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Support unsigned array indices.
[android-x86/external-swiftshader.git] / src / Reactor / Reactor.hpp
index 30bd0f0..74a3f6c 100644 (file)
@@ -24,6 +24,7 @@
 
 namespace sw
 {
+       class Bool;
        class Byte;
        class SByte;
        class Byte4;
@@ -47,7 +48,6 @@ namespace sw
        class Int4;
        class UInt4;
        class Long;
-       class Long1;
        class Float;
        class Float2;
        class Float4;
@@ -69,12 +69,20 @@ namespace sw
        template<class T>
        class Pointer;
 
+       class Variable
+       {
+       protected:
+               Value *address;
+       };
+
        template<class T>
-       class LValue
+       class LValue : public Variable
        {
        public:
                LValue(int arraySize = 0);
 
+               RValue<Pointer<T>> operator&();
+
                static bool isVoid()
                {
                        return false;
@@ -82,19 +90,7 @@ namespace sw
 
                Value *loadValue(unsigned int alignment = 0) const;
                Value *storeValue(Value *value, unsigned int alignment = 0) const;
-               Value *getAddress(Value *index) const;
-
-       protected:
-               Value *address;
-       };
-
-       template<class T>
-       class Variable : public LValue<T>
-       {
-       public:
-               Variable(int arraySize = 0);
-
-               RValue<Pointer<T>> operator&();
+               Value *getAddress(Value *index, bool unsignedIndex) const;
        };
 
        template<class T>
@@ -123,20 +119,26 @@ namespace sw
                struct type;
        };
 
-       template<> struct
-       IntLiteral<Int>
+       template<>
+       struct IntLiteral<Bool>
+       {
+               typedef bool type;
+       };
+
+       template<>
+       struct IntLiteral<Int>
        {
                typedef int type;
        };
 
-       template<> struct
-       IntLiteral<UInt>
+       template<>
+       struct IntLiteral<UInt>
        {
                typedef unsigned int type;
        };
 
-       template<> struct
-       IntLiteral<Long>
+       template<>
+       struct IntLiteral<Long>
        {
                typedef int64_t type;
        };
@@ -147,8 +149,8 @@ namespace sw
                struct type;
        };
 
-       template<> struct
-       FloatLiteral<Float>
+       template<>
+       struct FloatLiteral<Float>
        {
                typedef float type;
        };
@@ -177,21 +179,21 @@ namespace sw
                Value *value;
        };
 
-       class Bool : public Variable<Bool>
+       class Bool : public LValue<Bool>
        {
        public:
                Bool(Argument<Bool> argument);
 
-               Bool();
+               Bool() = default;
                Bool(bool x);
                Bool(RValue<Bool> rhs);
                Bool(const Bool &rhs);
                Bool(const Reference<Bool> &rhs);
 
-       //      RValue<Bool> operator=(bool rhs) const;   // FIXME: Implement
-               RValue<Bool> operator=(RValue<Bool> rhs) const;
-               RValue<Bool> operator=(const Bool &rhs) const;
-               RValue<Bool> operator=(const Reference<Bool> &rhs) const;
+       //      RValue<Bool> operator=(bool rhs);   // FIXME: Implement
+               RValue<Bool> operator=(RValue<Bool> rhs);
+               RValue<Bool> operator=(const Bool &rhs);
+               RValue<Bool> operator=(const Reference<Bool> &rhs);
 
                static Type *getType();
        };
@@ -200,7 +202,7 @@ namespace sw
        RValue<Bool> operator&&(RValue<Bool> lhs, RValue<Bool> rhs);
        RValue<Bool> operator||(RValue<Bool> lhs, RValue<Bool> rhs);
 
-       class Byte : public Variable<Byte>
+       class Byte : public LValue<Byte>
        {
        public:
                Byte(Argument<Byte> argument);
@@ -209,17 +211,17 @@ namespace sw
                explicit Byte(RValue<UInt> cast);
                explicit Byte(RValue<UShort> cast);
 
-               Byte();
+               Byte() = default;
                Byte(int x);
                Byte(unsigned char x);
                Byte(RValue<Byte> rhs);
                Byte(const Byte &rhs);
                Byte(const Reference<Byte> &rhs);
 
-       //      RValue<Byte> operator=(unsigned char rhs) const;   // FIXME: Implement
-               RValue<Byte> operator=(RValue<Byte> rhs) const;
-               RValue<Byte> operator=(const Byte &rhs) const;
-               RValue<Byte> operator=(const Reference<Byte> &rhs) const;
+       //      RValue<Byte> operator=(unsigned char rhs);   // FIXME: Implement
+               RValue<Byte> operator=(RValue<Byte> rhs);
+               RValue<Byte> operator=(const Byte &rhs);
+               RValue<Byte> operator=(const Reference<Byte> &rhs);
 
                static Type *getType();
        };
@@ -234,23 +236,23 @@ namespace sw
        RValue<Byte> operator^(RValue<Byte> lhs, RValue<Byte> rhs);
        RValue<Byte> operator<<(RValue<Byte> lhs, RValue<Byte> rhs);
        RValue<Byte> operator>>(RValue<Byte> lhs, RValue<Byte> rhs);
-       RValue<Byte> operator+=(const Byte &lhs, RValue<Byte> rhs);
-       RValue<Byte> operator-=(const Byte &lhs, RValue<Byte> rhs);
-       RValue<Byte> operator*=(const Byte &lhs, RValue<Byte> rhs);
-       RValue<Byte> operator/=(const Byte &lhs, RValue<Byte> rhs);
-       RValue<Byte> operator%=(const Byte &lhs, RValue<Byte> rhs);
-       RValue<Byte> operator&=(const Byte &lhs, RValue<Byte> rhs);
-       RValue<Byte> operator|=(const Byte &lhs, RValue<Byte> rhs);
-       RValue<Byte> operator^=(const Byte &lhs, RValue<Byte> rhs);
-       RValue<Byte> operator<<=(const Byte &lhs, RValue<Byte> rhs);
-       RValue<Byte> operator>>=(const Byte &lhs, RValue<Byte> rhs);
+       RValue<Byte> operator+=(Byte &lhs, RValue<Byte> rhs);
+       RValue<Byte> operator-=(Byte &lhs, RValue<Byte> rhs);
+       RValue<Byte> operator*=(Byte &lhs, RValue<Byte> rhs);
+       RValue<Byte> operator/=(Byte &lhs, RValue<Byte> rhs);
+       RValue<Byte> operator%=(Byte &lhs, RValue<Byte> rhs);
+       RValue<Byte> operator&=(Byte &lhs, RValue<Byte> rhs);
+       RValue<Byte> operator|=(Byte &lhs, RValue<Byte> rhs);
+       RValue<Byte> operator^=(Byte &lhs, RValue<Byte> rhs);
+       RValue<Byte> operator<<=(Byte &lhs, RValue<Byte> rhs);
+       RValue<Byte> operator>>=(Byte &lhs, RValue<Byte> rhs);
        RValue<Byte> operator+(RValue<Byte> val);
        RValue<Byte> operator-(RValue<Byte> val);
        RValue<Byte> operator~(RValue<Byte> val);
-       RValue<Byte> operator++(const Byte &val, int);   // Post-increment
-       const Byte &operator++(const Byte &val);   // Pre-increment
-       RValue<Byte> operator--(const Byte &val, int);   // Post-decrement
-       const Byte &operator--(const Byte &val);   // Pre-decrement
+       RValue<Byte> operator++(Byte &val, int);   // Post-increment
+       const Byte &operator++(Byte &val);   // Pre-increment
+       RValue<Byte> operator--(Byte &val, int);   // Post-decrement
+       const Byte &operator--(Byte &val);   // Pre-decrement
        RValue<Bool> operator<(RValue<Byte> lhs, RValue<Byte> rhs);
        RValue<Bool> operator<=(RValue<Byte> lhs, RValue<Byte> rhs);
        RValue<Bool> operator>(RValue<Byte> lhs, RValue<Byte> rhs);
@@ -258,7 +260,7 @@ namespace sw
        RValue<Bool> operator!=(RValue<Byte> lhs, RValue<Byte> rhs);
        RValue<Bool> operator==(RValue<Byte> lhs, RValue<Byte> rhs);
 
-       class SByte : public Variable<SByte>
+       class SByte : public LValue<SByte>
        {
        public:
                SByte(Argument<SByte> argument);
@@ -266,16 +268,16 @@ namespace sw
                explicit SByte(RValue<Int> cast);
                explicit SByte(RValue<Short> cast);
 
-               SByte();
+               SByte() = default;
                SByte(signed char x);
                SByte(RValue<SByte> rhs);
                SByte(const SByte &rhs);
                SByte(const Reference<SByte> &rhs);
 
-       //      RValue<SByte> operator=(signed char rhs) const;   // FIXME: Implement
-               RValue<SByte> operator=(RValue<SByte> rhs) const;
-               RValue<SByte> operator=(const SByte &rhs) const;
-               RValue<SByte> operator=(const Reference<SByte> &rhs) const;
+       //      RValue<SByte> operator=(signed char rhs);   // FIXME: Implement
+               RValue<SByte> operator=(RValue<SByte> rhs);
+               RValue<SByte> operator=(const SByte &rhs);
+               RValue<SByte> operator=(const Reference<SByte> &rhs);
 
                static Type *getType();
        };
@@ -290,23 +292,23 @@ namespace sw
        RValue<SByte> operator^(RValue<SByte> lhs, RValue<SByte> rhs);
        RValue<SByte> operator<<(RValue<SByte> lhs, RValue<SByte> rhs);
        RValue<SByte> operator>>(RValue<SByte> lhs, RValue<SByte> rhs);
-       RValue<SByte> operator+=(const SByte &lhs, RValue<SByte> rhs);
-       RValue<SByte> operator-=(const SByte &lhs, RValue<SByte> rhs);
-       RValue<SByte> operator*=(const SByte &lhs, RValue<SByte> rhs);
-       RValue<SByte> operator/=(const SByte &lhs, RValue<SByte> rhs);
-       RValue<SByte> operator%=(const SByte &lhs, RValue<SByte> rhs);
-       RValue<SByte> operator&=(const SByte &lhs, RValue<SByte> rhs);
-       RValue<SByte> operator|=(const SByte &lhs, RValue<SByte> rhs);
-       RValue<SByte> operator^=(const SByte &lhs, RValue<SByte> rhs);
-       RValue<SByte> operator<<=(const SByte &lhs, RValue<SByte> rhs);
-       RValue<SByte> operator>>=(const SByte &lhs, RValue<SByte> rhs);
+       RValue<SByte> operator+=(SByte &lhs, RValue<SByte> rhs);
+       RValue<SByte> operator-=(SByte &lhs, RValue<SByte> rhs);
+       RValue<SByte> operator*=(SByte &lhs, RValue<SByte> rhs);
+       RValue<SByte> operator/=(SByte &lhs, RValue<SByte> rhs);
+       RValue<SByte> operator%=(SByte &lhs, RValue<SByte> rhs);
+       RValue<SByte> operator&=(SByte &lhs, RValue<SByte> rhs);
+       RValue<SByte> operator|=(SByte &lhs, RValue<SByte> rhs);
+       RValue<SByte> operator^=(SByte &lhs, RValue<SByte> rhs);
+       RValue<SByte> operator<<=(SByte &lhs, RValue<SByte> rhs);
+       RValue<SByte> operator>>=(SByte &lhs, RValue<SByte> rhs);
        RValue<SByte> operator+(RValue<SByte> val);
        RValue<SByte> operator-(RValue<SByte> val);
        RValue<SByte> operator~(RValue<SByte> val);
-       RValue<SByte> operator++(const SByte &val, int);   // Post-increment
-       const SByte &operator++(const SByte &val);   // Pre-increment
-       RValue<SByte> operator--(const SByte &val, int);   // Post-decrement
-       const SByte &operator--(const SByte &val);   // Pre-decrement
+       RValue<SByte> operator++(SByte &val, int);   // Post-increment
+       const SByte &operator++(SByte &val);   // Pre-increment
+       RValue<SByte> operator--(SByte &val, int);   // Post-decrement
+       const SByte &operator--(SByte &val);   // Pre-decrement
        RValue<Bool> operator<(RValue<SByte> lhs, RValue<SByte> rhs);
        RValue<Bool> operator<=(RValue<SByte> lhs, RValue<SByte> rhs);
        RValue<Bool> operator>(RValue<SByte> lhs, RValue<SByte> rhs);
@@ -314,23 +316,23 @@ namespace sw
        RValue<Bool> operator!=(RValue<SByte> lhs, RValue<SByte> rhs);
        RValue<Bool> operator==(RValue<SByte> lhs, RValue<SByte> rhs);
 
-       class Short : public Variable<Short>
+       class Short : public LValue<Short>
        {
        public:
                Short(Argument<Short> argument);
 
                explicit Short(RValue<Int> cast);
 
-               Short();
+               Short() = default;
                Short(short x);
                Short(RValue<Short> rhs);
                Short(const Short &rhs);
                Short(const Reference<Short> &rhs);
 
-       //      RValue<Short> operator=(short rhs) const;   // FIXME: Implement
-               RValue<Short> operator=(RValue<Short> rhs) const;
-               RValue<Short> operator=(const Short &rhs) const;
-               RValue<Short> operator=(const Reference<Short> &rhs) const;
+       //      RValue<Short> operator=(short rhs);   // FIXME: Implement
+               RValue<Short> operator=(RValue<Short> rhs);
+               RValue<Short> operator=(const Short &rhs);
+               RValue<Short> operator=(const Reference<Short> &rhs);
 
                static Type *getType();
        };
@@ -345,23 +347,23 @@ namespace sw
        RValue<Short> operator^(RValue<Short> lhs, RValue<Short> rhs);
        RValue<Short> operator<<(RValue<Short> lhs, RValue<Short> rhs);
        RValue<Short> operator>>(RValue<Short> lhs, RValue<Short> rhs);
-       RValue<Short> operator+=(const Short &lhs, RValue<Short> rhs);
-       RValue<Short> operator-=(const Short &lhs, RValue<Short> rhs);
-       RValue<Short> operator*=(const Short &lhs, RValue<Short> rhs);
-       RValue<Short> operator/=(const Short &lhs, RValue<Short> rhs);
-       RValue<Short> operator%=(const Short &lhs, RValue<Short> rhs);
-       RValue<Short> operator&=(const Short &lhs, RValue<Short> rhs);
-       RValue<Short> operator|=(const Short &lhs, RValue<Short> rhs);
-       RValue<Short> operator^=(const Short &lhs, RValue<Short> rhs);
-       RValue<Short> operator<<=(const Short &lhs, RValue<Short> rhs);
-       RValue<Short> operator>>=(const Short &lhs, RValue<Short> rhs);
+       RValue<Short> operator+=(Short &lhs, RValue<Short> rhs);
+       RValue<Short> operator-=(Short &lhs, RValue<Short> rhs);
+       RValue<Short> operator*=(Short &lhs, RValue<Short> rhs);
+       RValue<Short> operator/=(Short &lhs, RValue<Short> rhs);
+       RValue<Short> operator%=(Short &lhs, RValue<Short> rhs);
+       RValue<Short> operator&=(Short &lhs, RValue<Short> rhs);
+       RValue<Short> operator|=(Short &lhs, RValue<Short> rhs);
+       RValue<Short> operator^=(Short &lhs, RValue<Short> rhs);
+       RValue<Short> operator<<=(Short &lhs, RValue<Short> rhs);
+       RValue<Short> operator>>=(Short &lhs, RValue<Short> rhs);
        RValue<Short> operator+(RValue<Short> val);
        RValue<Short> operator-(RValue<Short> val);
        RValue<Short> operator~(RValue<Short> val);
-       RValue<Short> operator++(const Short &val, int);   // Post-increment
-       const Short &operator++(const Short &val);   // Pre-increment
-       RValue<Short> operator--(const Short &val, int);   // Post-decrement
-       const Short &operator--(const Short &val);   // Pre-decrement
+       RValue<Short> operator++(Short &val, int);   // Post-increment
+       const Short &operator++(Short &val);   // Pre-increment
+       RValue<Short> operator--(Short &val, int);   // Post-decrement
+       const Short &operator--(Short &val);   // Pre-decrement
        RValue<Bool> operator<(RValue<Short> lhs, RValue<Short> rhs);
        RValue<Bool> operator<=(RValue<Short> lhs, RValue<Short> rhs);
        RValue<Bool> operator>(RValue<Short> lhs, RValue<Short> rhs);
@@ -369,7 +371,7 @@ namespace sw
        RValue<Bool> operator!=(RValue<Short> lhs, RValue<Short> rhs);
        RValue<Bool> operator==(RValue<Short> lhs, RValue<Short> rhs);
 
-       class UShort : public Variable<UShort>
+       class UShort : public LValue<UShort>
        {
        public:
                UShort(Argument<UShort> argument);
@@ -377,16 +379,16 @@ namespace sw
                explicit UShort(RValue<UInt> cast);
                explicit UShort(RValue<Int> cast);
 
-               UShort();
+               UShort() = default;
                UShort(unsigned short x);
                UShort(RValue<UShort> rhs);
                UShort(const UShort &rhs);
                UShort(const Reference<UShort> &rhs);
 
