-// SwiftShader Software Renderer
+// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
-// Copyright(c) 2005-2011 TransGaming Inc.
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
//
-// All rights reserved. No part of this software may be copied, distributed, transmitted,
-// transcribed, stored in a retrieval system, translated into any human or computer
-// language by any means, or disclosed to third parties without the explicit written
-// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
-// or implied, including but not limited to any patent rights, are granted to you.
+// http://www.apache.org/licenses/LICENSE-2.0
//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
#include "PixelRoutine.hpp"
#include "Renderer.hpp"
-#include "PixelShader.hpp"
#include "QuadRasterizer.hpp"
#include "Surface.hpp"
#include "Primitive.hpp"
-#include "CPUID.hpp"
#include "SamplerCore.hpp"
#include "Constants.hpp"
#include "Debug.hpp"
-#include <assert.h>
-
-extern bool localShaderConstants;
-
namespace sw
{
extern bool complementaryDepthBuffer;
extern bool postBlendSRGB;
extern bool exactColorRounding;
+ extern bool forceClearRegisters;
- PixelRoutine::PixelRoutine(const PixelProcessor::State &state, const PixelShader *pixelShader) : Rasterizer(state), pixelShader(pixelShader)
+ PixelRoutine::PixelRoutine(const PixelProcessor::State &state, const PixelShader *shader) : QuadRasterizer(state, shader), v(shader && shader->dynamicallyIndexedInput)
{
- perturbate = false;
- luminance = false;
- previousScaling = false;
-
- returns = false;
- ifDepth = 0;
- loopRepDepth = 0;
- breakDepth = 0;
-
- for(int i = 0; i < 2048; i++)
+ if(!shader || shader->getVersion() < 0x0200 || forceClearRegisters)
{
- labelBlock[i] = 0;
+ for(int i = 0; i < MAX_FRAGMENT_INPUTS; i++)
+ {
+ v[i].x = Float4(0.0f);
+ v[i].y = Float4(0.0f);
+ v[i].z = Float4(0.0f);
+ v[i].w = Float4(0.0f);
+ }
}
}
PixelRoutine::~PixelRoutine()
{
- for(int i = 0; i < 16; i++)
+ for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
{
delete sampler[i];
}
}
- void PixelRoutine::quad(Registers &r, Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y)
+ void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y)
{
#if PERF_PROFILE
Long pipeTime = Ticks();
#endif
- for(int i = 0; i < 16; i++)
+ for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
{
- sampler[i] = new SamplerCore(r.constants, state.sampler[i]);
+ sampler[i] = new SamplerCore(constants, state.sampler[i]);
}
const bool earlyDepthTest = !state.depthOverride && !state.alphaTestActive();
- const bool integerPipeline = pixelShaderVersion() <= 0x0104;
Int zMask[4]; // Depth mask
Int sMask[4]; // Stencil mask
for(unsigned int q = 0; q < state.multiSample; q++)
{
- stencilTest(r, sBuffer, q, x, sMask[q], cMask[q]);
+ stencilTest(sBuffer, q, x, sMask[q], cMask[q]);
}
Float4 f;
-
- Color4i ¤t = r.ri[0];
- Color4i &diffuse = r.vi[0];
- Color4i &specular = r.vi[1];
-
- Float4 (&z)[4] = r.z;
- Float4 &rhw = r.rhw;
Float4 rhwCentroid;
- Float4 xxxx = Float4(Float(x)) + *Pointer<Float4>(r.primitive + OFFSET(Primitive,xQuad), 16);
- Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(r.primitive + OFFSET(Primitive,yQuad), 16);
+ Float4 xxxx = Float4(Float(x)) + *Pointer<Float4>(primitive + OFFSET(Primitive,xQuad), 16);
- if(state.depthTestActive || state.pixelFogActive())
+ if(interpolateZ())
{
for(unsigned int q = 0; q < state.multiSample; q++)
{
Float4 x = xxxx;
-
+
if(state.multiSample > 1)
{
- x -= *Pointer<Float4>(r.constants + OFFSET(Constants,X) + q * sizeof(float4));
+ x -= *Pointer<Float4>(constants + OFFSET(Constants,X) + q * sizeof(float4));
}
- z[q] = interpolate(x, r.Dz[q], z[q], r.primitive + OFFSET(Primitive,z), false, false);
+ z[q] = interpolate(x, Dz[q], z[q], primitive + OFFSET(Primitive,z), false, false);
}
}
{
for(unsigned int q = 0; q < state.multiSample; q++)
{
- depthPass = depthPass || depthTest(r, zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
+ depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
}
}
Long interpTime = Ticks();
#endif
+ Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(primitive + OFFSET(Primitive,yQuad), 16);
+
// Centroid locations
Float4 XXXX = Float4(0.0f);
Float4 YYYY = Float4(0.0f);
for(unsigned int q = 0; q < state.multiSample; q++)
{
- XXXX += *Pointer<Float4>(r.constants + OFFSET(Constants,sampleX[q]) + 16 * cMask[q]);
- YYYY += *Pointer<Float4>(r.constants + OFFSET(Constants,sampleY[q]) + 16 * cMask[q]);
- WWWW += *Pointer<Float4>(r.constants + OFFSET(Constants,weight) + 16 * cMask[q]);
+ XXXX += *Pointer<Float4>(constants + OFFSET(Constants,sampleX[q]) + 16 * cMask[q]);
+ YYYY += *Pointer<Float4>(constants + OFFSET(Constants,sampleY[q]) + 16 * cMask[q]);
+ WWWW += *Pointer<Float4>(constants + OFFSET(Constants,weight) + 16 * cMask[q]);
}
WWWW = Rcp_pp(WWWW);
YYYY += yyyy;
}
- if(state.perspective)
+ if(interpolateW())
{
- rhw = reciprocal(interpolate(xxxx, r.Dw, rhw, r.primitive + OFFSET(Primitive,w), false, false));
+ w = interpolate(xxxx, Dw, rhw, primitive + OFFSET(Primitive,w), false, false);
+ rhw = reciprocal(w, false, false, true);
if(state.centroid)
{
- rhwCentroid = reciprocal(interpolateCentroid(XXXX, YYYY, rhwCentroid, r.primitive + OFFSET(Primitive,w), false, false));
+ rhwCentroid = reciprocal(interpolateCentroid(XXXX, YYYY, rhwCentroid, primitive + OFFSET(Primitive,w), false, false));
}
}
- for(int interpolant = 0; interpolant < 10; interpolant++)
+ for(int interpolant = 0; interpolant < MAX_FRAGMENT_INPUTS; interpolant++)
{
for(int component = 0; component < 4; component++)
{
- Array<Float4> *pv;
-
- switch(component)
- {
- case 0: pv = &r.vx; break;
- case 1: pv = &r.vy; break;
- case 2: pv = &r.vz; break;
- case 3: pv = &r.vw; break;
- }
-
- Array<Float4> &v = *pv;
-
if(state.interpolant[interpolant].component & (1 << component))
{
if(!state.interpolant[interpolant].centroid)
{
- v[interpolant] = interpolate(xxxx, r.Dv[interpolant][component], rhw, r.primitive + OFFSET(Primitive,V[interpolant][component]), state.interpolant[interpolant].flat & (1 << component), state.perspective);
+ v[interpolant][component] = interpolate(xxxx, Dv[interpolant][component], rhw, primitive + OFFSET(Primitive, V[interpolant][component]), (state.interpolant[interpolant].flat & (1 << component)) != 0, state.perspective);
}
else
{
- v[interpolant] = interpolateCentroid(XXXX, YYYY, rhwCentroid, r.primitive + OFFSET(Primitive,V[interpolant][component]), state.interpolant[interpolant].flat & (1 << component), state.perspective);
+ v[interpolant][component] = interpolateCentroid(XXXX, YYYY, rhwCentroid, primitive + OFFSET(Primitive, V[interpolant][component]), (state.interpolant[interpolant].flat & (1 << component)) != 0, state.perspective);
}
}
}
case 0:
break;
case 1:
- rcp = reciprocal(Float4(r.vy[interpolant]));
- r.vx[interpolant] = r.vx[interpolant] * rcp;
+ rcp = reciprocal(v[interpolant].y);
+ v[interpolant].x = v[interpolant].x * rcp;
break;
case 2:
- rcp = reciprocal(Float4(r.vz[interpolant]));
- r.vx[interpolant] = r.vx[interpolant] * rcp;
- r.vy[interpolant] = r.vy[interpolant] * rcp;
+ rcp = reciprocal(v[interpolant].z);
+ v[interpolant].x = v[interpolant].x * rcp;
+ v[interpolant].y = v[interpolant].y * rcp;
break;
case 3:
- rcp = reciprocal(Float4(r.vw[interpolant]));
- r.vx[interpolant] = r.vx[interpolant] * rcp;
- r.vy[interpolant] = r.vy[interpolant] * rcp;
- r.vz[interpolant] = r.vz[interpolant] * rcp;
+ rcp = reciprocal(v[interpolant].w);
+ v[interpolant].x = v[interpolant].x * rcp;
+ v[interpolant].y = v[interpolant].y * rcp;
+ v[interpolant].z = v[interpolant].z * rcp;
break;
}
}
if(state.fog.component)
{
- f = interpolate(xxxx, r.Df, rhw, r.primitive + OFFSET(Primitive,f), state.fog.flat & 0x01, state.perspective);
- }
-
- if(integerPipeline)
- {
- if(state.color[0].component & 0x1) diffuse.x = convertFixed12(Float4(r.vx[0])); else diffuse.x = Short4(0x1000, 0x1000, 0x1000, 0x1000);
- if(state.color[0].component & 0x2) diffuse.y = convertFixed12(Float4(r.vy[0])); else diffuse.y = Short4(0x1000, 0x1000, 0x1000, 0x1000);
- if(state.color[0].component & 0x4) diffuse.z = convertFixed12(Float4(r.vz[0])); else diffuse.z = Short4(0x1000, 0x1000, 0x1000, 0x1000);
- if(state.color[0].component & 0x8) diffuse.w = convertFixed12(Float4(r.vw[0])); else diffuse.w = Short4(0x1000, 0x1000, 0x1000, 0x1000);
-
- if(state.color[1].component & 0x1) specular.x = convertFixed12(Float4(r.vx[1])); else specular.x = Short4(0x0000, 0x0000, 0x0000, 0x0000);
- if(state.color[1].component & 0x2) specular.y = convertFixed12(Float4(r.vy[1])); else specular.y = Short4(0x0000, 0x0000, 0x0000, 0x0000);
- if(state.color[1].component & 0x4) specular.z = convertFixed12(Float4(r.vz[1])); else specular.z = Short4(0x0000, 0x0000, 0x0000, 0x0000);
- if(state.color[1].component & 0x8) specular.w = convertFixed12(Float4(r.vw[1])); else specular.w = Short4(0x0000, 0x0000, 0x0000, 0x0000);
+ f = interpolate(xxxx, Df, rhw, primitive + OFFSET(Primitive,f), state.fog.flat & 0x01, state.perspective);
}
- else if(pixelShaderVersion() >= 0x0300)
- {
- if(pixelShader->vPosDeclared)
- {
- r.vPos.x = Float4(Float(x)) + Float4(0, 1, 0, 1);
- r.vPos.y = Float4(Float(y)) + Float4(0, 0, 1, 1);
- }
- if(pixelShader->vFaceDeclared)
- {
- Float4 area = *Pointer<Float>(r.primitive + OFFSET(Primitive,area));
-
- r.vFace.x = area;
- r.vFace.y = area;
- r.vFace.z = area;
- r.vFace.w = area;
- }
- }
+ setBuiltins(x, y, z, w);
#if PERF_PROFILE
- r.cycles[PERF_INTERP] += Ticks() - interpTime;
+ cycles[PERF_INTERP] += Ticks() - interpTime;
#endif
Bool alphaPass = true;
Long shaderTime = Ticks();
#endif
- if(pixelShader)
- {
- // pixelShader->print("PixelShader-%0.16llX.txt", state.shaderHash);
-
- if(pixelShader->getVersion() <= 0x0104)
- {
- ps_1_x(r, cMask);
- }
- else
- {
- ps_2_x(r, cMask);
- }
- }
- else
- {
- current = diffuse;
- Color4i temp(0x0000, 0x0000, 0x0000, 0x0000);
-
- for(int stage = 0; stage < 8; stage++)
- {
- if(state.textureStage[stage].stageOperation == TextureStage::STAGE_DISABLE)
- {
- break;
- }
-
- Color4i texture;
-
- if(state.textureStage[stage].usesTexture)
- {
- sampleTexture(r, texture, stage, stage);
- }
-
- blendTexture(r, current, temp, texture, stage);
- }
-
- specularPixel(current, specular);
- }
+ applyShader(cMask);
#if PERF_PROFILE
- r.cycles[PERF_SHADER] += Ticks() - shaderTime;
+ cycles[PERF_SHADER] += Ticks() - shaderTime;
#endif
- if(integerPipeline)
- {
- current.r = Min(current.r, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); current.r = Max(current.r, Short4(0x0000, 0x0000, 0x0000, 0x0000));
- current.g = Min(current.g, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); current.g = Max(current.g, Short4(0x0000, 0x0000, 0x0000, 0x0000));
- current.b = Min(current.b, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); current.b = Max(current.b, Short4(0x0000, 0x0000, 0x0000, 0x0000));
- current.a = Min(current.a, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); current.a = Max(current.a, Short4(0x0000, 0x0000, 0x0000, 0x0000));
-
- alphaPass = alphaTest(r, cMask, current);
- }
- else
- {
- clampColor(r.oC);
-
- alphaPass = alphaTest(r, cMask, r.oC[0]);
- }
+ alphaPass = alphaTest(cMask);
- if((pixelShader && pixelShader->containsTexkill()) || state.alphaTestActive())
+ if((shader && shader->containsKill()) || state.alphaTestActive())
{
for(unsigned int q = 0; q < state.multiSample; q++)
{
{
for(unsigned int q = 0; q < state.multiSample; q++)
{
- depthPass = depthPass || depthTest(r, zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
+ depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
}
}
{
if(state.multiSampleMask & (1 << q))
{
- writeDepth(r, zBuffer, q, x, z[q], zMask[q]);
+ writeDepth(zBuffer, q, x, z[q], zMask[q]);
if(state.occlusionEnabled)
{
- r.occlusion += *Pointer<UInt>(r.constants + OFFSET(Constants,occlusionCount) + 4 * (zMask[q] & sMask[q]));
+ occlusion += *Pointer<UInt>(constants + OFFSET(Constants,occlusionCount) + 4 * (zMask[q] & sMask[q]));
}
}
}
if(colorUsed())
{
#if PERF_PROFILE
- AddAtomic(Pointer<Long>(&profiler.ropOperations), Long(4));
+ AddAtomic(Pointer<Long>(&profiler.ropOperations), 4);
#endif
- if(integerPipeline)
- {
- rasterOperation(current, r, f, cBuffer[0], x, sMask, zMask, cMask);
- }
- else
- {
- rasterOperation(r.oC, r, f, cBuffer, x, sMask, zMask, cMask);
- }
+ rasterOperation(f, cBuffer, x, sMask, zMask, cMask);
}
}
#if PERF_PROFILE
- r.cycles[PERF_ROP] += Ticks() - ropTime;
+ cycles[PERF_ROP] += Ticks() - ropTime;
#endif
}
}
{
if(state.multiSampleMask & (1 << q))
{
- writeStencil(r, sBuffer, q, x, sMask[q], zMask[q], cMask[q]);
+ writeStencil(sBuffer, q, x, sMask[q], zMask[q], cMask[q]);
}
}
#if PERF_PROFILE
- r.cycles[PERF_PIPE] += Ticks() - pipeTime;
+ cycles[PERF_PIPE] += Ticks() - pipeTime;
#endif
}
- Float4 PixelRoutine::interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective)
- {
- Float4 interpolant = D;
-
- if(!flat)
- {
- interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,A), 16);
-
- if(perspective)
- {
- interpolant *= rhw;
- }
- }
-
- return interpolant;
- }
-
Float4 PixelRoutine::interpolateCentroid(Float4 &x, Float4 &y, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective)
{
Float4 interpolant = *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,C), 16);
return interpolant;
}
- void PixelRoutine::stencilTest(Registers &r, Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask)
+ void PixelRoutine::stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask)
{
if(!state.stencilActive)
{
if(q > 0)
{
- buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,stencilSliceB));
+ buffer += q * *Pointer<Int>(data + OFFSET(DrawData,stencilSliceB));
}
- Byte8 value = As<Byte8>(Long1(*Pointer<UInt>(buffer)));
+ Byte8 value = *Pointer<Byte8>(buffer);
Byte8 valueCCW = value;
if(!state.noStencilMask)
{
- value &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[0].testMaskQ));
+ value &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].testMaskQ));
}
- stencilTest(r, value, (Context::StencilCompareMode)state.stencilCompareMode, false);
+ stencilTest(value, state.stencilCompareMode, false);
if(state.twoSidedStencil)
{
if(!state.noStencilMaskCCW)
{
- valueCCW &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[1].testMaskQ));
+ valueCCW &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].testMaskQ));
}
- stencilTest(r, valueCCW, (Context::StencilCompareMode)state.stencilCompareModeCCW, true);
+ stencilTest(valueCCW, state.stencilCompareModeCCW, true);
- value &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,clockwiseMask));
- valueCCW &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,invClockwiseMask));
+ value &= *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask));
+ valueCCW &= *Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask));
value |= valueCCW;
}
sMask = SignMask(value) & cMask;
}
- void PixelRoutine::stencilTest(Registers &r, Byte8 &value, Context::StencilCompareMode stencilCompareMode, bool CCW)
+ void PixelRoutine::stencilTest(Byte8 &value, StencilCompareMode stencilCompareMode, bool CCW)
{
Byte8 equal;
switch(stencilCompareMode)
{
- case Context::STENCIL_ALWAYS:
- value = Byte8(0xFFFFFFFFFFFFFFFF);
+ case STENCIL_ALWAYS:
+ value = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
break;
- case Context::STENCIL_NEVER:
- value = Byte8(0x0000000000000000);
+ case STENCIL_NEVER:
+ value = Byte8(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
break;
- case Context::STENCIL_LESS: // a < b ~ b > a
+ case STENCIL_LESS: // a < b ~ b > a
value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
- value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
+ value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
break;
- case Context::STENCIL_EQUAL:
- value = CmpEQ(value, *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
+ case STENCIL_EQUAL:
+ value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
break;
- case Context::STENCIL_NOTEQUAL: // a != b ~ !(a == b)
- value = CmpEQ(value, *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
- value ^= Byte8(0xFFFFFFFFFFFFFFFF);
+ case STENCIL_NOTEQUAL: // a != b ~ !(a == b)
+ value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
+ value ^= Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
break;
- case Context::STENCIL_LESSEQUAL: // a <= b ~ (b > a) || (a == b)
+ case STENCIL_LESSEQUAL: // a <= b ~ (b > a) || (a == b)
equal = value;
- equal = CmpEQ(equal, *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
+ equal = CmpEQ(equal, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
- value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
+ value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
value |= equal;
break;
- case Context::STENCIL_GREATER: // a > b
- equal = *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ));
+ case STENCIL_GREATER: // a > b
+ equal = *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ));
value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
equal = CmpGT(As<SByte8>(equal), As<SByte8>(value));
value = equal;
break;
- case Context::STENCIL_GREATEREQUAL: // a >= b ~ !(a < b) ~ !(b > a)
+ case STENCIL_GREATEREQUAL: // a >= b ~ !(a < b) ~ !(b > a)
value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
- value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
- value ^= Byte8(0xFFFFFFFFFFFFFFFF);
+ value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
+ value ^= Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
break;
default:
ASSERT(false);
}
}
- Bool PixelRoutine::depthTest(Registers &r, Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask)
+ Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask)
{
if(!state.depthTestActive)
{
Float4 Z = z;
- if(pixelShader && pixelShader->depthOverride())
+ if(shader && shader->depthOverride())
{
if(complementaryDepthBuffer)
{
- Z = Float4(1, 1, 1, 1) - r.oDepth;
+ Z = Float4(1.0f) - oDepth;
}
else
{
- Z = r.oDepth;
+ Z = oDepth;
}
}
if(!state.quadLayoutDepthBuffer)
{
buffer = zBuffer + 4 * x;
- pitch = *Pointer<Int>(r.data + OFFSET(DrawData,depthPitchB));
+ pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB));
}
else
{
if(q > 0)
{
- buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,depthSliceB));
+ buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB));
}
Float4 zValue;
- if(state.depthCompareMode != Context::DEPTH_NEVER || (state.depthCompareMode != Context::DEPTH_ALWAYS && !state.depthWriteEnable))
+ if(state.depthCompareMode != DEPTH_NEVER || (state.depthCompareMode != DEPTH_ALWAYS && !state.depthWriteEnable))
{
if(!state.quadLayoutDepthBuffer)
{
switch(state.depthCompareMode)
{
- case Context::DEPTH_ALWAYS:
+ case DEPTH_ALWAYS:
// Optimized
break;
- case Context::DEPTH_NEVER:
+ case DEPTH_NEVER:
// Optimized
break;
- case Context::DEPTH_EQUAL:
+ case DEPTH_EQUAL:
zTest = CmpEQ(zValue, Z);
break;
- case Context::DEPTH_NOTEQUAL:
+ case DEPTH_NOTEQUAL:
zTest = CmpNEQ(zValue, Z);
break;
- case Context::DEPTH_LESS:
+ case DEPTH_LESS:
if(complementaryDepthBuffer)
{
zTest = CmpLT(zValue, Z);
zTest = CmpNLE(zValue, Z);
}
break;
- case Context::DEPTH_GREATEREQUAL:
+ case DEPTH_GREATEREQUAL:
if(complementaryDepthBuffer)
{
zTest = CmpNLT(zValue, Z);
zTest = CmpLE(zValue, Z);
}
break;
- case Context::DEPTH_LESSEQUAL:
+ case DEPTH_LESSEQUAL:
if(complementaryDepthBuffer)
{
zTest = CmpLE(zValue, Z);
zTest = CmpNLT(zValue, Z);
}
break;
- case Context::DEPTH_GREATER:
+ case DEPTH_GREATER:
if(complementaryDepthBuffer)
{
zTest = CmpNLE(zValue, Z);
switch(state.depthCompareMode)
{
- case Context::DEPTH_ALWAYS:
+ case DEPTH_ALWAYS:
zMask = cMask;
break;
- case Context::DEPTH_NEVER:
+ case DEPTH_NEVER:
zMask = 0x0;
break;
default:
zMask = SignMask(zTest) & cMask;
break;
}
-
+
if(state.stencilActive)
{
zMask &= sMask;
return zMask != 0;
}
- void PixelRoutine::blendTexture(Registers &r, Color4i ¤t, Color4i &temp, Color4i &texture, int stage)
+ void PixelRoutine::alphaTest(Int &aMask, Short4 &alpha)
{
- Color4i *arg1;
- Color4i *arg2;
- Color4i *arg3;
- Color4i res;
-
- Color4i constant;
- Color4i tfactor;
-
- const TextureStage::State &textureStage = state.textureStage[stage];
-
- if(textureStage.firstArgument == TextureStage::SOURCE_CONSTANT ||
- textureStage.firstArgumentAlpha == TextureStage::SOURCE_CONSTANT ||
- textureStage.secondArgument == TextureStage::SOURCE_CONSTANT ||
- textureStage.secondArgumentAlpha == TextureStage::SOURCE_CONSTANT ||
- textureStage.thirdArgument == TextureStage::SOURCE_CONSTANT ||
- textureStage.thirdArgumentAlpha == TextureStage::SOURCE_CONSTANT)
- {
- constant.r = *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].constantColor4[0]));
- constant.g = *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].constantColor4[1]));
- constant.b = *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].constantColor4[2]));
- constant.a = *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].constantColor4[3]));
- }
+ Short4 cmp;
+ Short4 equal;
- if(textureStage.firstArgument == TextureStage::SOURCE_TFACTOR ||
- textureStage.firstArgumentAlpha == TextureStage::SOURCE_TFACTOR ||
- textureStage.secondArgument == TextureStage::SOURCE_TFACTOR ||
- textureStage.secondArgumentAlpha == TextureStage::SOURCE_TFACTOR ||
- textureStage.thirdArgument == TextureStage::SOURCE_TFACTOR ||
- textureStage.thirdArgumentAlpha == TextureStage::SOURCE_TFACTOR)
+ switch(state.alphaCompareMode)
{
- tfactor.r = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[0]));
- tfactor.g = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[1]));
- tfactor.b = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[2]));
- tfactor.a = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3]));
+ case ALPHA_ALWAYS:
+ aMask = 0xF;
+ break;
+ case ALPHA_NEVER:
+ aMask = 0x0;
+ break;
+ case ALPHA_EQUAL:
+ cmp = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4)));
+ aMask = SignMask(Pack(cmp, Short4(0x0000)));
+ break;
+ case ALPHA_NOTEQUAL: // a != b ~ !(a == b)
+ cmp = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4(0xFFFFu); // FIXME
+ aMask = SignMask(Pack(cmp, Short4(0x0000)));
+ break;
+ case ALPHA_LESS: // a < b ~ b > a
+ cmp = CmpGT(*Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4)), alpha);
+ aMask = SignMask(Pack(cmp, Short4(0x0000)));
+ break;
+ case ALPHA_GREATEREQUAL: // a >= b ~ (a > b) || (a == b) ~ !(b > a) // TODO: Approximate
+ equal = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4)));
+ cmp = CmpGT(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4)));
+ cmp |= equal;
+ aMask = SignMask(Pack(cmp, Short4(0x0000)));
+ break;
+ case ALPHA_LESSEQUAL: // a <= b ~ !(a > b)
+ cmp = CmpGT(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4(0xFFFFu); // FIXME
+ aMask = SignMask(Pack(cmp, Short4(0x0000)));
+ break;
+ case ALPHA_GREATER: // a > b
+ cmp = CmpGT(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4)));
+ aMask = SignMask(Pack(cmp, Short4(0x0000)));
+ break;
+ default:
+ ASSERT(false);
}
+ }
- // Premodulate
- if(stage > 0 && textureStage.usesTexture)
- {
- if(state.textureStage[stage - 1].stageOperation == TextureStage::STAGE_PREMODULATE)
- {
- current.r = MulHigh(current.r, texture.r) << 4;
- current.g = MulHigh(current.g, texture.g) << 4;
- current.b = MulHigh(current.b, texture.b) << 4;
- }
-
- if(state.textureStage[stage - 1].stageOperationAlpha == TextureStage::STAGE_PREMODULATE)
- {
- current.a = MulHigh(current.a, texture.a) << 4;
- }
- }
+ void PixelRoutine::alphaToCoverage(Int cMask[4], Float4 &alpha)
+ {
+ Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c0)));
+ Int4 coverage1 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c1)));
+ Int4 coverage2 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c2)));
+ Int4 coverage3 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c3)));
- if(luminance)
- {
- texture.r = MulHigh(texture.r, r.L) << 4;
- texture.g = MulHigh(texture.g, r.L) << 4;
- texture.b = MulHigh(texture.b, r.L) << 4;
+ Int aMask0 = SignMask(coverage0);
+ Int aMask1 = SignMask(coverage1);
+ Int aMask2 = SignMask(coverage2);
+ Int aMask3 = SignMask(coverage3);
- luminance = false;
- }
+ cMask[0] &= aMask0;
+ cMask[1] &= aMask1;
+ cMask[2] &= aMask2;
+ cMask[3] &= aMask3;
+ }
- switch(textureStage.firstArgument)
+ void PixelRoutine::fogBlend(Vector4f &c0, Float4 &fog)
+ {
+ if(!state.fogActive)
{
- case TextureStage::SOURCE_TEXTURE: arg1 = &texture; break;
- case TextureStage::SOURCE_CONSTANT: arg1 = &constant; break;
- case TextureStage::SOURCE_CURRENT: arg1 = ¤t; break;
- case TextureStage::SOURCE_DIFFUSE: arg1 = &r.diffuse; break;
- case TextureStage::SOURCE_SPECULAR: arg1 = &r.specular; break;
- case TextureStage::SOURCE_TEMP: arg1 = &temp; break;
- case TextureStage::SOURCE_TFACTOR: arg1 = &tfactor; break;
- default:
- ASSERT(false);
+ return;
}
- switch(textureStage.secondArgument)
+ if(state.pixelFogMode != FOG_NONE)
{
- case TextureStage::SOURCE_TEXTURE: arg2 = &texture; break;
- case TextureStage::SOURCE_CONSTANT: arg2 = &constant; break;
- case TextureStage::SOURCE_CURRENT: arg2 = ¤t; break;
- case TextureStage::SOURCE_DIFFUSE: arg2 = &r.diffuse; break;
- case TextureStage::SOURCE_SPECULAR: arg2 = &r.specular; break;
- case TextureStage::SOURCE_TEMP: arg2 = &temp; break;
- case TextureStage::SOURCE_TFACTOR: arg2 = &tfactor; break;
- default:
- ASSERT(false);
- }
+ pixelFog(fog);
- switch(textureStage.thirdArgument)
- {
- case TextureStage::SOURCE_TEXTURE: arg3 = &texture; break;
- case TextureStage::SOURCE_CONSTANT: arg3 = &constant; break;
- case TextureStage::SOURCE_CURRENT: arg3 = ¤t; break;
- case TextureStage::SOURCE_DIFFUSE: arg3 = &r.diffuse; break;
- case TextureStage::SOURCE_SPECULAR: arg3 = &r.specular; break;
- case TextureStage::SOURCE_TEMP: arg3 = &temp; break;
- case TextureStage::SOURCE_TFACTOR: arg3 = &tfactor; break;
- default:
- ASSERT(false);
+ fog = Min(fog, Float4(1.0f));
+ fog = Max(fog, Float4(0.0f));
}
- Color4i mod1;
- Color4i mod2;
- Color4i mod3;
-
- switch(textureStage.firstModifier)
- {
- case TextureStage::MODIFIER_COLOR:
- break;
- case TextureStage::MODIFIER_INVCOLOR:
- {
- mod1.r = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg1->r);
- mod1.g = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg1->g);
- mod1.b = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg1->b);
- mod1.a = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg1->a);
+ c0.x -= *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[0]));
+ c0.y -= *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[1]));
+ c0.z -= *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[2]));
- arg1 = &mod1;
- }
- break;
- case TextureStage::MODIFIER_ALPHA:
- {
- mod1.r = arg1->a;
- mod1.g = arg1->a;
- mod1.b = arg1->a;
- mod1.a = arg1->a;
+ c0.x *= fog;
+ c0.y *= fog;
+ c0.z *= fog;
- arg1 = &mod1;
- }
- break;
- case TextureStage::MODIFIER_INVALPHA:
- {
- mod1.r = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg1->a);
- mod1.g = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg1->a);
- mod1.b = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg1->a);
- mod1.a = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg1->a);
+ c0.x += *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[0]));
+ c0.y += *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[1]));
+ c0.z += *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[2]));
+ }
- arg1 = &mod1;
- }
- break;
- default:
- ASSERT(false);
- }
+ void PixelRoutine::pixelFog(Float4 &visibility)
+ {
+ Float4 &zw = visibility;
- switch(textureStage.secondModifier)
+ if(state.pixelFogMode != FOG_NONE)
{
- case TextureStage::MODIFIER_COLOR:
- break;
- case TextureStage::MODIFIER_INVCOLOR:
- {
- mod2.r = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg2->r);
- mod2.g = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg2->g);
- mod2.b = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg2->b);
- mod2.a = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg2->a);
-
- arg2 = &mod2;
- }
- break;
- case TextureStage::MODIFIER_ALPHA:
+ if(state.wBasedFog)
{
- mod2.r = arg2->a;
- mod2.g = arg2->a;
- mod2.b = arg2->a;
- mod2.a = arg2->a;
-
- arg2 = &mod2;
+ zw = rhw;
}
- break;
- case TextureStage::MODIFIER_INVALPHA:
+ else
{
- mod2.r = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg2->a);
- mod2.g = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg2->a);
- mod2.b = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg2->a);
- mod2.a = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg2->a);
-
- arg2 = &mod2;
+ if(complementaryDepthBuffer)
+ {
+ zw = Float4(1.0f) - z[0];
+ }
+ else
+ {
+ zw = z[0];
+ }
}
- break;
- default:
- ASSERT(false);
}
- switch(textureStage.thirdModifier)
+ switch(state.pixelFogMode)
{
- case TextureStage::MODIFIER_COLOR:
+ case FOG_NONE:
break;
- case TextureStage::MODIFIER_INVCOLOR:
- {
- mod3.r = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg3->r);
- mod3.g = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg3->g);
- mod3.b = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg3->b);
- mod3.a = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg3->a);
-
- arg3 = &mod3;
- }
+ case FOG_LINEAR:
+ zw *= *Pointer<Float4>(data + OFFSET(DrawData,fog.scale));
+ zw += *Pointer<Float4>(data + OFFSET(DrawData,fog.offset));
break;
- case TextureStage::MODIFIER_ALPHA:
- {
- mod3.r = arg3->a;
- mod3.g = arg3->a;
- mod3.b = arg3->a;
- mod3.a = arg3->a;
-
- arg3 = &mod3;
- }
+ case FOG_EXP:
+ zw *= *Pointer<Float4>(data + OFFSET(DrawData,fog.densityE));
+ zw = exponential2(zw, true);
break;
- case TextureStage::MODIFIER_INVALPHA:
- {
- mod3.r = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg3->a);
- mod3.g = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg3->a);
- mod3.b = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg3->a);
- mod3.a = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg3->a);
-
- arg3 = &mod3;
- }
+ case FOG_EXP2:
+ zw *= zw;
+ zw *= *Pointer<Float4>(data + OFFSET(DrawData,fog.density2E));
+ zw = exponential2(zw, true);
break;
default:
ASSERT(false);
}
+ }
- switch(textureStage.stageOperation)
+ void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask)
+ {
+ if(!state.depthWriteEnable)
{
- case TextureStage::STAGE_DISABLE:
- break;
- case TextureStage::STAGE_SELECTARG1: // Arg1
- {
- res.r = arg1->r;
- res.g = arg1->g;
- res.b = arg1->b;
- }
- break;
- case TextureStage::STAGE_SELECTARG2: // Arg2
- {
- res.r = arg2->r;
- res.g = arg2->g;
- res.b = arg2->b;
- }
- break;
- case TextureStage::STAGE_SELECTARG3: // Arg3
- {
- res.r = arg3->r;
- res.g = arg3->g;
- res.b = arg3->b;
- }
- break;
- case TextureStage::STAGE_MODULATE: // Arg1 * Arg2
- {
- res.r = MulHigh(arg1->r, arg2->r) << 4;
- res.g = MulHigh(arg1->g, arg2->g) << 4;
- res.b = MulHigh(arg1->b, arg2->b) << 4;
- }
- break;
- case TextureStage::STAGE_MODULATE2X: // Arg1 * Arg2 * 2
- {
- res.r = MulHigh(arg1->r, arg2->r) << 5;
- res.g = MulHigh(arg1->g, arg2->g) << 5;
- res.b = MulHigh(arg1->b, arg2->b) << 5;
- }
- break;
- case TextureStage::STAGE_MODULATE4X: // Arg1 * Arg2 * 4
+ return;
+ }
+
+ Float4 Z = z;
+
+ if(shader && shader->depthOverride())
+ {
+ if(complementaryDepthBuffer)
{
- res.r = MulHigh(arg1->r, arg2->r) << 6;
- res.g = MulHigh(arg1->g, arg2->g) << 6;
- res.b = MulHigh(arg1->b, arg2->b) << 6;
+ Z = Float4(1.0f) - oDepth;
}
- break;
- case TextureStage::STAGE_ADD: // Arg1 + Arg2
+ else
{
- res.r = AddSat(arg1->r, arg2->r);
- res.g = AddSat(arg1->g, arg2->g);
- res.b = AddSat(arg1->b, arg2->b);
+ Z = oDepth;
}
- break;
- case TextureStage::STAGE_ADDSIGNED: // Arg1 + Arg2 - 0.5
- {
- res.r = AddSat(arg1->r, arg2->r);
- res.g = AddSat(arg1->g, arg2->g);
- res.b = AddSat(arg1->b, arg2->b);
+ }
- res.r = SubSat(res.r, Short4(0x0800, 0x0800, 0x0800, 0x0800));
- res.g = SubSat(res.g, Short4(0x0800, 0x0800, 0x0800, 0x0800));
- res.b = SubSat(res.b, Short4(0x0800, 0x0800, 0x0800, 0x0800));
- }
- break;
- case TextureStage::STAGE_ADDSIGNED2X: // (Arg1 + Arg2 - 0.5) << 1
- {
- res.r = AddSat(arg1->r, arg2->r);
- res.g = AddSat(arg1->g, arg2->g);
- res.b = AddSat(arg1->b, arg2->b);
+ Pointer<Byte> buffer;
+ Int pitch;
- res.r = SubSat(res.r, Short4(0x0800, 0x0800, 0x0800, 0x0800));
- res.g = SubSat(res.g, Short4(0x0800, 0x0800, 0x0800, 0x0800));
- res.b = SubSat(res.b, Short4(0x0800, 0x0800, 0x0800, 0x0800));
+ if(!state.quadLayoutDepthBuffer)
+ {
+ buffer = zBuffer + 4 * x;
+ pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB));
+ }
+ else
+ {
+ buffer = zBuffer + 8 * x;
+ }
- res.r = AddSat(res.r, res.r);
- res.g = AddSat(res.g, res.g);
- res.b = AddSat(res.b, res.b);
- }
- break;
- case TextureStage::STAGE_SUBTRACT: // Arg1 - Arg2
- {
- res.r = SubSat(arg1->r, arg2->r);
- res.g = SubSat(arg1->g, arg2->g);
- res.b = SubSat(arg1->b, arg2->b);
- }
- break;
- case TextureStage::STAGE_ADDSMOOTH: // Arg1 + Arg2 - Arg1 * Arg2
- {
- Short4 tmp;
+ if(q > 0)
+ {
+ buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB));
+ }
- tmp = MulHigh(arg1->r, arg2->r) << 4; res.r = AddSat(arg1->r, arg2->r); res.r = SubSat(res.r, tmp);
- tmp = MulHigh(arg1->g, arg2->g) << 4; res.g = AddSat(arg1->g, arg2->g); res.g = SubSat(res.g, tmp);
- tmp = MulHigh(arg1->b, arg2->b) << 4; res.b = AddSat(arg1->b, arg2->b); res.b = SubSat(res.b, tmp);
- }
- break;
- case TextureStage::STAGE_MULTIPLYADD: // Arg3 + Arg1 * Arg2
+ Float4 zValue;
+
+ if(state.depthCompareMode != DEPTH_NEVER || (state.depthCompareMode != DEPTH_ALWAYS && !state.depthWriteEnable))
+ {
+ if(!state.quadLayoutDepthBuffer)
{
- res.r = MulHigh(arg1->r, arg2->r) << 4; res.r = AddSat(res.r, arg3->r);
- res.g = MulHigh(arg1->g, arg2->g) << 4; res.g = AddSat(res.g, arg3->g);
- res.b = MulHigh(arg1->b, arg2->b) << 4; res.b = AddSat(res.b, arg3->b);
+ // FIXME: Properly optimizes?
