// See the License for the specific language governing permissions and
// limitations under the License.
+#ifndef sw_Reactor_hpp
+#define sw_Reactor_hpp
+
#include "Nucleus.hpp"
#include "Routine.hpp"
+#include <cstddef>
+#include <cwchar>
+#undef Bool
+
namespace sw
{
- #define For(init, cond, inc) \
- init; \
- for(BasicBlock *loopBB__ = beginLoop(), \
- *bodyBB__ = Nucleus::createBasicBlock(), \
- *endBB__ = Nucleus::createBasicBlock(), \
- *onceBB__ = endBB__; \
- onceBB__ && branch(cond, bodyBB__, endBB__); \
- inc, onceBB__ = 0, Nucleus::createBr(loopBB__), Nucleus::setInsertBlock(endBB__))
-
- #define While(cond) For(((void*)0), cond, ((void*)0))
-
- #define Do \
- { \
- BasicBlock *body = Nucleus::createBasicBlock(); \
- Nucleus::createBr(body); \
- Nucleus::setInsertBlock(body);
-
- #define Until(cond) \
- BasicBlock *end = Nucleus::createBasicBlock(); \
- Nucleus::createCondBr((cond).value, end, body); \
- Nucleus::setInsertBlock(end); \
- }
-
- #define If(cond) \
- for(BasicBlock *trueBB__ = Nucleus::createBasicBlock(), \
- *falseBB__ = Nucleus::createBasicBlock(), \
- *endBB__ = Nucleus::createBasicBlock(), \
- *onceBB__ = endBB__; \
- onceBB__ && branch(cond, trueBB__, falseBB__); \
- onceBB__ = 0, Nucleus::createBr(endBB__), Nucleus::setInsertBlock(falseBB__), Nucleus::createBr(endBB__), Nucleus::setInsertBlock(endBB__))
-
- #define Else \
- for(BasicBlock *endBB__ = Nucleus::getInsertBlock(), \
- *falseBB__ = Nucleus::getPredecessor(endBB__), \
- *onceBB__ = endBB__; \
- onceBB__ && elseBlock(falseBB__); \
- onceBB__ = 0, Nucleus::createBr(endBB__), Nucleus::setInsertBlock(endBB__))
-}
\ No newline at end of file
+ class Bool;
+ class Byte;
+ class SByte;
+ class Byte4;
+ class SByte4;
+ class Byte8;
+ class SByte8;
+ class Byte16;
+ class SByte16;
+ class Short;
+ class UShort;
+ class Short2;
+ class UShort2;
+ class Short4;
+ class UShort4;
+ class Short8;
+ class UShort8;
+ class Int;
+ class UInt;
+ class Int2;
+ class UInt2;
+ class Int4;
+ class UInt4;
+ class Long;
+ class Float;
+ class Float2;
+ class Float4;
+
+ class Void
+ {
+ public:
+ static Type *getType();
+
+ static bool isVoid()
+ {
+ return true;
+ }
+ };
+
+ template<class T>
+ class RValue;
+
+ template<class T>
+ class Pointer;
+
+ class Variable
+ {
+ protected:
+ Value *address;
+ };
+
+ template<class T>
+ class LValue : public Variable
+ {
+ public:
+ LValue(int arraySize = 0);
+
+ RValue<Pointer<T>> operator&();
+
+ static bool isVoid()
+ {
+ return false;
+ }
+
+ Value *loadValue(unsigned int alignment = 0) const;
+ Value *storeValue(Value *value, unsigned int alignment = 0) const;
+ Value *getAddress(Value *index, bool unsignedIndex) const;
+ };
+
+ template<class T>
+ class Reference
+ {
+ public:
+ explicit Reference(Value *pointer, int alignment = 1);
+
+ RValue<T> operator=(RValue<T> rhs) const;
+ RValue<T> operator=(const Reference<T> &ref) const;
+
+ RValue<T> operator+=(RValue<T> rhs) const;
+
+ Value *loadValue() const;
+ int getAlignment() const;
+
+ private:
+ Value *address;
+
+ const int alignment;
+ };
+
+ template<class T>
+ struct IntLiteral
+ {
+ struct type;
+ };
+
+ template<>
+ struct IntLiteral<Bool>
+ {
+ typedef bool type;
+ };
+
+ template<>
+ struct IntLiteral<Int>
+ {
+ typedef int type;
+ };
+
+ template<>
+ struct IntLiteral<UInt>
+ {
+ typedef unsigned int type;
+ };
+
+ template<>
+ struct IntLiteral<Long>
+ {
+ typedef int64_t type;
+ };
+
+ template<class T>
+ struct FloatLiteral
+ {
+ struct type;
+ };
+
+ template<>
+ struct FloatLiteral<Float>
+ {
+ typedef float type;
+ };
+
+ template<class T>
+ class RValue
+ {
+ public:
+ explicit RValue(Value *rvalue);
+
+ RValue(const T &lvalue);
+ RValue(typename IntLiteral<T>::type i);
+ RValue(typename FloatLiteral<T>::type f);
+ RValue(const Reference<T> &rhs);
+
+ RValue<T> &operator=(const RValue<T>&) = delete;
+
+ Value *value; // FIXME: Make private
+ };
+
+ template<typename T>
+ struct Argument
+ {
+ explicit Argument(Value *value) : value(value) {}
+
+ Value *value;
+ };
+
+ class Bool : public LValue<Bool>
+ {
+ public:
+ Bool(Argument<Bool> argument);
+
+ Bool() = default;
+ Bool(bool x);
+ Bool(RValue<Bool> rhs);
+ Bool(const Bool &rhs);
+ Bool(const Reference<Bool> &rhs);
+
+ // RValue<Bool> operator=(bool rhs); // FIXME: Implement
+ RValue<Bool> operator=(RValue<Bool> rhs);
+ RValue<Bool> operator=(const Bool &rhs);
+ RValue<Bool> operator=(const Reference<Bool> &rhs);
+
+ static Type *getType();
+ };
+
+ RValue<Bool> operator!(RValue<Bool> val);
+ RValue<Bool> operator&&(RValue<Bool> lhs, RValue<Bool> rhs);
+ RValue<Bool> operator||(RValue<Bool> lhs, RValue<Bool> rhs);
+
+ class Byte : public LValue<Byte>
+ {
+ public:
+ Byte(Argument<Byte> argument);
+
+ explicit Byte(RValue<Int> cast);
+ explicit Byte(RValue<UInt> cast);
+ explicit Byte(RValue<UShort> cast);
+
+ Byte() = default;
+ Byte(int x);
+ Byte(unsigned char x);
+ Byte(RValue<Byte> rhs);
+ Byte(const Byte &rhs);
+ Byte(const Reference<Byte> &rhs);
+
+ // RValue<Byte> operator=(unsigned char rhs); // FIXME: Implement
+ RValue<Byte> operator=(RValue<Byte> rhs);
+ RValue<Byte> operator=(const Byte &rhs);
+ RValue<Byte> operator=(const Reference<Byte> &rhs);
+
+ static Type *getType();
+ };
+
+ RValue<Byte> operator+(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Byte> operator-(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Byte> operator*(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Byte> operator/(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Byte> operator%(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Byte> operator&(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Byte> operator|(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Byte> operator^(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Byte> operator<<(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Byte> operator>>(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Byte> operator+=(Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator-=(Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator*=(Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator/=(Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator%=(Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator&=(Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator|=(Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator^=(Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator<<=(Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator>>=(Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator+(RValue<Byte> val);
+ RValue<Byte> operator-(RValue<Byte> val);
+ RValue<Byte> operator~(RValue<Byte> val);
+ RValue<Byte> operator++(Byte &val, int); // Post-increment
+ const Byte &operator++(Byte &val); // Pre-increment
+ RValue<Byte> operator--(Byte &val, int); // Post-decrement
+ const Byte &operator--(Byte &val); // Pre-decrement
+ RValue<Bool> operator<(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Bool> operator<=(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Bool> operator>(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Bool> operator>=(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Bool> operator!=(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Bool> operator==(RValue<Byte> lhs, RValue<Byte> rhs);
+
+ class SByte : public LValue<SByte>
+ {
+ public:
+ SByte(Argument<SByte> argument);
+
+ explicit SByte(RValue<Int> cast);
+ explicit SByte(RValue<Short> cast);
+
+ SByte() = default;
+ SByte(signed char x);
+ SByte(RValue<SByte> rhs);
+ SByte(const SByte &rhs);
+ SByte(const Reference<SByte> &rhs);
+
+ // RValue<SByte> operator=(signed char rhs); // FIXME: Implement
+ RValue<SByte> operator=(RValue<SByte> rhs);
+ RValue<SByte> operator=(const SByte &rhs);
+ RValue<SByte> operator=(const Reference<SByte> &rhs);
+
+ static Type *getType();
+ };
+
+ RValue<SByte> operator+(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<SByte> operator-(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<SByte> operator*(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<SByte> operator/(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<SByte> operator%(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<SByte> operator&(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<SByte> operator|(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<SByte> operator^(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<SByte> operator<<(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<SByte> operator>>(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<SByte> operator+=(SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator-=(SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator*=(SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator/=(SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator%=(SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator&=(SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator|=(SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator^=(SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator<<=(SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator>>=(SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator+(RValue<SByte> val);
+ RValue<SByte> operator-(RValue<SByte> val);
+ RValue<SByte> operator~(RValue<SByte> val);
+ RValue<SByte> operator++(SByte &val, int); // Post-increment
+ const SByte &operator++(SByte &val); // Pre-increment
+ RValue<SByte> operator--(SByte &val, int); // Post-decrement
+ const SByte &operator--(SByte &val); // Pre-decrement
+ RValue<Bool> operator<(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<Bool> operator<=(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<Bool> operator>(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<Bool> operator>=(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<Bool> operator!=(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<Bool> operator==(RValue<SByte> lhs, RValue<SByte> rhs);
+
+ class Short : public LValue<Short>
+ {
+ public:
+ Short(Argument<Short> argument);
+
+ explicit Short(RValue<Int> cast);
+
+ Short() = default;
+ Short(short x);
+ Short(RValue<Short> rhs);
+ Short(const Short &rhs);
+ Short(const Reference<Short> &rhs);
+
+ // RValue<Short> operator=(short rhs); // FIXME: Implement
+ RValue<Short> operator=(RValue<Short> rhs);
+ RValue<Short> operator=(const Short &rhs);
+ RValue<Short> operator=(const Reference<Short> &rhs);
+
+ static Type *getType();
+ };
+
+ RValue<Short> operator+(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Short> operator-(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Short> operator*(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Short> operator/(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Short> operator%(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Short> operator&(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Short> operator|(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Short> operator^(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Short> operator<<(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Short> operator>>(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Short> operator+=(Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator-=(Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator*=(Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator/=(Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator%=(Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator&=(Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator|=(Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator^=(Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator<<=(Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator>>=(Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator+(RValue<Short> val);
+ RValue<Short> operator-(RValue<Short> val);
+ RValue<Short> operator~(RValue<Short> val);
+ RValue<Short> operator++(Short &val, int); // Post-increment
+ const Short &operator++(Short &val); // Pre-increment
+ RValue<Short> operator--(Short &val, int); // Post-decrement
+ const Short &operator--(Short &val); // Pre-decrement
+ RValue<Bool> operator<(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Bool> operator<=(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Bool> operator>(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Bool> operator>=(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Bool> operator!=(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Bool> operator==(RValue<Short> lhs, RValue<Short> rhs);
+
+ class UShort : public LValue<UShort>
+ {
+ public:
+ UShort(Argument<UShort> argument);
+
+ explicit UShort(RValue<UInt> cast);
+ explicit UShort(RValue<Int> cast);
+
+ UShort() = default;
+ UShort(unsigned short x);
+ UShort(RValue<UShort> rhs);
+ UShort(const UShort &rhs);
+ UShort(const Reference<UShort> &rhs);
+