-       //      RValue<UShort> operator=(unsigned short rhs) const;   // FIXME: Implement
-               RValue<UShort> operator=(RValue<UShort> rhs) const;
-               RValue<UShort> operator=(const UShort &rhs) const;
-               RValue<UShort> operator=(const Reference<UShort> &rhs) const;
+       //      RValue<UShort> operator=(unsigned short rhs);   // FIXME: Implement
+               RValue<UShort> operator=(RValue<UShort> rhs);
+               RValue<UShort> operator=(const UShort &rhs);
+               RValue<UShort> operator=(const Reference<UShort> &rhs);
 
                static Type *getType();
        };
@@ -401,23 +403,23 @@ namespace sw
        RValue<UShort> operator^(RValue<UShort> lhs, RValue<UShort> rhs);
        RValue<UShort> operator<<(RValue<UShort> lhs, RValue<UShort> rhs);
        RValue<UShort> operator>>(RValue<UShort> lhs, RValue<UShort> rhs);
-       RValue<UShort> operator+=(const UShort &lhs, RValue<UShort> rhs);
-       RValue<UShort> operator-=(const UShort &lhs, RValue<UShort> rhs);
-       RValue<UShort> operator*=(const UShort &lhs, RValue<UShort> rhs);
-       RValue<UShort> operator/=(const UShort &lhs, RValue<UShort> rhs);
-       RValue<UShort> operator%=(const UShort &lhs, RValue<UShort> rhs);
-       RValue<UShort> operator&=(const UShort &lhs, RValue<UShort> rhs);
-       RValue<UShort> operator|=(const UShort &lhs, RValue<UShort> rhs);
-       RValue<UShort> operator^=(const UShort &lhs, RValue<UShort> rhs);
-       RValue<UShort> operator<<=(const UShort &lhs, RValue<UShort> rhs);
-       RValue<UShort> operator>>=(const UShort &lhs, RValue<UShort> rhs);
+       RValue<UShort> operator+=(UShort &lhs, RValue<UShort> rhs);
+       RValue<UShort> operator-=(UShort &lhs, RValue<UShort> rhs);
+       RValue<UShort> operator*=(UShort &lhs, RValue<UShort> rhs);
+       RValue<UShort> operator/=(UShort &lhs, RValue<UShort> rhs);
+       RValue<UShort> operator%=(UShort &lhs, RValue<UShort> rhs);
+       RValue<UShort> operator&=(UShort &lhs, RValue<UShort> rhs);
+       RValue<UShort> operator|=(UShort &lhs, RValue<UShort> rhs);
+       RValue<UShort> operator^=(UShort &lhs, RValue<UShort> rhs);
+       RValue<UShort> operator<<=(UShort &lhs, RValue<UShort> rhs);
+       RValue<UShort> operator>>=(UShort &lhs, RValue<UShort> rhs);
        RValue<UShort> operator+(RValue<UShort> val);
        RValue<UShort> operator-(RValue<UShort> val);
        RValue<UShort> operator~(RValue<UShort> val);
-       RValue<UShort> operator++(const UShort &val, int);   // Post-increment
-       const UShort &operator++(const UShort &val);   // Pre-increment
-       RValue<UShort> operator--(const UShort &val, int);   // Post-decrement
-       const UShort &operator--(const UShort &val);   // Pre-decrement
+       RValue<UShort> operator++(UShort &val, int);   // Post-increment
+       const UShort &operator++(UShort &val);   // Pre-increment
+       RValue<UShort> operator--(UShort &val, int);   // Post-decrement
+       const UShort &operator--(UShort &val);   // Pre-decrement
        RValue<Bool> operator<(RValue<UShort> lhs, RValue<UShort> rhs);
        RValue<Bool> operator<=(RValue<UShort> lhs, RValue<UShort> rhs);
        RValue<Bool> operator>(RValue<UShort> lhs, RValue<UShort> rhs);
@@ -425,20 +427,20 @@ namespace sw
        RValue<Bool> operator!=(RValue<UShort> lhs, RValue<UShort> rhs);
        RValue<Bool> operator==(RValue<UShort> lhs, RValue<UShort> rhs);
 
-       class Byte4 : public Variable<Byte4>
+       class Byte4 : public LValue<Byte4>
        {
        public:
                explicit Byte4(RValue<Byte8> cast);
 
-       //      Byte4();
+               Byte4() = default;
        //      Byte4(int x, int y, int z, int w);
        //      Byte4(RValue<Byte4> rhs);
        //      Byte4(const Byte4 &rhs);
                Byte4(const Reference<Byte4> &rhs);
 
-       //      RValue<Byte4> operator=(RValue<Byte4> rhs) const;
-       //      RValue<Byte4> operator=(const Byte4 &rhs) const;
-       //      RValue<Byte4> operator=(const Reference<Byte4> &rhs) const;
+       //      RValue<Byte4> operator=(RValue<Byte4> rhs);
+       //      RValue<Byte4> operator=(const Byte4 &rhs);
+       //      RValue<Byte4> operator=(const Reference<Byte4> &rhs);
 
                static Type *getType();
        };
@@ -453,36 +455,36 @@ namespace sw
 //     RValue<Byte4> operator^(RValue<Byte4> lhs, RValue<Byte4> rhs);
 //     RValue<Byte4> operator<<(RValue<Byte4> lhs, RValue<Byte4> rhs);
 //     RValue<Byte4> operator>>(RValue<Byte4> lhs, RValue<Byte4> rhs);
-//     RValue<Byte4> operator+=(const Byte4 &lhs, RValue<Byte4> rhs);
-//     RValue<Byte4> operator-=(const Byte4 &lhs, RValue<Byte4> rhs);
-//     RValue<Byte4> operator*=(const Byte4 &lhs, RValue<Byte4> rhs);
-//     RValue<Byte4> operator/=(const Byte4 &lhs, RValue<Byte4> rhs);
-//     RValue<Byte4> operator%=(const Byte4 &lhs, RValue<Byte4> rhs);
-//     RValue<Byte4> operator&=(const Byte4 &lhs, RValue<Byte4> rhs);
-//     RValue<Byte4> operator|=(const Byte4 &lhs, RValue<Byte4> rhs);
-//     RValue<Byte4> operator^=(const Byte4 &lhs, RValue<Byte4> rhs);
-//     RValue<Byte4> operator<<=(const Byte4 &lhs, RValue<Byte4> rhs);
-//     RValue<Byte4> operator>>=(const Byte4 &lhs, RValue<Byte4> rhs);
+//     RValue<Byte4> operator+=(Byte4 &lhs, RValue<Byte4> rhs);
+//     RValue<Byte4> operator-=(Byte4 &lhs, RValue<Byte4> rhs);
+//     RValue<Byte4> operator*=(Byte4 &lhs, RValue<Byte4> rhs);
+//     RValue<Byte4> operator/=(Byte4 &lhs, RValue<Byte4> rhs);
+//     RValue<Byte4> operator%=(Byte4 &lhs, RValue<Byte4> rhs);
+//     RValue<Byte4> operator&=(Byte4 &lhs, RValue<Byte4> rhs);
+//     RValue<Byte4> operator|=(Byte4 &lhs, RValue<Byte4> rhs);
+//     RValue<Byte4> operator^=(Byte4 &lhs, RValue<Byte4> rhs);
+//     RValue<Byte4> operator<<=(Byte4 &lhs, RValue<Byte4> rhs);
+//     RValue<Byte4> operator>>=(Byte4 &lhs, RValue<Byte4> rhs);
 //     RValue<Byte4> operator+(RValue<Byte4> val);
 //     RValue<Byte4> operator-(RValue<Byte4> val);
 //     RValue<Byte4> operator~(RValue<Byte4> val);
-//     RValue<Byte4> operator++(const Byte4 &val, int);   // Post-increment
-//     const Byte4 &operator++(const Byte4 &val);   // Pre-increment
-//     RValue<Byte4> operator--(const Byte4 &val, int);   // Post-decrement
-//     const Byte4 &operator--(const Byte4 &val);   // Pre-decrement
+//     RValue<Byte4> operator++(Byte4 &val, int);   // Post-increment
+//     const Byte4 &operator++(Byte4 &val);   // Pre-increment
+//     RValue<Byte4> operator--(Byte4 &val, int);   // Post-decrement
+//     const Byte4 &operator--(Byte4 &val);   // Pre-decrement
 
-       class SByte4 : public Variable<SByte4>
+       class SByte4 : public LValue<SByte4>
        {
        public:
-       //      SByte4();
+               SByte4() = default;
        //      SByte4(int x, int y, int z, int w);
        //      SByte4(RValue<SByte4> rhs);
        //      SByte4(const SByte4 &rhs);
        //      SByte4(const Reference<SByte4> &rhs);
 
-       //      RValue<SByte4> operator=(RValue<SByte4> rhs) const;
-       //      RValue<SByte4> operator=(const SByte4 &rhs) const;
-       //      RValue<SByte4> operator=(const Reference<SByte4> &rhs) const;
+       //      RValue<SByte4> operator=(RValue<SByte4> rhs);
+       //      RValue<SByte4> operator=(const SByte4 &rhs);
+       //      RValue<SByte4> operator=(const Reference<SByte4> &rhs);
 
                static Type *getType();
        };
@@ -497,36 +499,36 @@ namespace sw
 //     RValue<SByte4> operator^(RValue<SByte4> lhs, RValue<SByte4> rhs);
 //     RValue<SByte4> operator<<(RValue<SByte4> lhs, RValue<SByte4> rhs);
 //     RValue<SByte4> operator>>(RValue<SByte4> lhs, RValue<SByte4> rhs);
-//     RValue<SByte4> operator+=(const SByte4 &lhs, RValue<SByte4> rhs);
-//     RValue<SByte4> operator-=(const SByte4 &lhs, RValue<SByte4> rhs);
-//     RValue<SByte4> operator*=(const SByte4 &lhs, RValue<SByte4> rhs);
-//     RValue<SByte4> operator/=(const SByte4 &lhs, RValue<SByte4> rhs);
-//     RValue<SByte4> operator%=(const SByte4 &lhs, RValue<SByte4> rhs);
-//     RValue<SByte4> operator&=(const SByte4 &lhs, RValue<SByte4> rhs);
-//     RValue<SByte4> operator|=(const SByte4 &lhs, RValue<SByte4> rhs);
-//     RValue<SByte4> operator^=(const SByte4 &lhs, RValue<SByte4> rhs);
-//     RValue<SByte4> operator<<=(const SByte4 &lhs, RValue<SByte4> rhs);
-//     RValue<SByte4> operator>>=(const SByte4 &lhs, RValue<SByte4> rhs);
+//     RValue<SByte4> operator+=(SByte4 &lhs, RValue<SByte4> rhs);
+//     RValue<SByte4> operator-=(SByte4 &lhs, RValue<SByte4> rhs);
+//     RValue<SByte4> operator*=(SByte4 &lhs, RValue<SByte4> rhs);
+//     RValue<SByte4> operator/=(SByte4 &lhs, RValue<SByte4> rhs);
+//     RValue<SByte4> operator%=(SByte4 &lhs, RValue<SByte4> rhs);
+//     RValue<SByte4> operator&=(SByte4 &lhs, RValue<SByte4> rhs);
+//     RValue<SByte4> operator|=(SByte4 &lhs, RValue<SByte4> rhs);
+//     RValue<SByte4> operator^=(SByte4 &lhs, RValue<SByte4> rhs);
+//     RValue<SByte4> operator<<=(SByte4 &lhs, RValue<SByte4> rhs);
+//     RValue<SByte4> operator>>=(SByte4 &lhs, RValue<SByte4> rhs);
 //     RValue<SByte4> operator+(RValue<SByte4> val);
 //     RValue<SByte4> operator-(RValue<SByte4> val);
 //     RValue<SByte4> operator~(RValue<SByte4> val);
-//     RValue<SByte4> operator++(const SByte4 &val, int);   // Post-increment
-//     const SByte4 &operator++(const SByte4 &val);   // Pre-increment
-//     RValue<SByte4> operator--(const SByte4 &val, int);   // Post-decrement
-//     const SByte4 &operator--(const SByte4 &val);   // Pre-decrement
+//     RValue<SByte4> operator++(SByte4 &val, int);   // Post-increment
+//     const SByte4 &operator++(SByte4 &val);   // Pre-increment
+//     RValue<SByte4> operator--(SByte4 &val, int);   // Post-decrement
+//     const SByte4 &operator--(SByte4 &val);   // Pre-decrement
 
-       class Byte8 : public Variable<Byte8>
+       class Byte8 : public LValue<Byte8>
        {
        public:
-               Byte8();
+               Byte8() = default;
                Byte8(uint8_t x0, uint8_t x1, uint8_t x2, uint8_t x3, uint8_t x4, uint8_t x5, uint8_t x6, uint8_t x7);
                Byte8(RValue<Byte8> rhs);
                Byte8(const Byte8 &rhs);
                Byte8(const Reference<Byte8> &rhs);
 
-               RValue<Byte8> operator=(RValue<Byte8> rhs) const;
-               RValue<Byte8> operator=(const Byte8 &rhs) const;
-               RValue<Byte8> operator=(const Reference<Byte8> &rhs) const;
+               RValue<Byte8> operator=(RValue<Byte8> rhs);
+               RValue<Byte8> operator=(const Byte8 &rhs);
+               RValue<Byte8> operator=(const Reference<Byte8> &rhs);
 
                static Type *getType();
        };
@@ -541,23 +543,23 @@ namespace sw
        RValue<Byte8> operator^(RValue<Byte8> lhs, RValue<Byte8> rhs);
 //     RValue<Byte8> operator<<(RValue<Byte8> lhs, RValue<Byte8> rhs);
 //     RValue<Byte8> operator>>(RValue<Byte8> lhs, RValue<Byte8> rhs);
-       RValue<Byte8> operator+=(const Byte8 &lhs, RValue<Byte8> rhs);
-       RValue<Byte8> operator-=(const Byte8 &lhs, RValue<Byte8> rhs);
-//     RValue<Byte8> operator*=(const Byte8 &lhs, RValue<Byte8> rhs);
-//     RValue<Byte8> operator/=(const Byte8 &lhs, RValue<Byte8> rhs);
-//     RValue<Byte8> operator%=(const Byte8 &lhs, RValue<Byte8> rhs);
-       RValue<Byte8> operator&=(const Byte8 &lhs, RValue<Byte8> rhs);
-       RValue<Byte8> operator|=(const Byte8 &lhs, RValue<Byte8> rhs);
-       RValue<Byte8> operator^=(const Byte8 &lhs, RValue<Byte8> rhs);
-//     RValue<Byte8> operator<<=(const Byte8 &lhs, RValue<Byte8> rhs);
-//     RValue<Byte8> operator>>=(const Byte8 &lhs, RValue<Byte8> rhs);
+       RValue<Byte8> operator+=(Byte8 &lhs, RValue<Byte8> rhs);
+       RValue<Byte8> operator-=(Byte8 &lhs, RValue<Byte8> rhs);
+//     RValue<Byte8> operator*=(Byte8 &lhs, RValue<Byte8> rhs);
+//     RValue<Byte8> operator/=(Byte8 &lhs, RValue<Byte8> rhs);
+//     RValue<Byte8> operator%=(Byte8 &lhs, RValue<Byte8> rhs);
+       RValue<Byte8> operator&=(Byte8 &lhs, RValue<Byte8> rhs);
+       RValue<Byte8> operator|=(Byte8 &lhs, RValue<Byte8> rhs);
+       RValue<Byte8> operator^=(Byte8 &lhs, RValue<Byte8> rhs);
+//     RValue<Byte8> operator<<=(Byte8 &lhs, RValue<Byte8> rhs);
+//     RValue<Byte8> operator>>=(Byte8 &lhs, RValue<Byte8> rhs);
 //     RValue<Byte8> operator+(RValue<Byte8> val);
 //     RValue<Byte8> operator-(RValue<Byte8> val);
        RValue<Byte8> operator~(RValue<Byte8> val);
-//     RValue<Byte8> operator++(const Byte8 &val, int);   // Post-increment
-//     const Byte8 &operator++(const Byte8 &val);   // Pre-increment
-//     RValue<Byte8> operator--(const Byte8 &val, int);   // Post-decrement
-//     const Byte8 &operator--(const Byte8 &val);   // Pre-decrement
+//     RValue<Byte8> operator++(Byte8 &val, int);   // Post-increment
+//     const Byte8 &operator++(Byte8 &val);   // Pre-increment
+//     RValue<Byte8> operator--(Byte8 &val, int);   // Post-decrement
+//     const Byte8 &operator--(Byte8 &val);   // Pre-decrement
 
        RValue<Byte8> AddSat(RValue<Byte8> x, RValue<Byte8> y);
        RValue<Byte8> SubSat(RValue<Byte8> x, RValue<Byte8> y);
@@ -568,18 +570,18 @@ namespace sw
 //     RValue<Byte8> CmpGT(RValue<Byte8> x, RValue<Byte8> y);
        RValue<Byte8> CmpEQ(RValue<Byte8> x, RValue<Byte8> y);
 
-       class SByte8 : public Variable<SByte8>
+       class SByte8 : public LValue<SByte8>
        {
        public:
-               SByte8();
+               SByte8() = default;
                SByte8(uint8_t x0, uint8_t x1, uint8_t x2, uint8_t x3, uint8_t x4, uint8_t x5, uint8_t x6, uint8_t x7);
                SByte8(RValue<SByte8> rhs);
                SByte8(const SByte8 &rhs);
                SByte8(const Reference<SByte8> &rhs);
 
