#include "Nucleus.hpp"
#include "Routine.hpp"
+#include <cstddef>
+#include <cwchar>
+#undef Bool
+
namespace sw
{
+ class Bool;
class Byte;
class SByte;
class Byte4;
class SByte16;
class Short;
class UShort;
+ class Short2;
+ class UShort2;
class Short4;
class UShort4;
class Short8;
class Int4;
class UInt4;
class Long;
- class Long1;
- class Long2;
class Float;
class Float2;
class Float4;
{
return true;
}
-
- typedef void ctype;
};
template<class T>
template<class T>
class Pointer;
- class LValue
+ class Variable
{
- public:
- LValue(Type *type, int arraySize = 0);
-
- static bool isVoid()
- {
- return false;
- }
-
- Value *loadValue(unsigned int alignment = 0) const;
- Value *storeValue(Value *value, unsigned int alignment = 0) const;
- Value *storeValue(Constant *constant, unsigned int alignment = 0) const;
- Value *getAddress(Value *index) const;
-
protected:
Value *address;
};
template<class T>
- class Variable : public LValue
+ class LValue : public Variable
{
public:
- Variable(int arraySize = 0);
+ LValue(int arraySize = 0);
RValue<Pointer<T>> operator&();
+
+ static bool isVoid()
+ {
+ return false;
+ }
+
+ Value *loadValue(unsigned int alignment = 0) const;
+ Value *storeValue(Value *value, unsigned int alignment = 0) const;
+ Value *getAddress(Value *index, bool unsignedIndex) const;
};
template<class T>
struct type;
};
- template<> struct
- IntLiteral<Int>
+ template<>
+ struct IntLiteral<Bool>
+ {
+ typedef bool type;
+ };
+
+ template<>
+ struct IntLiteral<Int>
{
typedef int type;
};
- template<> struct
- IntLiteral<UInt>
+ template<>
+ struct IntLiteral<UInt>
{
typedef unsigned int type;
};
- template<> struct
- IntLiteral<Long>
+ template<>
+ struct IntLiteral<Long>
{
typedef int64_t type;
};
struct type;
};
- template<> struct
- FloatLiteral<Float>
+ template<>
+ struct FloatLiteral<Float>
{
typedef float type;
};
Value *value;
};
- class Bool : public Variable<Bool>
+ class Bool : public LValue<Bool>
{
public:
Bool(Argument<Bool> argument);
- Bool();
+ Bool() = default;
Bool(bool x);
Bool(RValue<Bool> rhs);
Bool(const Bool &rhs);
Bool(const Reference<Bool> &rhs);
- // RValue<Bool> operator=(bool rhs) const; // FIXME: Implement
- RValue<Bool> operator=(RValue<Bool> rhs) const;
- RValue<Bool> operator=(const Bool &rhs) const;
- RValue<Bool> operator=(const Reference<Bool> &rhs) const;
+ // RValue<Bool> operator=(bool rhs); // FIXME: Implement
+ RValue<Bool> operator=(RValue<Bool> rhs);
+ RValue<Bool> operator=(const Bool &rhs);
+ RValue<Bool> operator=(const Reference<Bool> &rhs);
static Type *getType();
};
RValue<Bool> operator&&(RValue<Bool> lhs, RValue<Bool> rhs);
RValue<Bool> operator||(RValue<Bool> lhs, RValue<Bool> rhs);
- class Byte : public Variable<Byte>
+ class Byte : public LValue<Byte>
{
public:
Byte(Argument<Byte> argument);
explicit Byte(RValue<UInt> cast);
explicit Byte(RValue<UShort> cast);
- Byte();
+ Byte() = default;
Byte(int x);
Byte(unsigned char x);
Byte(RValue<Byte> rhs);
Byte(const Byte &rhs);
Byte(const Reference<Byte> &rhs);
- // RValue<Byte> operator=(unsigned char rhs) const; // FIXME: Implement
- RValue<Byte> operator=(RValue<Byte> rhs) const;
- RValue<Byte> operator=(const Byte &rhs) const;
- RValue<Byte> operator=(const Reference<Byte> &rhs) const;
+ // RValue<Byte> operator=(unsigned char rhs); // FIXME: Implement
+ RValue<Byte> operator=(RValue<Byte> rhs);
+ RValue<Byte> operator=(const Byte &rhs);
+ RValue<Byte> operator=(const Reference<Byte> &rhs);
static Type *getType();
};
RValue<Byte> operator^(RValue<Byte> lhs, RValue<Byte> rhs);
RValue<Byte> operator<<(RValue<Byte> lhs, RValue<Byte> rhs);
RValue<Byte> operator>>(RValue<Byte> lhs, RValue<Byte> rhs);
- RValue<Byte> operator+=(const Byte &lhs, RValue<Byte> rhs);
- RValue<Byte> operator-=(const Byte &lhs, RValue<Byte> rhs);
- RValue<Byte> operator*=(const Byte &lhs, RValue<Byte> rhs);
- RValue<Byte> operator/=(const Byte &lhs, RValue<Byte> rhs);
- RValue<Byte> operator%=(const Byte &lhs, RValue<Byte> rhs);
- RValue<Byte> operator&=(const Byte &lhs, RValue<Byte> rhs);
- RValue<Byte> operator|=(const Byte &lhs, RValue<Byte> rhs);
- RValue<Byte> operator^=(const Byte &lhs, RValue<Byte> rhs);
- RValue<Byte> operator<<=(const Byte &lhs, RValue<Byte> rhs);
- RValue<Byte> operator>>=(const Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator+=(Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator-=(Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator*=(Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator/=(Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator%=(Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator&=(Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator|=(Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator^=(Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator<<=(Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator>>=(Byte &lhs, RValue<Byte> rhs);
RValue<Byte> operator+(RValue<Byte> val);
RValue<Byte> operator-(RValue<Byte> val);
RValue<Byte> operator~(RValue<Byte> val);
- RValue<Byte> operator++(const Byte &val, int); // Post-increment
- const Byte &operator++(const Byte &val); // Pre-increment
- RValue<Byte> operator--(const Byte &val, int); // Post-decrement
- const Byte &operator--(const Byte &val); // Pre-decrement
+ RValue<Byte> operator++(Byte &val, int); // Post-increment
+ const Byte &operator++(Byte &val); // Pre-increment
+ RValue<Byte> operator--(Byte &val, int); // Post-decrement
+ const Byte &operator--(Byte &val); // Pre-decrement
RValue<Bool> operator<(RValue<Byte> lhs, RValue<Byte> rhs);
RValue<Bool> operator<=(RValue<Byte> lhs, RValue<Byte> rhs);
RValue<Bool> operator>(RValue<Byte> lhs, RValue<Byte> rhs);
RValue<Bool> operator!=(RValue<Byte> lhs, RValue<Byte> rhs);
RValue<Bool> operator==(RValue<Byte> lhs, RValue<Byte> rhs);
- class SByte : public Variable<SByte>
+ class SByte : public LValue<SByte>
{
public:
SByte(Argument<SByte> argument);
explicit SByte(RValue<Int> cast);
explicit SByte(RValue<Short> cast);
- SByte();
+ SByte() = default;
SByte(signed char x);
SByte(RValue<SByte> rhs);
SByte(const SByte &rhs);
SByte(const Reference<SByte> &rhs);
- // RValue<SByte> operator=(signed char rhs) const; // FIXME: Implement
- RValue<SByte> operator=(RValue<SByte> rhs) const;
- RValue<SByte> operator=(const SByte &rhs) const;
- RValue<SByte> operator=(const Reference<SByte> &rhs) const;
+ // RValue<SByte> operator=(signed char rhs); // FIXME: Implement
+ RValue<SByte> operator=(RValue<SByte> rhs);
+ RValue<SByte> operator=(const SByte &rhs);
+ RValue<SByte> operator=(const Reference<SByte> &rhs);
static Type *getType();
};
RValue<SByte> operator^(RValue<SByte> lhs, RValue<SByte> rhs);
RValue<SByte> operator<<(RValue<SByte> lhs, RValue<SByte> rhs);
RValue<SByte> operator>>(RValue<SByte> lhs, RValue<SByte> rhs);
- RValue<SByte> operator+=(const SByte &lhs, RValue<SByte> rhs);
- RValue<SByte> operator-=(const SByte &lhs, RValue<SByte> rhs);
- RValue<SByte> operator*=(const SByte &lhs, RValue<SByte> rhs);
- RValue<SByte> operator/=(const SByte &lhs, RValue<SByte> rhs);
- RValue<SByte> operator%=(const SByte &lhs, RValue<SByte> rhs);
- RValue<SByte> operator&=(const SByte &lhs, RValue<SByte> rhs);
- RValue<SByte> operator|=(const SByte &lhs, RValue<SByte> rhs);
- RValue<SByte> operator^=(const SByte &lhs, RValue<SByte> rhs);
- RValue<SByte> operator<<=(const SByte &lhs, RValue<SByte> rhs);
- RValue<SByte> operator>>=(const SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator+=(SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator-=(SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator*=(SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator/=(SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator%=(SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator&=(SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator|=(SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator^=(SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator<<=(SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator>>=(SByte &lhs, RValue<SByte> rhs);
RValue<SByte> operator+(RValue<SByte> val);
RValue<SByte> operator-(RValue<SByte> val);
RValue<SByte> operator~(RValue<SByte> val);
- RValue<SByte> operator++(const SByte &val, int); // Post-increment
- const SByte &operator++(const SByte &val); // Pre-increment
- RValue<SByte> operator--(const SByte &val, int); // Post-decrement
- const SByte &operator--(const SByte &val); // Pre-decrement
+ RValue<SByte> operator++(SByte &val, int); // Post-increment
+ const SByte &operator++(SByte &val); // Pre-increment
+ RValue<SByte> operator--(SByte &val, int); // Post-decrement
+ const SByte &operator--(SByte &val); // Pre-decrement
RValue<Bool> operator<(RValue<SByte> lhs, RValue<SByte> rhs);
RValue<Bool> operator<=(RValue<SByte> lhs, RValue<SByte> rhs);
RValue<Bool> operator>(RValue<SByte> lhs, RValue<SByte> rhs);
RValue<Bool> operator!=(RValue<SByte> lhs, RValue<SByte> rhs);
RValue<Bool> operator==(RValue<SByte> lhs, RValue<SByte> rhs);
- class Short : public Variable<Short>
+ class Short : public LValue<Short>
{
public:
Short(Argument<Short> argument);
explicit Short(RValue<Int> cast);
- Short();
+ Short() = default;
Short(short x);
Short(RValue<Short> rhs);
Short(const Short &rhs);
Short(const Reference<Short> &rhs);
- // RValue<Short> operator=(short rhs) const; // FIXME: Implement
- RValue<Short> operator=(RValue<Short> rhs) const;
- RValue<Short> operator=(const Short &rhs) const;
- RValue<Short> operator=(const Reference<Short> &rhs) const;
+ // RValue<Short> operator=(short rhs); // FIXME: Implement
+ RValue<Short> operator=(RValue<Short> rhs);
+ RValue<Short> operator=(const Short &rhs);
+ RValue<Short> operator=(const Reference<Short> &rhs);
static Type *getType();
};
RValue<Short> operator^(RValue<Short> lhs, RValue<Short> rhs);
RValue<Short> operator<<(RValue<Short> lhs, RValue<Short> rhs);
RValue<Short> operator>>(RValue<Short> lhs, RValue<Short> rhs);
- RValue<Short> operator+=(const Short &lhs, RValue<Short> rhs);
- RValue<Short> operator-=(const Short &lhs, RValue<Short> rhs);
- RValue<Short> operator*=(const Short &lhs, RValue<Short> rhs);
- RValue<Short> operator/=(const Short &lhs, RValue<Short> rhs);
- RValue<Short> operator%=(const Short &lhs, RValue<Short> rhs);
- RValue<Short> operator&=(const Short &lhs, RValue<Short> rhs);
- RValue<Short> operator|=(const Short &lhs, RValue<Short> rhs);
- RValue<Short> operator^=(const Short &lhs, RValue<Short> rhs);
- RValue<Short> operator<<=(const Short &lhs, RValue<Short> rhs);
- RValue<Short> operator>>=(const Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator+=(Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator-=(Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator*=(Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator/=(Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator%=(Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator&=(Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator|=(Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator^=(Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator<<=(Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator>>=(Short &lhs, RValue<Short> rhs);
RValue<Short> operator+(RValue<Short> val);
RValue<Short> operator-(RValue<Short> val);
RValue<Short> operator~(RValue<Short> val);
- RValue<Short> operator++(const Short &val, int); // Post-increment
- const Short &operator++(const Short &val); // Pre-increment
- RValue<Short> operator--(const Short &val, int); // Post-decrement
- const Short &operator--(const Short &val); // Pre-decrement
+ RValue<Short> operator++(Short &val, int); // Post-increment
+ const Short &operator++(Short &val); // Pre-increment
+ RValue<Short> operator--(Short &val, int); // Post-decrement
+ const Short &operator--(Short &val); // Pre-decrement
RValue<Bool> operator<(RValue<Short> lhs, RValue<Short> rhs);
RValue<Bool> operator<=(RValue<Short> lhs, RValue<Short> rhs);
RValue<Bool> operator>(RValue<Short> lhs, RValue<Short> rhs);
RValue<Bool> operator!=(RValue<Short> lhs, RValue<Short> rhs);
RValue<Bool> operator==(RValue<Short> lhs, RValue<Short> rhs);
- class UShort : public Variable<UShort>
+ class UShort : public LValue<UShort>
{
public:
UShort(Argument<UShort> argument);
explicit UShort(RValue<UInt> cast);
explicit UShort(RValue<Int> cast);
- UShort();
+ UShort() = default;
UShort(unsigned short x);
UShort(RValue<UShort> rhs);
UShort(const UShort &rhs);
UShort(const Reference<UShort> &rhs);
- // RValue<UShort> operator=(unsigned short rhs) const; // FIXME: Implement
- RValue<UShort> operator=(RValue<UShort> rhs) const;
- RValue<UShort> operator=(const UShort &rhs) const;
- RValue<UShort> operator=(const Reference<UShort> &rhs) const;
+ // RValue<UShort> operator=(unsigned short rhs); // FIXME: Implement
+ RValue<UShort> operator=(RValue<UShort> rhs);
+ RValue<UShort> operator=(const UShort &rhs);
+ RValue<UShort> operator=(const Reference<UShort> &rhs);
static Type *getType();
};
RValue<UShort> operator^(RValue<UShort> lhs, RValue<UShort> rhs);
RValue<UShort> operator<<(RValue<UShort> lhs, RValue<UShort> rhs);
RValue<UShort> operator>>(RValue<UShort> lhs, RValue<UShort> rhs);
- RValue<UShort> operator+=(const UShort &lhs, RValue<UShort> rhs);
- RValue<UShort> operator-=(const UShort &lhs, RValue<UShort> rhs);
- RValue<UShort> operator*=(const UShort &lhs, RValue<UShort> rhs);
- RValue<UShort> operator/=(const UShort &lhs, RValue<UShort> rhs);
- RValue<UShort> operator%=(const UShort &lhs, RValue<UShort> rhs);
