#include "floor.h"
#include "cmd-activate.h"
#include "object.h"
-#include "objectkind.h"
+#include "object/object-kind.h"
#include "object-boost.h"
#include "object-curse.h"
#include "object-ego.h"
#include "files.h"
#include "grid.h"
#include "monster.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "player-class.h"
#include "player-personality.h"
-#include "world.h"
+#include "world/world.h"
/*
* The artifact arrays
}
/* A type was chosen... */
- o_ptr->xtra2 = (byte_hack)type;
+ o_ptr->xtra2 = (byte)type;
add_flag(o_ptr->art_flags, TR_ACTIVATE);
o_ptr->timeout = 0;
}
object_known(o_ptr);
/* Mark the item as fully known */
- o_ptr->ident |= (IDENT_MENTAL);
+ o_ptr->ident |= (IDENT_FULL_KNOWN);
/* For being treated as random artifact in screen_object() */
o_ptr->art_name = quark_add("");
- (void)screen_object(o_ptr, 0L);
+ (void)screen_object(player_ptr, o_ptr, 0L);
if (!get_string(ask_msg, dummy_name, sizeof dummy_name)
|| !dummy_name[0])