+ zValue.xy = *Pointer<Float4>(buffer);
+ zValue.zw = *Pointer<Float4>(buffer + pitch - 8);
}
- break;
- case TextureStage::STAGE_LERP: // Arg3 * (Arg1 - Arg2) + Arg2
+ else
{
- res.r = SubSat(arg1->r, arg2->r); res.r = MulHigh(res.r, arg3->r) << 4; res.r = AddSat(res.r, arg2->r);
- res.g = SubSat(arg1->g, arg2->g); res.g = MulHigh(res.g, arg3->g) << 4; res.g = AddSat(res.g, arg2->g);
- res.b = SubSat(arg1->b, arg2->b); res.b = MulHigh(res.b, arg3->b) << 4; res.b = AddSat(res.b, arg2->b);
+ zValue = *Pointer<Float4>(buffer, 16);
}
- break;
- case TextureStage::STAGE_DOT3: // 2 * (Arg1.r - 0.5) * 2 * (Arg2.r - 0.5) + 2 * (Arg1.g - 0.5) * 2 * (Arg2.g - 0.5) + 2 * (Arg1.b - 0.5) * 2 * (Arg2.b - 0.5)
- {
- Short4 tmp;
-
- res.r = SubSat(arg1->r, Short4(0x0800, 0x0800, 0x0800, 0x0800)); tmp = SubSat(arg2->r, Short4(0x0800, 0x0800, 0x0800, 0x0800)); res.r = MulHigh(res.r, tmp);
- res.g = SubSat(arg1->g, Short4(0x0800, 0x0800, 0x0800, 0x0800)); tmp = SubSat(arg2->g, Short4(0x0800, 0x0800, 0x0800, 0x0800)); res.g = MulHigh(res.g, tmp);
- res.b = SubSat(arg1->b, Short4(0x0800, 0x0800, 0x0800, 0x0800)); tmp = SubSat(arg2->b, Short4(0x0800, 0x0800, 0x0800, 0x0800)); res.b = MulHigh(res.b, tmp);
+ }
- res.r = res.r << 6;
- res.g = res.g << 6;
- res.b = res.b << 6;
+ Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + zMask * 16, 16));
+ zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + zMask * 16, 16));
+ Z = As<Float4>(As<Int4>(Z) | As<Int4>(zValue));
- res.r = AddSat(res.r, res.g);
- res.r = AddSat(res.r, res.b);
+ if(!state.quadLayoutDepthBuffer)
+ {
+ // FIXME: Properly optimizes?
+ *Pointer<Float2>(buffer) = Float2(Z.xy);
+ *Pointer<Float2>(buffer + pitch) = Float2(Z.zw);
+ }
+ else
+ {
+ *Pointer<Float4>(buffer, 16) = Z;
+ }
+ }
- // Clamp to [0, 1]
- res.r = Max(res.r, Short4(0x0000, 0x0000, 0x0000, 0x0000));
- res.r = Min(res.r, Short4(0x1000, 0x1000, 0x1000, 0x1000));
+ void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask)
+ {
+ if(!state.stencilActive)
+ {
+ return;
+ }
- res.g = res.r;
- res.b = res.r;
- res.a = res.r;
- }
- break;
- case TextureStage::STAGE_BLENDCURRENTALPHA: // Alpha * (Arg1 - Arg2) + Arg2
- {
- res.r = SubSat(arg1->r, arg2->r); res.r = MulHigh(res.r, current.a) << 4; res.r = AddSat(res.r, arg2->r);
- res.g = SubSat(arg1->g, arg2->g); res.g = MulHigh(res.g, current.a) << 4; res.g = AddSat(res.g, arg2->g);
- res.b = SubSat(arg1->b, arg2->b); res.b = MulHigh(res.b, current.a) << 4; res.b = AddSat(res.b, arg2->b);
- }
- break;
- case TextureStage::STAGE_BLENDDIFFUSEALPHA: // Alpha * (Arg1 - Arg2) + Arg2
- {
- res.r = SubSat(arg1->r, arg2->r); res.r = MulHigh(res.r, r.diffuse.a) << 4; res.r = AddSat(res.r, arg2->r);
- res.g = SubSat(arg1->g, arg2->g); res.g = MulHigh(res.g, r.diffuse.a) << 4; res.g = AddSat(res.g, arg2->g);
- res.b = SubSat(arg1->b, arg2->b); res.b = MulHigh(res.b, r.diffuse.a) << 4; res.b = AddSat(res.b, arg2->b);
- }
- break;
- case TextureStage::STAGE_BLENDFACTORALPHA: // Alpha * (Arg1 - Arg2) + Arg2
- {
- res.r = SubSat(arg1->r, arg2->r); res.r = MulHigh(res.r, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3]))) << 4; res.r = AddSat(res.r, arg2->r);
- res.g = SubSat(arg1->g, arg2->g); res.g = MulHigh(res.g, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3]))) << 4; res.g = AddSat(res.g, arg2->g);
- res.b = SubSat(arg1->b, arg2->b); res.b = MulHigh(res.b, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3]))) << 4; res.b = AddSat(res.b, arg2->b);
- }
- break;
- case TextureStage::STAGE_BLENDTEXTUREALPHA: // Alpha * (Arg1 - Arg2) + Arg2
- {
- res.r = SubSat(arg1->r, arg2->r); res.r = MulHigh(res.r, texture.a) << 4; res.r = AddSat(res.r, arg2->r);
- res.g = SubSat(arg1->g, arg2->g); res.g = MulHigh(res.g, texture.a) << 4; res.g = AddSat(res.g, arg2->g);
- res.b = SubSat(arg1->b, arg2->b); res.b = MulHigh(res.b, texture.a) << 4; res.b = AddSat(res.b, arg2->b);
- }
- break;
- case TextureStage::STAGE_BLENDTEXTUREALPHAPM: // Arg1 + Arg2 * (1 - Alpha)
- {
- res.r = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), texture.a); res.r = MulHigh(res.r, arg2->r) << 4; res.r = AddSat(res.r, arg1->r);
- res.g = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), texture.a); res.g = MulHigh(res.g, arg2->g) << 4; res.g = AddSat(res.g, arg1->g);
- res.b = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), texture.a); res.b = MulHigh(res.b, arg2->b) << 4; res.b = AddSat(res.b, arg1->b);
- }
- break;
- case TextureStage::STAGE_PREMODULATE:
- {
- res.r = arg1->r;
- res.g = arg1->g;
- res.b = arg1->b;
- }
- break;
- case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: // Arg1 + Arg1.a * Arg2
- {
- res.r = MulHigh(arg1->a, arg2->r) << 4; res.r = AddSat(res.r, arg1->r);
- res.g = MulHigh(arg1->a, arg2->g) << 4; res.g = AddSat(res.g, arg1->g);
- res.b = MulHigh(arg1->a, arg2->b) << 4; res.b = AddSat(res.b, arg1->b);
- }
- break;
- case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: // Arg1 * Arg2 + Arg1.a
- {
- res.r = MulHigh(arg1->r, arg2->r) << 4; res.r = AddSat(res.r, arg1->a);
- res.g = MulHigh(arg1->g, arg2->g) << 4; res.g = AddSat(res.g, arg1->a);
- res.b = MulHigh(arg1->b, arg2->b) << 4; res.b = AddSat(res.b, arg1->a);
- }
- break;
- case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: // (1 - Arg1.a) * Arg2 + Arg1
- {
- Short4 tmp;
-
- res.r = AddSat(arg1->r, arg2->r); tmp = MulHigh(arg1->a, arg2->r) << 4; res.r = SubSat(res.r, tmp);
- res.g = AddSat(arg1->g, arg2->g); tmp = MulHigh(arg1->a, arg2->g) << 4; res.g = SubSat(res.g, tmp);
- res.b = AddSat(arg1->b, arg2->b); tmp = MulHigh(arg1->a, arg2->b) << 4; res.b = SubSat(res.b, tmp);
- }
- break;
- case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: // (1 - Arg1) * Arg2 + Arg1.a
- {
- Short4 tmp;
-
- res.r = AddSat(arg1->a, arg2->r); tmp = MulHigh(arg1->r, arg2->r) << 4; res.r = SubSat(res.r, tmp);
- res.g = AddSat(arg1->a, arg2->g); tmp = MulHigh(arg1->g, arg2->g) << 4; res.g = SubSat(res.g, tmp);
- res.b = AddSat(arg1->a, arg2->b); tmp = MulHigh(arg1->b, arg2->b) << 4; res.b = SubSat(res.b, tmp);
- }
- break;
- case TextureStage::STAGE_BUMPENVMAP:
- {
- r.du = Float4(texture.r) * Float4(1.0f / 0x0FE0, 1.0f / 0x0FE0, 1.0f / 0x0FE0, 1.0f / 0x0FE0);
- r.dv = Float4(texture.g) * Float4(1.0f / 0x0FE0, 1.0f / 0x0FE0, 1.0f / 0x0FE0, 1.0f / 0x0FE0);
-
- Float4 du2;
- Float4 dv2;
-
- du2 = r.du;
- dv2 = r.dv;
- r.du *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][0]));
- dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][0]));
- r.du += dv2;
- r.dv *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][1]));
- du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][1]));
- r.dv += du2;
-
- perturbate = true;
-
- res.r = r.current.r;
- res.g = r.current.g;
- res.b = r.current.b;
- res.a = r.current.a;
- }
- break;
- case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
- {
- r.du = Float4(texture.r) * Float4(1.0f / 0x0FE0, 1.0f / 0x0FE0, 1.0f / 0x0FE0, 1.0f / 0x0FE0);
- r.dv = Float4(texture.g) * Float4(1.0f / 0x0FE0, 1.0f / 0x0FE0, 1.0f / 0x0FE0, 1.0f / 0x0FE0);
-
- Float4 du2;
- Float4 dv2;
-
- du2 = r.du;
- dv2 = r.dv;
-
- r.du *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][0]));
- dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][0]));
- r.du += dv2;
- r.dv *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][1]));
- du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][1]));
- r.dv += du2;
-
- perturbate = true;
-
- r.L = texture.b;
- r.L = MulHigh(r.L, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].luminanceScale4)));
- r.L = r.L << 4;
- r.L = AddSat(r.L, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].luminanceOffset4)));
- r.L = Max(r.L, Short4(0x0000, 0x0000, 0x0000, 0x0000));
- r.L = Min(r.L, Short4(0x1000, 0x1000, 0x1000, 0x1000));
-
- luminance = true;
-
- res.r = r.current.r;
- res.g = r.current.g;
- res.b = r.current.b;
- res.a = r.current.a;
- }
- break;
- default:
- ASSERT(false);
- }
-
- if(textureStage.stageOperation != TextureStage::STAGE_DOT3)
- {
- switch(textureStage.firstArgumentAlpha)
- {
- case TextureStage::SOURCE_TEXTURE: arg1 = &texture; break;
- case TextureStage::SOURCE_CONSTANT: arg1 = &constant; break;
- case TextureStage::SOURCE_CURRENT: arg1 = ¤t; break;
- case TextureStage::SOURCE_DIFFUSE: arg1 = &r.diffuse; break;
- case TextureStage::SOURCE_SPECULAR: arg1 = &r.specular; break;
- case TextureStage::SOURCE_TEMP: arg1 = &temp; break;
- case TextureStage::SOURCE_TFACTOR: arg1 = &tfactor; break;
- default:
- ASSERT(false);
- }
-
- switch(textureStage.secondArgumentAlpha)
- {
- case TextureStage::SOURCE_TEXTURE: arg2 = &texture; break;
- case TextureStage::SOURCE_CONSTANT: arg2 = &constant; break;
- case TextureStage::SOURCE_CURRENT: arg2 = ¤t; break;
- case TextureStage::SOURCE_DIFFUSE: arg2 = &r.diffuse; break;
- case TextureStage::SOURCE_SPECULAR: arg2 = &r.specular; break;
- case TextureStage::SOURCE_TEMP: arg2 = &temp; break;
- case TextureStage::SOURCE_TFACTOR: arg2 = &tfactor; break;
- default:
- ASSERT(false);
- }
-
- switch(textureStage.thirdArgumentAlpha)
- {
- case TextureStage::SOURCE_TEXTURE: arg3 = &texture; break;
- case TextureStage::SOURCE_CONSTANT: arg3 = &constant; break;
- case TextureStage::SOURCE_CURRENT: arg3 = ¤t; break;
- case TextureStage::SOURCE_DIFFUSE: arg3 = &r.diffuse; break;
- case TextureStage::SOURCE_SPECULAR: arg3 = &r.specular; break;
- case TextureStage::SOURCE_TEMP: arg3 = &temp; break;
- case TextureStage::SOURCE_TFACTOR: arg3 = &tfactor; break;
- default:
- ASSERT(false);
- }
-
- switch(textureStage.firstModifierAlpha) // FIXME: Check if actually used
- {
- case TextureStage::MODIFIER_COLOR:
- break;
- case TextureStage::MODIFIER_INVCOLOR:
- {
- mod1.a = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg1->a);
-
- arg1 = &mod1;
- }
- break;
- case TextureStage::MODIFIER_ALPHA:
- {
- // Redudant
- }
- break;
- case TextureStage::MODIFIER_INVALPHA:
- {
- mod1.a = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg1->a);
-
- arg1 = &mod1;
- }
- break;
- default:
- ASSERT(false);
- }
-
- switch(textureStage.secondModifierAlpha) // FIXME: Check if actually used
- {
- case TextureStage::MODIFIER_COLOR:
- break;
- case TextureStage::MODIFIER_INVCOLOR:
- {
- mod2.a = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg2->a);
-
- arg2 = &mod2;
- }
- break;
- case TextureStage::MODIFIER_ALPHA:
- {
- // Redudant
- }
- break;
- case TextureStage::MODIFIER_INVALPHA:
- {
- mod2.a = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg2->a);
-
- arg2 = &mod2;
- }
- break;
- default:
- ASSERT(false);
- }
-
- switch(textureStage.thirdModifierAlpha) // FIXME: Check if actually used
- {
- case TextureStage::MODIFIER_COLOR:
- break;
- case TextureStage::MODIFIER_INVCOLOR:
- {
- mod3.a = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg3->a);
-
- arg3 = &mod3;
- }
- break;
- case TextureStage::MODIFIER_ALPHA:
- {
- // Redudant
- }
- break;
- case TextureStage::MODIFIER_INVALPHA:
- {
- mod3.a = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg3->a);
-
- arg3 = &mod3;
- }
- break;
- default:
- ASSERT(false);
- }
-
- switch(textureStage.stageOperationAlpha)
- {
- case TextureStage::STAGE_DISABLE:
- break;
- case TextureStage::STAGE_SELECTARG1: // Arg1
- {
- res.a = arg1->a;
- }
- break;
- case TextureStage::STAGE_SELECTARG2: // Arg2
- {
- res.a = arg2->a;
- }
- break;
- case TextureStage::STAGE_SELECTARG3: // Arg3
- {
- res.a = arg3->a;
- }
- break;
- case TextureStage::STAGE_MODULATE: // Arg1 * Arg2
- {
- res.a = MulHigh(arg1->a, arg2->a) << 4;
- }
- break;
- case TextureStage::STAGE_MODULATE2X: // Arg1 * Arg2 * 2
- {
- res.a = MulHigh(arg1->a, arg2->a) << 5;
- }
- break;
- case TextureStage::STAGE_MODULATE4X: // Arg1 * Arg2 * 4
- {
- res.a = MulHigh(arg1->a, arg2->a) << 6;
- }
- break;
- case TextureStage::STAGE_ADD: // Arg1 + Arg2
- {
- res.a = AddSat(arg1->a, arg2->a);
- }
- break;
- case TextureStage::STAGE_ADDSIGNED: // Arg1 + Arg2 - 0.5
- {
- res.a = AddSat(arg1->a, arg2->a);
- res.a = SubSat(res.a, Short4(0x0800, 0x0800, 0x0800, 0x0800));
- }
- break;
- case TextureStage::STAGE_ADDSIGNED2X: // (Arg1 + Arg2 - 0.5) << 1
- {
- res.a = AddSat(arg1->a, arg2->a);
- res.a = SubSat(res.a, Short4(0x0800, 0x0800, 0x0800, 0x0800));
- res.a = AddSat(res.a, res.a);
- }
- break;
- case TextureStage::STAGE_SUBTRACT: // Arg1 - Arg2
- {
- res.a = SubSat(arg1->a, arg2->a);
- }
- break;
- case TextureStage::STAGE_ADDSMOOTH: // Arg1 + Arg2 - Arg1 * Arg2
- {
- Short4 tmp;
-
- tmp = MulHigh(arg1->a, arg2->a) << 4; res.a = AddSat(arg1->a, arg2->a); res.a = SubSat(res.a, tmp);
- }
- break;
- case TextureStage::STAGE_MULTIPLYADD: // Arg3 + Arg1 * Arg2
- {
- res.a = MulHigh(arg1->a, arg2->a) << 4; res.a = AddSat(res.a, arg3->a);
- }
- break;
- case TextureStage::STAGE_LERP: // Arg3 * (Arg1 - Arg2) + Arg2
- {
- res.a = SubSat(arg1->a, arg2->a); res.a = MulHigh(res.a, arg3->a) << 4; res.a = AddSat(res.a, arg2->a);
- }
- break;
- case TextureStage::STAGE_DOT3:
- break; // Already computed in color channel
- case TextureStage::STAGE_BLENDCURRENTALPHA: // Alpha * (Arg1 - Arg2) + Arg2
- {
- res.a = SubSat(arg1->a, arg2->a); res.a = MulHigh(res.a, current.a) << 4; res.a = AddSat(res.a, arg2->a);
- }
- break;
- case TextureStage::STAGE_BLENDDIFFUSEALPHA: // Arg1 * (Alpha) + Arg2 * (1 - Alpha)
- {
- res.a = SubSat(arg1->a, arg2->a); res.a = MulHigh(res.a, r.diffuse.a) << 4; res.a = AddSat(res.a, arg2->a);
- }
- break;
- case TextureStage::STAGE_BLENDFACTORALPHA:
- {
- res.a = SubSat(arg1->a, arg2->a); res.a = MulHigh(res.a, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3]))) << 4; res.a = AddSat(res.a, arg2->a);
- }
- break;
- case TextureStage::STAGE_BLENDTEXTUREALPHA: // Arg1 * (Alpha) + Arg2 * (1 - Alpha)
- {
- res.a = SubSat(arg1->a, arg2->a); res.a = MulHigh(res.a, texture.a) << 4; res.a = AddSat(res.a, arg2->a);
- }
- break;
- case TextureStage::STAGE_BLENDTEXTUREALPHAPM: // Arg1 + Arg2 * (1 - Alpha)
- {
- res.a = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), texture.a); res.a = MulHigh(res.a, arg2->a) << 4; res.a = AddSat(res.a, arg1->a);
- }
- break;
- case TextureStage::STAGE_PREMODULATE:
- {
- res.a = arg1->a;
- }
- break;
- case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
- case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
- case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
- case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
- case TextureStage::STAGE_BUMPENVMAP:
- case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
- break; // Invalid alpha operations
- default:
- ASSERT(false);
- }
- }
-
- // Clamp result to [0, 1]
-
- switch(textureStage.stageOperation)
+ if(state.stencilPassOperation == OPERATION_KEEP && state.stencilZFailOperation == OPERATION_KEEP && state.stencilFailOperation == OPERATION_KEEP)
{
- case TextureStage::STAGE_DISABLE:
- case TextureStage::STAGE_SELECTARG1:
- case TextureStage::STAGE_SELECTARG2:
- case TextureStage::STAGE_SELECTARG3:
- case TextureStage::STAGE_MODULATE:
- case TextureStage::STAGE_MODULATE2X:
- case TextureStage::STAGE_MODULATE4X:
- case TextureStage::STAGE_ADD:
- case TextureStage::STAGE_MULTIPLYADD:
- case TextureStage::STAGE_LERP:
- case TextureStage::STAGE_BLENDCURRENTALPHA:
- case TextureStage::STAGE_BLENDDIFFUSEALPHA:
- case TextureStage::STAGE_BLENDFACTORALPHA:
- case TextureStage::STAGE_BLENDTEXTUREALPHA:
- case TextureStage::STAGE_BLENDTEXTUREALPHAPM:
- case TextureStage::STAGE_DOT3: // Already clamped
- case TextureStage::STAGE_PREMODULATE:
- case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
- case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
- case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
- case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
- case TextureStage::STAGE_BUMPENVMAP:
- case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
- if(state.textureStage[stage].cantUnderflow)
+ if(!state.twoSidedStencil || (state.stencilPassOperationCCW == OPERATION_KEEP && state.stencilZFailOperationCCW == OPERATION_KEEP && state.stencilFailOperationCCW == OPERATION_KEEP))
{
- break; // Can't go below zero
+ return;
}
- case TextureStage::STAGE_ADDSIGNED:
- case TextureStage::STAGE_ADDSIGNED2X:
- case TextureStage::STAGE_SUBTRACT:
- case TextureStage::STAGE_ADDSMOOTH:
- res.r = Max(res.r, Short4(0x0000, 0x0000, 0x0000, 0x0000));
- res.g = Max(res.g, Short4(0x0000, 0x0000, 0x0000, 0x0000));
- res.b = Max(res.b, Short4(0x0000, 0x0000, 0x0000, 0x0000));
- break;
- default:
- ASSERT(false);
}
- switch(textureStage.stageOperationAlpha)
+ if(state.stencilWriteMasked && (!state.twoSidedStencil || state.stencilWriteMaskedCCW))
{
- case TextureStage::STAGE_DISABLE:
- case TextureStage::STAGE_SELECTARG1:
- case TextureStage::STAGE_SELECTARG2:
- case TextureStage::STAGE_SELECTARG3:
- case TextureStage::STAGE_MODULATE:
- case TextureStage::STAGE_MODULATE2X:
- case TextureStage::STAGE_MODULATE4X:
- case TextureStage::STAGE_ADD:
- case TextureStage::STAGE_MULTIPLYADD:
- case TextureStage::STAGE_LERP:
- case TextureStage::STAGE_BLENDCURRENTALPHA:
- case TextureStage::STAGE_BLENDDIFFUSEALPHA:
- case TextureStage::STAGE_BLENDFACTORALPHA:
- case TextureStage::STAGE_BLENDTEXTUREALPHA:
- case TextureStage::STAGE_BLENDTEXTUREALPHAPM:
- case TextureStage::STAGE_DOT3: // Already clamped
- case TextureStage::STAGE_PREMODULATE:
- case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
- case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
- case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
- case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
- case TextureStage::STAGE_BUMPENVMAP:
- case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
- if(state.textureStage[stage].cantUnderflow)
- {
- break; // Can't go below zero
- }
- case TextureStage::STAGE_ADDSIGNED:
- case TextureStage::STAGE_ADDSIGNED2X:
- case TextureStage::STAGE_SUBTRACT:
- case TextureStage::STAGE_ADDSMOOTH:
- res.a = Max(res.a, Short4(0x0000, 0x0000, 0x0000, 0x0000));
- break;
- default:
- ASSERT(false);
+ return;
}
- switch(textureStage.stageOperation)
- {
- case TextureStage::STAGE_DISABLE:
- case TextureStage::STAGE_SELECTARG1:
- case TextureStage::STAGE_SELECTARG2:
- case TextureStage::STAGE_SELECTARG3:
- case TextureStage::STAGE_MODULATE:
- case TextureStage::STAGE_SUBTRACT:
- case TextureStage::STAGE_ADDSMOOTH:
- case TextureStage::STAGE_LERP:
- case TextureStage::STAGE_BLENDCURRENTALPHA:
- case TextureStage::STAGE_BLENDDIFFUSEALPHA:
- case TextureStage::STAGE_BLENDFACTORALPHA:
- case TextureStage::STAGE_BLENDTEXTUREALPHA:
- case TextureStage::STAGE_DOT3: // Already clamped
- case TextureStage::STAGE_PREMODULATE:
- case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
- case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
- case TextureStage::STAGE_BUMPENVMAP:
- case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
- break; // Can't go above one
- case TextureStage::STAGE_MODULATE2X:
- case TextureStage::STAGE_MODULATE4X:
- case TextureStage::STAGE_ADD:
- case TextureStage::STAGE_ADDSIGNED:
- case TextureStage::STAGE_ADDSIGNED2X:
- case TextureStage::STAGE_MULTIPLYADD:
- case TextureStage::STAGE_BLENDTEXTUREALPHAPM:
- case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
- case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
- res.r = Min(res.r, Short4(0x1000, 0x1000, 0x1000, 0x1000));
- res.g = Min(res.g, Short4(0x1000, 0x1000, 0x1000, 0x1000));
- res.b = Min(res.b, Short4(0x1000, 0x1000, 0x1000, 0x1000));
- break;
- default:
- ASSERT(false);
- }
+ Pointer<Byte> buffer = sBuffer + 2 * x;
- switch(textureStage.stageOperationAlpha)
+ if(q > 0)
{
- case TextureStage::STAGE_DISABLE:
- case TextureStage::STAGE_SELECTARG1:
- case TextureStage::STAGE_SELECTARG2:
- case TextureStage::STAGE_SELECTARG3:
- case TextureStage::STAGE_MODULATE:
- case TextureStage::STAGE_SUBTRACT:
- case TextureStage::STAGE_ADDSMOOTH:
- case TextureStage::STAGE_LERP:
- case TextureStage::STAGE_BLENDCURRENTALPHA:
- case TextureStage::STAGE_BLENDDIFFUSEALPHA:
- case TextureStage::STAGE_BLENDFACTORALPHA:
- case TextureStage::STAGE_BLENDTEXTUREALPHA:
- case TextureStage::STAGE_DOT3: // Already clamped
- case TextureStage::STAGE_PREMODULATE:
- case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
- case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
- case TextureStage::STAGE_BUMPENVMAP:
- case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
- break; // Can't go above one
- case TextureStage::STAGE_MODULATE2X:
- case TextureStage::STAGE_MODULATE4X:
- case TextureStage::STAGE_ADD:
- case TextureStage::STAGE_ADDSIGNED:
- case TextureStage::STAGE_ADDSIGNED2X:
- case TextureStage::STAGE_MULTIPLYADD:
- case TextureStage::STAGE_BLENDTEXTUREALPHAPM:
- case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
- case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
- res.a = Min(res.a, Short4(0x1000, 0x1000, 0x1000, 0x1000));
- break;
- default:
- ASSERT(false);
+ buffer += q * *Pointer<Int>(data + OFFSET(DrawData,stencilSliceB));
}
- switch(textureStage.destinationArgument)
- {
- case TextureStage::DESTINATION_CURRENT:
- current.r = res.r;
- current.g = res.g;
- current.b = res.b;
- current.a = res.a;
- break;
- case TextureStage::DESTINATION_TEMP:
- temp.r = res.r;
- temp.g = res.g;
- temp.b = res.b;
- temp.a = res.a;
- break;
- default:
- ASSERT(false);
- }
- }
+ Byte8 bufferValue = *Pointer<Byte8>(buffer);
- void PixelRoutine::alphaTest(Registers &r, Int &aMask, Short4 &alpha)
- {
- Short4 cmp;
- Short4 equal;
+ Byte8 newValue;
+ stencilOperation(newValue, bufferValue, state.stencilPassOperation, state.stencilZFailOperation, state.stencilFailOperation, false, zMask, sMask);
- switch(state.alphaCompareMode)
+ if(!state.noStencilWriteMask)
{
- case Context::ALPHA_ALWAYS:
- aMask = 0xF;
- break;
- case Context::ALPHA_NEVER:
- aMask = 0x0;
- break;
- case Context::ALPHA_EQUAL:
- cmp = CmpEQ(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)));
- aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
- break;
- case Context::ALPHA_NOTEQUAL: // a != b ~ !(a == b)
- cmp = CmpEQ(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4((short)0xFFFF, (short)0xFFFF, (short)0xFFFF, (short)0xFFFF); // FIXME
- aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
- break;
- case Context::ALPHA_LESS: // a < b ~ b > a
- cmp = CmpGT(*Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)), alpha);
- aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
- break;
- case Context::ALPHA_GREATEREQUAL: // a >= b ~ (a > b) || (a == b) ~ !(b > a) // TODO: Approximate
- equal = CmpEQ(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)));
- cmp = CmpGT(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)));
- cmp |= equal;
- aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
- break;
- case Context::ALPHA_LESSEQUAL: // a <= b ~ !(a > b)
- cmp = CmpGT(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4((short)0xFFFF, (short)0xFFFF, (short)0xFFFF, (short)0xFFFF); // FIXME
- aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
- break;
- case Context::ALPHA_GREATER: // a > b
- cmp = CmpGT(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)));
- aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
- break;
- default:
- ASSERT(false);
+ Byte8 maskedValue = bufferValue;
+ newValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].writeMaskQ));
+ maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].invWriteMaskQ));
+ newValue |= maskedValue;
}
- }
-
- void PixelRoutine::alphaToCoverage(Registers &r, Int cMask[4], Float4 &alpha)
- {
- Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c0)));
- Int4 coverage1 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c1)));
- Int4 coverage2 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c2)));
- Int4 coverage3 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c3)));
-
- Int aMask0 = SignMask(coverage0);
- Int aMask1 = SignMask(coverage1);
- Int aMask2 = SignMask(coverage2);
- Int aMask3 = SignMask(coverage3);
-
- cMask[0] &= aMask0;
- cMask[1] &= aMask1;
- cMask[2] &= aMask2;
- cMask[3] &= aMask3;
- }
- Bool PixelRoutine::alphaTest(Registers &r, Int cMask[4], Color4i ¤t)
- {
- if(!state.alphaTestActive())
+ if(state.twoSidedStencil)
{
- return true;
- }
-
- Int aMask;
+ Byte8 newValueCCW;
- if(state.transparencyAntialiasing == Context::TRANSPARENCY_NONE)
- {
- alphaTest(r, aMask, current.a);
+ stencilOperation(newValueCCW, bufferValue, state.stencilPassOperationCCW, state.stencilZFailOperationCCW, state.stencilFailOperationCCW, true, zMask, sMask);
- for(unsigned int q = 0; q < state.multiSample; q++)
+ if(!state.noStencilWriteMaskCCW)
{
- cMask[q] &= aMask;
+ Byte8 maskedValue = bufferValue;
+ newValueCCW &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].writeMaskQ));
+ maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].invWriteMaskQ));
+ newValueCCW |= maskedValue;
}
- }
- else if(state.transparencyAntialiasing == Context::TRANSPARENCY_ALPHA_TO_COVERAGE)
- {
- Float4 alpha = Float4(current.a) * Float4(1.0f / 0x1000);
-
- alphaToCoverage(r, cMask, alpha);
- }
- else ASSERT(false);
-
- Int pass = cMask[0];
-
- for(unsigned int q = 1; q < state.multiSample; q++)
- {
- pass = pass | cMask[q];
- }
-
- return pass != 0x0;
- }
- Bool PixelRoutine::alphaTest(Registers &r, Int cMask[4], Color4f &c0)
- {
- if(!state.alphaTestActive())
- {
- return true;
+ newValue &= *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask));
+ newValueCCW &= *Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask));
+ newValue |= newValueCCW;
}
- Int aMask;
-
- if(state.transparencyAntialiasing == Context::TRANSPARENCY_NONE)
- {
- Short4 alpha = RoundShort4(c0.a * Float4(0x1000, 0x1000, 0x1000, 0x1000));
-
- alphaTest(r, aMask, alpha);
-
- for(unsigned int q = 0; q < state.multiSample; q++)
- {
- cMask[q] &= aMask;
- }
- }
- else if(state.transparencyAntialiasing == Context::TRANSPARENCY_ALPHA_TO_COVERAGE)
- {
- alphaToCoverage(r, cMask, c0.a);
- }
- else ASSERT(false);
-
- Int pass = cMask[0];
-
- for(unsigned int q = 1; q < state.multiSample; q++)
- {
- pass = pass | cMask[q];
- }
-
- return pass != 0x0;
- }
-
- void PixelRoutine::fogBlend(Registers &r, Color4i ¤t, Float4 &f, Float4 &z, Float4 &rhw)
- {
- if(!state.fogActive)
- {
- return;
- }
-
- if(state.pixelFogMode != Context::FOG_NONE)
- {
- pixelFog(r, f, z, rhw);
- }
-
- UShort4 fog = convertFixed16(f, true);
-
- current.r = As<Short4>(MulHigh(As<UShort4>(current.r), fog));
- current.g = As<Short4>(MulHigh(As<UShort4>(current.g), fog));
- current.b = As<Short4>(MulHigh(As<UShort4>(current.b), fog));
-
- UShort4 invFog = UShort4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - fog;
-
- current.r += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData,fog.color4[0]))));
- current.g += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData,fog.color4[1]))));
- current.b += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData,fog.color4[2]))));
- }
-
- void PixelRoutine::fogBlend(Registers &r, Color4f &c0, Float4 &fog, Float4 &z, Float4 &rhw)
- {
- if(!state.fogActive)
- {
- return;
- }
-
- if(state.pixelFogMode != Context::FOG_NONE)
- {
- pixelFog(r, fog, z, rhw);
-
- fog = Min(fog, Float4(1.0f, 1.0f, 1.0f, 1.0f));
- fog = Max(fog, Float4(0.0f, 0.0f, 0.0f, 0.0f));
- }
-
- c0.r -= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[0]));
- c0.g -= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[1]));
- c0.b -= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[2]));
-
- c0.r *= fog;
- c0.g *= fog;
- c0.b *= fog;
-
- c0.r += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[0]));
- c0.g += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[1]));
- c0.b += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[2]));
- }
-
- void PixelRoutine::pixelFog(Registers &r, Float4 &visibility, Float4 &z, Float4 &rhw)
- {
- Float4 &zw = visibility;
-
- if(state.pixelFogMode != Context::FOG_NONE)
- {
- if(state.wBasedFog)
- {
- zw = rhw;
- }
- else
- {
- if(complementaryDepthBuffer)
- {
- zw = Float4(1.0f, 1.0f, 1.0f, 1.0f) - z;
- }
- else
- {
- zw = z;
- }
- }
- }
-
- switch(state.pixelFogMode)
- {
- case Context::FOG_NONE:
- break;
- case Context::FOG_LINEAR:
- zw *= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.scale));
- zw += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.offset));
- break;
- case Context::FOG_EXP:
- zw *= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.densityE));
- zw = exponential(zw, true);
- break;
- case Context::FOG_EXP2:
- zw *= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.densityE2));
- zw *= zw;
- zw = exponential(zw, true);
- zw = Rcp_pp(zw);
- break;
- default:
- ASSERT(false);
- }
- }
-
- void PixelRoutine::specularPixel(Color4i ¤t, Color4i &specular)
- {
- if(!state.specularAdd)
- {
- return;
- }
-
- current.r = AddSat(current.r, specular.r);
- current.g = AddSat(current.g, specular.g);
- current.b = AddSat(current.b, specular.b);
- }
-
- void PixelRoutine::writeDepth(Registers &r, Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask)
- {
- if(!state.depthWriteEnable)
- {
- return;
- }
-
- Float4 Z = z;
-
- if(pixelShader && pixelShader->depthOverride())
- {
- if(complementaryDepthBuffer)
- {
- Z = Float4(1, 1, 1, 1) - r.oDepth;
- }
- else
- {
- Z = r.oDepth;
- }
- }
-
- Pointer<Byte> buffer;
- Int pitch;
-
- if(!state.quadLayoutDepthBuffer)
- {
- buffer = zBuffer + 4 * x;
- pitch = *Pointer<Int>(r.data + OFFSET(DrawData,depthPitchB));
- }
- else
- {
- buffer = zBuffer + 8 * x;
- }
-
- if(q > 0)
- {
- buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,depthSliceB));
- }
-
- Float4 zValue;
-
- if(state.depthCompareMode != Context::DEPTH_NEVER || (state.depthCompareMode != Context::DEPTH_ALWAYS && !state.depthWriteEnable))
- {
- if(!state.quadLayoutDepthBuffer)
- {
- // FIXME: Properly optimizes?