- RValue<UShort> operator&=(const UShort &lhs, RValue<UShort> rhs);
- RValue<UShort> operator|=(const UShort &lhs, RValue<UShort> rhs);
- RValue<UShort> operator^=(const UShort &lhs, RValue<UShort> rhs);
- RValue<UShort> operator<<=(const UShort &lhs, RValue<UShort> rhs);
- RValue<UShort> operator>>=(const UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator+=(UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator-=(UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator*=(UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator/=(UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator%=(UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator&=(UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator|=(UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator^=(UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator<<=(UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator>>=(UShort &lhs, RValue<UShort> rhs);
RValue<UShort> operator+(RValue<UShort> val);
RValue<UShort> operator-(RValue<UShort> val);
RValue<UShort> operator~(RValue<UShort> val);
- RValue<UShort> operator++(const UShort &val, int); // Post-increment
- const UShort &operator++(const UShort &val); // Pre-increment
- RValue<UShort> operator--(const UShort &val, int); // Post-decrement
- const UShort &operator--(const UShort &val); // Pre-decrement
+ RValue<UShort> operator++(UShort &val, int); // Post-increment
+ const UShort &operator++(UShort &val); // Pre-increment
+ RValue<UShort> operator--(UShort &val, int); // Post-decrement
+ const UShort &operator--(UShort &val); // Pre-decrement
RValue<Bool> operator<(RValue<UShort> lhs, RValue<UShort> rhs);
RValue<Bool> operator<=(RValue<UShort> lhs, RValue<UShort> rhs);
RValue<Bool> operator>(RValue<UShort> lhs, RValue<UShort> rhs);
RValue<Bool> operator!=(RValue<UShort> lhs, RValue<UShort> rhs);
RValue<Bool> operator==(RValue<UShort> lhs, RValue<UShort> rhs);
- class Byte4 : public Variable<Byte4>
+ class Byte4 : public LValue<Byte4>
{
public:
- // Byte4();
+ explicit Byte4(RValue<Byte8> cast);
+
+ Byte4() = default;
// Byte4(int x, int y, int z, int w);
// Byte4(RValue<Byte4> rhs);
// Byte4(const Byte4 &rhs);
- // Byte4(const Reference<Byte4> &rhs);
+ Byte4(const Reference<Byte4> &rhs);
- // RValue<Byte4> operator=(RValue<Byte4> rhs) const;
- // RValue<Byte4> operator=(const Byte4 &rhs) const;
- // RValue<Byte4> operator=(const Reference<Byte4> &rhs) const;
+ // RValue<Byte4> operator=(RValue<Byte4> rhs);
+ // RValue<Byte4> operator=(const Byte4 &rhs);
+ // RValue<Byte4> operator=(const Reference<Byte4> &rhs);
static Type *getType();
};
// RValue<Byte4> operator^(RValue<Byte4> lhs, RValue<Byte4> rhs);
// RValue<Byte4> operator<<(RValue<Byte4> lhs, RValue<Byte4> rhs);
// RValue<Byte4> operator>>(RValue<Byte4> lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator+=(const Byte4 &lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator-=(const Byte4 &lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator*=(const Byte4 &lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator/=(const Byte4 &lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator%=(const Byte4 &lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator&=(const Byte4 &lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator|=(const Byte4 &lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator^=(const Byte4 &lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator<<=(const Byte4 &lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator>>=(const Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator+=(Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator-=(Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator*=(Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator/=(Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator%=(Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator&=(Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator|=(Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator^=(Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator<<=(Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator>>=(Byte4 &lhs, RValue<Byte4> rhs);
// RValue<Byte4> operator+(RValue<Byte4> val);
// RValue<Byte4> operator-(RValue<Byte4> val);
// RValue<Byte4> operator~(RValue<Byte4> val);
-// RValue<Byte4> operator++(const Byte4 &val, int); // Post-increment
-// const Byte4 &operator++(const Byte4 &val); // Pre-increment
-// RValue<Byte4> operator--(const Byte4 &val, int); // Post-decrement
-// const Byte4 &operator--(const Byte4 &val); // Pre-decrement
+// RValue<Byte4> operator++(Byte4 &val, int); // Post-increment
+// const Byte4 &operator++(Byte4 &val); // Pre-increment
+// RValue<Byte4> operator--(Byte4 &val, int); // Post-decrement
+// const Byte4 &operator--(Byte4 &val); // Pre-decrement
- class SByte4 : public Variable<SByte4>
+ class SByte4 : public LValue<SByte4>
{
public:
- // SByte4();
+ SByte4() = default;
// SByte4(int x, int y, int z, int w);
// SByte4(RValue<SByte4> rhs);
// SByte4(const SByte4 &rhs);
// SByte4(const Reference<SByte4> &rhs);
- // RValue<SByte4> operator=(RValue<SByte4> rhs) const;
- // RValue<SByte4> operator=(const SByte4 &rhs) const;
- // RValue<SByte4> operator=(const Reference<SByte4> &rhs) const;
+ // RValue<SByte4> operator=(RValue<SByte4> rhs);
+ // RValue<SByte4> operator=(const SByte4 &rhs);
+ // RValue<SByte4> operator=(const Reference<SByte4> &rhs);
static Type *getType();
};
// RValue<SByte4> operator^(RValue<SByte4> lhs, RValue<SByte4> rhs);
// RValue<SByte4> operator<<(RValue<SByte4> lhs, RValue<SByte4> rhs);
// RValue<SByte4> operator>>(RValue<SByte4> lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator+=(const SByte4 &lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator-=(const SByte4 &lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator*=(const SByte4 &lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator/=(const SByte4 &lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator%=(const SByte4 &lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator&=(const SByte4 &lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator|=(const SByte4 &lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator^=(const SByte4 &lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator<<=(const SByte4 &lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator>>=(const SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator+=(SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator-=(SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator*=(SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator/=(SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator%=(SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator&=(SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator|=(SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator^=(SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator<<=(SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator>>=(SByte4 &lhs, RValue<SByte4> rhs);
// RValue<SByte4> operator+(RValue<SByte4> val);
// RValue<SByte4> operator-(RValue<SByte4> val);
// RValue<SByte4> operator~(RValue<SByte4> val);
-// RValue<SByte4> operator++(const SByte4 &val, int); // Post-increment
-// const SByte4 &operator++(const SByte4 &val); // Pre-increment
-// RValue<SByte4> operator--(const SByte4 &val, int); // Post-decrement
-// const SByte4 &operator--(const SByte4 &val); // Pre-decrement
+// RValue<SByte4> operator++(SByte4 &val, int); // Post-increment
+// const SByte4 &operator++(SByte4 &val); // Pre-increment
+// RValue<SByte4> operator--(SByte4 &val, int); // Post-decrement
+// const SByte4 &operator--(SByte4 &val); // Pre-decrement
- class Byte8 : public Variable<Byte8>
+ class Byte8 : public LValue<Byte8>
{
public:
- Byte8();
- Byte8(byte x0, byte x1, byte x2, byte x3, byte x4, byte x5, byte x6, byte x7);
- Byte8(int64_t x);
+ Byte8() = default;
+ Byte8(uint8_t x0, uint8_t x1, uint8_t x2, uint8_t x3, uint8_t x4, uint8_t x5, uint8_t x6, uint8_t x7);
Byte8(RValue<Byte8> rhs);
Byte8(const Byte8 &rhs);
Byte8(const Reference<Byte8> &rhs);
- RValue<Byte8> operator=(RValue<Byte8> rhs) const;
- RValue<Byte8> operator=(const Byte8 &rhs) const;
- RValue<Byte8> operator=(const Reference<Byte8> &rhs) const;
+ RValue<Byte8> operator=(RValue<Byte8> rhs);
+ RValue<Byte8> operator=(const Byte8 &rhs);
+ RValue<Byte8> operator=(const Reference<Byte8> &rhs);
static Type *getType();
};
RValue<Byte8> operator^(RValue<Byte8> lhs, RValue<Byte8> rhs);
// RValue<Byte8> operator<<(RValue<Byte8> lhs, RValue<Byte8> rhs);
// RValue<Byte8> operator>>(RValue<Byte8> lhs, RValue<Byte8> rhs);
- RValue<Byte8> operator+=(const Byte8 &lhs, RValue<Byte8> rhs);
- RValue<Byte8> operator-=(const Byte8 &lhs, RValue<Byte8> rhs);
-// RValue<Byte8> operator*=(const Byte8 &lhs, RValue<Byte8> rhs);
-// RValue<Byte8> operator/=(const Byte8 &lhs, RValue<Byte8> rhs);
-// RValue<Byte8> operator%=(const Byte8 &lhs, RValue<Byte8> rhs);
- RValue<Byte8> operator&=(const Byte8 &lhs, RValue<Byte8> rhs);
- RValue<Byte8> operator|=(const Byte8 &lhs, RValue<Byte8> rhs);
- RValue<Byte8> operator^=(const Byte8 &lhs, RValue<Byte8> rhs);
-// RValue<Byte8> operator<<=(const Byte8 &lhs, RValue<Byte8> rhs);
-// RValue<Byte8> operator>>=(const Byte8 &lhs, RValue<Byte8> rhs);
+ RValue<Byte8> operator+=(Byte8 &lhs, RValue<Byte8> rhs);
+ RValue<Byte8> operator-=(Byte8 &lhs, RValue<Byte8> rhs);
+// RValue<Byte8> operator*=(Byte8 &lhs, RValue<Byte8> rhs);
+// RValue<Byte8> operator/=(Byte8 &lhs, RValue<Byte8> rhs);
+// RValue<Byte8> operator%=(Byte8 &lhs, RValue<Byte8> rhs);
+ RValue<Byte8> operator&=(Byte8 &lhs, RValue<Byte8> rhs);
+ RValue<Byte8> operator|=(Byte8 &lhs, RValue<Byte8> rhs);
+ RValue<Byte8> operator^=(Byte8 &lhs, RValue<Byte8> rhs);
+// RValue<Byte8> operator<<=(Byte8 &lhs, RValue<Byte8> rhs);
+// RValue<Byte8> operator>>=(Byte8 &lhs, RValue<Byte8> rhs);
// RValue<Byte8> operator+(RValue<Byte8> val);
// RValue<Byte8> operator-(RValue<Byte8> val);
RValue<Byte8> operator~(RValue<Byte8> val);
-// RValue<Byte8> operator++(const Byte8 &val, int); // Post-increment
-// const Byte8 &operator++(const Byte8 &val); // Pre-increment
-// RValue<Byte8> operator--(const Byte8 &val, int); // Post-decrement
-// const Byte8 &operator--(const Byte8 &val); // Pre-decrement
+// RValue<Byte8> operator++(Byte8 &val, int); // Post-increment
+// const Byte8 &operator++(Byte8 &val); // Pre-increment
+// RValue<Byte8> operator--(Byte8 &val, int); // Post-decrement
+// const Byte8 &operator--(Byte8 &val); // Pre-decrement
RValue<Byte8> AddSat(RValue<Byte8> x, RValue<Byte8> y);
RValue<Byte8> SubSat(RValue<Byte8> x, RValue<Byte8> y);
// RValue<Byte8> CmpGT(RValue<Byte8> x, RValue<Byte8> y);
RValue<Byte8> CmpEQ(RValue<Byte8> x, RValue<Byte8> y);
- class SByte8 : public Variable<SByte8>
+ class SByte8 : public LValue<SByte8>
{
public:
- SByte8();
- SByte8(byte x0, byte x1, byte x2, byte x3, byte x4, byte x5, byte x6, byte x7);
- SByte8(int64_t x);
+ SByte8() = default;
+ SByte8(uint8_t x0, uint8_t x1, uint8_t x2, uint8_t x3, uint8_t x4, uint8_t x5, uint8_t x6, uint8_t x7);
SByte8(RValue<SByte8> rhs);
SByte8(const SByte8 &rhs);
SByte8(const Reference<SByte8> &rhs);
- RValue<SByte8> operator=(RValue<SByte8> rhs) const;
- RValue<SByte8> operator=(const SByte8 &rhs) const;
- RValue<SByte8> operator=(const Reference<SByte8> &rhs) const;
+ RValue<SByte8> operator=(RValue<SByte8> rhs);
+ RValue<SByte8> operator=(const SByte8 &rhs);
+ RValue<SByte8> operator=(const Reference<SByte8> &rhs);
static Type *getType();
};
RValue<SByte8> operator^(RValue<SByte8> lhs, RValue<SByte8> rhs);
// RValue<SByte8> operator<<(RValue<SByte8> lhs, RValue<SByte8> rhs);
// RValue<SByte8> operator>>(RValue<SByte8> lhs, RValue<SByte8> rhs);
- RValue<SByte8> operator+=(const SByte8 &lhs, RValue<SByte8> rhs);
- RValue<SByte8> operator-=(const SByte8 &lhs, RValue<SByte8> rhs);
-// RValue<SByte8> operator*=(const SByte8 &lhs, RValue<SByte8> rhs);
-// RValue<SByte8> operator/=(const SByte8 &lhs, RValue<SByte8> rhs);
-// RValue<SByte8> operator%=(const SByte8 &lhs, RValue<SByte8> rhs);
- RValue<SByte8> operator&=(const SByte8 &lhs, RValue<SByte8> rhs);
- RValue<SByte8> operator|=(const SByte8 &lhs, RValue<SByte8> rhs);
- RValue<SByte8> operator^=(const SByte8 &lhs, RValue<SByte8> rhs);
-// RValue<SByte8> operator<<=(const SByte8 &lhs, RValue<SByte8> rhs);
-// RValue<SByte8> operator>>=(const SByte8 &lhs, RValue<SByte8> rhs);
+ RValue<SByte8> operator+=(SByte8 &lhs, RValue<SByte8> rhs);
+ RValue<SByte8> operator-=(SByte8 &lhs, RValue<SByte8> rhs);
+// RValue<SByte8> operator*=(SByte8 &lhs, RValue<SByte8> rhs);
+// RValue<SByte8> operator/=(SByte8 &lhs, RValue<SByte8> rhs);
+// RValue<SByte8> operator%=(SByte8 &lhs, RValue<SByte8> rhs);
+ RValue<SByte8> operator&=(SByte8 &lhs, RValue<SByte8> rhs);
+ RValue<SByte8> operator|=(SByte8 &lhs, RValue<SByte8> rhs);
+ RValue<SByte8> operator^=(SByte8 &lhs, RValue<SByte8> rhs);
+// RValue<SByte8> operator<<=(SByte8 &lhs, RValue<SByte8> rhs);
+// RValue<SByte8> operator>>=(SByte8 &lhs, RValue<SByte8> rhs);
// RValue<SByte8> operator+(RValue<SByte8> val);
// RValue<SByte8> operator-(RValue<SByte8> val);
RValue<SByte8> operator~(RValue<SByte8> val);
-// RValue<SByte8> operator++(const SByte8 &val, int); // Post-increment
-// const SByte8 &operator++(const SByte8 &val); // Pre-increment
-// RValue<SByte8> operator--(const SByte8 &val, int); // Post-decrement
-// const SByte8 &operator--(const SByte8 &val); // Pre-decrement
+// RValue<SByte8> operator++(SByte8 &val, int); // Post-increment
