}
}
-extern "C"
+namespace gl
{
-GL_APICALL void GL_APIENTRY glReadBuffer(GLenum src)
+void ReadBuffer(GLenum src)
{
TRACE("(GLenum src = 0x%X)", src);
}
}
-GL_APICALL void GL_APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
+void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
{
TRACE("(GLenum mode = 0x%X, GLuint start = %d, GLuint end = %d, "
"GLsizei count = %d, GLenum type = 0x%x, const void* indices = %p)",
}
}
-GL_APICALL void GL_APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *data)
+void TexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *data)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
"GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
}
}
-GL_APICALL void GL_APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
+void TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
}
}
-GL_APICALL void GL_APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+void CopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
}
}
-GL_APICALL void GL_APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
+void CompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
"GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)",
}
}
-GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
+void CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
}
}
-GL_APICALL void GL_APIENTRY glGenQueries(GLsizei n, GLuint *ids)
+void GenQueries(GLsizei n, GLuint *ids)
{
TRACE("(GLsizei n = %d, GLuint* ids = %p)", n, ids);
}
}
-GL_APICALL void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids)
+void DeleteQueries(GLsizei n, const GLuint *ids)
{
TRACE("(GLsizei n = %d, GLuint* ids = %p)", n, ids);
}
}
-GL_APICALL GLboolean GL_APIENTRY glIsQuery(GLuint id)
+GLboolean IsQuery(GLuint id)
{
TRACE("(GLuint id = %d)", id);
return GL_FALSE;
}
-GL_APICALL void GL_APIENTRY glBeginQuery(GLenum target, GLuint id)
+void BeginQuery(GLenum target, GLuint id)
{
TRACE("(GLenum target = 0x%X, GLuint id = %d)", target, id);
}
}
-GL_APICALL void GL_APIENTRY glEndQuery(GLenum target)
+void EndQuery(GLenum target)
{
TRACE("(GLenum target = 0x%X)", target);
}
}
-GL_APICALL void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params)
+void GetQueryiv(GLenum target, GLenum pname, GLint *params)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = %p)",
target, pname, params);
}
}
-GL_APICALL void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
+void GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
TRACE("(GLuint id = %d, GLenum pname = 0x%X, GLint *params = %p)",
id, pname, params);
}
}
-GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer(GLenum target)
+GLboolean UnmapBuffer(GLenum target)
{
TRACE("(GLenum target = 0x%X)", target);
return GL_TRUE;
}
-GL_APICALL void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, void **params)
+void GetBufferPointerv(GLenum target, GLenum pname, void **params)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = %p)",
target, pname, params);
}
}
-GL_APICALL void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs)
+void DrawBuffers(GLsizei n, const GLenum *bufs)
{
TRACE("(GLsizei n = %d, const GLenum *bufs = %p)", n, bufs);
}
}
-GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+void UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value);
}
}
-GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+void UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value);
}
}
-GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+void UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value);
}
}
-GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+void UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value);
}
}
-GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+void UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value);
}
}
-GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+void UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value);
}
}
-GL_APICALL void GL_APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
TRACE("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
"GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
}
}
-GL_APICALL void GL_APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+void FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %d, GLint level = %d, GLint layer = %d)",
target, attachment, texture, level, layer);
}
}
-GL_APICALL void *GL_APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+void *MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = %X)",
target, offset, length, access);
return nullptr;
}
-GL_APICALL void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)",
target, offset, length);
}
}
-GL_APICALL void GL_APIENTRY glBindVertexArray(GLuint array)
+void BindVertexArray(GLuint array)
{
TRACE("(GLuint array = %d)", array);
}
}
-GL_APICALL void GL_APIENTRY glBindVertexArrayOES(GLuint array)
+void BindVertexArrayOES(GLuint array)
{
- glBindVertexArray(array);
+ BindVertexArray(array);
}
-GL_APICALL void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
+void DeleteVertexArrays(GLsizei n, const GLuint *arrays)
{
TRACE("(GLsizei n = %d, const GLuint *arrays = %p)", n, arrays);
}
}
-GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays)
+void DeleteVertexArraysOES(GLsizei n, const GLuint *arrays)
{
- glDeleteVertexArrays(n, arrays);
+ DeleteVertexArrays(n, arrays);
}
-GL_APICALL void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays)
+void GenVertexArrays(GLsizei n, GLuint *arrays)
{
TRACE("(GLsizei n = %d, const GLuint *arrays = %p)", n, arrays);
}
}
-GL_APICALL void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint *arrays)
+void GenVertexArraysOES(GLsizei n, GLuint *arrays)
{
- glGenVertexArrays(n, arrays);
+ GenVertexArrays(n, arrays);
}
-GL_APICALL GLboolean GL_APIENTRY glIsVertexArray(GLuint array)
