/* Chance of using syllables to form the name instead of the "template" files */
+#define SINDARIN_NAME 10
#define TABLE_NAME 20
#define A_CURSED 13
#define WEIRD_LUCK 12
{
switch (randint0(10))
{
- case 0: add_flag(o_ptr->art_flags, TR_FEATHER); break;
+ case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
case 1: add_flag(o_ptr->art_flags, TR_LITE); break;
case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
break;
case 12:
case 13:
- add_flag(o_ptr->art_flags, TR_FEATHER);
+ add_flag(o_ptr->art_flags, TR_LEVITATION);
break;
case 15:
case 16:
static void get_random_name(char *return_name, bool armour, int power)
{
- if (randint1(100) <= TABLE_NAME)
+ int prob = randint1(100);
+
+ if (prob <= SINDARIN_NAME)
+ {
+ get_table_sindarin(return_name);
+ }
+ else if (prob <= TABLE_NAME)
{
get_table_name(return_name);
}
{
case 0:
#ifdef JP
-filename = "a_cursed_j.txt";
+ filename = "a_cursed_j.txt";
#else
filename = "a_cursed.txt";
#endif
-
break;
case 1:
#ifdef JP
-filename = "a_low_j.txt";
+ filename = "a_low_j.txt";
#else
filename = "a_low.txt";
#endif
-
break;
case 2:
#ifdef JP
-filename = "a_med_j.txt";
+ filename = "a_med_j.txt";
#else
filename = "a_med.txt";
#endif
-
break;
default:
#ifdef JP
-filename = "a_high_j.txt";
+ filename = "a_high_j.txt";
#else
filename = "a_high.txt";
#endif
-
}
break;
default:
{
case 0:
#ifdef JP
-filename = "w_cursed_j.txt";
+ filename = "w_cursed_j.txt";
#else
filename = "w_cursed.txt";
#endif
-
break;
case 1:
#ifdef JP
-filename = "w_low_j.txt";
+ filename = "w_low_j.txt";
#else
filename = "w_low.txt";
#endif
-
break;
case 2:
#ifdef JP
-filename = "w_med_j.txt";
+ filename = "w_med_j.txt";
#else
filename = "w_med.txt";
#endif
-
break;
default:
#ifdef JP
-filename = "w_high_j.txt";
+ filename = "w_high_j.txt";
#else
filename = "w_high.txt";
#endif
-
}
}
(void)get_rnd_line(filename, artifact_bias, return_name);
#ifdef JP
- if(return_name[0]==0)get_table_name(return_name);
+ if (return_name[0] == 0) get_table_name(return_name);
#endif
}
}
warrior_artifact_bias = 25;
break;
case CLASS_RANGER:
+ case CLASS_SNIPER:
artifact_bias = BIAS_RANGER;
warrior_artifact_bias = 30;
break;
if (a_scroll)
{
- char dummy_name[80];
+ char dummy_name[80] = "";
+#ifdef JP
+ cptr ask_msg = "¤³¤Î¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ò²¿¤È̾ÉÕ¤±¤Þ¤¹¤«¡©";
+#else
+ cptr ask_msg = "What do you want to call the artifact? ";
+#endif
+
/* Identify it fully */
object_aware(o_ptr);
object_known(o_ptr);
/* Mark the item as fully known */
o_ptr->ident |= (IDENT_MENTAL);
- strcpy(dummy_name, "");
- (void)screen_object(o_ptr, TRUE);
-
-#ifdef JP
- if (!(get_string("¤³¤Î¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ò²¿¤È̾ÉÕ¤±¤Þ¤¹¤«¡©", dummy_name, 80)))
-#else
- if (!(get_string("What do you want to call the artifact? ", dummy_name, 80)))
-#endif
+ (void)screen_object(o_ptr, 0L);
+ if (!get_string(ask_msg, dummy_name, sizeof dummy_name)
+ || !dummy_name[0])
{
- get_random_name(new_name, object_is_armour(o_ptr), power_level);
+ /* Cancelled */
+ if (one_in_(2))
+ {
+ get_table_sindarin_aux(dummy_name);
+ }
+ else
+ {
+ get_table_name_aux(dummy_name);
+ }
}
- else
- {
-#ifdef JP
- strcpy(new_name, "¡Ô");
-#else
- strcpy(new_name, "'");
-#endif
- strcat(new_name, dummy_name);
#ifdef JP
- strcat(new_name, "¡Õ¤È¤¤¤¦Ì¾¤Î");
+ sprintf(new_name, "¡Ô%s¡Õ", dummy_name);
#else
- strcat(new_name, "'");
+ sprintf(new_name, "'%s'", dummy_name);
#endif
- }
-
chg_virtue(V_INDIVIDUALISM, 2);
chg_virtue(V_ENCHANT, 5);
-
}
else
{
if (cheat_xtra)
{
- if (artifact_bias)
-#ifdef JP
-msg_format("±¿¤ÎÊФä¿¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È: %d¡£", artifact_bias);
-#else
- msg_format("Biased artifact: %d.", artifact_bias);
