLint border, GLsizei imageSize, const GLvoid* data);
+void CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize, const GLvoid* data);
+void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void CullFace(GLenum mode);
+void DeleteBuffers(GLsizei n, const GLuint* buffers);
+void DeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers);
+void DeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers);
+void DeleteTextures(GLsizei n, const GLuint* textures);
+void DepthFunc(GLenum func);
+void DepthMask(GLboolean flag);
+void DepthRangex(GLclampx zNear, GLclampx zFar);
+void DepthRangef(GLclampf zNear, GLclampf zFar);
+void Disable(GLenum cap);
+void DisableClientState(GLenum array);
+void DrawArrays(GLenum mode, GLint first, GLsizei count);
+void DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+void Enable(GLenum cap);
+void EnableClientState(GLenum array);
+void Finish(void);
+void Flush(void);
+void FramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+void FramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+void Fogf(GLenum pname, GLfloat param);
+void Fogfv(GLenum pname, const GLfloat *params);
+void Fogx(GLenum pname, GLfixed param);
+void Fogxv(GLenum pname, const GLfixed *params);
+void FrontFace(GLenum mode);
+void Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+void Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+void GenerateMipmapOES(GLenum target);
+void GenBuffers(GLsizei n, GLuint* buffers);
+void GenFramebuffersOES(GLsizei n, GLuint* framebuffers);
+void GenRenderbuffersOES(GLsizei n, GLuint* renderbuffers);
+void GenTextures(GLsizei n, GLuint* textures);
+void GetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params);
+void GetBooleanv(GLenum pname, GLboolean* params);
+void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
+void GetClipPlanef(GLenum pname, GLfloat eqn[4]);
+void GetClipPlanex(GLenum pname, GLfixed eqn[4]);
+GLenum GetError(void);
+void GetFixedv(GLenum pname, GLfixed *params);
+void GetFloatv(GLenum pname, GLfloat* params);
+void GetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params);
+void GetIntegerv(GLenum pname, GLint* params);
+void GetLightfv(GLenum light, GLenum pname, GLfloat *params);
+void GetLightxv(GLenum light, GLenum pname, GLfixed *params);
+void GetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
+void GetMaterialxv(GLenum face, GLenum pname, GLfixed *params);
+void GetPointerv(GLenum pname, GLvoid **params);
+const GLubyte* GetString(GLenum name);
+void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
+void GetTexParameteriv(GLenum target, GLenum pname, GLint* params);
+void GetTexEnvfv(GLenum env, GLenum pname, GLfloat *params);
+void GetTexEnviv(GLenum env, GLenum pname, GLint *params);
+void GetTexEnvxv(GLenum env, GLenum pname, GLfixed *params);
+void GetTexParameterxv(GLenum target, GLenum pname, GLfixed *params);
+void Hint(GLenum target, GLenum mode);
+GLboolean IsBuffer(GLuint buffer);
+GLboolean IsEnabled(GLenum cap);
+GLboolean IsFramebufferOES(GLuint framebuffer);
+GLboolean IsTexture(GLuint texture);
+GLboolean IsRenderbufferOES(GLuint renderbuffer);
+void LightModelf(GLenum pname, GLfloat param);
+void LightModelfv(GLenum pname, const GLfloat *params);
+void LightModelx(GLenum pname, GLfixed param);
+void LightModelxv(GLenum pname, const GLfixed *params);
+void Lightf(GLenum light, GLenum pname, GLfloat param);
+void Lightfv(GLenum light, GLenum pname, const GLfloat *params);
+void Lightx(GLenum light, GLenum pname, GLfixed param);
+void Lightxv(GLenum light, GLenum pname, const GLfixed *params);
+void LineWidth(GLfloat width);
+void LineWidthx(GLfixed width);
+void LoadIdentity(void);
+void LoadMatrixf(const GLfloat *m);
+void LoadMatrixx(const GLfixed *m);
+void LogicOp(GLenum opcode);
+void Materialf(GLenum face, GLenum pname, GLfloat param);
+void Materialfv(GLenum face, GLenum pname, const GLfloat *params);
+void Materialx(GLenum face, GLenum pname, GLfixed param);
+void Materialxv(GLenum face, GLenum pname, const GLfixed *params);
+void MatrixMode(GLenum mode);
+void MultMatrixf(const GLfloat *m);
+void MultMatrixx(const GLfixed *m);
+void MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void MultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+void Normal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+void Normal3x(GLfixed nx, GLfixed ny, GLfixed nz);
+void NormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+void Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+void Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+void PixelStorei(GLenum pname, GLint param);
+void PointParameterf(GLenum pname, GLfloat param);
+void PointParameterfv(GLenum pname, const GLfloat *params);
+void PointParameterx(GLenum pname, GLfixed param);
+void PointParameterxv(GLenum pname, const GLfixed *params);
+void PointSize(GLfloat size);
+void PointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer);
+void PointSizex(GLfixed size);
+void PolygonOffset(GLfloat factor, GLfloat units);
+void PolygonOffsetx(GLfixed factor, GLfixed units);
+void PopMatrix(void);
+void PushMatrix(void);
