case MUTA::RECALL:
return recall_player(creature_ptr, randint0(21) + 15);
case MUTA::BANISH: {
- if (!get_direction(creature_ptr, &dir, FALSE, FALSE))
+ if (!get_direction(creature_ptr, &dir, false, false))
return false;
POSITION y = creature_ptr->y + ddy[dir];
return true;
}
case MUTA::COLD_TOUCH: {
- if (!get_direction(creature_ptr, &dir, FALSE, FALSE))
+ if (!get_direction(creature_ptr, &dir, false, false))
return false;
POSITION y = creature_ptr->y + ddy[dir];
return true;
}
case MUTA::LAUNCHER:
- return do_cmd_throw(creature_ptr, 2 + lvl / 40, FALSE, -1);
+ return do_cmd_throw(creature_ptr, 2 + lvl / 40, false, -1);
default:
PlayerEnergy(creature_ptr).reset_player_turn();
msg_format(_("能力 %s は実装されていません。", "Power %s not implemented. Oops."), power);