+// const SByte8 &operator++(SByte8 &val); // Pre-increment
+// RValue<SByte8> operator--(SByte8 &val, int); // Post-decrement
+// const SByte8 &operator--(SByte8 &val); // Pre-decrement
RValue<SByte8> AddSat(RValue<SByte8> x, RValue<SByte8> y);
RValue<SByte8> SubSat(RValue<SByte8> x, RValue<SByte8> y);
RValue<Byte8> CmpGT(RValue<SByte8> x, RValue<SByte8> y);
RValue<Byte8> CmpEQ(RValue<SByte8> x, RValue<SByte8> y);
- class Byte16 : public Variable<Byte16>
+ class Byte16 : public LValue<Byte16>
{
public:
- // Byte16();
+ Byte16() = default;
// Byte16(int x, int y, int z, int w);
Byte16(RValue<Byte16> rhs);
Byte16(const Byte16 &rhs);
Byte16(const Reference<Byte16> &rhs);
- RValue<Byte16> operator=(RValue<Byte16> rhs) const;
- RValue<Byte16> operator=(const Byte16 &rhs) const;
- RValue<Byte16> operator=(const Reference<Byte16> &rhs) const;
+ RValue<Byte16> operator=(RValue<Byte16> rhs);
+ RValue<Byte16> operator=(const Byte16 &rhs);
+ RValue<Byte16> operator=(const Reference<Byte16> &rhs);
static Type *getType();
};
// RValue<Byte16> operator^(RValue<Byte16> lhs, RValue<Byte16> rhs);
// RValue<Byte16> operator<<(RValue<Byte16> lhs, RValue<Byte16> rhs);
// RValue<Byte16> operator>>(RValue<Byte16> lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator+=(const Byte16 &lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator-=(const Byte16 &lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator*=(const Byte16 &lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator/=(const Byte16 &lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator%=(const Byte16 &lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator&=(const Byte16 &lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator|=(const Byte16 &lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator^=(const Byte16 &lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator<<=(const Byte16 &lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator>>=(const Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator+=(Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator-=(Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator*=(Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator/=(Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator%=(Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator&=(Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator|=(Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator^=(Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator<<=(Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator>>=(Byte16 &lhs, RValue<Byte16> rhs);
// RValue<Byte16> operator+(RValue<Byte16> val);
// RValue<Byte16> operator-(RValue<Byte16> val);
// RValue<Byte16> operator~(RValue<Byte16> val);
-// RValue<Byte16> operator++(const Byte16 &val, int); // Post-increment
-// const Byte16 &operator++(const Byte16 &val); // Pre-increment
-// RValue<Byte16> operator--(const Byte16 &val, int); // Post-decrement
-// const Byte16 &operator--(const Byte16 &val); // Pre-decrement
+// RValue<Byte16> operator++(Byte16 &val, int); // Post-increment
+// const Byte16 &operator++(Byte16 &val); // Pre-increment
+// RValue<Byte16> operator--(Byte16 &val, int); // Post-decrement
+// const Byte16 &operator--(Byte16 &val); // Pre-decrement
- class SByte16 : public Variable<SByte16>
+ class SByte16 : public LValue<SByte16>
{
public:
- // SByte16();
+ SByte16() = default;
// SByte16(int x, int y, int z, int w);
// SByte16(RValue<SByte16> rhs);
// SByte16(const SByte16 &rhs);
// SByte16(const Reference<SByte16> &rhs);
- // RValue<SByte16> operator=(RValue<SByte16> rhs) const;
- // RValue<SByte16> operator=(const SByte16 &rhs) const;
- // RValue<SByte16> operator=(const Reference<SByte16> &rhs) const;
+ // RValue<SByte16> operator=(RValue<SByte16> rhs);
+ // RValue<SByte16> operator=(const SByte16 &rhs);
+ // RValue<SByte16> operator=(const Reference<SByte16> &rhs);
static Type *getType();
};
// RValue<SByte16> operator^(RValue<SByte16> lhs, RValue<SByte16> rhs);
// RValue<SByte16> operator<<(RValue<SByte16> lhs, RValue<SByte16> rhs);
// RValue<SByte16> operator>>(RValue<SByte16> lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator+=(const SByte16 &lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator-=(const SByte16 &lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator*=(const SByte16 &lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator/=(const SByte16 &lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator%=(const SByte16 &lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator&=(const SByte16 &lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator|=(const SByte16 &lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator^=(const SByte16 &lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator<<=(const SByte16 &lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator>>=(const SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator+=(SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator-=(SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator*=(SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator/=(SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator%=(SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator&=(SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator|=(SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator^=(SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator<<=(SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator>>=(SByte16 &lhs, RValue<SByte16> rhs);
// RValue<SByte16> operator+(RValue<SByte16> val);
// RValue<SByte16> operator-(RValue<SByte16> val);
// RValue<SByte16> operator~(RValue<SByte16> val);
-// RValue<SByte16> operator++(const SByte16 &val, int); // Post-increment
-// const SByte16 &operator++(const SByte16 &val); // Pre-increment
-// RValue<SByte16> operator--(const SByte16 &val, int); // Post-decrement
-// const SByte16 &operator--(const SByte16 &val); // Pre-decrement
+// RValue<SByte16> operator++(SByte16 &val, int); // Post-increment
+// const SByte16 &operator++(SByte16 &val); // Pre-increment
+// RValue<SByte16> operator--(SByte16 &val, int); // Post-decrement
+// const SByte16 &operator--(SByte16 &val); // Pre-decrement
+
+ class Short2 : public LValue<Short2>
+ {
+ public:
+ explicit Short2(RValue<Short4> cast);
+
+ static Type *getType();
+ };
- class Short4 : public Variable<Short4>
+ class UShort2 : public LValue<UShort2>
+ {
+ public:
+ explicit UShort2(RValue<UShort4> cast);
+
+ static Type *getType();
+ };
+
+ class Short4 : public LValue<Short4>
{
public:
explicit Short4(RValue<Int> cast);
// explicit Short4(RValue<Float> cast);
explicit Short4(RValue<Float4> cast);
- Short4();
+ Short4() = default;
Short4(short xyzw);
Short4(short x, short y, short z, short w);
Short4(RValue<Short4> rhs);
Short4(const UShort4 &rhs);
Short4(const Reference<UShort4> &rhs);
- RValue<Short4> operator=(RValue<Short4> rhs) const;
- RValue<Short4> operator=(const Short4 &rhs) const;
- RValue<Short4> operator=(const Reference<Short4> &rhs) const;
- RValue<Short4> operator=(RValue<UShort4> rhs) const;
- RValue<Short4> operator=(const UShort4 &rhs) const;
- RValue<Short4> operator=(const Reference<UShort4> &rhs) const;
+ RValue<Short4> operator=(RValue<Short4> rhs);
+ RValue<Short4> operator=(const Short4 &rhs);
+ RValue<Short4> operator=(const Reference<Short4> &rhs);
+ RValue<Short4> operator=(RValue<UShort4> rhs);
+ RValue<Short4> operator=(const UShort4 &rhs);
+ RValue<Short4> operator=(const Reference<UShort4> &rhs);
static Type *getType();
};
RValue<Short4> operator^(RValue<Short4> lhs, RValue<Short4> rhs);
RValue<Short4> operator<<(RValue<Short4> lhs, unsigned char rhs);
RValue<Short4> operator>>(RValue<Short4> lhs, unsigned char rhs);
- RValue<Short4> operator<<(RValue<Short4> lhs, RValue<Long1> rhs);
- RValue<Short4> operator>>(RValue<Short4> lhs, RValue<Long1> rhs);
- RValue<Short4> operator+=(const Short4 &lhs, RValue<Short4> rhs);
- RValue<Short4> operator-=(const Short4 &lhs, RValue<Short4> rhs);
- RValue<Short4> operator*=(const Short4 &lhs, RValue<Short4> rhs);
-// RValue<Short4> operator/=(const Short4 &lhs, RValue<Short4> rhs);
-// RValue<Short4> operator%=(const Short4 &lhs, RValue<Short4> rhs);
- RValue<Short4> operator&=(const Short4 &lhs, RValue<Short4> rhs);
- RValue<Short4> operator|=(const Short4 &lhs, RValue<Short4> rhs);
- RValue<Short4> operator^=(const Short4 &lhs, RValue<Short4> rhs);
- RValue<Short4> operator<<=(const Short4 &lhs, unsigned char rhs);
- RValue<Short4> operator>>=(const Short4 &lhs, unsigned char rhs);
- RValue<Short4> operator<<=(const Short4 &lhs, RValue<Long1> rhs);
- RValue<Short4> operator>>=(const Short4 &lhs, RValue<Long1> rhs);
+ RValue<Short4> operator+=(Short4 &lhs, RValue<Short4> rhs);
+ RValue<Short4> operator-=(Short4 &lhs, RValue<Short4> rhs);
+ RValue<Short4> operator*=(Short4 &lhs, RValue<Short4> rhs);
+// RValue<Short4> operator/=(Short4 &lhs, RValue<Short4> rhs);
+// RValue<Short4> operator%=(Short4 &lhs, RValue<Short4> rhs);
+ RValue<Short4> operator&=(Short4 &lhs, RValue<Short4> rhs);
+ RValue<Short4> operator|=(Short4 &lhs, RValue<Short4> rhs);
+ RValue<Short4> operator^=(Short4 &lhs, RValue<Short4> rhs);
+ RValue<Short4> operator<<=(Short4 &lhs, unsigned char rhs);
+ RValue<Short4> operator>>=(Short4 &lhs, unsigned char rhs);
// RValue<Short4> operator+(RValue<Short4> val);
RValue<Short4> operator-(RValue<Short4> val);
RValue<Short4> operator~(RValue<Short4> val);
-// RValue<Short4> operator++(const Short4 &val, int); // Post-increment
-// const Short4 &operator++(const Short4 &val); // Pre-increment
-// RValue<Short4> operator--(const Short4 &val, int); // Post-decrement
-// const Short4 &operator--(const Short4 &val); // Pre-decrement
+// RValue<Short4> operator++(Short4 &val, int); // Post-increment
+// const Short4 &operator++(Short4 &val); // Pre-increment
+// RValue<Short4> operator--(Short4 &val, int); // Post-decrement
+// const Short4 &operator--(Short4 &val); // Pre-decrement
// RValue<Bool> operator<(RValue<Short4> lhs, RValue<Short4> rhs);
// RValue<Bool> operator<=(RValue<Short4> lhs, RValue<Short4> rhs);
// RValue<Bool> operator>(RValue<Short4> lhs, RValue<Short4> rhs);
RValue<Short4> CmpGT(RValue<Short4> x, RValue<Short4> y);
RValue<Short4> CmpEQ(RValue<Short4> x, RValue<Short4> y);
- class UShort4 : public Variable<UShort4>
+ class UShort4 : public LValue<UShort4>
{
public:
explicit UShort4(RValue<Int4> cast);
explicit UShort4(RValue<Float4> cast, bool saturate = false);
- UShort4();
+ UShort4() = default;
UShort4(unsigned short xyzw);
UShort4(unsigned short x, unsigned short y, unsigned short z, unsigned short w);
UShort4(RValue<UShort4> rhs);
UShort4(const Short4 &rhs);
UShort4(const Reference<Short4> &rhs);
- RValue<UShort4> operator=(RValue<UShort4> rhs) const;
- RValue<UShort4> operator=(const UShort4 &rhs) const;
- RValue<UShort4> operator=(const Reference<UShort4> &rhs) const;
- RValue<UShort4> operator=(RValue<Short4> rhs) const;
- RValue<UShort4> operator=(const Short4 &rhs) const;
- RValue<UShort4> operator=(const Reference<Short4> &rhs) const;
+ RValue<UShort4> operator=(RValue<UShort4> rhs);
+ RValue<UShort4> operator=(const UShort4 &rhs);
+ RValue<UShort4> operator=(const Reference<UShort4> &rhs);
+ RValue<UShort4> operator=(RValue<Short4> rhs);
+ RValue<UShort4> operator=(const Short4 &rhs);
+ RValue<UShort4> operator=(const Reference<Short4> &rhs);
static Type *getType();
};
RValue<UShort4> operator*(RValue<UShort4> lhs, RValue<UShort4> rhs);
// RValue<UShort4> operator/(RValue<UShort4> lhs, RValue<UShort4> rhs);
// RValue<UShort4> operator%(RValue<UShort4> lhs, RValue<UShort4> rhs);
-// RValue<UShort4> operator&(RValue<UShort4> lhs, RValue<UShort4> rhs);
-// RValue<UShort4> operator|(RValue<UShort4> lhs, RValue<UShort4> rhs);
-// RValue<UShort4> operator^(RValue<UShort4> lhs, RValue<UShort4> rhs);
+ RValue<UShort4> operator&(RValue<UShort4> lhs, RValue<UShort4> rhs);
+ RValue<UShort4> operator|(RValue<UShort4> lhs, RValue<UShort4> rhs);
+ RValue<UShort4> operator^(RValue<UShort4> lhs, RValue<UShort4> rhs);
RValue<UShort4> operator<<(RValue<UShort4> lhs, unsigned char rhs);
RValue<UShort4> operator>>(RValue<UShort4> lhs, unsigned char rhs);
- RValue<UShort4> operator<<(RValue<UShort4> lhs, RValue<Long1> rhs);
- RValue<UShort4> operator>>(RValue<UShort4> lhs, RValue<Long1> rhs);
-// RValue<UShort4> operator+=(const UShort4 &lhs, RValue<UShort4> rhs);
-// RValue<UShort4> operator-=(const UShort4 &lhs, RValue<UShort4> rhs);
-// RValue<UShort4> operator*=(const UShort4 &lhs, RValue<UShort4> rhs);
-// RValue<UShort4> operator/=(const UShort4 &lhs, RValue<UShort4> rhs);
-// RValue<UShort4> operator%=(const UShort4 &lhs, RValue<UShort4> rhs);
-// RValue<UShort4> operator&=(const UShort4 &lhs, RValue<UShort4> rhs);
-// RValue<UShort4> operator|=(const UShort4 &lhs, RValue<UShort4> rhs);
-// RValue<UShort4> operator^=(const UShort4 &lhs, RValue<UShort4> rhs);
- RValue<UShort4> operator<<=(const UShort4 &lhs, unsigned char rhs);
- RValue<UShort4> operator>>=(const UShort4 &lhs, unsigned char rhs);
- RValue<UShort4> operator<<=(const UShort4 &lhs, RValue<Long1> rhs);
- RValue<UShort4> operator>>=(const UShort4 &lhs, RValue<Long1> rhs);
+// RValue<UShort4> operator+=(UShort4 &lhs, RValue<UShort4> rhs);
+// RValue<UShort4> operator-=(UShort4 &lhs, RValue<UShort4> rhs);
+// RValue<UShort4> operator*=(UShort4 &lhs, RValue<UShort4> rhs);
+// RValue<UShort4> operator/=(UShort4 &lhs, RValue<UShort4> rhs);
+// RValue<UShort4> operator%=(UShort4 &lhs, RValue<UShort4> rhs);