+GLboolean IsVertexArray(GLuint array)
{
TRACE("(GLuint array = %d)", array);
return GL_FALSE;
}
-GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES(GLuint array)
+GLboolean IsVertexArrayOES(GLuint array)
{
- return glIsVertexArray(array);
+ return IsVertexArray(array);
}
-GL_APICALL void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
+void GetIntegeri_v(GLenum target, GLuint index, GLint *data)
{
TRACE("(GLenum target = 0x%X, GLuint index = %d, GLint* data = %p)",
target, index, data);
}
}
-GL_APICALL void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode)
+void BeginTransformFeedback(GLenum primitiveMode)
{
TRACE("(GLenum primitiveMode = 0x%X)", primitiveMode);
}
}
-GL_APICALL void GL_APIENTRY glEndTransformFeedback(void)
+void EndTransformFeedback(void)
{
TRACE("()");
}
}
-GL_APICALL void GL_APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+void BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
TRACE("(GLenum target = 0x%X, GLuint index = %d, GLuint buffer = %d, GLintptr offset = %d, GLsizeiptr size = %d)",
target, index, buffer, offset, size);
}
}
-GL_APICALL void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
+void BindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
TRACE("(GLenum target = 0x%X, GLuint index = %d, GLuint buffer = %d)",
target, index, buffer);
}
}
-GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode)
+void TransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode)
{
TRACE("(GLuint program = %d, GLsizei count = %d, const GLchar *const*varyings = %p, GLenum bufferMode = 0x%X)",
program, count, varyings, bufferMode);
}
}
-GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
+void GetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
{
TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufSize = %d, GLsizei *length = %p, GLsizei *size = %p, GLenum *type = %p, GLchar *name = %p)",
program, index, bufSize, length, size, type, name);
}
}
-GL_APICALL void GL_APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
+void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
{
TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufSize = %d, GLsizei *length = %p, GLsizei *size = %p, GLenum *type = %p, GLchar *name = %p)",
index, size, type, stride, pointer);
}
}
-GL_APICALL void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
+void GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLint *params = %p)",
index, pname, params);
}
}
-GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
+void GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLuint *params = %p)",
index, pname, params);
}
}
-GL_APICALL void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
+void VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
TRACE("(GLuint index = %d, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
index, x, y, z, w);
}
}
-GL_APICALL void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+void VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
TRACE("(GLuint index = %d, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
index, x, y, z, w);
}
}
-GL_APICALL void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v)
+void VertexAttribI4iv(GLuint index, const GLint *v)
{
TRACE("(GLuint index = %d, GLint *v = %p)", index, v);
}
}
-GL_APICALL void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v)
+void VertexAttribI4uiv(GLuint index, const GLuint *v)
{
TRACE("(GLuint index = %d, GLint *v = %p)", index, v);
}
}
-GL_APICALL void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params)
+void GetUniformuiv(GLuint program, GLint location, GLuint *params)
{
TRACE("(GLuint program = %d, GLint location = %d, GLuint *params = %p)",
program, location, params);
}
}
-GL_APICALL GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name)
+GLint GetFragDataLocation(GLuint program, const GLchar *name)
{
TRACE("(GLuint program = %d, const GLchar *name = %p)", program, name);
return -1;
}
-GL_APICALL void GL_APIENTRY glUniform1ui(GLint location, GLuint v0)
-{
- glUniform1uiv(location, 1, &v0);
-}
-
-GL_APICALL void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1)
-{
- GLuint xy[2] = { v0, v1 };
-
- glUniform2uiv(location, 1, (GLuint*)&xy);
-}
-
-GL_APICALL void GL_APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
-{
- GLuint xyz[3] = { v0, v1, v2 };
-
- glUniform3uiv(location, 1, (GLuint*)&xyz);
-}
-
-GL_APICALL void GL_APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- GLuint xyzw[4] = { v0, v1, v2, v3 };
-
- glUniform4uiv(location, 1, (GLuint*)&xyzw);
-}
-
-GL_APICALL void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
+void Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = %p)",
location, count, value);
}
}
-GL_APICALL void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
+void Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = %p)",
location, count, value);
}
}
-GL_APICALL void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
+void Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = %p)",
location, count, value);
}
}
-GL_APICALL void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
+void Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = %p)",
location, count, value);
}
}
-GL_APICALL void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+void Uniform1ui(GLint location, GLuint v0)
+{
+ Uniform1uiv(location, 1, &v0);
+}
+
+void Uniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ GLuint xy[2] = { v0, v1 };
+
+ Uniform2uiv(location, 1, (GLuint*)&xy);
+}
+
+void Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ GLuint xyz[3] = { v0, v1, v2 };
+
+ Uniform3uiv(location, 1, (GLuint*)&xyz);
+}
+
+void Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ GLuint xyzw[4] = { v0, v1, v2, v3 };
+