- zValue.xy = *Pointer<Float4>(buffer);
- zValue.zw = *Pointer<Float4>(buffer + pitch - 8);
- }
- else
- {
- zValue = *Pointer<Float4>(buffer, 16);
- }
- }
-
- Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X) + zMask * 16, 16));
- zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X) + zMask * 16, 16));
- Z = As<Float4>(As<Int4>(Z) | As<Int4>(zValue));
-
- if(!state.quadLayoutDepthBuffer)
- {
- // FIXME: Properly optimizes?
- *Pointer<Float2>(buffer) = Float2(Z.xy);
- *Pointer<Float2>(buffer + pitch) = Float2(Z.zw);
- }
- else
- {
- *Pointer<Float4>(buffer, 16) = Z;
- }
- }
-
- void PixelRoutine::writeStencil(Registers &r, Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask)
- {
- if(!state.stencilActive)
- {
- return;
- }
-
- if(state.stencilPassOperation == Context::OPERATION_KEEP && state.stencilZFailOperation == Context::OPERATION_KEEP && state.stencilFailOperation == Context::OPERATION_KEEP)
- {
- if(!state.twoSidedStencil || (state.stencilPassOperationCCW == Context::OPERATION_KEEP && state.stencilZFailOperationCCW == Context::OPERATION_KEEP && state.stencilFailOperationCCW == Context::OPERATION_KEEP))
- {
- return;
- }
- }
-
- if(state.stencilWriteMasked && (!state.twoSidedStencil || state.stencilWriteMaskedCCW))
- {
- return;
- }
-
- Pointer<Byte> buffer = sBuffer + 2 * x;
-
- if(q > 0)
- {
- buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,stencilSliceB));
- }
-
- Byte8 bufferValue = As<Byte8>(Long1(*Pointer<UInt>(buffer)));
-
- Byte8 newValue;
- stencilOperation(r, newValue, bufferValue, (Context::StencilOperation)state.stencilPassOperation, (Context::StencilOperation)state.stencilZFailOperation, (Context::StencilOperation)state.stencilFailOperation, false, zMask, sMask);
-
- if(!state.noStencilWriteMask)
- {
- Byte8 maskedValue = bufferValue;
- newValue &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[0].writeMaskQ));
- maskedValue &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[0].invWriteMaskQ));
- newValue |= maskedValue;
- }
-
- if(state.twoSidedStencil)
- {
- Byte8 newValueCCW;
-
- stencilOperation(r, newValueCCW, bufferValue, (Context::StencilOperation)state.stencilPassOperationCCW, (Context::StencilOperation)state.stencilZFailOperationCCW, (Context::StencilOperation)state.stencilFailOperationCCW, true, zMask, sMask);
-
- if(!state.noStencilWriteMaskCCW)
- {
- Byte8 maskedValue = bufferValue;
- newValueCCW &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[1].writeMaskQ));
- maskedValue &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[1].invWriteMaskQ));
- newValueCCW |= maskedValue;
- }
-
- newValue &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,clockwiseMask));
- newValueCCW &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,invClockwiseMask));
- newValue |= newValueCCW;
- }
-
- newValue &= *Pointer<Byte8>(r.constants + OFFSET(Constants,maskB4Q) + 8 * cMask);
- bufferValue &= *Pointer<Byte8>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * cMask);
- newValue |= bufferValue;
-
- *Pointer<UInt>(buffer) = UInt(As<Long>(newValue));
- }
-
- void PixelRoutine::stencilOperation(Registers &r, Byte8 &newValue, Byte8 &bufferValue, Context::StencilOperation stencilPassOperation, Context::StencilOperation stencilZFailOperation, Context::StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask)
- {
- Byte8 &pass = newValue;
- Byte8 fail;
- Byte8 zFail;
-
- stencilOperation(r, pass, bufferValue, stencilPassOperation, CCW);
-
- if(stencilZFailOperation != stencilPassOperation)
- {
- stencilOperation(r, zFail, bufferValue, stencilZFailOperation, CCW);
- }
-
- if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation)
- {
- stencilOperation(r, fail, bufferValue, stencilFailOperation, CCW);
- }
-
- if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation)
- {
- if(state.depthTestActive && stencilZFailOperation != stencilPassOperation) // zMask valid and values not the same
- {
- pass &= *Pointer<Byte8>(r.constants + OFFSET(Constants,maskB4Q) + 8 * zMask);
- zFail &= *Pointer<Byte8>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * zMask);
- pass |= zFail;
- }
-
- pass &= *Pointer<Byte8>(r.constants + OFFSET(Constants,maskB4Q) + 8 * sMask);
- fail &= *Pointer<Byte8>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * sMask);
- pass |= fail;
- }
- }
-
- void PixelRoutine::stencilOperation(Registers &r, Byte8 &output, Byte8 &bufferValue, Context::StencilOperation operation, bool CCW)
- {
- switch(operation)
- {
- case Context::OPERATION_KEEP:
- output = bufferValue;
- break;
- case Context::OPERATION_ZERO:
- output = Byte8(0x0000000000000000);
- break;
- case Context::OPERATION_REPLACE:
- output = *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceQ));
- break;
- case Context::OPERATION_INCRSAT:
- output = AddSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1));
- break;
- case Context::OPERATION_DECRSAT:
- output = SubSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1));
- break;
- case Context::OPERATION_INVERT:
- output = bufferValue ^ Byte8(0xFFFFFFFFFFFFFFFF);
- break;
- case Context::OPERATION_INCR:
- output = bufferValue + Byte8(1, 1, 1, 1, 1, 1, 1, 1);
- break;
- case Context::OPERATION_DECR:
- output = bufferValue - Byte8(1, 1, 1, 1, 1, 1, 1, 1);
- break;
- default:
- ASSERT(false);
- }
- }
-
- void PixelRoutine::sampleTexture(Registers &r, Color4i &c, int coordinates, int stage, bool project)
- {
- Float4 u = r.vx[2 + coordinates];
- Float4 v = r.vy[2 + coordinates];
- Float4 w = r.vz[2 + coordinates];
- Float4 q = r.vw[2 + coordinates];
-
- if(perturbate)
- {
- u += r.du;
- v += r.dv;
-
- perturbate = false;
- }
-
- sampleTexture(r, c, stage, u, v, w, q, project);
- }
-
- void PixelRoutine::sampleTexture(Registers &r, Color4i &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, bool project, bool bias, bool fixed12)
- {
- Color4f dsx;
- Color4f dsy;
-
- sampleTexture(r, c, stage, u, v, w, q, dsx, dsy, project, bias, fixed12, false);
- }
-
- void PixelRoutine::sampleTexture(Registers &r, Color4i &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Color4f &dsx, Color4f &dsy, bool project, bool bias, bool fixed12, bool gradients, bool lodProvided)
- {
- #if PERF_PROFILE
- Long texTime = Ticks();
- #endif
-
- Pointer<Byte> texture = r.data + OFFSET(DrawData,mipmap) + stage * sizeof(Texture);
-
- if(!project)
- {
- sampler[stage]->sampleTexture(texture, c, u, v, w, q, dsx, dsy, bias, fixed12, gradients, lodProvided);
- }
- else
- {
- Float4 rq = reciprocal(q);
-
- Float4 u_q = u * rq;
- Float4 v_q = v * rq;
- Float4 w_q = w * rq;
-
- sampler[stage]->sampleTexture(texture, c, u_q, v_q, w_q, q, dsx, dsy, bias, fixed12, gradients, lodProvided);
- }
-
- #if PERF_PROFILE
- r.cycles[PERF_TEX] += Ticks() - texTime;
- #endif
- }
-
- void PixelRoutine::sampleTexture(Registers &r, Color4f &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Color4f &dsx, Color4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
- {
- #if PERF_PROFILE
- Long texTime = Ticks();
- #endif
-
- Pointer<Byte> texture = r.data + OFFSET(DrawData,mipmap) + stage * sizeof(Texture);
-
- if(!project)
- {
- sampler[stage]->sampleTexture(texture, c, u, v, w, q, dsx, dsy, bias, gradients, lodProvided);
- }
- else
- {
- Float4 rq = reciprocal(q);
-
- Float4 u_q = u * rq;
- Float4 v_q = v * rq;
- Float4 w_q = w * rq;
-
- sampler[stage]->sampleTexture(texture, c, u_q, v_q, w_q, q, dsx, dsy, bias, gradients, lodProvided);
- }
-
- #if PERF_PROFILE
- r.cycles[PERF_TEX] += Ticks() - texTime;
- #endif
- }
-
- void PixelRoutine::clampColor(Color4f oC[4])
- {
- for(int index = 0; index < 4; index++)
- {
- if(!state.colorWriteActive(index) && !(index == 0 && state.alphaTestActive()))
- {
- continue;
- }
-
- switch(state.targetFormat[index])
- {
- case FORMAT_NULL:
- break;
- case FORMAT_A16B16G16R16:
- case FORMAT_A8R8G8B8:
- case FORMAT_X8R8G8B8:
- case FORMAT_G16R16:
- oC[index].r = Max(oC[index].r, Float4(0.0f, 0.0f, 0.0f, 0.0f)); oC[index].r = Min(oC[index].r, Float4(1.0f, 1.0f, 1.0f, 1.0f));
- oC[index].g = Max(oC[index].g, Float4(0.0f, 0.0f, 0.0f, 0.0f)); oC[index].g = Min(oC[index].g, Float4(1.0f, 1.0f, 1.0f, 1.0f));
- oC[index].b = Max(oC[index].b, Float4(0.0f, 0.0f, 0.0f, 0.0f)); oC[index].b = Min(oC[index].b, Float4(1.0f, 1.0f, 1.0f, 1.0f));
- oC[index].a = Max(oC[index].a, Float4(0.0f, 0.0f, 0.0f, 0.0f)); oC[index].a = Min(oC[index].a, Float4(1.0f, 1.0f, 1.0f, 1.0f));
- break;
- case FORMAT_R32F:
- case FORMAT_G32R32F:
- case FORMAT_A32B32G32R32F:
- break;
- default:
- ASSERT(false);
- }
- }
- }
-
- void PixelRoutine::rasterOperation(Color4i ¤t, Registers &r, Float4 &fog, Pointer<Byte> &cBuffer, Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
- {
- if(!state.colorWriteActive(0))
- {
- return;
- }
-
- Color4f oC;
-
- switch(state.targetFormat[0])
- {
- case FORMAT_X8R8G8B8:
- case FORMAT_A8R8G8B8:
- case FORMAT_G16R16:
- case FORMAT_A16B16G16R16:
- if(!postBlendSRGB && state.writeSRGB)
- {
- linearToSRGB12_16(r, current);
- }
- else
- {
- current.r <<= 4;
- current.g <<= 4;
- current.b <<= 4;
- current.a <<= 4;
- }
-
- fogBlend(r, current, fog, r.z[0], r.rhw);
-
- for(unsigned int q = 0; q < state.multiSample; q++)
- {
- Pointer<Byte> buffer = cBuffer + q * *Pointer<Int>(r.data + OFFSET(DrawData,colorSliceB[0]));
- Color4i color = current;
-
- if(state.multiSampleMask & (1 << q))
- {
- alphaBlend(r, 0, buffer, color, x);
- writeColor(r, 0, buffer, x, color, sMask[q], zMask[q], cMask[q]);
- }
- }
- break;
- case FORMAT_R32F:
- case FORMAT_G32R32F:
- case FORMAT_A32B32G32R32F:
- convertSigned12(oC, current);
- fogBlend(r, oC, fog, r.z[0], r.rhw);
-
- for(unsigned int q = 0; q < state.multiSample; q++)
- {
- Pointer<Byte> buffer = cBuffer + q * *Pointer<Int>(r.data + OFFSET(DrawData,colorSliceB[0]));
- Color4f color = oC;
-
- if(state.multiSampleMask & (1 << q))
- {
- alphaBlend(r, 0, buffer, color, x);
- writeColor(r, 0, buffer, x, color, sMask[q], zMask[q], cMask[q]);
- }
- }
- break;
- default:
- ASSERT(false);
- }
- }
-
- void PixelRoutine::rasterOperation(Color4f oC[4], Registers &r, Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
- {
- for(int index = 0; index < 4; index++)
- {
- if(!state.colorWriteActive(index))
- {
- continue;
- }
-
- if(!postBlendSRGB && state.writeSRGB)
- {
- oC[index].r = linearToSRGB(oC[index].r);
- oC[index].g = linearToSRGB(oC[index].g);
- oC[index].b = linearToSRGB(oC[index].b);
- }
-
- if(index == 0)
- {
- fogBlend(r, oC[index], fog, r.z[0], r.rhw);
- }
-
- switch(state.targetFormat[index])
- {
- case FORMAT_X8R8G8B8:
- case FORMAT_A8R8G8B8:
- case FORMAT_G16R16:
- case FORMAT_A16B16G16R16:
- for(unsigned int q = 0; q < state.multiSample; q++)
- {
- Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(r.data + OFFSET(DrawData,colorSliceB[index]));
- Color4i color;
-
- color.r = convertFixed16(oC[index].r, false);
- color.g = convertFixed16(oC[index].g, false);
- color.b = convertFixed16(oC[index].b, false);
- color.a = convertFixed16(oC[index].a, false);
-
- if(state.multiSampleMask & (1 << q))
- {
- alphaBlend(r, index, buffer, color, x);
- writeColor(r, index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
- }
- }
- break;
- case FORMAT_R32F:
- case FORMAT_G32R32F:
- case FORMAT_A32B32G32R32F:
- for(unsigned int q = 0; q < state.multiSample; q++)
- {
- Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(r.data + OFFSET(DrawData,colorSliceB[index]));
- Color4f color = oC[index];
-
- if(state.multiSampleMask & (1 << q))
- {
- alphaBlend(r, index, buffer, color, x);
- writeColor(r, index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
- }
- }
- break;
- default:
- ASSERT(false);
- }
- }
- }
-
- void PixelRoutine::blendFactor(Registers &r, const Color4i &blendFactor, const Color4i ¤t, const Color4i &pixel, Context::BlendFactor blendFactorActive)
- {
- switch(blendFactorActive)
- {
- case Context::BLEND_ZERO:
- // Optimized
- break;
- case Context::BLEND_ONE:
- // Optimized
- break;
- case Context::BLEND_SOURCE:
- blendFactor.r = current.r;
- blendFactor.g = current.g;
- blendFactor.b = current.b;
- break;
- case Context::BLEND_INVSOURCE:
- blendFactor.r = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - current.r;
- blendFactor.g = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - current.g;
- blendFactor.b = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - current.b;
- break;
- case Context::BLEND_DEST:
- blendFactor.r = pixel.r;
- blendFactor.g = pixel.g;
- blendFactor.b = pixel.b;
- break;
- case Context::BLEND_INVDEST:
- blendFactor.r = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - pixel.r;
- blendFactor.g = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - pixel.g;
- blendFactor.b = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - pixel.b;
- break;
- case Context::BLEND_SOURCEALPHA:
- blendFactor.r = current.a;
- blendFactor.g = current.a;
- blendFactor.b = current.a;
- break;
- case Context::BLEND_INVSOURCEALPHA:
- blendFactor.r = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - current.a;
- blendFactor.g = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - current.a;
- blendFactor.b = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - current.a;
- break;
- case Context::BLEND_DESTALPHA:
- blendFactor.r = pixel.a;
- blendFactor.g = pixel.a;
- blendFactor.b = pixel.a;
- break;
- case Context::BLEND_INVDESTALPHA:
- blendFactor.r = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - pixel.a;
- blendFactor.g = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - pixel.a;
- blendFactor.b = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - pixel.a;
- break;
- case Context::BLEND_SRCALPHASAT:
- blendFactor.r = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - pixel.a;
- blendFactor.r = Min(As<UShort4>(blendFactor.r), As<UShort4>(current.a));
- blendFactor.g = blendFactor.r;
- blendFactor.b = blendFactor.r;
- break;
- case Context::BLEND_CONSTANT:
- blendFactor.r = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[0]));
- blendFactor.g = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[1]));
- blendFactor.b = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[2]));
- break;
- case Context::BLEND_INVCONSTANT:
- blendFactor.r = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[0]));
- blendFactor.g = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[1]));
- blendFactor.b = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[2]));
- break;
- case Context::BLEND_CONSTANTALPHA:
- blendFactor.r = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3]));
- blendFactor.g = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3]));
- blendFactor.b = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3]));
- break;
- case Context::BLEND_INVCONSTANTALPHA:
- blendFactor.r = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
- blendFactor.g = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
- blendFactor.b = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
- break;
- default:
- ASSERT(false);
- }
- }
-
- void PixelRoutine::blendFactorAlpha(Registers &r, const Color4i &blendFactor, const Color4i ¤t, const Color4i &pixel, Context::BlendFactor blendFactorAlphaActive)
- {
- switch(blendFactorAlphaActive)
- {
- case Context::BLEND_ZERO:
- // Optimized
- break;
- case Context::BLEND_ONE:
- // Optimized
- break;
- case Context::BLEND_SOURCE:
- blendFactor.a = current.a;
- break;
- case Context::BLEND_INVSOURCE:
- blendFactor.a = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - current.a;
- break;
- case Context::BLEND_DEST:
- blendFactor.a = pixel.a;
- break;
- case Context::BLEND_INVDEST:
- blendFactor.a = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - pixel.a;
- break;
- case Context::BLEND_SOURCEALPHA:
- blendFactor.a = current.a;
- break;
- case Context::BLEND_INVSOURCEALPHA:
- blendFactor.a = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - current.a;
- break;
- case Context::BLEND_DESTALPHA:
- blendFactor.a = pixel.a;
- break;
- case Context::BLEND_INVDESTALPHA:
- blendFactor.a = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - pixel.a;
- break;
- case Context::BLEND_SRCALPHASAT:
- blendFactor.a = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF);
- break;
- case Context::BLEND_CONSTANT:
- case Context::BLEND_CONSTANTALPHA:
- blendFactor.a = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3]));
- break;
- case Context::BLEND_INVCONSTANT:
- case Context::BLEND_INVCONSTANTALPHA:
- blendFactor.a = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
- break;
- default:
- ASSERT(false);
- }
- }
-
- void PixelRoutine::alphaBlend(Registers &r, int index, Pointer<Byte> &cBuffer, Color4i ¤t, Int &x)
- {
- if(!state.alphaBlendActive)
- {
- return;
- }
-
- Pointer<Byte> buffer;
-
- Color4i pixel;
- Short4 c01;
- Short4 c23;
-
- // Read pixel
- switch(state.targetFormat[index])
- {
- case FORMAT_A8R8G8B8:
- buffer = cBuffer + 4 * x;
- c01 = *Pointer<Short4>(buffer);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
- c23 = *Pointer<Short4>(buffer);
- pixel.b = c01;
- pixel.g = c01;
- pixel.b = UnpackLow(As<Byte8>(pixel.b), As<Byte8>(c23));
- pixel.g = UnpackHigh(As<Byte8>(pixel.g), As<Byte8>(c23));
- pixel.r = pixel.b;
- pixel.b = UnpackLow(As<Byte8>(pixel.b), As<Byte8>(pixel.g));
- pixel.r = UnpackHigh(As<Byte8>(pixel.r), As<Byte8>(pixel.g));
- pixel.g = pixel.b;
- pixel.a = pixel.r;
- pixel.r = UnpackLow(As<Byte8>(pixel.r), As<Byte8>(pixel.r));
- pixel.g = UnpackHigh(As<Byte8>(pixel.g), As<Byte8>(pixel.g));
- pixel.b = UnpackLow(As<Byte8>(pixel.b), As<Byte8>(pixel.b));
- pixel.a = UnpackHigh(As<Byte8>(pixel.a), As<Byte8>(pixel.a));
- break;
- case FORMAT_X8R8G8B8:
- buffer = cBuffer + 4 * x;
- c01 = *Pointer<Short4>(buffer);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
- c23 = *Pointer<Short4>(buffer);
- pixel.b = c01;
- pixel.g = c01;
- pixel.b = UnpackLow(As<Byte8>(pixel.b), As<Byte8>(c23));
- pixel.g = UnpackHigh(As<Byte8>(pixel.g), As<Byte8>(c23));
- pixel.r = pixel.b;
- pixel.b = UnpackLow(As<Byte8>(pixel.b), As<Byte8>(pixel.g));
- pixel.r = UnpackHigh(As<Byte8>(pixel.r), As<Byte8>(pixel.g));
- pixel.g = pixel.b;
- pixel.r = UnpackLow(As<Byte8>(pixel.r), As<Byte8>(pixel.r));
- pixel.g = UnpackHigh(As<Byte8>(pixel.g), As<Byte8>(pixel.g));
- pixel.b = UnpackLow(As<Byte8>(pixel.b), As<Byte8>(pixel.b));
- pixel.a = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF);
- break;
- case FORMAT_A8G8R8B8Q:
- UNIMPLEMENTED();
- // pixel.b = UnpackLow(As<Byte8>(pixel.b), *Pointer<Byte8>(cBuffer + 8 * x + 0));
- // pixel.r = UnpackHigh(As<Byte8>(pixel.r), *Pointer<Byte8>(cBuffer + 8 * x + 0));
- // pixel.g = UnpackLow(As<Byte8>(pixel.g), *Pointer<Byte8>(cBuffer + 8 * x + 8));
- // pixel.a = UnpackHigh(As<Byte8>(pixel.a), *Pointer<Byte8>(cBuffer + 8 * x + 8));
- break;
- case FORMAT_X8G8R8B8Q:
- UNIMPLEMENTED();
- // pixel.b = UnpackLow(As<Byte8>(pixel.b), *Pointer<Byte8>(cBuffer + 8 * x + 0));
- // pixel.r = UnpackHigh(As<Byte8>(pixel.r), *Pointer<Byte8>(cBuffer + 8 * x + 0));
- // pixel.g = UnpackLow(As<Byte8>(pixel.g), *Pointer<Byte8>(cBuffer + 8 * x + 8));
- // pixel.a = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF);
- break;
- case FORMAT_A16B16G16R16:
- buffer = cBuffer;
- pixel.r = *Pointer<Short4>(buffer + 8 * x);
- pixel.g = *Pointer<Short4>(buffer + 8 * x + 8);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
- pixel.b = *Pointer<Short4>(buffer + 8 * x);
- pixel.a = *Pointer<Short4>(buffer + 8 * x + 8);
- transpose4x4(pixel.r, pixel.g, pixel.b, pixel.a);
- break;
- case FORMAT_G16R16:
- buffer = cBuffer;
- pixel.r = *Pointer<Short4>(buffer + 4 * x);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
- pixel.g = *Pointer<Short4>(buffer + 4 * x);
- pixel.b = pixel.r;
- pixel.r = As<Short4>(UnpackLow(pixel.r, pixel.g));
- pixel.b = As<Short4>(UnpackHigh(pixel.b, pixel.g));
- pixel.g = pixel.b;
- pixel.r = As<Short4>(UnpackLow(pixel.r, pixel.b));
- pixel.g = As<Short4>(UnpackHigh(pixel.g, pixel.b));
- pixel.b = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF);
- pixel.a = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF);
- break;
- default:
- ASSERT(false);
- }
-
- if(postBlendSRGB && state.writeSRGB)
- {
- sRGBtoLinear16_16(r, pixel);
- }
-
- // Final Color = ObjectColor * SourceBlendFactor + PixelColor * DestinationBlendFactor
- Color4i sourceFactor;
- Color4i destFactor;
-
- blendFactor(r, sourceFactor, current, pixel, (Context::BlendFactor)state.sourceBlendFactor);
- blendFactor(r, destFactor, current, pixel, (Context::BlendFactor)state.destBlendFactor);
-
- if(state.sourceBlendFactor != Context::BLEND_ONE && state.sourceBlendFactor != Context::BLEND_ZERO)
- {
- current.r = MulHigh(As<UShort4>(current.r), As<UShort4>(sourceFactor.r));
- current.g = MulHigh(As<UShort4>(current.g), As<UShort4>(sourceFactor.g));
- current.b = MulHigh(As<UShort4>(current.b), As<UShort4>(sourceFactor.b));
- }
-
- if(state.destBlendFactor != Context::BLEND_ONE && state.destBlendFactor != Context::BLEND_ZERO)
- {
- pixel.r = MulHigh(As<UShort4>(pixel.r), As<UShort4>(destFactor.r));
- pixel.g = MulHigh(As<UShort4>(pixel.g), As<UShort4>(destFactor.g));
- pixel.b = MulHigh(As<UShort4>(pixel.b), As<UShort4>(destFactor.b));
- }
-
- switch(state.blendOperation)
- {
- case Context::BLENDOP_ADD:
- current.r = AddSat(As<UShort4>(current.r), As<UShort4>(pixel.r));
- current.g = AddSat(As<UShort4>(current.g), As<UShort4>(pixel.g));
- current.b = AddSat(As<UShort4>(current.b), As<UShort4>(pixel.b));
- break;
- case Context::BLENDOP_SUB:
- current.r = SubSat(As<UShort4>(current.r), As<UShort4>(pixel.r));
- current.g = SubSat(As<UShort4>(current.g), As<UShort4>(pixel.g));
- current.b = SubSat(As<UShort4>(current.b), As<UShort4>(pixel.b));
- break;
- case Context::BLENDOP_INVSUB:
- current.r = SubSat(As<UShort4>(pixel.r), As<UShort4>(current.r));
- current.g = SubSat(As<UShort4>(pixel.g), As<UShort4>(current.g));
- current.b = SubSat(As<UShort4>(pixel.b), As<UShort4>(current.b));
- break;
- case Context::BLENDOP_MIN:
- current.r = Min(As<UShort4>(current.r), As<UShort4>(pixel.r));
- current.g = Min(As<UShort4>(current.g), As<UShort4>(pixel.g));
- current.b = Min(As<UShort4>(current.b), As<UShort4>(pixel.b));
- break;
- case Context::BLENDOP_MAX:
- current.r = Max(As<UShort4>(current.r), As<UShort4>(pixel.r));
- current.g = Max(As<UShort4>(current.g), As<UShort4>(pixel.g));
- current.b = Max(As<UShort4>(current.b), As<UShort4>(pixel.b));
- break;
- case Context::BLENDOP_SOURCE:
- // No operation
- break;
- case Context::BLENDOP_DEST:
- current.r = pixel.r;
- current.g = pixel.g;
- current.b = pixel.b;
- break;
- case Context::BLENDOP_NULL:
- current.r = Short4(0x0000, 0x0000, 0x0000, 0x0000);
- current.g = Short4(0x0000, 0x0000, 0x0000, 0x0000);
- current.b = Short4(0x0000, 0x0000, 0x0000, 0x0000);
- break;
- default:
- ASSERT(false);
- }
-
- blendFactorAlpha(r, sourceFactor, current, pixel, (Context::BlendFactor)state.sourceBlendFactorAlpha);
- blendFactorAlpha(r, destFactor, current, pixel, (Context::BlendFactor)state.destBlendFactorAlpha);
-
- if(state.sourceBlendFactorAlpha != Context::BLEND_ONE && state.sourceBlendFactorAlpha != Context::BLEND_ZERO)
- {
- current.a = MulHigh(As<UShort4>(current.a), As<UShort4>(sourceFactor.a));
- }
-
- if(state.destBlendFactorAlpha != Context::BLEND_ONE && state.destBlendFactorAlpha != Context::BLEND_ZERO)
- {
- pixel.a = MulHigh(As<UShort4>(pixel.a), As<UShort4>(destFactor.a));
- }
-
- switch(state.blendOperationAlpha)
- {
- case Context::BLENDOP_ADD:
- current.a = AddSat(As<UShort4>(current.a), As<UShort4>(pixel.a));
- break;
- case Context::BLENDOP_SUB:
- current.a = SubSat(As<UShort4>(current.a), As<UShort4>(pixel.a));
- break;
- case Context::BLENDOP_INVSUB:
- current.a = SubSat(As<UShort4>(pixel.a), As<UShort4>(current.a));
- break;
- case Context::BLENDOP_MIN:
- current.a = Min(As<UShort4>(current.a), As<UShort4>(pixel.a));
- break;
- case Context::BLENDOP_MAX:
- current.a = Max(As<UShort4>(current.a), As<UShort4>(pixel.a));
- break;
- case Context::BLENDOP_SOURCE:
- // No operation
- break;
- case Context::BLENDOP_DEST:
- current.a = pixel.a;
- break;
- case Context::BLENDOP_NULL:
- current.a = Short4(0x0000, 0x0000, 0x0000, 0x0000);
- break;
- default:
- ASSERT(false);
- }
- }
-
- void PixelRoutine::writeColor(Registers &r, int index, Pointer<Byte> &cBuffer, Int &x, Color4i ¤t, Int &sMask, Int &zMask, Int &cMask)
- {
- if(!state.colorWriteActive(index))
- {
- return;
- }
-
- if(postBlendSRGB && state.writeSRGB)
- {
- linearToSRGB16_16(r, current);
- }
-
- if(exactColorRounding)
- {
- switch(state.targetFormat[index])
- {
- case FORMAT_X8G8R8B8Q:
- case FORMAT_A8G8R8B8Q:
- case FORMAT_X8R8G8B8:
- case FORMAT_A8R8G8B8:
- {
- current.r = current.r - As<Short4>(As<UShort4>(current.r) >> 8) + Short4(0x0080, 0x0080, 0x0080, 0x0080);
- current.g = current.g - As<Short4>(As<UShort4>(current.g) >> 8) + Short4(0x0080, 0x0080, 0x0080, 0x0080);
- current.b = current.b - As<Short4>(As<UShort4>(current.b) >> 8) + Short4(0x0080, 0x0080, 0x0080, 0x0080);
- current.a = current.a - As<Short4>(As<UShort4>(current.a) >> 8) + Short4(0x0080, 0x0080, 0x0080, 0x0080);
- }
- break;
- }
- }
-
- int rgbaWriteMask = state.colorWriteActive(index);
- int bgraWriteMask = rgbaWriteMask & 0x0000000A | (rgbaWriteMask & 0x00000001) << 2 | (rgbaWriteMask & 0x00000004) >> 2;
- int brgaWriteMask = rgbaWriteMask & 0x00000008 | (rgbaWriteMask & 0x00000001) << 1 | (rgbaWriteMask & 0x00000002) << 1 | (rgbaWriteMask & 0x00000004) >> 2;
-
- switch(state.targetFormat[index])
- {
- case FORMAT_X8G8R8B8Q:
- UNIMPLEMENTED();
- // current.r = As<Short4>(As<UShort4>(current.r) >> 8);
- // current.g = As<Short4>(As<UShort4>(current.g) >> 8);
- // current.b = As<Short4>(As<UShort4>(current.b) >> 8);
-
- // current.b = As<Short4>(Pack(As<UShort4>(current.b), As<UShort4>(current.r)));
- // current.g = As<Short4>(Pack(As<UShort4>(current.g), As<UShort4>(current.g)));
- break;
- case FORMAT_A8G8R8B8Q:
- UNIMPLEMENTED();
- // current.r = As<Short4>(As<UShort4>(current.r) >> 8);
- // current.g = As<Short4>(As<UShort4>(current.g) >> 8);
- // current.b = As<Short4>(As<UShort4>(current.b) >> 8);
- // current.a = As<Short4>(As<UShort4>(current.a) >> 8);
-
- // current.b = As<Short4>(Pack(As<UShort4>(current.b), As<UShort4>(current.r)));
- // current.g = As<Short4>(Pack(As<UShort4>(current.g), As<UShort4>(current.a)));
- break;
- case FORMAT_X8R8G8B8:
- case FORMAT_A8R8G8B8:
- if(state.targetFormat[index] == FORMAT_X8R8G8B8 || rgbaWriteMask == 0x7)
- {
- current.r = As<Short4>(As<UShort4>(current.r) >> 8);
- current.g = As<Short4>(As<UShort4>(current.g) >> 8);
- current.b = As<Short4>(As<UShort4>(current.b) >> 8);
-
- current.b = As<Short4>(Pack(As<UShort4>(current.b), As<UShort4>(current.r)));
- current.g = As<Short4>(Pack(As<UShort4>(current.g), As<UShort4>(current.g)));
-
- current.r = current.b;
- current.b = UnpackLow(As<Byte8>(current.b), As<Byte8>(current.g));
- current.r = UnpackHigh(As<Byte8>(current.r), As<Byte8>(current.g));
- current.g = current.b;
- current.b = As<Short4>(UnpackLow(current.b, current.r));
- current.g = As<Short4>(UnpackHigh(current.g, current.r));
- }
- else
- {
- current.r = As<Short4>(As<UShort4>(current.r) >> 8);
- current.g = As<Short4>(As<UShort4>(current.g) >> 8);
- current.b = As<Short4>(As<UShort4>(current.b) >> 8);
- current.a = As<Short4>(As<UShort4>(current.a) >> 8);
-
- current.b = As<Short4>(Pack(As<UShort4>(current.b), As<UShort4>(current.r)));
- current.g = As<Short4>(Pack(As<UShort4>(current.g), As<UShort4>(current.a)));
-
- current.r = current.b;
- current.b = UnpackLow(As<Byte8>(current.b), As<Byte8>(current.g));
- current.r = UnpackHigh(As<Byte8>(current.r), As<Byte8>(current.g));
- current.g = current.b;
- current.b = As<Short4>(UnpackLow(current.b, current.r));
- current.g = As<Short4>(UnpackHigh(current.g, current.r));
- }
- break;
- case FORMAT_G16R16:
- current.b = current.r;
- current.r = As<Short4>(UnpackLow(current.r, current.g));
- current.b = As<Short4>(UnpackHigh(current.b, current.g));
- current.g = current.b;
- break;
- case FORMAT_A16B16G16R16:
- transpose4x4(current.r, current.g, current.b, current.a);
- break;
- case FORMAT_R32F:
- case FORMAT_G32R32F:
- case FORMAT_A32B32G32R32F:
- {
- Color4f oC;
-
- oC.r = convertUnsigned16(UShort4(current.r));
- oC.g = convertUnsigned16(UShort4(current.g));
- oC.b = convertUnsigned16(UShort4(current.b));
- oC.a = convertUnsigned16(UShort4(current.a));
-
- writeColor(r, index, cBuffer, x, oC, sMask, zMask, cMask);
- }
- return;
- default:
- ASSERT(false);
- }
-
- Short4 c01 = current.b;
- Short4 c23 = current.g;
-
- Int xMask; // Combination of all masks
-
- if(state.depthTestActive)
- {
- xMask = zMask;
- }
- else
- {
- xMask = cMask;
- }
-
- if(state.stencilActive)
- {
- xMask &= sMask;
- }
-
- Pointer<Byte> buffer;
- Short4 value;
-
- switch(state.targetFormat[index])
- {
- case FORMAT_A8G8R8B8Q:
- case FORMAT_X8G8R8B8Q: // FIXME: Don't touch alpha?
