/* Chance of using syllables to form the name instead of the "template" files */
+#define SINDARIN_NAME 10
#define TABLE_NAME 20
#define A_CURSED 13
#define WEIRD_LUCK 12
{
switch (randint0(6))
{
- case 0: o_ptr->art_flags2 |= (TR2_SUST_STR); break;
- case 1: o_ptr->art_flags2 |= (TR2_SUST_INT); break;
- case 2: o_ptr->art_flags2 |= (TR2_SUST_WIS); break;
- case 3: o_ptr->art_flags2 |= (TR2_SUST_DEX); break;
- case 4: o_ptr->art_flags2 |= (TR2_SUST_CON); break;
- case 5: o_ptr->art_flags2 |= (TR2_SUST_CHR); break;
+ case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
+ case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
+ case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
+ case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
+ case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
+ case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
}
}
{
switch (randint0(12))
{
- case 0: o_ptr->art_flags2 |= (TR2_RES_POIS); break;
- case 1: o_ptr->art_flags2 |= (TR2_RES_LITE); break;
- case 2: o_ptr->art_flags2 |= (TR2_RES_DARK); break;
- case 3: o_ptr->art_flags2 |= (TR2_RES_SHARDS); break;
- case 4: o_ptr->art_flags2 |= (TR2_RES_BLIND); break;
- case 5: o_ptr->art_flags2 |= (TR2_RES_CONF); break;
- case 6: o_ptr->art_flags2 |= (TR2_RES_SOUND); break;
- case 7: o_ptr->art_flags2 |= (TR2_RES_NETHER); break;
- case 8: o_ptr->art_flags2 |= (TR2_RES_NEXUS); break;
- case 9: o_ptr->art_flags2 |= (TR2_RES_CHAOS); break;
- case 10: o_ptr->art_flags2 |= (TR2_RES_DISEN); break;
- case 11: o_ptr->art_flags2 |= (TR2_RES_FEAR); break;
+ case 0: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
+ case 1: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
+ case 2: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
+ case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
+ case 4: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
+ case 5: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
+ case 6: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
+ case 7: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
+ case 8: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
+ case 9: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
+ case 10: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
+ case 11: add_flag(o_ptr->art_flags, TR_RES_FEAR); break;
}
}
{
switch (randint0(10))
{
- case 0: o_ptr->art_flags2 |= (TR2_RES_LITE); break;
- case 1: o_ptr->art_flags2 |= (TR2_RES_DARK); break;
- case 2: o_ptr->art_flags2 |= (TR2_RES_SHARDS); break;
- case 3: o_ptr->art_flags2 |= (TR2_RES_BLIND); break;
- case 4: o_ptr->art_flags2 |= (TR2_RES_CONF); break;
- case 5: o_ptr->art_flags2 |= (TR2_RES_SOUND); break;