+ Uniform4uiv(location, 1, (GLuint*)&xyzw);
+}
+
+void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint *value = %p)",
buffer, drawbuffer, value);
}
}
-GL_APICALL void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint *value = %p)",
buffer, drawbuffer, value);
}
}
-GL_APICALL void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat *value = %p)",
buffer, drawbuffer, value);
}
}
-GL_APICALL void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth = %f, GLint stencil = %d)",
buffer, drawbuffer, depth, stencil);
}
}
-GL_APICALL const GLubyte *GL_APIENTRY glGetStringi(GLenum name, GLuint index)
+const GLubyte *GetStringi(GLenum name, GLuint index)
{
TRACE("(GLenum name = 0x%X, GLuint index = %d)", name, index);
return (GLubyte*)nullptr;
}
-GL_APICALL void GL_APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
TRACE("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)",
readTarget, writeTarget, readOffset, writeOffset, size);
}
}
-GL_APICALL void GL_APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices)
+void GetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices)
{
TRACE("(GLuint program = %d, GLsizei uniformCount = %d, const GLchar *const*uniformNames = %p, GLuint *uniformIndices = %p)",
program, uniformCount, uniformNames, uniformIndices);
}
}
-GL_APICALL void GL_APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
+void GetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
{
TRACE("(GLuint program = %d, GLsizei uniformCount = %d, const GLchar *const*uniformNames = %p, GLenum pname = 0x%X, GLuint *uniformIndices = %p)",
program, uniformCount, uniformIndices, pname, uniformIndices);
}
}
-GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
+GLuint GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{
TRACE("(GLuint program = %d, const GLchar *uniformBlockName = %p)",
program, uniformBlockName);
return GL_INVALID_INDEX;
}
-GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
+void GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
{
TRACE("(GLuint program = %d, GLuint uniformBlockIndex = %d, GLenum pname = 0x%X, GLint *params = %p)",
program, uniformBlockIndex, pname, params);
}
}
-GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
+void GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
{
TRACE("(GLuint program = %d, GLuint uniformBlockIndex = %d, GLsizei bufSize = %d, GLsizei *length = %p, GLchar *uniformBlockName = %p)",
program, uniformBlockIndex, bufSize, length, uniformBlockName);
}
}
-GL_APICALL void GL_APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+void UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
TRACE("(GLuint program = %d, GLuint uniformBlockIndex = %d, GLuint uniformBlockBinding = %d)",
program, uniformBlockIndex, uniformBlockBinding);
}
}
-GL_APICALL void GL_APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
+void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
{
TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
mode, first, count, instanceCount);
}
}
-GL_APICALL void GL_APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount)
+void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount)
{
TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = %p, GLsizei instanceCount = %d)",
mode, count, type, indices, instanceCount);
}
}
-GL_APICALL GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags)
+GLsync FenceSync(GLenum condition, GLbitfield flags)
{
TRACE("(GLenum condition = 0x%X, GLbitfield flags = %X)", condition, flags);
return nullptr;
}
-GL_APICALL GLboolean GL_APIENTRY glIsSync(GLsync sync)
+GLboolean IsSync(GLsync sync)
{
TRACE("(GLsync sync = %p)", sync);
return GL_FALSE;
}
-GL_APICALL void GL_APIENTRY glDeleteSync(GLsync sync)
+void DeleteSync(GLsync sync)
{
TRACE("(GLsync sync = %p)", sync);
}
}
-GL_APICALL GLenum GL_APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
TRACE("(GLsync sync = %p, GLbitfield flags = %X, GLuint64 timeout = %llu)", sync, flags, timeout);
return GL_FALSE;
}
-GL_APICALL void GL_APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+void WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
TRACE("(GLsync sync = %p, GLbitfield flags = %X, GLuint64 timeout = %llu)", sync, flags, timeout);
}
}
-GL_APICALL void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64 *data)
+void GetInteger64v(GLenum pname, GLint64 *data)
{
TRACE("(GLenum pname = 0x%X, GLint64 *data = %p)", pname, data);
}
}
-GL_APICALL void GL_APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
+void GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
{
TRACE("(GLsync sync = %p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei *length = %p, GLint *values = %p)",
sync, pname, bufSize, length, values);
}
}
-GL_APICALL void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
+void GetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
{
TRACE("(GLenum target = 0x%X, GLuint index = %d, GLint64 *data = %p)", target, index, data);
}
}
-GL_APICALL void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
+void GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64 *params = %p)", target, pname, params);
}
}
-GL_APICALL void GL_APIENTRY glGenSamplers(GLsizei count, GLuint *samplers)
+void GenSamplers(GLsizei count, GLuint *samplers)
{
TRACE("(GLsizei count = %d, GLuint *samplers = %p)", count, samplers);
}
}
-GL_APICALL void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers)
+void DeleteSamplers(GLsizei count, const GLuint *samplers)
{
TRACE("(GLsizei count = %d, GLuint *samplers = %p)", count, samplers);
}
}
-GL_APICALL GLboolean GL_APIENTRY glIsSampler(GLuint sampler)
+GLboolean IsSampler(GLuint sampler)
{
TRACE("(GLuint sampler = %d)", sampler);
return GL_FALSE;
}
-GL_APICALL void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler)