- UNIMPLEMENTED();
- // value = *Pointer<Short4>(cBuffer + 8 * x + 0);
-
- // if((state.targetFormat[index] == FORMAT_A8G8R8B8Q && bgraWriteMask != 0x0000000F) ||
- // ((state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x00000007) &&
- // (state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
- // {
- // Short4 masked = value;
- // c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
- // masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
- // c01 |= masked;
- // }
-
- // c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8);
- // value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
- // c01 |= value;
- // *Pointer<Short4>(cBuffer + 8 * x + 0) = c01;
-
- // value = *Pointer<Short4>(cBuffer + 8 * x + 8);
-
- // if((state.targetFormat[index] == FORMAT_A8G8R8B8Q && bgraWriteMask != 0x0000000F) ||
- // ((state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x00000007) &&
- // (state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
- // {
- // Short4 masked = value;
- // c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
- // masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
- // c23 |= masked;
- // }
-
- // c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8);
- // value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
- // c23 |= value;
- // *Pointer<Short4>(cBuffer + 8 * x + 8) = c23;
- break;
- case FORMAT_A8R8G8B8:
- case FORMAT_X8R8G8B8: // FIXME: Don't touch alpha?
- buffer = cBuffer + x * 4;
- value = *Pointer<Short4>(buffer);
-
- if((state.targetFormat[index] == FORMAT_A8R8G8B8 && bgraWriteMask != 0x0000000F) ||
- ((state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x00000007) &&
- (state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
- {
- Short4 masked = value;
- c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
- masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
- c01 |= masked;
- }
-
- c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
- c01 |= value;
- *Pointer<Short4>(buffer) = c01;
-
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
- value = *Pointer<Short4>(buffer);
-
- if((state.targetFormat[index] == FORMAT_A8R8G8B8 && bgraWriteMask != 0x0000000F) ||
- ((state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x00000007) &&
- (state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
- {
- Short4 masked = value;
- c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
- masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
- c23 |= masked;
- }
-
- c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
- c23 |= value;
- *Pointer<Short4>(buffer) = c23;
- break;
- case FORMAT_G16R16:
- buffer = cBuffer + 4 * x;
-
- value = *Pointer<Short4>(buffer);
-
- if((rgbaWriteMask & 0x00000003) != 0x00000003)
- {
- Short4 masked = value;
- current.r &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0]));
- masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW01Q[rgbaWriteMask & 0x3][0]));
- current.r |= masked;
- }
-
- current.r &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
- current.r |= value;
- *Pointer<Short4>(buffer) = current.r;
-
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
-
- value = *Pointer<Short4>(buffer);
-
- if((rgbaWriteMask & 0x00000003) != 0x00000003)
- {
- Short4 masked = value;
- current.g &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0]));
- masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW01Q[rgbaWriteMask & 0x3][0]));
- current.g |= masked;
- }
-
- current.g &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
- current.g |= value;
- *Pointer<Short4>(buffer) = current.g;
- break;
- case FORMAT_A16B16G16R16:
- buffer = cBuffer + 8 * x;
-
- {
- value = *Pointer<Short4>(buffer);
-
- if(rgbaWriteMask != 0x0000000F)
- {
- Short4 masked = value;
- current.r &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
- masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
- current.r |= masked;
- }
-
- current.r &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ0Q) + xMask * 8);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ0Q) + xMask * 8);
- current.r |= value;
- *Pointer<Short4>(buffer) = current.r;
- }
-
- {
- value = *Pointer<Short4>(buffer + 8);
-
- if(rgbaWriteMask != 0x0000000F)
- {
- Short4 masked = value;
- current.g &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
- masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
- current.g |= masked;
- }
-
- current.g &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ1Q) + xMask * 8);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ1Q) + xMask * 8);
- current.g |= value;
- *Pointer<Short4>(buffer + 8) = current.g;
- }
-
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
-
- {
- value = *Pointer<Short4>(buffer);
-
- if(rgbaWriteMask != 0x0000000F)
- {
- Short4 masked = value;
- current.b &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
- masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
- current.b |= masked;
- }
-
- current.b &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ2Q) + xMask * 8);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ2Q) + xMask * 8);
- current.b |= value;
- *Pointer<Short4>(buffer) = current.b;
- }
-
- {
- value = *Pointer<Short4>(buffer + 8);
-
- if(rgbaWriteMask != 0x0000000F)
- {
- Short4 masked = value;
- current.a &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
- masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
- current.a |= masked;
- }
-
- current.a &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ3Q) + xMask * 8);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ3Q) + xMask * 8);
- current.a |= value;
- *Pointer<Short4>(buffer + 8) = current.a;
- }
- break;
- default:
- ASSERT(false);
- }
- }
-
- void PixelRoutine::blendFactor(Registers &r, const Color4f &blendFactor, const Color4f &oC, const Color4f &pixel, Context::BlendFactor blendFactorActive)
- {
- switch(blendFactorActive)
- {
- case Context::BLEND_ZERO:
- // Optimized
- break;
- case Context::BLEND_ONE:
- // Optimized
- break;
- case Context::BLEND_SOURCE:
- blendFactor.r = oC.r;
- blendFactor.g = oC.g;
- blendFactor.b = oC.b;
- break;
- case Context::BLEND_INVSOURCE:
- blendFactor.r = Float4(1.0f, 1.0f, 1.0f, 1.0f) - oC.r;
- blendFactor.g = Float4(1.0f, 1.0f, 1.0f, 1.0f) - oC.g;
- blendFactor.b = Float4(1.0f, 1.0f, 1.0f, 1.0f) - oC.b;
- break;
- case Context::BLEND_DEST:
- blendFactor.r = pixel.r;
- blendFactor.g = pixel.g;
- blendFactor.b = pixel.b;
- break;
- case Context::BLEND_INVDEST:
- blendFactor.r = Float4(1.0f, 1.0f, 1.0f, 1.0f) - pixel.r;
- blendFactor.g = Float4(1.0f, 1.0f, 1.0f, 1.0f) - pixel.g;
- blendFactor.b = Float4(1.0f, 1.0f, 1.0f, 1.0f) - pixel.b;
- break;
- case Context::BLEND_SOURCEALPHA:
- blendFactor.r = oC.a;
- blendFactor.g = oC.a;
- blendFactor.b = oC.a;
- break;
- case Context::BLEND_INVSOURCEALPHA:
- blendFactor.r = Float4(1.0f, 1.0f, 1.0f, 1.0f) - oC.a;
- blendFactor.g = Float4(1.0f, 1.0f, 1.0f, 1.0f) - oC.a;
- blendFactor.b = Float4(1.0f, 1.0f, 1.0f, 1.0f) - oC.a;
- break;
- case Context::BLEND_DESTALPHA:
- blendFactor.r = pixel.a;
- blendFactor.g = pixel.a;
- blendFactor.b = pixel.a;
- break;
- case Context::BLEND_INVDESTALPHA:
- blendFactor.r = Float4(1.0f, 1.0f, 1.0f, 1.0f) - pixel.a;
- blendFactor.g = Float4(1.0f, 1.0f, 1.0f, 1.0f) - pixel.a;
- blendFactor.b = Float4(1.0f, 1.0f, 1.0f, 1.0f) - pixel.a;
- break;
- case Context::BLEND_SRCALPHASAT:
- blendFactor.r = Float4(1.0f, 1.0f, 1.0f, 1.0f) - pixel.a;
- blendFactor.r = Min(blendFactor.r, oC.a);
- blendFactor.g = blendFactor.r;
- blendFactor.b = blendFactor.r;
- break;
- case Context::BLEND_CONSTANT:
- blendFactor.r = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[0]));
- blendFactor.g = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[1]));
- blendFactor.b = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[2]));
- break;
- case Context::BLEND_INVCONSTANT:
- blendFactor.r = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[0]));
- blendFactor.g = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[1]));
- blendFactor.b = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[2]));
- break;
- default:
- ASSERT(false);
- }
- }
-
- void PixelRoutine::blendFactorAlpha(Registers &r, const Color4f &blendFactor, const Color4f &oC, const Color4f &pixel, Context::BlendFactor blendFactorAlphaActive)
- {
- switch(blendFactorAlphaActive)
- {
- case Context::BLEND_ZERO:
- // Optimized
- break;
- case Context::BLEND_ONE:
- // Optimized
- break;
- case Context::BLEND_SOURCE:
- blendFactor.a = oC.a;
- break;
- case Context::BLEND_INVSOURCE:
- blendFactor.a = Float4(1.0f, 1.0f, 1.0f, 1.0f) - oC.a;
- break;
- case Context::BLEND_DEST:
- blendFactor.a = pixel.a;
- break;
- case Context::BLEND_INVDEST:
- blendFactor.a = Float4(1.0f, 1.0f, 1.0f, 1.0f) - pixel.a;
- break;
- case Context::BLEND_SOURCEALPHA:
- blendFactor.a = oC.a;
- break;
- case Context::BLEND_INVSOURCEALPHA:
- blendFactor.a = Float4(1.0f, 1.0f, 1.0f, 1.0f) - oC.a;
- break;
- case Context::BLEND_DESTALPHA:
- blendFactor.a = pixel.a;
- break;
- case Context::BLEND_INVDESTALPHA:
- blendFactor.a = Float4(1.0f, 1.0f, 1.0f, 1.0f) - pixel.a;
- break;
- case Context::BLEND_SRCALPHASAT:
- blendFactor.a = Float4(1.0f, 1.0f, 1.0f, 1.0f);
- break;
- case Context::BLEND_CONSTANT:
- blendFactor.a = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[3]));
- break;
- case Context::BLEND_INVCONSTANT:
- blendFactor.a = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[3]));
- break;
- default:
- ASSERT(false);
- }
- }
-
- void PixelRoutine::alphaBlend(Registers &r, int index, Pointer<Byte> &cBuffer, Color4f &oC, Int &x)
- {
- if(!state.alphaBlendActive)
- {
- return;
- }
-
- Pointer<Byte> buffer;
- Color4f pixel;
-
- Color4i color;
- Short4 c01;
- Short4 c23;
-
- // Read pixel
- switch(state.targetFormat[index])
- {
- case FORMAT_A8R8G8B8:
- buffer = cBuffer + 4 * x;
- c01 = *Pointer<Short4>(buffer);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
- c23 = *Pointer<Short4>(buffer);
- color.b = c01;
- color.g = c01;
- color.b = UnpackLow(As<Byte8>(color.b), As<Byte8>(c23));
- color.g = UnpackHigh(As<Byte8>(color.g), As<Byte8>(c23));
- color.r = color.b;
- color.b = UnpackLow(As<Byte8>(color.b), As<Byte8>(color.g));
- color.r = UnpackHigh(As<Byte8>(color.r), As<Byte8>(color.g));
- color.g = color.b;
- color.a = color.r;
- color.r = UnpackLow(As<Byte8>(color.r), As<Byte8>(color.r));
- color.g = UnpackHigh(As<Byte8>(color.g), As<Byte8>(color.g));
- color.b = UnpackLow(As<Byte8>(color.b), As<Byte8>(color.b));
- color.a = UnpackHigh(As<Byte8>(color.a), As<Byte8>(color.a));
-
- pixel.r = convertUnsigned16(As<UShort4>(color.r));
- pixel.g = convertUnsigned16(As<UShort4>(color.g));
- pixel.b = convertUnsigned16(As<UShort4>(color.b));
- pixel.a = convertUnsigned16(As<UShort4>(color.a));
- break;
- case FORMAT_X8R8G8B8:
- buffer = cBuffer + 4 * x;
- c01 = *Pointer<Short4>(buffer);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
- c23 = *Pointer<Short4>(buffer);
- color.b = c01;
- color.g = c01;
- color.b = UnpackLow(As<Byte8>(color.b), As<Byte8>(c23));
- color.g = UnpackHigh(As<Byte8>(color.g), As<Byte8>(c23));
- color.r = color.b;
- color.b = UnpackLow(As<Byte8>(color.b), As<Byte8>(color.g));
- color.r = UnpackHigh(As<Byte8>(color.r), As<Byte8>(color.g));
- color.g = color.b;
- color.r = UnpackLow(As<Byte8>(color.r), As<Byte8>(color.r));
- color.g = UnpackHigh(As<Byte8>(color.g), As<Byte8>(color.g));
- color.b = UnpackLow(As<Byte8>(color.b), As<Byte8>(color.b));
-
- pixel.r = convertUnsigned16(As<UShort4>(color.r));
- pixel.g = convertUnsigned16(As<UShort4>(color.g));
- pixel.b = convertUnsigned16(As<UShort4>(color.b));
- pixel.a = Float4(1.0f, 1.0f, 1.0f, 1.0f);
- break;
- case FORMAT_A8G8R8B8Q:
-UNIMPLEMENTED();
- // UnpackLow(pixel.b, qword_ptr [cBuffer+8*x+0]);
- // UnpackHigh(pixel.r, qword_ptr [cBuffer+8*x+0]);
- // UnpackLow(pixel.g, qword_ptr [cBuffer+8*x+8]);
- // UnpackHigh(pixel.a, qword_ptr [cBuffer+8*x+8]);
- break;
- case FORMAT_X8G8R8B8Q:
-UNIMPLEMENTED();
- // UnpackLow(pixel.b, qword_ptr [cBuffer+8*x+0]);
- // UnpackHigh(pixel.r, qword_ptr [cBuffer+8*x+0]);
- // UnpackLow(pixel.g, qword_ptr [cBuffer+8*x+8]);
- // pixel.a = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF);
- break;
- case FORMAT_A16B16G16R16:
- buffer = cBuffer;
- color.r = *Pointer<Short4>(buffer + 8 * x);
- color.g = *Pointer<Short4>(buffer + 8 * x + 8);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
- color.b = *Pointer<Short4>(buffer + 8 * x);
- color.a = *Pointer<Short4>(buffer + 8 * x + 8);
-
- transpose4x4(color.r, color.g, color.b, color.a);
-
- pixel.r = convertUnsigned16(As<UShort4>(color.r));
- pixel.g = convertUnsigned16(As<UShort4>(color.g));
- pixel.b = convertUnsigned16(As<UShort4>(color.b));
- pixel.a = convertUnsigned16(As<UShort4>(color.a));
- break;
- case FORMAT_G16R16:
- buffer = cBuffer;
- color.r = *Pointer<Short4>(buffer + 4 * x);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
- color.g = *Pointer<Short4>(buffer + 4 * x);
- color.b = color.r;
- color.r = As<Short4>(UnpackLow(color.r, color.g));
- color.b = As<Short4>(UnpackHigh(color.b, color.g));
- color.g = color.b;
- color.r = As<Short4>(UnpackLow(color.r, color.b));
- color.g = As<Short4>(UnpackHigh(color.g, color.b));
-
- pixel.r = convertUnsigned16(As<UShort4>(color.r));
- pixel.g = convertUnsigned16(As<UShort4>(color.g));
- pixel.b = Float4(1.0f, 1.0f, 1.0f, 1.0f);
- pixel.a = Float4(1.0f, 1.0f, 1.0f, 1.0f);
- break;
- case FORMAT_R32F:
- buffer = cBuffer;
- // FIXME: movlps
- pixel.r.x = *Pointer<Float>(buffer + 4 * x + 0);
- pixel.r.y = *Pointer<Float>(buffer + 4 * x + 4);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
- // FIXME: movhps
- pixel.r.z = *Pointer<Float>(buffer + 4 * x + 0);
- pixel.r.w = *Pointer<Float>(buffer + 4 * x + 4);
- pixel.g = Float4(1.0f, 1.0f, 1.0f, 1.0f);
- pixel.b = Float4(1.0f, 1.0f, 1.0f, 1.0f);
- pixel.a = Float4(1.0f, 1.0f, 1.0f, 1.0f);
- break;
- case FORMAT_G32R32F:
- buffer = cBuffer;
- pixel.r = *Pointer<Float4>(buffer + 8 * x, 16);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
- pixel.g = *Pointer<Float4>(buffer + 8 * x, 16);
- pixel.b = pixel.r;
- pixel.r = ShuffleLowHigh(pixel.r, pixel.g, 0x88);
- pixel.b = ShuffleLowHigh(pixel.b, pixel.g, 0xDD);
- pixel.g = pixel.b;
- pixel.b = Float4(1.0f, 1.0f, 1.0f, 1.0f);
- pixel.a = Float4(1.0f, 1.0f, 1.0f, 1.0f);
- break;
- case FORMAT_A32B32G32R32F:
- buffer = cBuffer;
- pixel.r = *Pointer<Float4>(buffer + 16 * x, 16);
- pixel.g = *Pointer<Float4>(buffer + 16 * x + 16, 16);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
- pixel.b = *Pointer<Float4>(buffer + 16 * x, 16);
- pixel.a = *Pointer<Float4>(buffer + 16 * x + 16, 16);
- transpose4x4(pixel.r, pixel.g, pixel.b, pixel.a);
- break;
- default:
- ASSERT(false);
- }
-
- if(postBlendSRGB && state.writeSRGB)
- {
- sRGBtoLinear(pixel.r);
- sRGBtoLinear(pixel.g);
- sRGBtoLinear(pixel.b);
- }
-
- // Final Color = ObjectColor * SourceBlendFactor + PixelColor * DestinationBlendFactor
- Color4f sourceFactor;
- Color4f destFactor;
-
- blendFactor(r, sourceFactor, oC, pixel, (Context::BlendFactor)state.sourceBlendFactor);
- blendFactor(r, destFactor, oC, pixel, (Context::BlendFactor)state.destBlendFactor);
-
- if(state.sourceBlendFactor != Context::BLEND_ONE && state.sourceBlendFactor != Context::BLEND_ZERO)
- {
- oC.r *= sourceFactor.r;
- oC.g *= sourceFactor.g;
- oC.b *= sourceFactor.b;
- }
-
- if(state.destBlendFactor != Context::BLEND_ONE && state.destBlendFactor != Context::BLEND_ZERO)
- {
- pixel.r *= destFactor.r;
- pixel.g *= destFactor.g;
- pixel.b *= destFactor.b;
- }
-
- switch(state.blendOperation)
- {
- case Context::BLENDOP_ADD:
- oC.r += pixel.r;
- oC.g += pixel.g;
- oC.b += pixel.b;
- break;
- case Context::BLENDOP_SUB:
- oC.r -= pixel.r;
- oC.g -= pixel.g;
- oC.b -= pixel.b;
- break;
- case Context::BLENDOP_INVSUB:
- oC.r = pixel.r - oC.r;
- oC.g = pixel.g - oC.g;
- oC.b = pixel.b - oC.b;
- break;
- case Context::BLENDOP_MIN:
- oC.r = Min(oC.r, pixel.r);
- oC.g = Min(oC.g, pixel.g);
- oC.b = Min(oC.b, pixel.b);
- break;
- case Context::BLENDOP_MAX:
- oC.r = Max(oC.r, pixel.r);
- oC.g = Max(oC.g, pixel.g);
- oC.b = Max(oC.b, pixel.b);
- break;
- case Context::BLENDOP_SOURCE:
- // No operation
- break;
- case Context::BLENDOP_DEST:
- oC.r = pixel.r;
- oC.g = pixel.g;
- oC.b = pixel.b;
- break;
- case Context::BLENDOP_NULL:
- oC.r = Float4(0.0f, 0.0f, 0.0f, 0.0f);
- oC.g = Float4(0.0f, 0.0f, 0.0f, 0.0f);
- oC.b = Float4(0.0f, 0.0f, 0.0f, 0.0f);
- break;
- default:
- ASSERT(false);
- }
-
- blendFactorAlpha(r, sourceFactor, oC, pixel, (Context::BlendFactor)state.sourceBlendFactorAlpha);
- blendFactorAlpha(r, destFactor, oC, pixel, (Context::BlendFactor)state.destBlendFactorAlpha);
-
- if(state.sourceBlendFactorAlpha != Context::BLEND_ONE && state.sourceBlendFactorAlpha != Context::BLEND_ZERO)
- {
- oC.a *= sourceFactor.a;
- }
-
- if(state.destBlendFactorAlpha != Context::BLEND_ONE && state.destBlendFactorAlpha != Context::BLEND_ZERO)
- {
- pixel.a *= destFactor.a;
- }
-
- switch(state.blendOperationAlpha)
- {
- case Context::BLENDOP_ADD:
- oC.a += pixel.a;
- break;
- case Context::BLENDOP_SUB:
- oC.a -= pixel.a;
- break;
- case Context::BLENDOP_INVSUB:
- pixel.a -= oC.a;
- oC.a = pixel.a;
- break;
- case Context::BLENDOP_MIN:
- oC.a = Min(oC.a, pixel.a);
- break;
- case Context::BLENDOP_MAX:
- oC.a = Max(oC.a, pixel.a);
- break;
- case Context::BLENDOP_SOURCE:
- // No operation
- break;
- case Context::BLENDOP_DEST:
- oC.a = pixel.a;
- break;
- case Context::BLENDOP_NULL:
- oC.a = Float4(0.0f, 0.0f, 0.0f, 0.0f);
- break;
- default:
- ASSERT(false);
- }
- }
-
- void PixelRoutine::writeColor(Registers &r, int index, Pointer<Byte> &cBuffer, Int &x, Color4f &oC, Int &sMask, Int &zMask, Int &cMask)
- {
- if(!state.colorWriteActive(index))
- {
- return;
- }
-
- Color4i color;
-
- switch(state.targetFormat[index])
- {
- case FORMAT_X8R8G8B8:
- case FORMAT_A8R8G8B8:
- case FORMAT_G16R16:
- case FORMAT_A16B16G16R16:
- convertFixed16(color, oC, true);
- writeColor(r, index, cBuffer, x, color, sMask, zMask, cMask);
- return;
- case FORMAT_R32F:
- break;
- case FORMAT_G32R32F:
- oC.b = oC.r;
- oC.r = UnpackLow(oC.r, oC.g);
- oC.b = UnpackHigh(oC.b, oC.g);
- oC.g = oC.b;
- break;
- case FORMAT_A32B32G32R32F:
- transpose4x4(oC.r, oC.g, oC.b, oC.a);
- break;
- default:
- ASSERT(false);
- }
-
- int rgbaWriteMask = state.colorWriteActive(index);
-
- Int xMask; // Combination of all masks
-
- if(state.depthTestActive)
- {
- xMask = zMask;
- }
- else
- {
- xMask = cMask;
- }
-
- if(state.stencilActive)
- {
- xMask &= sMask;
- }
-
- Pointer<Byte> buffer;
- Float4 value;
-
- switch(state.targetFormat[index])
- {
- case FORMAT_R32F:
- if(rgbaWriteMask & 0x00000001)
- {
- buffer = cBuffer + 4 * x;
-
- // FIXME: movlps
- value.x = *Pointer<Float>(buffer + 0);
- value.y = *Pointer<Float>(buffer + 4);
-
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
-
- // FIXME: movhps
- value.z = *Pointer<Float>(buffer + 0);
- value.w = *Pointer<Float>(buffer + 4);
-
- oC.r = As<Float4>(As<Int4>(oC.r) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X) + xMask * 16, 16));
- value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X) + xMask * 16, 16));
- oC.r = As<Float4>(As<Int4>(oC.r) | As<Int4>(value));
-
- // FIXME: movhps
- *Pointer<Float>(buffer + 0) = oC.r.z;
- *Pointer<Float>(buffer + 4) = oC.r.w;
-
- buffer -= *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
-
- // FIXME: movlps
- *Pointer<Float>(buffer + 0) = oC.r.x;
- *Pointer<Float>(buffer + 4) = oC.r.y;
- }
- break;
- case FORMAT_G32R32F:
- buffer = cBuffer + 8 * x;
-
- value = *Pointer<Float4>(buffer);
-
- if((rgbaWriteMask & 0x00000003) != 0x00000003)
- {
- Float4 masked = value;
- oC.r = As<Float4>(As<Int4>(oC.r) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0])));
- masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD01X[rgbaWriteMask & 0x3][0])));
- oC.r = As<Float4>(As<Int4>(oC.r) | As<Int4>(masked));
- }
-
- oC.r = As<Float4>(As<Int4>(oC.r) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskQ01X) + xMask * 16, 16));
- value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskQ01X) + xMask * 16, 16));
- oC.r = As<Float4>(As<Int4>(oC.r) | As<Int4>(value));
- *Pointer<Float4>(buffer) = oC.r;
-
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
-
- value = *Pointer<Float4>(buffer);
-
- if((rgbaWriteMask & 0x00000003) != 0x00000003)
- {
- Float4 masked;
-
- masked = value;
- oC.g = As<Float4>(As<Int4>(oC.g) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0])));
- masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD01X[rgbaWriteMask & 0x3][0])));
- oC.g = As<Float4>(As<Int4>(oC.g) | As<Int4>(masked));
- }
-
- oC.g = As<Float4>(As<Int4>(oC.g) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskQ23X) + xMask * 16, 16));
- value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskQ23X) + xMask * 16, 16));
- oC.g = As<Float4>(As<Int4>(oC.g) | As<Int4>(value));
- *Pointer<Float4>(buffer) = oC.g;
- break;
- case FORMAT_A32B32G32R32F:
- buffer = cBuffer + 16 * x;
-
- {
- value = *Pointer<Float4>(buffer, 16);
-
- if(rgbaWriteMask != 0x0000000F)
- {
- Float4 masked = value;
- oC.r = As<Float4>(As<Int4>(oC.r) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
- masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
- oC.r = As<Float4>(As<Int4>(oC.r) | As<Int4>(masked));
- }
-
- oC.r = As<Float4>(As<Int4>(oC.r) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX0X) + xMask * 16, 16));
- value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX0X) + xMask * 16, 16));
- oC.r = As<Float4>(As<Int4>(oC.r) | As<Int4>(value));
- *Pointer<Float4>(buffer, 16) = oC.r;
- }
-
- {
- value = *Pointer<Float4>(buffer + 16, 16);
-
- if(rgbaWriteMask != 0x0000000F)
- {
- Float4 masked = value;
- oC.g = As<Float4>(As<Int4>(oC.g) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
- masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
- oC.g = As<Float4>(As<Int4>(oC.g) | As<Int4>(masked));
- }
-
- oC.g = As<Float4>(As<Int4>(oC.g) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX1X) + xMask * 16, 16));
- value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX1X) + xMask * 16, 16));
- oC.g = As<Float4>(As<Int4>(oC.g) | As<Int4>(value));
- *Pointer<Float4>(buffer + 16, 16) = oC.g;
- }
-
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
-
- {
- value = *Pointer<Float4>(buffer, 16);
-
- if(rgbaWriteMask != 0x0000000F)
- {
- Float4 masked = value;
- oC.b = As<Float4>(As<Int4>(oC.b) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
- masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
- oC.b = As<Float4>(As<Int4>(oC.b) | As<Int4>(masked));
- }
-
- oC.b = As<Float4>(As<Int4>(oC.b) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX2X) + xMask * 16, 16));
- value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX2X) + xMask * 16, 16));
- oC.b = As<Float4>(As<Int4>(oC.b) | As<Int4>(value));
- *Pointer<Float4>(buffer, 16) = oC.b;
- }
-
- {
- value = *Pointer<Float4>(buffer + 16, 16);
-
- if(rgbaWriteMask != 0x0000000F)
- {
- Float4 masked = value;
- oC.a = As<Float4>(As<Int4>(oC.a) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
- masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
- oC.a = As<Float4>(As<Int4>(oC.a) | As<Int4>(masked));
- }
-
- oC.a = As<Float4>(As<Int4>(oC.a) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX3X) + xMask * 16, 16));
- value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX3X) + xMask * 16, 16));
- oC.a = As<Float4>(As<Int4>(oC.a) | As<Int4>(value));
- *Pointer<Float4>(buffer + 16, 16) = oC.a;
- }
- break;
- default:
- ASSERT(false);
- }
- }
-
- void PixelRoutine::ps_1_x(Registers &r, Int cMask[4])
- {
- int pad = 0; // Count number of texm3x3pad instructions
- Color4i dPairing; // Destination for first pairing instruction
-
- for(int i = 0; i < pixelShader->getLength(); i++)
- {
- const ShaderInstruction *instruction = pixelShader->getInstruction(i);
- Op::Opcode opcode = instruction->getOpcode();
-
- // #ifndef NDEBUG // FIXME: Centralize debug output control
- // pixelShader->printInstruction(i, "debug.txt");
- // #endif
-
- if(opcode == Op::OPCODE_DCL || opcode == Op::OPCODE_DEF || opcode == Op::OPCODE_DEFI || opcode == Op::OPCODE_DEFB)
- {
- continue;
- }
-
- const Dst &dst = instruction->getDestinationParameter();
- const Src &src0 = instruction->getSourceParameter(0);
- const Src &src1 = instruction->getSourceParameter(1);
- const Src &src2 = instruction->getSourceParameter(2);
- const Src &src3 = instruction->getSourceParameter(3);
-
- bool pairing = i + 1 < pixelShader->getLength() && pixelShader->getInstruction(i + 1)->isCoissue(); // First instruction of pair
- bool coissue = instruction->isCoissue(); // Second instruction of pair
-
- Color4i d;
- Color4i s0;
- Color4i s1;
- Color4i s2;
- Color4i s3;
-
- if(src0.type != Src::PARAMETER_VOID) s0 = regi(r, src0);
- if(src1.type != Src::PARAMETER_VOID) s1 = regi(r, src1);
- if(src2.type != Src::PARAMETER_VOID) s2 = regi(r, src2);
- if(src3.type != Src::PARAMETER_VOID) s3 = regi(r, src3);
-
- switch(opcode)
- {
- case Op::OPCODE_PS_1_0: break;
- case Op::OPCODE_PS_1_1: break;
- case Op::OPCODE_PS_1_2: break;
- case Op::OPCODE_PS_1_3: break;
- case Op::OPCODE_PS_1_4: break;
-
- case Op::OPCODE_DEF: break;
-
- case Op::OPCODE_NOP: break;
- case Op::OPCODE_MOV: MOV(d, s0); break;
- case Op::OPCODE_ADD: ADD(d, s0, s1); break;
- case Op::OPCODE_SUB: SUB(d, s0, s1); break;
- case Op::OPCODE_MAD: MAD(d, s0, s1, s2); break;
- case Op::OPCODE_MUL: MUL(d, s0, s1); break;
- case Op::OPCODE_DP3: DP3(d, s0, s1); break;
- case Op::OPCODE_DP4: DP4(d, s0, s1); break;
- case Op::OPCODE_LRP: LRP(d, s0, s1, s2); break;
- case Op::OPCODE_TEXCOORD:
- if(pixelShader->getVersion() < 0x0104)
- {
- TEXCOORD(d, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]), dst.index);
- }
- else
- {
- if((src0.swizzle & 0x30) == 0x20) // .xyz
- {
- TEXCRD(d, Float4(r.vx[2 + src0.index]), Float4(r.vy[2 + src0.index]), Float4(r.vz[2 + src0.index]), src0.index, src0.modifier == ShaderInstruction::SourceParameter::MODIFIER_DZ || src0.modifier == ShaderInstruction::SourceParameter::MODIFIER_DW);
- }
- else // .xyw
- {
- TEXCRD(d, Float4(r.vx[2 + src0.index]), Float4(r.vy[2 + src0.index]), Float4(r.vw[2 + src0.index]), src0.index, src0.modifier == ShaderInstruction::SourceParameter::MODIFIER_DZ || src0.modifier == ShaderInstruction::SourceParameter::MODIFIER_DW);
- }
- }
- break;
- case Op::OPCODE_TEXKILL:
- if(pixelShader->getVersion() < 0x0104)
- {
- TEXKILL(cMask, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]));
- }
- else if(pixelShader->getVersion() == 0x0104)
- {
- if(dst.type == Dst::PARAMETER_TEXTURE)
- {
- TEXKILL(cMask, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]));
- }
- else
- {
- TEXKILL(cMask, r.ri[dst.index]);
- }
- }
- else ASSERT(false);
- break;
- case Op::OPCODE_TEX:
- if(pixelShader->getVersion() < 0x0104)
- {
- TEX(r, d, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]), dst.index, false);
- }
- else if(pixelShader->getVersion() == 0x0104)
- {
- if(src0.type == Src::PARAMETER_TEXTURE)
- {
- if((src0.swizzle & 0x30) == 0x20) // .xyz
- {
- TEX(r, d, Float4(r.vx[2 + src0.index]), Float4(r.vy[2 + src0.index]), Float4(r.vz[2 + src0.index]), dst.index, src0.modifier == ShaderInstruction::SourceParameter::MODIFIER_DZ || src0.modifier == ShaderInstruction::SourceParameter::MODIFIER_DW);
