virtual ~Renderer();
+ virtual void clear(void* pixel, Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask);
virtual void blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, bool filter);
virtual void blit3D(Surface *source, Surface *dest);
virtual void draw(DrawType drawType, unsigned int indexOffset, unsigned int count, bool update = true);