- case 6: o_ptr->art_flags2 |= (TR2_RES_NETHER); break;
- case 7: o_ptr->art_flags2 |= (TR2_RES_NEXUS); break;
- case 8: o_ptr->art_flags2 |= (TR2_RES_CHAOS); break;
- case 9: o_ptr->art_flags2 |= (TR2_RES_FEAR); break;
+ case 0: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
+ case 1: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
+ case 2: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
+ case 3: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
+ case 4: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
+ case 5: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
+ case 6: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
+ case 7: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
+ case 8: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
+ case 9: add_flag(o_ptr->art_flags, TR_RES_FEAR); break;
}
}
{
switch (randint0(4))
{
- case 0: o_ptr->art_flags2 |= (TR2_RES_ACID); break;
- case 1: o_ptr->art_flags2 |= (TR2_RES_ELEC); break;
- case 2: o_ptr->art_flags2 |= (TR2_RES_COLD); break;
- case 3: o_ptr->art_flags2 |= (TR2_RES_FIRE); break;
+ case 0: add_flag(o_ptr->art_flags, TR_RES_ACID); break;
+ case 1: add_flag(o_ptr->art_flags, TR_RES_ELEC); break;
+ case 2: add_flag(o_ptr->art_flags, TR_RES_COLD); break;
+ case 3: add_flag(o_ptr->art_flags, TR_RES_FIRE); break;
}
}
{
if (one_in_(7))
{
- o_ptr->art_flags2 |= (TR2_RES_POIS);
+ add_flag(o_ptr->art_flags, TR_RES_POIS);
}
else
{
/*
+ * Choose one lower rank esp
+ */
+void one_low_esp(object_type *o_ptr)
+{
+ switch (randint1(10))
+ {
+ case 1: add_flag(o_ptr->art_flags, TR_ESP_ANIMAL); break;
+ case 2: add_flag(o_ptr->art_flags, TR_ESP_UNDEAD); break;
+ case 3: add_flag(o_ptr->art_flags, TR_ESP_DEMON); break;
+ case 4: add_flag(o_ptr->art_flags, TR_ESP_ORC); break;
+ case 5: add_flag(o_ptr->art_flags, TR_ESP_TROLL); break;
+ case 6: add_flag(o_ptr->art_flags, TR_ESP_GIANT); break;
+ case 7: add_flag(o_ptr->art_flags, TR_ESP_DRAGON); break;
+ case 8: add_flag(o_ptr->art_flags, TR_ESP_HUMAN); break;
+ case 9: add_flag(o_ptr->art_flags, TR_ESP_GOOD); break;
+ case 10: add_flag(o_ptr->art_flags, TR_ESP_UNIQUE); break;
+ }
+}
+
+
+
+/*
* Choose one random resistance
*/
void one_resistance(object_type *o_ptr)
*/
void one_ability(object_type *o_ptr)
{
- switch (randint0(8))
+ switch (randint0(10))
{
- case 0: o_ptr->art_flags3 |= (TR3_FEATHER); break;
- case 1: o_ptr->art_flags3 |= (TR3_LITE); break;
- case 2: o_ptr->art_flags3 |= (TR3_SEE_INVIS); break;
- case 3: o_ptr->art_flags3 |= (TR3_WARNING); break;
- case 4: o_ptr->art_flags3 |= (TR3_SLOW_DIGEST); break;
- case 5: o_ptr->art_flags3 |= (TR3_REGEN); break;