+// RValue<UShort4> operator&=(UShort4 &lhs, RValue<UShort4> rhs);
+// RValue<UShort4> operator|=(UShort4 &lhs, RValue<UShort4> rhs);
+// RValue<UShort4> operator^=(UShort4 &lhs, RValue<UShort4> rhs);
+ RValue<UShort4> operator<<=(UShort4 &lhs, unsigned char rhs);
+ RValue<UShort4> operator>>=(UShort4 &lhs, unsigned char rhs);
// RValue<UShort4> operator+(RValue<UShort4> val);
// RValue<UShort4> operator-(RValue<UShort4> val);
RValue<UShort4> operator~(RValue<UShort4> val);
-// RValue<UShort4> operator++(const UShort4 &val, int); // Post-increment
-// const UShort4 &operator++(const UShort4 &val); // Pre-increment
-// RValue<UShort4> operator--(const UShort4 &val, int); // Post-decrement
-// const UShort4 &operator--(const UShort4 &val); // Pre-decrement
+// RValue<UShort4> operator++(UShort4 &val, int); // Post-increment
+// const UShort4 &operator++(UShort4 &val); // Pre-increment
+// RValue<UShort4> operator--(UShort4 &val, int); // Post-decrement
+// const UShort4 &operator--(UShort4 &val); // Pre-decrement
RValue<UShort4> Max(RValue<UShort4> x, RValue<UShort4> y);
RValue<UShort4> Min(RValue<UShort4> x, RValue<UShort4> y);
RValue<UShort4> Average(RValue<UShort4> x, RValue<UShort4> y);
RValue<Byte8> Pack(RValue<UShort4> x, RValue<UShort4> y);
- class Short8 : public Variable<Short8>
+ class Short8 : public LValue<Short8>
{
public:
- // Short8();
+ Short8() = default;
+ Short8(short c);
Short8(short c0, short c1, short c2, short c3, short c4, short c5, short c6, short c7);
Short8(RValue<Short8> rhs);
// Short8(const Short8 &rhs);
Short8(const Reference<Short8> &rhs);
Short8(RValue<Short4> lo, RValue<Short4> hi);
- // RValue<Short8> operator=(RValue<Short8> rhs) const;
- // RValue<Short8> operator=(const Short8 &rhs) const;
- // RValue<Short8> operator=(const Reference<Short8> &rhs) const;
+ // RValue<Short8> operator=(RValue<Short8> rhs);
+ // RValue<Short8> operator=(const Short8 &rhs);
+ // RValue<Short8> operator=(const Reference<Short8> &rhs);
static Type *getType();
};
RValue<Short8> operator>>(RValue<Short8> lhs, unsigned char rhs);
// RValue<Short8> operator<<(RValue<Short8> lhs, RValue<Short8> rhs);
// RValue<Short8> operator>>(RValue<Short8> lhs, RValue<Short8> rhs);
-// RValue<Short8> operator+=(const Short8 &lhs, RValue<Short8> rhs);
-// RValue<Short8> operator-=(const Short8 &lhs, RValue<Short8> rhs);
-// RValue<Short8> operator*=(const Short8 &lhs, RValue<Short8> rhs);
-// RValue<Short8> operator/=(const Short8 &lhs, RValue<Short8> rhs);
-// RValue<Short8> operator%=(const Short8 &lhs, RValue<Short8> rhs);
-// RValue<Short8> operator&=(const Short8 &lhs, RValue<Short8> rhs);
-// RValue<Short8> operator|=(const Short8 &lhs, RValue<Short8> rhs);
-// RValue<Short8> operator^=(const Short8 &lhs, RValue<Short8> rhs);
-// RValue<Short8> operator<<=(const Short8 &lhs, RValue<Short8> rhs);
-// RValue<Short8> operator>>=(const Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator+=(Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator-=(Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator*=(Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator/=(Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator%=(Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator&=(Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator|=(Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator^=(Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator<<=(Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator>>=(Short8 &lhs, RValue<Short8> rhs);
// RValue<Short8> operator+(RValue<Short8> val);
// RValue<Short8> operator-(RValue<Short8> val);
// RValue<Short8> operator~(RValue<Short8> val);
-// RValue<Short8> operator++(const Short8 &val, int); // Post-increment
-// const Short8 &operator++(const Short8 &val); // Pre-increment
-// RValue<Short8> operator--(const Short8 &val, int); // Post-decrement
-// const Short8 &operator--(const Short8 &val); // Pre-decrement
+// RValue<Short8> operator++(Short8 &val, int); // Post-increment
+// const Short8 &operator++(Short8 &val); // Pre-increment
+// RValue<Short8> operator--(Short8 &val, int); // Post-decrement
+// const Short8 &operator--(Short8 &val); // Pre-decrement
// RValue<Bool> operator<(RValue<Short8> lhs, RValue<Short8> rhs);
// RValue<Bool> operator<=(RValue<Short8> lhs, RValue<Short8> rhs);
// RValue<Bool> operator>(RValue<Short8> lhs, RValue<Short8> rhs);
RValue<Int4> MulAdd(RValue<Short8> x, RValue<Short8> y);
RValue<Int4> Abs(RValue<Int4> x);
- class UShort8 : public Variable<UShort8>
+ class UShort8 : public LValue<UShort8>
{
public:
- // UShort8();
+ UShort8() = default;
+ UShort8(unsigned short c);
UShort8(unsigned short c0, unsigned short c1, unsigned short c2, unsigned short c3, unsigned short c4, unsigned short c5, unsigned short c6, unsigned short c7);
UShort8(RValue<UShort8> rhs);
// UShort8(const UShort8 &rhs);
UShort8(const Reference<UShort8> &rhs);
UShort8(RValue<UShort4> lo, RValue<UShort4> hi);
- RValue<UShort8> operator=(RValue<UShort8> rhs) const;
- RValue<UShort8> operator=(const UShort8 &rhs) const;
- RValue<UShort8> operator=(const Reference<UShort8> &rhs) const;
+ RValue<UShort8> operator=(RValue<UShort8> rhs);
+ RValue<UShort8> operator=(const UShort8 &rhs);
+ RValue<UShort8> operator=(const Reference<UShort8> &rhs);
static Type *getType();
};
RValue<UShort8> operator>>(RValue<UShort8> lhs, unsigned char rhs);
// RValue<UShort8> operator<<(RValue<UShort8> lhs, RValue<UShort8> rhs);
// RValue<UShort8> operator>>(RValue<UShort8> lhs, RValue<UShort8> rhs);
- RValue<UShort8> operator+=(const UShort8 &lhs, RValue<UShort8> rhs);
-// RValue<UShort8> operator-=(const UShort8 &lhs, RValue<UShort8> rhs);
-// RValue<UShort8> operator*=(const UShort8 &lhs, RValue<UShort8> rhs);
-// RValue<UShort8> operator/=(const UShort8 &lhs, RValue<UShort8> rhs);
-// RValue<UShort8> operator%=(const UShort8 &lhs, RValue<UShort8> rhs);
-// RValue<UShort8> operator&=(const UShort8 &lhs, RValue<UShort8> rhs);
-// RValue<UShort8> operator|=(const UShort8 &lhs, RValue<UShort8> rhs);
-// RValue<UShort8> operator^=(const UShort8 &lhs, RValue<UShort8> rhs);
-// RValue<UShort8> operator<<=(const UShort8 &lhs, RValue<UShort8> rhs);
-// RValue<UShort8> operator>>=(const UShort8 &lhs, RValue<UShort8> rhs);
+ RValue<UShort8> operator+=(UShort8 &lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator-=(UShort8 &lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator*=(UShort8 &lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator/=(UShort8 &lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator%=(UShort8 &lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator&=(UShort8 &lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator|=(UShort8 &lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator^=(UShort8 &lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator<<=(UShort8 &lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator>>=(UShort8 &lhs, RValue<UShort8> rhs);
// RValue<UShort8> operator+(RValue<UShort8> val);
// RValue<UShort8> operator-(RValue<UShort8> val);
RValue<UShort8> operator~(RValue<UShort8> val);
-// RValue<UShort8> operator++(const UShort8 &val, int); // Post-increment
-// const UShort8 &operator++(const UShort8 &val); // Pre-increment
-// RValue<UShort8> operator--(const UShort8 &val, int); // Post-decrement
-// const UShort8 &operator--(const UShort8 &val); // Pre-decrement
+// RValue<UShort8> operator++(UShort8 &val, int); // Post-increment
+// const UShort8 &operator++(UShort8 &val); // Pre-increment
+// RValue<UShort8> operator--(UShort8 &val, int); // Post-decrement
+// const UShort8 &operator--(UShort8 &val); // Pre-decrement
// RValue<Bool> operator<(RValue<UShort8> lhs, RValue<UShort8> rhs);
// RValue<Bool> operator<=(RValue<UShort8> lhs, RValue<UShort8> rhs);
// RValue<Bool> operator>(RValue<UShort8> lhs, RValue<UShort8> rhs);
RValue<UShort8> Swizzle(RValue<UShort8> x, char select0, char select1, char select2, char select3, char select4, char select5, char select6, char select7);
RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y);
- class Int : public Variable<Int>
+ class Int : public LValue<Int>
{
public:
Int(Argument<Int> argument);
explicit Int(RValue<Long> cast);
explicit Int(RValue<Float> cast);
- Int();
+ Int() = default;
Int(int x);
Int(RValue<Int> rhs);
Int(RValue<UInt> rhs);
Int(const Reference<Int> &rhs);
Int(const Reference<UInt> &rhs);
- RValue<Int> operator=(int rhs) const;
- RValue<Int> operator=(RValue<Int> rhs) const;
- RValue<Int> operator=(RValue<UInt> rhs) const;
- RValue<Int> operator=(const Int &rhs) const;
- RValue<Int> operator=(const UInt &rhs) const;
- RValue<Int> operator=(const Reference<Int> &rhs) const;
- RValue<Int> operator=(const Reference<UInt> &rhs) const;
+ RValue<Int> operator=(int rhs);
+ RValue<Int> operator=(RValue<Int> rhs);
+ RValue<Int> operator=(RValue<UInt> rhs);
+ RValue<Int> operator=(const Int &rhs);
+ RValue<Int> operator=(const UInt &rhs);
+ RValue<Int> operator=(const Reference<Int> &rhs);
+ RValue<Int> operator=(const Reference<UInt> &rhs);
static Type *getType();
};
RValue<Int> operator^(RValue<Int> lhs, RValue<Int> rhs);
RValue<Int> operator<<(RValue<Int> lhs, RValue<Int> rhs);
RValue<Int> operator>>(RValue<Int> lhs, RValue<Int> rhs);
- RValue<Int> operator+=(const Int &lhs, RValue<Int> rhs);
- RValue<Int> operator-=(const Int &lhs, RValue<Int> rhs);
- RValue<Int> operator*=(const Int &lhs, RValue<Int> rhs);
- RValue<Int> operator/=(const Int &lhs, RValue<Int> rhs);
- RValue<Int> operator%=(const Int &lhs, RValue<Int> rhs);
- RValue<Int> operator&=(const Int &lhs, RValue<Int> rhs);
- RValue<Int> operator|=(const Int &lhs, RValue<Int> rhs);
- RValue<Int> operator^=(const Int &lhs, RValue<Int> rhs);
- RValue<Int> operator<<=(const Int &lhs, RValue<Int> rhs);
- RValue<Int> operator>>=(const Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator+=(Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator-=(Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator*=(Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator/=(Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator%=(Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator&=(Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator|=(Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator^=(Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator<<=(Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator>>=(Int &lhs, RValue<Int> rhs);
RValue<Int> operator+(RValue<Int> val);
RValue<Int> operator-(RValue<Int> val);
RValue<Int> operator~(RValue<Int> val);
- RValue<Int> operator++(const Int &val, int); // Post-increment
- const Int &operator++(const Int &val); // Pre-increment
- RValue<Int> operator--(const Int &val, int); // Post-decrement
- const Int &operator--(const Int &val); // Pre-decrement
+ RValue<Int> operator++(Int &val, int); // Post-increment
+ const Int &operator++(Int &val); // Pre-increment
+ RValue<Int> operator--(Int &val, int); // Post-decrement
+ const Int &operator--(Int &val); // Pre-decrement
RValue<Bool> operator<(RValue<Int> lhs, RValue<Int> rhs);
RValue<Bool> operator<=(RValue<Int> lhs, RValue<Int> rhs);
RValue<Bool> operator>(RValue<Int> lhs, RValue<Int> rhs);
RValue<Int> Clamp(RValue<Int> x, RValue<Int> min, RValue<Int> max);
RValue<Int> RoundInt(RValue<Float> cast);
- class Long : public Variable<Long>
+ class Long : public LValue<Long>
{
public:
// Long(Argument<Long> argument);
explicit Long(RValue<UInt> cast);
// explicit Long(RValue<Float> cast);
- Long();
+ Long() = default;
// Long(qword x);
Long(RValue<Long> rhs);
// Long(RValue<ULong> rhs);
// Long(const ULong &rhs);
// Long(const Reference<ULong> &rhs);
- RValue<Long> operator=(int64_t rhs) const;
- RValue<Long> operator=(RValue<Long> rhs) const;
- // RValue<Long> operator=(RValue<ULong> rhs) const;
- RValue<Long> operator=(const Long &rhs) const;
- RValue<Long> operator=(const Reference<Long> &rhs) const;
- // RValue<Long> operator=(const ULong &rhs) const;
- // RValue<Long> operator=(const Reference<ULong> &rhs) const;
+ RValue<Long> operator=(int64_t rhs);
+ RValue<Long> operator=(RValue<Long> rhs);
+ // RValue<Long> operator=(RValue<ULong> rhs);
+ RValue<Long> operator=(const Long &rhs);
+ RValue<Long> operator=(const Reference<Long> &rhs);
+ // RValue<Long> operator=(const ULong &rhs);
+ // RValue<Long> operator=(const Reference<ULong> &rhs);
static Type *getType();
};
// RValue<Long> operator^(RValue<Long> lhs, RValue<Long> rhs);
// RValue<Long> operator<<(RValue<Long> lhs, RValue<Long> rhs);
// RValue<Long> operator>>(RValue<Long> lhs, RValue<Long> rhs);
- RValue<Long> operator+=(const Long &lhs, RValue<Long> rhs);
- RValue<Long> operator-=(const Long &lhs, RValue<Long> rhs);
-// RValue<Long> operator*=(const Long &lhs, RValue<Long> rhs);
-// RValue<Long> operator/=(const Long &lhs, RValue<Long> rhs);
-// RValue<Long> operator%=(const Long &lhs, RValue<Long> rhs);
-// RValue<Long> operator&=(const Long &lhs, RValue<Long> rhs);
-// RValue<Long> operator|=(const Long &lhs, RValue<Long> rhs);
-// RValue<Long> operator^=(const Long &lhs, RValue<Long> rhs);
-// RValue<Long> operator<<=(const Long &lhs, RValue<Long> rhs);
-// RValue<Long> operator>>=(const Long &lhs, RValue<Long> rhs);
+ RValue<Long> operator+=(Long &lhs, RValue<Long> rhs);
+ RValue<Long> operator-=(Long &lhs, RValue<Long> rhs);
+// RValue<Long> operator*=(Long &lhs, RValue<Long> rhs);
+// RValue<Long> operator/=(Long &lhs, RValue<Long> rhs);
+// RValue<Long> operator%=(Long &lhs, RValue<Long> rhs);
+// RValue<Long> operator&=(Long &lhs, RValue<Long> rhs);