+void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+void RenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+void Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+void Rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+void SampleCoverage(GLclampf value, GLboolean invert);
+void SampleCoveragex(GLclampx value, GLboolean invert);
+void Scalef(GLfloat x, GLfloat y, GLfloat z);
+void Scalex(GLfixed x, GLfixed y, GLfixed z);
+void Scissor(GLint x, GLint y, GLsizei width, GLsizei height);
+void ShadeModel(GLenum mode);
+void StencilFunc(GLenum func, GLint ref, GLuint mask);
+void StencilMask(GLuint mask);
+void StencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+void TexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void TexEnvf(GLenum target, GLenum pname, GLfloat param);
+void TexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
+void TexEnvi(GLenum target, GLenum pname, GLint param);
+void TexEnvx(GLenum target, GLenum pname, GLfixed param);
+void TexEnviv(GLenum target, GLenum pname, const GLint *params);
+void TexEnvxv(GLenum target, GLenum pname, const GLfixed *params);
+void TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+void TexParameterf(GLenum target, GLenum pname, GLfloat param);
+void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
+void TexParameteri(GLenum target, GLenum pname, GLint param);
+void TexParameteriv(GLenum target, GLenum pname, const GLint* params);
+void TexParameterx(GLenum target, GLenum pname, GLfixed param);
+void TexParameterxv(GLenum target, GLenum pname, const GLfixed *params);
+void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid* pixels);
+void Translatef(GLfloat x, GLfloat y, GLfloat z);
+void Translatex(GLfixed x, GLfixed y, GLfixed z);
+void VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
+void EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
+void EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
+void DrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
+void DrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height);
+void DrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
+void DrawTexsvOES(const GLshort *coords);
+void DrawTexivOES(const GLint *coords);
+void DrawTexxvOES(const GLfixed *coords);
+void DrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
+void DrawTexfvOES(const GLfloat *coords);
+}
+
+egl::Context *es1CreateContext(egl::Display *display, const egl::Context *shareContext, const egl::Config *config);
+extern "C" __eglMustCastToProperFunctionPointerType es1GetProcAddress(const char *procname);
+egl::Image *createBackBuffer(int width, int height, const egl::Config *config);
+egl::Image *createDepthStencil(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard);
+sw::FrameBuffer *createFrameBuffer(void *nativeDisplay, EGLNativeWindowType window, int width, int height);
+
+extern "C"
+{
+EGLAPI EGLint EGLAPIENTRY eglGetError(void)
+{
+ return libEGL->eglGetError();
+}
+
+EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id)
+{
+ return libEGL->eglGetDisplay(display_id);
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
+{
+ return libEGL->eglInitialize(dpy, major, minor);
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy)
+{
+ return libEGL->eglTerminate(dpy);
+}
+
+EGLAPI const char *EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name)
+{
+ return libEGL->eglQueryString(dpy, name);
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
+{
+ return libEGL->eglGetConfigs(dpy, configs, config_size, num_config);
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
+{
+ return libEGL->eglChooseConfig(dpy, attrib_list, configs, config_size, num_config);
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
+{
+ return libEGL->eglGetConfigAttrib(dpy, config, attribute, value);
+}
+
+EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType window, const EGLint *attrib_list)
+{
+ return libEGL->eglCreateWindowSurface(dpy, config, window, attrib_list);
+}
+
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
+{
+ return libEGL->eglCreatePbufferSurface(dpy, config, attrib_list);
+}
+
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)
+{
+ return libEGL->eglCreatePixmapSurface(dpy, config, pixmap, attrib_list);
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
+{
+ return libEGL->eglDestroySurface(dpy, surface);
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
+{
+ return libEGL->eglQuerySurface(dpy, surface, attribute, value);
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api)
+{
+ return libEGL->eglBindAPI(api);
+}
+
+EGLAPI EGLenum EGLAPIENTRY eglQueryAPI(void)
+{
+ return libEGL->eglQueryAPI();
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient(void)
+{
+ return libEGL->eglWaitClient();
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread(void)
+{
+ return libEGL->eglReleaseThread();
+}
+
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list)
+{
+ return libEGL->eglCreatePbufferFromClientBuffer(dpy, buftype, buffer, config, attrib_list);
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
+{
+ return libEGL->eglSurfaceAttrib(dpy, surface, attribute, value);
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+ return libEGL->eglBindTexImage(dpy, surface, buffer);
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+ return libEGL->eglReleaseTexImage(dpy, surface, buffer);