-               RValue<SByte8> operator=(RValue<SByte8> rhs) const;
-               RValue<SByte8> operator=(const SByte8 &rhs) const;
-               RValue<SByte8> operator=(const Reference<SByte8> &rhs) const;
+               RValue<SByte8> operator=(RValue<SByte8> rhs);
+               RValue<SByte8> operator=(const SByte8 &rhs);
+               RValue<SByte8> operator=(const Reference<SByte8> &rhs);
 
                static Type *getType();
        };
@@ -594,23 +596,23 @@ namespace sw
        RValue<SByte8> operator^(RValue<SByte8> lhs, RValue<SByte8> rhs);
 //     RValue<SByte8> operator<<(RValue<SByte8> lhs, RValue<SByte8> rhs);
 //     RValue<SByte8> operator>>(RValue<SByte8> lhs, RValue<SByte8> rhs);
-       RValue<SByte8> operator+=(const SByte8 &lhs, RValue<SByte8> rhs);
-       RValue<SByte8> operator-=(const SByte8 &lhs, RValue<SByte8> rhs);
-//     RValue<SByte8> operator*=(const SByte8 &lhs, RValue<SByte8> rhs);
-//     RValue<SByte8> operator/=(const SByte8 &lhs, RValue<SByte8> rhs);
-//     RValue<SByte8> operator%=(const SByte8 &lhs, RValue<SByte8> rhs);
-       RValue<SByte8> operator&=(const SByte8 &lhs, RValue<SByte8> rhs);
-       RValue<SByte8> operator|=(const SByte8 &lhs, RValue<SByte8> rhs);
-       RValue<SByte8> operator^=(const SByte8 &lhs, RValue<SByte8> rhs);
-//     RValue<SByte8> operator<<=(const SByte8 &lhs, RValue<SByte8> rhs);
-//     RValue<SByte8> operator>>=(const SByte8 &lhs, RValue<SByte8> rhs);
+       RValue<SByte8> operator+=(SByte8 &lhs, RValue<SByte8> rhs);
+       RValue<SByte8> operator-=(SByte8 &lhs, RValue<SByte8> rhs);
+//     RValue<SByte8> operator*=(SByte8 &lhs, RValue<SByte8> rhs);
+//     RValue<SByte8> operator/=(SByte8 &lhs, RValue<SByte8> rhs);
+//     RValue<SByte8> operator%=(SByte8 &lhs, RValue<SByte8> rhs);
+       RValue<SByte8> operator&=(SByte8 &lhs, RValue<SByte8> rhs);
+       RValue<SByte8> operator|=(SByte8 &lhs, RValue<SByte8> rhs);
+       RValue<SByte8> operator^=(SByte8 &lhs, RValue<SByte8> rhs);
+//     RValue<SByte8> operator<<=(SByte8 &lhs, RValue<SByte8> rhs);
+//     RValue<SByte8> operator>>=(SByte8 &lhs, RValue<SByte8> rhs);
 //     RValue<SByte8> operator+(RValue<SByte8> val);
 //     RValue<SByte8> operator-(RValue<SByte8> val);
        RValue<SByte8> operator~(RValue<SByte8> val);
-//     RValue<SByte8> operator++(const SByte8 &val, int);   // Post-increment
-//     const SByte8 &operator++(const SByte8 &val);   // Pre-increment
-//     RValue<SByte8> operator--(const SByte8 &val, int);   // Post-decrement
-//     const SByte8 &operator--(const SByte8 &val);   // Pre-decrement
+//     RValue<SByte8> operator++(SByte8 &val, int);   // Post-increment
+//     const SByte8 &operator++(SByte8 &val);   // Pre-increment
+//     RValue<SByte8> operator--(SByte8 &val, int);   // Post-decrement
+//     const SByte8 &operator--(SByte8 &val);   // Pre-decrement
 
        RValue<SByte8> AddSat(RValue<SByte8> x, RValue<SByte8> y);
        RValue<SByte8> SubSat(RValue<SByte8> x, RValue<SByte8> y);
@@ -620,18 +622,18 @@ namespace sw
        RValue<Byte8> CmpGT(RValue<SByte8> x, RValue<SByte8> y);
        RValue<Byte8> CmpEQ(RValue<SByte8> x, RValue<SByte8> y);
 
-       class Byte16 : public Variable<Byte16>
+       class Byte16 : public LValue<Byte16>
        {
        public:
-       //      Byte16();
+               Byte16() = default;
        //      Byte16(int x, int y, int z, int w);
                Byte16(RValue<Byte16> rhs);
                Byte16(const Byte16 &rhs);
                Byte16(const Reference<Byte16> &rhs);
 
-               RValue<Byte16> operator=(RValue<Byte16> rhs) const;
-               RValue<Byte16> operator=(const Byte16 &rhs) const;
-               RValue<Byte16> operator=(const Reference<Byte16> &rhs) const;
+               RValue<Byte16> operator=(RValue<Byte16> rhs);
+               RValue<Byte16> operator=(const Byte16 &rhs);
+               RValue<Byte16> operator=(const Reference<Byte16> &rhs);
 
                static Type *getType();
        };
@@ -646,36 +648,36 @@ namespace sw
 //     RValue<Byte16> operator^(RValue<Byte16> lhs, RValue<Byte16> rhs);
 //     RValue<Byte16> operator<<(RValue<Byte16> lhs, RValue<Byte16> rhs);
 //     RValue<Byte16> operator>>(RValue<Byte16> lhs, RValue<Byte16> rhs);
-//     RValue<Byte16> operator+=(const Byte16 &lhs, RValue<Byte16> rhs);
-//     RValue<Byte16> operator-=(const Byte16 &lhs, RValue<Byte16> rhs);
-//     RValue<Byte16> operator*=(const Byte16 &lhs, RValue<Byte16> rhs);
-//     RValue<Byte16> operator/=(const Byte16 &lhs, RValue<Byte16> rhs);
-//     RValue<Byte16> operator%=(const Byte16 &lhs, RValue<Byte16> rhs);
-//     RValue<Byte16> operator&=(const Byte16 &lhs, RValue<Byte16> rhs);
-//     RValue<Byte16> operator|=(const Byte16 &lhs, RValue<Byte16> rhs);
-//     RValue<Byte16> operator^=(const Byte16 &lhs, RValue<Byte16> rhs);
-//     RValue<Byte16> operator<<=(const Byte16 &lhs, RValue<Byte16> rhs);
-//     RValue<Byte16> operator>>=(const Byte16 &lhs, RValue<Byte16> rhs);
+//     RValue<Byte16> operator+=(Byte16 &lhs, RValue<Byte16> rhs);
+//     RValue<Byte16> operator-=(Byte16 &lhs, RValue<Byte16> rhs);
+//     RValue<Byte16> operator*=(Byte16 &lhs, RValue<Byte16> rhs);
+//     RValue<Byte16> operator/=(Byte16 &lhs, RValue<Byte16> rhs);
+//     RValue<Byte16> operator%=(Byte16 &lhs, RValue<Byte16> rhs);
+//     RValue<Byte16> operator&=(Byte16 &lhs, RValue<Byte16> rhs);
+//     RValue<Byte16> operator|=(Byte16 &lhs, RValue<Byte16> rhs);
+//     RValue<Byte16> operator^=(Byte16 &lhs, RValue<Byte16> rhs);
+//     RValue<Byte16> operator<<=(Byte16 &lhs, RValue<Byte16> rhs);
+//     RValue<Byte16> operator>>=(Byte16 &lhs, RValue<Byte16> rhs);
 //     RValue<Byte16> operator+(RValue<Byte16> val);
 //     RValue<Byte16> operator-(RValue<Byte16> val);
 //     RValue<Byte16> operator~(RValue<Byte16> val);
-//     RValue<Byte16> operator++(const Byte16 &val, int);   // Post-increment
-//     const Byte16 &operator++(const Byte16 &val);   // Pre-increment
-//     RValue<Byte16> operator--(const Byte16 &val, int);   // Post-decrement
-//     const Byte16 &operator--(const Byte16 &val);   // Pre-decrement
+//     RValue<Byte16> operator++(Byte16 &val, int);   // Post-increment
+//     const Byte16 &operator++(Byte16 &val);   // Pre-increment
+//     RValue<Byte16> operator--(Byte16 &val, int);   // Post-decrement
+//     const Byte16 &operator--(Byte16 &val);   // Pre-decrement
 
-       class SByte16 : public Variable<SByte16>
+       class SByte16 : public LValue<SByte16>
        {
        public:
-       //      SByte16();
+               SByte16() = default;
        //      SByte16(int x, int y, int z, int w);
        //      SByte16(RValue<SByte16> rhs);
        //      SByte16(const SByte16 &rhs);
        //      SByte16(const Reference<SByte16> &rhs);
 
-       //      RValue<SByte16> operator=(RValue<SByte16> rhs) const;
-       //      RValue<SByte16> operator=(const SByte16 &rhs) const;
-       //      RValue<SByte16> operator=(const Reference<SByte16> &rhs) const;
+       //      RValue<SByte16> operator=(RValue<SByte16> rhs);
+       //      RValue<SByte16> operator=(const SByte16 &rhs);
+       //      RValue<SByte16> operator=(const Reference<SByte16> &rhs);
 
                static Type *getType();
        };
@@ -690,25 +692,25 @@ namespace sw
 //     RValue<SByte16> operator^(RValue<SByte16> lhs, RValue<SByte16> rhs);
 //     RValue<SByte16> operator<<(RValue<SByte16> lhs, RValue<SByte16> rhs);
 //     RValue<SByte16> operator>>(RValue<SByte16> lhs, RValue<SByte16> rhs);
-//     RValue<SByte16> operator+=(const SByte16 &lhs, RValue<SByte16> rhs);
-//     RValue<SByte16> operator-=(const SByte16 &lhs, RValue<SByte16> rhs);
-//     RValue<SByte16> operator*=(const SByte16 &lhs, RValue<SByte16> rhs);
-//     RValue<SByte16> operator/=(const SByte16 &lhs, RValue<SByte16> rhs);
-//     RValue<SByte16> operator%=(const SByte16 &lhs, RValue<SByte16> rhs);
-//     RValue<SByte16> operator&=(const SByte16 &lhs, RValue<SByte16> rhs);
-//     RValue<SByte16> operator|=(const SByte16 &lhs, RValue<SByte16> rhs);
-//     RValue<SByte16> operator^=(const SByte16 &lhs, RValue<SByte16> rhs);
-//     RValue<SByte16> operator<<=(const SByte16 &lhs, RValue<SByte16> rhs);
-//     RValue<SByte16> operator>>=(const SByte16 &lhs, RValue<SByte16> rhs);
+//     RValue<SByte16> operator+=(SByte16 &lhs, RValue<SByte16> rhs);
+//     RValue<SByte16> operator-=(SByte16 &lhs, RValue<SByte16> rhs);
+//     RValue<SByte16> operator*=(SByte16 &lhs, RValue<SByte16> rhs);
+//     RValue<SByte16> operator/=(SByte16 &lhs, RValue<SByte16> rhs);
+//     RValue<SByte16> operator%=(SByte16 &lhs, RValue<SByte16> rhs);
+//     RValue<SByte16> operator&=(SByte16 &lhs, RValue<SByte16> rhs);
+//     RValue<SByte16> operator|=(SByte16 &lhs, RValue<SByte16> rhs);
+//     RValue<SByte16> operator^=(SByte16 &lhs, RValue<SByte16> rhs);
+//     RValue<SByte16> operator<<=(SByte16 &lhs, RValue<SByte16> rhs);
+//     RValue<SByte16> operator>>=(SByte16 &lhs, RValue<SByte16> rhs);
 //     RValue<SByte16> operator+(RValue<SByte16> val);
 //     RValue<SByte16> operator-(RValue<SByte16> val);
 //     RValue<SByte16> operator~(RValue<SByte16> val);
-//     RValue<SByte16> operator++(const SByte16 &val, int);   // Post-increment
-//     const SByte16 &operator++(const SByte16 &val);   // Pre-increment
-//     RValue<SByte16> operator--(const SByte16 &val, int);   // Post-decrement
-//     const SByte16 &operator--(const SByte16 &val);   // Pre-decrement
+//     RValue<SByte16> operator++(SByte16 &val, int);   // Post-increment
+//     const SByte16 &operator++(SByte16 &val);   // Pre-increment
+//     RValue<SByte16> operator--(SByte16 &val, int);   // Post-decrement
+//     const SByte16 &operator--(SByte16 &val);   // Pre-decrement
 
-       class Short2 : public Variable<Short2>
+       class Short2 : public LValue<Short2>
        {
        public:
                explicit Short2(RValue<Short4> cast);
@@ -716,7 +718,7 @@ namespace sw
                static Type *getType();
        };
 
-       class UShort2 : public Variable<UShort2>
+       class UShort2 : public LValue<UShort2>
        {
        public:
                explicit UShort2(RValue<UShort4> cast);
@@ -724,7 +726,7 @@ namespace sw
                static Type *getType();
        };
 
-       class Short4 : public Variable<Short4>
+       class Short4 : public LValue<Short4>
        {
        public:
                explicit Short4(RValue<Int> cast);
@@ -732,7 +734,7 @@ namespace sw
        //      explicit Short4(RValue<Float> cast);
                explicit Short4(RValue<Float4> cast);
 
-               Short4();
+               Short4() = default;
                Short4(short xyzw);
                Short4(short x, short y, short z, short w);
                Short4(RValue<Short4> rhs);
@@ -742,12 +744,12 @@ namespace sw
                Short4(const UShort4 &rhs);
                Short4(const Reference<UShort4> &rhs);
 
-               RValue<Short4> operator=(RValue<Short4> rhs) const;
-               RValue<Short4> operator=(const Short4 &rhs) const;
-               RValue<Short4> operator=(const Reference<Short4> &rhs) const;
-               RValue<Short4> operator=(RValue<UShort4> rhs) const;
-               RValue<Short4> operator=(const UShort4 &rhs) const;
-               RValue<Short4> operator=(const Reference<UShort4> &rhs) const;
+               RValue<Short4> operator=(RValue<Short4> rhs);
+               RValue<Short4> operator=(const Short4 &rhs);
+               RValue<Short4> operator=(const Reference<Short4> &rhs);
+               RValue<Short4> operator=(RValue<UShort4> rhs);
+               RValue<Short4> operator=(const UShort4 &rhs);
+               RValue<Short4> operator=(const Reference<UShort4> &rhs);
 
                static Type *getType();
        };
@@ -762,27 +764,23 @@ namespace sw
        RValue<Short4> operator^(RValue<Short4> lhs, RValue<Short4> rhs);
        RValue<Short4> operator<<(RValue<Short4> lhs, unsigned char rhs);
        RValue<Short4> operator>>(RValue<Short4> lhs, unsigned char rhs);
-       RValue<Short4> operator<<(RValue<Short4> lhs, RValue<Long1> rhs);
-       RValue<Short4> operator>>(RValue<Short4> lhs, RValue<Long1> rhs);
-       RValue<Short4> operator+=(const Short4 &lhs, RValue<Short4> rhs);
-       RValue<Short4> operator-=(const Short4 &lhs, RValue<Short4> rhs);
-       RValue<Short4> operator*=(const Short4 &lhs, RValue<Short4> rhs);
-//     RValue<Short4> operator/=(const Short4 &lhs, RValue<Short4> rhs);
-//     RValue<Short4> operator%=(const Short4 &lhs, RValue<Short4> rhs);
-       RValue<Short4> operator&=(const Short4 &lhs, RValue<Short4> rhs);
-       RValue<Short4> operator|=(const Short4 &lhs, RValue<Short4> rhs);
-       RValue<Short4> operator^=(const Short4 &lhs, RValue<Short4> rhs);
-       RValue<Short4> operator<<=(const Short4 &lhs, unsigned char rhs);
-       RValue<Short4> operator>>=(const Short4 &lhs, unsigned char rhs);
-       RValue<Short4> operator<<=(const Short4 &lhs, RValue<Long1> rhs);
-       RValue<Short4> operator>>=(const Short4 &lhs, RValue<Long1> rhs);
+       RValue<Short4> operator+=(Short4 &lhs, RValue<Short4> rhs);
+       RValue<Short4> operator-=(Short4 &lhs, RValue<Short4> rhs);
+       RValue<Short4> operator*=(Short4 &lhs, RValue<Short4> rhs);
+//     RValue<Short4> operator/=(Short4 &lhs, RValue<Short4> rhs);
+//     RValue<Short4> operator%=(Short4 &lhs, RValue<Short4> rhs);
+       RValue<Short4> operator&=(Short4 &lhs, RValue<Short4> rhs);
+       RValue<Short4> operator|=(Short4 &lhs, RValue<Short4> rhs);
+       RValue<Short4> operator^=(Short4 &lhs, RValue<Short4> rhs);
+       RValue<Short4> operator<<=(Short4 &lhs, unsigned char rhs);
+       RValue<Short4> operator>>=(Short4 &lhs, unsigned char rhs);
 //     RValue<Short4> operator+(RValue<Short4> val);
        RValue<Short4> operator-(RValue<Short4> val);
        RValue<Short4> operator~(RValue<Short4> val);
-//     RValue<Short4> operator++(const Short4 &val, int);   // Post-increment
-//     const Short4 &operator++(const Short4 &val);   // Pre-increment
-//     RValue<Short4> operator--(const Short4 &val, int);   // Post-decrement
-//     const Short4 &operator--(const Short4 &val);   // Pre-decrement
+//     RValue<Short4> operator++(Short4 &val, int);   // Post-increment
+//     const Short4 &operator++(Short4 &val);   // Pre-increment
+//     RValue<Short4> operator--(Short4 &val, int);   // Post-decrement
+//     const Short4 &operator--(Short4 &val);   // Pre-decrement
 //     RValue<Bool> operator<(RValue<Short4> lhs, RValue<Short4> rhs);
 //     RValue<Bool> operator<=(RValue<Short4> lhs, RValue<Short4> rhs);
 //     RValue<Bool> operator>(RValue<Short4> lhs, RValue<Short4> rhs);
@@ -806,13 +804,13 @@ namespace sw
        RValue<Short4> CmpGT(RValue<Short4> x, RValue<Short4> y);
        RValue<Short4> CmpEQ(RValue<Short4> x, RValue<Short4> y);
 
-       class UShort4 : public Variable<UShort4>
+       class UShort4 : public LValue<UShort4>
        {
        public:
                explicit UShort4(RValue<Int4> cast);
                explicit UShort4(RValue<Float4> cast, bool saturate = false);
 
-               UShort4();
+               UShort4() = default;
                UShort4(unsigned short xyzw);
                UShort4(unsigned short x, unsigned short y, unsigned short z, unsigned short w);
                UShort4(RValue<UShort4> rhs);
@@ -822,12 +820,12 @@ namespace sw
                UShort4(const Short4 &rhs);
                UShort4(const Reference<Short4> &rhs);
 