- case 6: o_ptr->art_flags2 |= (TR2_FREE_ACT); break;
- case 7: o_ptr->art_flags2 |= (TR2_HOLD_LIFE); break;
+ case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
+ case 1: add_flag(o_ptr->art_flags, TR_LITE); break;
+ case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
+ case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
+ case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
+ case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
+ case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
+ case 7: add_flag(o_ptr->art_flags, TR_HOLD_LIFE); break;
+ case 8:
+ case 9:
+ one_low_esp(o_ptr);
+ break;
}
}
if (o_ptr->to_d > 0) o_ptr->to_d = 0 - (o_ptr->to_d + randint1(4));
o_ptr->curse_flags |= (TRC_HEAVY_CURSE | TRC_CURSED);
- o_ptr->art_flags3 &= ~(TR3_BLESSED);
+ remove_flag(o_ptr->art_flags, TR_BLESSED);
if (one_in_(4)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
- if (one_in_(3)) o_ptr->art_flags3 |= TR3_TY_CURSE;
- if (one_in_(2)) o_ptr->art_flags3 |= TR3_AGGRAVATE;
- if (one_in_(3)) o_ptr->art_flags3 |= TR3_DRAIN_EXP;
- if (one_in_(2)) o_ptr->art_flags3 |= TR3_TELEPORT;
- else if (one_in_(3)) o_ptr->art_flags3 |= TR3_NO_TELE;
+ if (one_in_(3)) add_flag(o_ptr->art_flags, TR_TY_CURSE);
+ if (one_in_(2)) add_flag(o_ptr->art_flags, TR_AGGRAVATE);
+ if (one_in_(3)) add_flag(o_ptr->art_flags, TR_DRAIN_EXP);
+ if (one_in_(2)) add_flag(o_ptr->art_flags, TR_TELEPORT);
+ else if (one_in_(3)) add_flag(o_ptr->art_flags, TR_NO_TELE);
if ((p_ptr->pclass != CLASS_WARRIOR) && (p_ptr->pclass != CLASS_ARCHER) && (p_ptr->pclass != CLASS_CAVALRY) && (p_ptr->pclass != CLASS_BERSERKER) && (p_ptr->pclass != CLASS_SMITH) && one_in_(3))
- o_ptr->art_flags3 |= TR3_NO_MAGIC;
+ add_flag(o_ptr->art_flags, TR_NO_MAGIC);
}
static void random_plus(object_type * o_ptr)
{
- int this_type = (o_ptr->tval < TV_BOOTS ? 23 : 19);
+ int this_type = (object_is_weapon_ammo(o_ptr) ? 23 : 19);
switch (artifact_bias)
{
case BIAS_WARRIOR:
- if (!(o_ptr->art_flags1 & TR1_STR))
+ if (!(have_flag(o_ptr->art_flags, TR_STR)))
{
- o_ptr->art_flags1 |= TR1_STR;
+ add_flag(o_ptr->art_flags, TR_STR);
if (one_in_(2)) return;
}
- if (!(o_ptr->art_flags1 & TR1_CON))
+ if (!(have_flag(o_ptr->art_flags, TR_CON)))
{
- o_ptr->art_flags1 |= TR1_CON;
+ add_flag(o_ptr->art_flags, TR_CON);
if (one_in_(2)) return;
}
- if (!(o_ptr->art_flags1 & TR1_DEX))
+ if (!(have_flag(o_ptr->art_flags, TR_DEX)))
{
- o_ptr->art_flags1 |= TR1_DEX;
+ add_flag(o_ptr->art_flags, TR_DEX);
if (one_in_(2)) return;
}
break;
case BIAS_MAGE:
- if (!(o_ptr->art_flags1 & TR1_INT))
+ if (!(have_flag(o_ptr->art_flags, TR_INT)))
{
- o_ptr->art_flags1 |= TR1_INT;