+ // RValue<UShort> operator=(unsigned short rhs); // FIXME: Implement
+ RValue<UShort> operator=(RValue<UShort> rhs);
+ RValue<UShort> operator=(const UShort &rhs);
+ RValue<UShort> operator=(const Reference<UShort> &rhs);
+
+ static Type *getType();
+ };
+
+ RValue<UShort> operator+(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<UShort> operator-(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<UShort> operator*(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<UShort> operator/(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<UShort> operator%(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<UShort> operator&(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<UShort> operator|(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<UShort> operator^(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<UShort> operator<<(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<UShort> operator>>(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<UShort> operator+=(UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator-=(UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator*=(UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator/=(UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator%=(UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator&=(UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator|=(UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator^=(UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator<<=(UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator>>=(UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator+(RValue<UShort> val);
+ RValue<UShort> operator-(RValue<UShort> val);
+ RValue<UShort> operator~(RValue<UShort> val);
+ RValue<UShort> operator++(UShort &val, int); // Post-increment
+ const UShort &operator++(UShort &val); // Pre-increment
+ RValue<UShort> operator--(UShort &val, int); // Post-decrement
+ const UShort &operator--(UShort &val); // Pre-decrement
+ RValue<Bool> operator<(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<Bool> operator<=(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<Bool> operator>(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<Bool> operator>=(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<Bool> operator!=(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<Bool> operator==(RValue<UShort> lhs, RValue<UShort> rhs);
+
+ class Byte4 : public LValue<Byte4>
+ {
+ public:
+ explicit Byte4(RValue<Byte8> cast);
+
+ Byte4() = default;
+ // Byte4(int x, int y, int z, int w);
+ // Byte4(RValue<Byte4> rhs);
+ // Byte4(const Byte4 &rhs);
+ Byte4(const Reference<Byte4> &rhs);
+
+ // RValue<Byte4> operator=(RValue<Byte4> rhs);
+ // RValue<Byte4> operator=(const Byte4 &rhs);
+ // RValue<Byte4> operator=(const Reference<Byte4> &rhs);
+
+ static Type *getType();
+ };
+
+// RValue<Byte4> operator+(RValue<Byte4> lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator-(RValue<Byte4> lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator*(RValue<Byte4> lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator/(RValue<Byte4> lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator%(RValue<Byte4> lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator&(RValue<Byte4> lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator|(RValue<Byte4> lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator^(RValue<Byte4> lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator<<(RValue<Byte4> lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator>>(RValue<Byte4> lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator+=(Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator-=(Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator*=(Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator/=(Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator%=(Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator&=(Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator|=(Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator^=(Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator<<=(Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator>>=(Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator+(RValue<Byte4> val);
+// RValue<Byte4> operator-(RValue<Byte4> val);
+// RValue<Byte4> operator~(RValue<Byte4> val);
+// RValue<Byte4> operator++(Byte4 &val, int); // Post-increment
+// const Byte4 &operator++(Byte4 &val); // Pre-increment
+// RValue<Byte4> operator--(Byte4 &val, int); // Post-decrement
+// const Byte4 &operator--(Byte4 &val); // Pre-decrement
+
+ class SByte4 : public LValue<SByte4>
+ {
+ public:
+ SByte4() = default;
+ // SByte4(int x, int y, int z, int w);
+ // SByte4(RValue<SByte4> rhs);
+ // SByte4(const SByte4 &rhs);
+ // SByte4(const Reference<SByte4> &rhs);
+
+ // RValue<SByte4> operator=(RValue<SByte4> rhs);
+ // RValue<SByte4> operator=(const SByte4 &rhs);
+ // RValue<SByte4> operator=(const Reference<SByte4> &rhs);
+
+ static Type *getType();
+ };
+
+// RValue<SByte4> operator+(RValue<SByte4> lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator-(RValue<SByte4> lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator*(RValue<SByte4> lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator/(RValue<SByte4> lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator%(RValue<SByte4> lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator&(RValue<SByte4> lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator|(RValue<SByte4> lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator^(RValue<SByte4> lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator<<(RValue<SByte4> lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator>>(RValue<SByte4> lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator+=(SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator-=(SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator*=(SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator/=(SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator%=(SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator&=(SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator|=(SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator^=(SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator<<=(SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator>>=(SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator+(RValue<SByte4> val);
+// RValue<SByte4> operator-(RValue<SByte4> val);
+// RValue<SByte4> operator~(RValue<SByte4> val);
+// RValue<SByte4> operator++(SByte4 &val, int); // Post-increment
+// const SByte4 &operator++(SByte4 &val); // Pre-increment
+// RValue<SByte4> operator--(SByte4 &val, int); // Post-decrement
+// const SByte4 &operator--(SByte4 &val); // Pre-decrement
+
+ class Byte8 : public LValue<Byte8>
+ {
+ public:
+ Byte8() = default;
+ Byte8(uint8_t x0, uint8_t x1, uint8_t x2, uint8_t x3, uint8_t x4, uint8_t x5, uint8_t x6, uint8_t x7);
+ Byte8(RValue<Byte8> rhs);
+ Byte8(const Byte8 &rhs);
+ Byte8(const Reference<Byte8> &rhs);
+
+ RValue<Byte8> operator=(RValue<Byte8> rhs);
+ RValue<Byte8> operator=(const Byte8 &rhs);
+ RValue<Byte8> operator=(const Reference<Byte8> &rhs);
+
+ static Type *getType();
+ };
+
+ RValue<Byte8> operator+(RValue<Byte8> lhs, RValue<Byte8> rhs);
+ RValue<Byte8> operator-(RValue<Byte8> lhs, RValue<Byte8> rhs);
+// RValue<Byte8> operator*(RValue<Byte8> lhs, RValue<Byte8> rhs);
+// RValue<Byte8> operator/(RValue<Byte8> lhs, RValue<Byte8> rhs);
+// RValue<Byte8> operator%(RValue<Byte8> lhs, RValue<Byte8> rhs);
+ RValue<Byte8> operator&(RValue<Byte8> lhs, RValue<Byte8> rhs);
+ RValue<Byte8> operator|(RValue<Byte8> lhs, RValue<Byte8> rhs);
+ RValue<Byte8> operator^(RValue<Byte8> lhs, RValue<Byte8> rhs);
+// RValue<Byte8> operator<<(RValue<Byte8> lhs, RValue<Byte8> rhs);
+// RValue<Byte8> operator>>(RValue<Byte8> lhs, RValue<Byte8> rhs);
+ RValue<Byte8> operator+=(Byte8 &lhs, RValue<Byte8> rhs);
+ RValue<Byte8> operator-=(Byte8 &lhs, RValue<Byte8> rhs);
+// RValue<Byte8> operator*=(Byte8 &lhs, RValue<Byte8> rhs);
+// RValue<Byte8> operator/=(Byte8 &lhs, RValue<Byte8> rhs);
+// RValue<Byte8> operator%=(Byte8 &lhs, RValue<Byte8> rhs);
+ RValue<Byte8> operator&=(Byte8 &lhs, RValue<Byte8> rhs);
+ RValue<Byte8> operator|=(Byte8 &lhs, RValue<Byte8> rhs);
+ RValue<Byte8> operator^=(Byte8 &lhs, RValue<Byte8> rhs);
+// RValue<Byte8> operator<<=(Byte8 &lhs, RValue<Byte8> rhs);
+// RValue<Byte8> operator>>=(Byte8 &lhs, RValue<Byte8> rhs);
+// RValue<Byte8> operator+(RValue<Byte8> val);
+// RValue<Byte8> operator-(RValue<Byte8> val);
+ RValue<Byte8> operator~(RValue<Byte8> val);
+// RValue<Byte8> operator++(Byte8 &val, int); // Post-increment
+// const Byte8 &operator++(Byte8 &val); // Pre-increment
+// RValue<Byte8> operator--(Byte8 &val, int); // Post-decrement
+// const Byte8 &operator--(Byte8 &val); // Pre-decrement
+
+ RValue<Byte8> AddSat(RValue<Byte8> x, RValue<Byte8> y);
+ RValue<Byte8> SubSat(RValue<Byte8> x, RValue<Byte8> y);
+ RValue<Short4> Unpack(RValue<Byte4> x);
+ RValue<Short4> UnpackLow(RValue<Byte8> x, RValue<Byte8> y);
+ RValue<Short4> UnpackHigh(RValue<Byte8> x, RValue<Byte8> y);
+ RValue<Int> SignMask(RValue<Byte8> x);
+// RValue<Byte8> CmpGT(RValue<Byte8> x, RValue<Byte8> y);
+ RValue<Byte8> CmpEQ(RValue<Byte8> x, RValue<Byte8> y);
+
+ class SByte8 : public LValue<SByte8>
+ {
+ public:
+ SByte8() = default;
+ SByte8(uint8_t x0, uint8_t x1, uint8_t x2, uint8_t x3, uint8_t x4, uint8_t x5, uint8_t x6, uint8_t x7);
+ SByte8(RValue<SByte8> rhs);
+ SByte8(const SByte8 &rhs);
+ SByte8(const Reference<SByte8> &rhs);
+
+ RValue<SByte8> operator=(RValue<SByte8> rhs);
+ RValue<SByte8> operator=(const SByte8 &rhs);
+ RValue<SByte8> operator=(const Reference<SByte8> &rhs);
+
+ static Type *getType();
+ };
+
+ RValue<SByte8> operator+(RValue<SByte8> lhs, RValue<SByte8> rhs);
+ RValue<SByte8> operator-(RValue<SByte8> lhs, RValue<SByte8> rhs);
+// RValue<SByte8> operator*(RValue<SByte8> lhs, RValue<SByte8> rhs);
+// RValue<SByte8> operator/(RValue<SByte8> lhs, RValue<SByte8> rhs);
+// RValue<SByte8> operator%(RValue<SByte8> lhs, RValue<SByte8> rhs);
+ RValue<SByte8> operator&(RValue<SByte8> lhs, RValue<SByte8> rhs);
+ RValue<SByte8> operator|(RValue<SByte8> lhs, RValue<SByte8> rhs);
+ RValue<SByte8> operator^(RValue<SByte8> lhs, RValue<SByte8> rhs);
+// RValue<SByte8> operator<<(RValue<SByte8> lhs, RValue<SByte8> rhs);
+// RValue<SByte8> operator>>(RValue<SByte8> lhs, RValue<SByte8> rhs);
+ RValue<SByte8> operator+=(SByte8 &lhs, RValue<SByte8> rhs);
+ RValue<SByte8> operator-=(SByte8 &lhs, RValue<SByte8> rhs);
+// RValue<SByte8> operator*=(SByte8 &lhs, RValue<SByte8> rhs);
+// RValue<SByte8> operator/=(SByte8 &lhs, RValue<SByte8> rhs);
+// RValue<SByte8> operator%=(SByte8 &lhs, RValue<SByte8> rhs);
+ RValue<SByte8> operator&=(SByte8 &lhs, RValue<SByte8> rhs);
+ RValue<SByte8> operator|=(SByte8 &lhs, RValue<SByte8> rhs);
+ RValue<SByte8> operator^=(SByte8 &lhs, RValue<SByte8> rhs);
+// RValue<SByte8> operator<<=(SByte8 &lhs, RValue<SByte8> rhs);
+// RValue<SByte8> operator>>=(SByte8 &lhs, RValue<SByte8> rhs);
+// RValue<SByte8> operator+(RValue<SByte8> val);
+// RValue<SByte8> operator-(RValue<SByte8> val);
+ RValue<SByte8> operator~(RValue<SByte8> val);
+// RValue<SByte8> operator++(SByte8 &val, int); // Post-increment
+// const SByte8 &operator++(SByte8 &val); // Pre-increment
+// RValue<SByte8> operator--(SByte8 &val, int); // Post-decrement
+// const SByte8 &operator--(SByte8 &val); // Pre-decrement
+
+ RValue<SByte8> AddSat(RValue<SByte8> x, RValue<SByte8> y);
+ RValue<SByte8> SubSat(RValue<SByte8> x, RValue<SByte8> y);
+ RValue<Short4> UnpackLow(RValue<SByte8> x, RValue<SByte8> y);
+ RValue<Short4> UnpackHigh(RValue<SByte8> x, RValue<SByte8> y);
+ RValue<Int> SignMask(RValue<SByte8> x);
+ RValue<Byte8> CmpGT(RValue<SByte8> x, RValue<SByte8> y);
+ RValue<Byte8> CmpEQ(RValue<SByte8> x, RValue<SByte8> y);
+
+ class Byte16 : public LValue<Byte16>
+ {
+ public:
+ Byte16() = default;
+ // Byte16(int x, int y, int z, int w);
+ Byte16(RValue<Byte16> rhs);
+ Byte16(const Byte16 &rhs);
+ Byte16(const Reference<Byte16> &rhs);
+
+ RValue<Byte16> operator=(RValue<Byte16> rhs);
+ RValue<Byte16> operator=(const Byte16 &rhs);
+ RValue<Byte16> operator=(const Reference<Byte16> &rhs);
+
+ static Type *getType();
+ };
+