+void BindSampler(GLuint unit, GLuint sampler)
{
TRACE("(GLuint unit = %d, GLuint sampler = %d)", unit, sampler);
}
}
-GL_APICALL void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
-{
- TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLint param = %d)",
- sampler, pname, param);
-
- glSamplerParameteriv(sampler, pname, ¶m);
-}
-
-GL_APICALL void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
+void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
{
TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, const GLint *param = %p)",
sampler, pname, param);
}
}
-GL_APICALL void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+void SamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
- TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLfloat param = %f)",
+ TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLint param = %d)",
sampler, pname, param);
- glSamplerParameterfv(sampler, pname, ¶m);
+ SamplerParameteriv(sampler, pname, ¶m);
}
-GL_APICALL void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
+void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
{
TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, const GLfloat *param = %p)",
sampler, pname, param);
}
}
-GL_APICALL void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
+void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+ TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLfloat param = %f)",
+ sampler, pname, param);
+
+ SamplerParameterfv(sampler, pname, ¶m);
+}
+
+void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{
TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLint *params = %p)",
sampler, pname, params);
}
}
-GL_APICALL void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
+void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
{
TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLfloat *params = %p)",
sampler, pname, params);
}
}
-GL_APICALL void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor)
+void VertexAttribDivisor(GLuint index, GLuint divisor)
{
TRACE("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
}
}
-GL_APICALL void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id)
+void BindTransformFeedback(GLenum target, GLuint id)
{
TRACE("(GLenum target = 0x%X, GLuint id = %d)", target, id);
}
}
-GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
+void DeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
{
TRACE("(GLsizei n = %d, const GLuint *ids = %p)", n, ids);
}
}
-GL_APICALL void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids)
+void GenTransformFeedbacks(GLsizei n, GLuint *ids)
{
TRACE("(GLsizei n = %d, const GLuint *ids = %p)", n, ids);
}
}
-GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id)
+GLboolean IsTransformFeedback(GLuint id)
{
TRACE("(GLuint id = %d)", id);
return GL_FALSE;
}
-GL_APICALL void GL_APIENTRY glPauseTransformFeedback(void)
+void PauseTransformFeedback(void)
{
TRACE("()");
}
}
-GL_APICALL void GL_APIENTRY glResumeTransformFeedback(void)
+void ResumeTransformFeedback(void)
{
TRACE("()");
}
}
-GL_APICALL void GL_APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
+void GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
{
TRACE("(GLuint program = %d, GLsizei bufSize = %d, GLsizei *length = %p, GLenum *binaryFormat = %p, void *binary = %p)",
program, bufSize, length, binaryFormat, binary);
return error(GL_INVALID_OPERATION);
}
-GL_APICALL void GL_APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
+void ProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
{
TRACE("(GLuint program = %d, GLenum binaryFormat = 0x%X, const void *binary = %p, GLsizei length = %d)",
program, binaryFormat, binaryFormat, length);
return error(GL_INVALID_ENUM);
}
-GL_APICALL void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value)
+void ProgramParameteri(GLuint program, GLenum pname, GLint value)
{
TRACE("(GLuint program = %d, GLenum pname = 0x%X, GLint value = %d)",
program, pname, value);
}
}
-GL_APICALL void GL_APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
-{
- TRACE("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum *attachments = %p)",
- target, numAttachments, attachments);
-
- glInvalidateSubFramebuffer(target, numAttachments, attachments, 0, 0, std::numeric_limits<GLsizei>::max(), std::numeric_limits<GLsizei>::max());
-}
-
-GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
+void InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
{
TRACE("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum *attachments = %p, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
target, numAttachments, attachments, x, y, width, height);
}
}
-GL_APICALL void GL_APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+void InvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
+{
+ TRACE("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum *attachments = %p)",
+ target, numAttachments, attachments);
+
+ InvalidateSubFramebuffer(target, numAttachments, attachments, 0, 0, std::numeric_limits<GLsizei>::max(), std::numeric_limits<GLsizei>::max());
+}
+
+void TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
TRACE("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
target, levels, internalformat, width, height);
}
}
-GL_APICALL void GL_APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+void TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
TRACE("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d)",
target, levels, internalformat, width, height, depth);
}
}
-GL_APICALL void GL_APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
+void GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
{
TRACE("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, GLint *params = %p)",
target, internalformat, pname, bufSize, params);