public:
Blitter();
-
virtual ~Blitter();
void clear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask);
RoutineCache<BlitState> *blitCache;
MutexLock criticalSection;
};
-
- extern Blitter blitter;
}
#endif // sw_Blitter_hpp