+// RValue<Byte16> operator+(RValue<Byte16> lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator-(RValue<Byte16> lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator*(RValue<Byte16> lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator/(RValue<Byte16> lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator%(RValue<Byte16> lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator&(RValue<Byte16> lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator|(RValue<Byte16> lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator^(RValue<Byte16> lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator<<(RValue<Byte16> lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator>>(RValue<Byte16> lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator+=(Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator-=(Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator*=(Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator/=(Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator%=(Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator&=(Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator|=(Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator^=(Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator<<=(Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator>>=(Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator+(RValue<Byte16> val);
+// RValue<Byte16> operator-(RValue<Byte16> val);
+// RValue<Byte16> operator~(RValue<Byte16> val);
+// RValue<Byte16> operator++(Byte16 &val, int); // Post-increment
+// const Byte16 &operator++(Byte16 &val); // Pre-increment
+// RValue<Byte16> operator--(Byte16 &val, int); // Post-decrement
+// const Byte16 &operator--(Byte16 &val); // Pre-decrement
+
+ class SByte16 : public LValue<SByte16>
+ {
+ public:
+ SByte16() = default;
+ // SByte16(int x, int y, int z, int w);
+ // SByte16(RValue<SByte16> rhs);
+ // SByte16(const SByte16 &rhs);
+ // SByte16(const Reference<SByte16> &rhs);
+
+ // RValue<SByte16> operator=(RValue<SByte16> rhs);
+ // RValue<SByte16> operator=(const SByte16 &rhs);
+ // RValue<SByte16> operator=(const Reference<SByte16> &rhs);
+
+ static Type *getType();
+ };
+
+// RValue<SByte16> operator+(RValue<SByte16> lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator-(RValue<SByte16> lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator*(RValue<SByte16> lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator/(RValue<SByte16> lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator%(RValue<SByte16> lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator&(RValue<SByte16> lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator|(RValue<SByte16> lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator^(RValue<SByte16> lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator<<(RValue<SByte16> lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator>>(RValue<SByte16> lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator+=(SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator-=(SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator*=(SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator/=(SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator%=(SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator&=(SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator|=(SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator^=(SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator<<=(SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator>>=(SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator+(RValue<SByte16> val);
+// RValue<SByte16> operator-(RValue<SByte16> val);
+// RValue<SByte16> operator~(RValue<SByte16> val);
+// RValue<SByte16> operator++(SByte16 &val, int); // Post-increment
+// const SByte16 &operator++(SByte16 &val); // Pre-increment
+// RValue<SByte16> operator--(SByte16 &val, int); // Post-decrement
+// const SByte16 &operator--(SByte16 &val); // Pre-decrement
+
+ class Short2 : public LValue<Short2>
+ {
+ public:
+ explicit Short2(RValue<Short4> cast);
+
+ static Type *getType();
+ };
+
+ class UShort2 : public LValue<UShort2>
+ {
+ public:
+ explicit UShort2(RValue<UShort4> cast);
+
+ static Type *getType();
+ };
+
+ class Short4 : public LValue<Short4>
+ {
+ public:
+ explicit Short4(RValue<Int> cast);
+ explicit Short4(RValue<Int4> cast);
+ // explicit Short4(RValue<Float> cast);
+ explicit Short4(RValue<Float4> cast);
+
+ Short4() = default;
+ Short4(short xyzw);
+ Short4(short x, short y, short z, short w);
+ Short4(RValue<Short4> rhs);
+ Short4(const Short4 &rhs);
+ Short4(const Reference<Short4> &rhs);
+ Short4(RValue<UShort4> rhs);
+ Short4(const UShort4 &rhs);
+ Short4(const Reference<UShort4> &rhs);
+
+ RValue<Short4> operator=(RValue<Short4> rhs);
+ RValue<Short4> operator=(const Short4 &rhs);
+ RValue<Short4> operator=(const Reference<Short4> &rhs);
+ RValue<Short4> operator=(RValue<UShort4> rhs);
+ RValue<Short4> operator=(const UShort4 &rhs);
+ RValue<Short4> operator=(const Reference<UShort4> &rhs);
+
+ static Type *getType();
+ };
+
+ RValue<Short4> operator+(RValue<Short4> lhs, RValue<Short4> rhs);
+ RValue<Short4> operator-(RValue<Short4> lhs, RValue<Short4> rhs);
+ RValue<Short4> operator*(RValue<Short4> lhs, RValue<Short4> rhs);
+// RValue<Short4> operator/(RValue<Short4> lhs, RValue<Short4> rhs);
+// RValue<Short4> operator%(RValue<Short4> lhs, RValue<Short4> rhs);
+ RValue<Short4> operator&(RValue<Short4> lhs, RValue<Short4> rhs);
+ RValue<Short4> operator|(RValue<Short4> lhs, RValue<Short4> rhs);
+ RValue<Short4> operator^(RValue<Short4> lhs, RValue<Short4> rhs);
+ RValue<Short4> operator<<(RValue<Short4> lhs, unsigned char rhs);
+ RValue<Short4> operator>>(RValue<Short4> lhs, unsigned char rhs);
+ RValue<Short4> operator+=(Short4 &lhs, RValue<Short4> rhs);
+ RValue<Short4> operator-=(Short4 &lhs, RValue<Short4> rhs);
+ RValue<Short4> operator*=(Short4 &lhs, RValue<Short4> rhs);
+// RValue<Short4> operator/=(Short4 &lhs, RValue<Short4> rhs);
+// RValue<Short4> operator%=(Short4 &lhs, RValue<Short4> rhs);
+ RValue<Short4> operator&=(Short4 &lhs, RValue<Short4> rhs);
+ RValue<Short4> operator|=(Short4 &lhs, RValue<Short4> rhs);
+ RValue<Short4> operator^=(Short4 &lhs, RValue<Short4> rhs);
+ RValue<Short4> operator<<=(Short4 &lhs, unsigned char rhs);
+ RValue<Short4> operator>>=(Short4 &lhs, unsigned char rhs);
+// RValue<Short4> operator+(RValue<Short4> val);
+ RValue<Short4> operator-(RValue<Short4> val);
+ RValue<Short4> operator~(RValue<Short4> val);
+// RValue<Short4> operator++(Short4 &val, int); // Post-increment
+// const Short4 &operator++(Short4 &val); // Pre-increment
+// RValue<Short4> operator--(Short4 &val, int); // Post-decrement
+// const Short4 &operator--(Short4 &val); // Pre-decrement
+// RValue<Bool> operator<(RValue<Short4> lhs, RValue<Short4> rhs);
+// RValue<Bool> operator<=(RValue<Short4> lhs, RValue<Short4> rhs);
+// RValue<Bool> operator>(RValue<Short4> lhs, RValue<Short4> rhs);
+// RValue<Bool> operator>=(RValue<Short4> lhs, RValue<Short4> rhs);
+// RValue<Bool> operator!=(RValue<Short4> lhs, RValue<Short4> rhs);
+// RValue<Bool> operator==(RValue<Short4> lhs, RValue<Short4> rhs);
+
+ RValue<Short4> RoundShort4(RValue<Float4> cast);
+ RValue<Short4> Max(RValue<Short4> x, RValue<Short4> y);
+ RValue<Short4> Min(RValue<Short4> x, RValue<Short4> y);
+ RValue<Short4> AddSat(RValue<Short4> x, RValue<Short4> y);
+ RValue<Short4> SubSat(RValue<Short4> x, RValue<Short4> y);
+ RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y);
+ RValue<Int2> MulAdd(RValue<Short4> x, RValue<Short4> y);
+ RValue<SByte8> Pack(RValue<Short4> x, RValue<Short4> y);
+ RValue<Int2> UnpackLow(RValue<Short4> x, RValue<Short4> y);
+ RValue<Int2> UnpackHigh(RValue<Short4> x, RValue<Short4> y);
+ RValue<Short4> Swizzle(RValue<Short4> x, unsigned char select);
+ RValue<Short4> Insert(RValue<Short4> val, RValue<Short> element, int i);
+ RValue<Short> Extract(RValue<Short4> val, int i);
+ RValue<Short4> CmpGT(RValue<Short4> x, RValue<Short4> y);
+ RValue<Short4> CmpEQ(RValue<Short4> x, RValue<Short4> y);
+
+ class UShort4 : public LValue<UShort4>
+ {
+ public:
+ explicit UShort4(RValue<Int4> cast);
+ explicit UShort4(RValue<Float4> cast, bool saturate = false);
+
+ UShort4() = default;
+ UShort4(unsigned short xyzw);
+ UShort4(unsigned short x, unsigned short y, unsigned short z, unsigned short w);
+ UShort4(RValue<UShort4> rhs);
+ UShort4(const UShort4 &rhs);
+ UShort4(const Reference<UShort4> &rhs);
+ UShort4(RValue<Short4> rhs);
+ UShort4(const Short4 &rhs);
+ UShort4(const Reference<Short4> &rhs);
+
+ RValue<UShort4> operator=(RValue<UShort4> rhs);
+ RValue<UShort4> operator=(const UShort4 &rhs);
+ RValue<UShort4> operator=(const Reference<UShort4> &rhs);
+ RValue<UShort4> operator=(RValue<Short4> rhs);
+ RValue<UShort4> operator=(const Short4 &rhs);
+ RValue<UShort4> operator=(const Reference<Short4> &rhs);
+
+ static Type *getType();
+ };
+
+ RValue<UShort4> operator+(RValue<UShort4> lhs, RValue<UShort4> rhs);
+ RValue<UShort4> operator-(RValue<UShort4> lhs, RValue<UShort4> rhs);
+ RValue<UShort4> operator*(RValue<UShort4> lhs, RValue<UShort4> rhs);
+// RValue<UShort4> operator/(RValue<UShort4> lhs, RValue<UShort4> rhs);
+// RValue<UShort4> operator%(RValue<UShort4> lhs, RValue<UShort4> rhs);
+ RValue<UShort4> operator&(RValue<UShort4> lhs, RValue<UShort4> rhs);
+ RValue<UShort4> operator|(RValue<UShort4> lhs, RValue<UShort4> rhs);
+ RValue<UShort4> operator^(RValue<UShort4> lhs, RValue<UShort4> rhs);
+ RValue<UShort4> operator<<(RValue<UShort4> lhs, unsigned char rhs);
+ RValue<UShort4> operator>>(RValue<UShort4> lhs, unsigned char rhs);
+// RValue<UShort4> operator+=(UShort4 &lhs, RValue<UShort4> rhs);
+// RValue<UShort4> operator-=(UShort4 &lhs, RValue<UShort4> rhs);
+// RValue<UShort4> operator*=(UShort4 &lhs, RValue<UShort4> rhs);
+// RValue<UShort4> operator/=(UShort4 &lhs, RValue<UShort4> rhs);
+// RValue<UShort4> operator%=(UShort4 &lhs, RValue<UShort4> rhs);
+// RValue<UShort4> operator&=(UShort4 &lhs, RValue<UShort4> rhs);
+// RValue<UShort4> operator|=(UShort4 &lhs, RValue<UShort4> rhs);
+// RValue<UShort4> operator^=(UShort4 &lhs, RValue<UShort4> rhs);
+ RValue<UShort4> operator<<=(UShort4 &lhs, unsigned char rhs);
+ RValue<UShort4> operator>>=(UShort4 &lhs, unsigned char rhs);
+// RValue<UShort4> operator+(RValue<UShort4> val);
+// RValue<UShort4> operator-(RValue<UShort4> val);
+ RValue<UShort4> operator~(RValue<UShort4> val);
+// RValue<UShort4> operator++(UShort4 &val, int); // Post-increment
+// const UShort4 &operator++(UShort4 &val); // Pre-increment
+// RValue<UShort4> operator--(UShort4 &val, int); // Post-decrement
+// const UShort4 &operator--(UShort4 &val); // Pre-decrement
+
+ RValue<UShort4> Max(RValue<UShort4> x, RValue<UShort4> y);
+ RValue<UShort4> Min(RValue<UShort4> x, RValue<UShort4> y);
+ RValue<UShort4> AddSat(RValue<UShort4> x, RValue<UShort4> y);
+ RValue<UShort4> SubSat(RValue<UShort4> x, RValue<UShort4> y);
+ RValue<UShort4> MulHigh(RValue<UShort4> x, RValue<UShort4> y);
+ RValue<UShort4> Average(RValue<UShort4> x, RValue<UShort4> y);
+ RValue<Byte8> Pack(RValue<UShort4> x, RValue<UShort4> y);
+
+ class Short8 : public LValue<Short8>
+ {
+ public:
+ Short8() = default;
+ Short8(short c);
+ Short8(short c0, short c1, short c2, short c3, short c4, short c5, short c6, short c7);
+ Short8(RValue<Short8> rhs);
+ // Short8(const Short8 &rhs);
+ Short8(const Reference<Short8> &rhs);
+ Short8(RValue<Short4> lo, RValue<Short4> hi);
+
+ // RValue<Short8> operator=(RValue<Short8> rhs);
+ // RValue<Short8> operator=(const Short8 &rhs);
+ // RValue<Short8> operator=(const Reference<Short8> &rhs);
+
+ static Type *getType();
+ };
+
+ RValue<Short8> operator+(RValue<Short8> lhs, RValue<Short8> rhs);
+// RValue<Short8> operator-(RValue<Short8> lhs, RValue<Short8> rhs);
+// RValue<Short8> operator*(RValue<Short8> lhs, RValue<Short8> rhs);
+// RValue<Short8> operator/(RValue<Short8> lhs, RValue<Short8> rhs);
+// RValue<Short8> operator%(RValue<Short8> lhs, RValue<Short8> rhs);
+ RValue<Short8> operator&(RValue<Short8> lhs, RValue<Short8> rhs);
+// RValue<Short8> operator|(RValue<Short8> lhs, RValue<Short8> rhs);
+// RValue<Short8> operator^(RValue<Short8> lhs, RValue<Short8> rhs);
+ RValue<Short8> operator<<(RValue<Short8> lhs, unsigned char rhs);
+ RValue<Short8> operator>>(RValue<Short8> lhs, unsigned char rhs);
+// RValue<Short8> operator<<(RValue<Short8> lhs, RValue<Short8> rhs);
+// RValue<Short8> operator>>(RValue<Short8> lhs, RValue<Short8> rhs);
+// RValue<Short8> operator+=(Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator-=(Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator*=(Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator/=(Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator%=(Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator&=(Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator|=(Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator^=(Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator<<=(Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator>>=(Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator+(RValue<Short8> val);
+// RValue<Short8> operator-(RValue<Short8> val);
+// RValue<Short8> operator~(RValue<Short8> val);
+// RValue<Short8> operator++(Short8 &val, int); // Post-increment