-#endif
-
- else
#ifdef JP
-msg_print("¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Ë±¿¤ÎÊФê¤Ê¤·¡£");
+ if (artifact_bias) msg_format("±¿¤ÎÊФä¿¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È: %d¡£", artifact_bias);
+ else msg_print("¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Ë±¿¤ÎÊФê¤Ê¤·¡£");
#else
- msg_print("No bias in artifact.");
+ if (artifact_bias) msg_format("Biased artifact: %d.", artifact_bias);
+ else msg_print("No bias in artifact.");
#endif
-
}
/* Save the inscription */
m_ptr = &m_list[c_ptr->m_idx];
/* Hack -- attack monsters */
- if (c_ptr->m_idx && (m_ptr->ml || have_flag(f_flags_bold(y, x), FF_PROJECT)))
+ if (c_ptr->m_idx && (m_ptr->ml || cave_have_flag_bold(y, x, FF_PROJECT)))
py_attack(y, x, 0);
}
}
case ACT_BERSERK:
{
+ (void)set_afraid(0);
(void)set_hero(randint1(50) + 50, FALSE);
(void)set_blessed(randint1(50) + 50, FALSE);
o_ptr->timeout = 100 + randint1(100);
msg_print("It twists space around you...");
#endif
- teleport_player(100, FALSE);
+ teleport_player(100, 0L);
o_ptr->timeout = 45;
break;
}
}
+void get_bloody_moon_flags(object_type *o_ptr)
+{
+ int dummy, i;
+
+ for (i = 0; i < TR_FLAG_SIZE; i++)
+ o_ptr->art_flags[i] = a_info[ART_BLOOD].flags[i];
+
+ dummy = randint1(2) + randint1(2);
+ for (i = 0; i < dummy; i++)
+ {
+ int flag = randint0(26);
+ if (flag >= 20) add_flag(o_ptr->art_flags, TR_KILL_UNDEAD + flag - 20);
+ else if (flag == 19) add_flag(o_ptr->art_flags, TR_KILL_ANIMAL);
+ else if (flag == 18) add_flag(o_ptr->art_flags, TR_SLAY_HUMAN);
+ else add_flag(o_ptr->art_flags, TR_CHAOTIC + flag);
+ }
+
+ dummy = randint1(2);
+ for (i = 0; i < dummy; i++) one_resistance(o_ptr);
+
+ for (i = 0; i < 2; i++)
+ {
+ int tmp = randint0(11);
+ if (tmp < 6) add_flag(o_ptr->art_flags, TR_STR + tmp);
+ else add_flag(o_ptr->art_flags, TR_STEALTH + tmp - 6);
+ }
+}
+
+
void random_artifact_resistance(object_type * o_ptr, artifact_type *a_ptr)
{
bool give_resistance = FALSE, give_power = FALSE;
return;
}
}
+
if (o_ptr->name1 == ART_MURAMASA)
{
if (p_ptr->pclass != CLASS_SAMURAI)
if (o_ptr->name1 == ART_BLOOD)
{
- int dummy, i;
- dummy = randint1(2)+randint1(2);
- for (i = 0; i < dummy; i++)
- {
- int flag = randint0(19);
- if (flag == 18) add_flag(o_ptr->art_flags, TR_SLAY_HUMAN);
- else add_flag(o_ptr->art_flags, TR_CHAOTIC + flag);
- }
- dummy = randint1(2);
- for (i = 0; i < dummy; i++)
- one_resistance(o_ptr);
- dummy = 2;
- for (i = 0; i < dummy; i++)
+ get_bloody_moon_flags(o_ptr);
+ }
+
+ if (o_ptr->name1 == ART_HEAVENLY_MAIDEN)
+ {
+ if (p_ptr->psex != SEX_FEMALE)
{
- int tmp = randint0(11);
- if (tmp < 6) add_flag(o_ptr->art_flags, TR_STR + tmp);
- else add_flag(o_ptr->art_flags, TR_STEALTH + tmp - 6);
+ add_flag(o_ptr->art_flags, TR_AGGRAVATE);
}
}
/*
* Create the artifact of the specified number
*/
-void create_named_art(int a_idx, int y, int x)
+bool create_named_art(int a_idx, int y, int x)
{
object_type forge;
object_type *q_ptr;
q_ptr = &forge;
/* Ignore "empty" artifacts */
- if (!a_ptr->name) return;
+ if (!a_ptr->name) return FALSE;
/* Acquire the "kind" index */
i = lookup_kind(a_ptr->tval, a_ptr->sval);
/* Oops */
- if (!i) return;
+ if (!i) return FALSE;
/* Create the artifact */
object_prep(q_ptr, i);
random_artifact_resistance(q_ptr, a_ptr);
+ /*
+ * drop_near()Æâ¤ÇÉáÄ̤θÇÄꥢ¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤¬½Å¤Ê¤é¤Ê¤¤À¼Á¤Ë°Í¸¤¹¤ë.
+ * ²¾¤Ë2¸Ä°Ê¾å¸ºß²Äǽ¤«¤ÄÁõÈ÷Éʰʳ°¤Î¸ÇÄꥢ¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤¬ºîÀ®¤µ¤ì¤ì¤Ð
+ * ¤³¤Î´Ø¿ô¤ÎÊÖ¤êÃͤϿ®ÍѤǤ¤Ê¤¯¤Ê¤ë.
+ */
+
/* Drop the artifact from heaven */
- (void)drop_near(q_ptr, -1, y, x);
+ return drop_near(q_ptr, -1, y, x) ? TRUE : FALSE;
}