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval)
+{
+ return libEGL->eglSwapInterval(dpy, interval);
+}
+
+EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
+{
+ return libEGL->eglCreateContext(dpy, config, share_context, attrib_list);
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
+{
+ return libEGL->eglDestroyContext(dpy, ctx);
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
+{
+ return libEGL->eglMakeCurrent(dpy, draw, read, ctx);
+}
+
+EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext(void)
+{
+ return libEGL->eglGetCurrentContext();
+}
+
+EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw)
+{
+ return libEGL->eglGetCurrentSurface(readdraw);
+}
+
+EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void)
+{
+ return libEGL->eglGetCurrentDisplay();
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
+{
+ return libEGL->eglQueryContext(dpy, ctx, attribute, value);
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL(void)
+{
+ return libEGL->eglWaitGL();
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine)
+{
+ return libEGL->eglWaitNative(engine);
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
+{
+ return libEGL->eglSwapBuffers(dpy, surface);
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
+{
+ return libEGL->eglCopyBuffers(dpy, surface, target);
+}
+
+EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list)
+{
+ return libEGL->eglCreateImageKHR(dpy, ctx, target, buffer, attrib_list);
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image)
+{
+ return libEGL->eglDestroyImageKHR(dpy, image);
+}
+
+EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress(const char *procname)
+{
+ return libEGL->eglGetProcAddress(procname);
+}
+
+EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list)
+{
+ return libEGL->eglCreateSyncKHR(dpy, type, attrib_list);
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync)
+{
+ return libEGL->eglDestroySyncKHR(dpy, sync);
+}
+
+EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout)
+{
+ return libEGL->eglClientWaitSyncKHR(dpy, sync, flags, timeout);
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value)
+{
+ return libEGL->eglGetSyncAttribKHR(dpy, sync, attribute, value);
+}
+
+GL_API void GL_APIENTRY glActiveTexture(GLenum texture)
+{
+ return es1::ActiveTexture(texture);
+}
+
+GL_API void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref)
+{
+ return es1::AlphaFunc(func, ref);
+}
+
+GL_API void GL_APIENTRY glAlphaFuncx(GLenum func, GLclampx ref)
+{
+ return es1::AlphaFuncx(func, ref);
+}
+
+GL_API void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
+{
+ return es1::BindBuffer(target, buffer);
+}
+
+GL_API void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ return es1::BindFramebuffer(target, framebuffer);
+}
+
+GL_API void GL_APIENTRY glBindFramebufferOES(GLenum target, GLuint framebuffer)
+{
+ return es1::BindFramebufferOES(target, framebuffer);
+}
+
+GL_API void GL_APIENTRY glBindRenderbufferOES(GLenum target, GLuint renderbuffer)
+{
+ return es1::BindRenderbufferOES(target, renderbuffer);
+}
+
+GL_API void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)
+{
+ return es1::BindTexture(target, texture);
+}
+
+GL_API void GL_APIENTRY glBlendEquationOES(GLenum mode)
+{
+ return es1::BlendEquationSeparateOES(mode, mode);
+}
+
+GL_API void GL_APIENTRY glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha)
+{
+ return es1::BlendEquationSeparateOES(modeRGB, modeAlpha);
+}
+
+GL_API void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ return es1::BlendFuncSeparateOES(sfactor, dfactor, sfactor, dfactor);
+}
+
+GL_API void GL_APIENTRY glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ return es1::BlendFuncSeparateOES(srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+GL_API void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+ return es1::BufferData(target, size, data, usage);
+}
+
+GL_API void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+ return es1::BufferSubData(target, offset, size, data);
+}
+
+GL_API GLenum GL_APIENTRY glCheckFramebufferStatusOES(GLenum target)
+{
+ return es1::CheckFramebufferStatusOES(target);
+}
+
+GL_API void GL_APIENTRY glClear(GLbitfield mask)
+{
+ return es1::Clear(mask);
+}
+
+GL_API void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ return es1::ClearColor(red, green, blue, alpha);
+}
+
+GL_API void GL_APIENTRY glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
+{
+ return es1::ClearColorx(red, green, blue, alpha);
+}
+
+GL_API void GL_APIENTRY glClearDepthf(GLclampf depth)
+{
+ return es1::ClearDepthf(depth);
+}
+
+GL_API void GL_APIENTRY glClearDepthx(GLclampx depth)
+{
+ return es1::ClearDepthx(depth);
+}
+
+GL_API void GL_APIENTRY glClearStencil(GLint s)
+{
+ return es1::ClearStencil(s);
+}
+
+GL_API void GL_APIENTRY glClientActiveTexture(GLenum texture)
+{
+ return es1::ClientActiveTexture(texture);
+}
+
+GL_API void GL_APIENTRY glClipPlanef(GLenum plane, const GLfloat *equation)
+{
+ return es1::ClipPlanef(plane, equation);
+}
+
+GL_API void GL_APIENTRY glClipPlanex(GLenum plane, const GLfixed *equation)
+{
+ return es1::ClipPlanex(plane, equation);
+}
+
+GL_API void GL_APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ return es1::Color4f(red, green, blue, alpha);