+ add_flag(o_ptr->art_flags, TR_INT);
if (one_in_(2)) return;
}
- if ((o_ptr->tval == TV_GLOVES) && !(o_ptr->art_flags1 & TR1_MAGIC_MASTERY))
+ if ((o_ptr->tval == TV_GLOVES) && !(have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY)))
{
- o_ptr->art_flags1 |= TR1_MAGIC_MASTERY;
+ add_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
if (one_in_(2)) return;
}
break;
case BIAS_PRIESTLY:
- if (!(o_ptr->art_flags1 & TR1_WIS))
+ if (!(have_flag(o_ptr->art_flags, TR_WIS)))
{
- o_ptr->art_flags1 |= TR1_WIS;
+ add_flag(o_ptr->art_flags, TR_WIS);
if (one_in_(2)) return;
}
break;
case BIAS_RANGER:
- if (!(o_ptr->art_flags1 & TR1_DEX))
+ if (!(have_flag(o_ptr->art_flags, TR_DEX)))
{
- o_ptr->art_flags1 |= TR1_DEX;
+ add_flag(o_ptr->art_flags, TR_DEX);
if (one_in_(2)) return;
}
- if (!(o_ptr->art_flags1 & TR1_CON))
+ if (!(have_flag(o_ptr->art_flags, TR_CON)))
{
- o_ptr->art_flags1 |= TR1_CON;
+ add_flag(o_ptr->art_flags, TR_CON);
if (one_in_(2)) return;
}
- if (!(o_ptr->art_flags1 & TR1_STR))
+ if (!(have_flag(o_ptr->art_flags, TR_STR)))
{
- o_ptr->art_flags1 |= TR1_STR;
+ add_flag(o_ptr->art_flags, TR_STR);
if (one_in_(2)) return;
}
break;
case BIAS_ROGUE:
- if (!(o_ptr->art_flags1 & TR1_STEALTH))
+ if (!(have_flag(o_ptr->art_flags, TR_STEALTH)))
{
- o_ptr->art_flags1 |= TR1_STEALTH;
+ add_flag(o_ptr->art_flags, TR_STEALTH);
if (one_in_(2)) return;
}
- if (!(o_ptr->art_flags1 & TR1_SEARCH))
+ if (!(have_flag(o_ptr->art_flags, TR_SEARCH)))
{
- o_ptr->art_flags1 |= TR1_SEARCH;
+ add_flag(o_ptr->art_flags, TR_SEARCH);
if (one_in_(2)) return;
}
break;
case BIAS_STR:
- if (!(o_ptr->art_flags1 & TR1_STR))
+ if (!(have_flag(o_ptr->art_flags, TR_STR)))
{
- o_ptr->art_flags1 |= TR1_STR;
+ add_flag(o_ptr->art_flags, TR_STR);
if (one_in_(2)) return;
}
break;
case BIAS_WIS:
- if (!(o_ptr->art_flags1 & TR1_WIS))
+ if (!(have_flag(o_ptr->art_flags, TR_WIS)))
{
- o_ptr->art_flags1 |= TR1_WIS;
+ add_flag(o_ptr->art_flags, TR_WIS);
if (one_in_(2)) return;
}
break;
case BIAS_INT:
- if (!(o_ptr->art_flags1 & TR1_INT))
+ if (!(have_flag(o_ptr->art_flags, TR_INT)))
{
- o_ptr->art_flags1 |= TR1_INT;
+ add_flag(o_ptr->art_flags, TR_INT);
if (one_in_(2)) return;
}
break;
case BIAS_DEX:
- if (!(o_ptr->art_flags1 & TR1_DEX))
+ if (!(have_flag(o_ptr->art_flags, TR_DEX)))
{
- o_ptr->art_flags1 |= TR1_DEX;
+ add_flag(o_ptr->art_flags, TR_DEX);
if (one_in_(2)) return;
}
break;
case BIAS_CON:
- if (!(o_ptr->art_flags1 & TR1_CON))
+ if (!(have_flag(o_ptr->art_flags, TR_CON)))
{
- o_ptr->art_flags1 |= TR1_CON;
+ add_flag(o_ptr->art_flags, TR_CON);
if (one_in_(2)) return;
}
break;
case BIAS_CHR:
- if (!(o_ptr->art_flags1 & TR1_CHR))