+// RValue<Long> operator|=(Long &lhs, RValue<Long> rhs);
+// RValue<Long> operator^=(Long &lhs, RValue<Long> rhs);
+// RValue<Long> operator<<=(Long &lhs, RValue<Long> rhs);
+// RValue<Long> operator>>=(Long &lhs, RValue<Long> rhs);
// RValue<Long> operator+(RValue<Long> val);
// RValue<Long> operator-(RValue<Long> val);
// RValue<Long> operator~(RValue<Long> val);
-// RValue<Long> operator++(const Long &val, int); // Post-increment
-// const Long &operator++(const Long &val); // Pre-increment
-// RValue<Long> operator--(const Long &val, int); // Post-decrement
-// const Long &operator--(const Long &val); // Pre-decrement
+// RValue<Long> operator++(Long &val, int); // Post-increment
+// const Long &operator++(Long &val); // Pre-increment
+// RValue<Long> operator--(Long &val, int); // Post-decrement
+// const Long &operator--(Long &val); // Pre-decrement
// RValue<Bool> operator<(RValue<Long> lhs, RValue<Long> rhs);
// RValue<Bool> operator<=(RValue<Long> lhs, RValue<Long> rhs);
// RValue<Bool> operator>(RValue<Long> lhs, RValue<Long> rhs);
// RValue<Long> RoundLong(RValue<Float> cast);
RValue<Long> AddAtomic( RValue<Pointer<Long>> x, RValue<Long> y);
- class Long1 : public Variable<Long1>
- {
- public:
- // Long1(Argument<Long1> argument);
-
- // explicit Long1(RValue<Short> cast);
- // explicit Long1(RValue<UShort> cast);
- // explicit Long1(RValue<Int> cast);
- explicit Long1(RValue<UInt> cast);
- // explicit Long1(RValue<Float> cast);
-
- // Long1();
- // Long1(qword x);
- Long1(RValue<Long1> rhs);
- // Long1(RValue<ULong1> rhs);
- // Long1(const Long1 &rhs);
- // Long1(const Reference<Long1> &rhs);
- // Long1(const ULong1 &rhs);
- // Long1(const Reference<ULong1> &rhs);
-
- // RValue<Long1> operator=(qword rhs) const;
- // RValue<Long1> operator=(RValue<Long1> rhs) const;
- // RValue<Long1> operator=(RValue<ULong1> rhs) const;
- // RValue<Long1> operator=(const Long1 &rhs) const;
- // RValue<Long1> operator=(const Reference<Long1> &rhs) const;
- // RValue<Long1> operator=(const ULong1 &rhs) const;
- // RValue<Long1> operator=(const Reference<ULong1> &rhs) const;
-
- static Type *getType();
- };
-
-// RValue<Long1> operator+(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Long1> operator-(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Long1> operator*(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Long1> operator/(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Long1> operator%(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Long1> operator&(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Long1> operator|(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Long1> operator^(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Long1> operator<<(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Long1> operator>>(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Long1> operator+=(const Long1 &lhs, RValue<Long1> rhs);
-// RValue<Long1> operator-=(const Long1 &lhs, RValue<Long1> rhs);
-// RValue<Long1> operator*=(const Long1 &lhs, RValue<Long1> rhs);
-// RValue<Long1> operator/=(const Long1 &lhs, RValue<Long1> rhs);
-// RValue<Long1> operator%=(const Long1 &lhs, RValue<Long1> rhs);
-// RValue<Long1> operator&=(const Long1 &lhs, RValue<Long1> rhs);
-// RValue<Long1> operator|=(const Long1 &lhs, RValue<Long1> rhs);
-// RValue<Long1> operator^=(const Long1 &lhs, RValue<Long1> rhs);
-// RValue<Long1> operator<<=(const Long1 &lhs, RValue<Long1> rhs);
-// RValue<Long1> operator>>=(const Long1 &lhs, RValue<Long1> rhs);
-// RValue<Long1> operator+(RValue<Long1> val);
-// RValue<Long1> operator-(RValue<Long1> val);
-// RValue<Long1> operator~(RValue<Long1> val);
-// RValue<Long1> operator++(const Long1 &val, int); // Post-increment
-// const Long1 &operator++(const Long1 &val); // Pre-increment
-// RValue<Long1> operator--(const Long1 &val, int); // Post-decrement
-// const Long1 &operator--(const Long1 &val); // Pre-decrement
-// RValue<Bool> operator<(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Bool> operator<=(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Bool> operator>(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Bool> operator>=(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Bool> operator!=(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Bool> operator==(RValue<Long1> lhs, RValue<Long1> rhs);
-
-// RValue<Long1> RoundLong1(RValue<Float> cast);
-
- class Long2 : public Variable<Long2>
- {
- public:
- // explicit Long2(RValue<Long> cast);
- // explicit Long2(RValue<Long1> cast);
-
- // Long2();
- // Long2(int x, int y);
- // Long2(RValue<Long2> rhs);
- // Long2(const Long2 &rhs);
- // Long2(const Reference<Long2> &rhs);
-
- // RValue<Long2> operator=(RValue<Long2> rhs) const;
- // RValue<Long2> operator=(const Long2 &rhs) const;
- // RValue<Long2> operator=(const Reference<Long2 &rhs) const;
-
- static Type *getType();
- };
-
-// RValue<Long2> operator+(RValue<Long2> lhs, RValue<Long2> rhs);
-// RValue<Long2> operator-(RValue<Long2> lhs, RValue<Long2> rhs);
-// RValue<Long2> operator*(RValue<Long2> lhs, RValue<Long2> rhs);
-// RValue<Long2> operator/(RValue<Long2> lhs, RValue<Long2> rhs);
-// RValue<Long2> operator%(RValue<Long2> lhs, RValue<Long2> rhs);
-// RValue<Long2> operator&(RValue<Long2> lhs, RValue<Long2> rhs);
-// RValue<Long2> operator|(RValue<Long2> lhs, RValue<Long2> rhs);
-// RValue<Long2> operator^(RValue<Long2> lhs, RValue<Long2> rhs);
-// RValue<Long2> operator<<(RValue<Long2> lhs, unsigned char rhs);
-// RValue<Long2> operator>>(RValue<Long2> lhs, unsigned char rhs);
-// RValue<Long2> operator<<(RValue<Long2> lhs, RValue<Long1> rhs);
-// RValue<Long2> operator>>(RValue<Long2> lhs, RValue<Long1> rhs);
-// RValue<Long2> operator+=(const Long2 &lhs, RValue<Long2> rhs);
-// RValue<Long2> operator-=(const Long2 &lhs, RValue<Long2> rhs);
-// RValue<Long2> operator*=(const Long2 &lhs, RValue<Long2> rhs);
-// RValue<Long2> operator/=(const Long2 &lhs, RValue<Long2> rhs);
-// RValue<Long2> operator%=(const Long2 &lhs, RValue<Long2> rhs);
-// RValue<Long2> operator&=(const Long2 &lhs, RValue<Long2> rhs);
-// RValue<Long2> operator|=(const Long2 &lhs, RValue<Long2> rhs);
-// RValue<Long2> operator^=(const Long2 &lhs, RValue<Long2> rhs);
-// RValue<Long2> operator<<=(const Long2 &lhs, unsigned char rhs);
-// RValue<Long2> operator>>=(const Long2 &lhs, unsigned char rhs);
-// RValue<Long2> operator<<=(const Long2 &lhs, RValue<Long1> rhs);
-// RValue<Long2> operator>>=(const Long2 &lhs, RValue<Long1> rhs);
-// RValue<Long2> operator+(RValue<Long2> val);
-// RValue<Long2> operator-(RValue<Long2> val);
-// RValue<Long2> operator~(RValue<Long2> val);
-// RValue<Long2> operator++(const Long2 &val, int); // Post-increment
-// const Long2 &operator++(const Long2 &val); // Pre-increment
-// RValue<Long2> operator--(const Long2 &val, int); // Post-decrement
-// const Long2 &operator--(const Long2 &val); // Pre-decrement
-// RValue<Bool> operator<(RValue<Long2> lhs, RValue<Long2> rhs);
-// RValue<Bool> operator<=(RValue<Long2> lhs, RValue<Long2> rhs);
-// RValue<Bool> operator>(RValue<Long2> lhs, RValue<Long2> rhs);
-// RValue<Bool> operator>=(RValue<Long2> lhs, RValue<Long2> rhs);
-// RValue<Bool> operator!=(RValue<Long2> lhs, RValue<Long2> rhs);
-// RValue<Bool> operator==(RValue<Long2> lhs, RValue<Long2> rhs);
-
-// RValue<Long2> RoundInt(RValue<Float4> cast);
-// RValue<Long2> UnpackLow(RValue<Long2> x, RValue<Long2> y);
- RValue<Long2> UnpackHigh(RValue<Long2> x, RValue<Long2> y);
-// RValue<Int> Extract(RValue<Long2> val, int i);
-// RValue<Long2> Insert(RValue<Long2> val, RValue<Int> element, int i);
-
- class UInt : public Variable<UInt>
+ class UInt : public LValue<UInt>
{
public:
UInt(Argument<UInt> argument);
explicit UInt(RValue<Long> cast);
explicit UInt(RValue<Float> cast);
- UInt();
+ UInt() = default;
UInt(int x);
UInt(unsigned int x);
UInt(RValue<UInt> rhs);
UInt(const Reference<UInt> &rhs);
UInt(const Reference<Int> &rhs);
- RValue<UInt> operator=(unsigned int rhs) const;
- RValue<UInt> operator=(RValue<UInt> rhs) const;
- RValue<UInt> operator=(RValue<Int> rhs) const;
- RValue<UInt> operator=(const UInt &rhs) const;
- RValue<UInt> operator=(const Int &rhs) const;
- RValue<UInt> operator=(const Reference<UInt> &rhs) const;
- RValue<UInt> operator=(const Reference<Int> &rhs) const;
+ RValue<UInt> operator=(unsigned int rhs);
+ RValue<UInt> operator=(RValue<UInt> rhs);
+ RValue<UInt> operator=(RValue<Int> rhs);
+ RValue<UInt> operator=(const UInt &rhs);
+ RValue<UInt> operator=(const Int &rhs);
+ RValue<UInt> operator=(const Reference<UInt> &rhs);
+ RValue<UInt> operator=(const Reference<Int> &rhs);
static Type *getType();
};
RValue<UInt> operator^(RValue<UInt> lhs, RValue<UInt> rhs);
RValue<UInt> operator<<(RValue<UInt> lhs, RValue<UInt> rhs);
RValue<UInt> operator>>(RValue<UInt> lhs, RValue<UInt> rhs);
- RValue<UInt> operator+=(const UInt &lhs, RValue<UInt> rhs);
- RValue<UInt> operator-=(const UInt &lhs, RValue<UInt> rhs);
- RValue<UInt> operator*=(const UInt &lhs, RValue<UInt> rhs);
- RValue<UInt> operator/=(const UInt &lhs, RValue<UInt> rhs);
- RValue<UInt> operator%=(const UInt &lhs, RValue<UInt> rhs);
- RValue<UInt> operator&=(const UInt &lhs, RValue<UInt> rhs);
- RValue<UInt> operator|=(const UInt &lhs, RValue<UInt> rhs);
- RValue<UInt> operator^=(const UInt &lhs, RValue<UInt> rhs);
- RValue<UInt> operator<<=(const UInt &lhs, RValue<UInt> rhs);
- RValue<UInt> operator>>=(const UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator+=(UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator-=(UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator*=(UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator/=(UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator%=(UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator&=(UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator|=(UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator^=(UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator<<=(UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator>>=(UInt &lhs, RValue<UInt> rhs);
RValue<UInt> operator+(RValue<UInt> val);
RValue<UInt> operator-(RValue<UInt> val);
RValue<UInt> operator~(RValue<UInt> val);
- RValue<UInt> operator++(const UInt &val, int); // Post-increment
- const UInt &operator++(const UInt &val); // Pre-increment
- RValue<UInt> operator--(const UInt &val, int); // Post-decrement
- const UInt &operator--(const UInt &val); // Pre-decrement
+ RValue<UInt> operator++(UInt &val, int); // Post-increment
+ const UInt &operator++(UInt &val); // Pre-increment
+ RValue<UInt> operator--(UInt &val, int); // Post-decrement
+ const UInt &operator--(UInt &val); // Pre-decrement
RValue<Bool> operator<(RValue<UInt> lhs, RValue<UInt> rhs);
RValue<Bool> operator<=(RValue<UInt> lhs, RValue<UInt> rhs);
RValue<Bool> operator>(RValue<UInt> lhs, RValue<UInt> rhs);
RValue<UInt> Clamp(RValue<UInt> x, RValue<UInt> min, RValue<UInt> max);
// RValue<UInt> RoundUInt(RValue<Float> cast);
- class Int2 : public Variable<Int2>
+ class Int2 : public LValue<Int2>
{
public:
// explicit Int2(RValue<Int> cast);
explicit Int2(RValue<Int4> cast);
- Int2();
+ Int2() = default;
Int2(int x, int y);
Int2(RValue<Int2> rhs);
Int2(const Int2 &rhs);
Int2(const Reference<Int2> &rhs);
Int2(RValue<Int> lo, RValue<Int> hi);
- RValue<Int2> operator=(RValue<Int2> rhs) const;
- RValue<Int2> operator=(const Int2 &rhs) const;
- RValue<Int2> operator=(const Reference<Int2> &rhs) const;
+ RValue<Int2> operator=(RValue<Int2> rhs);
+ RValue<Int2> operator=(const Int2 &rhs);
+ RValue<Int2> operator=(const Reference<Int2> &rhs);
static Type *getType();
};
RValue<Int2> operator^(RValue<Int2> lhs, RValue<Int2> rhs);
RValue<Int2> operator<<(RValue<Int2> lhs, unsigned char rhs);
RValue<Int2> operator>>(RValue<Int2> lhs, unsigned char rhs);
- RValue<Int2> operator<<(RValue<Int2> lhs, RValue<Long1> rhs);
- RValue<Int2> operator>>(RValue<Int2> lhs, RValue<Long1> rhs);
- RValue<Int2> operator+=(const Int2 &lhs, RValue<Int2> rhs);
- RValue<Int2> operator-=(const Int2 &lhs, RValue<Int2> rhs);
-// RValue<Int2> operator*=(const Int2 &lhs, RValue<Int2> rhs);
-// RValue<Int2> operator/=(const Int2 &lhs, RValue<Int2> rhs);
-// RValue<Int2> operator%=(const Int2 &lhs, RValue<Int2> rhs);
- RValue<Int2> operator&=(const Int2 &lhs, RValue<Int2> rhs);
- RValue<Int2> operator|=(const Int2 &lhs, RValue<Int2> rhs);
- RValue<Int2> operator^=(const Int2 &lhs, RValue<Int2> rhs);
- RValue<Int2> operator<<=(const Int2 &lhs, unsigned char rhs);
- RValue<Int2> operator>>=(const Int2 &lhs, unsigned char rhs);
- RValue<Int2> operator<<=(const Int2 &lhs, RValue<Long1> rhs);
- RValue<Int2> operator>>=(const Int2 &lhs, RValue<Long1> rhs);
+ RValue<Int2> operator+=(Int2 &lhs, RValue<Int2> rhs);
+ RValue<Int2> operator-=(Int2 &lhs, RValue<Int2> rhs);
+// RValue<Int2> operator*=(Int2 &lhs, RValue<Int2> rhs);
+// RValue<Int2> operator/=(Int2 &lhs, RValue<Int2> rhs);
+// RValue<Int2> operator%=(Int2 &lhs, RValue<Int2> rhs);
+ RValue<Int2> operator&=(Int2 &lhs, RValue<Int2> rhs);
+ RValue<Int2> operator|=(Int2 &lhs, RValue<Int2> rhs);
+ RValue<Int2> operator^=(Int2 &lhs, RValue<Int2> rhs);
+ RValue<Int2> operator<<=(Int2 &lhs, unsigned char rhs);
+ RValue<Int2> operator>>=(Int2 &lhs, unsigned char rhs);
// RValue<Int2> operator+(RValue<Int2> val);
// RValue<Int2> operator-(RValue<Int2> val);
RValue<Int2> operator~(RValue<Int2> val);
-// RValue<Int2> operator++(const Int2 &val, int); // Post-increment
-// const Int2 &operator++(const Int2 &val); // Pre-increment