+// const Short8 &operator++(Short8 &val); // Pre-increment
+// RValue<Short8> operator--(Short8 &val, int); // Post-decrement
+// const Short8 &operator--(Short8 &val); // Pre-decrement
+// RValue<Bool> operator<(RValue<Short8> lhs, RValue<Short8> rhs);
+// RValue<Bool> operator<=(RValue<Short8> lhs, RValue<Short8> rhs);
+// RValue<Bool> operator>(RValue<Short8> lhs, RValue<Short8> rhs);
+// RValue<Bool> operator>=(RValue<Short8> lhs, RValue<Short8> rhs);
+// RValue<Bool> operator!=(RValue<Short8> lhs, RValue<Short8> rhs);
+// RValue<Bool> operator==(RValue<Short8> lhs, RValue<Short8> rhs);
+
+ RValue<Short8> MulHigh(RValue<Short8> x, RValue<Short8> y);
+ RValue<Int4> MulAdd(RValue<Short8> x, RValue<Short8> y);
+ RValue<Int4> Abs(RValue<Int4> x);
+
+ class UShort8 : public LValue<UShort8>
+ {
+ public:
+ UShort8() = default;
+ UShort8(unsigned short c);
+ UShort8(unsigned short c0, unsigned short c1, unsigned short c2, unsigned short c3, unsigned short c4, unsigned short c5, unsigned short c6, unsigned short c7);
+ UShort8(RValue<UShort8> rhs);
+ // UShort8(const UShort8 &rhs);
+ UShort8(const Reference<UShort8> &rhs);
+ UShort8(RValue<UShort4> lo, RValue<UShort4> hi);
+
+ RValue<UShort8> operator=(RValue<UShort8> rhs);
+ RValue<UShort8> operator=(const UShort8 &rhs);
+ RValue<UShort8> operator=(const Reference<UShort8> &rhs);
+
+ static Type *getType();
+ };
+
+ RValue<UShort8> operator+(RValue<UShort8> lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator-(RValue<UShort8> lhs, RValue<UShort8> rhs);
+ RValue<UShort8> operator*(RValue<UShort8> lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator/(RValue<UShort8> lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator%(RValue<UShort8> lhs, RValue<UShort8> rhs);
+ RValue<UShort8> operator&(RValue<UShort8> lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator|(RValue<UShort8> lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator^(RValue<UShort8> lhs, RValue<UShort8> rhs);
+ RValue<UShort8> operator<<(RValue<UShort8> lhs, unsigned char rhs);
+ RValue<UShort8> operator>>(RValue<UShort8> lhs, unsigned char rhs);
+// RValue<UShort8> operator<<(RValue<UShort8> lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator>>(RValue<UShort8> lhs, RValue<UShort8> rhs);
+ RValue<UShort8> operator+=(UShort8 &lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator-=(UShort8 &lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator*=(UShort8 &lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator/=(UShort8 &lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator%=(UShort8 &lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator&=(UShort8 &lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator|=(UShort8 &lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator^=(UShort8 &lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator<<=(UShort8 &lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator>>=(UShort8 &lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator+(RValue<UShort8> val);
+// RValue<UShort8> operator-(RValue<UShort8> val);
+ RValue<UShort8> operator~(RValue<UShort8> val);
+// RValue<UShort8> operator++(UShort8 &val, int); // Post-increment
+// const UShort8 &operator++(UShort8 &val); // Pre-increment
+// RValue<UShort8> operator--(UShort8 &val, int); // Post-decrement
+// const UShort8 &operator--(UShort8 &val); // Pre-decrement
+// RValue<Bool> operator<(RValue<UShort8> lhs, RValue<UShort8> rhs);
+// RValue<Bool> operator<=(RValue<UShort8> lhs, RValue<UShort8> rhs);
+// RValue<Bool> operator>(RValue<UShort8> lhs, RValue<UShort8> rhs);
+// RValue<Bool> operator>=(RValue<UShort8> lhs, RValue<UShort8> rhs);
+// RValue<Bool> operator!=(RValue<UShort8> lhs, RValue<UShort8> rhs);
+// RValue<Bool> operator==(RValue<UShort8> lhs, RValue<UShort8> rhs);
+
+ RValue<UShort8> Swizzle(RValue<UShort8> x, char select0, char select1, char select2, char select3, char select4, char select5, char select6, char select7);
+ RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y);
+
+ class Int : public LValue<Int>
+ {
+ public:
+ Int(Argument<Int> argument);
+
+ explicit Int(RValue<Byte> cast);
+ explicit Int(RValue<SByte> cast);
+ explicit Int(RValue<Short> cast);
+ explicit Int(RValue<UShort> cast);
+ explicit Int(RValue<Int2> cast);
+ explicit Int(RValue<Long> cast);
+ explicit Int(RValue<Float> cast);
+
+ Int() = default;
+ Int(int x);
+ Int(RValue<Int> rhs);
+ Int(RValue<UInt> rhs);
+ Int(const Int &rhs);
+ Int(const UInt &rhs);
+ Int(const Reference<Int> &rhs);
+ Int(const Reference<UInt> &rhs);
+
+ RValue<Int> operator=(int rhs);
+ RValue<Int> operator=(RValue<Int> rhs);
+ RValue<Int> operator=(RValue<UInt> rhs);
+ RValue<Int> operator=(const Int &rhs);
+ RValue<Int> operator=(const UInt &rhs);
+ RValue<Int> operator=(const Reference<Int> &rhs);
+ RValue<Int> operator=(const Reference<UInt> &rhs);
+
+ static Type *getType();
+ };
+
+ RValue<Int> operator+(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Int> operator-(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Int> operator*(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Int> operator/(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Int> operator%(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Int> operator&(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Int> operator|(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Int> operator^(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Int> operator<<(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Int> operator>>(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Int> operator+=(Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator-=(Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator*=(Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator/=(Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator%=(Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator&=(Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator|=(Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator^=(Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator<<=(Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator>>=(Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator+(RValue<Int> val);
+ RValue<Int> operator-(RValue<Int> val);
+ RValue<Int> operator~(RValue<Int> val);
+ RValue<Int> operator++(Int &val, int); // Post-increment
+ const Int &operator++(Int &val); // Pre-increment
+ RValue<Int> operator--(Int &val, int); // Post-decrement
+ const Int &operator--(Int &val); // Pre-decrement
+ RValue<Bool> operator<(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Bool> operator<=(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Bool> operator>(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Bool> operator>=(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Bool> operator!=(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Bool> operator==(RValue<Int> lhs, RValue<Int> rhs);
+
+ RValue<Int> Max(RValue<Int> x, RValue<Int> y);
+ RValue<Int> Min(RValue<Int> x, RValue<Int> y);
+ RValue<Int> Clamp(RValue<Int> x, RValue<Int> min, RValue<Int> max);
+ RValue<Int> RoundInt(RValue<Float> cast);
+
+ class Long : public LValue<Long>
+ {
+ public:
+ // Long(Argument<Long> argument);
+
+ // explicit Long(RValue<Short> cast);
+ // explicit Long(RValue<UShort> cast);
+ explicit Long(RValue<Int> cast);
+ explicit Long(RValue<UInt> cast);
+ // explicit Long(RValue<Float> cast);
+
+ Long() = default;
+ // Long(qword x);
+ Long(RValue<Long> rhs);
+ // Long(RValue<ULong> rhs);
+ // Long(const Long &rhs);
+ // Long(const Reference<Long> &rhs);
+ // Long(const ULong &rhs);
+ // Long(const Reference<ULong> &rhs);
+
+ RValue<Long> operator=(int64_t rhs);
+ RValue<Long> operator=(RValue<Long> rhs);
+ // RValue<Long> operator=(RValue<ULong> rhs);
+ RValue<Long> operator=(const Long &rhs);
+ RValue<Long> operator=(const Reference<Long> &rhs);
+ // RValue<Long> operator=(const ULong &rhs);
+ // RValue<Long> operator=(const Reference<ULong> &rhs);
+
+ static Type *getType();
+ };
+
+ RValue<Long> operator+(RValue<Long> lhs, RValue<Long> rhs);
+ RValue<Long> operator-(RValue<Long> lhs, RValue<Long> rhs);
+// RValue<Long> operator*(RValue<Long> lhs, RValue<Long> rhs);
+// RValue<Long> operator/(RValue<Long> lhs, RValue<Long> rhs);
+// RValue<Long> operator%(RValue<Long> lhs, RValue<Long> rhs);
+// RValue<Long> operator&(RValue<Long> lhs, RValue<Long> rhs);
+// RValue<Long> operator|(RValue<Long> lhs, RValue<Long> rhs);
+// RValue<Long> operator^(RValue<Long> lhs, RValue<Long> rhs);
+// RValue<Long> operator<<(RValue<Long> lhs, RValue<Long> rhs);
+// RValue<Long> operator>>(RValue<Long> lhs, RValue<Long> rhs);
+ RValue<Long> operator+=(Long &lhs, RValue<Long> rhs);
+ RValue<Long> operator-=(Long &lhs, RValue<Long> rhs);
+// RValue<Long> operator*=(Long &lhs, RValue<Long> rhs);
+// RValue<Long> operator/=(Long &lhs, RValue<Long> rhs);
+// RValue<Long> operator%=(Long &lhs, RValue<Long> rhs);
+// RValue<Long> operator&=(Long &lhs, RValue<Long> rhs);
+// RValue<Long> operator|=(Long &lhs, RValue<Long> rhs);
+// RValue<Long> operator^=(Long &lhs, RValue<Long> rhs);
+// RValue<Long> operator<<=(Long &lhs, RValue<Long> rhs);
+// RValue<Long> operator>>=(Long &lhs, RValue<Long> rhs);
+// RValue<Long> operator+(RValue<Long> val);
+// RValue<Long> operator-(RValue<Long> val);
+// RValue<Long> operator~(RValue<Long> val);
+// RValue<Long> operator++(Long &val, int); // Post-increment
+// const Long &operator++(Long &val); // Pre-increment
+// RValue<Long> operator--(Long &val, int); // Post-decrement
+// const Long &operator--(Long &val); // Pre-decrement
+// RValue<Bool> operator<(RValue<Long> lhs, RValue<Long> rhs);
+// RValue<Bool> operator<=(RValue<Long> lhs, RValue<Long> rhs);
+// RValue<Bool> operator>(RValue<Long> lhs, RValue<Long> rhs);
+// RValue<Bool> operator>=(RValue<Long> lhs, RValue<Long> rhs);
+// RValue<Bool> operator!=(RValue<Long> lhs, RValue<Long> rhs);
+// RValue<Bool> operator==(RValue<Long> lhs, RValue<Long> rhs);
+
+// RValue<Long> RoundLong(RValue<Float> cast);
+ RValue<Long> AddAtomic( RValue<Pointer<Long>> x, RValue<Long> y);
+
+ class UInt : public LValue<UInt>
+ {
+ public:
+ UInt(Argument<UInt> argument);
+
+ explicit UInt(RValue<UShort> cast);
+ explicit UInt(RValue<Long> cast);
+ explicit UInt(RValue<Float> cast);
+
+ UInt() = default;
+ UInt(int x);
+ UInt(unsigned int x);
+ UInt(RValue<UInt> rhs);
+ UInt(RValue<Int> rhs);
+ UInt(const UInt &rhs);
+ UInt(const Int &rhs);
+ UInt(const Reference<UInt> &rhs);
+ UInt(const Reference<Int> &rhs);
+
+ RValue<UInt> operator=(unsigned int rhs);
+ RValue<UInt> operator=(RValue<UInt> rhs);
+ RValue<UInt> operator=(RValue<Int> rhs);
+ RValue<UInt> operator=(const UInt &rhs);
+ RValue<UInt> operator=(const Int &rhs);
+ RValue<UInt> operator=(const Reference<UInt> &rhs);
+ RValue<UInt> operator=(const Reference<Int> &rhs);
+
+ static Type *getType();
+ };
+
+ RValue<UInt> operator+(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<UInt> operator-(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<UInt> operator*(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<UInt> operator/(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<UInt> operator%(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<UInt> operator&(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<UInt> operator|(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<UInt> operator^(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<UInt> operator<<(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<UInt> operator>>(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<UInt> operator+=(UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator-=(UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator*=(UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator/=(UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator%=(UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator&=(UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator|=(UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator^=(UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator<<=(UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator>>=(UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator+(RValue<UInt> val);
+ RValue<UInt> operator-(RValue<UInt> val);
+ RValue<UInt> operator~(RValue<UInt> val);
+ RValue<UInt> operator++(UInt &val, int); // Post-increment
+ const UInt &operator++(UInt &val); // Pre-increment
+ RValue<UInt> operator--(UInt &val, int); // Post-decrement
+ const UInt &operator--(UInt &val); // Pre-decrement
+ RValue<Bool> operator<(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<Bool> operator<=(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<Bool> operator>(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<Bool> operator>=(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<Bool> operator!=(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<Bool> operator==(RValue<UInt> lhs, RValue<UInt> rhs);
