* @brief トラベル移動処理ヘッダ
*/
-#include "system/angband.h"
#include "floor/floor-base-definitions.h"
+#include "system/angband.h"
- /* A structure type for travel command */
+/* A structure type for travel command */
struct travel_type {
int run; /* Remaining grid number */
int cost[MAX_HGT][MAX_WID];
extern travel_type travel;
-struct floor_type;
+class FloorType;
class PlayerType;
void travel_step(PlayerType *player_ptr);
-void forget_travel_flow(floor_type *floor_ptr);
+void forget_travel_flow(FloorType *floor_ptr);