-// RValue<Int2> operator--(const Int2 &val, int); // Post-decrement
-// const Int2 &operator--(const Int2 &val); // Pre-decrement
+// RValue<Int2> operator++(Int2 &val, int); // Post-increment
+// const Int2 &operator++(Int2 &val); // Pre-increment
+// RValue<Int2> operator--(Int2 &val, int); // Post-decrement
+// const Int2 &operator--(Int2 &val); // Pre-decrement
// RValue<Bool> operator<(RValue<Int2> lhs, RValue<Int2> rhs);
// RValue<Bool> operator<=(RValue<Int2> lhs, RValue<Int2> rhs);
// RValue<Bool> operator>(RValue<Int2> lhs, RValue<Int2> rhs);
// RValue<Bool> operator==(RValue<Int2> lhs, RValue<Int2> rhs);
// RValue<Int2> RoundInt(RValue<Float4> cast);
- RValue<Long1> UnpackLow(RValue<Int2> x, RValue<Int2> y);
- RValue<Long1> UnpackHigh(RValue<Int2> x, RValue<Int2> y);
+ RValue<Short4> UnpackLow(RValue<Int2> x, RValue<Int2> y);
+ RValue<Short4> UnpackHigh(RValue<Int2> x, RValue<Int2> y);
RValue<Int> Extract(RValue<Int2> val, int i);
RValue<Int2> Insert(RValue<Int2> val, RValue<Int> element, int i);
- class UInt2 : public Variable<UInt2>
+ class UInt2 : public LValue<UInt2>
{
public:
- UInt2();
+ UInt2() = default;
UInt2(unsigned int x, unsigned int y);
UInt2(RValue<UInt2> rhs);
UInt2(const UInt2 &rhs);
UInt2(const Reference<UInt2> &rhs);
- RValue<UInt2> operator=(RValue<UInt2> rhs) const;
- RValue<UInt2> operator=(const UInt2 &rhs) const;
- RValue<UInt2> operator=(const Reference<UInt2> &rhs) const;
+ RValue<UInt2> operator=(RValue<UInt2> rhs);
+ RValue<UInt2> operator=(const UInt2 &rhs);
+ RValue<UInt2> operator=(const Reference<UInt2> &rhs);
static Type *getType();
};
RValue<UInt2> operator^(RValue<UInt2> lhs, RValue<UInt2> rhs);
RValue<UInt2> operator<<(RValue<UInt2> lhs, unsigned char rhs);
RValue<UInt2> operator>>(RValue<UInt2> lhs, unsigned char rhs);
- RValue<UInt2> operator<<(RValue<UInt2> lhs, RValue<Long1> rhs);
- RValue<UInt2> operator>>(RValue<UInt2> lhs, RValue<Long1> rhs);
- RValue<UInt2> operator+=(const UInt2 &lhs, RValue<UInt2> rhs);
- RValue<UInt2> operator-=(const UInt2 &lhs, RValue<UInt2> rhs);
-// RValue<UInt2> operator*=(const UInt2 &lhs, RValue<UInt2> rhs);
-// RValue<UInt2> operator/=(const UInt2 &lhs, RValue<UInt2> rhs);
-// RValue<UInt2> operator%=(const UInt2 &lhs, RValue<UInt2> rhs);
- RValue<UInt2> operator&=(const UInt2 &lhs, RValue<UInt2> rhs);
- RValue<UInt2> operator|=(const UInt2 &lhs, RValue<UInt2> rhs);
- RValue<UInt2> operator^=(const UInt2 &lhs, RValue<UInt2> rhs);
- RValue<UInt2> operator<<=(const UInt2 &lhs, unsigned char rhs);
- RValue<UInt2> operator>>=(const UInt2 &lhs, unsigned char rhs);
- RValue<UInt2> operator<<=(const UInt2 &lhs, RValue<Long1> rhs);
- RValue<UInt2> operator>>=(const UInt2 &lhs, RValue<Long1> rhs);
+ RValue<UInt2> operator+=(UInt2 &lhs, RValue<UInt2> rhs);
+ RValue<UInt2> operator-=(UInt2 &lhs, RValue<UInt2> rhs);
+// RValue<UInt2> operator*=(UInt2 &lhs, RValue<UInt2> rhs);
+// RValue<UInt2> operator/=(UInt2 &lhs, RValue<UInt2> rhs);
+// RValue<UInt2> operator%=(UInt2 &lhs, RValue<UInt2> rhs);
+ RValue<UInt2> operator&=(UInt2 &lhs, RValue<UInt2> rhs);
+ RValue<UInt2> operator|=(UInt2 &lhs, RValue<UInt2> rhs);
+ RValue<UInt2> operator^=(UInt2 &lhs, RValue<UInt2> rhs);
+ RValue<UInt2> operator<<=(UInt2 &lhs, unsigned char rhs);
+ RValue<UInt2> operator>>=(UInt2 &lhs, unsigned char rhs);
// RValue<UInt2> operator+(RValue<UInt2> val);
// RValue<UInt2> operator-(RValue<UInt2> val);
RValue<UInt2> operator~(RValue<UInt2> val);
-// RValue<UInt2> operator++(const UInt2 &val, int); // Post-increment
-// const UInt2 &operator++(const UInt2 &val); // Pre-increment
-// RValue<UInt2> operator--(const UInt2 &val, int); // Post-decrement
-// const UInt2 &operator--(const UInt2 &val); // Pre-decrement
+// RValue<UInt2> operator++(UInt2 &val, int); // Post-increment
+// const UInt2 &operator++(UInt2 &val); // Pre-increment
+// RValue<UInt2> operator--(UInt2 &val, int); // Post-decrement
+// const UInt2 &operator--(UInt2 &val); // Pre-decrement
// RValue<Bool> operator<(RValue<UInt2> lhs, RValue<UInt2> rhs);
// RValue<Bool> operator<=(RValue<UInt2> lhs, RValue<UInt2> rhs);
// RValue<Bool> operator>(RValue<UInt2> lhs, RValue<UInt2> rhs);
// RValue<UInt2> RoundInt(RValue<Float4> cast);
- class Int4 : public Variable<Int4>
+ class Int4 : public LValue<Int4>
{
public:
explicit Int4(RValue<Byte4> cast);
explicit Int4(RValue<Short4> cast);
explicit Int4(RValue<UShort4> cast);
- Int4();
+ Int4() = default;
Int4(int xyzw);
Int4(int x, int yzw);
Int4(int x, int y, int zw);
Int4(const Int &rhs);
Int4(const Reference<Int> &rhs);
- RValue<Int4> operator=(RValue<Int4> rhs) const;
- RValue<Int4> operator=(const Int4 &rhs) const;
- RValue<Int4> operator=(const Reference<Int4> &rhs) const;
+ RValue<Int4> operator=(RValue<Int4> rhs);
+ RValue<Int4> operator=(const Int4 &rhs);
+ RValue<Int4> operator=(const Reference<Int4> &rhs);
static Type *getType();
RValue<Int4> operator>>(RValue<Int4> lhs, unsigned char rhs);
RValue<Int4> operator<<(RValue<Int4> lhs, RValue<Int4> rhs);
RValue<Int4> operator>>(RValue<Int4> lhs, RValue<Int4> rhs);
- RValue<Int4> operator+=(const Int4 &lhs, RValue<Int4> rhs);
- RValue<Int4> operator-=(const Int4 &lhs, RValue<Int4> rhs);
- RValue<Int4> operator*=(const Int4 &lhs, RValue<Int4> rhs);
-// RValue<Int4> operator/=(const Int4 &lhs, RValue<Int4> rhs);
-// RValue<Int4> operator%=(const Int4 &lhs, RValue<Int4> rhs);
- RValue<Int4> operator&=(const Int4 &lhs, RValue<Int4> rhs);
- RValue<Int4> operator|=(const Int4 &lhs, RValue<Int4> rhs);
- RValue<Int4> operator^=(const Int4 &lhs, RValue<Int4> rhs);
- RValue<Int4> operator<<=(const Int4 &lhs, unsigned char rhs);
- RValue<Int4> operator>>=(const Int4 &lhs, unsigned char rhs);
+ RValue<Int4> operator+=(Int4 &lhs, RValue<Int4> rhs);
+ RValue<Int4> operator-=(Int4 &lhs, RValue<Int4> rhs);
+ RValue<Int4> operator*=(Int4 &lhs, RValue<Int4> rhs);
+// RValue<Int4> operator/=(Int4 &lhs, RValue<Int4> rhs);
+// RValue<Int4> operator%=(Int4 &lhs, RValue<Int4> rhs);
+ RValue<Int4> operator&=(Int4 &lhs, RValue<Int4> rhs);
+ RValue<Int4> operator|=(Int4 &lhs, RValue<Int4> rhs);
+ RValue<Int4> operator^=(Int4 &lhs, RValue<Int4> rhs);
+ RValue<Int4> operator<<=(Int4 &lhs, unsigned char rhs);
+ RValue<Int4> operator>>=(Int4 &lhs, unsigned char rhs);
RValue<Int4> operator+(RValue<Int4> val);
RValue<Int4> operator-(RValue<Int4> val);
RValue<Int4> operator~(RValue<Int4> val);
-// RValue<Int4> operator++(const Int4 &val, int); // Post-increment
-// const Int4 &operator++(const Int4 &val); // Pre-increment
-// RValue<Int4> operator--(const Int4 &val, int); // Post-decrement
-// const Int4 &operator--(const Int4 &val); // Pre-decrement
+// RValue<Int4> operator++(Int4 &val, int); // Post-increment
+// const Int4 &operator++(Int4 &val); // Pre-increment
+// RValue<Int4> operator--(Int4 &val, int); // Post-decrement
+// const Int4 &operator--(Int4 &val); // Pre-decrement
// RValue<Bool> operator<(RValue<Int4> lhs, RValue<Int4> rhs);
// RValue<Bool> operator<=(RValue<Int4> lhs, RValue<Int4> rhs);
// RValue<Bool> operator>(RValue<Int4> lhs, RValue<Int4> rhs);
RValue<Int4> Min(RValue<Int4> x, RValue<Int4> y);
RValue<Int4> RoundInt(RValue<Float4> cast);
RValue<Short8> Pack(RValue<Int4> x, RValue<Int4> y);
- RValue<Int> Extract(RValue<Int4> x, int i);
+ RValue<Int> Extract(RValue<Int4> val, int i);
RValue<Int4> Insert(RValue<Int4> val, RValue<Int> element, int i);
RValue<Int> SignMask(RValue<Int4> x);
RValue<Int4> Swizzle(RValue<Int4> x, unsigned char select);
- class UInt4 : public Variable<UInt4>
+ class UInt4 : public LValue<UInt4>
{
public:
explicit UInt4(RValue<Float4> cast);
- UInt4();
+ UInt4() = default;
UInt4(int xyzw);
UInt4(int x, int yzw);
UInt4(int x, int y, int zw);
UInt4(const Reference<Int4> &rhs);
UInt4(RValue<UInt2> lo, RValue<UInt2> hi);
- RValue<UInt4> operator=(RValue<UInt4> rhs) const;
- RValue<UInt4> operator=(const UInt4 &rhs) const;
- RValue<UInt4> operator=(const Reference<UInt4> &rhs) const;
+ RValue<UInt4> operator=(RValue<UInt4> rhs);
+ RValue<UInt4> operator=(const UInt4 &rhs);
+ RValue<UInt4> operator=(const Reference<UInt4> &rhs);
static Type *getType();
RValue<UInt4> operator>>(RValue<UInt4> lhs, unsigned char rhs);
RValue<UInt4> operator<<(RValue<UInt4> lhs, RValue<UInt4> rhs);
RValue<UInt4> operator>>(RValue<UInt4> lhs, RValue<UInt4> rhs);
- RValue<UInt4> operator+=(const UInt4 &lhs, RValue<UInt4> rhs);
- RValue<UInt4> operator-=(const UInt4 &lhs, RValue<UInt4> rhs);
- RValue<UInt4> operator*=(const UInt4 &lhs, RValue<UInt4> rhs);
-// RValue<UInt4> operator/=(const UInt4 &lhs, RValue<UInt4> rhs);
-// RValue<UInt4> operator%=(const UInt4 &lhs, RValue<UInt4> rhs);
- RValue<UInt4> operator&=(const UInt4 &lhs, RValue<UInt4> rhs);
- RValue<UInt4> operator|=(const UInt4 &lhs, RValue<UInt4> rhs);
- RValue<UInt4> operator^=(const UInt4 &lhs, RValue<UInt4> rhs);
- RValue<UInt4> operator<<=(const UInt4 &lhs, unsigned char rhs);
- RValue<UInt4> operator>>=(const UInt4 &lhs, unsigned char rhs);
+ RValue<UInt4> operator+=(UInt4 &lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator-=(UInt4 &lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator*=(UInt4 &lhs, RValue<UInt4> rhs);
+// RValue<UInt4> operator/=(UInt4 &lhs, RValue<UInt4> rhs);
+// RValue<UInt4> operator%=(UInt4 &lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator&=(UInt4 &lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator|=(UInt4 &lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator^=(UInt4 &lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator<<=(UInt4 &lhs, unsigned char rhs);
+ RValue<UInt4> operator>>=(UInt4 &lhs, unsigned char rhs);
RValue<UInt4> operator+(RValue<UInt4> val);
RValue<UInt4> operator-(RValue<UInt4> val);
RValue<UInt4> operator~(RValue<UInt4> val);
-// RValue<UInt4> operator++(const UInt4 &val, int); // Post-increment
-// const UInt4 &operator++(const UInt4 &val); // Pre-increment
-// RValue<UInt4> operator--(const UInt4 &val, int); // Post-decrement
-// const UInt4 &operator--(const UInt4 &val); // Pre-decrement
+// RValue<UInt4> operator++(UInt4 &val, int); // Post-increment
+// const UInt4 &operator++(UInt4 &val); // Pre-increment
+// RValue<UInt4> operator--(UInt4 &val, int); // Post-decrement
+// const UInt4 &operator--(UInt4 &val); // Pre-decrement
// RValue<Bool> operator<(RValue<UInt4> lhs, RValue<UInt4> rhs);
// RValue<Bool> operator<=(RValue<UInt4> lhs, RValue<UInt4> rhs);
// RValue<Bool> operator>(RValue<UInt4> lhs, RValue<UInt4> rhs);
template<int T>
class SwizzleMaskFloat4
{
- friend class Float4;
+ friend struct FloatXYZW;
public:
operator RValue<Float4>() const;
- RValue<Float4> operator=(RValue<Float4> rhs) const;
- RValue<Float4> operator=(RValue<Float> rhs) const;
+ RValue<Float4> operator=(RValue<Float4> rhs);
+ RValue<Float4> operator=(RValue<Float> rhs);
private:
Float4 *parent;
operator RValue<Float>() const;
operator RValue<Float4>() const;
- RValue<Float4> operator=(float x) const;
- RValue<Float4> operator=(RValue<Float4> rhs) const;
- RValue<Float4> operator=(RValue<Float> rhs) const;
+ RValue<Float4> operator=(float x);
+ RValue<Float4> operator=(RValue<Float4> rhs);
+ RValue<Float4> operator=(RValue<Float> rhs);
private:
Float4 *parent;
public:
operator RValue<Float4>() const;
- RValue<Float4> operator=(RValue<Float4> rhs) const;
+ RValue<Float4> operator=(RValue<Float4> rhs);
private:
Float4 *parent;
};
- class Float : public Variable<Float>
+ class Float : public LValue<Float>
{
public:
explicit Float(RValue<Int> cast);
- Float();
+ Float() = default;
Float(float x);
Float(RValue<Float> rhs);
Float(const Float &rhs);
template<int T>
Float(const SwizzleMask1Float4<T> &rhs);
- // RValue<Float> operator=(float rhs) const; // FIXME: Implement
- RValue<Float> operator=(RValue<Float> rhs) const;
- RValue<Float> operator=(const Float &rhs) const;
- RValue<Float> operator=(const Reference<Float> &rhs) const;
+ // RValue<Float> operator=(float rhs); // FIXME: Implement
+ RValue<Float> operator=(RValue<Float> rhs);
+ RValue<Float> operator=(const Float &rhs);
+ RValue<Float> operator=(const Reference<Float> &rhs);
template<int T>
- RValue<Float> operator=(const SwizzleMask1Float4<T> &rhs) const;
+ RValue<Float> operator=(const SwizzleMask1Float4<T> &rhs);
static Type *getType();
};
RValue<Float> operator-(RValue<Float> lhs, RValue<Float> rhs);
RValue<Float> operator*(RValue<Float> lhs, RValue<Float> rhs);
RValue<Float> operator/(RValue<Float> lhs, RValue<Float> rhs);
- RValue<Float> operator+=(const Float &lhs, RValue<Float> rhs);
- RValue<Float> operator-=(const Float &lhs, RValue<Float> rhs);
- RValue<Float> operator*=(const Float &lhs, RValue<Float> rhs);
- RValue<Float> operator/=(const Float &lhs, RValue<Float> rhs);
+ RValue<Float> operator+=(Float &lhs, RValue<Float> rhs);
+ RValue<Float> operator-=(Float &lhs, RValue<Float> rhs);
+ RValue<Float> operator*=(Float &lhs, RValue<Float> rhs);
+ RValue<Float> operator/=(Float &lhs, RValue<Float> rhs);
RValue<Float> operator+(RValue<Float> val);
RValue<Float> operator-(RValue<Float> val);
RValue<Bool> operator<(RValue<Float> lhs, RValue<Float> rhs);
RValue<Float> Floor(RValue<Float> val);
RValue<Float> Ceil(RValue<Float> val);
- class Float2 : public Variable<Float2>
+ class Float2 : public LValue<Float2>
{
public:
// explicit Float2(RValue<Byte2> cast);
// explicit Float2(RValue<UInt2> cast);
explicit Float2(RValue<Float4> cast);
- // Float2();
+ Float2() = default;
// Float2(float x, float y);
// Float2(RValue<Float2> rhs);
// Float2(const Float2 &rhs);
// template<int T>
// Float2(const SwizzleMask1Float4<T> &rhs);
- // RValue<Float2> operator=(float replicate) const;
