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Remove the Radiance compiler copy and use OpenGL's instead.
[android-x86/external-swiftshader.git] / src / Radiance / libRAD / libRAD.vcxproj
index b757a0b..1251d5d 100644 (file)
     <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)\Include;..\include;$(DXSDK_DIR)\Include;$(VCInstallDir)PlatformSDK\include;$(IncludePath)</IncludePath>\r
     <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(DXSDK_DIR)\Include;..\include;$(DXSDK_DIR)\Include;$(VCInstallDir)PlatformSDK\include;$(IncludePath)</IncludePath>\r
     <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)\Lib\x86;$(VCInstallDir)PlatformSDK\lib;$(LibraryPath)</LibraryPath>\r
-    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(DXSDK_DIR)\Lib\x86;$(VCInstallDir)PlatformSDK\lib;$(LibraryPath)</LibraryPath>\r
+    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(DXSDK_DIR)\Lib\x64;$(VCInstallDir)PlatformSDK\lib;$(LibraryPath)</LibraryPath>\r
     <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(DXSDK_DIR)\Lib\x86;$(VCInstallDir)PlatformSDK\lib;$(LibraryPath)</LibraryPath>\r
-    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">$(DXSDK_DIR)\Lib\x86;$(VCInstallDir)PlatformSDK\lib;$(LibraryPath)</LibraryPath>\r
+    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">$(DXSDK_DIR)\Lib\x64;$(VCInstallDir)PlatformSDK\lib;$(LibraryPath)</LibraryPath>\r
     <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)\Lib\x86;$(VCInstallDir)PlatformSDK\lib;$(LibraryPath)</LibraryPath>\r
-    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(DXSDK_DIR)\Lib\x86;$(VCInstallDir)PlatformSDK\lib;$(LibraryPath)</LibraryPath>\r
+    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(DXSDK_DIR)\Lib\x64;$(VCInstallDir)PlatformSDK\lib;$(LibraryPath)</LibraryPath>\r
   </PropertyGroup>\r
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
     <ClCompile>\r
@@ -206,10 +206,6 @@ copy "$(OutDir)libRAD.dll" "$(ProjectDir)..\..\..\lib\$(Configuration)\"</Comman
       <Command>mkdir "$(ProjectDir)..\..\..\lib\$(Configuration)\"\r
 copy "$(OutDir)libRAD.dll" "$(ProjectDir)..\..\..\lib\$(Configuration)\"</Command>\r
     </PostBuildEvent>\r
-    <ResourceCompile>\r
-      <PreprocessorDefinitions>\r
-      </PreprocessorDefinitions>\r
-    </ResourceCompile>\r
   </ItemDefinitionGroup>\r
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">\r
     <ClCompile>\r
@@ -357,6 +353,9 @@ copy "$(OutDir)libRAD.dll" "$(ProjectDir)..\..\..\lib\$(Configuration)\"</Comman
     <ResourceCompile Include="libRAD.rc" />\r
   </ItemGroup>\r
   <ItemGroup>\r
+    <ProjectReference Include="..\..\OpenGL\compiler\Compiler.vcxproj">\r
+      <Project>{5b3a6db8-1e7e-40d7-92b9-da8aae619fad}</Project>\r
+    </ProjectReference>\r
     <ProjectReference Include="..\..\SwiftShader\SwiftShader.vcxproj">\r
       <Project>{7b02cb19-4cdf-4f79-bc9b-7f3f6164a003}</Project>\r
       <Private>true</Private>\r
@@ -365,9 +364,6 @@ copy "$(OutDir)libRAD.dll" "$(ProjectDir)..\..\..\lib\$(Configuration)\"</Comman
       <LinkLibraryDependencies>true</LinkLibraryDependencies>\r
       <UseLibraryDependencyInputs>true</UseLibraryDependencyInputs>\r
     </ProjectReference>\r
-    <ProjectReference Include="..\compiler\Compiler.vcxproj">\r
-      <Project>{5aebf8b8-3454-4984-9d77-a8f13bc0377b}</Project>\r
-    </ProjectReference>\r
   </ItemGroup>\r
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r
   <ImportGroup Label="ExtensionTargets">\r