-               RValue<UShort4> operator=(RValue<UShort4> rhs) const;
-               RValue<UShort4> operator=(const UShort4 &rhs) const;
-               RValue<UShort4> operator=(const Reference<UShort4> &rhs) const;
-               RValue<UShort4> operator=(RValue<Short4> rhs) const;
-               RValue<UShort4> operator=(const Short4 &rhs) const;
-               RValue<UShort4> operator=(const Reference<Short4> &rhs) const;
+               RValue<UShort4> operator=(RValue<UShort4> rhs);
+               RValue<UShort4> operator=(const UShort4 &rhs);
+               RValue<UShort4> operator=(const Reference<UShort4> &rhs);
+               RValue<UShort4> operator=(RValue<Short4> rhs);
+               RValue<UShort4> operator=(const Short4 &rhs);
+               RValue<UShort4> operator=(const Reference<Short4> &rhs);
 
                static Type *getType();
        };
@@ -842,27 +840,23 @@ namespace sw
        RValue<UShort4> operator^(RValue<UShort4> lhs, RValue<UShort4> rhs);
        RValue<UShort4> operator<<(RValue<UShort4> lhs, unsigned char rhs);
        RValue<UShort4> operator>>(RValue<UShort4> lhs, unsigned char rhs);
-       RValue<UShort4> operator<<(RValue<UShort4> lhs, RValue<Long1> rhs);
-       RValue<UShort4> operator>>(RValue<UShort4> lhs, RValue<Long1> rhs);
-//     RValue<UShort4> operator+=(const UShort4 &lhs, RValue<UShort4> rhs);
-//     RValue<UShort4> operator-=(const UShort4 &lhs, RValue<UShort4> rhs);
-//     RValue<UShort4> operator*=(const UShort4 &lhs, RValue<UShort4> rhs);
-//     RValue<UShort4> operator/=(const UShort4 &lhs, RValue<UShort4> rhs);
-//     RValue<UShort4> operator%=(const UShort4 &lhs, RValue<UShort4> rhs);
-//     RValue<UShort4> operator&=(const UShort4 &lhs, RValue<UShort4> rhs);
-//     RValue<UShort4> operator|=(const UShort4 &lhs, RValue<UShort4> rhs);
-//     RValue<UShort4> operator^=(const UShort4 &lhs, RValue<UShort4> rhs);
-       RValue<UShort4> operator<<=(const UShort4 &lhs, unsigned char rhs);
-       RValue<UShort4> operator>>=(const UShort4 &lhs, unsigned char rhs);
-       RValue<UShort4> operator<<=(const UShort4 &lhs, RValue<Long1> rhs);
-       RValue<UShort4> operator>>=(const UShort4 &lhs, RValue<Long1> rhs);
+//     RValue<UShort4> operator+=(UShort4 &lhs, RValue<UShort4> rhs);
+//     RValue<UShort4> operator-=(UShort4 &lhs, RValue<UShort4> rhs);
+//     RValue<UShort4> operator*=(UShort4 &lhs, RValue<UShort4> rhs);
+//     RValue<UShort4> operator/=(UShort4 &lhs, RValue<UShort4> rhs);
+//     RValue<UShort4> operator%=(UShort4 &lhs, RValue<UShort4> rhs);
+//     RValue<UShort4> operator&=(UShort4 &lhs, RValue<UShort4> rhs);
+//     RValue<UShort4> operator|=(UShort4 &lhs, RValue<UShort4> rhs);
+//     RValue<UShort4> operator^=(UShort4 &lhs, RValue<UShort4> rhs);
+       RValue<UShort4> operator<<=(UShort4 &lhs, unsigned char rhs);
+       RValue<UShort4> operator>>=(UShort4 &lhs, unsigned char rhs);
 //     RValue<UShort4> operator+(RValue<UShort4> val);
 //     RValue<UShort4> operator-(RValue<UShort4> val);
        RValue<UShort4> operator~(RValue<UShort4> val);
-//     RValue<UShort4> operator++(const UShort4 &val, int);   // Post-increment
-//     const UShort4 &operator++(const UShort4 &val);   // Pre-increment
-//     RValue<UShort4> operator--(const UShort4 &val, int);   // Post-decrement
-//     const UShort4 &operator--(const UShort4 &val);   // Pre-decrement
+//     RValue<UShort4> operator++(UShort4 &val, int);   // Post-increment
+//     const UShort4 &operator++(UShort4 &val);   // Pre-increment
+//     RValue<UShort4> operator--(UShort4 &val, int);   // Post-decrement
+//     const UShort4 &operator--(UShort4 &val);   // Pre-decrement
 
        RValue<UShort4> Max(RValue<UShort4> x, RValue<UShort4> y);
        RValue<UShort4> Min(RValue<UShort4> x, RValue<UShort4> y);
@@ -872,19 +866,20 @@ namespace sw
        RValue<UShort4> Average(RValue<UShort4> x, RValue<UShort4> y);
        RValue<Byte8> Pack(RValue<UShort4> x, RValue<UShort4> y);
 
-       class Short8 : public Variable<Short8>
+       class Short8 : public LValue<Short8>
        {
        public:
-       //      Short8();
+               Short8() = default;
+               Short8(short c);
                Short8(short c0, short c1, short c2, short c3, short c4, short c5, short c6, short c7);
                Short8(RValue<Short8> rhs);
        //      Short8(const Short8 &rhs);
                Short8(const Reference<Short8> &rhs);
                Short8(RValue<Short4> lo, RValue<Short4> hi);
 
-       //      RValue<Short8> operator=(RValue<Short8> rhs) const;
-       //      RValue<Short8> operator=(const Short8 &rhs) const;
-       //      RValue<Short8> operator=(const Reference<Short8> &rhs) const;
+       //      RValue<Short8> operator=(RValue<Short8> rhs);
+       //      RValue<Short8> operator=(const Short8 &rhs);
+       //      RValue<Short8> operator=(const Reference<Short8> &rhs);
 
                static Type *getType();
        };
@@ -901,23 +896,23 @@ namespace sw
        RValue<Short8> operator>>(RValue<Short8> lhs, unsigned char rhs);
 //     RValue<Short8> operator<<(RValue<Short8> lhs, RValue<Short8> rhs);
 //     RValue<Short8> operator>>(RValue<Short8> lhs, RValue<Short8> rhs);
-//     RValue<Short8> operator+=(const Short8 &lhs, RValue<Short8> rhs);
-//     RValue<Short8> operator-=(const Short8 &lhs, RValue<Short8> rhs);
-//     RValue<Short8> operator*=(const Short8 &lhs, RValue<Short8> rhs);
-//     RValue<Short8> operator/=(const Short8 &lhs, RValue<Short8> rhs);
-//     RValue<Short8> operator%=(const Short8 &lhs, RValue<Short8> rhs);
-//     RValue<Short8> operator&=(const Short8 &lhs, RValue<Short8> rhs);
-//     RValue<Short8> operator|=(const Short8 &lhs, RValue<Short8> rhs);
-//     RValue<Short8> operator^=(const Short8 &lhs, RValue<Short8> rhs);
-//     RValue<Short8> operator<<=(const Short8 &lhs, RValue<Short8> rhs);
-//     RValue<Short8> operator>>=(const Short8 &lhs, RValue<Short8> rhs);
+//     RValue<Short8> operator+=(Short8 &lhs, RValue<Short8> rhs);
+//     RValue<Short8> operator-=(Short8 &lhs, RValue<Short8> rhs);
+//     RValue<Short8> operator*=(Short8 &lhs, RValue<Short8> rhs);
+//     RValue<Short8> operator/=(Short8 &lhs, RValue<Short8> rhs);
+//     RValue<Short8> operator%=(Short8 &lhs, RValue<Short8> rhs);
+//     RValue<Short8> operator&=(Short8 &lhs, RValue<Short8> rhs);
+//     RValue<Short8> operator|=(Short8 &lhs, RValue<Short8> rhs);
+//     RValue<Short8> operator^=(Short8 &lhs, RValue<Short8> rhs);
+//     RValue<Short8> operator<<=(Short8 &lhs, RValue<Short8> rhs);
+//     RValue<Short8> operator>>=(Short8 &lhs, RValue<Short8> rhs);
 //     RValue<Short8> operator+(RValue<Short8> val);
 //     RValue<Short8> operator-(RValue<Short8> val);
 //     RValue<Short8> operator~(RValue<Short8> val);
-//     RValue<Short8> operator++(const Short8 &val, int);   // Post-increment
-//     const Short8 &operator++(const Short8 &val);   // Pre-increment
-//     RValue<Short8> operator--(const Short8 &val, int);   // Post-decrement
-//     const Short8 &operator--(const Short8 &val);   // Pre-decrement
+//     RValue<Short8> operator++(Short8 &val, int);   // Post-increment
+//     const Short8 &operator++(Short8 &val);   // Pre-increment
+//     RValue<Short8> operator--(Short8 &val, int);   // Post-decrement
+//     const Short8 &operator--(Short8 &val);   // Pre-decrement
 //     RValue<Bool> operator<(RValue<Short8> lhs, RValue<Short8> rhs);
 //     RValue<Bool> operator<=(RValue<Short8> lhs, RValue<Short8> rhs);
 //     RValue<Bool> operator>(RValue<Short8> lhs, RValue<Short8> rhs);
@@ -929,19 +924,20 @@ namespace sw
        RValue<Int4> MulAdd(RValue<Short8> x, RValue<Short8> y);
        RValue<Int4> Abs(RValue<Int4> x);
 
-       class UShort8 : public Variable<UShort8>
+       class UShort8 : public LValue<UShort8>
        {
        public:
-       //      UShort8();
+               UShort8() = default;
+               UShort8(unsigned short c);
                UShort8(unsigned short c0, unsigned short c1, unsigned short c2, unsigned short c3, unsigned short c4, unsigned short c5, unsigned short c6, unsigned short c7);
                UShort8(RValue<UShort8> rhs);
        //      UShort8(const UShort8 &rhs);
                UShort8(const Reference<UShort8> &rhs);
                UShort8(RValue<UShort4> lo, RValue<UShort4> hi);
 
-               RValue<UShort8> operator=(RValue<UShort8> rhs) const;
-               RValue<UShort8> operator=(const UShort8 &rhs) const;
-               RValue<UShort8> operator=(const Reference<UShort8> &rhs) const;
+               RValue<UShort8> operator=(RValue<UShort8> rhs);
+               RValue<UShort8> operator=(const UShort8 &rhs);
+               RValue<UShort8> operator=(const Reference<UShort8> &rhs);
 
                static Type *getType();
        };
@@ -958,23 +954,23 @@ namespace sw
        RValue<UShort8> operator>>(RValue<UShort8> lhs, unsigned char rhs);
 //     RValue<UShort8> operator<<(RValue<UShort8> lhs, RValue<UShort8> rhs);
 //     RValue<UShort8> operator>>(RValue<UShort8> lhs, RValue<UShort8> rhs);
-       RValue<UShort8> operator+=(const UShort8 &lhs, RValue<UShort8> rhs);
-//     RValue<UShort8> operator-=(const UShort8 &lhs, RValue<UShort8> rhs);
-//     RValue<UShort8> operator*=(const UShort8 &lhs, RValue<UShort8> rhs);
-//     RValue<UShort8> operator/=(const UShort8 &lhs, RValue<UShort8> rhs);
-//     RValue<UShort8> operator%=(const UShort8 &lhs, RValue<UShort8> rhs);
-//     RValue<UShort8> operator&=(const UShort8 &lhs, RValue<UShort8> rhs);
-//     RValue<UShort8> operator|=(const UShort8 &lhs, RValue<UShort8> rhs);
-//     RValue<UShort8> operator^=(const UShort8 &lhs, RValue<UShort8> rhs);
-//     RValue<UShort8> operator<<=(const UShort8 &lhs, RValue<UShort8> rhs);
-//     RValue<UShort8> operator>>=(const UShort8 &lhs, RValue<UShort8> rhs);
+       RValue<UShort8> operator+=(UShort8 &lhs, RValue<UShort8> rhs);
+//     RValue<UShort8> operator-=(UShort8 &lhs, RValue<UShort8> rhs);
+//     RValue<UShort8> operator*=(UShort8 &lhs, RValue<UShort8> rhs);
+//     RValue<UShort8> operator/=(UShort8 &lhs, RValue<UShort8> rhs);
+//     RValue<UShort8> operator%=(UShort8 &lhs, RValue<UShort8> rhs);
+//     RValue<UShort8> operator&=(UShort8 &lhs, RValue<UShort8> rhs);
+//     RValue<UShort8> operator|=(UShort8 &lhs, RValue<UShort8> rhs);
+//     RValue<UShort8> operator^=(UShort8 &lhs, RValue<UShort8> rhs);
+//     RValue<UShort8> operator<<=(UShort8 &lhs, RValue<UShort8> rhs);
+//     RValue<UShort8> operator>>=(UShort8 &lhs, RValue<UShort8> rhs);
 //     RValue<UShort8> operator+(RValue<UShort8> val);
 //     RValue<UShort8> operator-(RValue<UShort8> val);
        RValue<UShort8> operator~(RValue<UShort8> val);
-//     RValue<UShort8> operator++(const UShort8 &val, int);   // Post-increment
-//     const UShort8 &operator++(const UShort8 &val);   // Pre-increment
-//     RValue<UShort8> operator--(const UShort8 &val, int);   // Post-decrement
-//     const UShort8 &operator--(const UShort8 &val);   // Pre-decrement
+//     RValue<UShort8> operator++(UShort8 &val, int);   // Post-increment
+//     const UShort8 &operator++(UShort8 &val);   // Pre-increment
+//     RValue<UShort8> operator--(UShort8 &val, int);   // Post-decrement
+//     const UShort8 &operator--(UShort8 &val);   // Pre-decrement
 //     RValue<Bool> operator<(RValue<UShort8> lhs, RValue<UShort8> rhs);
 //     RValue<Bool> operator<=(RValue<UShort8> lhs, RValue<UShort8> rhs);
 //     RValue<Bool> operator>(RValue<UShort8> lhs, RValue<UShort8> rhs);
@@ -985,7 +981,7 @@ namespace sw
        RValue<UShort8> Swizzle(RValue<UShort8> x, char select0, char select1, char select2, char select3, char select4, char select5, char select6, char select7);
        RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y);
 
-       class Int : public Variable<Int>
+       class Int : public LValue<Int>
        {
        public:
                Int(Argument<Int> argument);
@@ -998,7 +994,7 @@ namespace sw
                explicit Int(RValue<Long> cast);
                explicit Int(RValue<Float> cast);
 
-               Int();
+               Int() = default;
                Int(int x);
                Int(RValue<Int> rhs);
                Int(RValue<UInt> rhs);
@@ -1007,13 +1003,13 @@ namespace sw
                Int(const Reference<Int> &rhs);
                Int(const Reference<UInt> &rhs);
 
-               RValue<Int> operator=(int rhs) const;
-               RValue<Int> operator=(RValue<Int> rhs) const;
-               RValue<Int> operator=(RValue<UInt> rhs) const;
-               RValue<Int> operator=(const Int &rhs) const;
-               RValue<Int> operator=(const UInt &rhs) const;
-               RValue<Int> operator=(const Reference<Int> &rhs) const;
-               RValue<Int> operator=(const Reference<UInt> &rhs) const;
+               RValue<Int> operator=(int rhs);
+               RValue<Int> operator=(RValue<Int> rhs);
+               RValue<Int> operator=(RValue<UInt> rhs);
+               RValue<Int> operator=(const Int &rhs);
+               RValue<Int> operator=(const UInt &rhs);
+               RValue<Int> operator=(const Reference<Int> &rhs);
+               RValue<Int> operator=(const Reference<UInt> &rhs);
 
                static Type *getType();
        };
@@ -1028,23 +1024,23 @@ namespace sw
        RValue<Int> operator^(RValue<Int> lhs, RValue<Int> rhs);
        RValue<Int> operator<<(RValue<Int> lhs, RValue<Int> rhs);
        RValue<Int> operator>>(RValue<Int> lhs, RValue<Int> rhs);
-       RValue<Int> operator+=(const Int &lhs, RValue<Int> rhs);
-       RValue<Int> operator-=(const Int &lhs, RValue<Int> rhs);
-       RValue<Int> operator*=(const Int &lhs, RValue<Int> rhs);
-       RValue<Int> operator/=(const Int &lhs, RValue<Int> rhs);
-       RValue<Int> operator%=(const Int &lhs, RValue<Int> rhs);
-       RValue<Int> operator&=(const Int &lhs, RValue<Int> rhs);
-       RValue<Int> operator|=(const Int &lhs, RValue<Int> rhs);
-       RValue<Int> operator^=(const Int &lhs, RValue<Int> rhs);
-       RValue<Int> operator<<=(const Int &lhs, RValue<Int> rhs);
-       RValue<Int> operator>>=(const Int &lhs, RValue<Int> rhs);
+       RValue<Int> operator+=(Int &lhs, RValue<Int> rhs);
+       RValue<Int> operator-=(Int &lhs, RValue<Int> rhs);
+       RValue<Int> operator*=(Int &lhs, RValue<Int> rhs);
+       RValue<Int> operator/=(Int &lhs, RValue<Int> rhs);
+       RValue<Int> operator%=(Int &lhs, RValue<Int> rhs);
+       RValue<Int> operator&=(Int &lhs, RValue<Int> rhs);
+       RValue<Int> operator|=(Int &lhs, RValue<Int> rhs);
+       RValue<Int> operator^=(Int &lhs, RValue<Int> rhs);
+       RValue<Int> operator<<=(Int &lhs, RValue<Int> rhs);
+       RValue<Int> operator>>=(Int &lhs, RValue<Int> rhs);
        RValue<Int> operator+(RValue<Int> val);
        RValue<Int> operator-(RValue<Int> val);
        RValue<Int> operator~(RValue<Int> val);
-       RValue<Int> operator++(const Int &val, int);   // Post-increment
-       const Int &operator++(const Int &val);   // Pre-increment
-       RValue<Int> operator--(const Int &val, int);   // Post-decrement
-       const Int &operator--(const Int &val);   // Pre-decrement
+       RValue<Int> operator++(Int &val, int);   // Post-increment
+       const Int &operator++(Int &val);   // Pre-increment
+       RValue<Int> operator--(Int &val, int);   // Post-decrement
+       const Int &operator--(Int &val);   // Pre-decrement
        RValue<Bool> operator<(RValue<Int> lhs, RValue<Int> rhs);
        RValue<Bool> operator<=(RValue<Int> lhs, RValue<Int> rhs);
        RValue<Bool> operator>(RValue<Int> lhs, RValue<Int> rhs);
@@ -1057,7 +1053,7 @@ namespace sw
        RValue<Int> Clamp(RValue<Int> x, RValue<Int> min, RValue<Int> max);
        RValue<Int> RoundInt(RValue<Float> cast);
 