+}
+
+GL_API void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ return es1::Color4ub(red, green, blue, alpha);
+}
+
+GL_API void GL_APIENTRY glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+{
+ return es1::Color4x(red, green, blue, alpha);
+}
+
+GL_API void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ return es1::ColorMask(red, green, blue, alpha);
+}
+
+GL_API void GL_APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ return es1::ColorPointer(size, type, stride, pointer);
+}
+
+GL_API void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
+ GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ return es1::CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+GL_API void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ return es1::CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+GL_API void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ return es1::CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+GL_API void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ return es1::CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+GL_API void GL_APIENTRY glCullFace(GLenum mode)
+{
+ return es1::CullFace(mode);
+}
+
+GL_API void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers)
+{
+ return es1::DeleteBuffers(n, buffers);
+}
+
+GL_API void GL_APIENTRY glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers)
+{
+ return es1::DeleteFramebuffersOES(n, framebuffers);
+}
+
+GL_API void GL_APIENTRY glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers)
+{
+ return es1::DeleteRenderbuffersOES(n, renderbuffers);
+}
+
+GL_API void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures)
+{
+ return es1::DeleteTextures(n, textures);
+}
+
+GL_API void GL_APIENTRY glDepthFunc(GLenum func)
+{
+ return es1::DepthFunc(func);
+}
+
+GL_API void GL_APIENTRY glDepthMask(GLboolean flag)
+{
+ return es1::DepthMask(flag);
+}
+
+GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar)
+{
+ return es1::DepthRangex(zNear, zFar);
+}
+
+GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar)
+{
+ return es1::DepthRangef(zNear, zFar);
+}
+
+GL_API void GL_APIENTRY glDisable(GLenum cap)
+{
+ return es1::Disable(cap);
+}
+
+GL_API void GL_APIENTRY glDisableClientState(GLenum array)
+{
+ return es1::DisableClientState(array);
+}
+
+GL_API void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ return es1::DrawArrays(mode, first, count);
+}
+
+GL_API void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
+{
+ return es1::DrawElements(mode, count, type, indices);
+}
+
+GL_API void GL_APIENTRY glEnable(GLenum cap)
+{
+ return es1::Enable(cap);
+}
+
+GL_API void GL_APIENTRY glEnableClientState(GLenum array)
+{
+ return es1::EnableClientState(array);
+}
+
+GL_API void GL_APIENTRY glFinish(void)
+{
+ return es1::Finish();
+}
+
+GL_API void GL_APIENTRY glFlush(void)
+{
+ return es1::Flush();
+}
+
+GL_API void GL_APIENTRY glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ return es1::FramebufferRenderbufferOES(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+GL_API void GL_APIENTRY glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ return es1::FramebufferTexture2DOES(target, attachment, textarget, texture, level);
+}
+
+GL_API void GL_APIENTRY glFogf(GLenum pname, GLfloat param)
+{
+ return es1::Fogf(pname, param);
+}
+
+GL_API void GL_APIENTRY glFogfv(GLenum pname, const GLfloat *params)
+{
+ return es1::Fogfv(pname, params);
+}
+
+GL_API void GL_APIENTRY glFogx(GLenum pname, GLfixed param)
+{
+ return es1::Fogx(pname, param);
+}
+
+GL_API void GL_APIENTRY glFogxv(GLenum pname, const GLfixed *params)
+{
+ return es1::Fogxv(pname, params);
+}
+
+GL_API void GL_APIENTRY glFrontFace(GLenum mode)
+{
+ return es1::FrontFace(mode);
+}
+
+GL_API void GL_APIENTRY glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+{
+ return es1::Frustumf(left, right, bottom, top, zNear, zFar);
+}
+
+GL_API void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+{
+ return es1::Frustumx(left, right, bottom, top, zNear, zFar);
+}
+
+GL_API void GL_APIENTRY glGenerateMipmapOES(GLenum target)
+{
+ return es1::GenerateMipmapOES(target);
+}
+
+GL_API void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers)
+{
+ return es1::GenBuffers(n, buffers);
+}
+
+GL_API void GL_APIENTRY glGenFramebuffersOES(GLsizei n, GLuint* framebuffers)
+{
+ return es1::GenFramebuffersOES(n, framebuffers);
+}
+
+GL_API void GL_APIENTRY glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers)
+{
+ return es1::GenRenderbuffersOES(n, renderbuffers);
+}
+
+GL_API void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures)
+{
+ return es1::GenTextures(n, textures);
+}
+
+GL_API void GL_APIENTRY glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params)
+{
+ return es1::GetRenderbufferParameterivOES(target, pname, params);
+}
+
+GL_API void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params)
+{
+ return es1::GetBooleanv(pname, params);
+}
+
+GL_API void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ return es1::GetBufferParameteriv(target, pname, params);
+}
+
+GL_API void GL_APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4])
+{
+ return es1::GetClipPlanef(pname, eqn);
+}
+