+
+ RValue<UInt> Max(RValue<UInt> x, RValue<UInt> y);
+ RValue<UInt> Min(RValue<UInt> x, RValue<UInt> y);
+ RValue<UInt> Clamp(RValue<UInt> x, RValue<UInt> min, RValue<UInt> max);
+// RValue<UInt> RoundUInt(RValue<Float> cast);
+
+ class Int2 : public LValue<Int2>
+ {
+ public:
+ // explicit Int2(RValue<Int> cast);
+ explicit Int2(RValue<Int4> cast);
+
+ Int2() = default;
+ Int2(int x, int y);
+ Int2(RValue<Int2> rhs);
+ Int2(const Int2 &rhs);
+ Int2(const Reference<Int2> &rhs);
+ Int2(RValue<Int> lo, RValue<Int> hi);
+
+ RValue<Int2> operator=(RValue<Int2> rhs);
+ RValue<Int2> operator=(const Int2 &rhs);
+ RValue<Int2> operator=(const Reference<Int2> &rhs);
+
+ static Type *getType();
+ };
+
+ RValue<Int2> operator+(RValue<Int2> lhs, RValue<Int2> rhs);
+ RValue<Int2> operator-(RValue<Int2> lhs, RValue<Int2> rhs);
+// RValue<Int2> operator*(RValue<Int2> lhs, RValue<Int2> rhs);
+// RValue<Int2> operator/(RValue<Int2> lhs, RValue<Int2> rhs);
+// RValue<Int2> operator%(RValue<Int2> lhs, RValue<Int2> rhs);
+ RValue<Int2> operator&(RValue<Int2> lhs, RValue<Int2> rhs);
+ RValue<Int2> operator|(RValue<Int2> lhs, RValue<Int2> rhs);
+ RValue<Int2> operator^(RValue<Int2> lhs, RValue<Int2> rhs);
+ RValue<Int2> operator<<(RValue<Int2> lhs, unsigned char rhs);
+ RValue<Int2> operator>>(RValue<Int2> lhs, unsigned char rhs);
+ RValue<Int2> operator+=(Int2 &lhs, RValue<Int2> rhs);
+ RValue<Int2> operator-=(Int2 &lhs, RValue<Int2> rhs);
+// RValue<Int2> operator*=(Int2 &lhs, RValue<Int2> rhs);
+// RValue<Int2> operator/=(Int2 &lhs, RValue<Int2> rhs);
+// RValue<Int2> operator%=(Int2 &lhs, RValue<Int2> rhs);
+ RValue<Int2> operator&=(Int2 &lhs, RValue<Int2> rhs);
+ RValue<Int2> operator|=(Int2 &lhs, RValue<Int2> rhs);
+ RValue<Int2> operator^=(Int2 &lhs, RValue<Int2> rhs);
+ RValue<Int2> operator<<=(Int2 &lhs, unsigned char rhs);
+ RValue<Int2> operator>>=(Int2 &lhs, unsigned char rhs);
+// RValue<Int2> operator+(RValue<Int2> val);
+// RValue<Int2> operator-(RValue<Int2> val);
+ RValue<Int2> operator~(RValue<Int2> val);
+// RValue<Int2> operator++(Int2 &val, int); // Post-increment
+// const Int2 &operator++(Int2 &val); // Pre-increment
+// RValue<Int2> operator--(Int2 &val, int); // Post-decrement
+// const Int2 &operator--(Int2 &val); // Pre-decrement
+// RValue<Bool> operator<(RValue<Int2> lhs, RValue<Int2> rhs);
+// RValue<Bool> operator<=(RValue<Int2> lhs, RValue<Int2> rhs);
+// RValue<Bool> operator>(RValue<Int2> lhs, RValue<Int2> rhs);
+// RValue<Bool> operator>=(RValue<Int2> lhs, RValue<Int2> rhs);
+// RValue<Bool> operator!=(RValue<Int2> lhs, RValue<Int2> rhs);
+// RValue<Bool> operator==(RValue<Int2> lhs, RValue<Int2> rhs);
+
+// RValue<Int2> RoundInt(RValue<Float4> cast);
+ RValue<Short4> UnpackLow(RValue<Int2> x, RValue<Int2> y);
+ RValue<Short4> UnpackHigh(RValue<Int2> x, RValue<Int2> y);
+ RValue<Int> Extract(RValue<Int2> val, int i);
+ RValue<Int2> Insert(RValue<Int2> val, RValue<Int> element, int i);
+
+ class UInt2 : public LValue<UInt2>
+ {
+ public:
+ UInt2() = default;
+ UInt2(unsigned int x, unsigned int y);
+ UInt2(RValue<UInt2> rhs);
+ UInt2(const UInt2 &rhs);
+ UInt2(const Reference<UInt2> &rhs);
+
+ RValue<UInt2> operator=(RValue<UInt2> rhs);
+ RValue<UInt2> operator=(const UInt2 &rhs);
+ RValue<UInt2> operator=(const Reference<UInt2> &rhs);
+
+ static Type *getType();
+ };
+
+ RValue<UInt2> operator+(RValue<UInt2> lhs, RValue<UInt2> rhs);
+ RValue<UInt2> operator-(RValue<UInt2> lhs, RValue<UInt2> rhs);
+// RValue<UInt2> operator*(RValue<UInt2> lhs, RValue<UInt2> rhs);
+// RValue<UInt2> operator/(RValue<UInt2> lhs, RValue<UInt2> rhs);
+// RValue<UInt2> operator%(RValue<UInt2> lhs, RValue<UInt2> rhs);
+ RValue<UInt2> operator&(RValue<UInt2> lhs, RValue<UInt2> rhs);
+ RValue<UInt2> operator|(RValue<UInt2> lhs, RValue<UInt2> rhs);
+ RValue<UInt2> operator^(RValue<UInt2> lhs, RValue<UInt2> rhs);
+ RValue<UInt2> operator<<(RValue<UInt2> lhs, unsigned char rhs);
+ RValue<UInt2> operator>>(RValue<UInt2> lhs, unsigned char rhs);
+ RValue<UInt2> operator+=(UInt2 &lhs, RValue<UInt2> rhs);
+ RValue<UInt2> operator-=(UInt2 &lhs, RValue<UInt2> rhs);
+// RValue<UInt2> operator*=(UInt2 &lhs, RValue<UInt2> rhs);
+// RValue<UInt2> operator/=(UInt2 &lhs, RValue<UInt2> rhs);
+// RValue<UInt2> operator%=(UInt2 &lhs, RValue<UInt2> rhs);
+ RValue<UInt2> operator&=(UInt2 &lhs, RValue<UInt2> rhs);
+ RValue<UInt2> operator|=(UInt2 &lhs, RValue<UInt2> rhs);
+ RValue<UInt2> operator^=(UInt2 &lhs, RValue<UInt2> rhs);
+ RValue<UInt2> operator<<=(UInt2 &lhs, unsigned char rhs);
+ RValue<UInt2> operator>>=(UInt2 &lhs, unsigned char rhs);
+// RValue<UInt2> operator+(RValue<UInt2> val);
+// RValue<UInt2> operator-(RValue<UInt2> val);
+ RValue<UInt2> operator~(RValue<UInt2> val);
+// RValue<UInt2> operator++(UInt2 &val, int); // Post-increment
+// const UInt2 &operator++(UInt2 &val); // Pre-increment
+// RValue<UInt2> operator--(UInt2 &val, int); // Post-decrement
+// const UInt2 &operator--(UInt2 &val); // Pre-decrement
+// RValue<Bool> operator<(RValue<UInt2> lhs, RValue<UInt2> rhs);
+// RValue<Bool> operator<=(RValue<UInt2> lhs, RValue<UInt2> rhs);
+// RValue<Bool> operator>(RValue<UInt2> lhs, RValue<UInt2> rhs);
+// RValue<Bool> operator>=(RValue<UInt2> lhs, RValue<UInt2> rhs);
+// RValue<Bool> operator!=(RValue<UInt2> lhs, RValue<UInt2> rhs);
+// RValue<Bool> operator==(RValue<UInt2> lhs, RValue<UInt2> rhs);
+
+// RValue<UInt2> RoundInt(RValue<Float4> cast);
+
+ class Int4 : public LValue<Int4>
+ {
+ public:
+ explicit Int4(RValue<Byte4> cast);
+ explicit Int4(RValue<SByte4> cast);
+ explicit Int4(RValue<Float4> cast);
+ explicit Int4(RValue<Short4> cast);
+ explicit Int4(RValue<UShort4> cast);
+
+ Int4() = default;
+ Int4(int xyzw);
+ Int4(int x, int yzw);
+ Int4(int x, int y, int zw);
+ Int4(int x, int y, int z, int w);
+ Int4(RValue<Int4> rhs);
+ Int4(const Int4 &rhs);
+ Int4(const Reference<Int4> &rhs);
+ Int4(RValue<UInt4> rhs);
+ Int4(const UInt4 &rhs);
+ Int4(const Reference<UInt4> &rhs);
+ Int4(RValue<Int2> lo, RValue<Int2> hi);
+ Int4(RValue<Int> rhs);
+ Int4(const Int &rhs);
+ Int4(const Reference<Int> &rhs);
+
+ RValue<Int4> operator=(RValue<Int4> rhs);
+ RValue<Int4> operator=(const Int4 &rhs);
+ RValue<Int4> operator=(const Reference<Int4> &rhs);
+
+ static Type *getType();
+
+ private:
+ void constant(int x, int y, int z, int w);
+ };
+
+ RValue<Int4> operator+(RValue<Int4> lhs, RValue<Int4> rhs);
+ RValue<Int4> operator-(RValue<Int4> lhs, RValue<Int4> rhs);
+ RValue<Int4> operator*(RValue<Int4> lhs, RValue<Int4> rhs);
+ RValue<Int4> operator/(RValue<Int4> lhs, RValue<Int4> rhs);
+ RValue<Int4> operator%(RValue<Int4> lhs, RValue<Int4> rhs);
+ RValue<Int4> operator&(RValue<Int4> lhs, RValue<Int4> rhs);
+ RValue<Int4> operator|(RValue<Int4> lhs, RValue<Int4> rhs);
+ RValue<Int4> operator^(RValue<Int4> lhs, RValue<Int4> rhs);
+ RValue<Int4> operator<<(RValue<Int4> lhs, unsigned char rhs);
+ RValue<Int4> operator>>(RValue<Int4> lhs, unsigned char rhs);
+ RValue<Int4> operator<<(RValue<Int4> lhs, RValue<Int4> rhs);
+ RValue<Int4> operator>>(RValue<Int4> lhs, RValue<Int4> rhs);
+ RValue<Int4> operator+=(Int4 &lhs, RValue<Int4> rhs);
+ RValue<Int4> operator-=(Int4 &lhs, RValue<Int4> rhs);
+ RValue<Int4> operator*=(Int4 &lhs, RValue<Int4> rhs);
+// RValue<Int4> operator/=(Int4 &lhs, RValue<Int4> rhs);
+// RValue<Int4> operator%=(Int4 &lhs, RValue<Int4> rhs);
+ RValue<Int4> operator&=(Int4 &lhs, RValue<Int4> rhs);
+ RValue<Int4> operator|=(Int4 &lhs, RValue<Int4> rhs);
+ RValue<Int4> operator^=(Int4 &lhs, RValue<Int4> rhs);
+ RValue<Int4> operator<<=(Int4 &lhs, unsigned char rhs);
+ RValue<Int4> operator>>=(Int4 &lhs, unsigned char rhs);
+ RValue<Int4> operator+(RValue<Int4> val);
+ RValue<Int4> operator-(RValue<Int4> val);
+ RValue<Int4> operator~(RValue<Int4> val);
+// RValue<Int4> operator++(Int4 &val, int); // Post-increment
+// const Int4 &operator++(Int4 &val); // Pre-increment
+// RValue<Int4> operator--(Int4 &val, int); // Post-decrement
+// const Int4 &operator--(Int4 &val); // Pre-decrement
+// RValue<Bool> operator<(RValue<Int4> lhs, RValue<Int4> rhs);
+// RValue<Bool> operator<=(RValue<Int4> lhs, RValue<Int4> rhs);
+// RValue<Bool> operator>(RValue<Int4> lhs, RValue<Int4> rhs);
+// RValue<Bool> operator>=(RValue<Int4> lhs, RValue<Int4> rhs);
+// RValue<Bool> operator!=(RValue<Int4> lhs, RValue<Int4> rhs);
+// RValue<Bool> operator==(RValue<Int4> lhs, RValue<Int4> rhs);
+
+ RValue<Int4> CmpEQ(RValue<Int4> x, RValue<Int4> y);
+ RValue<Int4> CmpLT(RValue<Int4> x, RValue<Int4> y);
+ RValue<Int4> CmpLE(RValue<Int4> x, RValue<Int4> y);
+ RValue<Int4> CmpNEQ(RValue<Int4> x, RValue<Int4> y);
+ RValue<Int4> CmpNLT(RValue<Int4> x, RValue<Int4> y);
+ RValue<Int4> CmpNLE(RValue<Int4> x, RValue<Int4> y);
+ RValue<Int4> Max(RValue<Int4> x, RValue<Int4> y);
+ RValue<Int4> Min(RValue<Int4> x, RValue<Int4> y);
+ RValue<Int4> RoundInt(RValue<Float4> cast);
+ RValue<Short8> Pack(RValue<Int4> x, RValue<Int4> y);
+ RValue<Int> Extract(RValue<Int4> val, int i);
+ RValue<Int4> Insert(RValue<Int4> val, RValue<Int> element, int i);
+ RValue<Int> SignMask(RValue<Int4> x);
+ RValue<Int4> Swizzle(RValue<Int4> x, unsigned char select);
+
+ class UInt4 : public LValue<UInt4>
+ {
+ public:
+ explicit UInt4(RValue<Float4> cast);
+
+ UInt4() = default;
+ UInt4(int xyzw);
+ UInt4(int x, int yzw);
+ UInt4(int x, int y, int zw);
+ UInt4(int x, int y, int z, int w);
+ UInt4(unsigned int x, unsigned int y, unsigned int z, unsigned int w);
+ UInt4(RValue<UInt4> rhs);
+ UInt4(const UInt4 &rhs);
+ UInt4(const Reference<UInt4> &rhs);
+ UInt4(RValue<Int4> rhs);
+ UInt4(const Int4 &rhs);
+ UInt4(const Reference<Int4> &rhs);
+ UInt4(RValue<UInt2> lo, RValue<UInt2> hi);
+
+ RValue<UInt4> operator=(RValue<UInt4> rhs);
+ RValue<UInt4> operator=(const UInt4 &rhs);
+ RValue<UInt4> operator=(const Reference<UInt4> &rhs);
+
+ static Type *getType();
+
+ private:
+ void constant(int x, int y, int z, int w);
+ };
+
+ RValue<UInt4> operator+(RValue<UInt4> lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator-(RValue<UInt4> lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator*(RValue<UInt4> lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator/(RValue<UInt4> lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator%(RValue<UInt4> lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator&(RValue<UInt4> lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator|(RValue<UInt4> lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator^(RValue<UInt4> lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator<<(RValue<UInt4> lhs, unsigned char rhs);
+ RValue<UInt4> operator>>(RValue<UInt4> lhs, unsigned char rhs);
+ RValue<UInt4> operator<<(RValue<UInt4> lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator>>(RValue<UInt4> lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator+=(UInt4 &lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator-=(UInt4 &lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator*=(UInt4 &lhs, RValue<UInt4> rhs);
+// RValue<UInt4> operator/=(UInt4 &lhs, RValue<UInt4> rhs);
+// RValue<UInt4> operator%=(UInt4 &lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator&=(UInt4 &lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator|=(UInt4 &lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator^=(UInt4 &lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator<<=(UInt4 &lhs, unsigned char rhs);
+ RValue<UInt4> operator>>=(UInt4 &lhs, unsigned char rhs);
+ RValue<UInt4> operator+(RValue<UInt4> val);
+ RValue<UInt4> operator-(RValue<UInt4> val);
+ RValue<UInt4> operator~(RValue<UInt4> val);
+// RValue<UInt4> operator++(UInt4 &val, int); // Post-increment
+// const UInt4 &operator++(UInt4 &val); // Pre-increment
+// RValue<UInt4> operator--(UInt4 &val, int); // Post-decrement
+// const UInt4 &operator--(UInt4 &val); // Pre-decrement
+// RValue<Bool> operator<(RValue<UInt4> lhs, RValue<UInt4> rhs);
+// RValue<Bool> operator<=(RValue<UInt4> lhs, RValue<UInt4> rhs);
+// RValue<Bool> operator>(RValue<UInt4> lhs, RValue<UInt4> rhs);
+// RValue<Bool> operator>=(RValue<UInt4> lhs, RValue<UInt4> rhs);
+// RValue<Bool> operator!=(RValue<UInt4> lhs, RValue<UInt4> rhs);
+// RValue<Bool> operator==(RValue<UInt4> lhs, RValue<UInt4> rhs);
+
+ RValue<UInt4> CmpEQ(RValue<UInt4> x, RValue<UInt4> y);
+ RValue<UInt4> CmpLT(RValue<UInt4> x, RValue<UInt4> y);
+ RValue<UInt4> CmpLE(RValue<UInt4> x, RValue<UInt4> y);
+ RValue<UInt4> CmpNEQ(RValue<UInt4> x, RValue<UInt4> y);
+ RValue<UInt4> CmpNLT(RValue<UInt4> x, RValue<UInt4> y);
+ RValue<UInt4> CmpNLE(RValue<UInt4> x, RValue<UInt4> y);
+ RValue<UInt4> Max(RValue<UInt4> x, RValue<UInt4> y);
+ RValue<UInt4> Min(RValue<UInt4> x, RValue<UInt4> y);
+// RValue<UInt4> RoundInt(RValue<Float4> cast);