-       class Long : public Variable<Long>
+       class Long : public LValue<Long>
        {
        public:
        //      Long(Argument<Long> argument);
@@ -1068,7 +1064,7 @@ namespace sw
                explicit Long(RValue<UInt> cast);
        //      explicit Long(RValue<Float> cast);
 
-               Long();
+               Long() = default;
        //      Long(qword x);
                Long(RValue<Long> rhs);
        //      Long(RValue<ULong> rhs);
@@ -1077,13 +1073,13 @@ namespace sw
        //      Long(const ULong &rhs);
        //      Long(const Reference<ULong> &rhs);
 
-               RValue<Long> operator=(int64_t rhs) const;
-               RValue<Long> operator=(RValue<Long> rhs) const;
-       //      RValue<Long> operator=(RValue<ULong> rhs) const;
-               RValue<Long> operator=(const Long &rhs) const;
-               RValue<Long> operator=(const Reference<Long> &rhs) const;
-       //      RValue<Long> operator=(const ULong &rhs) const;
-       //      RValue<Long> operator=(const Reference<ULong> &rhs) const;
+               RValue<Long> operator=(int64_t rhs);
+               RValue<Long> operator=(RValue<Long> rhs);
+       //      RValue<Long> operator=(RValue<ULong> rhs);
+               RValue<Long> operator=(const Long &rhs);
+               RValue<Long> operator=(const Reference<Long> &rhs);
+       //      RValue<Long> operator=(const ULong &rhs);
+       //      RValue<Long> operator=(const Reference<ULong> &rhs);
 
                static Type *getType();
        };
@@ -1098,23 +1094,23 @@ namespace sw
 //     RValue<Long> operator^(RValue<Long> lhs, RValue<Long> rhs);
 //     RValue<Long> operator<<(RValue<Long> lhs, RValue<Long> rhs);
 //     RValue<Long> operator>>(RValue<Long> lhs, RValue<Long> rhs);
-       RValue<Long> operator+=(const Long &lhs, RValue<Long> rhs);
-       RValue<Long> operator-=(const Long &lhs, RValue<Long> rhs);
-//     RValue<Long> operator*=(const Long &lhs, RValue<Long> rhs);
-//     RValue<Long> operator/=(const Long &lhs, RValue<Long> rhs);
-//     RValue<Long> operator%=(const Long &lhs, RValue<Long> rhs);
-//     RValue<Long> operator&=(const Long &lhs, RValue<Long> rhs);
-//     RValue<Long> operator|=(const Long &lhs, RValue<Long> rhs);
-//     RValue<Long> operator^=(const Long &lhs, RValue<Long> rhs);
-//     RValue<Long> operator<<=(const Long &lhs, RValue<Long> rhs);
-//     RValue<Long> operator>>=(const Long &lhs, RValue<Long> rhs);
+       RValue<Long> operator+=(Long &lhs, RValue<Long> rhs);
+       RValue<Long> operator-=(Long &lhs, RValue<Long> rhs);
+//     RValue<Long> operator*=(Long &lhs, RValue<Long> rhs);
+//     RValue<Long> operator/=(Long &lhs, RValue<Long> rhs);
+//     RValue<Long> operator%=(Long &lhs, RValue<Long> rhs);
+//     RValue<Long> operator&=(Long &lhs, RValue<Long> rhs);
+//     RValue<Long> operator|=(Long &lhs, RValue<Long> rhs);
+//     RValue<Long> operator^=(Long &lhs, RValue<Long> rhs);
+//     RValue<Long> operator<<=(Long &lhs, RValue<Long> rhs);
+//     RValue<Long> operator>>=(Long &lhs, RValue<Long> rhs);
 //     RValue<Long> operator+(RValue<Long> val);
 //     RValue<Long> operator-(RValue<Long> val);
 //     RValue<Long> operator~(RValue<Long> val);
-//     RValue<Long> operator++(const Long &val, int);   // Post-increment
-//     const Long &operator++(const Long &val);   // Pre-increment
-//     RValue<Long> operator--(const Long &val, int);   // Post-decrement
-//     const Long &operator--(const Long &val);   // Pre-decrement
+//     RValue<Long> operator++(Long &val, int);   // Post-increment
+//     const Long &operator++(Long &val);   // Pre-increment
+//     RValue<Long> operator--(Long &val, int);   // Post-decrement
+//     const Long &operator--(Long &val);   // Pre-decrement
 //     RValue<Bool> operator<(RValue<Long> lhs, RValue<Long> rhs);
 //     RValue<Bool> operator<=(RValue<Long> lhs, RValue<Long> rhs);
 //     RValue<Bool> operator>(RValue<Long> lhs, RValue<Long> rhs);
@@ -1125,74 +1121,7 @@ namespace sw
 //     RValue<Long> RoundLong(RValue<Float> cast);
        RValue<Long> AddAtomic( RValue<Pointer<Long>> x, RValue<Long> y);
 
-       class Long1 : public Variable<Long1>
-       {
-       public:
-       //      Long1(Argument<Long1> argument);
-
-       //      explicit Long1(RValue<Short> cast);
-       //      explicit Long1(RValue<UShort> cast);
-       //      explicit Long1(RValue<Int> cast);
-               explicit Long1(RValue<UInt> cast);
-       //      explicit Long1(RValue<Float> cast);
-
-       //      Long1();
-       //      Long1(qword x);
-               Long1(RValue<Long1> rhs);
-       //      Long1(RValue<ULong1> rhs);
-       //      Long1(const Long1 &rhs);
-       //      Long1(const Reference<Long1> &rhs);
-       //      Long1(const ULong1 &rhs);
-       //      Long1(const Reference<ULong1> &rhs);
-
-       //      RValue<Long1> operator=(qword rhs) const;
-       //      RValue<Long1> operator=(RValue<Long1> rhs) const;
-       //      RValue<Long1> operator=(RValue<ULong1> rhs) const;
-       //      RValue<Long1> operator=(const Long1 &rhs) const;
-       //      RValue<Long1> operator=(const Reference<Long1> &rhs) const;
-       //      RValue<Long1> operator=(const ULong1 &rhs) const;
-       //      RValue<Long1> operator=(const Reference<ULong1> &rhs) const;
-
-               static Type *getType();
-       };
-
-//     RValue<Long1> operator+(RValue<Long1> lhs, RValue<Long1> rhs);
-//     RValue<Long1> operator-(RValue<Long1> lhs, RValue<Long1> rhs);
-//     RValue<Long1> operator*(RValue<Long1> lhs, RValue<Long1> rhs);
-//     RValue<Long1> operator/(RValue<Long1> lhs, RValue<Long1> rhs);
-//     RValue<Long1> operator%(RValue<Long1> lhs, RValue<Long1> rhs);
-//     RValue<Long1> operator&(RValue<Long1> lhs, RValue<Long1> rhs);
-//     RValue<Long1> operator|(RValue<Long1> lhs, RValue<Long1> rhs);
-//     RValue<Long1> operator^(RValue<Long1> lhs, RValue<Long1> rhs);
-//     RValue<Long1> operator<<(RValue<Long1> lhs, RValue<Long1> rhs);
-//     RValue<Long1> operator>>(RValue<Long1> lhs, RValue<Long1> rhs);
-//     RValue<Long1> operator+=(const Long1 &lhs, RValue<Long1> rhs);
-//     RValue<Long1> operator-=(const Long1 &lhs, RValue<Long1> rhs);
-//     RValue<Long1> operator*=(const Long1 &lhs, RValue<Long1> rhs);
-//     RValue<Long1> operator/=(const Long1 &lhs, RValue<Long1> rhs);
-//     RValue<Long1> operator%=(const Long1 &lhs, RValue<Long1> rhs);
-//     RValue<Long1> operator&=(const Long1 &lhs, RValue<Long1> rhs);
-//     RValue<Long1> operator|=(const Long1 &lhs, RValue<Long1> rhs);
-//     RValue<Long1> operator^=(const Long1 &lhs, RValue<Long1> rhs);
-//     RValue<Long1> operator<<=(const Long1 &lhs, RValue<Long1> rhs);
-//     RValue<Long1> operator>>=(const Long1 &lhs, RValue<Long1> rhs);
-//     RValue<Long1> operator+(RValue<Long1> val);
-//     RValue<Long1> operator-(RValue<Long1> val);
-//     RValue<Long1> operator~(RValue<Long1> val);
-//     RValue<Long1> operator++(const Long1 &val, int);   // Post-increment
-//     const Long1 &operator++(const Long1 &val);   // Pre-increment
-//     RValue<Long1> operator--(const Long1 &val, int);   // Post-decrement
-//     const Long1 &operator--(const Long1 &val);   // Pre-decrement
-//     RValue<Bool> operator<(RValue<Long1> lhs, RValue<Long1> rhs);
-//     RValue<Bool> operator<=(RValue<Long1> lhs, RValue<Long1> rhs);
-//     RValue<Bool> operator>(RValue<Long1> lhs, RValue<Long1> rhs);
-//     RValue<Bool> operator>=(RValue<Long1> lhs, RValue<Long1> rhs);
-//     RValue<Bool> operator!=(RValue<Long1> lhs, RValue<Long1> rhs);
-//     RValue<Bool> operator==(RValue<Long1> lhs, RValue<Long1> rhs);
-
-//     RValue<Long1> RoundLong1(RValue<Float> cast);
-
-       class UInt : public Variable<UInt>
+       class UInt : public LValue<UInt>
        {
        public:
                UInt(Argument<UInt> argument);
@@ -1201,7 +1130,7 @@ namespace sw
                explicit UInt(RValue<Long> cast);
                explicit UInt(RValue<Float> cast);
 
-               UInt();
+               UInt() = default;
                UInt(int x);
                UInt(unsigned int x);
                UInt(RValue<UInt> rhs);
@@ -1211,13 +1140,13 @@ namespace sw
                UInt(const Reference<UInt> &rhs);
                UInt(const Reference<Int> &rhs);
 
-               RValue<UInt> operator=(unsigned int rhs) const;
-               RValue<UInt> operator=(RValue<UInt> rhs) const;
-               RValue<UInt> operator=(RValue<Int> rhs) const;
-               RValue<UInt> operator=(const UInt &rhs) const;
-               RValue<UInt> operator=(const Int &rhs) const;
-               RValue<UInt> operator=(const Reference<UInt> &rhs) const;
-               RValue<UInt> operator=(const Reference<Int> &rhs) const;
+               RValue<UInt> operator=(unsigned int rhs);
+               RValue<UInt> operator=(RValue<UInt> rhs);
+               RValue<UInt> operator=(RValue<Int> rhs);
+               RValue<UInt> operator=(const UInt &rhs);
+               RValue<UInt> operator=(const Int &rhs);
+               RValue<UInt> operator=(const Reference<UInt> &rhs);
+               RValue<UInt> operator=(const Reference<Int> &rhs);
 
                static Type *getType();
        };
@@ -1232,23 +1161,23 @@ namespace sw
        RValue<UInt> operator^(RValue<UInt> lhs, RValue<UInt> rhs);
        RValue<UInt> operator<<(RValue<UInt> lhs, RValue<UInt> rhs);
        RValue<UInt> operator>>(RValue<UInt> lhs, RValue<UInt> rhs);
-       RValue<UInt> operator+=(const UInt &lhs, RValue<UInt> rhs);
-       RValue<UInt> operator-=(const UInt &lhs, RValue<UInt> rhs);
-       RValue<UInt> operator*=(const UInt &lhs, RValue<UInt> rhs);
-       RValue<UInt> operator/=(const UInt &lhs, RValue<UInt> rhs);
-       RValue<UInt> operator%=(const UInt &lhs, RValue<UInt> rhs);
-       RValue<UInt> operator&=(const UInt &lhs, RValue<UInt> rhs);
-       RValue<UInt> operator|=(const UInt &lhs, RValue<UInt> rhs);
-       RValue<UInt> operator^=(const UInt &lhs, RValue<UInt> rhs);
-       RValue<UInt> operator<<=(const UInt &lhs, RValue<UInt> rhs);
-       RValue<UInt> operator>>=(const UInt &lhs, RValue<UInt> rhs);
+       RValue<UInt> operator+=(UInt &lhs, RValue<UInt> rhs);
+       RValue<UInt> operator-=(UInt &lhs, RValue<UInt> rhs);
+       RValue<UInt> operator*=(UInt &lhs, RValue<UInt> rhs);
+       RValue<UInt> operator/=(UInt &lhs, RValue<UInt> rhs);
+       RValue<UInt> operator%=(UInt &lhs, RValue<UInt> rhs);
+       RValue<UInt> operator&=(UInt &lhs, RValue<UInt> rhs);
+       RValue<UInt> operator|=(UInt &lhs, RValue<UInt> rhs);
+       RValue<UInt> operator^=(UInt &lhs, RValue<UInt> rhs);
+       RValue<UInt> operator<<=(UInt &lhs, RValue<UInt> rhs);
+       RValue<UInt> operator>>=(UInt &lhs, RValue<UInt> rhs);
        RValue<UInt> operator+(RValue<UInt> val);
        RValue<UInt> operator-(RValue<UInt> val);
        RValue<UInt> operator~(RValue<UInt> val);
-       RValue<UInt> operator++(const UInt &val, int);   // Post-increment
-       const UInt &operator++(const UInt &val);   // Pre-increment
-       RValue<UInt> operator--(const UInt &val, int);   // Post-decrement
-       const UInt &operator--(const UInt &val);   // Pre-decrement
+       RValue<UInt> operator++(UInt &val, int);   // Post-increment
+       const UInt &operator++(UInt &val);   // Pre-increment
+       RValue<UInt> operator--(UInt &val, int);   // Post-decrement
+       const UInt &operator--(UInt &val);   // Pre-decrement
        RValue<Bool> operator<(RValue<UInt> lhs, RValue<UInt> rhs);
        RValue<Bool> operator<=(RValue<UInt> lhs, RValue<UInt> rhs);
        RValue<Bool> operator>(RValue<UInt> lhs, RValue<UInt> rhs);
@@ -1261,22 +1190,22 @@ namespace sw
        RValue<UInt> Clamp(RValue<UInt> x, RValue<UInt> min, RValue<UInt> max);
 //     RValue<UInt> RoundUInt(RValue<Float> cast);
 
-       class Int2 : public Variable<Int2>
+       class Int2 : public LValue<Int2>
        {
        public:
        //      explicit Int2(RValue<Int> cast);
                explicit Int2(RValue<Int4> cast);
 
-               Int2();
+               Int2() = default;
                Int2(int x, int y);
                Int2(RValue<Int2> rhs);
                Int2(const Int2 &rhs);
                Int2(const Reference<Int2> &rhs);
                Int2(RValue<Int> lo, RValue<Int> hi);
 