+GL_API void GL_APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4])
+{
+ return es1::GetClipPlanex(pname, eqn);
+}
+
+GL_API GLenum GL_APIENTRY glGetError(void)
+{
+ return es1::GetError();
+}
+
+GL_API void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed *params)
+{
+ return es1::GetFixedv(pname, params);
+}
+
+GL_API void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params)
+{
+ return es1::GetFloatv(pname, params);
+}
+
+GL_API void GL_APIENTRY glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ return es1::GetFramebufferAttachmentParameterivOES(target, attachment, pname, params);
+}
+
+GL_API void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params)
+{
+ return es1::GetIntegerv(pname, params);
+}
+
+GL_API void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
+{
+ return es1::GetLightfv(light, pname, params);
+}
+
+GL_API void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname, GLfixed *params)
+{
+ return es1::GetLightxv(light, pname, params);
+}
+
+GL_API void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+ return es1::GetMaterialfv(face, pname, params);
+}
+
+GL_API void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params)
+{
+ return es1::GetMaterialxv(face, pname, params);
+}
+
+GL_API void GL_APIENTRY glGetPointerv(GLenum pname, GLvoid **params)
+{
+ return es1::GetPointerv(pname, params);
+}
+
+GL_API const GLubyte* GL_APIENTRY glGetString(GLenum name)
+{
+ return es1::GetString(name);
+}
+
+GL_API void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
+{
+ return es1::GetTexParameterfv(target, pname, params);
+}
+
+GL_API void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ return es1::GetTexParameteriv(target, pname, params);
+}
+
+GL_API void GL_APIENTRY glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params)
+{
+ return es1::GetTexEnvfv(env, pname, params);
+}
+
+GL_API void GL_APIENTRY glGetTexEnviv(GLenum env, GLenum pname, GLint *params)
+{
+ return es1::GetTexEnviv(env, pname, params);
+}
+
+GL_API void GL_APIENTRY glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params)
+{
+ return es1::GetTexEnvxv(env, pname, params);
+}
+
+GL_API void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params)
+{
+ return es1::GetTexParameterxv(target, pname, params);
+}
+
+GL_API void GL_APIENTRY glHint(GLenum target, GLenum mode)
+{
+ return es1::Hint(target, mode);
+}
+
+GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
+{
+ return es1::IsBuffer(buffer);
+}
+
+GL_API GLboolean GL_APIENTRY glIsEnabled(GLenum cap)
+{
+ return es1::IsEnabled(cap);
+}
+
+GL_API GLboolean GL_APIENTRY glIsFramebufferOES(GLuint framebuffer)
+{
+ return es1::IsFramebufferOES(framebuffer);
+}
+
+GL_API GLboolean GL_APIENTRY glIsTexture(GLuint texture)
+{
+ return es1::IsTexture(texture);
+}
+
+GL_API GLboolean GL_APIENTRY glIsRenderbufferOES(GLuint renderbuffer)
+{
+ return es1::IsRenderbufferOES(renderbuffer);
+}
+
+GL_API void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param)
+{
+ return es1::LightModelf(pname, param);
+}
+
+GL_API void GL_APIENTRY glLightModelfv(GLenum pname, const GLfloat *params)
+{
+ return es1::LightModelfv(pname, params);
+}
+
+GL_API void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param)
+{
+ return es1::LightModelx(pname, param);
+}
+
+GL_API void GL_APIENTRY glLightModelxv(GLenum pname, const GLfixed *params)
+{
+ return es1::LightModelxv(pname, params);
+}
+
+GL_API void GL_APIENTRY glLightf(GLenum light, GLenum pname, GLfloat param)
+{
+ return es1::Lightf(light, pname, param);
+}
+
+GL_API void GL_APIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params)
+{
+ return es1::Lightfv(light, pname, params);
+}
+
+GL_API void GL_APIENTRY glLightx(GLenum light, GLenum pname, GLfixed param)
+{
+ return es1::Lightx(light, pname, param);
+}
+
+GL_API void GL_APIENTRY glLightxv(GLenum light, GLenum pname, const GLfixed *params)
+{
+ return es1::Lightxv(light, pname, params);
+}
+
+GL_API void GL_APIENTRY glLineWidth(GLfloat width)
+{
+ return es1::LineWidth(width);
+}
+
+GL_API void GL_APIENTRY glLineWidthx(GLfixed width)
+{
+ return es1::LineWidthx(width);
+}
+
+GL_API void GL_APIENTRY glLoadIdentity(void)
+{
+ return es1::LoadIdentity();
+}
+
+GL_API void GL_APIENTRY glLoadMatrixf(const GLfloat *m)
+{
+ return es1::LoadMatrixf(m);
+}
+
+GL_API void GL_APIENTRY glLoadMatrixx(const GLfixed *m)
+{
+ return es1::LoadMatrixx(m);
+}
+
+GL_API void GL_APIENTRY glLogicOp(GLenum opcode)
+{
+ return es1::LogicOp(opcode);
+}
+
+GL_API void GL_APIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param)
+{
+ return es1::Materialf(face, pname, param);
+}
+
+GL_API void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ return es1::Materialfv(face, pname, params);
+}
+
+GL_API void GL_APIENTRY glMaterialx(GLenum face, GLenum pname, GLfixed param)
+{
+ return es1::Materialx(face, pname, param);
+}
+
+GL_API void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname, const GLfixed *params)
+{
+ return es1::Materialxv(face, pname, params);
+}
+
+GL_API void GL_APIENTRY glMatrixMode(GLenum mode)
+{
+ return es1::MatrixMode(mode);
+}
+
+GL_API void GL_APIENTRY glMultMatrixf(const GLfloat *m)
+{
+ return es1::MultMatrixf(m);
+}
+
+GL_API void GL_APIENTRY glMultMatrixx(const GLfixed *m)
+{