- // RValue<Float2> operator=(RValue<Float2> rhs) const;
- // RValue<Float2> operator=(const Float2 &rhs) const;
- // RValue<Float2> operator=(const Reference<Float2> &rhs) const;
- // RValue<Float2> operator=(RValue<Float> rhs) const;
- // RValue<Float2> operator=(const Float &rhs) const;
- // RValue<Float2> operator=(const Reference<Float> &rhs) const;
+ // RValue<Float2> operator=(float replicate);
+ // RValue<Float2> operator=(RValue<Float2> rhs);
+ // RValue<Float2> operator=(const Float2 &rhs);
+ // RValue<Float2> operator=(const Reference<Float2> &rhs);
+ // RValue<Float2> operator=(RValue<Float> rhs);
+ // RValue<Float2> operator=(const Float &rhs);
+ // RValue<Float2> operator=(const Reference<Float> &rhs);
// template<int T>
// RValue<Float2> operator=(const SwizzleMask1Float4<T> &rhs);
// RValue<Float2> operator*(RValue<Float2> lhs, RValue<Float2> rhs);
// RValue<Float2> operator/(RValue<Float2> lhs, RValue<Float2> rhs);
// RValue<Float2> operator%(RValue<Float2> lhs, RValue<Float2> rhs);
-// RValue<Float2> operator+=(const Float2 &lhs, RValue<Float2> rhs);
-// RValue<Float2> operator-=(const Float2 &lhs, RValue<Float2> rhs);
-// RValue<Float2> operator*=(const Float2 &lhs, RValue<Float2> rhs);
-// RValue<Float2> operator/=(const Float2 &lhs, RValue<Float2> rhs);
-// RValue<Float2> operator%=(const Float2 &lhs, RValue<Float2> rhs);
+// RValue<Float2> operator+=(Float2 &lhs, RValue<Float2> rhs);
+// RValue<Float2> operator-=(Float2 &lhs, RValue<Float2> rhs);
+// RValue<Float2> operator*=(Float2 &lhs, RValue<Float2> rhs);
+// RValue<Float2> operator/=(Float2 &lhs, RValue<Float2> rhs);
+// RValue<Float2> operator%=(Float2 &lhs, RValue<Float2> rhs);
// RValue<Float2> operator+(RValue<Float2> val);
// RValue<Float2> operator-(RValue<Float2> val);
// RValue<Float2> Swizzle(RValue<Float2> x, unsigned char select);
// RValue<Float2> Mask(Float2 &lhs, RValue<Float2> rhs, unsigned char select);
- class Float4 : public Variable<Float4>
+ struct FloatXYZW
{
- public:
- explicit Float4(RValue<Byte4> cast);
- explicit Float4(RValue<SByte4> cast);
- explicit Float4(RValue<Short4> cast);
- explicit Float4(RValue<UShort4> cast);
- explicit Float4(RValue<Int4> cast);
- explicit Float4(RValue<UInt4> cast);
-
- Float4();
- Float4(float xyzw);
- Float4(float x, float yzw);
- Float4(float x, float y, float zw);
- Float4(float x, float y, float z, float w);
- Float4(RValue<Float4> rhs);
- Float4(const Float4 &rhs);
- Float4(const Reference<Float4> &rhs);
- Float4(RValue<Float> rhs);
- Float4(const Float &rhs);
- Float4(const Reference<Float> &rhs);
-
- template<int T>
- Float4(const SwizzleMask1Float4<T> &rhs);
- template<int T>
- Float4(const SwizzleFloat4<T> &rhs);
- template<int X, int Y>
- Float4(const Swizzle2Float4<X> &x, const Swizzle2Float4<Y> &y);
- template<int X, int Y>
- Float4(const SwizzleMask2Float4<X> &x, const Swizzle2Float4<Y> &y);
- template<int X, int Y>
- Float4(const Swizzle2Float4<X> &x, const SwizzleMask2Float4<Y> &y);
- template<int X, int Y>
- Float4(const SwizzleMask2Float4<X> &x, const SwizzleMask2Float4<Y> &y);
-
- RValue<Float4> operator=(float replicate) const;
- RValue<Float4> operator=(RValue<Float4> rhs) const;
- RValue<Float4> operator=(const Float4 &rhs) const;
- RValue<Float4> operator=(const Reference<Float4> &rhs) const;
- RValue<Float4> operator=(RValue<Float> rhs) const;
- RValue<Float4> operator=(const Float &rhs) const;
- RValue<Float4> operator=(const Reference<Float> &rhs) const;
-
- template<int T>
- RValue<Float4> operator=(const SwizzleMask1Float4<T> &rhs);
- template<int T>
- RValue<Float4> operator=(const SwizzleFloat4<T> &rhs);
+ friend class Float4;
- static Type *getType();
+ private:
+ FloatXYZW(Float4 *parent)
+ {
+ xyzw.parent = parent;
+ }
+ public:
union
{
SwizzleMask1Float4<0x00> x;
SwizzleFloat4<0xFE> zwww;
SwizzleFloat4<0xFF> wwww;
};
+ };
+
+ class Float4 : public LValue<Float4>, public FloatXYZW
+ {
+ public:
+ explicit Float4(RValue<Byte4> cast);
+ explicit Float4(RValue<SByte4> cast);
+ explicit Float4(RValue<Short4> cast);
+ explicit Float4(RValue<UShort4> cast);
+ explicit Float4(RValue<Int4> cast);
+ explicit Float4(RValue<UInt4> cast);
+
+ Float4();
+ Float4(float xyzw);
+ Float4(float x, float yzw);
+ Float4(float x, float y, float zw);
+ Float4(float x, float y, float z, float w);
+ Float4(RValue<Float4> rhs);
+ Float4(const Float4 &rhs);
+ Float4(const Reference<Float4> &rhs);
+ Float4(RValue<Float> rhs);
+ Float4(const Float &rhs);
+ Float4(const Reference<Float> &rhs);
+
+ template<int T>
+ Float4(const SwizzleMask1Float4<T> &rhs);
+ template<int T>
+ Float4(const SwizzleFloat4<T> &rhs);
+ template<int X, int Y>
+ Float4(const Swizzle2Float4<X> &x, const Swizzle2Float4<Y> &y);
+ template<int X, int Y>
+ Float4(const SwizzleMask2Float4<X> &x, const Swizzle2Float4<Y> &y);
+ template<int X, int Y>
+ Float4(const Swizzle2Float4<X> &x, const SwizzleMask2Float4<Y> &y);
+ template<int X, int Y>
+ Float4(const SwizzleMask2Float4<X> &x, const SwizzleMask2Float4<Y> &y);
+
+ RValue<Float4> operator=(float replicate);
+ RValue<Float4> operator=(RValue<Float4> rhs);
+ RValue<Float4> operator=(const Float4 &rhs);
+ RValue<Float4> operator=(const Reference<Float4> &rhs);
+ RValue<Float4> operator=(RValue<Float> rhs);
+ RValue<Float4> operator=(const Float &rhs);
+ RValue<Float4> operator=(const Reference<Float> &rhs);
+
+ template<int T>
+ RValue<Float4> operator=(const SwizzleMask1Float4<T> &rhs);
+ template<int T>
+ RValue<Float4> operator=(const SwizzleFloat4<T> &rhs);
+
+ static Type *getType();
private:
void constant(float x, float y, float z, float w);
RValue<Float4> operator*(RValue<Float4> lhs, RValue<Float4> rhs);
RValue<Float4> operator/(RValue<Float4> lhs, RValue<Float4> rhs);
RValue<Float4> operator%(RValue<Float4> lhs, RValue<Float4> rhs);
- RValue<Float4> operator+=(const Float4 &lhs, RValue<Float4> rhs);
- RValue<Float4> operator-=(const Float4 &lhs, RValue<Float4> rhs);
- RValue<Float4> operator*=(const Float4 &lhs, RValue<Float4> rhs);
- RValue<Float4> operator/=(const Float4 &lhs, RValue<Float4> rhs);
- RValue<Float4> operator%=(const Float4 &lhs, RValue<Float4> rhs);
+ RValue<Float4> operator+=(Float4 &lhs, RValue<Float4> rhs);
+ RValue<Float4> operator-=(Float4 &lhs, RValue<Float4> rhs);
+ RValue<Float4> operator*=(Float4 &lhs, RValue<Float4> rhs);
+ RValue<Float4> operator/=(Float4 &lhs, RValue<Float4> rhs);
+ RValue<Float4> operator%=(Float4 &lhs, RValue<Float4> rhs);
RValue<Float4> operator+(RValue<Float4> val);
RValue<Float4> operator-(RValue<Float4> val);
RValue<Float4> Rcp_pp(RValue<Float4> val, bool exactAtPow2 = false);
RValue<Float4> RcpSqrt_pp(RValue<Float4> val);
RValue<Float4> Sqrt(RValue<Float4> x);
- RValue<Float4> Insert(const Float4 &val, RValue<Float> element, int i);
+ RValue<Float4> Insert(RValue<Float4> val, RValue<Float> element, int i);
RValue<Float> Extract(RValue<Float4> x, int i);
RValue<Float4> Swizzle(RValue<Float4> x, unsigned char select);
RValue<Float4> ShuffleLowHigh(RValue<Float4> x, RValue<Float4> y, unsigned char imm);
RValue<Float4> Ceil(RValue<Float4> x);
template<class T>
- class Pointer : public Variable<Pointer<T>>
+ class Pointer : public LValue<Pointer<T>>
{
public:
template<class S>
Pointer(RValue<Pointer<S>> pointerS, int alignment = 1) : alignment(alignment)
{
Value *pointerT = Nucleus::createBitCast(pointerS.value, Nucleus::getPointerType(T::getType()));
- LValue::storeValue(pointerT);
+ LValue<Pointer<T>>::storeValue(pointerT);
}
template<class S>
{
Value *pointerS = pointer.loadValue(alignment);
Value *pointerT = Nucleus::createBitCast(pointerS, Nucleus::getPointerType(T::getType()));
- LValue::storeValue(pointerT);
+ LValue<Pointer<T>>::storeValue(pointerT);
}
Pointer(Argument<Pointer<T>> argument);
- explicit Pointer(const void *external);
Pointer();
Pointer(RValue<Pointer<T>> rhs);
Pointer(const Pointer<T> &rhs);
Pointer(const Reference<Pointer<T>> &rhs);
- RValue<Pointer<T>> operator=(RValue<Pointer<T>> rhs) const;
- RValue<Pointer<T>> operator=(const Pointer<T> &rhs) const;
- RValue<Pointer<T>> operator=(const Reference<Pointer<T>> &rhs) const;
+ RValue<Pointer<T>> operator=(RValue<Pointer<T>> rhs);
+ RValue<Pointer<T>> operator=(const Pointer<T> &rhs);
+ RValue<Pointer<T>> operator=(const Reference<Pointer<T>> &rhs);
Reference<T> operator*();
Reference<T> operator[](int index);
+ Reference<T> operator[](unsigned int index);
Reference<T> operator[](RValue<Int> index);
+ Reference<T> operator[](RValue<UInt> index);
static Type *getType();
RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, int offset);
RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, RValue<Int> offset);
RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, RValue<UInt> offset);
- RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, int offset);
- RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, RValue<Int> offset);
- RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, RValue<UInt> offset);
+ RValue<Pointer<Byte>> operator+=(Pointer<Byte> &lhs, int offset);
+ RValue<Pointer<Byte>> operator+=(Pointer<Byte> &lhs, RValue<Int> offset);
+ RValue<Pointer<Byte>> operator+=(Pointer<Byte> &lhs, RValue<UInt> offset);
RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, int offset);
RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, RValue<Int> offset);
RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, RValue<UInt> offset);
- RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, int offset);
- RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, RValue<Int> offset);
- RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, RValue<UInt> offset);
+ RValue<Pointer<Byte>> operator-=(Pointer<Byte> &lhs, int offset);
+ RValue<Pointer<Byte>> operator-=(Pointer<Byte> &lhs, RValue<Int> offset);
+ RValue<Pointer<Byte>> operator-=(Pointer<Byte> &lhs, RValue<UInt> offset);
template<class T, int S = 1>
- class Array : public Variable<T>
+ class Array : public LValue<T>
{
public:
Array(int size = S);
Reference<T> operator[](int index);
+ Reference<T> operator[](unsigned int index);
Reference<T> operator[](RValue<Int> index);
+ Reference<T> operator[](RValue<UInt> index);
};
-// RValue<Array<T>> operator++(const Array<T> &val, int); // Post-increment
-// const Array<T> &operator++(const Array<T> &val); // Pre-increment
-// RValue<Array<T>> operator--(const Array<T> &val, int); // Post-decrement
-// const Array<T> &operator--(const Array<T> &val); // Pre-decrement
+// RValue<Array<T>> operator++(Array<T> &val, int); // Post-increment
+// const Array<T> &operator++(Array<T> &val); // Pre-increment
+// RValue<Array<T>> operator--(Array<T> &val, int); // Post-decrement
+// const Array<T> &operator--(Array<T> &val); // Pre-decrement
- BasicBlock *beginLoop();
bool branch(RValue<Bool> cmp, BasicBlock *bodyBB, BasicBlock *endBB);
- bool elseBlock(BasicBlock *falseBB);
void Return();
- void Return(bool ret);
- void Return(const Int &ret);
+ void Return(RValue<Int> ret);
template<class T>
void Return(const Pointer<T> &ret);
namespace sw
{
template<class T>
- Variable<T>::Variable(int arraySize) : LValue(T::getType(), arraySize)
+ LValue<T>::LValue(int arraySize)
{
+ address = Nucleus::allocateStackVariable(T::getType(), arraySize);
}
template<class T>
- RValue<Pointer<T>> Variable<T>::operator&()
+ Value *LValue<T>::loadValue(unsigned int alignment) const
{
- return RValue<Pointer<T>>(LValue::address);
+ return Nucleus::createLoad(address, T::getType(), false, alignment);
+ }
+
+ template<class T>
+ Value *LValue<T>::storeValue(Value *value, unsigned int alignment) const
+ {
+ return Nucleus::createStore(value, address, T::getType(), false, alignment);
+ }
+
+ template<class T>
+ Value *LValue<T>::getAddress(Value *index, bool unsignedIndex) const
+ {
+ return Nucleus::createGEP(address, T::getType(), index, unsignedIndex);
+ }
+
+ template<class T>
+ RValue<Pointer<T>> LValue<T>::operator&()
+ {
+ return RValue<Pointer<T>>(address);
}
template<class T>
template<class T>
RValue<T> Reference<T>::operator=(RValue<T> rhs) const
{
- Nucleus::createStore(rhs.value, address, false, alignment);
+ Nucleus::createStore(rhs.value, address, T::getType(), false, alignment);
return rhs;
}
template<class T>
RValue<T> Reference<T>::operator=(const Reference<T> &ref) const
{
- Value *tmp = Nucleus::createLoad(ref.address, false, ref.alignment);
- Nucleus::createStore(tmp, address, false, alignment);
+ Value *tmp = Nucleus::createLoad(ref.address, T::getType(), false, ref.alignment);
+ Nucleus::createStore(tmp, address, T::getType(), false, alignment);
return RValue<T>(tmp);
}
template<class T>
Value *Reference<T>::loadValue() const
{
- return Nucleus::createLoad(address, false, alignment);
+ return Nucleus::createLoad(address, T::getType(), false, alignment);
}
template<class T>
template<class T>
RValue<T>::RValue(typename IntLiteral<T>::type i)
{
- value = (Value*)Nucleus::createConstantInt(i);
+ value = Nucleus::createConstantInt(i);
}
template<class T>
RValue<T>::RValue(typename FloatLiteral<T>::type f)
{
- value = (Value*)Nucleus::createConstantFloat(f);
+ value = Nucleus::createConstantFloat(f);
}
template<class T>
{
Value *vector = parent->loadValue();
- return RValue<Float4>(Nucleus::createSwizzle(vector, T));
+ return Swizzle(RValue<Float4>(vector), T);
}
template<int T>
{
Value *vector = parent->loadValue();
- return RValue<Float4>(Nucleus::createSwizzle(vector, T));
+ return Swizzle(RValue<Float4>(vector), T);
}
template<int T>
{
Value *vector = parent->loadValue();
- return RValue<Float4>(Nucleus::createSwizzle(vector, T));