+ RValue<UShort8> Pack(RValue<UInt4> x, RValue<UInt4> y);
+
+ template<int T>
+ class Swizzle2Float4
+ {
+ friend class Float4;
+
+ public:
+ operator RValue<Float4>() const;
+
+ private:
+ Float4 *parent;
+ };
+
+ template<int T>
+ class SwizzleFloat4
+ {
+ public:
+ operator RValue<Float4>() const;
+
+ private:
+ Float4 *parent;
+ };
+
+ template<int T>
+ class SwizzleMaskFloat4
+ {
+ friend struct FloatXYZW;
+
+ public:
+ operator RValue<Float4>() const;
+
+ RValue<Float4> operator=(RValue<Float4> rhs);
+ RValue<Float4> operator=(RValue<Float> rhs);
+
+ private:
+ Float4 *parent;
+ };
+
+ template<int T>
+ class SwizzleMask1Float4
+ {
+ public:
+ operator RValue<Float>() const;
+ operator RValue<Float4>() const;
+
+ RValue<Float4> operator=(float x);
+ RValue<Float4> operator=(RValue<Float4> rhs);
+ RValue<Float4> operator=(RValue<Float> rhs);
+
+ private:
+ Float4 *parent;
+ };
+
+ template<int T>
+ class SwizzleMask2Float4
+ {
+ friend class Float4;
+
+ public:
+ operator RValue<Float4>() const;
+
+ RValue<Float4> operator=(RValue<Float4> rhs);
+
+ private:
+ Float4 *parent;
+ };
+
+ class Float : public LValue<Float>
+ {
+ public:
+ explicit Float(RValue<Int> cast);
+
+ Float() = default;
+ Float(float x);
+ Float(RValue<Float> rhs);
+ Float(const Float &rhs);
+ Float(const Reference<Float> &rhs);
+
+ template<int T>
+ Float(const SwizzleMask1Float4<T> &rhs);
+
+ // RValue<Float> operator=(float rhs); // FIXME: Implement
+ RValue<Float> operator=(RValue<Float> rhs);
+ RValue<Float> operator=(const Float &rhs);
+ RValue<Float> operator=(const Reference<Float> &rhs);
+
+ template<int T>
+ RValue<Float> operator=(const SwizzleMask1Float4<T> &rhs);
+
+ static Type *getType();
+ };
+
+ RValue<Float> operator+(RValue<Float> lhs, RValue<Float> rhs);
+ RValue<Float> operator-(RValue<Float> lhs, RValue<Float> rhs);
+ RValue<Float> operator*(RValue<Float> lhs, RValue<Float> rhs);
+ RValue<Float> operator/(RValue<Float> lhs, RValue<Float> rhs);
+ RValue<Float> operator+=(Float &lhs, RValue<Float> rhs);
+ RValue<Float> operator-=(Float &lhs, RValue<Float> rhs);
+ RValue<Float> operator*=(Float &lhs, RValue<Float> rhs);
+ RValue<Float> operator/=(Float &lhs, RValue<Float> rhs);
+ RValue<Float> operator+(RValue<Float> val);
+ RValue<Float> operator-(RValue<Float> val);
+ RValue<Bool> operator<(RValue<Float> lhs, RValue<Float> rhs);
+ RValue<Bool> operator<=(RValue<Float> lhs, RValue<Float> rhs);
+ RValue<Bool> operator>(RValue<Float> lhs, RValue<Float> rhs);
+ RValue<Bool> operator>=(RValue<Float> lhs, RValue<Float> rhs);
+ RValue<Bool> operator!=(RValue<Float> lhs, RValue<Float> rhs);
+ RValue<Bool> operator==(RValue<Float> lhs, RValue<Float> rhs);
+
+ RValue<Float> Abs(RValue<Float> x);
+ RValue<Float> Max(RValue<Float> x, RValue<Float> y);
+ RValue<Float> Min(RValue<Float> x, RValue<Float> y);
+ RValue<Float> Rcp_pp(RValue<Float> val, bool exactAtPow2 = false);
+ RValue<Float> RcpSqrt_pp(RValue<Float> val);
+ RValue<Float> Sqrt(RValue<Float> x);
+ RValue<Float> Round(RValue<Float> val);
+ RValue<Float> Trunc(RValue<Float> val);
+ RValue<Float> Frac(RValue<Float> val);
+ RValue<Float> Floor(RValue<Float> val);
+ RValue<Float> Ceil(RValue<Float> val);
+
+ class Float2 : public LValue<Float2>
+ {
+ public:
+ // explicit Float2(RValue<Byte2> cast);
+ // explicit Float2(RValue<Short2> cast);
+ // explicit Float2(RValue<UShort2> cast);
+ // explicit Float2(RValue<Int2> cast);
+ // explicit Float2(RValue<UInt2> cast);
+ explicit Float2(RValue<Float4> cast);
+
+ Float2() = default;
+ // Float2(float x, float y);
+ // Float2(RValue<Float2> rhs);
+ // Float2(const Float2 &rhs);
+ // Float2(const Reference<Float2> &rhs);
+ // Float2(RValue<Float> rhs);
+ // Float2(const Float &rhs);
+ // Float2(const Reference<Float> &rhs);
+
+ // template<int T>
+ // Float2(const SwizzleMask1Float4<T> &rhs);
+
+ // RValue<Float2> operator=(float replicate);
+ // RValue<Float2> operator=(RValue<Float2> rhs);
+ // RValue<Float2> operator=(const Float2 &rhs);
+ // RValue<Float2> operator=(const Reference<Float2> &rhs);
+ // RValue<Float2> operator=(RValue<Float> rhs);
+ // RValue<Float2> operator=(const Float &rhs);
+ // RValue<Float2> operator=(const Reference<Float> &rhs);
+
+ // template<int T>
+ // RValue<Float2> operator=(const SwizzleMask1Float4<T> &rhs);
+
+ static Type *getType();
+ };
+
+// RValue<Float2> operator+(RValue<Float2> lhs, RValue<Float2> rhs);
+// RValue<Float2> operator-(RValue<Float2> lhs, RValue<Float2> rhs);
+// RValue<Float2> operator*(RValue<Float2> lhs, RValue<Float2> rhs);
+// RValue<Float2> operator/(RValue<Float2> lhs, RValue<Float2> rhs);
+// RValue<Float2> operator%(RValue<Float2> lhs, RValue<Float2> rhs);
+// RValue<Float2> operator+=(Float2 &lhs, RValue<Float2> rhs);
+// RValue<Float2> operator-=(Float2 &lhs, RValue<Float2> rhs);
+// RValue<Float2> operator*=(Float2 &lhs, RValue<Float2> rhs);
+// RValue<Float2> operator/=(Float2 &lhs, RValue<Float2> rhs);
+// RValue<Float2> operator%=(Float2 &lhs, RValue<Float2> rhs);
+// RValue<Float2> operator+(RValue<Float2> val);
+// RValue<Float2> operator-(RValue<Float2> val);
+
+// RValue<Float2> Abs(RValue<Float2> x);
+// RValue<Float2> Max(RValue<Float2> x, RValue<Float2> y);
+// RValue<Float2> Min(RValue<Float2> x, RValue<Float2> y);
+// RValue<Float2> Swizzle(RValue<Float2> x, unsigned char select);
+// RValue<Float2> Mask(Float2 &lhs, RValue<Float2> rhs, unsigned char select);
+
+ struct FloatXYZW
+ {
+ friend class Float4;
+
+ private:
+ FloatXYZW(Float4 *parent)
+ {
+ xyzw.parent = parent;
+ }
+
+ public:
+ union
+ {
+ SwizzleMask1Float4<0x00> x;
+ SwizzleMask1Float4<0x55> y;
+ SwizzleMask1Float4<0xAA> z;
+ SwizzleMask1Float4<0xFF> w;
+ Swizzle2Float4<0x00> xx;
+ Swizzle2Float4<0x01> yx;
+ Swizzle2Float4<0x02> zx;
+ Swizzle2Float4<0x03> wx;
+ SwizzleMask2Float4<0x54> xy;
+ Swizzle2Float4<0x55> yy;
+ Swizzle2Float4<0x56> zy;
+ Swizzle2Float4<0x57> wy;
+ SwizzleMask2Float4<0xA8> xz;
+ SwizzleMask2Float4<0xA9> yz;
+ Swizzle2Float4<0xAA> zz;
+ Swizzle2Float4<0xAB> wz;
+ SwizzleMask2Float4<0xFC> xw;
+ SwizzleMask2Float4<0xFD> yw;
+ SwizzleMask2Float4<0xFE> zw;
+ Swizzle2Float4<0xFF> ww;
+ SwizzleFloat4<0x00> xxx;
+ SwizzleFloat4<0x01> yxx;
+ SwizzleFloat4<0x02> zxx;
+ SwizzleFloat4<0x03> wxx;
+ SwizzleFloat4<0x04> xyx;
+ SwizzleFloat4<0x05> yyx;
+ SwizzleFloat4<0x06> zyx;
+ SwizzleFloat4<0x07> wyx;
+ SwizzleFloat4<0x08> xzx;
+ SwizzleFloat4<0x09> yzx;
+ SwizzleFloat4<0x0A> zzx;
+ SwizzleFloat4<0x0B> wzx;
+ SwizzleFloat4<0x0C> xwx;
+ SwizzleFloat4<0x0D> ywx;
+ SwizzleFloat4<0x0E> zwx;
+ SwizzleFloat4<0x0F> wwx;
+ SwizzleFloat4<0x50> xxy;
+ SwizzleFloat4<0x51> yxy;
+ SwizzleFloat4<0x52> zxy;
+ SwizzleFloat4<0x53> wxy;
+ SwizzleFloat4<0x54> xyy;
+ SwizzleFloat4<0x55> yyy;
+ SwizzleFloat4<0x56> zyy;
+ SwizzleFloat4<0x57> wyy;
+ SwizzleFloat4<0x58> xzy;
+ SwizzleFloat4<0x59> yzy;
+ SwizzleFloat4<0x5A> zzy;
+ SwizzleFloat4<0x5B> wzy;
+ SwizzleFloat4<0x5C> xwy;
+ SwizzleFloat4<0x5D> ywy;
+ SwizzleFloat4<0x5E> zwy;
+ SwizzleFloat4<0x5F> wwy;
+ SwizzleFloat4<0xA0> xxz;
+ SwizzleFloat4<0xA1> yxz;
+ SwizzleFloat4<0xA2> zxz;
+ SwizzleFloat4<0xA3> wxz;
+ SwizzleMaskFloat4<0xA4> xyz;
+ SwizzleFloat4<0xA5> yyz;
+ SwizzleFloat4<0xA6> zyz;
+ SwizzleFloat4<0xA7> wyz;
+ SwizzleFloat4<0xA8> xzz;
+ SwizzleFloat4<0xA9> yzz;
+ SwizzleFloat4<0xAA> zzz;
+ SwizzleFloat4<0xAB> wzz;
+ SwizzleFloat4<0xAC> xwz;
+ SwizzleFloat4<0xAD> ywz;
+ SwizzleFloat4<0xAE> zwz;
+ SwizzleFloat4<0xAF> wwz;
+ SwizzleFloat4<0xF0> xxw;
+ SwizzleFloat4<0xF1> yxw;
+ SwizzleFloat4<0xF2> zxw;
+ SwizzleFloat4<0xF3> wxw;
+ SwizzleMaskFloat4<0xF4> xyw;
+ SwizzleFloat4<0xF5> yyw;
+ SwizzleFloat4<0xF6> zyw;
+ SwizzleFloat4<0xF7> wyw;
+ SwizzleMaskFloat4<0xF8> xzw;
+ SwizzleMaskFloat4<0xF9> yzw;
+ SwizzleFloat4<0xFA> zzw;
+ SwizzleFloat4<0xFB> wzw;
+ SwizzleFloat4<0xFC> xww;
+ SwizzleFloat4<0xFD> yww;
+ SwizzleFloat4<0xFE> zww;
+ SwizzleFloat4<0xFF> www;
+ SwizzleFloat4<0x00> xxxx;
+ SwizzleFloat4<0x01> yxxx;
+ SwizzleFloat4<0x02> zxxx;
+ SwizzleFloat4<0x03> wxxx;
+ SwizzleFloat4<0x04> xyxx;
+ SwizzleFloat4<0x05> yyxx;
+ SwizzleFloat4<0x06> zyxx;
+ SwizzleFloat4<0x07> wyxx;
+ SwizzleFloat4<0x08> xzxx;
+ SwizzleFloat4<0x09> yzxx;
+ SwizzleFloat4<0x0A> zzxx;
+ SwizzleFloat4<0x0B> wzxx;
+ SwizzleFloat4<0x0C> xwxx;
+ SwizzleFloat4<0x0D> ywxx;
+ SwizzleFloat4<0x0E> zwxx;
+ SwizzleFloat4<0x0F> wwxx;
+ SwizzleFloat4<0x10> xxyx;
+ SwizzleFloat4<0x11> yxyx;
+ SwizzleFloat4<0x12> zxyx;
+ SwizzleFloat4<0x13> wxyx;
+ SwizzleFloat4<0x14> xyyx;
+ SwizzleFloat4<0x15> yyyx;
+ SwizzleFloat4<0x16> zyyx;
+ SwizzleFloat4<0x17> wyyx;
+ SwizzleFloat4<0x18> xzyx;
+ SwizzleFloat4<0x19> yzyx;
+ SwizzleFloat4<0x1A> zzyx;
+ SwizzleFloat4<0x1B> wzyx;
+ SwizzleFloat4<0x1C> xwyx;
+ SwizzleFloat4<0x1D> ywyx;
+ SwizzleFloat4<0x1E> zwyx;
+ SwizzleFloat4<0x1F> wwyx;
+ SwizzleFloat4<0x20> xxzx;
+ SwizzleFloat4<0x21> yxzx;
+ SwizzleFloat4<0x22> zxzx;
+ SwizzleFloat4<0x23> wxzx;
+ SwizzleFloat4<0x24> xyzx;
+ SwizzleFloat4<0x25> yyzx;
+ SwizzleFloat4<0x26> zyzx;
+ SwizzleFloat4<0x27> wyzx;
+ SwizzleFloat4<0x28> xzzx;
+ SwizzleFloat4<0x29> yzzx;
+ SwizzleFloat4<0x2A> zzzx;
+ SwizzleFloat4<0x2B> wzzx;
+ SwizzleFloat4<0x2C> xwzx;
+ SwizzleFloat4<0x2D> ywzx;
+ SwizzleFloat4<0x2E> zwzx;
+ SwizzleFloat4<0x2F> wwzx;
+ SwizzleFloat4<0x30> xxwx;
+ SwizzleFloat4<0x31> yxwx;
+ SwizzleFloat4<0x32> zxwx;
+ SwizzleFloat4<0x33> wxwx;
+ SwizzleFloat4<0x34> xywx;
+ SwizzleFloat4<0x35> yywx;
+ SwizzleFloat4<0x36> zywx;
+ SwizzleFloat4<0x37> wywx;
+ SwizzleFloat4<0x38> xzwx;
+ SwizzleFloat4<0x39> yzwx;
+ SwizzleFloat4<0x3A> zzwx;
+ SwizzleFloat4<0x3B> wzwx;
+ SwizzleFloat4<0x3C> xwwx;
+ SwizzleFloat4<0x3D> ywwx;
+ SwizzleFloat4<0x3E> zwwx;
+ SwizzleFloat4<0x3F> wwwx;
+ SwizzleFloat4<0x40> xxxy;
+ SwizzleFloat4<0x41> yxxy;
+ SwizzleFloat4<0x42> zxxy;
+ SwizzleFloat4<0x43> wxxy;
+ SwizzleFloat4<0x44> xyxy;
+ SwizzleFloat4<0x45> yyxy;
+ SwizzleFloat4<0x46> zyxy;
+ SwizzleFloat4<0x47> wyxy;
+ SwizzleFloat4<0x48> xzxy;
+ SwizzleFloat4<0x49> yzxy;
+ SwizzleFloat4<0x4A> zzxy;
+ SwizzleFloat4<0x4B> wzxy;
+ SwizzleFloat4<0x4C> xwxy;
+ SwizzleFloat4<0x4D> ywxy;
+ SwizzleFloat4<0x4E> zwxy;
+ SwizzleFloat4<0x4F> wwxy;
+ SwizzleFloat4<0x50> xxyy;
+ SwizzleFloat4<0x51> yxyy;
+ SwizzleFloat4<0x52> zxyy;
+ SwizzleFloat4<0x53> wxyy;
+ SwizzleFloat4<0x54> xyyy;
+ SwizzleFloat4<0x55> yyyy;
+ SwizzleFloat4<0x56> zyyy;
+ SwizzleFloat4<0x57> wyyy;
+ SwizzleFloat4<0x58> xzyy;
+ SwizzleFloat4<0x59> yzyy;
+ SwizzleFloat4<0x5A> zzyy;
+ SwizzleFloat4<0x5B> wzyy;
+ SwizzleFloat4<0x5C> xwyy;
+ SwizzleFloat4<0x5D> ywyy;
+ SwizzleFloat4<0x5E> zwyy;
+ SwizzleFloat4<0x5F> wwyy;
+ SwizzleFloat4<0x60> xxzy;
+ SwizzleFloat4<0x61> yxzy;
+ SwizzleFloat4<0x62> zxzy;
+ SwizzleFloat4<0x63> wxzy;
+ SwizzleFloat4<0x64> xyzy;
+ SwizzleFloat4<0x65> yyzy;
+ SwizzleFloat4<0x66> zyzy;
+ SwizzleFloat4<0x67> wyzy;
+ SwizzleFloat4<0x68> xzzy;
+ SwizzleFloat4<0x69> yzzy;
+ SwizzleFloat4<0x6A> zzzy;
+ SwizzleFloat4<0x6B> wzzy;
+ SwizzleFloat4<0x6C> xwzy;
+ SwizzleFloat4<0x6D> ywzy;
+ SwizzleFloat4<0x6E> zwzy;
+ SwizzleFloat4<0x6F> wwzy;
+ SwizzleFloat4<0x70> xxwy;
+ SwizzleFloat4<0x71> yxwy;
+ SwizzleFloat4<0x72> zxwy;
+ SwizzleFloat4<0x73> wxwy;
+ SwizzleFloat4<0x74> xywy;
+ SwizzleFloat4<0x75> yywy;
+ SwizzleFloat4<0x76> zywy;
+ SwizzleFloat4<0x77> wywy;
+ SwizzleFloat4<0x78> xzwy;
+ SwizzleFloat4<0x79> yzwy;
+ SwizzleFloat4<0x7A> zzwy;
+ SwizzleFloat4<0x7B> wzwy;
+ SwizzleFloat4<0x7C> xwwy;
+ SwizzleFloat4<0x7D> ywwy;
+ SwizzleFloat4<0x7E> zwwy;
+ SwizzleFloat4<0x7F> wwwy;
+ SwizzleFloat4<0x80> xxxz;
+ SwizzleFloat4<0x81> yxxz;
+ SwizzleFloat4<0x82> zxxz;
+ SwizzleFloat4<0x83> wxxz;
+ SwizzleFloat4<0x84> xyxz;
+ SwizzleFloat4<0x85> yyxz;
+ SwizzleFloat4<0x86> zyxz;
+ SwizzleFloat4<0x87> wyxz;
+ SwizzleFloat4<0x88> xzxz;
+ SwizzleFloat4<0x89> yzxz;
+ SwizzleFloat4<0x8A> zzxz;
+ SwizzleFloat4<0x8B> wzxz;
+ SwizzleFloat4<0x8C> xwxz;
+ SwizzleFloat4<0x8D> ywxz;
+ SwizzleFloat4<0x8E> zwxz;
+ SwizzleFloat4<0x8F> wwxz;
+ SwizzleFloat4<0x90> xxyz;
+ SwizzleFloat4<0x91> yxyz;
+ SwizzleFloat4<0x92> zxyz;
+ SwizzleFloat4<0x93> wxyz;
+ SwizzleFloat4<0x94> xyyz;
+ SwizzleFloat4<0x95> yyyz;
+ SwizzleFloat4<0x96> zyyz;
+ SwizzleFloat4<0x97> wyyz;
+ SwizzleFloat4<0x98> xzyz;
+ SwizzleFloat4<0x99> yzyz;
+ SwizzleFloat4<0x9A> zzyz;
+ SwizzleFloat4<0x9B> wzyz;
+ SwizzleFloat4<0x9C> xwyz;
+ SwizzleFloat4<0x9D> ywyz;
+ SwizzleFloat4<0x9E> zwyz;
+ SwizzleFloat4<0x9F> wwyz;
+ SwizzleFloat4<0xA0> xxzz;
+ SwizzleFloat4<0xA1> yxzz;
+ SwizzleFloat4<0xA2> zxzz;
+ SwizzleFloat4<0xA3> wxzz;
+ SwizzleFloat4<0xA4> xyzz;
+ SwizzleFloat4<0xA5> yyzz;
+ SwizzleFloat4<0xA6> zyzz;
+ SwizzleFloat4<0xA7> wyzz;
+ SwizzleFloat4<0xA8> xzzz;
+ SwizzleFloat4<0xA9> yzzz;
+ SwizzleFloat4<0xAA> zzzz;
+ SwizzleFloat4<0xAB> wzzz;
+ SwizzleFloat4<0xAC> xwzz;
+ SwizzleFloat4<0xAD> ywzz;
+ SwizzleFloat4<0xAE> zwzz;
+ SwizzleFloat4<0xAF> wwzz;
+ SwizzleFloat4<0xB0> xxwz;
+ SwizzleFloat4<0xB1> yxwz;
+ SwizzleFloat4<0xB2> zxwz;