-               RValue<Int2> operator=(RValue<Int2> rhs) const;
-               RValue<Int2> operator=(const Int2 &rhs) const;
-               RValue<Int2> operator=(const Reference<Int2> &rhs) const;
+               RValue<Int2> operator=(RValue<Int2> rhs);
+               RValue<Int2> operator=(const Int2 &rhs);
+               RValue<Int2> operator=(const Reference<Int2> &rhs);
 
                static Type *getType();
        };
@@ -1291,27 +1220,23 @@ namespace sw
        RValue<Int2> operator^(RValue<Int2> lhs, RValue<Int2> rhs);
        RValue<Int2> operator<<(RValue<Int2> lhs, unsigned char rhs);
        RValue<Int2> operator>>(RValue<Int2> lhs, unsigned char rhs);
-       RValue<Int2> operator<<(RValue<Int2> lhs, RValue<Long1> rhs);
-       RValue<Int2> operator>>(RValue<Int2> lhs, RValue<Long1> rhs);
-       RValue<Int2> operator+=(const Int2 &lhs, RValue<Int2> rhs);
-       RValue<Int2> operator-=(const Int2 &lhs, RValue<Int2> rhs);
-//     RValue<Int2> operator*=(const Int2 &lhs, RValue<Int2> rhs);
-//     RValue<Int2> operator/=(const Int2 &lhs, RValue<Int2> rhs);
-//     RValue<Int2> operator%=(const Int2 &lhs, RValue<Int2> rhs);
-       RValue<Int2> operator&=(const Int2 &lhs, RValue<Int2> rhs);
-       RValue<Int2> operator|=(const Int2 &lhs, RValue<Int2> rhs);
-       RValue<Int2> operator^=(const Int2 &lhs, RValue<Int2> rhs);
-       RValue<Int2> operator<<=(const Int2 &lhs, unsigned char rhs);
-       RValue<Int2> operator>>=(const Int2 &lhs, unsigned char rhs);
-       RValue<Int2> operator<<=(const Int2 &lhs, RValue<Long1> rhs);
-       RValue<Int2> operator>>=(const Int2 &lhs, RValue<Long1> rhs);
+       RValue<Int2> operator+=(Int2 &lhs, RValue<Int2> rhs);
+       RValue<Int2> operator-=(Int2 &lhs, RValue<Int2> rhs);
+//     RValue<Int2> operator*=(Int2 &lhs, RValue<Int2> rhs);
+//     RValue<Int2> operator/=(Int2 &lhs, RValue<Int2> rhs);
+//     RValue<Int2> operator%=(Int2 &lhs, RValue<Int2> rhs);
+       RValue<Int2> operator&=(Int2 &lhs, RValue<Int2> rhs);
+       RValue<Int2> operator|=(Int2 &lhs, RValue<Int2> rhs);
+       RValue<Int2> operator^=(Int2 &lhs, RValue<Int2> rhs);
+       RValue<Int2> operator<<=(Int2 &lhs, unsigned char rhs);
+       RValue<Int2> operator>>=(Int2 &lhs, unsigned char rhs);
 //     RValue<Int2> operator+(RValue<Int2> val);
 //     RValue<Int2> operator-(RValue<Int2> val);
        RValue<Int2> operator~(RValue<Int2> val);
-//     RValue<Int2> operator++(const Int2 &val, int);   // Post-increment
-//     const Int2 &operator++(const Int2 &val);   // Pre-increment
-//     RValue<Int2> operator--(const Int2 &val, int);   // Post-decrement
-//     const Int2 &operator--(const Int2 &val);   // Pre-decrement
+//     RValue<Int2> operator++(Int2 &val, int);   // Post-increment
+//     const Int2 &operator++(Int2 &val);   // Pre-increment
+//     RValue<Int2> operator--(Int2 &val, int);   // Post-decrement
+//     const Int2 &operator--(Int2 &val);   // Pre-decrement
 //     RValue<Bool> operator<(RValue<Int2> lhs, RValue<Int2> rhs);
 //     RValue<Bool> operator<=(RValue<Int2> lhs, RValue<Int2> rhs);
 //     RValue<Bool> operator>(RValue<Int2> lhs, RValue<Int2> rhs);
@@ -1320,23 +1245,23 @@ namespace sw
 //     RValue<Bool> operator==(RValue<Int2> lhs, RValue<Int2> rhs);
 
 //     RValue<Int2> RoundInt(RValue<Float4> cast);
-       RValue<Long1> UnpackLow(RValue<Int2> x, RValue<Int2> y);
-       RValue<Long1> UnpackHigh(RValue<Int2> x, RValue<Int2> y);
+       RValue<Short4> UnpackLow(RValue<Int2> x, RValue<Int2> y);
+       RValue<Short4> UnpackHigh(RValue<Int2> x, RValue<Int2> y);
        RValue<Int> Extract(RValue<Int2> val, int i);
        RValue<Int2> Insert(RValue<Int2> val, RValue<Int> element, int i);
 
-       class UInt2 : public Variable<UInt2>
+       class UInt2 : public LValue<UInt2>
        {
        public:
-               UInt2();
+               UInt2() = default;
                UInt2(unsigned int x, unsigned int y);
                UInt2(RValue<UInt2> rhs);
                UInt2(const UInt2 &rhs);
                UInt2(const Reference<UInt2> &rhs);
 
-               RValue<UInt2> operator=(RValue<UInt2> rhs) const;
-               RValue<UInt2> operator=(const UInt2 &rhs) const;
-               RValue<UInt2> operator=(const Reference<UInt2> &rhs) const;
+               RValue<UInt2> operator=(RValue<UInt2> rhs);
+               RValue<UInt2> operator=(const UInt2 &rhs);
+               RValue<UInt2> operator=(const Reference<UInt2> &rhs);
 
                static Type *getType();
        };
@@ -1351,27 +1276,23 @@ namespace sw
        RValue<UInt2> operator^(RValue<UInt2> lhs, RValue<UInt2> rhs);
        RValue<UInt2> operator<<(RValue<UInt2> lhs, unsigned char rhs);
        RValue<UInt2> operator>>(RValue<UInt2> lhs, unsigned char rhs);
-       RValue<UInt2> operator<<(RValue<UInt2> lhs, RValue<Long1> rhs);
-       RValue<UInt2> operator>>(RValue<UInt2> lhs, RValue<Long1> rhs);
-       RValue<UInt2> operator+=(const UInt2 &lhs, RValue<UInt2> rhs);
-       RValue<UInt2> operator-=(const UInt2 &lhs, RValue<UInt2> rhs);
-//     RValue<UInt2> operator*=(const UInt2 &lhs, RValue<UInt2> rhs);
-//     RValue<UInt2> operator/=(const UInt2 &lhs, RValue<UInt2> rhs);
-//     RValue<UInt2> operator%=(const UInt2 &lhs, RValue<UInt2> rhs);
-       RValue<UInt2> operator&=(const UInt2 &lhs, RValue<UInt2> rhs);
-       RValue<UInt2> operator|=(const UInt2 &lhs, RValue<UInt2> rhs);
-       RValue<UInt2> operator^=(const UInt2 &lhs, RValue<UInt2> rhs);
-       RValue<UInt2> operator<<=(const UInt2 &lhs, unsigned char rhs);
-       RValue<UInt2> operator>>=(const UInt2 &lhs, unsigned char rhs);
-       RValue<UInt2> operator<<=(const UInt2 &lhs, RValue<Long1> rhs);
-       RValue<UInt2> operator>>=(const UInt2 &lhs, RValue<Long1> rhs);
+       RValue<UInt2> operator+=(UInt2 &lhs, RValue<UInt2> rhs);
+       RValue<UInt2> operator-=(UInt2 &lhs, RValue<UInt2> rhs);
+//     RValue<UInt2> operator*=(UInt2 &lhs, RValue<UInt2> rhs);
+//     RValue<UInt2> operator/=(UInt2 &lhs, RValue<UInt2> rhs);
+//     RValue<UInt2> operator%=(UInt2 &lhs, RValue<UInt2> rhs);
+       RValue<UInt2> operator&=(UInt2 &lhs, RValue<UInt2> rhs);
+       RValue<UInt2> operator|=(UInt2 &lhs, RValue<UInt2> rhs);
+       RValue<UInt2> operator^=(UInt2 &lhs, RValue<UInt2> rhs);
+       RValue<UInt2> operator<<=(UInt2 &lhs, unsigned char rhs);
+       RValue<UInt2> operator>>=(UInt2 &lhs, unsigned char rhs);
 //     RValue<UInt2> operator+(RValue<UInt2> val);
 //     RValue<UInt2> operator-(RValue<UInt2> val);
        RValue<UInt2> operator~(RValue<UInt2> val);
-//     RValue<UInt2> operator++(const UInt2 &val, int);   // Post-increment
-//     const UInt2 &operator++(const UInt2 &val);   // Pre-increment
-//     RValue<UInt2> operator--(const UInt2 &val, int);   // Post-decrement
-//     const UInt2 &operator--(const UInt2 &val);   // Pre-decrement
+//     RValue<UInt2> operator++(UInt2 &val, int);   // Post-increment
+//     const UInt2 &operator++(UInt2 &val);   // Pre-increment
+//     RValue<UInt2> operator--(UInt2 &val, int);   // Post-decrement
+//     const UInt2 &operator--(UInt2 &val);   // Pre-decrement
 //     RValue<Bool> operator<(RValue<UInt2> lhs, RValue<UInt2> rhs);
 //     RValue<Bool> operator<=(RValue<UInt2> lhs, RValue<UInt2> rhs);
 //     RValue<Bool> operator>(RValue<UInt2> lhs, RValue<UInt2> rhs);
@@ -1381,7 +1302,7 @@ namespace sw
 
 //     RValue<UInt2> RoundInt(RValue<Float4> cast);
 
-       class Int4 : public Variable<Int4>
+       class Int4 : public LValue<Int4>
        {
        public:
                explicit Int4(RValue<Byte4> cast);
@@ -1390,7 +1311,7 @@ namespace sw
                explicit Int4(RValue<Short4> cast);
                explicit Int4(RValue<UShort4> cast);
 
-               Int4();
+               Int4() = default;
                Int4(int xyzw);
                Int4(int x, int yzw);
                Int4(int x, int y, int zw);
@@ -1406,9 +1327,9 @@ namespace sw
                Int4(const Int &rhs);
                Int4(const Reference<Int> &rhs);
 
-               RValue<Int4> operator=(RValue<Int4> rhs) const;
-               RValue<Int4> operator=(const Int4 &rhs) const;
-               RValue<Int4> operator=(const Reference<Int4> &rhs) const;
+               RValue<Int4> operator=(RValue<Int4> rhs);
+               RValue<Int4> operator=(const Int4 &rhs);
+               RValue<Int4> operator=(const Reference<Int4> &rhs);
 
                static Type *getType();
 
@@ -1428,23 +1349,23 @@ namespace sw
        RValue<Int4> operator>>(RValue<Int4> lhs, unsigned char rhs);
        RValue<Int4> operator<<(RValue<Int4> lhs, RValue<Int4> rhs);
        RValue<Int4> operator>>(RValue<Int4> lhs, RValue<Int4> rhs);
-       RValue<Int4> operator+=(const Int4 &lhs, RValue<Int4> rhs);
-       RValue<Int4> operator-=(const Int4 &lhs, RValue<Int4> rhs);
-       RValue<Int4> operator*=(const Int4 &lhs, RValue<Int4> rhs);
-//     RValue<Int4> operator/=(const Int4 &lhs, RValue<Int4> rhs);
-//     RValue<Int4> operator%=(const Int4 &lhs, RValue<Int4> rhs);
-       RValue<Int4> operator&=(const Int4 &lhs, RValue<Int4> rhs);
-       RValue<Int4> operator|=(const Int4 &lhs, RValue<Int4> rhs);
-       RValue<Int4> operator^=(const Int4 &lhs, RValue<Int4> rhs);
-       RValue<Int4> operator<<=(const Int4 &lhs, unsigned char rhs);
-       RValue<Int4> operator>>=(const Int4 &lhs, unsigned char rhs);
+       RValue<Int4> operator+=(Int4 &lhs, RValue<Int4> rhs);
+       RValue<Int4> operator-=(Int4 &lhs, RValue<Int4> rhs);
+       RValue<Int4> operator*=(Int4 &lhs, RValue<Int4> rhs);
+//     RValue<Int4> operator/=(Int4 &lhs, RValue<Int4> rhs);
+//     RValue<Int4> operator%=(Int4 &lhs, RValue<Int4> rhs);
+       RValue<Int4> operator&=(Int4 &lhs, RValue<Int4> rhs);
+       RValue<Int4> operator|=(Int4 &lhs, RValue<Int4> rhs);
+       RValue<Int4> operator^=(Int4 &lhs, RValue<Int4> rhs);
+       RValue<Int4> operator<<=(Int4 &lhs, unsigned char rhs);
+       RValue<Int4> operator>>=(Int4 &lhs, unsigned char rhs);
        RValue<Int4> operator+(RValue<Int4> val);
        RValue<Int4> operator-(RValue<Int4> val);
        RValue<Int4> operator~(RValue<Int4> val);
-//     RValue<Int4> operator++(const Int4 &val, int);   // Post-increment
-//     const Int4 &operator++(const Int4 &val);   // Pre-increment
-//     RValue<Int4> operator--(const Int4 &val, int);   // Post-decrement
-//     const Int4 &operator--(const Int4 &val);   // Pre-decrement
+//     RValue<Int4> operator++(Int4 &val, int);   // Post-increment
+//     const Int4 &operator++(Int4 &val);   // Pre-increment
+//     RValue<Int4> operator--(Int4 &val, int);   // Post-decrement
+//     const Int4 &operator--(Int4 &val);   // Pre-decrement
 //     RValue<Bool> operator<(RValue<Int4> lhs, RValue<Int4> rhs);
 //     RValue<Bool> operator<=(RValue<Int4> lhs, RValue<Int4> rhs);
 //     RValue<Bool> operator>(RValue<Int4> lhs, RValue<Int4> rhs);
@@ -1462,17 +1383,17 @@ namespace sw
        RValue<Int4> Min(RValue<Int4> x, RValue<Int4> y);
        RValue<Int4> RoundInt(RValue<Float4> cast);
        RValue<Short8> Pack(RValue<Int4> x, RValue<Int4> y);
-       RValue<Int> Extract(RValue<Int4> x, int i);
+       RValue<Int> Extract(RValue<Int4> val, int i);
        RValue<Int4> Insert(RValue<Int4> val, RValue<Int> element, int i);
        RValue<Int> SignMask(RValue<Int4> x);
        RValue<Int4> Swizzle(RValue<Int4> x, unsigned char select);
 
-       class UInt4 : public Variable<UInt4>
+       class UInt4 : public LValue<UInt4>
        {
        public:
                explicit UInt4(RValue<Float4> cast);
 
-               UInt4();
+               UInt4() = default;
                UInt4(int xyzw);
                UInt4(int x, int yzw);
                UInt4(int x, int y, int zw);
@@ -1486,9 +1407,9 @@ namespace sw
                UInt4(const Reference<Int4> &rhs);
                UInt4(RValue<UInt2> lo, RValue<UInt2> hi);
 
-               RValue<UInt4> operator=(RValue<UInt4> rhs) const;
-               RValue<UInt4> operator=(const UInt4 &rhs) const;
-               RValue<UInt4> operator=(const Reference<UInt4> &rhs) const;
+               RValue<UInt4> operator=(RValue<UInt4> rhs);
+               RValue<UInt4> operator=(const UInt4 &rhs);
+               RValue<UInt4> operator=(const Reference<UInt4> &rhs);
 
                static Type *getType();
 
@@ -1508,23 +1429,23 @@ namespace sw
        RValue<UInt4> operator>>(RValue<UInt4> lhs, unsigned char rhs);
        RValue<UInt4> operator<<(RValue<UInt4> lhs, RValue<UInt4> rhs);
        RValue<UInt4> operator>>(RValue<UInt4> lhs, RValue<UInt4> rhs);
-       RValue<UInt4> operator+=(const UInt4 &lhs, RValue<UInt4> rhs);
-       RValue<UInt4> operator-=(const UInt4 &lhs, RValue<UInt4> rhs);
-       RValue<UInt4> operator*=(const UInt4 &lhs, RValue<UInt4> rhs);
-//     RValue<UInt4> operator/=(const UInt4 &lhs, RValue<UInt4> rhs);
-//     RValue<UInt4> operator%=(const UInt4 &lhs, RValue<UInt4> rhs);
-       RValue<UInt4> operator&=(const UInt4 &lhs, RValue<UInt4> rhs);
-       RValue<UInt4> operator|=(const UInt4 &lhs, RValue<UInt4> rhs);
-       RValue<UInt4> operator^=(const UInt4 &lhs, RValue<UInt4> rhs);
-       RValue<UInt4> operator<<=(const UInt4 &lhs, unsigned char rhs);
-       RValue<UInt4> operator>>=(const UInt4 &lhs, unsigned char rhs);
+       RValue<UInt4> operator+=(UInt4 &lhs, RValue<UInt4> rhs);
+       RValue<UInt4> operator-=(UInt4 &lhs, RValue<UInt4> rhs);
+       RValue<UInt4> operator*=(UInt4 &lhs, RValue<UInt4> rhs);
+//     RValue<UInt4> operator/=(UInt4 &lhs, RValue<UInt4> rhs);
+//     RValue<UInt4> operator%=(UInt4 &lhs, RValue<UInt4> rhs);
+       RValue<UInt4> operator&=(UInt4 &lhs, RValue<UInt4> rhs);
+       RValue<UInt4> operator|=(UInt4 &lhs, RValue<UInt4> rhs);
+       RValue<UInt4> operator^=(UInt4 &lhs, RValue<UInt4> rhs);
+       RValue<UInt4> operator<<=(UInt4 &lhs, unsigned char rhs);
+       RValue<UInt4> operator>>=(UInt4 &lhs, unsigned char rhs);
        RValue<UInt4> operator+(RValue<UInt4> val);
        RValue<UInt4> operator-(RValue<UInt4> val);
        RValue<UInt4> operator~(RValue<UInt4> val);
-//     RValue<UInt4> operator++(const UInt4 &val, int);   // Post-increment
-//     const UInt4 &operator++(const UInt4 &val);   // Pre-increment
-//     RValue<UInt4> operator--(const UInt4 &val, int);   // Post-decrement
-//     const UInt4 &operator--(const UInt4 &val);   // Pre-decrement
+//     RValue<UInt4> operator++(UInt4 &val, int);   // Post-increment
+//     const UInt4 &operator++(UInt4 &val);   // Pre-increment
+//     RValue<UInt4> operator--(UInt4 &val, int);   // Post-decrement
+//     const UInt4 &operator--(UInt4 &val);   // Pre-decrement
 //     RValue<Bool> operator<(RValue<UInt4> lhs, RValue<UInt4> rhs);
 //     RValue<Bool> operator<=(RValue<UInt4> lhs, RValue<UInt4> rhs);
 //     RValue<Bool> operator>(RValue<UInt4> lhs, RValue<UInt4> rhs);
@@ -1568,13 +1489,13 @@ namespace sw
        template<int T>
        class SwizzleMaskFloat4
        {
-               friend class Float4;
+               friend struct FloatXYZW;
 
        public:
                operator RValue<Float4>() const;
 
-               RValue<Float4> operator=(RValue<Float4> rhs) const;
-               RValue<Float4> operator=(RValue<Float> rhs) const;
+               RValue<Float4> operator=(RValue<Float4> rhs);
+               RValue<Float4> operator=(RValue<Float> rhs);
 
        private:
                Float4 *parent;
@@ -1587,9 +1508,9 @@ namespace sw
                operator RValue<Float>() const;
                operator RValue<Float4>() const;
 