+ if (!(have_flag(o_ptr->art_flags, TR_CHR)))
{
- o_ptr->art_flags1 |= TR1_CHR;
+ add_flag(o_ptr->art_flags, TR_CHR);
if (one_in_(2)) return;
}
break;
if ((artifact_bias == BIAS_MAGE || artifact_bias == BIAS_PRIESTLY) && (o_ptr->tval == TV_SOFT_ARMOR) && (o_ptr->sval == SV_ROBE))
{
- if (!(o_ptr->art_flags3 & TR3_DEC_MANA) && one_in_(3))
+ if (!(have_flag(o_ptr->art_flags, TR_DEC_MANA)) && one_in_(3))
{
- o_ptr->art_flags3 |= TR3_DEC_MANA;
+ add_flag(o_ptr->art_flags, TR_DEC_MANA);
if (one_in_(2)) return;
}
}
switch (randint1(this_type))
{
case 1: case 2:
- o_ptr->art_flags1 |= TR1_STR;
+ add_flag(o_ptr->art_flags, TR_STR);
if (!artifact_bias && !one_in_(13))
artifact_bias = BIAS_STR;
else if (!artifact_bias && one_in_(7))
artifact_bias = BIAS_WARRIOR;
break;
case 3: case 4:
- o_ptr->art_flags1 |= TR1_INT;
+ add_flag(o_ptr->art_flags, TR_INT);
if (!artifact_bias && !one_in_(13))
artifact_bias = BIAS_INT;
else if (!artifact_bias && one_in_(7))
artifact_bias = BIAS_MAGE;
break;
case 5: case 6:
- o_ptr->art_flags1 |= TR1_WIS;
+ add_flag(o_ptr->art_flags, TR_WIS);
if (!artifact_bias && !one_in_(13))
artifact_bias = BIAS_WIS;
else if (!artifact_bias && one_in_(7))
artifact_bias = BIAS_PRIESTLY;
break;
case 7: case 8:
- o_ptr->art_flags1 |= TR1_DEX;
+ add_flag(o_ptr->art_flags, TR_DEX);
if (!artifact_bias && !one_in_(13))
artifact_bias = BIAS_DEX;
else if (!artifact_bias && one_in_(7))
artifact_bias = BIAS_ROGUE;
break;
case 9: case 10:
- o_ptr->art_flags1 |= TR1_CON;
+ add_flag(o_ptr->art_flags, TR_CON);
if (!artifact_bias && !one_in_(13))
artifact_bias = BIAS_CON;
else if (!artifact_bias && one_in_(9))
artifact_bias = BIAS_RANGER;
break;
case 11: case 12:
- o_ptr->art_flags1 |= TR1_CHR;
+ add_flag(o_ptr->art_flags, TR_CHR);
if (!artifact_bias && !one_in_(13))
artifact_bias = BIAS_CHR;
break;
case 13: case 14:
- o_ptr->art_flags1 |= TR1_STEALTH;
+ add_flag(o_ptr->art_flags, TR_STEALTH);
if (!artifact_bias && one_in_(3))
artifact_bias = BIAS_ROGUE;
break;
case 15: case 16:
- o_ptr->art_flags1 |= TR1_SEARCH;
+ add_flag(o_ptr->art_flags, TR_SEARCH);
if (!artifact_bias && one_in_(9))
artifact_bias = BIAS_RANGER;
break;
case 17: case 18:
- o_ptr->art_flags1 |= TR1_INFRA;
+ add_flag(o_ptr->art_flags, TR_INFRA);
break;
case 19:
- o_ptr->art_flags1 |= TR1_SPEED;
+ add_flag(o_ptr->art_flags, TR_SPEED);
if (!artifact_bias && one_in_(11))
artifact_bias = BIAS_ROGUE;
break;
case 20: case 21:
- o_ptr->art_flags1 |= TR1_TUNNEL;
+ add_flag(o_ptr->art_flags, TR_TUNNEL);
break;
case 22: case 23:
if (o_ptr->tval == TV_BOW) random_plus(o_ptr);
else
{
- o_ptr->art_flags1 |= TR1_BLOWS;
+ add_flag(o_ptr->art_flags, TR_BLOWS);