+ SwizzleFloat4<0xB3> wxwz;
+ SwizzleFloat4<0xB4> xywz;
+ SwizzleFloat4<0xB5> yywz;
+ SwizzleFloat4<0xB6> zywz;
+ SwizzleFloat4<0xB7> wywz;
+ SwizzleFloat4<0xB8> xzwz;
+ SwizzleFloat4<0xB9> yzwz;
+ SwizzleFloat4<0xBA> zzwz;
+ SwizzleFloat4<0xBB> wzwz;
+ SwizzleFloat4<0xBC> xwwz;
+ SwizzleFloat4<0xBD> ywwz;
+ SwizzleFloat4<0xBE> zwwz;
+ SwizzleFloat4<0xBF> wwwz;
+ SwizzleFloat4<0xC0> xxxw;
+ SwizzleFloat4<0xC1> yxxw;
+ SwizzleFloat4<0xC2> zxxw;
+ SwizzleFloat4<0xC3> wxxw;
+ SwizzleFloat4<0xC4> xyxw;
+ SwizzleFloat4<0xC5> yyxw;
+ SwizzleFloat4<0xC6> zyxw;
+ SwizzleFloat4<0xC7> wyxw;
+ SwizzleFloat4<0xC8> xzxw;
+ SwizzleFloat4<0xC9> yzxw;
+ SwizzleFloat4<0xCA> zzxw;
+ SwizzleFloat4<0xCB> wzxw;
+ SwizzleFloat4<0xCC> xwxw;
+ SwizzleFloat4<0xCD> ywxw;
+ SwizzleFloat4<0xCE> zwxw;
+ SwizzleFloat4<0xCF> wwxw;
+ SwizzleFloat4<0xD0> xxyw;
+ SwizzleFloat4<0xD1> yxyw;
+ SwizzleFloat4<0xD2> zxyw;
+ SwizzleFloat4<0xD3> wxyw;
+ SwizzleFloat4<0xD4> xyyw;
+ SwizzleFloat4<0xD5> yyyw;
+ SwizzleFloat4<0xD6> zyyw;
+ SwizzleFloat4<0xD7> wyyw;
+ SwizzleFloat4<0xD8> xzyw;
+ SwizzleFloat4<0xD9> yzyw;
+ SwizzleFloat4<0xDA> zzyw;
+ SwizzleFloat4<0xDB> wzyw;
+ SwizzleFloat4<0xDC> xwyw;
+ SwizzleFloat4<0xDD> ywyw;
+ SwizzleFloat4<0xDE> zwyw;
+ SwizzleFloat4<0xDF> wwyw;
+ SwizzleFloat4<0xE0> xxzw;
+ SwizzleFloat4<0xE1> yxzw;
+ SwizzleFloat4<0xE2> zxzw;
+ SwizzleFloat4<0xE3> wxzw;
+ SwizzleMaskFloat4<0xE4> xyzw;
+ SwizzleFloat4<0xE5> yyzw;
+ SwizzleFloat4<0xE6> zyzw;
+ SwizzleFloat4<0xE7> wyzw;
+ SwizzleFloat4<0xE8> xzzw;
+ SwizzleFloat4<0xE9> yzzw;
+ SwizzleFloat4<0xEA> zzzw;
+ SwizzleFloat4<0xEB> wzzw;
+ SwizzleFloat4<0xEC> xwzw;
+ SwizzleFloat4<0xED> ywzw;
+ SwizzleFloat4<0xEE> zwzw;
+ SwizzleFloat4<0xEF> wwzw;
+ SwizzleFloat4<0xF0> xxww;
+ SwizzleFloat4<0xF1> yxww;
+ SwizzleFloat4<0xF2> zxww;
+ SwizzleFloat4<0xF3> wxww;
+ SwizzleFloat4<0xF4> xyww;
+ SwizzleFloat4<0xF5> yyww;
+ SwizzleFloat4<0xF6> zyww;
+ SwizzleFloat4<0xF7> wyww;
+ SwizzleFloat4<0xF8> xzww;
+ SwizzleFloat4<0xF9> yzww;
+ SwizzleFloat4<0xFA> zzww;
+ SwizzleFloat4<0xFB> wzww;
+ SwizzleFloat4<0xFC> xwww;
+ SwizzleFloat4<0xFD> ywww;
+ SwizzleFloat4<0xFE> zwww;
+ SwizzleFloat4<0xFF> wwww;
+ };
+ };
+
+ class Float4 : public LValue<Float4>, public FloatXYZW
+ {
+ public:
+ explicit Float4(RValue<Byte4> cast);
+ explicit Float4(RValue<SByte4> cast);
+ explicit Float4(RValue<Short4> cast);
+ explicit Float4(RValue<UShort4> cast);
+ explicit Float4(RValue<Int4> cast);
+ explicit Float4(RValue<UInt4> cast);
+
+ Float4();
+ Float4(float xyzw);
+ Float4(float x, float yzw);
+ Float4(float x, float y, float zw);
+ Float4(float x, float y, float z, float w);
+ Float4(RValue<Float4> rhs);
+ Float4(const Float4 &rhs);
+ Float4(const Reference<Float4> &rhs);
+ Float4(RValue<Float> rhs);
+ Float4(const Float &rhs);
+ Float4(const Reference<Float> &rhs);
+
+ template<int T>
+ Float4(const SwizzleMask1Float4<T> &rhs);
+ template<int T>
+ Float4(const SwizzleFloat4<T> &rhs);
+ template<int X, int Y>
+ Float4(const Swizzle2Float4<X> &x, const Swizzle2Float4<Y> &y);
+ template<int X, int Y>
+ Float4(const SwizzleMask2Float4<X> &x, const Swizzle2Float4<Y> &y);
+ template<int X, int Y>
+ Float4(const Swizzle2Float4<X> &x, const SwizzleMask2Float4<Y> &y);
+ template<int X, int Y>
+ Float4(const SwizzleMask2Float4<X> &x, const SwizzleMask2Float4<Y> &y);
+
+ RValue<Float4> operator=(float replicate);
+ RValue<Float4> operator=(RValue<Float4> rhs);
+ RValue<Float4> operator=(const Float4 &rhs);
+ RValue<Float4> operator=(const Reference<Float4> &rhs);
+ RValue<Float4> operator=(RValue<Float> rhs);
+ RValue<Float4> operator=(const Float &rhs);
+ RValue<Float4> operator=(const Reference<Float> &rhs);
+
+ template<int T>
+ RValue<Float4> operator=(const SwizzleMask1Float4<T> &rhs);
+ template<int T>
+ RValue<Float4> operator=(const SwizzleFloat4<T> &rhs);
+
+ static Type *getType();
+
+ private:
+ void constant(float x, float y, float z, float w);
+ };
+
+ RValue<Float4> operator+(RValue<Float4> lhs, RValue<Float4> rhs);
+ RValue<Float4> operator-(RValue<Float4> lhs, RValue<Float4> rhs);
+ RValue<Float4> operator*(RValue<Float4> lhs, RValue<Float4> rhs);
+ RValue<Float4> operator/(RValue<Float4> lhs, RValue<Float4> rhs);
+ RValue<Float4> operator%(RValue<Float4> lhs, RValue<Float4> rhs);
+ RValue<Float4> operator+=(Float4 &lhs, RValue<Float4> rhs);
+ RValue<Float4> operator-=(Float4 &lhs, RValue<Float4> rhs);
+ RValue<Float4> operator*=(Float4 &lhs, RValue<Float4> rhs);
+ RValue<Float4> operator/=(Float4 &lhs, RValue<Float4> rhs);
+ RValue<Float4> operator%=(Float4 &lhs, RValue<Float4> rhs);
+ RValue<Float4> operator+(RValue<Float4> val);
+ RValue<Float4> operator-(RValue<Float4> val);
+
+ RValue<Float4> Abs(RValue<Float4> x);
+ RValue<Float4> Max(RValue<Float4> x, RValue<Float4> y);
+ RValue<Float4> Min(RValue<Float4> x, RValue<Float4> y);
+ RValue<Float4> Rcp_pp(RValue<Float4> val, bool exactAtPow2 = false);
+ RValue<Float4> RcpSqrt_pp(RValue<Float4> val);
+ RValue<Float4> Sqrt(RValue<Float4> x);
+ RValue<Float4> Insert(RValue<Float4> val, RValue<Float> element, int i);
+ RValue<Float> Extract(RValue<Float4> x, int i);
+ RValue<Float4> Swizzle(RValue<Float4> x, unsigned char select);
+ RValue<Float4> ShuffleLowHigh(RValue<Float4> x, RValue<Float4> y, unsigned char imm);
+ RValue<Float4> UnpackLow(RValue<Float4> x, RValue<Float4> y);
+ RValue<Float4> UnpackHigh(RValue<Float4> x, RValue<Float4> y);
+ RValue<Float4> Mask(Float4 &lhs, RValue<Float4> rhs, unsigned char select);
+ RValue<Int> SignMask(RValue<Float4> x);
+ RValue<Int4> CmpEQ(RValue<Float4> x, RValue<Float4> y);
+ RValue<Int4> CmpLT(RValue<Float4> x, RValue<Float4> y);
+ RValue<Int4> CmpLE(RValue<Float4> x, RValue<Float4> y);
+ RValue<Int4> CmpNEQ(RValue<Float4> x, RValue<Float4> y);
+ RValue<Int4> CmpNLT(RValue<Float4> x, RValue<Float4> y);
+ RValue<Int4> CmpNLE(RValue<Float4> x, RValue<Float4> y);
+ RValue<Float4> Round(RValue<Float4> x);
+ RValue<Float4> Trunc(RValue<Float4> x);
+ RValue<Float4> Frac(RValue<Float4> x);
+ RValue<Float4> Floor(RValue<Float4> x);
+ RValue<Float4> Ceil(RValue<Float4> x);
+
+ template<class T>
+ class Pointer : public LValue<Pointer<T>>
+ {
+ public:
+ template<class S>
+ Pointer(RValue<Pointer<S>> pointerS, int alignment = 1) : alignment(alignment)
+ {
+ Value *pointerT = Nucleus::createBitCast(pointerS.value, Nucleus::getPointerType(T::getType()));
+ LValue<Pointer<T>>::storeValue(pointerT);
+ }
+
+ template<class S>
+ Pointer(const Pointer<S> &pointer, int alignment = 1) : alignment(alignment)
+ {
+ Value *pointerS = pointer.loadValue(alignment);
+ Value *pointerT = Nucleus::createBitCast(pointerS, Nucleus::getPointerType(T::getType()));
+ LValue<Pointer<T>>::storeValue(pointerT);
+ }
+
+ Pointer(Argument<Pointer<T>> argument);
+
+ Pointer();
+ Pointer(RValue<Pointer<T>> rhs);
+ Pointer(const Pointer<T> &rhs);
+ Pointer(const Reference<Pointer<T>> &rhs);
+
+ RValue<Pointer<T>> operator=(RValue<Pointer<T>> rhs);
+ RValue<Pointer<T>> operator=(const Pointer<T> &rhs);
+ RValue<Pointer<T>> operator=(const Reference<Pointer<T>> &rhs);
+
+ Reference<T> operator*();
+ Reference<T> operator[](int index);
+ Reference<T> operator[](unsigned int index);
+ Reference<T> operator[](RValue<Int> index);
+ Reference<T> operator[](RValue<UInt> index);
+
+ static Type *getType();
+
+ private:
+ const int alignment;
+ };
+
+ RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, int offset);
+ RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, RValue<Int> offset);
+ RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, RValue<UInt> offset);
+ RValue<Pointer<Byte>> operator+=(Pointer<Byte> &lhs, int offset);
+ RValue<Pointer<Byte>> operator+=(Pointer<Byte> &lhs, RValue<Int> offset);
+ RValue<Pointer<Byte>> operator+=(Pointer<Byte> &lhs, RValue<UInt> offset);
+
+ RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, int offset);
+ RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, RValue<Int> offset);
+ RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, RValue<UInt> offset);
+ RValue<Pointer<Byte>> operator-=(Pointer<Byte> &lhs, int offset);
+ RValue<Pointer<Byte>> operator-=(Pointer<Byte> &lhs, RValue<Int> offset);
+ RValue<Pointer<Byte>> operator-=(Pointer<Byte> &lhs, RValue<UInt> offset);
+
+ template<class T, int S = 1>
+ class Array : public LValue<T>
+ {
+ public:
+ Array(int size = S);
+
+ Reference<T> operator[](int index);
+ Reference<T> operator[](unsigned int index);
+ Reference<T> operator[](RValue<Int> index);
+ Reference<T> operator[](RValue<UInt> index);
+ };
+
+// RValue<Array<T>> operator++(Array<T> &val, int); // Post-increment
+// const Array<T> &operator++(Array<T> &val); // Pre-increment
+// RValue<Array<T>> operator--(Array<T> &val, int); // Post-decrement
+// const Array<T> &operator--(Array<T> &val); // Pre-decrement
+
+ bool branch(RValue<Bool> cmp, BasicBlock *bodyBB, BasicBlock *endBB);
+
+ void Return();
+ void Return(RValue<Int> ret);
+
+ template<class T>
+ void Return(const Pointer<T> &ret);
+
+ template<class T>
+ void Return(RValue<Pointer<T>> ret);
+
+ template<unsigned int index, typename... Arguments>
+ struct ArgI;
+
+ template<typename Arg0, typename... Arguments>
+ struct ArgI<0, Arg0, Arguments...>
+ {
+ typedef Arg0 Type;
+ };
+
+ template<unsigned int index, typename Arg0, typename... Arguments>
+ struct ArgI<index, Arg0, Arguments...>
+ {
+ typedef typename ArgI<index - 1, Arguments...>::Type Type;
+ };
+
+ // Generic template, leave undefined!
+ template<typename FunctionType>
+ class Function;
+
+ // Specialized for function types
+ template<typename Return, typename... Arguments>
+ class Function<Return(Arguments...)>
+ {
+ public:
+ Function();
+
+ virtual ~Function();
+
+ template<int index>
+ Argument<typename ArgI<index, Arguments...>::Type> Arg() const
+ {
+ Value *arg = Nucleus::getArgument(index);
+ return Argument<typename ArgI<index, Arguments...>::Type>(arg);
+ }
+
+ Routine *operator()(const wchar_t *name, ...);
+
+ protected:
+ Nucleus *core;
+ std::vector<Type*> arguments;
+ };
+
+ template<typename Return>
+ class Function<Return()> : public Function<Return(Void)>
+ {
+ };
+
+ template<int index, typename Return, typename... Arguments>
+ Argument<typename ArgI<index, Arguments...>::Type> Arg(Function<Return(Arguments...)> &function)
+ {
+ return Argument<typename ArgI<index, Arguments...>::Type>(function.arg(index));
+ }
+
+ RValue<Long> Ticks();
+}
+
+namespace sw
+{
+ template<class T>
+ LValue<T>::LValue(int arraySize)
+ {
+ address = Nucleus::allocateStackVariable(T::getType(), arraySize);
+ }
+
+ template<class T>
+ Value *LValue<T>::loadValue(unsigned int alignment) const
+ {
+ return Nucleus::createLoad(address, T::getType(), false, alignment);
+ }
+
+ template<class T>
+ Value *LValue<T>::storeValue(Value *value, unsigned int alignment) const
+ {
+ return Nucleus::createStore(value, address, T::getType(), false, alignment);
+ }
+
+ template<class T>
+ Value *LValue<T>::getAddress(Value *index, bool unsignedIndex) const
+ {
+ return Nucleus::createGEP(address, T::getType(), index, unsignedIndex);
+ }
+
+ template<class T>
+ RValue<Pointer<T>> LValue<T>::operator&()
+ {
+ return RValue<Pointer<T>>(address);
+ }
+
+ template<class T>
+ Reference<T>::Reference(Value *pointer, int alignment) : alignment(alignment)
+ {
+ address = pointer;
+ }
+
+ template<class T>
+ RValue<T> Reference<T>::operator=(RValue<T> rhs) const
+ {
+ Nucleus::createStore(rhs.value, address, T::getType(), false, alignment);
+
+ return rhs;
+ }
+
+ template<class T>
+ RValue<T> Reference<T>::operator=(const Reference<T> &ref) const
+ {
+ Value *tmp = Nucleus::createLoad(ref.address, T::getType(), false, ref.alignment);
+ Nucleus::createStore(tmp, address, T::getType(), false, alignment);
+
+ return RValue<T>(tmp);
+ }
+
+ template<class T>
+ RValue<T> Reference<T>::operator+=(RValue<T> rhs) const
+ {
+ return *this = *this + rhs;
+ }
+
+ template<class T>
+ Value *Reference<T>::loadValue() const
+ {
+ return Nucleus::createLoad(address, T::getType(), false, alignment);
+ }
+
+ template<class T>
+ int Reference<T>::getAlignment() const
+ {
+ return alignment;
+ }
+
+ template<class T>
+ RValue<T>::RValue(Value *rvalue)
+ {
+ value = rvalue;
+ }
+
+ template<class T>
+ RValue<T>::RValue(const T &lvalue)
+ {
+ value = lvalue.loadValue();
+ }
+
+ template<class T>
+ RValue<T>::RValue(typename IntLiteral<T>::type i)
+ {
+ value = Nucleus::createConstantInt(i);
+ }
+
+ template<class T>
+ RValue<T>::RValue(typename FloatLiteral<T>::type f)
+ {
+ value = Nucleus::createConstantFloat(f);
+ }
+
+ template<class T>
+ RValue<T>::RValue(const Reference<T> &ref)
+ {
+ value = ref.loadValue();
+ }
+
+ template<int T>
+ Swizzle2Float4<T>::operator RValue<Float4>() const
+ {
+ Value *vector = parent->loadValue();
+
+ return Swizzle(RValue<Float4>(vector), T);
+ }
+
+ template<int T>
+ SwizzleFloat4<T>::operator RValue<Float4>() const