+ return es1::MultMatrixx(m);
+}
+
+GL_API void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ return es1::MultiTexCoord4f(target, s, t, r, q);
+}
+
+GL_API void GL_APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+{
+ return es1::MultiTexCoord4x(target, s, t, r, q);
+}
+
+GL_API void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ return es1::Normal3f(nx, ny, nz);
+}
+
+GL_API void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz)
+{
+ return es1::Normal3x(nx, ny, nz);
+}
+
+GL_API void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ return es1::NormalPointer(type, stride, pointer);
+}
+
+GL_API void GL_APIENTRY glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+{
+ return es1::Orthof(left, right, bottom, top, zNear, zFar);
+}
+
+GL_API void GL_APIENTRY glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+{
+ return es1::Orthox(left, right, bottom, top, zNear, zFar);
+}
+
+GL_API void GL_APIENTRY glPixelStorei(GLenum pname, GLint param)
+{
+ return es1::PixelStorei(pname, param);
+}
+
+GL_API void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param)
+{
+ return es1::PointParameterf(pname, param);
+}
+
+GL_API void GL_APIENTRY glPointParameterfv(GLenum pname, const GLfloat *params)
+{
+ return es1::PointParameterfv(pname, params);
+}
+
+GL_API void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param)
+{
+ return es1::PointParameterx(pname, param);
+}
+
+GL_API void GL_APIENTRY glPointParameterxv(GLenum pname, const GLfixed *params)
+{
+ return es1::PointParameterxv(pname, params);
+}
+
+GL_API void GL_APIENTRY glPointSize(GLfloat size)
+{
+ return es1::PointSize(size);
+}
+
+GL_API void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ return es1::PointSizePointerOES(type, stride, pointer);
+}
+
+GL_API void GL_APIENTRY glPointSizex(GLfixed size)
+{
+ return es1::PointSizex(size);
+}
+
+GL_API void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ return es1::PolygonOffset(factor, units);
+}
+
+GL_API void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units)
+{
+ return es1::PolygonOffsetx(factor, units);
+}
+
+GL_API void GL_APIENTRY glPopMatrix(void)
+{
+ return es1::PopMatrix();
+}
+
+GL_API void GL_APIENTRY glPushMatrix(void)
+{
+ return es1::PushMatrix();
+}
+
+GL_API void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
+{
+ return es1::ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+GL_API void GL_APIENTRY glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ return es1::RenderbufferStorageOES(target, internalformat, width, height);
+}
+
+GL_API void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ return es1::Rotatef(angle, x, y, z);
+}
+
+GL_API void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
+{
+ return es1::Rotatex(angle, x, y, z);
+}
+
+GL_API void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert)
+{
+ return es1::SampleCoverage(value, invert);
+}
+
+GL_API void GL_APIENTRY glSampleCoveragex(GLclampx value, GLboolean invert)
+{
+ return es1::SampleCoveragex(value, invert);
+}
+
+GL_API void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ return es1::Scalef(x, y, z);
+}
+
+GL_API void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z)
+{
+ return es1::Scalex(x, y, z);
+}
+
+GL_API void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ return es1::Scissor(x, y, width, height);
+}
+
+GL_API void GL_APIENTRY glShadeModel(GLenum mode)
+{
+ return es1::ShadeModel(mode);
+}
+
+GL_API void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ return es1::StencilFunc(func, ref, mask);
+}
+
+GL_API void GL_APIENTRY glStencilMask(GLuint mask)
+{
+ return es1::StencilMask(mask);
+}
+
+GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ return es1::StencilOp(fail, zfail, zpass);
+}
+
+GL_API void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ return es1::TexCoordPointer(size, type, stride, pointer);
+}
+
+GL_API void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ return es1::TexEnvf(target, pname, param);
+}
+
+GL_API void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ return es1::TexEnvfv(target, pname, params);
+}
+
+GL_API void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ return es1::TexEnvi(target, pname, param);
+}
+
+GL_API void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname, GLfixed param)
+{
+ return es1::TexEnvx(target, pname, param);
+}
+
+GL_API void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params)
+{
+ return es1::TexEnviv(target, pname, params);
+}
+
+GL_API void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params)
+{
+ return es1::TexEnvxv(target, pname, params);
+}
+
+GL_API void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ return es1::TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+GL_API void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ return es1::TexParameterf(target, pname, param);
+}
+
+GL_API void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
+{
+ return es1::TexParameterfv(target, pname, params);
+}
+
+GL_API void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ return es1::TexParameteri(target, pname, param);
+}
+
+GL_API void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
+{
+ return es1::TexParameteriv(target, pname, params);
+}
+
