uint32_t valid;
struct radv_push_descriptor_set push_set;
bool push_dirty;
+ uint32_t dynamic_buffers[4 * MAX_DYNAMIC_BUFFERS];
};
struct radv_cmd_state {
uint32_t queue_family_index;
uint8_t push_constants[MAX_PUSH_CONSTANTS_SIZE];
- uint32_t dynamic_buffers[4 * MAX_DYNAMIC_BUFFERS];
VkShaderStageFlags push_constant_stages;
struct radv_descriptor_set meta_push_descriptors;