-               RValue<Float4> operator=(float x) const;
-               RValue<Float4> operator=(RValue<Float4> rhs) const;
-               RValue<Float4> operator=(RValue<Float> rhs) const;
+               RValue<Float4> operator=(float x);
+               RValue<Float4> operator=(RValue<Float4> rhs);
+               RValue<Float4> operator=(RValue<Float> rhs);
 
        private:
                Float4 *parent;
@@ -1603,18 +1524,18 @@ namespace sw
        public:
                operator RValue<Float4>() const;
 
-               RValue<Float4> operator=(RValue<Float4> rhs) const;
+               RValue<Float4> operator=(RValue<Float4> rhs);
 
        private:
                Float4 *parent;
        };
 
-       class Float : public Variable<Float>
+       class Float : public LValue<Float>
        {
        public:
                explicit Float(RValue<Int> cast);
 
-               Float();
+               Float() = default;
                Float(float x);
                Float(RValue<Float> rhs);
                Float(const Float &rhs);
@@ -1623,13 +1544,13 @@ namespace sw
                template<int T>
                Float(const SwizzleMask1Float4<T> &rhs);
 
-       //      RValue<Float> operator=(float rhs) const;   // FIXME: Implement
-               RValue<Float> operator=(RValue<Float> rhs) const;
-               RValue<Float> operator=(const Float &rhs) const;
-               RValue<Float> operator=(const Reference<Float> &rhs) const;
+       //      RValue<Float> operator=(float rhs);   // FIXME: Implement
+               RValue<Float> operator=(RValue<Float> rhs);
+               RValue<Float> operator=(const Float &rhs);
+               RValue<Float> operator=(const Reference<Float> &rhs);
 
                template<int T>
-               RValue<Float> operator=(const SwizzleMask1Float4<T> &rhs) const;
+               RValue<Float> operator=(const SwizzleMask1Float4<T> &rhs);
 
                static Type *getType();
        };
@@ -1638,10 +1559,10 @@ namespace sw
        RValue<Float> operator-(RValue<Float> lhs, RValue<Float> rhs);
        RValue<Float> operator*(RValue<Float> lhs, RValue<Float> rhs);
        RValue<Float> operator/(RValue<Float> lhs, RValue<Float> rhs);
-       RValue<Float> operator+=(const Float &lhs, RValue<Float> rhs);
-       RValue<Float> operator-=(const Float &lhs, RValue<Float> rhs);
-       RValue<Float> operator*=(const Float &lhs, RValue<Float> rhs);
-       RValue<Float> operator/=(const Float &lhs, RValue<Float> rhs);
+       RValue<Float> operator+=(Float &lhs, RValue<Float> rhs);
+       RValue<Float> operator-=(Float &lhs, RValue<Float> rhs);
+       RValue<Float> operator*=(Float &lhs, RValue<Float> rhs);
+       RValue<Float> operator/=(Float &lhs, RValue<Float> rhs);
        RValue<Float> operator+(RValue<Float> val);
        RValue<Float> operator-(RValue<Float> val);
        RValue<Bool> operator<(RValue<Float> lhs, RValue<Float> rhs);
@@ -1663,7 +1584,7 @@ namespace sw
        RValue<Float> Floor(RValue<Float> val);
        RValue<Float> Ceil(RValue<Float> val);
 
-       class Float2 : public Variable<Float2>
+       class Float2 : public LValue<Float2>
        {
        public:
        //      explicit Float2(RValue<Byte2> cast);
@@ -1673,7 +1594,7 @@ namespace sw
        //      explicit Float2(RValue<UInt2> cast);
                explicit Float2(RValue<Float4> cast);
 
-       //      Float2();
+               Float2() = default;
        //      Float2(float x, float y);
        //      Float2(RValue<Float2> rhs);
        //      Float2(const Float2 &rhs);
@@ -1685,13 +1606,13 @@ namespace sw
        //      template<int T>
        //      Float2(const SwizzleMask1Float4<T> &rhs);
 
-       //      RValue<Float2> operator=(float replicate) const;
-       //      RValue<Float2> operator=(RValue<Float2> rhs) const;
-       //      RValue<Float2> operator=(const Float2 &rhs) const;
-       //      RValue<Float2> operator=(const Reference<Float2> &rhs) const;
-       //      RValue<Float2> operator=(RValue<Float> rhs) const;
-       //      RValue<Float2> operator=(const Float &rhs) const;
-       //      RValue<Float2> operator=(const Reference<Float> &rhs) const;
+       //      RValue<Float2> operator=(float replicate);
+       //      RValue<Float2> operator=(RValue<Float2> rhs);
+       //      RValue<Float2> operator=(const Float2 &rhs);
+       //      RValue<Float2> operator=(const Reference<Float2> &rhs);
+       //      RValue<Float2> operator=(RValue<Float> rhs);
+       //      RValue<Float2> operator=(const Float &rhs);
+       //      RValue<Float2> operator=(const Reference<Float> &rhs);
 
        //      template<int T>
        //      RValue<Float2> operator=(const SwizzleMask1Float4<T> &rhs);
@@ -1704,11 +1625,11 @@ namespace sw
 //     RValue<Float2> operator*(RValue<Float2> lhs, RValue<Float2> rhs);
 //     RValue<Float2> operator/(RValue<Float2> lhs, RValue<Float2> rhs);
 //     RValue<Float2> operator%(RValue<Float2> lhs, RValue<Float2> rhs);
-//     RValue<Float2> operator+=(const Float2 &lhs, RValue<Float2> rhs);
-//     RValue<Float2> operator-=(const Float2 &lhs, RValue<Float2> rhs);
-//     RValue<Float2> operator*=(const Float2 &lhs, RValue<Float2> rhs);
-//     RValue<Float2> operator/=(const Float2 &lhs, RValue<Float2> rhs);
-//     RValue<Float2> operator%=(const Float2 &lhs, RValue<Float2> rhs);
+//     RValue<Float2> operator+=(Float2 &lhs, RValue<Float2> rhs);
+//     RValue<Float2> operator-=(Float2 &lhs, RValue<Float2> rhs);
+//     RValue<Float2> operator*=(Float2 &lhs, RValue<Float2> rhs);
+//     RValue<Float2> operator/=(Float2 &lhs, RValue<Float2> rhs);
+//     RValue<Float2> operator%=(Float2 &lhs, RValue<Float2> rhs);
 //     RValue<Float2> operator+(RValue<Float2> val);
 //     RValue<Float2> operator-(RValue<Float2> val);
 
@@ -1718,56 +1639,17 @@ namespace sw
 //     RValue<Float2> Swizzle(RValue<Float2> x, unsigned char select);
 //     RValue<Float2> Mask(Float2 &lhs, RValue<Float2> rhs, unsigned char select);
 
-       class Float4 : public Variable<Float4>
+       struct FloatXYZW
        {
-       public:
-               explicit Float4(RValue<Byte4> cast);
-               explicit Float4(RValue<SByte4> cast);
-               explicit Float4(RValue<Short4> cast);
-               explicit Float4(RValue<UShort4> cast);
-               explicit Float4(RValue<Int4> cast);
-               explicit Float4(RValue<UInt4> cast);
-
-               Float4();
-               Float4(float xyzw);
-               Float4(float x, float yzw);
-               Float4(float x, float y, float zw);
-               Float4(float x, float y, float z, float w);
-               Float4(RValue<Float4> rhs);
-               Float4(const Float4 &rhs);
-               Float4(const Reference<Float4> &rhs);
-               Float4(RValue<Float> rhs);
-               Float4(const Float &rhs);
-               Float4(const Reference<Float> &rhs);
-
-               template<int T>
-               Float4(const SwizzleMask1Float4<T> &rhs);
-               template<int T>
-               Float4(const SwizzleFloat4<T> &rhs);
-               template<int X, int Y>
-               Float4(const Swizzle2Float4<X> &x, const Swizzle2Float4<Y> &y);
-               template<int X, int Y>
-               Float4(const SwizzleMask2Float4<X> &x, const Swizzle2Float4<Y> &y);
-               template<int X, int Y>
-               Float4(const Swizzle2Float4<X> &x, const SwizzleMask2Float4<Y> &y);
-               template<int X, int Y>
-               Float4(const SwizzleMask2Float4<X> &x, const SwizzleMask2Float4<Y> &y);
-
-               RValue<Float4> operator=(float replicate) const;
-               RValue<Float4> operator=(RValue<Float4> rhs) const;
-               RValue<Float4> operator=(const Float4 &rhs) const;
-               RValue<Float4> operator=(const Reference<Float4> &rhs) const;
-               RValue<Float4> operator=(RValue<Float> rhs) const;
-               RValue<Float4> operator=(const Float &rhs) const;
-               RValue<Float4> operator=(const Reference<Float> &rhs) const;
-
-               template<int T>
-               RValue<Float4> operator=(const SwizzleMask1Float4<T> &rhs);
-               template<int T>
-               RValue<Float4> operator=(const SwizzleFloat4<T> &rhs);
+               friend class Float4;
 
-               static Type *getType();
+       private:
+               FloatXYZW(Float4 *parent)
+               {
+                       xyzw.parent = parent;
+               }
 
+       public:
                union
                {
                        SwizzleMask1Float4<0x00> x;
@@ -2111,6 +1993,57 @@ namespace sw
                        SwizzleFloat4<0xFE>      zwww;
                        SwizzleFloat4<0xFF>      wwww;
                };
+       };
+
+       class Float4 : public LValue<Float4>, public FloatXYZW
+       {
+       public:
+               explicit Float4(RValue<Byte4> cast);
+               explicit Float4(RValue<SByte4> cast);
+               explicit Float4(RValue<Short4> cast);
+               explicit Float4(RValue<UShort4> cast);
+               explicit Float4(RValue<Int4> cast);
+               explicit Float4(RValue<UInt4> cast);
+
+               Float4();
+               Float4(float xyzw);
+               Float4(float x, float yzw);
+               Float4(float x, float y, float zw);
+               Float4(float x, float y, float z, float w);
+               Float4(RValue<Float4> rhs);
+               Float4(const Float4 &rhs);
+               Float4(const Reference<Float4> &rhs);
+               Float4(RValue<Float> rhs);
+               Float4(const Float &rhs);
+               Float4(const Reference<Float> &rhs);
+
+               template<int T>
+               Float4(const SwizzleMask1Float4<T> &rhs);
+               template<int T>
+               Float4(const SwizzleFloat4<T> &rhs);
+               template<int X, int Y>
+               Float4(const Swizzle2Float4<X> &x, const Swizzle2Float4<Y> &y);
+               template<int X, int Y>
+               Float4(const SwizzleMask2Float4<X> &x, const Swizzle2Float4<Y> &y);
+               template<int X, int Y>
+               Float4(const Swizzle2Float4<X> &x, const SwizzleMask2Float4<Y> &y);
+               template<int X, int Y>
+               Float4(const SwizzleMask2Float4<X> &x, const SwizzleMask2Float4<Y> &y);
+
+               RValue<Float4> operator=(float replicate);
+               RValue<Float4> operator=(RValue<Float4> rhs);
+               RValue<Float4> operator=(const Float4 &rhs);
+               RValue<Float4> operator=(const Reference<Float4> &rhs);
+               RValue<Float4> operator=(RValue<Float> rhs);
+               RValue<Float4> operator=(const Float &rhs);
+               RValue<Float4> operator=(const Reference<Float> &rhs);
+
+               template<int T>
+               RValue<Float4> operator=(const SwizzleMask1Float4<T> &rhs);
+               template<int T>
+               RValue<Float4> operator=(const SwizzleFloat4<T> &rhs);
+
+               static Type *getType();
 
        private:
                void constant(float x, float y, float z, float w);
@@ -2121,11 +2054,11 @@ namespace sw
        RValue<Float4> operator*(RValue<Float4> lhs, RValue<Float4> rhs);
        RValue<Float4> operator/(RValue<Float4> lhs, RValue<Float4> rhs);
        RValue<Float4> operator%(RValue<Float4> lhs, RValue<Float4> rhs);
-       RValue<Float4> operator+=(const Float4 &lhs, RValue<Float4> rhs);
-       RValue<Float4> operator-=(const Float4 &lhs, RValue<Float4> rhs);
-       RValue<Float4> operator*=(const Float4 &lhs, RValue<Float4> rhs);
-       RValue<Float4> operator/=(const Float4 &lhs, RValue<Float4> rhs);
-       RValue<Float4> operator%=(const Float4 &lhs, RValue<Float4> rhs);
+       RValue<Float4> operator+=(Float4 &lhs, RValue<Float4> rhs);
+       RValue<Float4> operator-=(Float4 &lhs, RValue<Float4> rhs);
+       RValue<Float4> operator*=(Float4 &lhs, RValue<Float4> rhs);
+       RValue<Float4> operator/=(Float4 &lhs, RValue<Float4> rhs);
+       RValue<Float4> operator%=(Float4 &lhs, RValue<Float4> rhs);
        RValue<Float4> operator+(RValue<Float4> val);
        RValue<Float4> operator-(RValue<Float4> val);
 
@@ -2135,7 +2068,7 @@ namespace sw
        RValue<Float4> Rcp_pp(RValue<Float4> val, bool exactAtPow2 = false);
        RValue<Float4> RcpSqrt_pp(RValue<Float4> val);
        RValue<Float4> Sqrt(RValue<Float4> x);
-       RValue<Float4> Insert(const Float4 &val, RValue<Float> element, int i);
+       RValue<Float4> Insert(RValue<Float4> val, RValue<Float> element, int i);
        RValue<Float> Extract(RValue<Float4> x, int i);
        RValue<Float4> Swizzle(RValue<Float4> x, unsigned char select);
        RValue<Float4> ShuffleLowHigh(RValue<Float4> x, RValue<Float4> y, unsigned char imm);
@@ -2156,7 +2089,7 @@ namespace sw
        RValue<Float4> Ceil(RValue<Float4> x);
 
        template<class T>
-       class Pointer : public Variable<Pointer<T>>
+       class Pointer : public LValue<Pointer<T>>
        {
        public:
                template<class S>
@@ -2175,20 +2108,21 @@ namespace sw
                }
 
                Pointer(Argument<Pointer<T>> argument);
-               explicit Pointer(const void *external);
 
                Pointer();
                Pointer(RValue<Pointer<T>> rhs);
                Pointer(const Pointer<T> &rhs);
                Pointer(const Reference<Pointer<T>> &rhs);
 
-               RValue<Pointer<T>> operator=(RValue<Pointer<T>> rhs) const;
-               RValue<Pointer<T>> operator=(const Pointer<T> &rhs) const;
-               RValue<Pointer<T>> operator=(const Reference<Pointer<T>> &rhs) const;
+               RValue<Pointer<T>> operator=(RValue<Pointer<T>> rhs);
+               RValue<Pointer<T>> operator=(const Pointer<T> &rhs);
+               RValue<Pointer<T>> operator=(const Reference<Pointer<T>> &rhs);
 
                Reference<T> operator*();
                Reference<T> operator[](int index);
+               Reference<T> operator[](unsigned int index);
                Reference<T> operator[](RValue<Int> index);
+               Reference<T> operator[](RValue<UInt> index);
 
                static Type *getType();
 
@@ -2199,94 +2133,38 @@ namespace sw
        RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, int offset);
        RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, RValue<Int> offset);
        RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, RValue<UInt> offset);
-       RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, int offset);
-       RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, RValue<Int> offset);
-       RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, RValue<UInt> offset);
+       RValue<Pointer<Byte>> operator+=(Pointer<Byte> &lhs, int offset);
+       RValue<Pointer<Byte>> operator+=(Pointer<Byte> &lhs, RValue<Int> offset);
+       RValue<Pointer<Byte>> operator+=(Pointer<Byte> &lhs, RValue<UInt> offset);
 
        RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, int offset);
        RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, RValue<Int> offset);
        RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, RValue<UInt> offset);
-       RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, int offset);
-       RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, RValue<Int> offset);
-       RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, RValue<UInt> offset);
+       RValue<Pointer<Byte>> operator-=(Pointer<Byte> &lhs, int offset);
+       RValue<Pointer<Byte>> operator-=(Pointer<Byte> &lhs, RValue<Int> offset);
+       RValue<Pointer<Byte>> operator-=(Pointer<Byte> &lhs, RValue<UInt> offset);
 
        template<class T, int S = 1>
-       class Array : public Variable<T>
+       class Array : public LValue<T>
        {
        public:
                Array(int size = S);
 
                Reference<T> operator[](int index);
+               Reference<T> operator[](unsigned int index);
                Reference<T> operator[](RValue<Int> index);
+               Reference<T> operator[](RValue<UInt> index);
        };
 