+GL_API void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname, GLfixed param)
+{
+ return es1::TexParameterx(target, pname, param);
+}
+
+GL_API void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params)
+{
+ return es1::TexParameterxv(target, pname, params);
+}
+
+GL_API void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid* pixels)
+{
+ return es1::TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+GL_API void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ return es1::Translatef(x, y, z);
+}
+
+GL_API void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z)
+{
+ return es1::Translatex(x, y, z);
+}
+
+GL_API void GL_APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ return es1::VertexPointer(size, type, stride, pointer);
+}
+
+GL_API void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ return es1::Viewport(x, y, width, height);
+}
+
+GL_API void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
+{
+ return es1::EGLImageTargetTexture2DOES(target, image);
+}
+
+GL_API void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
+{
+ return es1::EGLImageTargetRenderbufferStorageOES(target, image);
+}
+
+GL_API void GL_APIENTRY glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
+{
+ return es1::DrawTexsOES(x,y, z, width, height);
+}
+
+GL_API void GL_APIENTRY glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
+{
+ return es1::DrawTexiOES(x,y, z, width, height);
+}
+
+GL_API void GL_APIENTRY glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
+{
+ return es1::DrawTexxOES(x,y, z, width, height);
+}
+
+GL_API void GL_APIENTRY glDrawTexsvOES(const GLshort *coords)
+{
+ return es1::DrawTexsvOES(coords);
+}
+
+GL_API void GL_APIENTRY glDrawTexivOES(const GLint *coords)
+{
+ return es1::DrawTexivOES(coords);
+}
+
+GL_API void GL_APIENTRY glDrawTexxvOES(const GLfixed *coords)
+{
+ return es1::DrawTexxvOES(coords);
+}
+
+GL_API void GL_APIENTRY glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
+{
+ return es1::DrawTexfOES(x, y, z, width, height);
+}
+
+GL_API void GL_APIENTRY glDrawTexfvOES(const GLfloat *coords)
+{
+ return es1::DrawTexfvOES(coords);
+}
+
+void GL_APIENTRY Register(const char *licenseKey)
+{
+ // Nothing to do, SwiftShader is open-source
+}
+}
+
+LibGLES_CMexports::LibGLES_CMexports()
+{
+ this->glActiveTexture = es1::ActiveTexture;
+ this->glAlphaFunc = es1::AlphaFunc;
+ this->glAlphaFuncx = es1::AlphaFuncx;
+ this->glBindBuffer = es1::BindBuffer;
+ this->glBindFramebuffer = es1::BindFramebuffer;
+ this->glBindFramebufferOES = es1::BindFramebufferOES;
+ this->glBindRenderbufferOES = es1::BindRenderbufferOES;
+ this->glBindTexture = es1::BindTexture;
+ this->glBlendEquationSeparateOES = es1::BlendEquationSeparateOES;
+ this->glBlendEquationOES = es1::BlendEquationOES;
+ this->glBlendEquationSeparateOES = es1::BlendEquationSeparateOES;
+ this->glBlendFuncSeparateOES = es1::BlendFuncSeparateOES;
+ this->glBlendFunc = es1::BlendFunc;
+ this->glBlendFuncSeparateOES = es1::BlendFuncSeparateOES;
+ this->glBufferData = es1::BufferData;
+ this->glBufferSubData = es1::BufferSubData;
+ this->glCheckFramebufferStatusOES = es1::CheckFramebufferStatusOES;
+ this->glClear = es1::Clear;
+ this->glClearColor = es1::ClearColor;
+ this->glClearColorx = es1::ClearColorx;
+ this->glClearDepthf = es1::ClearDepthf;
+ this->glClearDepthx = es1::ClearDepthx;
+ this->glClearStencil = es1::ClearStencil;
+ this->glClientActiveTexture = es1::ClientActiveTexture;
+ this->glClipPlanef = es1::ClipPlanef;
+ this->glClipPlanex = es1::ClipPlanex;
+ this->glColor4f = es1::Color4f;
+ this->glColor4ub = es1::Color4ub;
+ this->glColor4x = es1::Color4x;
+ this->glColorMask = es1::ColorMask;
+ this->glColorPointer = es1::ColorPointer;
+ this->glCompressedTexImage2D = es1::CompressedTexImage2D;
+ this->glCompressedTexSubImage2D = es1::CompressedTexSubImage2D;
+ this->glCopyTexImage2D = es1::CopyTexImage2D;
+ this->glCopyTexSubImage2D = es1::CopyTexSubImage2D;
+ this->glCullFace = es1::CullFace;
+ this->glDeleteBuffers = es1::DeleteBuffers;
+ this->glDeleteFramebuffersOES = es1::DeleteFramebuffersOES;
+ this->glDeleteRenderbuffersOES = es1::DeleteRenderbuffersOES;
+ this->glDeleteTextures = es1::DeleteTextures;
+ this->glDepthFunc = es1::DepthFunc;
+ this->glDepthMask = es1::DepthMask;
+ this->glDepthRangex = es1::DepthRangex;
+ this->glDepthRangef = es1::DepthRangef;
+ this->glDisable = es1::Disable;
+ this->glDisableClientState = es1::DisableClientState;
+ this->glDrawArrays = es1::DrawArrays;
+ this->glDrawElements = es1::DrawElements;
+ this->glEnable = es1::Enable;
+ this->glEnableClientState = es1::EnableClientState;
+ this->glFinish = es1::Finish;
+ this->glFlush = es1::Flush;
+ this->glFramebufferRenderbufferOES = es1::FramebufferRenderbufferOES;
+ this->glFramebufferTexture2DOES = es1::FramebufferTexture2DOES;
+ this->glFogf = es1::Fogf;
+ this->glFogfv = es1::Fogfv;
+ this->glFogx = es1::Fogx;
+ this->glFogxv = es1::Fogxv;
+ this->glFrontFace = es1::FrontFace;
+ this->glFrustumf = es1::Frustumf;
+ this->glFrustumx = es1::Frustumx;
+ this->glGenerateMipmapOES = es1::GenerateMipmapOES;
+ this->glGenBuffers = es1::GenBuffers;
+ this->glGenFramebuffersOES = es1::GenFramebuffersOES;
+ this->glGenRenderbuffersOES = es1::GenRenderbuffersOES;