+ return Swizzle(RValue<Float4>(vector), T);
}
template<int T>
- RValue<Float4> SwizzleMaskFloat4<T>::operator=(RValue<Float4> rhs) const
+ RValue<Float4> SwizzleMaskFloat4<T>::operator=(RValue<Float4> rhs)
{
return Mask(*parent, rhs, T);
}
template<int T>
- RValue<Float4> SwizzleMaskFloat4<T>::operator=(RValue<Float> rhs) const
+ RValue<Float4> SwizzleMaskFloat4<T>::operator=(RValue<Float> rhs)
{
return Mask(*parent, Float4(rhs), T);
}
{
Value *vector = parent->loadValue();
- return RValue<Float4>(Nucleus::createSwizzle(vector, T));
+ return Swizzle(RValue<Float4>(vector), T);
}
template<int T>
- RValue<Float4> SwizzleMask1Float4<T>::operator=(float x) const
+ RValue<Float4> SwizzleMask1Float4<T>::operator=(float x)
{
- return Insert(*parent, Float(x), T & 0x3);
+ return *parent = Insert(*parent, Float(x), T & 0x3);
}
template<int T>
- RValue<Float4> SwizzleMask1Float4<T>::operator=(RValue<Float4> rhs) const
+ RValue<Float4> SwizzleMask1Float4<T>::operator=(RValue<Float4> rhs)
{
return Mask(*parent, Float4(rhs), T);
}
template<int T>
- RValue<Float4> SwizzleMask1Float4<T>::operator=(RValue<Float> rhs) const // FIXME: Call a non-template function
+ RValue<Float4> SwizzleMask1Float4<T>::operator=(RValue<Float> rhs) // FIXME: Call a non-template function
{
- return Insert(*parent, rhs, T & 0x3);
+ return *parent = Insert(*parent, rhs, T & 0x3);
}
template<int T>
{
Value *vector = parent->loadValue();
- return RValue<Float4>(Nucleus::createSwizzle(vector, T));
+ return Swizzle(RValue<Float4>(vector), T);
}
template<int T>
- RValue<Float4> SwizzleMask2Float4<T>::operator=(RValue<Float4> rhs) const
+ RValue<Float4> SwizzleMask2Float4<T>::operator=(RValue<Float4> rhs)
{
return Mask(*parent, Float4(rhs), T);
}
}
template<int T>
- RValue<Float> Float::operator=(const SwizzleMask1Float4<T> &rhs) const
+ RValue<Float> Float::operator=(const SwizzleMask1Float4<T> &rhs)
{
return *this = rhs.operator RValue<Float>();
}
template<int T>
- Float4::Float4(const SwizzleMask1Float4<T> &rhs)
+ Float4::Float4(const SwizzleMask1Float4<T> &rhs) : FloatXYZW(this)
{
- xyzw.parent = this;
-
*this = rhs.operator RValue<Float4>();
}
template<int T>
- Float4::Float4(const SwizzleFloat4<T> &rhs)
+ Float4::Float4(const SwizzleFloat4<T> &rhs) : FloatXYZW(this)
{
- xyzw.parent = this;
-
*this = rhs.operator RValue<Float4>();
}
template<int X, int Y>
- Float4::Float4(const Swizzle2Float4<X> &x, const Swizzle2Float4<Y> &y)
+ Float4::Float4(const Swizzle2Float4<X> &x, const Swizzle2Float4<Y> &y) : FloatXYZW(this)
{
- xyzw.parent = this;
-
*this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
}
template<int X, int Y>
- Float4::Float4(const SwizzleMask2Float4<X> &x, const Swizzle2Float4<Y> &y)
+ Float4::Float4(const SwizzleMask2Float4<X> &x, const Swizzle2Float4<Y> &y) : FloatXYZW(this)
{
- xyzw.parent = this;
-
*this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
}
template<int X, int Y>
- Float4::Float4(const Swizzle2Float4<X> &x, const SwizzleMask2Float4<Y> &y)
+ Float4::Float4(const Swizzle2Float4<X> &x, const SwizzleMask2Float4<Y> &y) : FloatXYZW(this)
{
- xyzw.parent = this;
-
*this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
}
template<int X, int Y>
- Float4::Float4(const SwizzleMask2Float4<X> &x, const SwizzleMask2Float4<Y> &y)
+ Float4::Float4(const SwizzleMask2Float4<X> &x, const SwizzleMask2Float4<Y> &y) : FloatXYZW(this)
{
- xyzw.parent = this;
-
*this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
}
template<class T>
Pointer<T>::Pointer(Argument<Pointer<T>> argument) : alignment(1)
{
- LValue::storeValue(argument.value);
- }
-
- template<class T>
- Pointer<T>::Pointer(const void *external) : alignment((intptr_t)external & 0x0000000F ? 1 : 16)
- {
- Constant *globalPointer = Nucleus::createConstantPointer(external, T::getType(), false, alignment);
-
- LValue::storeValue(globalPointer);
+ LValue<Pointer<T>>::storeValue(argument.value);
}
template<class T>
Pointer<T>::Pointer() : alignment(1)
{
- LValue::storeValue(Nucleus::createNullPointer(T::getType()));
+ LValue<Pointer<T>>::storeValue(Nucleus::createNullPointer(T::getType()));
}
template<class T>
Pointer<T>::Pointer(RValue<Pointer<T>> rhs) : alignment(1)
{
- LValue::storeValue(rhs.value);
+ LValue<Pointer<T>>::storeValue(rhs.value);
}
template<class T>
Pointer<T>::Pointer(const Pointer<T> &rhs) : alignment(rhs.alignment)
{
Value *value = rhs.loadValue();
- LValue::storeValue(value);
+ LValue<Pointer<T>>::storeValue(value);
}
template<class T>
Pointer<T>::Pointer(const Reference<Pointer<T>> &rhs) : alignment(rhs.getAlignment())
{
Value *value = rhs.loadValue();
- LValue::storeValue(value);
+ LValue<Pointer<T>>::storeValue(value);
}
template<class T>
- RValue<Pointer<T>> Pointer<T>::operator=(RValue<Pointer<T>> rhs) const
+ RValue<Pointer<T>> Pointer<T>::operator=(RValue<Pointer<T>> rhs)
{
- LValue::storeValue(rhs.value);
+ LValue<Pointer<T>>::storeValue(rhs.value);
return rhs;
}
template<class T>
- RValue<Pointer<T>> Pointer<T>::operator=(const Pointer<T> &rhs) const
+ RValue<Pointer<T>> Pointer<T>::operator=(const Pointer<T> &rhs)
{
Value *value = rhs.loadValue();
- LValue::storeValue(value);
+ LValue<Pointer<T>>::storeValue(value);
return RValue<Pointer<T>>(value);
}
template<class T>
- RValue<Pointer<T>> Pointer<T>::operator=(const Reference<Pointer<T>> &rhs) const
+ RValue<Pointer<T>> Pointer<T>::operator=(const Reference<Pointer<T>> &rhs)
{
Value *value = rhs.loadValue();
- LValue::storeValue(value);
+ LValue<Pointer<T>>::storeValue(value);
return RValue<Pointer<T>>(value);
}
template<class T>
Reference<T> Pointer<T>::operator*()
{
- return Reference<T>(LValue::loadValue(), alignment);
+ return Reference<T>(LValue<Pointer<T>>::loadValue(), alignment);
}
template<class T>
Reference<T> Pointer<T>::operator[](int index)
{
- Value *element = Nucleus::createGEP(LValue::loadValue(), (Value*)Nucleus::createConstantInt(index));
+ Value *element = Nucleus::createGEP(LValue<Pointer<T>>::loadValue(), T::getType(), Nucleus::createConstantInt(index), false);
+
+ return Reference<T>(element, alignment);
+ }
+
+ template<class T>
+ Reference<T> Pointer<T>::operator[](unsigned int index)
+ {
+ Value *element = Nucleus::createGEP(LValue<Pointer<T>>::loadValue(), T::getType(), Nucleus::createConstantInt(index), true);
return Reference<T>(element, alignment);
}
template<class T>
Reference<T> Pointer<T>::operator[](RValue<Int> index)
{
- Value *element = Nucleus::createGEP(LValue::loadValue(), index.value);
+ Value *element = Nucleus::createGEP(LValue<Pointer<T>>::loadValue(), T::getType(), index.value, false);
+
+ return Reference<T>(element, alignment);
+ }
+
+ template<class T>
+ Reference<T> Pointer<T>::operator[](RValue<UInt> index)
+ {
+ Value *element = Nucleus::createGEP(LValue<Pointer<T>>::loadValue(), T::getType(), index.value, true);
return Reference<T>(element, alignment);
}
}
template<class T, int S>
- Array<T, S>::Array(int size) : Variable<T>(size)
+ Array<T, S>::Array(int size) : LValue<T>(size)
{
}
template<class T, int S>
Reference<T> Array<T, S>::operator[](int index)
{
- Value *element = LValue::getAddress((Value*)Nucleus::createConstantInt(index));
+ Value *element = LValue<T>::getAddress(Nucleus::createConstantInt(index), false);
+
+ return Reference<T>(element);
+ }
+
+ template<class T, int S>
+ Reference<T> Array<T, S>::operator[](unsigned int index)
+ {
+ Value *element = LValue<T>::getAddress(Nucleus::createConstantInt(index), true);
return Reference<T>(element);
}
template<class T, int S>
Reference<T> Array<T, S>::operator[](RValue<Int> index)
{
- Value *element = LValue::getAddress(index.value);
+ Value *element = LValue<T>::getAddress(index.value, false);
+
+ return Reference<T>(element);
+ }
+
+ template<class T, int S>
+ Reference<T> Array<T, S>::operator[](RValue<UInt> index)
+ {
+ Value *element = LValue<T>::getAddress(index.value, true);
return Reference<T>(element);
}
// template<class T>
-// RValue<Array<T>> operator++(const Array<T> &val, int)
+// RValue<Array<T>> operator++(Array<T> &val, int)
// {
// // FIXME: Requires storing the address of the array
// }
// template<class T>
-// const Array<T> &operator++(const Array<T> &val)
+// const Array<T> &operator++(Array<T> &val)
// {
// // FIXME: Requires storing the address of the array
// }
// template<class T>
-// RValue<Array<T>> operator--(const Array<T> &val, int)
+// RValue<Array<T>> operator--(Array<T> &val, int)
// {
// // FIXME: Requires storing the address of the array
// }
// template<class T>
-// const Array<T> &operator--(const Array<T> &val)
+// const Array<T> &operator--(Array<T> &val)
// {
// // FIXME: Requires storing the address of the array
// }
template<class T>
void Return(const Pointer<T> &ret)
{
- Nucleus::createRet(Nucleus::createLoad(ret.address));
+ Nucleus::createRet(Nucleus::createLoad(ret.address, Pointer<T>::getType()));
Nucleus::setInsertBlock(Nucleus::createBasicBlock());
}
return RValue<T>(Nucleus::createBitCast(val.value, T::getType()));
}
- template<class T>
- RValue<T> ReinterpretCast(const LValue &var)
+ template<class T, class S>
+ RValue<T> ReinterpretCast(const LValue<S> &var)
{
Value *val = var.loadValue();
return ReinterpretCast<T>(RValue<S>(var));
}
+ template<class T>
+ RValue<T> As(Value *val)
+ {
+ return RValue<T>(Nucleus::createBitCast(val, T::getType()));
+ }
+
template<class T, class S>
RValue<T> As(RValue<S> val)
{
return ReinterpretCast<T>(val);
}
- template<class T>
- RValue<T> As(const LValue &var)
+ template<class T, class S>
+ RValue<T> As(const LValue<S> &var)
{
return ReinterpretCast<T>(var);
}
return ReinterpretCast<T>(val);
}
- #define For(init, cond, inc) \
- init; \
- for(BasicBlock *loopBB__ = beginLoop(), \
- *bodyBB__ = Nucleus::createBasicBlock(), \
- *endBB__ = Nucleus::createBasicBlock(), \
- *onceBB__ = endBB__; \
- onceBB__ && branch(cond, bodyBB__, endBB__); \
- inc, onceBB__ = 0, Nucleus::createBr(loopBB__), Nucleus::setInsertBlock(endBB__))
-
- #define While(cond) For(((void*)0), cond, ((void*)0))
-
- #define Do \
- { \
- BasicBlock *body = Nucleus::createBasicBlock(); \
- Nucleus::createBr(body); \
- Nucleus::setInsertBlock(body);
-
- #define Until(cond) \
- BasicBlock *end = Nucleus::createBasicBlock(); \
- Nucleus::createCondBr((cond).value, end, body); \
- Nucleus::setInsertBlock(end); \
- }
-
- #define If(cond) \
- for(BasicBlock *trueBB__ = Nucleus::createBasicBlock(), \
- *falseBB__ = Nucleus::createBasicBlock(), \
- *endBB__ = Nucleus::createBasicBlock(), \
- *onceBB__ = endBB__; \
- onceBB__ && branch(cond, trueBB__, falseBB__); \
- onceBB__ = 0, Nucleus::createBr(endBB__), Nucleus::setInsertBlock(falseBB__), Nucleus::createBr(endBB__), Nucleus::setInsertBlock(endBB__))
-
- #define Else \
- for(BasicBlock *endBB__ = Nucleus::getInsertBlock(), \
- *falseBB__ = Nucleus::getPredecessor(endBB__), \
- *onceBB__ = endBB__; \
- onceBB__ && elseBlock(falseBB__); \
- onceBB__ = 0, Nucleus::createBr(endBB__), Nucleus::setInsertBlock(endBB__))
+ class ForData
+ {
+ public:
+ ForData(bool init) : loopOnce(init)
+ {
+ }
+
+ operator bool()
+ {
+ return loopOnce;
+ }
+
+ bool operator=(bool value)
+ {
+ return loopOnce = value;
+ }
+
+ bool setup()
+ {
+ if(Nucleus::getInsertBlock() != endBB)
+ {
+ testBB = Nucleus::createBasicBlock();
+
+ Nucleus::createBr(testBB);
+ Nucleus::setInsertBlock(testBB);
+
+ return true;
+ }
+
+ return false;
+ }
+
+ bool test(RValue<Bool> cmp)
+ {
+ BasicBlock *bodyBB = Nucleus::createBasicBlock();
+ endBB = Nucleus::createBasicBlock();
+
+ Nucleus::createCondBr(cmp.value, bodyBB, endBB);
+ Nucleus::setInsertBlock(bodyBB);
+
+ return true;
+ }
+
+ void end()
+ {
+ Nucleus::createBr(testBB);
+ Nucleus::setInsertBlock(endBB);
+ }
+
+ private:
+ BasicBlock *testBB = nullptr;
+ BasicBlock *endBB = nullptr;
+ bool loopOnce = true;
+ };
+
+ class IfElseData
+ {
+ public:
+ IfElseData(RValue<Bool> cmp) : iteration(0)
+ {
+ condition = cmp.value;
+
+ beginBB = Nucleus::getInsertBlock();
+ trueBB = Nucleus::createBasicBlock();
+ falseBB = nullptr;
+ endBB = Nucleus::createBasicBlock();
+
+ Nucleus::setInsertBlock(trueBB);
+ }
+
+ ~IfElseData()
+ {
+ Nucleus::createBr(endBB);
+
+ Nucleus::setInsertBlock(beginBB);
+ Nucleus::createCondBr(condition, trueBB, falseBB ? falseBB : endBB);
+
+ Nucleus::setInsertBlock(endBB);
+ }
+
+ operator int()
+ {
+ return iteration;
+ }
+
+ IfElseData &operator++()
+ {
+ ++iteration;
+
+ return *this;
+ }
+
+ void elseClause()
+ {
+ Nucleus::createBr(endBB);
+
+ falseBB = Nucleus::createBasicBlock();
+ Nucleus::setInsertBlock(falseBB);
+ }
+
+ private:
+ Value *condition;
+ BasicBlock *beginBB;
+ BasicBlock *trueBB;
+ BasicBlock *falseBB;
+ BasicBlock *endBB;
+ int iteration;
+ };
+
+ #define For(init, cond, inc) \
+ for(ForData for__ = true; for__; for__ = false) \
+ for(init; for__.setup() && for__.test(cond); inc, for__.end())
+
+ #define While(cond) For((void)0, cond, (void)0)
+
+ #define Do \
+ { \
+ BasicBlock *body__ = Nucleus::createBasicBlock(); \
+ Nucleus::createBr(body__); \
+ Nucleus::setInsertBlock(body__);
+
+ #define Until(cond) \
+ BasicBlock *end__ = Nucleus::createBasicBlock(); \
+ Nucleus::createCondBr((cond).value, end__, body__); \
+ Nucleus::setInsertBlock(end__); \
+ }
+
+ enum {IF_BLOCK__, ELSE_CLAUSE__, ELSE_BLOCK__, IFELSE_NUM__};
+
+ #define If(cond) \
+ for(IfElseData ifElse__(cond); ifElse__ < IFELSE_NUM__; ++ifElse__) \
+ if(ifElse__ == IF_BLOCK__)
+
+ #define Else \
+ else if(ifElse__ == ELSE_CLAUSE__) \
+ { \
+ ifElse__.elseClause(); \
+ } \
+ else // ELSE_BLOCK__
}
-#endif // sw_Reactor_hpp
\ No newline at end of file
+#endif // sw_Reactor_hpp