- }
- else // .xyw
- {
- TEX(r, d, Float4(r.vx[2 + src0.index]), Float4(r.vy[2 + src0.index]), Float4(r.vw[2 + src0.index]), dst.index, src0.modifier == ShaderInstruction::SourceParameter::MODIFIER_DZ || src0.modifier == ShaderInstruction::SourceParameter::MODIFIER_DW);
- }
- }
- else
- {
- TEXLD(r, d, s0, dst.index, src0.modifier == ShaderInstruction::SourceParameter::MODIFIER_DZ || src0.modifier == ShaderInstruction::SourceParameter::MODIFIER_DW);
- }
- }
- else ASSERT(false);
- break;
- case Op::OPCODE_TEXBEM: TEXBEM(r, d, s0, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]), dst.index); break;
- case Op::OPCODE_TEXBEML: TEXBEML(r, d, s0, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]), dst.index); break;
- case Op::OPCODE_TEXREG2AR: TEXREG2AR(r, d, s0, dst.index); break;
- case Op::OPCODE_TEXREG2GB: TEXREG2GB(r, d, s0, dst.index); break;
- case Op::OPCODE_TEXM3X2PAD: TEXM3X2PAD(r, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]), s0, 0, src0.modifier == Src::MODIFIER_SIGN); break;
- case Op::OPCODE_TEXM3X2TEX: TEXM3X2TEX(r, d, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]), dst.index, s0, src0.modifier == Src::MODIFIER_SIGN); break;
- case Op::OPCODE_TEXM3X3PAD: TEXM3X3PAD(r, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]), s0, pad++ % 2, src0.modifier == Src::MODIFIER_SIGN); break;
- case Op::OPCODE_TEXM3X3TEX: TEXM3X3TEX(r, d, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]), dst.index, s0, src0.modifier == Src::MODIFIER_SIGN); break;
- case Op::OPCODE_TEXM3X3SPEC: TEXM3X3SPEC(r, d, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]), dst.index, s0, s1); break;
- case Op::OPCODE_TEXM3X3VSPEC: TEXM3X3VSPEC(r, d, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]), dst.index, s0); break;
- case Op::OPCODE_CND: CND(d, s0, s1, s2); break;
- case Op::OPCODE_TEXREG2RGB: TEXREG2RGB(r, d, s0, dst.index); break;
- case Op::OPCODE_TEXDP3TEX: TEXDP3TEX(r, d, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]), dst.index, s0); break;
- case Op::OPCODE_TEXM3X2DEPTH: TEXM3X2DEPTH(r, d, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]), s0, src0.modifier == Src::MODIFIER_SIGN); break;
- case Op::OPCODE_TEXDP3: TEXDP3(r, d, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]), s0); break;
- case Op::OPCODE_TEXM3X3: TEXM3X3(r, d, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]), s0, src0.modifier == Src::MODIFIER_SIGN); break;
- case Op::OPCODE_TEXDEPTH: TEXDEPTH(r); break;
- case Op::OPCODE_CMP: CMP(d, s0, s1, s2); break;
- case Op::OPCODE_BEM: BEM(r, d, s0, s1, dst.index); break;
- case Op::OPCODE_PHASE: break;
- case Op::OPCODE_END: break;
- default:
- ASSERT(false);
- }
-
- if(dst.type != Dst::PARAMETER_VOID && opcode != Op::OPCODE_TEXKILL)
- {
- if(dst.shift > 0)
- {
- if(dst.mask & 0x1) {d.r = AddSat(d.r, d.r); if(dst.shift > 1) d.r = AddSat(d.r, d.r); if(dst.shift > 2) d.r = AddSat(d.r, d.r);}
- if(dst.mask & 0x2) {d.g = AddSat(d.g, d.g); if(dst.shift > 1) d.g = AddSat(d.g, d.g); if(dst.shift > 2) d.g = AddSat(d.g, d.g);}
- if(dst.mask & 0x4) {d.b = AddSat(d.b, d.b); if(dst.shift > 1) d.b = AddSat(d.b, d.b); if(dst.shift > 2) d.b = AddSat(d.b, d.b);}
- if(dst.mask & 0x8) {d.a = AddSat(d.a, d.a); if(dst.shift > 1) d.a = AddSat(d.a, d.a); if(dst.shift > 2) d.a = AddSat(d.a, d.a);}
- }
- else if(dst.shift < 0)
- {
- if(dst.mask & 0x1) d.r = d.r >> -dst.shift;
- if(dst.mask & 0x2) d.g = d.g >> -dst.shift;
- if(dst.mask & 0x4) d.b = d.b >> -dst.shift;
- if(dst.mask & 0x8) d.a = d.a >> -dst.shift;
- }
-
- if(dst.saturate)
- {
- if(dst.mask & 0x1) {d.r = Min(d.r, Short4(0x1000, 0x1000, 0x1000, 0x1000)); d.r = Max(d.r, Short4(0x0000, 0x0000, 0x0000, 0x0000));}
- if(dst.mask & 0x2) {d.g = Min(d.g, Short4(0x1000, 0x1000, 0x1000, 0x1000)); d.g = Max(d.g, Short4(0x0000, 0x0000, 0x0000, 0x0000));}
- if(dst.mask & 0x4) {d.b = Min(d.b, Short4(0x1000, 0x1000, 0x1000, 0x1000)); d.b = Max(d.b, Short4(0x0000, 0x0000, 0x0000, 0x0000));}
- if(dst.mask & 0x8) {d.a = Min(d.a, Short4(0x1000, 0x1000, 0x1000, 0x1000)); d.a = Max(d.a, Short4(0x0000, 0x0000, 0x0000, 0x0000));}
- }
-
- if(pairing)
- {
- if(dst.mask & 0x1) dPairing.r = d.r;
- if(dst.mask & 0x2) dPairing.g = d.g;
- if(dst.mask & 0x4) dPairing.b = d.b;
- if(dst.mask & 0x8) dPairing.a = d.a;
- }
-
- if(coissue)
- {
- const Dst &dst = pixelShader->getInstruction(i - 1)->getDestinationParameter();
-
- writeDestination(r, dPairing, dst);
- }
-
- if(!pairing)
- {
- writeDestination(r, d, dst);
- }
- }
- }
- }
-
- void PixelRoutine::ps_2_x(Registers &r, Int cMask[4])
- {
- r.enableIndex = 0;
- r.stackIndex = 0;
-
- for(int i = 0; i < pixelShader->getLength(); i++)
- {
- const ShaderInstruction *instruction = pixelShader->getInstruction(i);
- Op::Opcode opcode = instruction->getOpcode();
-
- // #ifndef NDEBUG // FIXME: Centralize debug output control
- // pixelShader->printInstruction(i, "debug.txt");
- // #endif
-
- if(opcode == Op::OPCODE_DCL || opcode == Op::OPCODE_DEF || opcode == Op::OPCODE_DEFI || opcode == Op::OPCODE_DEFB)
- {
- continue;
- }
-
- const Dst &dst = instruction->getDestinationParameter();
- const Src &src0 = instruction->getSourceParameter(0);
- const Src &src1 = instruction->getSourceParameter(1);
- const Src &src2 = instruction->getSourceParameter(2);
- const Src &src3 = instruction->getSourceParameter(3);
-
- bool predicate = instruction->isPredicate();
- Control control = instruction->getControl();
- bool pp = dst.partialPrecision;
- bool project = instruction->isProject();
- bool bias = instruction->isBias();
-
- Color4f d;
- Color4f s0;
- Color4f s1;
- Color4f s2;
- Color4f s3;
-
- if(opcode == Op::OPCODE_TEXKILL)
- {
- if(dst.type == Dst::PARAMETER_TEXTURE)
- {
- d.x = r.vx[2 + dst.index];
- d.y = r.vy[2 + dst.index];
- d.z = r.vz[2 + dst.index];
- d.w = r.vw[2 + dst.index];
- }
- else
- {
- d = r.rf[dst.index];
- }
- }
-
- if(src0.type != Src::PARAMETER_VOID) s0 = reg(r, src0);
- if(src1.type != Src::PARAMETER_VOID) s1 = reg(r, src1);
- if(src2.type != Src::PARAMETER_VOID) s2 = reg(r, src2);
- if(src3.type != Src::PARAMETER_VOID) s3 = reg(r, src3);
-
- switch(opcode)
- {
- case Op::OPCODE_PS_2_0: break;
- case Op::OPCODE_PS_2_x: break;
- case Op::OPCODE_PS_3_0: break;
- case Op::OPCODE_DEF: break;
- case Op::OPCODE_DCL: break;
- case Op::OPCODE_NOP: break;
- case Op::OPCODE_MOV: mov(d, s0); break;
- case Op::OPCODE_ADD: add(d, s0, s1); break;
- case Op::OPCODE_SUB: sub(d, s0, s1); break;
- case Op::OPCODE_MUL: mul(d, s0, s1); break;
- case Op::OPCODE_MAD: mad(d, s0, s1, s2); break;
- case Op::OPCODE_DP2ADD: dp2add(d, s0, s1, s2); break;
- case Op::OPCODE_DP3: dp3(d, s0, s1); break;
- case Op::OPCODE_DP4: dp4(d, s0, s1); break;
- case Op::OPCODE_CMP: cmp(d, s0, s1, s2); break;
- case Op::OPCODE_FRC: frc(d, s0); break;
- case Op::OPCODE_EXP: exp(d, s0, pp); break;
- case Op::OPCODE_LOG: log(d, s0, pp); break;
- case Op::OPCODE_RCP: rcp(d, s0, pp); break;
- case Op::OPCODE_RSQ: rsq(d, s0, pp); break;
- case Op::OPCODE_MIN: min(d, s0, s1); break;
- case Op::OPCODE_MAX: max(d, s0, s1); break;
- case Op::OPCODE_LRP: lrp(d, s0, s1, s2); break;
- case Op::OPCODE_POW: pow(d, s0, s1, pp); break;
- case Op::OPCODE_CRS: crs(d, s0, s1); break;
- case Op::OPCODE_NRM: nrm(d, s0, pp); break;
- case Op::OPCODE_ABS: abs(d, s0); break;
- case Op::OPCODE_SINCOS: sincos(d, s0, pp); break;
- case Op::OPCODE_M4X4: M4X4(r, d, s0, src1); break;
- case Op::OPCODE_M4X3: M4X3(r, d, s0, src1); break;
- case Op::OPCODE_M3X4: M3X4(r, d, s0, src1); break;
- case Op::OPCODE_M3X3: M3X3(r, d, s0, src1); break;
- case Op::OPCODE_M3X2: M3X2(r, d, s0, src1); break;
- case Op::OPCODE_TEX: TEXLD(r, d, s0, src1, project, bias); break;
- case Op::OPCODE_TEXLDD: TEXLDD(r, d, s0, src1, s2, s3, project, bias); break;
- case Op::OPCODE_TEXLDL: TEXLDL(r, d, s0, src1, project, bias); break;
- case Op::OPCODE_TEXKILL: TEXKILL(cMask, d, dst.mask); break;
- case Op::OPCODE_DSX: DSX(d, s0); break;
- case Op::OPCODE_DSY: DSY(d, s0); break;
- case Op::OPCODE_BREAK: BREAK(r); break;
- case Op::OPCODE_BREAKC: BREAKC(r, s0, s1, control); break;
- case Op::OPCODE_BREAKP: BREAKP(r, src0); break;
- case Op::OPCODE_CALL: CALL(r, dst.index); break;
- case Op::OPCODE_CALLNZ: CALLNZ(r, dst.index, src0); break;
- case Op::OPCODE_ELSE: ELSE(r); break;
- case Op::OPCODE_ENDIF: ENDIF(r); break;
- case Op::OPCODE_ENDLOOP: ENDLOOP(r); break;
- case Op::OPCODE_ENDREP: ENDREP(r); break;
- case Op::OPCODE_IF: IF(r, src0); break;
- case Op::OPCODE_IFC: IFC(r, s0, s1, control); break;
- case Op::OPCODE_LABEL: LABEL(dst.index); break;
- case Op::OPCODE_LOOP: LOOP(r, src1); break;
- case Op::OPCODE_REP: REP(r, src0); break;
- case Op::OPCODE_RET: RET(r); break;
- case Op::OPCODE_SETP: setp(d, s0, s1, control); break;
- case Op::OPCODE_END: break;
- default:
- ASSERT(false);
- }
-
- if(dst.type != Dst::PARAMETER_VOID && dst.type != Dst::PARAMETER_LABEL && opcode != Op::OPCODE_TEXKILL)
- {
- if(dst.saturate)
- {
- if(dst.x) d.r = Max(d.r, Float4(0.0f, 0.0f, 0.0f, 0.0f));
- if(dst.y) d.g = Max(d.g, Float4(0.0f, 0.0f, 0.0f, 0.0f));
- if(dst.z) d.b = Max(d.b, Float4(0.0f, 0.0f, 0.0f, 0.0f));
- if(dst.w) d.a = Max(d.a, Float4(0.0f, 0.0f, 0.0f, 0.0f));
-
- if(dst.x) d.r = Min(d.r, Float4(1.0f, 1.0f, 1.0f, 1.0f));
- if(dst.y) d.g = Min(d.g, Float4(1.0f, 1.0f, 1.0f, 1.0f));
- if(dst.z) d.b = Min(d.b, Float4(1.0f, 1.0f, 1.0f, 1.0f));
- if(dst.w) d.a = Min(d.a, Float4(1.0f, 1.0f, 1.0f, 1.0f));
- }
-
- if(pixelShader->containsDynamicBranching())
- {
- Color4f pDst; // FIXME: Rename
-
- switch(dst.type)
- {
- case Dst::PARAMETER_TEMP:
- if(dst.x) pDst.x = r.rf[dst.index].x;
- if(dst.y) pDst.y = r.rf[dst.index].y;
- if(dst.z) pDst.z = r.rf[dst.index].z;
- if(dst.w) pDst.w = r.rf[dst.index].w;
- break;
- case Dst::PARAMETER_COLOROUT:
- if(dst.x) pDst.x = r.oC[dst.index].x;
- if(dst.y) pDst.y = r.oC[dst.index].y;
- if(dst.z) pDst.z = r.oC[dst.index].z;
- if(dst.w) pDst.w = r.oC[dst.index].w;
- break;
- case Dst::PARAMETER_PREDICATE:
- if(dst.x) pDst.x = r.p0.x;
- if(dst.y) pDst.y = r.p0.y;
- if(dst.z) pDst.z = r.p0.z;
- if(dst.w) pDst.w = r.p0.w;
- break;
- case Dst::PARAMETER_DEPTHOUT:
- pDst.x = r.oDepth;
- break;
- default:
- ASSERT(false);
- }
-
- Int4 enable = r.enableStack[r.enableIndex] & r.enableBreak;
-
- Int4 xEnable = enable;
- Int4 yEnable = enable;
- Int4 zEnable = enable;
- Int4 wEnable = enable;
-
- if(predicate)
- {
- unsigned char pSwizzle = instruction->getPredicateSwizzle();
-
- Float4 xPredicate = r.p0[(pSwizzle >> 0) & 0x03];
- Float4 yPredicate = r.p0[(pSwizzle >> 2) & 0x03];
- Float4 zPredicate = r.p0[(pSwizzle >> 4) & 0x03];
- Float4 wPredicate = r.p0[(pSwizzle >> 6) & 0x03];
-
- if(!instruction->isPredicateNot())
- {
- if(dst.x) xEnable = xEnable & As<Int4>(xPredicate);
- if(dst.y) yEnable = yEnable & As<Int4>(yPredicate);
- if(dst.z) zEnable = zEnable & As<Int4>(zPredicate);
- if(dst.w) wEnable = wEnable & As<Int4>(wPredicate);
- }
- else
- {
- if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate);
- if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate);
- if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate);
- if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate);
- }
- }
-
- if(dst.x) d.x = As<Float4>(As<Int4>(d.x) & xEnable);
- if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable);
- if(dst.z) d.z = As<Float4>(As<Int4>(d.z) & zEnable);
- if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable);
-
- if(dst.x) d.x = As<Float4>(As<Int4>(d.x) | (As<Int4>(pDst.x) & ~xEnable));
- if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable));
- if(dst.z) d.z = As<Float4>(As<Int4>(d.z) | (As<Int4>(pDst.z) & ~zEnable));
- if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable));
- }
-
- switch(dst.type)
- {
- case Dst::PARAMETER_TEMP:
- if(dst.x) r.rf[dst.index].x = d.x;
- if(dst.y) r.rf[dst.index].y = d.y;
- if(dst.z) r.rf[dst.index].z = d.z;
- if(dst.w) r.rf[dst.index].w = d.w;
- break;
- case Dst::PARAMETER_COLOROUT:
- if(dst.x) r.oC[dst.index].x = d.x;
- if(dst.y) r.oC[dst.index].y = d.y;
- if(dst.z) r.oC[dst.index].z = d.z;
- if(dst.w) r.oC[dst.index].w = d.w;
- break;
- case Dst::PARAMETER_PREDICATE:
- if(dst.x) r.p0.x = d.x;
- if(dst.y) r.p0.y = d.y;
- if(dst.z) r.p0.z = d.z;
- if(dst.w) r.p0.w = d.w;
- break;
- case Dst::PARAMETER_DEPTHOUT:
- r.oDepth = d.x;
- break;
- default:
- ASSERT(false);
- }
- }
- }
-
- if(returns)
- {
- Nucleus::setInsertBlock(returnBlock);
- }
- }
-
- Short4 PixelRoutine::convertFixed12(Float4 &cf)
- {
- return RoundShort4(cf * Float4(0x1000, 0x1000, 0x1000, 0x1000));
- }
-
- void PixelRoutine::convertFixed12(Color4i &ci, Color4f &cf)
- {
- ci.r = convertFixed12(cf.r);
- ci.g = convertFixed12(cf.g);
- ci.b = convertFixed12(cf.b);
- ci.a = convertFixed12(cf.a);
- }
-
- UShort4 PixelRoutine::convertFixed16(Float4 &cf, bool saturate)
- {
- return UShort4(cf * Float4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF), saturate);
- }
-
- void PixelRoutine::convertFixed16(Color4i &ci, Color4f &cf, bool saturate)
- {
- ci.r = convertFixed16(cf.r, saturate);
- ci.g = convertFixed16(cf.g, saturate);
- ci.b = convertFixed16(cf.b, saturate);
- ci.a = convertFixed16(cf.a, saturate);
- }
-
- Float4 PixelRoutine::convertSigned12(Short4 &ci)
- {
- return Float4(ci) * Float4(1.0f / 0x0FFE);
- }
-
- void PixelRoutine::convertSigned12(Color4f &cf, Color4i &ci)
- {
- cf.r = convertSigned12(ci.r);
- cf.g = convertSigned12(ci.g);
- cf.b = convertSigned12(ci.b);
- cf.a = convertSigned12(ci.a);
- }
-
- Float4 PixelRoutine::convertUnsigned16(UShort4 ci)
- {
- return Float4(ci) * Float4(1.0f / 0xFFFF, 1.0f / 0xFFFF, 1.0f / 0xFFFF, 1.0f / 0xFFFF);
- }
-
- void PixelRoutine::sRGBtoLinear16_16(Registers &r, Color4i &c)
- {
- c.r = As<UShort4>(c.r) >> 4;
- c.g = As<UShort4>(c.g) >> 4;
- c.b = As<UShort4>(c.b) >> 4;
-
- sRGBtoLinear12_16(r, c);
- }
-
- void PixelRoutine::sRGBtoLinear12_16(Registers &r, Color4i &c)
- {
- Pointer<Byte> LUT = r.constants + OFFSET(Constants,sRGBtoLin12_16);
-
- c.r = Insert(c.r, *Pointer<Short>(LUT + 2 * Int(Extract(c.r, 0))), 0);
- c.r = Insert(c.r, *Pointer<Short>(LUT + 2 * Int(Extract(c.r, 1))), 1);
- c.r = Insert(c.r, *Pointer<Short>(LUT + 2 * Int(Extract(c.r, 2))), 2);
- c.r = Insert(c.r, *Pointer<Short>(LUT + 2 * Int(Extract(c.r, 3))), 3);
-
- c.g = Insert(c.g, *Pointer<Short>(LUT + 2 * Int(Extract(c.g, 0))), 0);
- c.g = Insert(c.g, *Pointer<Short>(LUT + 2 * Int(Extract(c.g, 1))), 1);
- c.g = Insert(c.g, *Pointer<Short>(LUT + 2 * Int(Extract(c.g, 2))), 2);
- c.g = Insert(c.g, *Pointer<Short>(LUT + 2 * Int(Extract(c.g, 3))), 3);
-
- c.b = Insert(c.b, *Pointer<Short>(LUT + 2 * Int(Extract(c.b, 0))), 0);
- c.b = Insert(c.b, *Pointer<Short>(LUT + 2 * Int(Extract(c.b, 1))), 1);
- c.b = Insert(c.b, *Pointer<Short>(LUT + 2 * Int(Extract(c.b, 2))), 2);
- c.b = Insert(c.b, *Pointer<Short>(LUT + 2 * Int(Extract(c.b, 3))), 3);
- }
-
- void PixelRoutine::linearToSRGB16_16(Registers &r, Color4i &c)
- {
- c.r = As<UShort4>(c.r) >> 4;
- c.g = As<UShort4>(c.g) >> 4;
- c.b = As<UShort4>(c.b) >> 4;
-
- linearToSRGB12_16(r, c);
- }
-
- void PixelRoutine::linearToSRGB12_16(Registers &r, Color4i &c)
- {
- Pointer<Byte> LUT = r.constants + OFFSET(Constants,linToSRGB12_16);
-
- c.r = Insert(c.r, *Pointer<Short>(LUT + 2 * Int(Extract(c.r, 0))), 0);
- c.r = Insert(c.r, *Pointer<Short>(LUT + 2 * Int(Extract(c.r, 1))), 1);
- c.r = Insert(c.r, *Pointer<Short>(LUT + 2 * Int(Extract(c.r, 2))), 2);
- c.r = Insert(c.r, *Pointer<Short>(LUT + 2 * Int(Extract(c.r, 3))), 3);
-
- c.g = Insert(c.g, *Pointer<Short>(LUT + 2 * Int(Extract(c.g, 0))), 0);
- c.g = Insert(c.g, *Pointer<Short>(LUT + 2 * Int(Extract(c.g, 1))), 1);
- c.g = Insert(c.g, *Pointer<Short>(LUT + 2 * Int(Extract(c.g, 2))), 2);
- c.g = Insert(c.g, *Pointer<Short>(LUT + 2 * Int(Extract(c.g, 3))), 3);
-
- c.b = Insert(c.b, *Pointer<Short>(LUT + 2 * Int(Extract(c.b, 0))), 0);
- c.b = Insert(c.b, *Pointer<Short>(LUT + 2 * Int(Extract(c.b, 1))), 1);
- c.b = Insert(c.b, *Pointer<Short>(LUT + 2 * Int(Extract(c.b, 2))), 2);
- c.b = Insert(c.b, *Pointer<Short>(LUT + 2 * Int(Extract(c.b, 3))), 3);
- }
-
- Float4 PixelRoutine::linearToSRGB(const Float4 &x) // Approximates x^(1.0/2.2)
- {
- Float4 sqrtx = Rcp_pp(RcpSqrt_pp(x));
- Float4 sRGB = sqrtx * Float4(1.14f) - x * Float4(0.14f);
+ newValue &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * cMask);
+ bufferValue &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * cMask);
+ newValue |= bufferValue;
- return Min(Max(sRGB, Float4(0.0f)), Float4(1.0f));
+ *Pointer<Byte4>(buffer) = Byte4(newValue);
}
- Float4 PixelRoutine::sRGBtoLinear(const Float4 &x) // Approximates x^2.2
+ void PixelRoutine::stencilOperation(Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask)
{
- Float4 linear = x * x;
- linear = linear * Float4(0.73f) + linear * x * Float4(0.27f);
+ Byte8 &pass = newValue;
+ Byte8 fail;
+ Byte8 zFail;
- return Min(Max(linear, Float4(0.0f)), Float4(1.0f));
- }
+ stencilOperation(pass, bufferValue, stencilPassOperation, CCW);
- void PixelRoutine::MOV(Color4i &dst, Color4i &src0)
- {
- dst.r = src0.x;
- dst.g = src0.y;
- dst.b = src0.z;
- dst.a = src0.w;
- }
+ if(stencilZFailOperation != stencilPassOperation)
+ {
+ stencilOperation(zFail, bufferValue, stencilZFailOperation, CCW);
+ }
- void PixelRoutine::ADD(Color4i &dst, Color4i &src0, Color4i &src1)
- {
- dst.r = AddSat(src0.x, src1.x);
- dst.g = AddSat(src0.y, src1.y);
- dst.b = AddSat(src0.z, src1.z);
- dst.a = AddSat(src0.w, src1.w);
- }
+ if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation)
+ {
+ stencilOperation(fail, bufferValue, stencilFailOperation, CCW);
+ }
- void PixelRoutine::SUB(Color4i &dst, Color4i &src0, Color4i &src1)
- {
- dst.r = SubSat(src0.x, src1.x);
- dst.g = SubSat(src0.y, src1.y);
- dst.b = SubSat(src0.z, src1.z);
- dst.a = SubSat(src0.w, src1.w);
- }
+ if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation)
+ {
+ if(state.depthTestActive && stencilZFailOperation != stencilPassOperation) // zMask valid and values not the same
+ {
+ pass &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * zMask);
+ zFail &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * zMask);
+ pass |= zFail;
+ }
- void PixelRoutine::MAD(Color4i &dst, Color4i &src0, Color4i &src1, Color4i &src2)
- {
- // FIXME: Long fixed-point multiply fixup
- {dst.x = MulHigh(src0.x, src1.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, src2.x);}
- {dst.y = MulHigh(src0.y, src1.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, src2.y);}
- {dst.z = MulHigh(src0.z, src1.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, src2.z);}
- {dst.w = MulHigh(src0.w, src1.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, src2.w);}
+ pass &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * sMask);
+ fail &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * sMask);
+ pass |= fail;
+ }
}
- void PixelRoutine::MUL(Color4i &dst, Color4i &src0, Color4i &src1)
+ void PixelRoutine::stencilOperation(Byte8 &output, Byte8 &bufferValue, StencilOperation operation, bool CCW)
{
- // FIXME: Long fixed-point multiply fixup
- {dst.x = MulHigh(src0.x, src1.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x);}
- {dst.y = MulHigh(src0.y, src1.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y);}
- {dst.z = MulHigh(src0.z, src1.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z);}
- {dst.w = MulHigh(src0.w, src1.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w);}
+ switch(operation)
+ {
+ case OPERATION_KEEP:
+ output = bufferValue;
+ break;
+ case OPERATION_ZERO:
+ output = Byte8(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
+ break;
+ case OPERATION_REPLACE:
+ output = *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceQ));
+ break;
+ case OPERATION_INCRSAT:
+ output = AddSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1));
+ break;
+ case OPERATION_DECRSAT:
+ output = SubSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1));
+ break;
+ case OPERATION_INVERT:
+ output = bufferValue ^ Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
+ break;
+ case OPERATION_INCR:
+ output = bufferValue + Byte8(1, 1, 1, 1, 1, 1, 1, 1);
+ break;
+ case OPERATION_DECR:
+ output = bufferValue - Byte8(1, 1, 1, 1, 1, 1, 1, 1);
+ break;
+ default:
+ ASSERT(false);
+ }
}
- void PixelRoutine::DP3(Color4i &dst, Color4i &src0, Color4i &src1)
+ void PixelRoutine::blendFactor(Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel, BlendFactor blendFactorActive)
{
- Short4 t0;
- Short4 t1;
-
- // FIXME: Long fixed-point multiply fixup
- t0 = MulHigh(src0.x, src1.x); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0);
- t1 = MulHigh(src0.y, src1.y); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
- t0 = AddSat(t0, t1);
- t1 = MulHigh(src0.z, src1.z); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
- t0 = AddSat(t0, t1);
-
- dst.r = t0;
- dst.g = t0;
- dst.b = t0;
- dst.a = t0;
+ switch(blendFactorActive)
+ {
+ case BLEND_ZERO:
+ // Optimized
+ break;
+ case BLEND_ONE:
+ // Optimized
+ break;
+ case BLEND_SOURCE:
+ blendFactor.x = current.x;
+ blendFactor.y = current.y;
+ blendFactor.z = current.z;
+ break;
+ case BLEND_INVSOURCE:
+ blendFactor.x = Short4(0xFFFFu) - current.x;
+ blendFactor.y = Short4(0xFFFFu) - current.y;
+ blendFactor.z = Short4(0xFFFFu) - current.z;
+ break;
+ case BLEND_DEST:
+ blendFactor.x = pixel.x;
+ blendFactor.y = pixel.y;
+ blendFactor.z = pixel.z;
+ break;
+ case BLEND_INVDEST:
+ blendFactor.x = Short4(0xFFFFu) - pixel.x;
+ blendFactor.y = Short4(0xFFFFu) - pixel.y;
+ blendFactor.z = Short4(0xFFFFu) - pixel.z;
+ break;
+ case BLEND_SOURCEALPHA:
+ blendFactor.x = current.w;
+ blendFactor.y = current.w;
+ blendFactor.z = current.w;
+ break;
+ case BLEND_INVSOURCEALPHA:
+ blendFactor.x = Short4(0xFFFFu) - current.w;
+ blendFactor.y = Short4(0xFFFFu) - current.w;
+ blendFactor.z = Short4(0xFFFFu) - current.w;
+ break;
+ case BLEND_DESTALPHA:
+ blendFactor.x = pixel.w;
+ blendFactor.y = pixel.w;
+ blendFactor.z = pixel.w;
+ break;
+ case BLEND_INVDESTALPHA:
+ blendFactor.x = Short4(0xFFFFu) - pixel.w;
+ blendFactor.y = Short4(0xFFFFu) - pixel.w;
+ blendFactor.z = Short4(0xFFFFu) - pixel.w;
+ break;
+ case BLEND_SRCALPHASAT:
+ blendFactor.x = Short4(0xFFFFu) - pixel.w;
+ blendFactor.x = Min(As<UShort4>(blendFactor.x), As<UShort4>(current.w));
+ blendFactor.y = blendFactor.x;
+ blendFactor.z = blendFactor.x;
+ break;
+ case BLEND_CONSTANT:
+ blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[0]));
+ blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[1]));
+ blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[2]));
+ break;
+ case BLEND_INVCONSTANT:
+ blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[0]));
+ blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[1]));
+ blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[2]));
+ break;
+ case BLEND_CONSTANTALPHA:
+ blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3]));
+ blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3]));
+ blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3]));
+ break;
+ case BLEND_INVCONSTANTALPHA:
+ blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
+ blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
+ blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
+ break;
+ default:
+ ASSERT(false);
+ }
}
- void PixelRoutine::DP4(Color4i &dst, Color4i &src0, Color4i &src1)
+ void PixelRoutine::blendFactorAlpha(Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel, BlendFactor blendFactorAlphaActive)
{
- Short4 t0;
- Short4 t1;
-
- // FIXME: Long fixed-point multiply fixup
- t0 = MulHigh(src0.x, src1.x); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0);
- t1 = MulHigh(src0.y, src1.y); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
- t0 = AddSat(t0, t1);
- t1 = MulHigh(src0.z, src1.z); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
- t0 = AddSat(t0, t1);
- t1 = MulHigh(src0.w, src1.w); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
- t0 = AddSat(t0, t1);
-
- dst.r = t0;
- dst.g = t0;
- dst.b = t0;
- dst.a = t0;
+ switch(blendFactorAlphaActive)
+ {
+ case BLEND_ZERO:
+ // Optimized
+ break;
+ case BLEND_ONE:
+ // Optimized
+ break;
+ case BLEND_SOURCE:
+ blendFactor.w = current.w;
+ break;
+ case BLEND_INVSOURCE:
+ blendFactor.w = Short4(0xFFFFu) - current.w;
+ break;
+ case BLEND_DEST:
+ blendFactor.w = pixel.w;
+ break;
+ case BLEND_INVDEST:
+ blendFactor.w = Short4(0xFFFFu) - pixel.w;
+ break;
+ case BLEND_SOURCEALPHA:
+ blendFactor.w = current.w;
+ break;
+ case BLEND_INVSOURCEALPHA:
+ blendFactor.w = Short4(0xFFFFu) - current.w;
+ break;
+ case BLEND_DESTALPHA:
+ blendFactor.w = pixel.w;
+ break;
+ case BLEND_INVDESTALPHA:
+ blendFactor.w = Short4(0xFFFFu) - pixel.w;
+ break;
+ case BLEND_SRCALPHASAT:
+ blendFactor.w = Short4(0xFFFFu);
+ break;
+ case BLEND_CONSTANT:
+ case BLEND_CONSTANTALPHA:
+ blendFactor.w = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3]));
+ break;
+ case BLEND_INVCONSTANT:
+ case BLEND_INVCONSTANTALPHA:
+ blendFactor.w = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
+ break;
+ default:
+ ASSERT(false);
+ }
}
- void PixelRoutine::LRP(Color4i &dst, Color4i &src0, Color4i &src1, Color4i &src2)
+ bool PixelRoutine::isSRGB(int index) const
{
- // FIXME: Long fixed-point multiply fixup
- {dst.x = SubSat(src1.x, src2.x); dst.x = MulHigh(dst.x, src0.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, src2.x);}
- {dst.y = SubSat(src1.y, src2.y); dst.y = MulHigh(dst.y, src0.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, src2.y);}
- {dst.z = SubSat(src1.z, src2.z); dst.z = MulHigh(dst.z, src0.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, src2.z);}
- {dst.w = SubSat(src1.w, src2.w); dst.w = MulHigh(dst.w, src0.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, src2.w);}
+ return state.targetFormat[index] == FORMAT_SRGB8_A8 || state.targetFormat[index] == FORMAT_SRGB8_X8;
}
- void PixelRoutine::TEXCOORD(Color4i &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate)
+ void PixelRoutine::readPixel(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s &pixel)
{
- Float4 uw;
- Float4 vw;
- Float4 sw;
+ Short4 c01;
+ Short4 c23;
+ Pointer<Byte> buffer;
+ Pointer<Byte> buffer2;
- if(state.interpolant[2 + coordinate].component & 0x01)
- {
- uw = Max(u, Float4(0.0f, 0.0f, 0.0f, 0.0f));
- uw = Min(uw, Float4(1.0f, 1.0f, 1.0f, 1.0f));
- dst.r = convertFixed12(uw);
- }
- else
+ switch(state.targetFormat[index])
{
- dst.r = Short4(0x0000, 0x0000, 0x0000, 0x0000);
- }
+ case FORMAT_R5G6B5:
+ buffer = cBuffer + 2 * x;
+ buffer2 = buffer + *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
+ c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2)));
- if(state.interpolant[2 + coordinate].component & 0x02)
- {
- vw = Max(v, Float4(0.0f, 0.0f, 0.0f, 0.0f));
- vw = Min(vw, Float4(1.0f, 1.0f, 1.0f, 1.0f));
- dst.g = convertFixed12(vw);
- }
- else
- {
- dst.g = Short4(0x0000, 0x0000, 0x0000, 0x0000);
+ pixel.x = c01 & Short4(0xF800u);
+ pixel.y = (c01 & Short4(0x07E0u)) << 5;
+ pixel.z = (c01 & Short4(0x001Fu)) << 11;
+ pixel.w = Short4(0xFFFFu);
+ break;
+ case FORMAT_A8R8G8B8:
+ buffer = cBuffer + 4 * x;
+ c01 = *Pointer<Short4>(buffer);
+ buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
+ c23 = *Pointer<Short4>(buffer);
+ pixel.z = c01;
+ pixel.y = c01;
+ pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23));
+ pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23));
+ pixel.x = pixel.z;
+ pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y));
+ pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y));
+ pixel.y = pixel.z;
+ pixel.w = pixel.x;
+ pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x));
+ pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y));
+ pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z));
+ pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
+ break;
+ case FORMAT_A8B8G8R8:
+ case FORMAT_SRGB8_A8:
+ buffer = cBuffer + 4 * x;
+ c01 = *Pointer<Short4>(buffer);
+ buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
+ c23 = *Pointer<Short4>(buffer);
+ pixel.z = c01;
+ pixel.y = c01;
+ pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23));
+ pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23));
+ pixel.x = pixel.z;
+ pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y));
+ pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y));
+ pixel.y = pixel.z;
+ pixel.w = pixel.x;
+ pixel.x = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z));
+ pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y));
+ pixel.z = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
+ pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
+ break;
+ case FORMAT_A8:
+ buffer = cBuffer + 1 * x;
+ pixel.w = Insert(pixel.w, *Pointer<Short>(buffer), 0);
+ buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
+ pixel.w = Insert(pixel.w, *Pointer<Short>(buffer), 1);
+ pixel.w = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
+ pixel.x = Short4(0x0000);
+ pixel.y = Short4(0x0000);
+ pixel.z = Short4(0x0000);
+ break;
+ case FORMAT_X8R8G8B8:
+ buffer = cBuffer + 4 * x;
+ c01 = *Pointer<Short4>(buffer);
+ buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
+ c23 = *Pointer<Short4>(buffer);
+ pixel.z = c01;
+ pixel.y = c01;
+ pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23));
+ pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23));
+ pixel.x = pixel.z;
+ pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y));
+ pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y));
+ pixel.y = pixel.z;
+ pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x));
+ pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y));
+ pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z));
+ pixel.w = Short4(0xFFFFu);
+ break;
+ case FORMAT_X8B8G8R8:
+ case FORMAT_SRGB8_X8:
+ buffer = cBuffer + 4 * x;
+ c01 = *Pointer<Short4>(buffer);
+ buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
+ c23 = *Pointer<Short4>(buffer);
+ pixel.z = c01;
+ pixel.y = c01;
+ pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23));
+ pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23));
+ pixel.x = pixel.z;
+ pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y));
+ pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y));
+ pixel.y = pixel.z;
+ pixel.w = pixel.x;
+ pixel.x = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z));
+ pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y));
+ pixel.z = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
+ pixel.w = Short4(0xFFFFu);
+ break;
+ case FORMAT_A8G8R8B8Q:
+ UNIMPLEMENTED();
+ // pixel.z = UnpackLow(As<Byte8>(pixel.z), *Pointer<Byte8>(cBuffer + 8 * x + 0));
+ // pixel.x = UnpackHigh(As<Byte8>(pixel.x), *Pointer<Byte8>(cBuffer + 8 * x + 0));
+ // pixel.y = UnpackLow(As<Byte8>(pixel.y), *Pointer<Byte8>(cBuffer + 8 * x + 8));
+ // pixel.w = UnpackHigh(As<Byte8>(pixel.w), *Pointer<Byte8>(cBuffer + 8 * x + 8));
+ break;
+ case FORMAT_X8G8R8B8Q:
+ UNIMPLEMENTED();
+ // pixel.z = UnpackLow(As<Byte8>(pixel.z), *Pointer<Byte8>(cBuffer + 8 * x + 0));
+ // pixel.x = UnpackHigh(As<Byte8>(pixel.x), *Pointer<Byte8>(cBuffer + 8 * x + 0));
+ // pixel.y = UnpackLow(As<Byte8>(pixel.y), *Pointer<Byte8>(cBuffer + 8 * x + 8));
+ // pixel.w = Short4(0xFFFFu);
+ break;
+ case FORMAT_A16B16G16R16:
+ buffer = cBuffer;
+ pixel.x = *Pointer<Short4>(buffer + 8 * x);
+ pixel.y = *Pointer<Short4>(buffer + 8 * x + 8);
+ buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
+ pixel.z = *Pointer<Short4>(buffer + 8 * x);
+ pixel.w = *Pointer<Short4>(buffer + 8 * x + 8);
+ transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w);
+ break;
+ case FORMAT_G16R16:
+ buffer = cBuffer;
+ pixel.x = *Pointer<Short4>(buffer + 4 * x);
+ buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
+ pixel.y = *Pointer<Short4>(buffer + 4 * x);
+ pixel.z = pixel.x;
+ pixel.x = As<Short4>(UnpackLow(pixel.x, pixel.y));
+ pixel.z = As<Short4>(UnpackHigh(pixel.z, pixel.y));
+ pixel.y = pixel.z;
+ pixel.x = As<Short4>(UnpackLow(pixel.x, pixel.z));
+ pixel.y = As<Short4>(UnpackHigh(pixel.y, pixel.z));
+ pixel.z = Short4(0xFFFFu);
+ pixel.w = Short4(0xFFFFu);
+ break;
+ default:
+ ASSERT(false);
}
- if(state.interpolant[2 + coordinate].component & 0x04)
- {
- sw = Max(s, Float4(0.0f, 0.0f, 0.0f, 0.0f));
- sw = Min(sw, Float4(1.0f, 1.0f, 1.0f, 1.0f));
- dst.b = convertFixed12(sw);
- }
- else
+ if((postBlendSRGB && state.writeSRGB) || isSRGB(index))
{
- dst.b = Short4(0x0000, 0x0000, 0x0000, 0x0000);
+ sRGBtoLinear16_12_16(pixel);
}
-
- dst.a = Short4(0x1000, 0x1000, 0x1000, 0x1000);
}
- void PixelRoutine::TEXCRD(Color4i &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate, bool project)
+ void PixelRoutine::alphaBlend(int index, Pointer<Byte> &cBuffer, Vector4s ¤t, Int &x)
{
- Float4 uw = u;
- Float4 vw = v;
- Float4 sw = s;
-
- if(project)
+ if(!state.alphaBlendActive)
{
- uw *= Rcp_pp(s);
- vw *= Rcp_pp(s);
+ return;
}
- if(state.interpolant[2 + coordinate].component & 0x01)
+ Vector4s pixel;
+ readPixel(index, cBuffer, x, pixel);
+
+ // Final Color = ObjectColor * SourceBlendFactor + PixelColor * DestinationBlendFactor
+ Vector4s sourceFactor;
+ Vector4s destFactor;
+
+ blendFactor(sourceFactor, current, pixel, state.sourceBlendFactor);
+ blendFactor(destFactor, current, pixel, state.destBlendFactor);
+
+ if(state.sourceBlendFactor != BLEND_ONE && state.sourceBlendFactor != BLEND_ZERO)
{
- uw *= Float4(0x1000, 0x1000, 0x1000, 0x1000);
- uw = Max(uw, Float4(-0x8000, -0x8000, -0x8000, -0x8000));
- uw = Min(uw, Float4(0x7FFF, 0x7FFF, 0x7FFF, 0x7FFF));
- dst.r = RoundShort4(uw);
+ current.x = MulHigh(As<UShort4>(current.x), As<UShort4>(sourceFactor.x));
+ current.y = MulHigh(As<UShort4>(current.y), As<UShort4>(sourceFactor.y));
+ current.z = MulHigh(As<UShort4>(current.z), As<UShort4>(sourceFactor.z));
}
- else
+
+ if(state.destBlendFactor != BLEND_ONE && state.destBlendFactor != BLEND_ZERO)
{
- dst.r = Short4(0x0000, 0x0000, 0x0000, 0x0000);
+ pixel.x = MulHigh(As<UShort4>(pixel.x), As<UShort4>(destFactor.x));
+ pixel.y = MulHigh(As<UShort4>(pixel.y), As<UShort4>(destFactor.y));
+ pixel.z = MulHigh(As<UShort4>(pixel.z), As<UShort4>(destFactor.z));
}
- if(state.interpolant[2 + coordinate].component & 0x02)
+ switch(state.blendOperation)
{
- vw *= Float4(0x1000, 0x1000, 0x1000, 0x1000);
- vw = Max(vw, Float4(-0x8000, -0x8000, -0x8000, -0x8000));
- vw = Min(vw, Float4(0x7FFF, 0x7FFF, 0x7FFF, 0x7FFF));
- dst.g = RoundShort4(vw);
+ case BLENDOP_ADD:
+ current.x = AddSat(As<UShort4>(current.x), As<UShort4>(pixel.x));
+ current.y = AddSat(As<UShort4>(current.y), As<UShort4>(pixel.y));
+ current.z = AddSat(As<UShort4>(current.z), As<UShort4>(pixel.z));
+ break;
+ case BLENDOP_SUB:
+ current.x = SubSat(As<UShort4>(current.x), As<UShort4>(pixel.x));
+ current.y = SubSat(As<UShort4>(current.y), As<UShort4>(pixel.y));
+ current.z = SubSat(As<UShort4>(current.z), As<UShort4>(pixel.z));
+ break;
+ case BLENDOP_INVSUB:
+ current.x = SubSat(As<UShort4>(pixel.x), As<UShort4>(current.x));
+ current.y = SubSat(As<UShort4>(pixel.y), As<UShort4>(current.y));
+ current.z = SubSat(As<UShort4>(pixel.z), As<UShort4>(current.z));
+ break;
+ case BLENDOP_MIN:
+ current.x = Min(As<UShort4>(current.x), As<UShort4>(pixel.x));
+ current.y = Min(As<UShort4>(current.y), As<UShort4>(pixel.y));
+ current.z = Min(As<UShort4>(current.z), As<UShort4>(pixel.z));
+ break;
+ case BLENDOP_MAX:
+ current.x = Max(As<UShort4>(current.x), As<UShort4>(pixel.x));
+ current.y = Max(As<UShort4>(current.y), As<UShort4>(pixel.y));
+ current.z = Max(As<UShort4>(current.z), As<UShort4>(pixel.z));
+ break;
+ case BLENDOP_SOURCE:
+ // No operation
+ break;
+ case BLENDOP_DEST:
+ current.x = pixel.x;
+ current.y = pixel.y;
+ current.z = pixel.z;
+ break;
+ case BLENDOP_NULL:
+ current.x = Short4(0x0000);
+ current.y = Short4(0x0000);
+ current.z = Short4(0x0000);
+ break;
+ default:
+ ASSERT(false);
}
- else
+
+ blendFactorAlpha(sourceFactor, current, pixel, state.sourceBlendFactorAlpha);
+ blendFactorAlpha(destFactor, current, pixel, state.destBlendFactorAlpha);
+
+ if(state.sourceBlendFactorAlpha != BLEND_ONE && state.sourceBlendFactorAlpha != BLEND_ZERO)
{
- dst.g = Short4(0x0000, 0x0000, 0x0000, 0x0000);
+ current.w = MulHigh(As<UShort4>(current.w), As<UShort4>(sourceFactor.w));
}
-
- if(state.interpolant[2 + coordinate].component & 0x04)
+
+ if(state.destBlendFactorAlpha != BLEND_ONE && state.destBlendFactorAlpha != BLEND_ZERO)
{
- sw *= Float4(0x1000, 0x1000, 0x1000, 0x1000);
- sw = Max(sw, Float4(-0x8000, -0x8000, -0x8000, -0x8000));
- sw = Min(sw, Float4(0x7FFF, 0x7FFF, 0x7FFF, 0x7FFF));
- dst.b = RoundShort4(sw);
+ pixel.w = MulHigh(As<UShort4>(pixel.w), As<UShort4>(destFactor.w));
}
- else
+
+ switch(state.blendOperationAlpha)
{
- dst.b = Short4(0x0000, 0x0000, 0x0000, 0x0000);
+ case BLENDOP_ADD:
+ current.w = AddSat(As<UShort4>(current.w), As<UShort4>(pixel.w));
+ break;
+ case BLENDOP_SUB:
+ current.w = SubSat(As<UShort4>(current.w), As<UShort4>(pixel.w));
+ break;
+ case BLENDOP_INVSUB:
+ current.w = SubSat(As<UShort4>(pixel.w), As<UShort4>(current.w));
+ break;
+ case BLENDOP_MIN:
+ current.w = Min(As<UShort4>(current.w), As<UShort4>(pixel.w));
+ break;
+ case BLENDOP_MAX:
+ current.w = Max(As<UShort4>(current.w), As<UShort4>(pixel.w));
+ break;
+ case BLENDOP_SOURCE:
+ // No operation
+ break;
+ case BLENDOP_DEST:
+ current.w = pixel.w;
+ break;
+ case BLENDOP_NULL:
+ current.w = Short4(0x0000);
+ break;
+ default:
+ ASSERT(false);
}
}
- void PixelRoutine::TEXDP3(Registers &r, Color4i &dst, Float4 &u, Float4 &v, Float4 &s, Color4i &src)
- {
- TEXM3X3PAD(r, u, v, s, src, 0, false);
-
- Short4 t0 = RoundShort4(r.u_ * Float4(0x1000, 0x1000, 0x1000, 0x1000));
-
- dst.r = t0;
- dst.g = t0;
- dst.b = t0;
- dst.a = t0;
- }
-
- void PixelRoutine::TEXDP3TEX(Registers &r, Color4i &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Color4i &src0)
+ void PixelRoutine::logicOperation(int index, Pointer<Byte> &cBuffer, Vector4s ¤t, Int &x)
{
- TEXM3X3PAD(r, u, v, s, src0, 0, false);
-
- r.v_ = Float4(0.0f, 0.0f, 0.0f, 0.0f);
- r.w_ = Float4(0.0f, 0.0f, 0.0f, 0.0f);
+ if(state.logicalOperation == LOGICALOP_COPY)
+ {
+ return;
+ }
- sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_);
+ Vector4s pixel;
+ readPixel(index, cBuffer, x, pixel);
+
+ switch(state.logicalOperation)
+ {
+ case LOGICALOP_CLEAR:
+ current.x = UShort4(0);
+ current.y = UShort4(0);
+ current.z = UShort4(0);
+ break;
+ case LOGICALOP_SET:
+ current.x = UShort4(0xFFFFu);
+ current.y = UShort4(0xFFFFu);
+ current.z = UShort4(0xFFFFu);
+ break;
+ case LOGICALOP_COPY:
+ ASSERT(false); // Optimized out
+ break;
+ case LOGICALOP_COPY_INVERTED:
+ current.x = ~current.x;
+ current.y = ~current.y;
+ current.z = ~current.z;
+ break;
+ case LOGICALOP_NOOP:
+ current.x = pixel.x;
+ current.y = pixel.y;
+ current.z = pixel.z;
+ break;
+ case LOGICALOP_INVERT:
+ current.x = ~pixel.x;
+ current.y = ~pixel.y;
+ current.z = ~pixel.z;
+ break;
+ case LOGICALOP_AND:
+ current.x = pixel.x & current.x;
+ current.y = pixel.y & current.y;
+ current.z = pixel.z & current.z;
+ break;
+ case LOGICALOP_NAND:
+ current.x = ~(pixel.x & current.x);
+ current.y = ~(pixel.y & current.y);
+ current.z = ~(pixel.z & current.z);
+ break;
+ case LOGICALOP_OR:
+ current.x = pixel.x | current.x;
+ current.y = pixel.y | current.y;
+ current.z = pixel.z | current.z;
+ break;
+ case LOGICALOP_NOR:
+ current.x = ~(pixel.x | current.x);
+ current.y = ~(pixel.y | current.y);
+ current.z = ~(pixel.z | current.z);
+ break;
+ case LOGICALOP_XOR:
+ current.x = pixel.x ^ current.x;
+ current.y = pixel.y ^ current.y;
+ current.z = pixel.z ^ current.z;
+ break;
+ case LOGICALOP_EQUIV:
+ current.x = ~(pixel.x ^ current.x);
+ current.y = ~(pixel.y ^ current.y);
+ current.z = ~(pixel.z ^ current.z);
+ break;
+ case LOGICALOP_AND_REVERSE:
+ current.x = ~pixel.x & current.x;
+ current.y = ~pixel.y & current.y;
+ current.z = ~pixel.z & current.z;
+ break;
+ case LOGICALOP_AND_INVERTED:
+ current.x = pixel.x & ~current.x;
+ current.y = pixel.y & ~current.y;
+ current.z = pixel.z & ~current.z;
+ break;
+ case LOGICALOP_OR_REVERSE:
+ current.x = ~pixel.x | current.x;
+ current.y = ~pixel.y | current.y;
+ current.z = ~pixel.z | current.z;
+ break;
+ case LOGICALOP_OR_INVERTED:
+ current.x = pixel.x | ~current.x;
+ current.y = pixel.y | ~current.y;
+ current.z = pixel.z | ~current.z;
+ break;
+ default:
+ ASSERT(false);
+ }
}
- void PixelRoutine::TEXKILL(Int cMask[4], Float4 &u, Float4 &v, Float4 &s)
+ void PixelRoutine::writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s ¤t, Int &sMask, Int &zMask, Int &cMask)
{
- Int kill = SignMask(CmpNLT(u, Float4(0, 0, 0, 0))) &
- SignMask(CmpNLT(v, Float4(0, 0, 0, 0))) &
- SignMask(CmpNLT(s, Float4(0, 0, 0, 0)));
-
- for(unsigned int q = 0; q < state.multiSample; q++)
+ if((postBlendSRGB && state.writeSRGB) || isSRGB(index))
{
- cMask[q] &= kill;
+ linearToSRGB16_12_16(current);
}
- }
- void PixelRoutine::TEXKILL(Int cMask[4], Color4i &src)
- {
- Short4 test = src.r | src.g | src.b;
- Int kill = SignMask(Pack(test, test)) ^ 0x0000000F;
-
- for(unsigned int q = 0; q < state.multiSample; q++)
+ if(exactColorRounding)
{
- cMask[q] &= kill;
+ switch(state.targetFormat[index])
+ {
+ case FORMAT_R5G6B5:
+ current.x = AddSat(As<UShort4>(current.x), UShort4(0x0400));
+ current.y = AddSat(As<UShort4>(current.y), UShort4(0x0200));
+ current.z = AddSat(As<UShort4>(current.z), UShort4(0x0400));
+ break;
+ case FORMAT_X8G8R8B8Q:
+ case FORMAT_A8G8R8B8Q:
+ case FORMAT_X8R8G8B8:
+ case FORMAT_X8B8G8R8:
+ case FORMAT_A8R8G8B8:
+ case FORMAT_A8B8G8R8:
+ case FORMAT_SRGB8_X8:
+ case FORMAT_SRGB8_A8:
+ case FORMAT_G8R8:
+ case FORMAT_R8:
+ current.x = current.x - As<Short4>(As<UShort4>(current.x) >> 8) + Short4(0x0080);
+ current.y = current.y - As<Short4>(As<UShort4>(current.y) >> 8) + Short4(0x0080);
+ current.z = current.z - As<Short4>(As<UShort4>(current.z) >> 8) + Short4(0x0080);
+ current.w = current.w - As<Short4>(As<UShort4>(current.w) >> 8) + Short4(0x0080);
+ break;
+ default:
+ break;
+ }
}
- }
- void PixelRoutine::TEX(Registers &r, Color4i &dst, Float4 &u, Float4 &v, Float4 &s, int sampler, bool project)
- {
- sampleTexture(r, dst, sampler, u, v, s, s, project);
- }
+ int rgbaWriteMask = state.colorWriteActive(index);
+ int bgraWriteMask = (rgbaWriteMask & 0x0000000A) | (rgbaWriteMask & 0x00000001) << 2 | (rgbaWriteMask & 0x00000004) >> 2;
- void PixelRoutine::TEXLD(Registers &r, Color4i &dst, Color4i &src, int sampler, bool project)
- {
- Float4 u = Float4(src.r) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE);
- Float4 v = Float4(src.g) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE);
- Float4 s = Float4(src.b) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE);
+ switch(state.targetFormat[index])
+ {
+ case FORMAT_R5G6B5:
+ {
+ current.x = current.x & Short4(0xF800u);
+ current.y = As<UShort4>(current.y & Short4(0xFC00u)) >> 5;
+ current.z = As<UShort4>(current.z) >> 11;
- sampleTexture(r, dst, sampler, u, v, s, s, project);
- }
+ current.x = current.x | current.y | current.z;
+ }
+ break;
+ case FORMAT_X8G8R8B8Q:
+ UNIMPLEMENTED();
+ // current.x = As<Short4>(As<UShort4>(current.x) >> 8);
+ // current.y = As<Short4>(As<UShort4>(current.y) >> 8);
+ // current.z = As<Short4>(As<UShort4>(current.z) >> 8);
- void PixelRoutine::TEXBEM(Registers &r, Color4i &dst, Color4i &src, Float4 &u, Float4 &v, Float4 &s, int stage)
- {
- Float4 du = Float4(src.r) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE);
- Float4 dv = Float4(src.g) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE);
+ // current.z = As<Short4>(Pack(As<UShort4>(current.z), As<UShort4>(current.x)));
+ // current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.y)));
+ break;
+ case FORMAT_A8G8R8B8Q:
+ UNIMPLEMENTED();
+ // current.x = As<Short4>(As<UShort4>(current.x) >> 8);
+ // current.y = As<Short4>(As<UShort4>(current.y) >> 8);
+ // current.z = As<Short4>(As<UShort4>(current.z) >> 8);
+ // current.w = As<Short4>(As<UShort4>(current.w) >> 8);
- Float4 du2 = du;
- Float4 dv2 = dv;
+ // current.z = As<Short4>(Pack(As<UShort4>(current.z), As<UShort4>(current.x)));
+ // current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.w)));
+ break;
+ case FORMAT_X8R8G8B8:
+ case FORMAT_A8R8G8B8:
+ if(state.targetFormat[index] == FORMAT_X8R8G8B8 || rgbaWriteMask == 0x7)
+ {
+ current.x = As<Short4>(As<UShort4>(current.x) >> 8);
+ current.y = As<Short4>(As<UShort4>(current.y) >> 8);
+ current.z = As<Short4>(As<UShort4>(current.z) >> 8);
- du *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][0]));
- dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][0]));
- du += dv2;
- dv *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][1]));
- du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][1]));
- dv += du2;
+ current.z = As<Short4>(Pack(As<UShort4>(current.z), As<UShort4>(current.x)));
+ current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.y)));
- Float4 u_ = u + du;
- Float4 v_ = v + dv;
+ current.x = current.z;
+ current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y));
+ current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y));
+ current.y = current.z;
+ current.z = As<Short4>(UnpackLow(current.z, current.x));
+ current.y = As<Short4>(UnpackHigh(current.y, current.x));
+ }
+ else
+ {
+ current.x = As<Short4>(As<UShort4>(current.x) >> 8);
+ current.y = As<Short4>(As<UShort4>(current.y) >> 8);
+ current.z = As<Short4>(As<UShort4>(current.z) >> 8);
+ current.w = As<Short4>(As<UShort4>(current.w) >> 8);
- sampleTexture(r, dst, stage, u_, v_, s, s);
- }
+ current.z = As<Short4>(Pack(As<UShort4>(current.z), As<UShort4>(current.x)));
+ current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.w)));
- void PixelRoutine::TEXBEML(Registers &r, Color4i &dst, Color4i &src, Float4 &u, Float4 &v, Float4 &s, int stage)
- {
- Float4 du = Float4(src.r) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE);
- Float4 dv = Float4(src.g) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE);
+ current.x = current.z;
+ current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y));
+ current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y));
+ current.y = current.z;
+ current.z = As<Short4>(UnpackLow(current.z, current.x));
+ current.y = As<Short4>(UnpackHigh(current.y, current.x));
+ }
+ break;
+ case FORMAT_X8B8G8R8:
+ case FORMAT_A8B8G8R8:
+ case FORMAT_SRGB8_X8:
+ case FORMAT_SRGB8_A8:
+ if(state.targetFormat[index] == FORMAT_X8B8G8R8 || state.targetFormat[index] == FORMAT_SRGB8_X8 || rgbaWriteMask == 0x7)
+ {
+ current.x = As<Short4>(As<UShort4>(current.x) >> 8);
+ current.y = As<Short4>(As<UShort4>(current.y) >> 8);
+ current.z = As<Short4>(As<UShort4>(current.z) >> 8);
+
+ current.z = As<Short4>(Pack(As<UShort4>(current.x), As<UShort4>(current.z)));
+ current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.y)));
- Float4 du2 = du;
- Float4 dv2 = dv;
+ current.x = current.z;
+ current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y));
+ current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y));
+ current.y = current.z;
+ current.z = As<Short4>(UnpackLow(current.z, current.x));
+ current.y = As<Short4>(UnpackHigh(current.y, current.x));
+ }
+ else
+ {
+ current.x = As<Short4>(As<UShort4>(current.x) >> 8);
+ current.y = As<Short4>(As<UShort4>(current.y) >> 8);
+ current.z = As<Short4>(As<UShort4>(current.z) >> 8);
+ current.w = As<Short4>(As<UShort4>(current.w) >> 8);
- du *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][0]));
- dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][0]));
- du += dv2;
- dv *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][1]));
- du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][1]));
- dv += du2;
+ current.z = As<Short4>(Pack(As<UShort4>(current.x), As<UShort4>(current.z)));
+ current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.w)));
- Float4 u_ = u + du;
- Float4 v_ = v + dv;
+ current.x = current.z;
+ current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y));
+ current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y));
+ current.y = current.z;
+ current.z = As<Short4>(UnpackLow(current.z, current.x));
+ current.y = As<Short4>(UnpackHigh(current.y, current.x));
+ }
+ break;
+ case FORMAT_G8R8:
+ current.x = As<Short4>(As<UShort4>(current.x) >> 8);
+ current.y = As<Short4>(As<UShort4>(current.y) >> 8);
+ current.x = As<Short4>(Pack(As<UShort4>(current.x), As<UShort4>(current.x)));
+ current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.y)));
+ current.x = UnpackLow(As<Byte8>(current.x), As<Byte8>(current.y));
+ break;
+ case FORMAT_R8:
+ current.x = As<Short4>(As<UShort4>(current.x) >> 8);
+ current.x = As<Short4>(Pack(As<UShort4>(current.x), As<UShort4>(current.x)));
+ break;
+ case FORMAT_A8:
+ current.w = As<Short4>(As<UShort4>(current.w) >> 8);
+ current.w = As<Short4>(Pack(As<UShort4>(current.w), As<UShort4>(current.w)));
+ break;
+ case FORMAT_G16R16:
+ current.z = current.x;
+ current.x = As<Short4>(UnpackLow(current.x, current.y));
+ current.z = As<Short4>(UnpackHigh(current.z, current.y));
+ current.y = current.z;
+ break;
+ case FORMAT_A16B16G16R16:
+ transpose4x4(current.x, current.y, current.z, current.w);
+ break;
+ default:
+ ASSERT(false);
+ }
- sampleTexture(r, dst, stage, u_, v_, s, s);
+ Short4 c01 = current.z;
+ Short4 c23 = current.y;
- Short4 L;
+ Int xMask; // Combination of all masks
- L = src.b;
- L = MulHigh(L, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].luminanceScale4)));
- L = L << 4;
- L = AddSat(L, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].luminanceOffset4)));
- L = Max(L, Short4(0x0000, 0x0000, 0x0000, 0x0000));
- L = Min(L, Short4(0x1000, 0x1000, 0x1000, 0x1000));
+ if(state.depthTestActive)
+ {
+ xMask = zMask;
+ }
+ else
+ {
+ xMask = cMask;
+ }
- dst.r = MulHigh(dst.r, L); dst.r = dst.r << 4;
- dst.g = MulHigh(dst.g, L); dst.g = dst.g << 4;
- dst.b = MulHigh(dst.b, L); dst.b = dst.b << 4;
- }
+ if(state.stencilActive)
+ {
+ xMask &= sMask;
+ }
- void PixelRoutine::TEXREG2AR(Registers &r, Color4i &dst, Color4i &src0, int stage)
- {
- Float4 u = Float4(src0.a) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE);
- Float4 v = Float4(src0.r) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE);
- Float4 s = Float4(src0.b) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE);
+ switch(state.targetFormat[index])
+ {
+ case FORMAT_R5G6B5:
+ {
+ Pointer<Byte> buffer = cBuffer + 2 * x;
+ Int value = *Pointer<Int>(buffer);
- sampleTexture(r, dst, stage, u, v, s, s);
- }
+ Int c01 = Extract(As<Int2>(current.x), 0);
- void PixelRoutine::TEXREG2GB(Registers &r, Color4i &dst, Color4i &src0, int stage)
- {
- Float4 u = Float4(src0.g) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE);
- Float4 v = Float4(src0.b) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE);
- Float4 s = v;
+ if((bgraWriteMask & 0x00000007) != 0x00000007)
+ {
+ Int masked = value;
+ c01 &= *Pointer<Int>(constants + OFFSET(Constants,mask565Q[bgraWriteMask & 0x7][0]));
+ masked &= *Pointer<Int>(constants + OFFSET(Constants,mask565Q[~bgraWriteMask & 0x7][0]));
+ c01 |= masked;
+ }
- sampleTexture(r, dst, stage, u, v, s, s);
- }
+ c01 &= *Pointer<Int>(constants + OFFSET(Constants,maskW4Q[0][0]) + xMask * 8);
+ value &= *Pointer<Int>(constants + OFFSET(Constants,invMaskW4Q[0][0]) + xMask * 8);
+ c01 |= value;
+ *Pointer<Int>(buffer) = c01;
- void PixelRoutine::TEXREG2RGB(Registers &r, Color4i &dst, Color4i &src0, int stage)
- {
- Float4 u = Float4(src0.r) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE);
- Float4 v = Float4(src0.g) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE);
- Float4 s = Float4(src0.b) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE);
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
+ value = *Pointer<Int>(buffer);
- sampleTexture(r, dst, stage, u, v, s, s);
- }
+ Int c23 = Extract(As<Int2>(current.x), 1);
- void PixelRoutine::TEXM3X2DEPTH(Registers &r, Color4i &dst, Float4 &u, Float4 &v, Float4 &s, Color4i &src, bool signedScaling)
- {
- TEXM3X2PAD(r, u, v, s, src, 1, signedScaling);
+ if((bgraWriteMask & 0x00000007) != 0x00000007)
+ {
+ Int masked = value;
+ c23 &= *Pointer<Int>(constants + OFFSET(Constants,mask565Q[bgraWriteMask & 0x7][0]));
+ masked &= *Pointer<Int>(constants + OFFSET(Constants,mask565Q[~bgraWriteMask & 0x7][0]));
+ c23 |= masked;
+ }
- // z / w
- r.u_ *= Rcp_pp(r.v_); // FIXME: Set result to 1.0 when division by zero
+ c23 &= *Pointer<Int>(constants + OFFSET(Constants,maskW4Q[0][2]) + xMask * 8);
+ value &= *Pointer<Int>(constants + OFFSET(Constants,invMaskW4Q[0][2]) + xMask * 8);
+ c23 |= value;
+ *Pointer<Int>(buffer) = c23;
+ }
+ break;
+ case FORMAT_A8G8R8B8Q:
+ case FORMAT_X8G8R8B8Q: // FIXME: Don't touch alpha?
+ UNIMPLEMENTED();
+ // value = *Pointer<Short4>(cBuffer + 8 * x + 0);
- r.oDepth = r.u_;
- }
+ // if((state.targetFormat[index] == FORMAT_A8G8R8B8Q && bgraWriteMask != 0x0000000F) ||
+ // ((state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x00000007) &&
+ // (state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
+ // {
+ // Short4 masked = value;
+ // c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
+ // masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
+ // c01 |= masked;
+ // }
- void PixelRoutine::TEXM3X2PAD(Registers &r, Float4 &u, Float4 &v, Float4 &s, Color4i &src0, int component, bool signedScaling)
- {
- TEXM3X3PAD(r, u, v, s, src0, component, signedScaling);
- }
+ // c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8);
+ // value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
+ // c01 |= value;
+ // *Pointer<Short4>(cBuffer + 8 * x + 0) = c01;
- void PixelRoutine::TEXM3X2TEX(Registers &r, Color4i &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Color4i &src0, bool signedScaling)
- {
- TEXM3X2PAD(r, u, v, s, src0, 1, signedScaling);
+ // value = *Pointer<Short4>(cBuffer + 8 * x + 8);
- r.w_ = Float4(0.0f, 0.0f, 0.0f, 0.0f);
+ // if((state.targetFormat[index] == FORMAT_A8G8R8B8Q && bgraWriteMask != 0x0000000F) ||
+ // ((state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x00000007) &&
+ // (state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
+ // {
+ // Short4 masked = value;
+ // c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
+ // masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
+ // c23 |= masked;
+ // }
- sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_);
- }
+ // c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD23Q) + xMask * 8);
+ // value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
+ // c23 |= value;
+ // *Pointer<Short4>(cBuffer + 8 * x + 8) = c23;
+ break;
+ case FORMAT_A8R8G8B8:
+ case FORMAT_X8R8G8B8: // FIXME: Don't touch alpha?