+ this->glGenTextures = es1::GenTextures;
+ this->glGetRenderbufferParameterivOES = es1::GetRenderbufferParameterivOES;
+ this->glGetBooleanv = es1::GetBooleanv;
+ this->glGetBufferParameteriv = es1::GetBufferParameteriv;
+ this->glGetClipPlanef = es1::GetClipPlanef;
+ this->glGetClipPlanex = es1::GetClipPlanex;
+ this->glGetError = es1::GetError;
+ this->glGetFixedv = es1::GetFixedv;
+ this->glGetFloatv = es1::GetFloatv;
+ this->glGetFramebufferAttachmentParameterivOES = es1::GetFramebufferAttachmentParameterivOES;
+ this->glGetIntegerv = es1::GetIntegerv;
+ this->glGetLightfv = es1::GetLightfv;
+ this->glGetLightxv = es1::GetLightxv;
+ this->glGetMaterialfv = es1::GetMaterialfv;
+ this->glGetMaterialxv = es1::GetMaterialxv;
+ this->glGetPointerv = es1::GetPointerv;
+ this->glGetString = es1::GetString;
+ this->glGetTexParameterfv = es1::GetTexParameterfv;
+ this->glGetTexParameteriv = es1::GetTexParameteriv;
+ this->glGetTexEnvfv = es1::GetTexEnvfv;
+ this->glGetTexEnviv = es1::GetTexEnviv;
+ this->glGetTexEnvxv = es1::GetTexEnvxv;
+ this->glGetTexParameterxv = es1::GetTexParameterxv;
+ this->glHint = es1::Hint;
+ this->glIsBuffer = es1::IsBuffer;
+ this->glIsEnabled = es1::IsEnabled;
+ this->glIsFramebufferOES = es1::IsFramebufferOES;
+ this->glIsTexture = es1::IsTexture;
+ this->glIsRenderbufferOES = es1::IsRenderbufferOES;
+ this->glLightModelf = es1::LightModelf;
+ this->glLightModelfv = es1::LightModelfv;
+ this->glLightModelx = es1::LightModelx;
+ this->glLightModelxv = es1::LightModelxv;
+ this->glLightf = es1::Lightf;
+ this->glLightfv = es1::Lightfv;
+ this->glLightx = es1::Lightx;
+ this->glLightxv = es1::Lightxv;
+ this->glLineWidth = es1::LineWidth;
+ this->glLineWidthx = es1::LineWidthx;
+ this->glLoadIdentity = es1::LoadIdentity;
+ this->glLoadMatrixf = es1::LoadMatrixf;
+ this->glLoadMatrixx = es1::LoadMatrixx;
+ this->glLogicOp = es1::LogicOp;
+ this->glMaterialf = es1::Materialf;
+ this->glMaterialfv = es1::Materialfv;
+ this->glMaterialx = es1::Materialx;
+ this->glMaterialxv = es1::Materialxv;
+ this->glMatrixMode = es1::MatrixMode;
+ this->glMultMatrixf = es1::MultMatrixf;
+ this->glMultMatrixx = es1::MultMatrixx;
+ this->glMultiTexCoord4f = es1::MultiTexCoord4f;
+ this->glMultiTexCoord4x = es1::MultiTexCoord4x;
+ this->glNormal3f = es1::Normal3f;
+ this->glNormal3x = es1::Normal3x;
+ this->glNormalPointer = es1::NormalPointer;
+ this->glOrthof = es1::Orthof;
+ this->glOrthox = es1::Orthox;
+ this->glPixelStorei = es1::PixelStorei;
+ this->glPointParameterf = es1::PointParameterf;
+ this->glPointParameterfv = es1::PointParameterfv;
+ this->glPointParameterx = es1::PointParameterx;
+ this->glPointParameterxv = es1::PointParameterxv;
+ this->glPointSize = es1::PointSize;
+ this->glPointSizePointerOES = es1::PointSizePointerOES;
+ this->glPointSizex = es1::PointSizex;
+ this->glPolygonOffset = es1::PolygonOffset;
+ this->glPolygonOffsetx = es1::PolygonOffsetx;
+ this->glPopMatrix = es1::PopMatrix;
+ this->glPushMatrix = es1::PushMatrix;
+ this->glReadPixels = es1::ReadPixels;
+ this->glRenderbufferStorageOES = es1::RenderbufferStorageOES;
+ this->glRotatef = es1::Rotatef;
+ this->glRotatex = es1::Rotatex;
+ this->glSampleCoverage = es1::SampleCoverage;
+ this->glSampleCoveragex = es1::SampleCoveragex;
+ this->glScalef = es1::Scalef;
+ this->glScalex = es1::Scalex;
+ this->glScissor = es1::Scissor;
+ this->glShadeModel = es1::ShadeModel;
+ this->glStencilFunc = es1::StencilFunc;
+ this->glStencilMask = es1::StencilMask;
+ this->glStencilOp = es1::StencilOp;
+ this->glTexCoordPointer = es1::TexCoordPointer;
+ this->glTexEnvf = es1::TexEnvf;
+ this->glTexEnvfv = es1::TexEnvfv;
+ this->glTexEnvi = es1::TexEnvi;
+ this->glTexEnvx = es1::TexEnvx;
+ this->glTexEnviv = es1::TexEnviv;
+ this->glTexEnvxv = es1::TexEnvxv;
+ this->glTexImage2D = es1::TexImage2D;
+ this->glTexParameterf = es1::TexParameterf;
+ this->glTexParameterfv = es1::TexParameterfv;
+ this->glTexParameteri = es1::TexParameteri;
+ this->glTexParameteriv = es1::TexParameteriv;
+ this->glTexParameterx = es1::TexParameterx;
+ this->glTexParameterxv = es1::TexParameterxv;
+ this->glTexSubImage2D = es1::TexSubImage2D;
+ this->glTranslatef = es1::Translatef;
+ this->glTranslatex = es1::Translatex;
+ this->glVertexPointer = es1::VertexPointer;
+ this->glViewport = es1::Viewport;
+ this->glEGLImageTargetTexture2DOES = es1::EGLImageTargetTexture2DOES;
+ this->glEGLImageTargetRenderbufferStorageOES = es1::EGLImageTargetRenderbufferStorageOES;
+ this->glDrawTexsOES = es1::DrawTexsOES;
+ this->glDrawTexiOES = es1::DrawTexiOES;
+ this->glDrawTexxOES = es1::DrawTexxOES;
+ this->glDrawTexsvOES = es1::DrawTexsvOES;
+ this->glDrawTexivOES = es1::DrawTexivOES;
+ this->glDrawTexxvOES = es1::DrawTexxvOES;
+ this->glDrawTexfOES = es1::DrawTexfOES;
+ this->glDrawTexfvOES = es1::DrawTexfvOES;
+
+ this->es1CreateContext = ::es1CreateContext;
+ this->es1GetProcAddress = ::es1GetProcAddress;
+ this->createBackBuffer = ::createBackBuffer;
+ this->createDepthStencil = ::createDepthStencil;
+ this->createFrameBuffer = ::createFrameBuffer;
+}
+
+extern "C" GL_API LibGLES_CMexports *libGLES_CM_swiftshader()
+{
+ static LibGLES_CMexports libGLES_CM;
+ return &libGLES_CM;
+}
+
+LibEGL libEGL;