+ {
+ Value *vector = parent->loadValue();
+
+ return Swizzle(RValue<Float4>(vector), T);
+ }
+
+ template<int T>
+ SwizzleMaskFloat4<T>::operator RValue<Float4>() const
+ {
+ Value *vector = parent->loadValue();
+
+ return Swizzle(RValue<Float4>(vector), T);
+ }
+
+ template<int T>
+ RValue<Float4> SwizzleMaskFloat4<T>::operator=(RValue<Float4> rhs)
+ {
+ return Mask(*parent, rhs, T);
+ }
+
+ template<int T>
+ RValue<Float4> SwizzleMaskFloat4<T>::operator=(RValue<Float> rhs)
+ {
+ return Mask(*parent, Float4(rhs), T);
+ }
+
+ template<int T>
+ SwizzleMask1Float4<T>::operator RValue<Float>() const // FIXME: Call a non-template function
+ {
+ return Extract(*parent, T & 0x3);
+ }
+
+ template<int T>
+ SwizzleMask1Float4<T>::operator RValue<Float4>() const
+ {
+ Value *vector = parent->loadValue();
+
+ return Swizzle(RValue<Float4>(vector), T);
+ }
+
+ template<int T>
+ RValue<Float4> SwizzleMask1Float4<T>::operator=(float x)
+ {
+ return *parent = Insert(*parent, Float(x), T & 0x3);
+ }
+
+ template<int T>
+ RValue<Float4> SwizzleMask1Float4<T>::operator=(RValue<Float4> rhs)
+ {
+ return Mask(*parent, Float4(rhs), T);
+ }
+
+ template<int T>
+ RValue<Float4> SwizzleMask1Float4<T>::operator=(RValue<Float> rhs) // FIXME: Call a non-template function
+ {
+ return *parent = Insert(*parent, rhs, T & 0x3);
+ }
+
+ template<int T>
+ SwizzleMask2Float4<T>::operator RValue<Float4>() const
+ {
+ Value *vector = parent->loadValue();
+
+ return Swizzle(RValue<Float4>(vector), T);
+ }
+
+ template<int T>
+ RValue<Float4> SwizzleMask2Float4<T>::operator=(RValue<Float4> rhs)
+ {
+ return Mask(*parent, Float4(rhs), T);
+ }
+
+ template<int T>
+ Float::Float(const SwizzleMask1Float4<T> &rhs)
+ {
+ *this = rhs.operator RValue<Float>();
+ }
+
+ template<int T>
+ RValue<Float> Float::operator=(const SwizzleMask1Float4<T> &rhs)
+ {
+ return *this = rhs.operator RValue<Float>();
+ }
+
+ template<int T>
+ Float4::Float4(const SwizzleMask1Float4<T> &rhs) : FloatXYZW(this)
+ {
+ *this = rhs.operator RValue<Float4>();
+ }
+
+ template<int T>
+ Float4::Float4(const SwizzleFloat4<T> &rhs) : FloatXYZW(this)
+ {
+ *this = rhs.operator RValue<Float4>();
+ }
+
+ template<int X, int Y>
+ Float4::Float4(const Swizzle2Float4<X> &x, const Swizzle2Float4<Y> &y) : FloatXYZW(this)
+ {
+ *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
+ }
+
+ template<int X, int Y>
+ Float4::Float4(const SwizzleMask2Float4<X> &x, const Swizzle2Float4<Y> &y) : FloatXYZW(this)
+ {
+ *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
+ }
+
+ template<int X, int Y>
+ Float4::Float4(const Swizzle2Float4<X> &x, const SwizzleMask2Float4<Y> &y) : FloatXYZW(this)
+ {
+ *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
+ }
+
+ template<int X, int Y>
+ Float4::Float4(const SwizzleMask2Float4<X> &x, const SwizzleMask2Float4<Y> &y) : FloatXYZW(this)
+ {
+ *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
+ }
+
+ template<int T>
+ RValue<Float4> Float4::operator=(const SwizzleMask1Float4<T> &rhs)
+ {
+ return *this = rhs.operator RValue<Float4>();
+ }
+
+ template<int T>
+ RValue<Float4> Float4::operator=(const SwizzleFloat4<T> &rhs)
+ {
+ return *this = rhs.operator RValue<Float4>();
+ }
+
+ template<class T>
+ Pointer<T>::Pointer(Argument<Pointer<T>> argument) : alignment(1)
+ {
+ LValue<Pointer<T>>::storeValue(argument.value);
+ }
+
+ template<class T>
+ Pointer<T>::Pointer() : alignment(1)
+ {
+ LValue<Pointer<T>>::storeValue(Nucleus::createNullPointer(T::getType()));
+ }
+
+ template<class T>
+ Pointer<T>::Pointer(RValue<Pointer<T>> rhs) : alignment(1)
+ {
+ LValue<Pointer<T>>::storeValue(rhs.value);
+ }
+
+ template<class T>
+ Pointer<T>::Pointer(const Pointer<T> &rhs) : alignment(rhs.alignment)
+ {
+ Value *value = rhs.loadValue();
+ LValue<Pointer<T>>::storeValue(value);
+ }
+
+ template<class T>
+ Pointer<T>::Pointer(const Reference<Pointer<T>> &rhs) : alignment(rhs.getAlignment())
+ {
+ Value *value = rhs.loadValue();
+ LValue<Pointer<T>>::storeValue(value);
+ }
+
+ template<class T>
+ RValue<Pointer<T>> Pointer<T>::operator=(RValue<Pointer<T>> rhs)
+ {
+ LValue<Pointer<T>>::storeValue(rhs.value);
+
+ return rhs;
+ }
+
+ template<class T>
+ RValue<Pointer<T>> Pointer<T>::operator=(const Pointer<T> &rhs)
+ {
+ Value *value = rhs.loadValue();
+ LValue<Pointer<T>>::storeValue(value);
+
+ return RValue<Pointer<T>>(value);
+ }
+
+ template<class T>
+ RValue<Pointer<T>> Pointer<T>::operator=(const Reference<Pointer<T>> &rhs)
+ {
+ Value *value = rhs.loadValue();
+ LValue<Pointer<T>>::storeValue(value);
+
+ return RValue<Pointer<T>>(value);
+ }
+
+ template<class T>
+ Reference<T> Pointer<T>::operator*()
+ {
+ return Reference<T>(LValue<Pointer<T>>::loadValue(), alignment);
+ }
+
+ template<class T>
+ Reference<T> Pointer<T>::operator[](int index)
+ {
+ Value *element = Nucleus::createGEP(LValue<Pointer<T>>::loadValue(), T::getType(), Nucleus::createConstantInt(index), false);
+
+ return Reference<T>(element, alignment);
+ }
+
+ template<class T>
+ Reference<T> Pointer<T>::operator[](unsigned int index)
+ {
+ Value *element = Nucleus::createGEP(LValue<Pointer<T>>::loadValue(), T::getType(), Nucleus::createConstantInt(index), true);
+
+ return Reference<T>(element, alignment);
+ }
+
+ template<class T>
+ Reference<T> Pointer<T>::operator[](RValue<Int> index)
+ {
+ Value *element = Nucleus::createGEP(LValue<Pointer<T>>::loadValue(), T::getType(), index.value, false);
+
+ return Reference<T>(element, alignment);
+ }
+
+ template<class T>
+ Reference<T> Pointer<T>::operator[](RValue<UInt> index)
+ {
+ Value *element = Nucleus::createGEP(LValue<Pointer<T>>::loadValue(), T::getType(), index.value, true);
+
+ return Reference<T>(element, alignment);
+ }
+
+ template<class T>
+ Type *Pointer<T>::getType()
+ {
+ return Nucleus::getPointerType(T::getType());
+ }
+
+ template<class T, int S>
+ Array<T, S>::Array(int size) : LValue<T>(size)
+ {
+ }
+
+ template<class T, int S>
+ Reference<T> Array<T, S>::operator[](int index)
+ {
+ Value *element = LValue<T>::getAddress(Nucleus::createConstantInt(index), false);
+
+ return Reference<T>(element);
+ }
+
+ template<class T, int S>
+ Reference<T> Array<T, S>::operator[](unsigned int index)
+ {
+ Value *element = LValue<T>::getAddress(Nucleus::createConstantInt(index), true);
+
+ return Reference<T>(element);
+ }
+
+ template<class T, int S>
+ Reference<T> Array<T, S>::operator[](RValue<Int> index)
+ {
+ Value *element = LValue<T>::getAddress(index.value, false);
+
+ return Reference<T>(element);
+ }
+
+ template<class T, int S>
+ Reference<T> Array<T, S>::operator[](RValue<UInt> index)
+ {
+ Value *element = LValue<T>::getAddress(index.value, true);
+
+ return Reference<T>(element);
+ }
+
+// template<class T>
+// RValue<Array<T>> operator++(Array<T> &val, int)
+// {
+// // FIXME: Requires storing the address of the array
+// }
+
+// template<class T>
+// const Array<T> &operator++(Array<T> &val)
+// {
+// // FIXME: Requires storing the address of the array
+// }
+
+// template<class T>
+// RValue<Array<T>> operator--(Array<T> &val, int)
+// {
+// // FIXME: Requires storing the address of the array
+// }
+
+// template<class T>
+// const Array<T> &operator--(Array<T> &val)
+// {
+// // FIXME: Requires storing the address of the array
+// }
+
+ template<class T>
+ RValue<T> IfThenElse(RValue<Bool> condition, RValue<T> ifTrue, RValue<T> ifFalse)
+ {
+ return RValue<T>(Nucleus::createSelect(condition.value, ifTrue.value, ifFalse.value));
+ }
+
+ template<class T>
+ RValue<T> IfThenElse(RValue<Bool> condition, const T &ifTrue, RValue<T> ifFalse)
+ {
+ Value *trueValue = ifTrue.loadValue();
+
+ return RValue<T>(Nucleus::createSelect(condition.value, trueValue, ifFalse.value));
+ }
+
+ template<class T>
+ RValue<T> IfThenElse(RValue<Bool> condition, RValue<T> ifTrue, const T &ifFalse)
+ {
+ Value *falseValue = ifFalse.loadValue();
+
+ return RValue<T>(Nucleus::createSelect(condition.value, ifTrue.value, falseValue));
+ }
+
+ template<class T>
+ RValue<T> IfThenElse(RValue<Bool> condition, const T &ifTrue, const T &ifFalse)
+ {
+ Value *trueValue = ifTrue.loadValue();
+ Value *falseValue = ifFalse.loadValue();
+
+ return RValue<T>(Nucleus::createSelect(condition.value, trueValue, falseValue));
+ }
+
+ template<class T>
+ void Return(const Pointer<T> &ret)
+ {
+ Nucleus::createRet(Nucleus::createLoad(ret.address, Pointer<T>::getType()));
+ Nucleus::setInsertBlock(Nucleus::createBasicBlock());
+ }
+
+ template<class T>
+ void Return(RValue<Pointer<T>> ret)
+ {
+ Nucleus::createRet(ret.value);
+ Nucleus::setInsertBlock(Nucleus::createBasicBlock());
+ }
+
+ template<typename Return, typename... Arguments>
+ Function<Return(Arguments...)>::Function()
+ {
+ core = new Nucleus();
+
+ Type *types[] = {Arguments::getType()...};
+ for(Type *type : types)
+ {
+ if(type != Void::getType())
+ {
+ arguments.push_back(type);
+ }
+ }
+
+ Nucleus::createFunction(Return::getType(), arguments);
+ }
+
+ template<typename Return, typename... Arguments>
+ Function<Return(Arguments...)>::~Function()
+ {
+ delete core;
+ }
+
+ template<typename Return, typename... Arguments>
+ Routine *Function<Return(Arguments...)>::operator()(const wchar_t *name, ...)
+ {
+ wchar_t fullName[1024 + 1];
+
+ va_list vararg;
+ va_start(vararg, name);
+ vswprintf(fullName, 1024, name, vararg);
+ va_end(vararg);
+
+ return core->acquireRoutine(fullName, true);
+ }
+
+ template<class T, class S>
+ RValue<T> ReinterpretCast(RValue<S> val)
+ {
+ return RValue<T>(Nucleus::createBitCast(val.value, T::getType()));
+ }
+
+ template<class T, class S>
+ RValue<T> ReinterpretCast(const LValue<S> &var)
+ {
+ Value *val = var.loadValue();
+
+ return RValue<T>(Nucleus::createBitCast(val, T::getType()));
+ }
+
+ template<class T, class S>
+ RValue<T> ReinterpretCast(const Reference<S> &var)
+ {
+ return ReinterpretCast<T>(RValue<S>(var));
+ }
+
+ template<class T>
+ RValue<T> As(Value *val)
+ {
+ return RValue<T>(Nucleus::createBitCast(val, T::getType()));
+ }
+
+ template<class T, class S>
+ RValue<T> As(RValue<S> val)
+ {
+ return ReinterpretCast<T>(val);
+ }
+
+ template<class T, class S>
+ RValue<T> As(const LValue<S> &var)
+ {
+ return ReinterpretCast<T>(var);
+ }
+
+ template<class T, class S>
+ RValue<T> As(const Reference<S> &val)
+ {
+ return ReinterpretCast<T>(val);
+ }
+
+ class ForData
+ {
+ public:
+ ForData(bool init) : loopOnce(init)
+ {
+ }
+
+ operator bool()
+ {
+ return loopOnce;
+ }
+
+ bool operator=(bool value)
+ {
+ return loopOnce = value;
+ }
+
+ bool setup()
+ {
+ if(Nucleus::getInsertBlock() != endBB)
+ {
+ testBB = Nucleus::createBasicBlock();
+
+ Nucleus::createBr(testBB);
+ Nucleus::setInsertBlock(testBB);
+
+ return true;
+ }
+
+ return false;
+ }
+
+ bool test(RValue<Bool> cmp)
+ {
+ BasicBlock *bodyBB = Nucleus::createBasicBlock();
+ endBB = Nucleus::createBasicBlock();
+
+ Nucleus::createCondBr(cmp.value, bodyBB, endBB);
+ Nucleus::setInsertBlock(bodyBB);
+
+ return true;
+ }
+
+ void end()
+ {
+ Nucleus::createBr(testBB);
+ Nucleus::setInsertBlock(endBB);
+ }
+
+ private:
+ BasicBlock *testBB = nullptr;
+ BasicBlock *endBB = nullptr;
+ bool loopOnce = true;
+ };
+
+ class IfElseData
+ {
+ public:
+ IfElseData(RValue<Bool> cmp) : iteration(0)
+ {
+ condition = cmp.value;
+
+ beginBB = Nucleus::getInsertBlock();
+ trueBB = Nucleus::createBasicBlock();
+ falseBB = nullptr;
+ endBB = Nucleus::createBasicBlock();
+
+ Nucleus::setInsertBlock(trueBB);
+ }
+
+ ~IfElseData()
+ {
+ Nucleus::createBr(endBB);
+
+ Nucleus::setInsertBlock(beginBB);
+ Nucleus::createCondBr(condition, trueBB, falseBB ? falseBB : endBB);
+
+ Nucleus::setInsertBlock(endBB);
+ }
+
+ operator int()
+ {
+ return iteration;
+ }
+
+ IfElseData &operator++()
+ {
+ ++iteration;
+
+ return *this;
+ }
+
+ void elseClause()
+ {
+ Nucleus::createBr(endBB);
+
+ falseBB = Nucleus::createBasicBlock();
+ Nucleus::setInsertBlock(falseBB);
+ }
+
+ private:
+ Value *condition;
+ BasicBlock *beginBB;
+ BasicBlock *trueBB;
+ BasicBlock *falseBB;
+ BasicBlock *endBB;
+ int iteration;
+ };
+
+ #define For(init, cond, inc) \
+ for(ForData for__ = true; for__; for__ = false) \
+ for(init; for__.setup() && for__.test(cond); inc, for__.end())
+
+ #define While(cond) For((void)0, cond, (void)0)
+
+ #define Do \
+ { \
+ BasicBlock *body__ = Nucleus::createBasicBlock(); \
+ Nucleus::createBr(body__); \
+ Nucleus::setInsertBlock(body__);
+
+ #define Until(cond) \
+ BasicBlock *end__ = Nucleus::createBasicBlock(); \
+ Nucleus::createCondBr((cond).value, end__, body__); \
+ Nucleus::setInsertBlock(end__); \
+ }
+
+ enum {IF_BLOCK__, ELSE_CLAUSE__, ELSE_BLOCK__, IFELSE_NUM__};
+
+ #define If(cond) \
+ for(IfElseData ifElse__(cond); ifElse__ < IFELSE_NUM__; ++ifElse__) \
+ if(ifElse__ == IF_BLOCK__)
+
+ #define Else \
+ else if(ifElse__ == ELSE_CLAUSE__) \
+ { \
+ ifElse__.elseClause(); \
+ } \
+ else // ELSE_BLOCK__
+}
+
+#endif // sw_Reactor_hpp