+ {
+ Pointer<Byte> buffer = cBuffer + x * 4;
+ Short4 value = *Pointer<Short4>(buffer);
- void PixelRoutine::TEXM3X3(Registers &r, Color4i &dst, Float4 &u, Float4 &v, Float4 &s, Color4i &src0, bool signedScaling)
- {
- TEXM3X3PAD(r, u, v, s, src0, 2, signedScaling);
+ if((state.targetFormat[index] == FORMAT_A8R8G8B8 && bgraWriteMask != 0x0000000F) ||
+ ((state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x00000007) &&
+ (state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
+ {
+ Short4 masked = value;
+ c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
+ c01 |= masked;
+ }
- dst.r = RoundShort4(r.u_ * Float4(0x1000, 0x1000, 0x1000, 0x1000));
- dst.g = RoundShort4(r.v_ * Float4(0x1000, 0x1000, 0x1000, 0x1000));
- dst.b = RoundShort4(r.w_ * Float4(0x1000, 0x1000, 0x1000, 0x1000));
- dst.a = Short4(0x1000, 0x1000, 0x1000, 0x1000);
- }
+ c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
+ c01 |= value;
+ *Pointer<Short4>(buffer) = c01;
- void PixelRoutine::TEXM3X3PAD(Registers &r, Float4 &u, Float4 &v, Float4 &s, Color4i &src0, int component, bool signedScaling)
- {
- if(component == 0 || previousScaling != signedScaling) // FIXME: Other source modifiers?
- {
- r.U = Float4(src0.r);
- r.V = Float4(src0.g);
- r.W = Float4(src0.b);
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
+ value = *Pointer<Short4>(buffer);
- previousScaling = signedScaling;
- }
+ if((state.targetFormat[index] == FORMAT_A8R8G8B8 && bgraWriteMask != 0x0000000F) ||
+ ((state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x00000007) &&
+ (state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
+ {
+ Short4 masked = value;
+ c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
+ c23 |= masked;
+ }
- Float4 x = r.U * u + r.V * v + r.W * s;
+ c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD23Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
+ c23 |= value;
+ *Pointer<Short4>(buffer) = c23;
+ }
+ break;
+ case FORMAT_A8B8G8R8:
+ case FORMAT_X8B8G8R8: // FIXME: Don't touch alpha?
+ case FORMAT_SRGB8_X8:
+ case FORMAT_SRGB8_A8:
+ {
+ Pointer<Byte> buffer = cBuffer + x * 4;
+ Short4 value = *Pointer<Short4>(buffer);
- x *= Float4(1.0f / 0x1000, 1.0f / 0x1000, 1.0f / 0x1000, 1.0f / 0x1000);
+ bool masked = (((state.targetFormat[index] == FORMAT_A8B8G8R8 || state.targetFormat[index] == FORMAT_SRGB8_A8) && rgbaWriteMask != 0x0000000F) ||
+ (((state.targetFormat[index] == FORMAT_X8B8G8R8 || state.targetFormat[index] == FORMAT_SRGB8_X8) && rgbaWriteMask != 0x00000007) &&
+ ((state.targetFormat[index] == FORMAT_X8B8G8R8 || state.targetFormat[index] == FORMAT_SRGB8_X8) && rgbaWriteMask != 0x0000000F))); // FIXME: Need for masking when XBGR && Fh?
- switch(component)
- {
- case 0: r.u_ = x; break;
- case 1: r.v_ = x; break;
- case 2: r.w_ = x; break;
- default: ASSERT(false);
- }
- }
+ if(masked)
+ {
+ Short4 masked = value;
+ c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0]));
+ c01 |= masked;
+ }
- void PixelRoutine::TEXM3X3SPEC(Registers &r, Color4i &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Color4i &src0, Color4i &src1)
- {
- TEXM3X3PAD(r, u, v, s, src0, 2, false);
-
- Float4 E[3]; // Eye vector
-
- E[0] = Float4(src1.r) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE);
- E[1] = Float4(src1.g) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE);
- E[2] = Float4(src1.b) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE);
-
- // Reflection
- Float4 u__;
- Float4 v__;
- Float4 w__;
-
- // (u'', v'', w'') = 2 * (N . E) * N - E * (N . N)
- u__ = r.u_ * E[0];
- v__ = r.v_ * E[1];
- w__ = r.w_ * E[2];
- u__ += v__ + w__;
- u__ += u__;
- v__ = u__;
- w__ = u__;
- u__ *= r.u_;
- v__ *= r.v_;
- w__ *= r.w_;
- r.u_ *= r.u_;
- r.v_ *= r.v_;
- r.w_ *= r.w_;
- r.u_ += r.v_ + r.w_;
- u__ -= E[0] * r.u_;
- v__ -= E[1] * r.u_;
- w__ -= E[2] * r.u_;
-
- sampleTexture(r, dst, stage, u__, v__, w__, w__);
- }
+ c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
+ c01 |= value;
+ *Pointer<Short4>(buffer) = c01;
- void PixelRoutine::TEXM3X3TEX(Registers &r, Color4i &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Color4i &src0, bool signedScaling)
- {
- TEXM3X3PAD(r, u, v, s, src0, 2, signedScaling);
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
+ value = *Pointer<Short4>(buffer);
- sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_);
- }
+ if(masked)
+ {
+ Short4 masked = value;
+ c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0]));
+ c23 |= masked;
+ }
- void PixelRoutine::TEXM3X3VSPEC(Registers &r, Color4i &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Color4i &src0)
- {
- TEXM3X3PAD(r, u, v, s, src0, 2, false);
-
- Float4 E[3]; // Eye vector
-
- E[0] = r.vw[2 + stage - 2];
- E[1] = r.vw[2 + stage - 1];
- E[2] = r.vw[2 + stage - 0];
-
- // Reflection
- Float4 u__;
- Float4 v__;
- Float4 w__;
-
- // (u'', v'', w'') = 2 * (N . E) * N - E * (N . N)
- u__ = r.u_ * E[0];
- v__ = r.v_ * E[1];
- w__ = r.w_ * E[2];
- u__ += v__ + w__;
- u__ += u__;
- v__ = u__;
- w__ = u__;
- u__ *= r.u_;
- v__ *= r.v_;
- w__ *= r.w_;
- r.u_ *= r.u_;
- r.v_ *= r.v_;
- r.w_ *= r.w_;
- r.u_ += r.v_ + r.w_;
- u__ -= E[0] * r.u_;
- v__ -= E[1] * r.u_;
- w__ -= E[2] * r.u_;
-
- sampleTexture(r, dst, stage, u__, v__, w__, w__);
- }
+ c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD23Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
+ c23 |= value;
+ *Pointer<Short4>(buffer) = c23;
+ }
+ break;
+ case FORMAT_G8R8:
+ if((rgbaWriteMask & 0x00000003) != 0x0)
+ {
+ Pointer<Byte> buffer = cBuffer + 2 * x;
+ Int2 value;
+ value = Insert(value, *Pointer<Int>(buffer), 0);
+ Int pitch = *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
+ value = Insert(value, *Pointer<Int>(buffer + pitch), 1);
- void PixelRoutine::TEXDEPTH(Registers &r)
- {
- r.u_ = Float4(r.ri[5].r);
- r.v_ = Float4(r.ri[5].g);
+ Int2 packedCol = As<Int2>(current.x);
- // z / w
- r.u_ *= Rcp_pp(r.v_); // FIXME: Set result to 1.0 when division by zero
+ UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q) + xMask * 8);
+ if((rgbaWriteMask & 0x3) != 0x3)
+ {
+ Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskB4Q[5 * (rgbaWriteMask & 0x3)][0]));
+ UInt2 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask));
+ mergedMask &= rgbaMask;
+ }
- r.oDepth = r.u_;
- }
+ packedCol = As<Int2>((As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(value) & ~mergedMask));
- void PixelRoutine::CND(Color4i &dst, Color4i &src0, Color4i &src1, Color4i &src2)
- {
- {Short4 t0; t0 = src0.x; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.x; t1 = t1 & t0; t0 = ~t0 & src2.x; t0 = t0 | t1; dst.r = t0;};
- {Short4 t0; t0 = src0.y; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.y; t1 = t1 & t0; t0 = ~t0 & src2.y; t0 = t0 | t1; dst.g = t0;};
- {Short4 t0; t0 = src0.z; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.z; t1 = t1 & t0; t0 = ~t0 & src2.z; t0 = t0 | t1; dst.b = t0;};
- {Short4 t0; t0 = src0.w; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.w; t1 = t1 & t0; t0 = ~t0 & src2.w; t0 = t0 | t1; dst.a = t0;};
- }
+ *Pointer<UInt>(buffer) = As<UInt>(Extract(packedCol, 0));
+ *Pointer<UInt>(buffer + pitch) = As<UInt>(Extract(packedCol, 1));
+ }
+ break;
+ case FORMAT_R8:
+ if(rgbaWriteMask & 0x00000001)
+ {
+ Pointer<Byte> buffer = cBuffer + 1 * x;
+ Short4 value;
+ value = Insert(value, *Pointer<Short>(buffer), 0);
+ Int pitch = *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
+ value = Insert(value, *Pointer<Short>(buffer + pitch), 1);
+ value = UnpackLow(As<Byte8>(value), As<Byte8>(value));
- void PixelRoutine::CMP(Color4i &dst, Color4i &src0, Color4i &src1, Color4i &src2)
- {
- {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.x); Short4 t1; t1 = src2.x; t1 &= t0; t0 = ~t0 & src1.x; t0 |= t1; dst.r = t0;};
- {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.y); Short4 t1; t1 = src2.y; t1 &= t0; t0 = ~t0 & src1.y; t0 |= t1; dst.g = t0;};
- {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.z); Short4 t1; t1 = src2.z; t1 &= t0; t0 = ~t0 & src1.z; t0 |= t1; dst.b = t0;};
- {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.w); Short4 t1; t1 = src2.w; t1 &= t0; t0 = ~t0 & src1.w; t0 |= t1; dst.a = t0;};
- }
+ current.x &= *Pointer<Short4>(constants + OFFSET(Constants, maskB4Q) + 8 * xMask);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskB4Q) + 8 * xMask);
+ current.x |= value;
- void PixelRoutine::BEM(Registers &r, Color4i &dst, Color4i &src0, Color4i &src1, int stage)
- {
- Short4 t0;
- Short4 t1;
-
- // dst.r = src0.r + BUMPENVMAT00(stage) * src1.r + BUMPENVMAT10(stage) * src1.g
- t0 = MulHigh(src1.x, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4W[0][0]))); t0 = t0 << 4; // FIXME: Matrix components range? Overflow hazard.
- t1 = MulHigh(src1.y, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4W[1][0]))); t1 = t1 << 4; // FIXME: Matrix components range? Overflow hazard.
- t0 = AddSat(t0, t1);
- t0 = AddSat(t0, src0.x);
- dst.r = t0;
-
- // dst.g = src0.g + BUMPENVMAT01(stage) * src1.r + BUMPENVMAT11(stage) * src1.g
- t0 = MulHigh(src1.x, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4W[0][1]))); t0 = t0 << 4; // FIXME: Matrix components range? Overflow hazard.
- t1 = MulHigh(src1.y, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4W[1][1]))); t1 = t1 << 4; // FIXME: Matrix components range? Overflow hazard.
- t0 = AddSat(t0, t1);
- t0 = AddSat(t0, src0.y);
- dst.g = t0;
- }
+ *Pointer<Short>(buffer) = Extract(current.x, 0);
+ *Pointer<Short>(buffer + pitch) = Extract(current.x, 1);
+ }
+ break;
+ case FORMAT_A8:
+ if(rgbaWriteMask & 0x00000008)
+ {
+ Pointer<Byte> buffer = cBuffer + 1 * x;
+ Short4 value;
+ value = Insert(value, *Pointer<Short>(buffer), 0);
+ Int pitch = *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
+ value = Insert(value, *Pointer<Short>(buffer + pitch), 1);
+ value = UnpackLow(As<Byte8>(value), As<Byte8>(value));
- void PixelRoutine::M3X2(Registers &r, Color4f &dst, Color4f &src0, const Src &src1)
- {
- Color4f row0 = reg(r, src1, 0);
- Color4f row1 = reg(r, src1, 1);
+ current.w &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q) + 8 * xMask);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q) + 8 * xMask);
+ current.w |= value;
- dst.x = dot3(src0, row0);
- dst.y = dot3(src0, row1);
- }
+ *Pointer<Short>(buffer) = Extract(current.w, 0);
+ *Pointer<Short>(buffer + pitch) = Extract(current.w, 1);
+ }
+ break;
+ case FORMAT_G16R16:
+ {
+ Pointer<Byte> buffer = cBuffer + 4 * x;
- void PixelRoutine::M3X3(Registers &r, Color4f &dst, Color4f &src0, const Src &src1)
- {
- Color4f row0 = reg(r, src1, 0);
- Color4f row1 = reg(r, src1, 1);
- Color4f row2 = reg(r, src1, 2);
+ Short4 value = *Pointer<Short4>(buffer);
- dst.x = dot3(src0, row0);
- dst.y = dot3(src0, row1);
- dst.z = dot3(src0, row2);
- }
+ if((rgbaWriteMask & 0x00000003) != 0x00000003)
+ {
+ Short4 masked = value;
+ current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[~rgbaWriteMask & 0x3][0]));
+ current.x |= masked;
+ }
- void PixelRoutine::M3X4(Registers &r, Color4f &dst, Color4f &src0, const Src &src1)
- {
- Color4f row0 = reg(r, src1, 0);
- Color4f row1 = reg(r, src1, 1);
- Color4f row2 = reg(r, src1, 2);
- Color4f row3 = reg(r, src1, 3);
-
- dst.x = dot3(src0, row0);
- dst.y = dot3(src0, row1);
- dst.z = dot3(src0, row2);
- dst.w = dot3(src0, row3);
- }
+ current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
+ current.x |= value;
+ *Pointer<Short4>(buffer) = current.x;
- void PixelRoutine::M4X3(Registers &r, Color4f &dst, Color4f &src0, const Src &src1)
- {
- Color4f row0 = reg(r, src1, 0);
- Color4f row1 = reg(r, src1, 1);
- Color4f row2 = reg(r, src1, 2);
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
- dst.x = dot4(src0, row0);
- dst.y = dot4(src0, row1);
- dst.z = dot4(src0, row2);
- }
+ value = *Pointer<Short4>(buffer);
- void PixelRoutine::M4X4(Registers &r, Color4f &dst, Color4f &src0, const Src &src1)
- {
- Color4f row0 = reg(r, src1, 0);
- Color4f row1 = reg(r, src1, 1);
- Color4f row2 = reg(r, src1, 2);
- Color4f row3 = reg(r, src1, 3);
-
- dst.x = dot4(src0, row0);
- dst.y = dot4(src0, row1);
- dst.z = dot4(src0, row2);
- dst.w = dot4(src0, row3);
- }
+ if((rgbaWriteMask & 0x00000003) != 0x00000003)
+ {
+ Short4 masked = value;
+ current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[~rgbaWriteMask & 0x3][0]));
+ current.y |= masked;
+ }
- void PixelRoutine::TEXLD(Registers &r, Color4f &dst, Color4f &src0, const Src &src1, bool project, bool bias)
- {
- Color4f tmp;
+ current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskD23Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
+ current.y |= value;
+ *Pointer<Short4>(buffer) = current.y;
+ }
+ break;
+ case FORMAT_A16B16G16R16:
+ {
+ Pointer<Byte> buffer = cBuffer + 8 * x;
- sampleTexture(r, tmp, src1.index, src0.u, src0.v, src0.s, src0.t, src0, src0, project, bias);
+ {
+ Short4 value = *Pointer<Short4>(buffer);
- dst.x = tmp[(src1.swizzle >> 0) & 0x3];
- dst.y = tmp[(src1.swizzle >> 2) & 0x3];
- dst.z = tmp[(src1.swizzle >> 4) & 0x3];
- dst.w = tmp[(src1.swizzle >> 6) & 0x3];
- }
-
- void PixelRoutine::TEXLDD(Registers &r, Color4f &dst, Color4f &src0, const Src &src1, Color4f &src2, Color4f &src3, bool project, bool bias)
- {
- Color4f tmp;
+ if(rgbaWriteMask != 0x0000000F)
+ {
+ Short4 masked = value;
+ current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
+ current.x |= masked;
+ }
- sampleTexture(r, tmp, src1.index, src0.u, src0.v, src0.s, src0.t, src2, src3, project, bias, true);
+ current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ0Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ0Q) + xMask * 8);
+ current.x |= value;
+ *Pointer<Short4>(buffer) = current.x;
+ }
- dst.x = tmp[(src1.swizzle >> 0) & 0x3];
- dst.y = tmp[(src1.swizzle >> 2) & 0x3];
- dst.z = tmp[(src1.swizzle >> 4) & 0x3];
- dst.w = tmp[(src1.swizzle >> 6) & 0x3];
- }
-
- void PixelRoutine::TEXLDL(Registers &r, Color4f &dst, Color4f &src0, const Src &src1, bool project, bool bias)
- {
- Color4f tmp;
+ {
+ Short4 value = *Pointer<Short4>(buffer + 8);
- sampleTexture(r, tmp, src1.index, src0.u, src0.v, src0.s, src0.t, src0, src0, project, bias, false, true);
+ if(rgbaWriteMask != 0x0000000F)
+ {
+ Short4 masked = value;
+ current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
+ current.y |= masked;
+ }
- dst.x = tmp[(src1.swizzle >> 0) & 0x3];
- dst.y = tmp[(src1.swizzle >> 2) & 0x3];
- dst.z = tmp[(src1.swizzle >> 4) & 0x3];
- dst.w = tmp[(src1.swizzle >> 6) & 0x3];
- }
+ current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ1Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ1Q) + xMask * 8);
+ current.y |= value;
+ *Pointer<Short4>(buffer + 8) = current.y;
+ }
- void PixelRoutine::TEXKILL(Int cMask[4], Color4f &src, unsigned char mask)
- {
- Int kill = -1;
-
- if(mask & 0x1) kill &= SignMask(CmpNLT(src.x, Float4(0, 0, 0, 0)));
- if(mask & 0x2) kill &= SignMask(CmpNLT(src.y, Float4(0, 0, 0, 0)));
- if(mask & 0x4) kill &= SignMask(CmpNLT(src.z, Float4(0, 0, 0, 0)));
- if(mask & 0x8) kill &= SignMask(CmpNLT(src.w, Float4(0, 0, 0, 0)));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
- for(unsigned int q = 0; q < state.multiSample; q++)
- {
- cMask[q] &= kill;
- }
- }
+ {
+ Short4 value = *Pointer<Short4>(buffer);
- void PixelRoutine::DSX(Color4f &dst, Color4f &src)
- {
- dst.x = src.x.yyyy - src.x.xxxx;
- dst.y = src.y.yyyy - src.y.xxxx;
- dst.z = src.z.yyyy - src.z.xxxx;
- dst.w = src.w.yyyy - src.w.xxxx;
- }
+ if(rgbaWriteMask != 0x0000000F)
+ {
+ Short4 masked = value;
+ current.z &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
+ current.z |= masked;
+ }
- void PixelRoutine::DSY(Color4f &dst, Color4f &src)
- {
- dst.x = src.x.zzzz - src.x.xxxx;
- dst.y = src.y.zzzz - src.y.xxxx;
- dst.z = src.z.zzzz - src.z.xxxx;
- dst.w = src.w.zzzz - src.w.xxxx;
- }
+ current.z &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ2Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ2Q) + xMask * 8);
+ current.z |= value;
+ *Pointer<Short4>(buffer) = current.z;
+ }
- void PixelRoutine::BREAK(Registers &r)
- {
- llvm::BasicBlock *deadBlock = Nucleus::createBasicBlock();
- llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
+ {
+ Short4 value = *Pointer<Short4>(buffer + 8);
- if(breakDepth == 0)
- {
- Nucleus::createBr(endBlock);
- }
- else
- {
- r.enableBreak = r.enableBreak & ~r.enableStack[r.enableIndex];
- Bool allBreak = SignMask(r.enableBreak) == 0x0;
+ if(rgbaWriteMask != 0x0000000F)
+ {
+ Short4 masked = value;
+ current.w &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
+ current.w |= masked;
+ }
- branch(allBreak, endBlock, deadBlock);
+ current.w &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ3Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ3Q) + xMask * 8);
+ current.w |= value;
+ *Pointer<Short4>(buffer + 8) = current.w;
+ }
+ }
+ break;
+ default:
+ ASSERT(false);
}
-
- Nucleus::setInsertBlock(deadBlock);
}
- void PixelRoutine::BREAKC(Registers &r, Color4f &src0, Color4f &src1, Control control)
+ void PixelRoutine::blendFactor(Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorActive)
{
- Int4 condition;
-
- switch(control)
+ switch(blendFactorActive)
{
- case Op::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break;
- case Op::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break;
- case Op::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break;
- case Op::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break;
- case Op::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break;
- case Op::CONTROL_LE: condition = CmpLE(src0.x, src1.x); break;
+ case BLEND_ZERO:
+ // Optimized
+ break;
+ case BLEND_ONE:
+ // Optimized
+ break;
+ case BLEND_SOURCE:
+ blendFactor.x = oC.x;
+ blendFactor.y = oC.y;
+ blendFactor.z = oC.z;
+ break;
+ case BLEND_INVSOURCE:
+ blendFactor.x = Float4(1.0f) - oC.x;
+ blendFactor.y = Float4(1.0f) - oC.y;
+ blendFactor.z = Float4(1.0f) - oC.z;
+ break;
+ case BLEND_DEST:
+ blendFactor.x = pixel.x;
+ blendFactor.y = pixel.y;
+ blendFactor.z = pixel.z;
+ break;
+ case BLEND_INVDEST:
+ blendFactor.x = Float4(1.0f) - pixel.x;
+ blendFactor.y = Float4(1.0f) - pixel.y;
+ blendFactor.z = Float4(1.0f) - pixel.z;
+ break;
+ case BLEND_SOURCEALPHA:
+ blendFactor.x = oC.w;
+ blendFactor.y = oC.w;
+ blendFactor.z = oC.w;
+ break;
+ case BLEND_INVSOURCEALPHA:
+ blendFactor.x = Float4(1.0f) - oC.w;
+ blendFactor.y = Float4(1.0f) - oC.w;
+ blendFactor.z = Float4(1.0f) - oC.w;
+ break;
+ case BLEND_DESTALPHA:
+ blendFactor.x = pixel.w;
+ blendFactor.y = pixel.w;
+ blendFactor.z = pixel.w;
+ break;
+ case BLEND_INVDESTALPHA:
+ blendFactor.x = Float4(1.0f) - pixel.w;
+ blendFactor.y = Float4(1.0f) - pixel.w;
+ blendFactor.z = Float4(1.0f) - pixel.w;
+ break;
+ case BLEND_SRCALPHASAT:
+ blendFactor.x = Float4(1.0f) - pixel.w;
+ blendFactor.x = Min(blendFactor.x, oC.w);
+ blendFactor.y = blendFactor.x;
+ blendFactor.z = blendFactor.x;
+ break;
+ case BLEND_CONSTANT:
+ blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[0]));
+ blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[1]));
+ blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[2]));
+ break;
+ case BLEND_INVCONSTANT:
+ blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[0]));
+ blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[1]));
+ blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[2]));
+ break;
default:
ASSERT(false);
}
-
- condition &= r.enableStack[r.enableIndex];
-
- llvm::BasicBlock *continueBlock = Nucleus::createBasicBlock();
- llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
-
- r.enableBreak = r.enableBreak & ~condition;
- Bool allBreak = SignMask(r.enableBreak) == 0x0;
-
- branch(allBreak, endBlock, continueBlock);
- Nucleus::setInsertBlock(continueBlock);
}
- void PixelRoutine::BREAKP(Registers &r, const Src &predicateRegister) // FIXME: Factor out parts common with BREAKC
+ void PixelRoutine::blendFactorAlpha(Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorAlphaActive)
{
- Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
-
- if(predicateRegister.modifier == Src::MODIFIER_NOT)
+ switch(blendFactorAlphaActive)
{
- condition = ~condition;
+ case BLEND_ZERO:
+ // Optimized
+ break;
+ case BLEND_ONE:
+ // Optimized
+ break;
+ case BLEND_SOURCE:
+ blendFactor.w = oC.w;
+ break;
+ case BLEND_INVSOURCE:
+ blendFactor.w = Float4(1.0f) - oC.w;
+ break;
+ case BLEND_DEST:
+ blendFactor.w = pixel.w;
+ break;
+ case BLEND_INVDEST:
+ blendFactor.w = Float4(1.0f) - pixel.w;
+ break;
+ case BLEND_SOURCEALPHA:
+ blendFactor.w = oC.w;
+ break;
+ case BLEND_INVSOURCEALPHA:
+ blendFactor.w = Float4(1.0f) - oC.w;
+ break;
+ case BLEND_DESTALPHA:
+ blendFactor.w = pixel.w;
+ break;
+ case BLEND_INVDESTALPHA:
+ blendFactor.w = Float4(1.0f) - pixel.w;
+ break;
+ case BLEND_SRCALPHASAT:
+ blendFactor.w = Float4(1.0f);
+ break;
+ case BLEND_CONSTANT:
+ blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[3]));
+ break;
+ case BLEND_INVCONSTANT:
+ blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[3]));
+ break;
+ default:
+ ASSERT(false);
}
-
- condition &= r.enableStack[r.enableIndex];
-
- llvm::BasicBlock *continueBlock = Nucleus::createBasicBlock();
- llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
-
- r.enableBreak = r.enableBreak & ~condition;
- Bool allBreak = SignMask(r.enableBreak) == 0x0;
-
- branch(allBreak, endBlock, continueBlock);
- Nucleus::setInsertBlock(continueBlock);
}
- void PixelRoutine::CALL(Registers &r, int labelIndex)
+ void PixelRoutine::alphaBlend(int index, Pointer<Byte> &cBuffer, Vector4f &oC, Int &x)
{
- if(!labelBlock[labelIndex])
+ if(!state.alphaBlendActive)
{
- labelBlock[labelIndex] = Nucleus::createBasicBlock();
+ return;
}
- llvm::BasicBlock *retBlock = Nucleus::createBasicBlock();
- callRetBlock.push_back(retBlock);
-
- r.callStack[r.stackIndex++] = UInt((int)callRetBlock.size() - 1); // FIXME
+ Pointer<Byte> buffer;
+ Vector4f pixel;
- Nucleus::createBr(labelBlock[labelIndex]);
- Nucleus::setInsertBlock(retBlock);
- }
+ Vector4s color;
+ Short4 c01;
+ Short4 c23;
- void PixelRoutine::CALLNZ(Registers &r, int labelIndex, const Src &src)
- {
- if(src.type == Src::PARAMETER_CONSTBOOL)
+ Float4 one;
+ if(Surface::isFloatFormat(state.targetFormat[index]))
{
- CALLNZb(r, labelIndex, src);
+ one = Float4(1.0f);
}
- else if(src.type == Src::PARAMETER_PREDICATE)
+ else if(Surface::isNonNormalizedInteger(state.targetFormat[index]))
{
- CALLNZp(r, labelIndex, src);
+ one = As<Float4>(Surface::isUnsignedComponent(state.targetFormat[index], 0) ? Int4(0xFFFFFFFF) : Int4(0x7FFFFFFF));
}
- else ASSERT(false);
- }
- void PixelRoutine::CALLNZb(Registers &r, int labelIndex, const Src &boolRegister)
- {
- Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData,ps.b[boolRegister.index])) != Byte(0)); // FIXME
-
- if(boolRegister.modifier == Src::MODIFIER_NOT)
+ switch(state.targetFormat[index])
{
- condition = !condition;
+ case FORMAT_R32I:
+ case FORMAT_R32UI:
+ case FORMAT_R32F:
+ buffer = cBuffer;
+ // FIXME: movlps
+ pixel.x.x = *Pointer<Float>(buffer + 4 * x + 0);
+ pixel.x.y = *Pointer<Float>(buffer + 4 * x + 4);
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
+ // FIXME: movhps
+ pixel.x.z = *Pointer<Float>(buffer + 4 * x + 0);
+ pixel.x.w = *Pointer<Float>(buffer + 4 * x + 4);
+ pixel.y = pixel.z = pixel.w = one;
+ break;
+ case FORMAT_G32R32I:
+ case FORMAT_G32R32UI:
+ case FORMAT_G32R32F:
+ buffer = cBuffer;
+ pixel.x = *Pointer<Float4>(buffer + 8 * x, 16);
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
+ pixel.y = *Pointer<Float4>(buffer + 8 * x, 16);
+ pixel.z = pixel.x;
+ pixel.x = ShuffleLowHigh(pixel.x, pixel.y, 0x88);
+ pixel.z = ShuffleLowHigh(pixel.z, pixel.y, 0xDD);
+ pixel.y = pixel.z;
+ pixel.z = pixel.w = one;
+ break;
+ case FORMAT_X32B32G32R32F:
+ case FORMAT_A32B32G32R32F:
+ case FORMAT_A32B32G32R32I:
+ case FORMAT_A32B32G32R32UI:
+ buffer = cBuffer;
+ pixel.x = *Pointer<Float4>(buffer + 16 * x, 16);
+ pixel.y = *Pointer<Float4>(buffer + 16 * x + 16, 16);
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
+ pixel.z = *Pointer<Float4>(buffer + 16 * x, 16);
+ pixel.w = *Pointer<Float4>(buffer + 16 * x + 16, 16);
+ transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w);
+ if(state.targetFormat[index] == FORMAT_X32B32G32R32F)
+ {
+ pixel.w = Float4(1.0f);
+ }
+ break;
+ default:
+ ASSERT(false);
}
- if(!labelBlock[labelIndex])
+ if((postBlendSRGB && state.writeSRGB) || isSRGB(index))
{
- labelBlock[labelIndex] = Nucleus::createBasicBlock();
+ sRGBtoLinear(pixel.x);
+ sRGBtoLinear(pixel.y);
+ sRGBtoLinear(pixel.z);
}
- llvm::BasicBlock *retBlock = Nucleus::createBasicBlock();
- callRetBlock.push_back(retBlock);
-
- r.callStack[r.stackIndex++] = UInt((int)callRetBlock.size() - 1); // FIXME
-
- branch(condition, labelBlock[labelIndex], retBlock);
- Nucleus::setInsertBlock(retBlock);
- }
+ // Final Color = ObjectColor * SourceBlendFactor + PixelColor * DestinationBlendFactor
+ Vector4f sourceFactor;
+ Vector4f destFactor;
- void PixelRoutine::CALLNZp(Registers &r, int labelIndex, const Src &predicateRegister)
- {
- Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
+ blendFactor(sourceFactor, oC, pixel, state.sourceBlendFactor);
+ blendFactor(destFactor, oC, pixel, state.destBlendFactor);
- if(predicateRegister.modifier == Src::MODIFIER_NOT)
+ if(state.sourceBlendFactor != BLEND_ONE && state.sourceBlendFactor != BLEND_ZERO)
{
- condition = ~condition;
+ oC.x *= sourceFactor.x;
+ oC.y *= sourceFactor.y;
+ oC.z *= sourceFactor.z;
}
- condition &= r.enableStack[r.enableIndex];
-
- if(!labelBlock[labelIndex])
+ if(state.destBlendFactor != BLEND_ONE && state.destBlendFactor != BLEND_ZERO)
{
- labelBlock[labelIndex] = Nucleus::createBasicBlock();
+ pixel.x *= destFactor.x;
+ pixel.y *= destFactor.y;
+ pixel.z *= destFactor.z;
}
- llvm::BasicBlock *retBlock = Nucleus::createBasicBlock();
- callRetBlock.push_back(retBlock);
-
- r.callStack[r.stackIndex++] = UInt((int)callRetBlock.size() - 1); // FIXME
-
- r.enableIndex++;
- r.enableStack[r.enableIndex] = condition;
-
- Bool notAllFalse = SignMask(condition & r.enableBreak) != 0;
-
- branch(notAllFalse, labelBlock[labelIndex], retBlock);
- Nucleus::setInsertBlock(retBlock);
-
- r.enableIndex--;
- }
-
- void PixelRoutine::ELSE(Registers &r)
- {
- ifDepth--;
-
- llvm::BasicBlock *falseBlock = ifFalseBlock[ifDepth];
- llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
-
- if(isConditionalIf[ifDepth])
- {
- Int4 condition = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1];
- Bool notAllFalse = SignMask(condition & r.enableBreak) != 0;
-
- branch(notAllFalse, falseBlock, endBlock);
-
- r.enableStack[r.enableIndex] = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1];
- }
- else
+ switch(state.blendOperation)
{
- Nucleus::createBr(endBlock);
- Nucleus::setInsertBlock(falseBlock);
+ case BLENDOP_ADD:
+ oC.x += pixel.x;
+ oC.y += pixel.y;
+ oC.z += pixel.z;
+ break;
+ case BLENDOP_SUB:
+ oC.x -= pixel.x;
+ oC.y -= pixel.y;
+ oC.z -= pixel.z;
+ break;
+ case BLENDOP_INVSUB:
+ oC.x = pixel.x - oC.x;
+ oC.y = pixel.y - oC.y;
+ oC.z = pixel.z - oC.z;
+ break;
+ case BLENDOP_MIN:
+ oC.x = Min(oC.x, pixel.x);
+ oC.y = Min(oC.y, pixel.y);
+ oC.z = Min(oC.z, pixel.z);
+ break;
+ case BLENDOP_MAX:
+ oC.x = Max(oC.x, pixel.x);
+ oC.y = Max(oC.y, pixel.y);
+ oC.z = Max(oC.z, pixel.z);
+ break;
+ case BLENDOP_SOURCE:
+ // No operation
+ break;
+ case BLENDOP_DEST:
+ oC.x = pixel.x;
+ oC.y = pixel.y;
+ oC.z = pixel.z;
+ break;
+ case BLENDOP_NULL:
+ oC.x = Float4(0.0f);
+ oC.y = Float4(0.0f);
+ oC.z = Float4(0.0f);
+ break;
+ default:
+ ASSERT(false);
}
- ifFalseBlock[ifDepth] = endBlock;
+ blendFactorAlpha(sourceFactor, oC, pixel, state.sourceBlendFactorAlpha);
+ blendFactorAlpha(destFactor, oC, pixel, state.destBlendFactorAlpha);
- ifDepth++;
- }
-
- void PixelRoutine::ENDIF(Registers &r)
- {
- ifDepth--;
-
- llvm::BasicBlock *endBlock = ifFalseBlock[ifDepth];
-
- Nucleus::createBr(endBlock);
- Nucleus::setInsertBlock(endBlock);
-
- if(isConditionalIf[ifDepth])
+ if(state.sourceBlendFactorAlpha != BLEND_ONE && state.sourceBlendFactorAlpha != BLEND_ZERO)
{
- breakDepth--;
- r.enableIndex--;
+ oC.w *= sourceFactor.w;
}
- }
-
- void PixelRoutine::ENDREP(Registers &r)
- {
- loopRepDepth--;
-
- llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
- llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
- Nucleus::createBr(testBlock);
- Nucleus::setInsertBlock(endBlock);
+ if(state.destBlendFactorAlpha != BLEND_ONE && state.destBlendFactorAlpha != BLEND_ZERO)
+ {
+ pixel.w *= destFactor.w;
+ }
- r.loopDepth--;
- r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
+ switch(state.blendOperationAlpha)
+ {
+ case BLENDOP_ADD:
+ oC.w += pixel.w;
+ break;
+ case BLENDOP_SUB:
+ oC.w -= pixel.w;
+ break;
+ case BLENDOP_INVSUB:
+ pixel.w -= oC.w;
+ oC.w = pixel.w;
+ break;
+ case BLENDOP_MIN:
+ oC.w = Min(oC.w, pixel.w);
+ break;
+ case BLENDOP_MAX:
+ oC.w = Max(oC.w, pixel.w);
+ break;
+ case BLENDOP_SOURCE:
+ // No operation
+ break;
+ case BLENDOP_DEST:
+ oC.w = pixel.w;
+ break;
+ case BLENDOP_NULL:
+ oC.w = Float4(0.0f);
+ break;
+ default:
+ ASSERT(false);