-//     RValue<Array<T>> operator++(const Array<T> &val, int);   // Post-increment
-//     const Array<T> &operator++(const Array<T> &val);   // Pre-increment
-//     RValue<Array<T>> operator--(const Array<T> &val, int);   // Post-decrement
-//     const Array<T> &operator--(const Array<T> &val);   // Pre-decrement
-
-       struct Loop
-       {
-               Loop(bool init) : loopOnce(init)
-               {
-               }
-
-               operator bool()
-               {
-                       return loopOnce;
-               }
-
-               bool operator=(bool value)
-               {
-                       return loopOnce = value;
-               }
-
-               bool setup()
-               {
-                       if(Nucleus::getInsertBlock() != endBB)
-                       {
-                               testBB = Nucleus::createBasicBlock();
-
-                               Nucleus::createBr(testBB);
-                               Nucleus::setInsertBlock(testBB);
-
-                               return true;
-                       }
-
-                       return false;
-               }
-
-               bool test(RValue<Bool> cmp)
-               {
-                       BasicBlock *bodyBB = Nucleus::createBasicBlock();
-                       endBB = Nucleus::createBasicBlock();
-
-                       Nucleus::createCondBr(cmp.value, bodyBB, endBB);
-                       Nucleus::setInsertBlock(bodyBB);
-
-                       return true;
-               }
-
-               void end()
-               {
-                       Nucleus::createBr(testBB);
-                       Nucleus::setInsertBlock(endBB);
-               }
-
-       private:
-               BasicBlock *testBB = nullptr;
-               BasicBlock *endBB = nullptr;
-               bool loopOnce = true;
-       };
+//     RValue<Array<T>> operator++(Array<T> &val, int);   // Post-increment
+//     const Array<T> &operator++(Array<T> &val);   // Pre-increment
+//     RValue<Array<T>> operator--(Array<T> &val, int);   // Post-decrement
+//     const Array<T> &operator--(Array<T> &val);   // Pre-decrement
 
        bool branch(RValue<Bool> cmp, BasicBlock *bodyBB, BasicBlock *endBB);
-       void endIf(BasicBlock *falseBB);
-       bool elseBlock(BasicBlock *falseBB);
-       BasicBlock *beginElse();
 
        void Return();
-       void Return(bool ret);
-       void Return(const Int &ret);
+       void Return(RValue<Int> ret);
 
        template<class T>
        void Return(const Pointer<T> &ret);
@@ -2371,20 +2249,15 @@ namespace sw
        }
 
        template<class T>
-       Value *LValue<T>::getAddress(Value *index) const
-       {
-               return Nucleus::createGEP(address, T::getType(), index);
-       }
-
-       template<class T>
-       Variable<T>::Variable(int arraySize) : LValue<T>(arraySize)
+       Value *LValue<T>::getAddress(Value *index, bool unsignedIndex) const
        {
+               return Nucleus::createGEP(address, T::getType(), index, unsignedIndex);
        }
 
        template<class T>
-       RValue<Pointer<T>> Variable<T>::operator&()
+       RValue<Pointer<T>> LValue<T>::operator&()
        {
-               return RValue<Pointer<T>>(LValue<T>::address);
+               return RValue<Pointer<T>>(address);
        }
 
        template<class T>
@@ -2443,13 +2316,13 @@ namespace sw
        template<class T>
        RValue<T>::RValue(typename IntLiteral<T>::type i)
        {
-               value = (Value*)Nucleus::createConstantInt(i);
+               value = Nucleus::createConstantInt(i);
        }
 
        template<class T>
        RValue<T>::RValue(typename FloatLiteral<T>::type f)
        {
-               value = (Value*)Nucleus::createConstantFloat(f);
+               value = Nucleus::createConstantFloat(f);
        }
 
        template<class T>
@@ -2483,13 +2356,13 @@ namespace sw
        }
 
        template<int T>
-       RValue<Float4> SwizzleMaskFloat4<T>::operator=(RValue<Float4> rhs) const
+       RValue<Float4> SwizzleMaskFloat4<T>::operator=(RValue<Float4> rhs)
        {
                return Mask(*parent, rhs, T);
        }
 
        template<int T>
-       RValue<Float4> SwizzleMaskFloat4<T>::operator=(RValue<Float> rhs) const
+       RValue<Float4> SwizzleMaskFloat4<T>::operator=(RValue<Float> rhs)
        {
                return Mask(*parent, Float4(rhs), T);
        }
@@ -2509,21 +2382,21 @@ namespace sw
        }
 
        template<int T>
-       RValue<Float4> SwizzleMask1Float4<T>::operator=(float x) const
+       RValue<Float4> SwizzleMask1Float4<T>::operator=(float x)
        {
-               return Insert(*parent, Float(x), T & 0x3);
+               return *parent = Insert(*parent, Float(x), T & 0x3);
        }
 
        template<int T>
-       RValue<Float4> SwizzleMask1Float4<T>::operator=(RValue<Float4> rhs) const
+       RValue<Float4> SwizzleMask1Float4<T>::operator=(RValue<Float4> rhs)
        {
                return Mask(*parent, Float4(rhs), T);
        }
 
        template<int T>
-       RValue<Float4> SwizzleMask1Float4<T>::operator=(RValue<Float> rhs) const   // FIXME: Call a non-template function
+       RValue<Float4> SwizzleMask1Float4<T>::operator=(RValue<Float> rhs)   // FIXME: Call a non-template function
        {
-               return Insert(*parent, rhs, T & 0x3);
+               return *parent = Insert(*parent, rhs, T & 0x3);
        }
 
        template<int T>
@@ -2535,7 +2408,7 @@ namespace sw
        }
 
        template<int T>
-       RValue<Float4> SwizzleMask2Float4<T>::operator=(RValue<Float4> rhs) const
+       RValue<Float4> SwizzleMask2Float4<T>::operator=(RValue<Float4> rhs)
        {
                return Mask(*parent, Float4(rhs), T);
        }
@@ -2547,56 +2420,44 @@ namespace sw
        }
 
        template<int T>
-       RValue<Float> Float::operator=(const SwizzleMask1Float4<T> &rhs) const
+       RValue<Float> Float::operator=(const SwizzleMask1Float4<T> &rhs)
        {
                return *this = rhs.operator RValue<Float>();
        }
 
        template<int T>
-       Float4::Float4(const SwizzleMask1Float4<T> &rhs)
+       Float4::Float4(const SwizzleMask1Float4<T> &rhs) : FloatXYZW(this)
        {
-               xyzw.parent = this;
-
                *this = rhs.operator RValue<Float4>();
        }
 
        template<int T>
-       Float4::Float4(const SwizzleFloat4<T> &rhs)
+       Float4::Float4(const SwizzleFloat4<T> &rhs) : FloatXYZW(this)
        {
-               xyzw.parent = this;
-
                *this = rhs.operator RValue<Float4>();
        }
 
        template<int X, int Y>
-       Float4::Float4(const Swizzle2Float4<X> &x, const Swizzle2Float4<Y> &y)
+       Float4::Float4(const Swizzle2Float4<X> &x, const Swizzle2Float4<Y> &y) : FloatXYZW(this)
        {
-               xyzw.parent = this;
-
                *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
        }
 
        template<int X, int Y>
-       Float4::Float4(const SwizzleMask2Float4<X> &x, const Swizzle2Float4<Y> &y)
+       Float4::Float4(const SwizzleMask2Float4<X> &x, const Swizzle2Float4<Y> &y) : FloatXYZW(this)
        {
-               xyzw.parent = this;
-
                *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
        }
 
        template<int X, int Y>
-       Float4::Float4(const Swizzle2Float4<X> &x, const SwizzleMask2Float4<Y> &y)
+       Float4::Float4(const Swizzle2Float4<X> &x, const SwizzleMask2Float4<Y> &y) : FloatXYZW(this)
        {
-               xyzw.parent = this;
-
                *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
        }
 
        template<int X, int Y>
-       Float4::Float4(const SwizzleMask2Float4<X> &x, const SwizzleMask2Float4<Y> &y)
+       Float4::Float4(const SwizzleMask2Float4<X> &x, const SwizzleMask2Float4<Y> &y) : FloatXYZW(this)
        {
-               xyzw.parent = this;
-
                *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
        }
 
@@ -2619,14 +2480,6 @@ namespace sw
        }
 
        template<class T>
-       Pointer<T>::Pointer(const void *external) : alignment((intptr_t)external & 0x0000000F ? 1 : 16)
-       {
-               Value *globalPointer = Nucleus::createConstantPointer(external, T::getType(), alignment);
-
-               LValue<Pointer<T>>::storeValue(globalPointer);
-       }
-
-       template<class T>
        Pointer<T>::Pointer() : alignment(1)
        {
                LValue<Pointer<T>>::storeValue(Nucleus::createNullPointer(T::getType()));
@@ -2653,7 +2506,7 @@ namespace sw
        }
 
        template<class T>
-       RValue<Pointer<T>> Pointer<T>::operator=(RValue<Pointer<T>> rhs) const
+       RValue<Pointer<T>> Pointer<T>::operator=(RValue<Pointer<T>> rhs)
        {
                LValue<Pointer<T>>::storeValue(rhs.value);
 
@@ -2661,7 +2514,7 @@ namespace sw
        }
 
        template<class T>
-       RValue<Pointer<T>> Pointer<T>::operator=(const Pointer<T> &rhs) const
+       RValue<Pointer<T>> Pointer<T>::operator=(const Pointer<T> &rhs)
        {
                Value *value = rhs.loadValue();
                LValue<Pointer<T>>::storeValue(value);
@@ -2670,7 +2523,7 @@ namespace sw
        }
 
        template<class T>
-       RValue<Pointer<T>> Pointer<T>::operator=(const Reference<Pointer<T>> &rhs) const
+       RValue<Pointer<T>> Pointer<T>::operator=(const Reference<Pointer<T>> &rhs)
        {
                Value *value = rhs.loadValue();
                LValue<Pointer<T>>::storeValue(value);
@@ -2687,7 +2540,15 @@ namespace sw
        template<class T>
        Reference<T> Pointer<T>::operator[](int index)
        {
-               Value *element = Nucleus::createGEP(LValue<Pointer<T>>::loadValue(), T::getType(), (Value*)Nucleus::createConstantInt(index));
+               Value *element = Nucleus::createGEP(LValue<Pointer<T>>::loadValue(), T::getType(), Nucleus::createConstantInt(index), false);
+
+               return Reference<T>(element, alignment);
+       }
+
+       template<class T>
+       Reference<T> Pointer<T>::operator[](unsigned int index)
+       {
+               Value *element = Nucleus::createGEP(LValue<Pointer<T>>::loadValue(), T::getType(), Nucleus::createConstantInt(index), true);
 
                return Reference<T>(element, alignment);
        }
@@ -2695,7 +2556,15 @@ namespace sw
        template<class T>
        Reference<T> Pointer<T>::operator[](RValue<Int> index)
        {
-               Value *element = Nucleus::createGEP(LValue<Pointer<T>>::loadValue(), T::getType(), index.value);
+               Value *element = Nucleus::createGEP(LValue<Pointer<T>>::loadValue(), T::getType(), index.value, false);
+
+               return Reference<T>(element, alignment);
+       }
+
+       template<class T>
+       Reference<T> Pointer<T>::operator[](RValue<UInt> index)
+       {
+               Value *element = Nucleus::createGEP(LValue<Pointer<T>>::loadValue(), T::getType(), index.value, true);
 
                return Reference<T>(element, alignment);
        }
@@ -2707,14 +2576,22 @@ namespace sw
        }
 
        template<class T, int S>
-       Array<T, S>::Array(int size) : Variable<T>(size)
+       Array<T, S>::Array(int size) : LValue<T>(size)
        {
        }
 
        template<class T, int S>
        Reference<T> Array<T, S>::operator[](int index)
        {
-               Value *element = LValue<T>::getAddress((Value*)Nucleus::createConstantInt(index));
+               Value *element = LValue<T>::getAddress(Nucleus::createConstantInt(index), false);
+
+               return Reference<T>(element);
+       }
+
+       template<class T, int S>
+       Reference<T> Array<T, S>::operator[](unsigned int index)
+       {
+               Value *element = LValue<T>::getAddress(Nucleus::createConstantInt(index), true);
 
                return Reference<T>(element);
        }
@@ -2722,31 +2599,39 @@ namespace sw
        template<class T, int S>
        Reference<T> Array<T, S>::operator[](RValue<Int> index)
        {
-               Value *element = LValue<T>::getAddress(index.value);
+               Value *element = LValue<T>::getAddress(index.value, false);
+
+               return Reference<T>(element);
+       }
+
+       template<class T, int S>
+       Reference<T> Array<T, S>::operator[](RValue<UInt> index)
+       {
+               Value *element = LValue<T>::getAddress(index.value, true);
 
                return Reference<T>(element);
        }
 
 //     template<class T>
-//     RValue<Array<T>> operator++(const Array<T> &val, int)
+//     RValue<Array<T>> operator++(Array<T> &val, int)
 //     {
 //             // FIXME: Requires storing the address of the array
 //     }
 
 //     template<class T>
-//     const Array<T> &operator++(const Array<T> &val)
+//     const Array<T> &operator++(Array<T> &val)
 //     {
 //             // FIXME: Requires storing the address of the array
 //     }
 
 //     template<class T>
-//     RValue<Array<T>> operator--(const Array<T> &val, int)
+//     RValue<Array<T>> operator--(Array<T> &val, int)
 //     {
 //             // FIXME: Requires storing the address of the array
 //     }
 
 //     template<class T>
-//     const Array<T> &operator--(const Array<T> &val)
+//     const Array<T> &operator--(Array<T> &val)
 //     {
 //             // FIXME: Requires storing the address of the array
 //     }
@@ -2852,6 +2737,12 @@ namespace sw
                return ReinterpretCast<T>(RValue<S>(var));
        }
 
+       template<class T>
+       RValue<T> As(Value *val)
+       {
+               return RValue<T>(Nucleus::createBitCast(val, T::getType()));
+       }
+
        template<class T, class S>
        RValue<T> As(RValue<S> val)
        {
@@ -2870,11 +2761,118 @@ namespace sw
                return ReinterpretCast<T>(val);
        }
 
-       extern BasicBlock *falseBB__;
+       class ForData
+       {
+       public:
+               ForData(bool init) : loopOnce(init)
+               {
+               }
+
+               operator bool()
+               {
+                       return loopOnce;
+               }
+
+               bool operator=(bool value)
+               {
+                       return loopOnce = value;
+               }
+
+               bool setup()
+               {
+                       if(Nucleus::getInsertBlock() != endBB)
+                       {
+                               testBB = Nucleus::createBasicBlock();
+
+                               Nucleus::createBr(testBB);
+                               Nucleus::setInsertBlock(testBB);
+
+                               return true;
+                       }
+
+                       return false;
+               }
+
+               bool test(RValue<Bool> cmp)
+               {
+                       BasicBlock *bodyBB = Nucleus::createBasicBlock();
+                       endBB = Nucleus::createBasicBlock();
+
+                       Nucleus::createCondBr(cmp.value, bodyBB, endBB);
+                       Nucleus::setInsertBlock(bodyBB);
+
+                       return true;
+               }
+
+               void end()
+               {
+                       Nucleus::createBr(testBB);
+                       Nucleus::setInsertBlock(endBB);
+               }
+
+       private:
+               BasicBlock *testBB = nullptr;
+               BasicBlock *endBB = nullptr;
+               bool loopOnce = true;
+       };
+
+       class IfElseData
+       {
+       public:
+               IfElseData(RValue<Bool> cmp) : iteration(0)
+               {
+                       condition = cmp.value;
+
+                       beginBB = Nucleus::getInsertBlock();
+                       trueBB = Nucleus::createBasicBlock();
+                       falseBB = nullptr;
+                       endBB = Nucleus::createBasicBlock();
+
+                       Nucleus::setInsertBlock(trueBB);
+               }
+
+               ~IfElseData()
+               {
+                       Nucleus::createBr(endBB);
+
+                       Nucleus::setInsertBlock(beginBB);
+                       Nucleus::createCondBr(condition, trueBB, falseBB ? falseBB : endBB);
+
+                       Nucleus::setInsertBlock(endBB);
+               }
+
+               operator int()
+               {
+                       return iteration;
+               }
+
+               IfElseData &operator++()
+               {
+                       ++iteration;
+
+                       return *this;
+               }
+
+               void elseClause()
+               {
+                       Nucleus::createBr(endBB);
+
+                       falseBB = Nucleus::createBasicBlock();
+                       Nucleus::setInsertBlock(falseBB);
+               }
+
+       private:
+               Value *condition;
+               BasicBlock *beginBB;
+               BasicBlock *trueBB;
+               BasicBlock *falseBB;
+               BasicBlock *endBB;
+               int iteration;
+       };
 
        #define For(init, cond, inc) \
-       for(Loop loop__ = true; loop__; loop__ = false) \
-       for(init; loop__.setup() && loop__.test(cond); inc, loop__.end())
+       for(ForData for__ = true; for__; for__ = false) \
+       for(init; for__.setup() && for__.test(cond); inc, for__.end())
 
        #define While(cond) For((void)0, cond, (void)0)
 
@@ -2890,27 +2888,18 @@ namespace sw
                Nucleus::setInsertBlock(end__);                     \
        }
 
-       #define If(cond)                                        \
-       for(BasicBlock *trueBB__ = Nucleus::createBasicBlock(), \
-           *falseBB__ = Nucleus::createBasicBlock(),           \
-           *endBB__ = Nucleus::createBasicBlock(),             \
-           *onceBB__ = endBB__;                                \
-           onceBB__ && branch(cond, trueBB__, falseBB__);      \
-           onceBB__ = nullptr,                                 \
-           Nucleus::createBr(endBB__),                         \
-           Nucleus::setInsertBlock(falseBB__),                 \
-           Nucleus::createBr(endBB__),                         \
-           Nucleus::setInsertBlock(endBB__),                   \
-           endIf(falseBB__))
-
-       #define Else                                         \
-       for(BasicBlock *elseBB__ = beginElse(),              \
-           *endBB__ = Nucleus::getInsertBlock(),            \
-           *onceBB__ = endBB__;                             \
-           onceBB__ && elseBlock(elseBB__);                 \
-           onceBB__ = nullptr,                              \
-           Nucleus::createBr(endBB__),                      \
-           Nucleus::setInsertBlock(endBB__))
+       enum {IF_BLOCK__, ELSE_CLAUSE__, ELSE_BLOCK__, IFELSE_NUM__};
+
+       #define If(cond)                                                    \
+       for(IfElseData ifElse__(cond); ifElse__ < IFELSE_NUM__; ++ifElse__) \
+       if(ifElse__ == IF_BLOCK__)
+
+       #define Else                       \
+       else if(ifElse__ == ELSE_CLAUSE__) \
+       {                                  \
+                ifElse__.elseClause();        \
+       }                                  \
+       else   // ELSE_BLOCK__
 }
 
 #endif   // sw_Reactor_hpp