+ }
}
- void PixelRoutine::ENDLOOP(Registers &r)
+ void PixelRoutine::writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask)
{
- loopRepDepth--;
-
- r.aL[r.loopDepth] = r.aL[r.loopDepth] + r.increment[r.loopDepth]; // FIXME: +=
-
- llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
- llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
+ switch(state.targetFormat[index])
+ {
+ case FORMAT_R32F:
+ case FORMAT_R32I:
+ case FORMAT_R32UI:
+ case FORMAT_R16I:
+ case FORMAT_R16UI:
+ case FORMAT_R8I:
+ case FORMAT_R8UI:
+ break;
+ case FORMAT_G32R32F:
+ case FORMAT_G32R32I:
+ case FORMAT_G32R32UI:
+ case FORMAT_G16R16I:
+ case FORMAT_G16R16UI:
+ case FORMAT_G8R8I:
+ case FORMAT_G8R8UI:
+ oC.z = oC.x;
+ oC.x = UnpackLow(oC.x, oC.y);
+ oC.z = UnpackHigh(oC.z, oC.y);
+ oC.y = oC.z;
+ break;
+ case FORMAT_X32B32G32R32F:
+ case FORMAT_A32B32G32R32F:
+ case FORMAT_A32B32G32R32I:
+ case FORMAT_A32B32G32R32UI:
+ case FORMAT_A16B16G16R16I:
+ case FORMAT_A16B16G16R16UI:
+ case FORMAT_A8B8G8R8I:
+ case FORMAT_A8B8G8R8UI:
+ transpose4x4(oC.x, oC.y, oC.z, oC.w);
+ break;
+ default:
+ ASSERT(false);
+ }
- Nucleus::createBr(testBlock);
- Nucleus::setInsertBlock(endBlock);
+ int rgbaWriteMask = state.colorWriteActive(index);
- r.loopDepth--;
- r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
- }
+ Int xMask; // Combination of all masks
- void PixelRoutine::IF(Registers &r, const Src &src)
- {
- if(src.type == Src::PARAMETER_CONSTBOOL)
+ if(state.depthTestActive)
{
- IFb(r, src);
+ xMask = zMask;
}
- else if(src.type == Src::PARAMETER_PREDICATE)
+ else
{
- IFp(r, src);
+ xMask = cMask;
}
- else ASSERT(false);
- }
-
- void PixelRoutine::IFb(Registers &r, const Src &boolRegister)
- {
- Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData,ps.b[boolRegister.index])) != Byte(0)); // FIXME
- if(boolRegister.modifier == Src::MODIFIER_NOT)
+ if(state.stencilActive)
{
- condition = !condition;
+ xMask &= sMask;
}
- llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock();
- llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock();
-
- branch(condition, trueBlock, falseBlock);
+ Pointer<Byte> buffer;
+ Float4 value;
- isConditionalIf[ifDepth] = false;
- ifFalseBlock[ifDepth] = falseBlock;
+ switch(state.targetFormat[index])
+ {
+ case FORMAT_R32F:
+ case FORMAT_R32I:
+ case FORMAT_R32UI:
+ if(rgbaWriteMask & 0x00000001)
+ {
+ buffer = cBuffer + 4 * x;
- ifDepth++;
- }
+ // FIXME: movlps
+ value.x = *Pointer<Float>(buffer + 0);
+ value.y = *Pointer<Float>(buffer + 4);
- void PixelRoutine::IFp(Registers &r, const Src &predicateRegister) // FIXME: Factor out parts common with IFC
- {
- Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
- if(predicateRegister.modifier == Src::MODIFIER_NOT)
- {
- condition = ~condition;
- }
+ // FIXME: movhps
+ value.z = *Pointer<Float>(buffer + 0);
+ value.w = *Pointer<Float>(buffer + 4);
- condition &= r.enableStack[r.enableIndex];
+ oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + xMask * 16, 16));
+ value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + xMask * 16, 16));
+ oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value));
- r.enableIndex++;
- r.enableStack[r.enableIndex] = condition;
+ // FIXME: movhps
+ *Pointer<Float>(buffer + 0) = oC.x.z;
+ *Pointer<Float>(buffer + 4) = oC.x.w;
- llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock();
- llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock();
+ buffer -= *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
- Bool notAllFalse = SignMask(condition & r.enableBreak) != 0;
+ // FIXME: movlps
+ *Pointer<Float>(buffer + 0) = oC.x.x;
+ *Pointer<Float>(buffer + 4) = oC.x.y;
+ }
+ break;
+ case FORMAT_R16I:
+ case FORMAT_R16UI:
+ if(rgbaWriteMask & 0x00000001)
+ {
+ buffer = cBuffer + 2 * x;
- branch(notAllFalse, trueBlock, falseBlock);
+ UShort4 xyzw;
+ xyzw = As<UShort4>(Insert(As<Int2>(xyzw), *Pointer<Int>(buffer), 0));
- isConditionalIf[ifDepth] = true;
- ifFalseBlock[ifDepth] = falseBlock;
+ buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
- ifDepth++;
- breakDepth++;
- }
+ xyzw = As<UShort4>(Insert(As<Int2>(xyzw), *Pointer<Int>(buffer), 1));
+ value = As<Float4>(Int4(xyzw));
- void PixelRoutine::IFC(Registers &r, Color4f &src0, Color4f &src1, Control control)
- {
- Int4 condition;
+ oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + xMask * 16, 16));
+ value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + xMask * 16, 16));
+ oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value));
- switch(control)
- {
- case Op::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break;
- case Op::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break;
- case Op::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break;
- case Op::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break;
- case Op::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break;
- case Op::CONTROL_LE: condition = CmpLE(src0.x, src1.x); break;
- default:
- ASSERT(false);
- }
+ if(state.targetFormat[index] == FORMAT_R16I)
+ {
+ Float component = oC.x.z;
+ *Pointer<Short>(buffer + 0) = Short(As<Int>(component));
+ component = oC.x.w;
+ *Pointer<Short>(buffer + 2) = Short(As<Int>(component));
- condition &= r.enableStack[r.enableIndex];
+ buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
- r.enableIndex++;
- r.enableStack[r.enableIndex] = condition;
+ component = oC.x.x;
+ *Pointer<Short>(buffer + 0) = Short(As<Int>(component));
+ component = oC.x.y;
+ *Pointer<Short>(buffer + 2) = Short(As<Int>(component));
+ }
+ else // FORMAT_R16UI
+ {
+ Float component = oC.x.z;
+ *Pointer<UShort>(buffer + 0) = UShort(As<Int>(component));
+ component = oC.x.w;
+ *Pointer<UShort>(buffer + 2) = UShort(As<Int>(component));
- llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock();
- llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock();
+ buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
- Bool notAllFalse = SignMask(condition & r.enableBreak) != 0;
+ component = oC.x.x;
+ *Pointer<UShort>(buffer + 0) = UShort(As<Int>(component));
+ component = oC.x.y;
+ *Pointer<UShort>(buffer + 2) = UShort(As<Int>(component));
+ }
+ }
+ break;
+ case FORMAT_R8I:
+ case FORMAT_R8UI:
+ if(rgbaWriteMask & 0x00000001)
+ {
+ buffer = cBuffer + x;
- branch(notAllFalse, trueBlock, falseBlock);
+ UInt xyzw, packedCol;
- isConditionalIf[ifDepth] = true;
- ifFalseBlock[ifDepth] = falseBlock;
+ xyzw = UInt(*Pointer<UShort>(buffer)) & 0xFFFF;
+ buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
+ xyzw |= UInt(*Pointer<UShort>(buffer)) << 16;
- ifDepth++;
- breakDepth++;
- }
+ Short4 tmpCol = Short4(As<Int4>(oC.x));
+ if(state.targetFormat[index] == FORMAT_R8I)
+ {
+ tmpCol = As<Short4>(Pack(tmpCol, tmpCol));
+ }
+ else
+ {
+ tmpCol = As<Short4>(Pack(As<UShort4>(tmpCol), As<UShort4>(tmpCol)));
+ }
+ packedCol = Extract(As<Int2>(tmpCol), 0);
- void PixelRoutine::LABEL(int labelIndex)
- {
- Nucleus::setInsertBlock(labelBlock[labelIndex]);
- }
+ packedCol = (packedCol & *Pointer<UInt>(constants + OFFSET(Constants, maskB4Q) + 8 * xMask)) |
+ (xyzw & *Pointer<UInt>(constants + OFFSET(Constants, invMaskB4Q) + 8 * xMask));
- void PixelRoutine::LOOP(Registers &r, const Src &integerRegister)
- {
- r.loopDepth++;
+ *Pointer<UShort>(buffer) = UShort(packedCol >> 16);
+ buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
+ *Pointer<UShort>(buffer) = UShort(packedCol);
+ }
+ break;
+ case FORMAT_G32R32F:
+ case FORMAT_G32R32I:
+ case FORMAT_G32R32UI:
+ buffer = cBuffer + 8 * x;
- r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData,ps.i[integerRegister.index][0]));
- r.aL[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData,ps.i[integerRegister.index][1]));
- r.increment[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData,ps.i[integerRegister.index][2]));
+ value = *Pointer<Float4>(buffer);
- // If(r.increment[r.loopDepth] == 0)
- // {
- // r.increment[r.loopDepth] = 1;
- // }
+ if((rgbaWriteMask & 0x00000003) != 0x00000003)
+ {
+ Float4 masked = value;
+ oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0])));
+ masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[~rgbaWriteMask & 0x3][0])));
+ oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked));
+ }
- llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
- llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
- llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
+ oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskQ01X) + xMask * 16, 16));
+ value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskQ01X) + xMask * 16, 16));
+ oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value));
+ *Pointer<Float4>(buffer) = oC.x;
- loopRepTestBlock[loopRepDepth] = testBlock;
- loopRepEndBlock[loopRepDepth] = endBlock;
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
- // FIXME: jump(testBlock)
- Nucleus::createBr(testBlock);
- Nucleus::setInsertBlock(testBlock);
+ value = *Pointer<Float4>(buffer);
- branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock);
- Nucleus::setInsertBlock(loopBlock);
+ if((rgbaWriteMask & 0x00000003) != 0x00000003)
+ {
+ Float4 masked;
- r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1; // FIXME: --
-
- loopRepDepth++;
- breakDepth = 0;
- }
+ masked = value;
+ oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0])));
+ masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[~rgbaWriteMask & 0x3][0])));
+ oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked));
+ }
- void PixelRoutine::REP(Registers &r, const Src &integerRegister)
- {
- r.loopDepth++;
+ oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskQ23X) + xMask * 16, 16));
+ value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskQ23X) + xMask * 16, 16));
+ oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value));
+ *Pointer<Float4>(buffer) = oC.y;
+ break;
+ case FORMAT_G16R16I:
+ case FORMAT_G16R16UI:
+ if((rgbaWriteMask & 0x00000003) != 0x0)
+ {
+ buffer = cBuffer + 4 * x;
- r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData,ps.i[integerRegister.index][0]));
- r.aL[r.loopDepth] = r.aL[r.loopDepth - 1];
+ UInt2 rgbaMask;
+ UShort4 packedCol = UShort4(As<Int4>(oC.x));
+ UShort4 value = *Pointer<UShort4>(buffer);
+ UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8);
+ if((rgbaWriteMask & 0x3) != 0x3)
+ {
+ Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask & 0x3][0]));
+ rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask));
+ mergedMask &= rgbaMask;
+ }
+ *Pointer<UInt2>(buffer) = (As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(value) & ~mergedMask);
- llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
- llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
- llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
+ buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
- loopRepTestBlock[loopRepDepth] = testBlock;
- loopRepEndBlock[loopRepDepth] = endBlock;
+ packedCol = UShort4(As<Int4>(oC.y));
+ value = *Pointer<UShort4>(buffer);
+ mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8);
+ if((rgbaWriteMask & 0x3) != 0x3)
+ {
+ mergedMask &= rgbaMask;
+ }
+ *Pointer<UInt2>(buffer) = (As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(value) & ~mergedMask);
+ }
+ break;
+ case FORMAT_G8R8I:
+ case FORMAT_G8R8UI:
+ if((rgbaWriteMask & 0x00000003) != 0x0)
+ {
+ buffer = cBuffer + 2 * x;
- // FIXME: jump(testBlock)
- Nucleus::createBr(testBlock);
- Nucleus::setInsertBlock(testBlock);
+ Int2 xyzw, packedCol;
- branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock);
- Nucleus::setInsertBlock(loopBlock);
+ xyzw = Insert(xyzw, *Pointer<Int>(buffer), 0);
+ buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
+ xyzw = Insert(xyzw, *Pointer<Int>(buffer), 1);
- r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1; // FIXME: --
+ if(state.targetFormat[index] == FORMAT_G8R8I)
+ {
+ packedCol = As<Int2>(Pack(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y))));
+ }
+ else
+ {
+ packedCol = As<Int2>(Pack(UShort4(As<Int4>(oC.x)), UShort4(As<Int4>(oC.y))));
+ }
- loopRepDepth++;
- breakDepth = 0;
- }
+ UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q) + xMask * 8);
+ if((rgbaWriteMask & 0x3) != 0x3)
+ {
+ Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskB4Q[5 * (rgbaWriteMask & 0x3)][0]));
+ UInt2 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask));
+ mergedMask &= rgbaMask;
+ }
- void PixelRoutine::RET(Registers &r)
- {
- if(!returns)
- {
- returnBlock = Nucleus::createBasicBlock();
- Nucleus::createBr(returnBlock);
+ packedCol = As<Int2>((As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(xyzw) & ~mergedMask));
- returns = true;
- }
- else
- {
- // FIXME: Encapsulate
- UInt index = r.callStack[--r.stackIndex];
-
- llvm::BasicBlock *unreachableBlock = Nucleus::createBasicBlock();
- llvm::Value *value = Nucleus::createLoad(index.address);
- llvm::Value *switchInst = Nucleus::createSwitch(value, unreachableBlock, (int)callRetBlock.size());
-
- for(unsigned int i = 0; i < callRetBlock.size(); i++)
- {
- Nucleus::addSwitchCase(switchInst, i, callRetBlock[i]);
+ *Pointer<UInt>(buffer) = As<UInt>(Extract(packedCol, 1));
+ buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
+ *Pointer<UInt>(buffer) = As<UInt>(Extract(packedCol, 0));
}
-
- Nucleus::setInsertBlock(unreachableBlock);
- Nucleus::createUnreachable();
- }
- }
-
- void PixelRoutine::writeDestination(Registers &r, Color4i &d, const Dst &dst)
- {
- switch(dst.type)
- {
- case Dst::PARAMETER_TEMP:
- if(dst.mask & 0x1) r.ri[dst.index].x = d.x;
- if(dst.mask & 0x2) r.ri[dst.index].y = d.y;
- if(dst.mask & 0x4) r.ri[dst.index].z = d.z;
- if(dst.mask & 0x8) r.ri[dst.index].w = d.w;
- break;
- case Dst::PARAMETER_INPUT:
- if(dst.mask & 0x1) r.vi[dst.index].x = d.x;
- if(dst.mask & 0x2) r.vi[dst.index].y = d.y;
- if(dst.mask & 0x4) r.vi[dst.index].z = d.z;
- if(dst.mask & 0x8) r.vi[dst.index].w = d.w;
- break;
- case Dst::PARAMETER_CONST: ASSERT(false); break;
- case Dst::PARAMETER_TEXTURE:
- if(dst.mask & 0x1) r.ti[dst.index].x = d.x;
- if(dst.mask & 0x2) r.ti[dst.index].y = d.y;
- if(dst.mask & 0x4) r.ti[dst.index].z = d.z;
- if(dst.mask & 0x8) r.ti[dst.index].w = d.w;
- break;
- case Dst::PARAMETER_COLOROUT:
- if(dst.mask & 0x1) r.vi[dst.index].x = d.x;
- if(dst.mask & 0x2) r.vi[dst.index].y = d.y;
- if(dst.mask & 0x4) r.vi[dst.index].z = d.z;
- if(dst.mask & 0x8) r.vi[dst.index].w = d.w;
break;
- default:
- ASSERT(false);
- }
- }
+ case FORMAT_X32B32G32R32F:
+ case FORMAT_A32B32G32R32F:
+ case FORMAT_A32B32G32R32I:
+ case FORMAT_A32B32G32R32UI:
+ buffer = cBuffer + 16 * x;
- Color4i PixelRoutine::regi(Registers &r, const Src &src)
- {
- Color4i *reg;
- int i = src.index;
+ {
+ value = *Pointer<Float4>(buffer, 16);
- Color4i c;
+ if(rgbaWriteMask != 0x0000000F)
+ {
+ Float4 masked = value;
+ oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
+ masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
+ oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked));
+ }
- if(src.type == ShaderParameter::PARAMETER_CONST)
- {
- c.r = *Pointer<Short4>(r.data + OFFSET(DrawData,ps.cW[i][0]));
- c.g = *Pointer<Short4>(r.data + OFFSET(DrawData,ps.cW[i][1]));
- c.b = *Pointer<Short4>(r.data + OFFSET(DrawData,ps.cW[i][2]));
- c.a = *Pointer<Short4>(r.data + OFFSET(DrawData,ps.cW[i][3]));
- }
+ oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskX0X) + xMask * 16, 16));
+ value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX0X) + xMask * 16, 16));
+ oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value));
+ *Pointer<Float4>(buffer, 16) = oC.x;
+ }
- switch(src.type)
- {
- case Src::PARAMETER_TEMP: reg = &r.ri[i]; break;
- case Src::PARAMETER_INPUT: reg = &r.vi[i]; break;
- case Src::PARAMETER_CONST: reg = &c; break;
- case Src::PARAMETER_TEXTURE: reg = &r.ti[i]; break;
- case Src::PARAMETER_VOID: return r.ri[0]; // Dummy
- case Src::PARAMETER_FLOATLITERAL: return r.ri[0]; // Dummy
- default:
- ASSERT(false);
- }
+ {
+ value = *Pointer<Float4>(buffer + 16, 16);
- Short4 &x = (*reg)[(src.swizzle >> 0) & 0x3];
- Short4 &y = (*reg)[(src.swizzle >> 2) & 0x3];
- Short4 &z = (*reg)[(src.swizzle >> 4) & 0x3];
- Short4 &w = (*reg)[(src.swizzle >> 6) & 0x3];
+ if(rgbaWriteMask != 0x0000000F)
+ {
+ Float4 masked = value;
+ oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
+ masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
+ oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked));
+ }
- Color4i mod;
+ oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskX1X) + xMask * 16, 16));
+ value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX1X) + xMask * 16, 16));
+ oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value));
+ *Pointer<Float4>(buffer + 16, 16) = oC.y;
+ }
- switch(src.modifier)
- {
- case Src::MODIFIER_NONE:
- mod.r = x;
- mod.g = y;
- mod.b = z;
- mod.a = w;
- break;
- case Src::MODIFIER_BIAS:
- mod.r = SubSat(x, Short4(0x0800, 0x0800, 0x0800, 0x0800));
- mod.g = SubSat(y, Short4(0x0800, 0x0800, 0x0800, 0x0800));
- mod.b = SubSat(z, Short4(0x0800, 0x0800, 0x0800, 0x0800));
- mod.a = SubSat(w, Short4(0x0800, 0x0800, 0x0800, 0x0800));
- break;
- case Src::MODIFIER_BIAS_NEGATE:
- mod.r = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), x);
- mod.g = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), y);
- mod.b = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), z);
- mod.a = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), w);
- break;
- case Src::MODIFIER_COMPLEMENT:
- mod.r = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), x);
- mod.g = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), y);
- mod.b = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), z);
- mod.a = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), w);
- break;
- case Src::MODIFIER_NEGATE:
- mod.r = -x;
- mod.g = -y;
- mod.b = -z;
- mod.a = -w;
- break;
- case Src::MODIFIER_X2:
- mod.r = AddSat(x, x);
- mod.g = AddSat(y, y);
- mod.b = AddSat(z, z);
- mod.a = AddSat(w, w);
- break;
- case Src::MODIFIER_X2_NEGATE:
- mod.r = -AddSat(x, x);
- mod.g = -AddSat(y, y);
- mod.b = -AddSat(z, z);
- mod.a = -AddSat(w, w);
- break;
- case Src::MODIFIER_SIGN:
- mod.r = SubSat(x, Short4(0x0800, 0x0800, 0x0800, 0x0800));
- mod.g = SubSat(y, Short4(0x0800, 0x0800, 0x0800, 0x0800));
- mod.b = SubSat(z, Short4(0x0800, 0x0800, 0x0800, 0x0800));
- mod.a = SubSat(w, Short4(0x0800, 0x0800, 0x0800, 0x0800));
- mod.r = AddSat(mod.r, mod.r);
- mod.g = AddSat(mod.g, mod.g);
- mod.b = AddSat(mod.b, mod.b);
- mod.a = AddSat(mod.a, mod.a);
- break;
- case Src::MODIFIER_SIGN_NEGATE:
- mod.r = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), x);
- mod.g = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), y);
- mod.b = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), z);
- mod.a = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), w);
- mod.r = AddSat(mod.r, mod.r);
- mod.g = AddSat(mod.g, mod.g);
- mod.b = AddSat(mod.b, mod.b);
- mod.a = AddSat(mod.a, mod.a);
- break;
- case Src::MODIFIER_DZ:
- mod.r = x;
- mod.g = y;
- mod.b = z;
- mod.a = w;
- // Projection performed by texture sampler
- break;
- case Src::MODIFIER_DW:
- mod.r = x;
- mod.g = y;
- mod.b = z;
- mod.a = w;
- // Projection performed by texture sampler
- break;
- default:
- ASSERT(false);
- }
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
- if(src.type == ShaderParameter::PARAMETER_CONST && (src.modifier == Src::MODIFIER_X2 || src.modifier == Src::MODIFIER_X2_NEGATE))
- {
- mod.r = Min(mod.r, Short4(0x1000, 0x1000, 0x1000, 0x1000)); mod.r = Max(mod.r, Short4(-0x1000, -0x1000, -0x1000, -0x1000));
- mod.g = Min(mod.g, Short4(0x1000, 0x1000, 0x1000, 0x1000)); mod.g = Max(mod.g, Short4(-0x1000, -0x1000, -0x1000, -0x1000));
- mod.b = Min(mod.b, Short4(0x1000, 0x1000, 0x1000, 0x1000)); mod.b = Max(mod.b, Short4(-0x1000, -0x1000, -0x1000, -0x1000));
- mod.a = Min(mod.a, Short4(0x1000, 0x1000, 0x1000, 0x1000)); mod.a = Max(mod.a, Short4(-0x1000, -0x1000, -0x1000, -0x1000));
- }
+ {
+ value = *Pointer<Float4>(buffer, 16);
- return mod;
- }
+ if(rgbaWriteMask != 0x0000000F)
+ {
+ Float4 masked = value;
+ oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
+ masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
+ oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(masked));
+ }
- Color4f PixelRoutine::reg(Registers &r, const Src &src, int offset)
- {
- Color4f reg;
- int i = src.index + offset;
+ oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants,maskX2X) + xMask * 16, 16));
+ value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX2X) + xMask * 16, 16));
+ oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(value));
+ *Pointer<Float4>(buffer, 16) = oC.z;
+ }
- switch(src.type)
- {
- case Src::PARAMETER_TEMP: reg = r.rf[i]; break;
- case Src::PARAMETER_INPUT:
{
- if(!src.relative)
+ value = *Pointer<Float4>(buffer + 16, 16);
+
+ if(rgbaWriteMask != 0x0000000F)
{
- reg.x = r.vx[i];
- reg.y = r.vy[i];
- reg.z = r.vz[i];
- reg.w = r.vw[i];
+ Float4 masked = value;
+ oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
+ masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
+ oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(masked));
}
- else if(src.relativeType == Src::PARAMETER_LOOP)
- {
- Int aL = r.aL[r.loopDepth];
- reg.x = r.vx[i + aL];
- reg.y = r.vy[i + aL];
- reg.z = r.vz[i + aL];
- reg.w = r.vw[i + aL];
- }
- else ASSERT(false);
+ oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants,maskX3X) + xMask * 16, 16));
+ value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX3X) + xMask * 16, 16));
+ oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(value));
+ *Pointer<Float4>(buffer + 16, 16) = oC.w;
}
break;
- case Src::PARAMETER_CONST:
+ case FORMAT_A16B16G16R16I:
+ case FORMAT_A16B16G16R16UI:
+ if((rgbaWriteMask & 0x0000000F) != 0x0)
{
- reg.r = reg.g = reg.b = reg.a = *Pointer<Float4>(r.data + OFFSET(DrawData,ps.c[i]));
+ buffer = cBuffer + 8 * x;
- reg.r = reg.r.xxxx;
- reg.g = reg.g.yyyy;
- reg.b = reg.b.zzzz;
- reg.a = reg.a.wwww;
-
- if(localShaderConstants) // Constant may be known at compile time
+ UInt4 rgbaMask;
+ UShort8 value = *Pointer<UShort8>(buffer);
+ UShort8 packedCol = UShort8(UShort4(As<Int4>(oC.x)), UShort4(As<Int4>(oC.y)));
+ UInt4 mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ01X) + xMask * 16);
+ if((rgbaWriteMask & 0xF) != 0xF)
{
- for(int j = 0; j < pixelShader->getLength(); j++)
- {
- const ShaderInstruction &instruction = *pixelShader->getInstruction(j);
+ UInt2 tmpMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask][0]));
+ rgbaMask = UInt4(tmpMask, tmpMask);
+ mergedMask &= rgbaMask;
+ }
+ *Pointer<UInt4>(buffer) = (As<UInt4>(packedCol) & mergedMask) | (As<UInt4>(value) & ~mergedMask);
- if(instruction.getOpcode() == ShaderOperation::OPCODE_DEF)
- {
- if(instruction.getDestinationParameter().index == i)
- {
- reg.r = Float4(instruction.getSourceParameter(0).value);
- reg.g = Float4(instruction.getSourceParameter(1).value);
- reg.b = Float4(instruction.getSourceParameter(2).value);
- reg.a = Float4(instruction.getSourceParameter(3).value);
+ buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
- break;
- }
- }
- }
+ value = *Pointer<UShort8>(buffer);
+ packedCol = UShort8(UShort4(As<Int4>(oC.z)), UShort4(As<Int4>(oC.w)));
+ mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ23X) + xMask * 16);
+ if((rgbaWriteMask & 0xF) != 0xF)
+ {
+ mergedMask &= rgbaMask;
}
+ *Pointer<UInt4>(buffer) = (As<UInt4>(packedCol) & mergedMask) | (As<UInt4>(value) & ~mergedMask);
}
break;
- case Src::PARAMETER_TEXTURE:
+ case FORMAT_A8B8G8R8I:
+ case FORMAT_A8B8G8R8UI:
+ if((rgbaWriteMask & 0x0000000F) != 0x0)
{
- reg.x = r.vx[2 + i];
- reg.y = r.vy[2 + i];
- reg.z = r.vz[2 + i];
- reg.w = r.vw[2 + i];
+ UInt2 value, packedCol, mergedMask;
+
+ buffer = cBuffer + 4 * x;
+
+ if(state.targetFormat[index] == FORMAT_A8B8G8R8I)
+ {
+ packedCol = As<UInt2>(Pack(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y))));
+ }
+ else
+ {
+ packedCol = As<UInt2>(Pack(UShort4(As<Int4>(oC.x)), UShort4(As<Int4>(oC.y))));
+ }
+ value = *Pointer<UInt2>(buffer, 16);
+ mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8);
+ if(rgbaWriteMask != 0xF)
+ {
+ mergedMask &= *Pointer<UInt2>(constants + OFFSET(Constants, maskB4Q[rgbaWriteMask][0]));
+ }
+ *Pointer<UInt2>(buffer) = (packedCol & mergedMask) | (value & ~mergedMask);
+
+ buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
+
+ if(state.targetFormat[index] == FORMAT_A8B8G8R8I)
+ {
+ packedCol = As<UInt2>(Pack(Short4(As<Int4>(oC.z)), Short4(As<Int4>(oC.w))));
+ }
+ else
+ {
+ packedCol = As<UInt2>(Pack(UShort4(As<Int4>(oC.z)), UShort4(As<Int4>(oC.w))));
+ }
+ value = *Pointer<UInt2>(buffer, 16);
+ mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8);
+ if(rgbaWriteMask != 0xF)
+ {
+ mergedMask &= *Pointer<UInt2>(constants + OFFSET(Constants, maskB4Q[rgbaWriteMask][0]));
+ }
+ *Pointer<UInt2>(buffer) = (packedCol & mergedMask) | (value & ~mergedMask);
}
break;
- case Src::PARAMETER_MISCTYPE:
- if(src.index == 0) reg = r.vPos;
- if(src.index == 1) reg = r.vFace;
- break;
- case Src::PARAMETER_SAMPLER: return r.rf[0]; // Dummy
- case Src::PARAMETER_PREDICATE: return r.rf[0]; // Dummy
- case Src::PARAMETER_VOID: return r.rf[0]; // Dummy
- case Src::PARAMETER_FLOATLITERAL: return r.rf[0]; // Dummy
- case Src::PARAMETER_CONSTINT: return r.rf[0]; // Dummy
- case Src::PARAMETER_CONSTBOOL: return r.rf[0]; // Dummy
- case Src::PARAMETER_LOOP: return r.rf[0]; // Dummy
default:
ASSERT(false);
}
+ }
- Float4 &x = reg[(src.swizzle >> 0) & 0x3];
- Float4 &y = reg[(src.swizzle >> 2) & 0x3];
- Float4 &z = reg[(src.swizzle >> 4) & 0x3];
- Float4 &w = reg[(src.swizzle >> 6) & 0x3];
+ UShort4 PixelRoutine::convertFixed16(Float4 &cf, bool saturate)
+ {
+ return UShort4(cf * Float4(0xFFFF), saturate);
+ }
- Color4f mod;
+ void PixelRoutine::sRGBtoLinear16_12_16(Vector4s &c)
+ {
+ c.x = As<UShort4>(c.x) >> 4;
+ c.y = As<UShort4>(c.y) >> 4;
+ c.z = As<UShort4>(c.z) >> 4;
- switch(src.modifier)
- {
- case Src::MODIFIER_NONE:
- mod.x = x;
- mod.y = y;
- mod.z = z;
- mod.w = w;
- break;
- case Src::MODIFIER_NEGATE:
- mod.x = -x;
- mod.y = -y;
- mod.z = -z;
- mod.w = -w;
- break;
- case Src::MODIFIER_ABS:
- mod.x = Abs(x);
- mod.y = Abs(y);
- mod.z = Abs(z);
- mod.w = Abs(w);
- break;
- case Src::MODIFIER_ABS_NEGATE:
- mod.x = -Abs(x);
- mod.y = -Abs(y);
- mod.z = -Abs(z);
- mod.w = -Abs(w);
- break;
- default:
- ASSERT(false);
- }
+ sRGBtoLinear12_16(c);
+ }
+
+ void PixelRoutine::sRGBtoLinear12_16(Vector4s &c)
+ {
+ Pointer<Byte> LUT = constants + OFFSET(Constants,sRGBtoLinear12_16);
+
+ c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 0))), 0);
+ c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 1))), 1);
+ c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 2))), 2);
+ c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 3))), 3);
- return mod;
+ c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 0))), 0);
+ c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 1))), 1);
+ c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 2))), 2);
+ c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 3))), 3);
+
+ c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 0))), 0);
+ c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 1))), 1);
+ c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 2))), 2);
+ c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 3))), 3);
}
- bool PixelRoutine::colorUsed()
+ void PixelRoutine::linearToSRGB16_12_16(Vector4s &c)
{
- return state.colorWriteMask || state.alphaTestActive() || state.shaderContainsTexkill;
+ c.x = As<UShort4>(c.x) >> 4;
+ c.y = As<UShort4>(c.y) >> 4;
+ c.z = As<UShort4>(c.z) >> 4;
+
+ linearToSRGB12_16(c);
+ }
+
+ void PixelRoutine::linearToSRGB12_16(Vector4s &c)
+ {
+ Pointer<Byte> LUT = constants + OFFSET(Constants,linearToSRGB12_16);
+
+ c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 0))), 0);
+ c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 1))), 1);
+ c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 2))), 2);
+ c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 3))), 3);
+
+ c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 0))), 0);
+ c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 1))), 1);
+ c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 2))), 2);
+ c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 3))), 3);
+
+ c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 0))), 0);
+ c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 1))), 1);
+ c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 2))), 2);
+ c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 3))), 3);
+ }
+
+ Float4 PixelRoutine::sRGBtoLinear(const Float4 &x) // Approximates x^2.2
+ {
+ Float4 linear = x * x;
+ linear = linear * Float4(0.73f) + linear * x * Float4(0.27f);
+
+ return Min(Max(linear, Float4(0.0f)), Float4(1.0f));
}
- unsigned short PixelRoutine::pixelShaderVersion() const
+ bool PixelRoutine::colorUsed()
{
- return pixelShader ? pixelShader->getVersion() : 0x0000;
+ return state.colorWriteMask || state.alphaTestActive() || state.shaderContainsKill;
}
}