if (!artifact_bias && one_in_(11))
artifact_bias = BIAS_WARRIOR;
}
switch (artifact_bias)
{
case BIAS_ACID:
- if (!(o_ptr->art_flags2 & TR2_RES_ACID))
+ if (!(have_flag(o_ptr->art_flags, TR_RES_ACID)))
{
- o_ptr->art_flags2 |= TR2_RES_ACID;
+ add_flag(o_ptr->art_flags, TR_RES_ACID);
if (one_in_(2)) return;
}
- if (one_in_(BIAS_LUCK) && !(o_ptr->art_flags2 & TR2_IM_ACID))
+ if (one_in_(BIAS_LUCK) && !(have_flag(o_ptr->art_flags, TR_IM_ACID)))
{
- o_ptr->art_flags2 |= TR2_IM_ACID;
- if (!one_in_(IM_LUCK)) o_ptr->art_flags2 &= ~(TR2_IM_ELEC | TR2_IM_COLD | TR2_IM_FIRE);
+ add_flag(o_ptr->art_flags, TR_IM_ACID);
+ if (!one_in_(IM_LUCK))
+ {
+ remove_flag(o_ptr->art_flags, TR_IM_ELEC);
+ remove_flag(o_ptr->art_flags, TR_IM_COLD);
+ remove_flag(o_ptr->art_flags, TR_IM_FIRE);
+ }
if (one_in_(2)) return;
}
break;
case BIAS_ELEC:
- if (!(o_ptr->art_flags2 & TR2_RES_ELEC))
+ if (!(have_flag(o_ptr->art_flags, TR_RES_ELEC)))
{
- o_ptr->art_flags2 |= TR2_RES_ELEC;
+ add_flag(o_ptr->art_flags, TR_RES_ELEC);
if (one_in_(2)) return;
}
if ((o_ptr->tval >= TV_CLOAK) && (o_ptr->tval <= TV_HARD_ARMOR) &&
- !(o_ptr->art_flags3 & TR3_SH_ELEC))
+ !(have_flag(o_ptr->art_flags, TR_SH_ELEC)))
{
- o_ptr->art_flags3 |= TR3_SH_ELEC;
+ add_flag(o_ptr->art_flags, TR_SH_ELEC);
if (one_in_(2)) return;
}
- if (one_in_(BIAS_LUCK) && !(o_ptr->art_flags2 & TR2_IM_ELEC))
+ if (one_in_(BIAS_LUCK) && !(have_flag(o_ptr->art_flags, TR_IM_ELEC)))
{
- o_ptr->art_flags2 |= TR2_IM_ELEC;
- if (!one_in_(IM_LUCK)) o_ptr->art_flags2 &= ~(TR2_IM_ACID | TR2_IM_COLD | TR2_IM_FIRE);
+ add_flag(o_ptr->art_flags, TR_IM_ELEC);
+ if (!one_in_(IM_LUCK))
+ {
+ remove_flag(o_ptr->art_flags, TR_IM_ACID);
+ remove_flag(o_ptr->art_flags, TR_IM_COLD);
+ remove_flag(o_ptr->art_flags, TR_IM_FIRE);
+ }
+
if (one_in_(2)) return;
}
break;
case BIAS_FIRE:
- if (!(o_ptr->art_flags2 & TR2_RES_FIRE))
+ if (!(have_flag(o_ptr->art_flags, TR_RES_FIRE)))
{
- o_ptr->art_flags2 |= TR2_RES_FIRE;
+ add_flag(o_ptr->art_flags, TR_RES_FIRE);
if (one_in_(2)) return;
}
if ((o_ptr->tval >= TV_CLOAK) &&
(o_ptr->tval <= TV_HARD_ARMOR) &&
- !(o_ptr->art_flags3 & TR3_SH_FIRE))
+ !(have_flag(o_ptr->art_flags, TR_SH_FIRE)))
{
- o_ptr->art_flags3 |= TR3_SH_FIRE;
+ add_flag(o_ptr->art_flags, TR_SH_FIRE);
if (one_in_(2)) return;
}
if (one_in_(BIAS_LUCK) &&
- !(o_ptr->art_flags2 & TR2_IM_FIRE))
+ !(have_flag(o_ptr->art_flags, TR_IM_FIRE)))
{
- o_ptr->art_flags2 |= TR2_IM_FIRE;
- if (!one_in_(IM_LUCK)) o_ptr->art_flags2 &= ~(TR2_IM_ELEC | TR2_IM_COLD | TR2_IM_ACID);
+ add_flag(o_ptr->art_flags, TR_IM_FIRE);
+ if (!one_in_(IM_LUCK))
+ {
+ remove_flag(o_ptr->art_flags, TR_IM_ELEC);
+ remove_flag(o_ptr->art_flags, TR_IM_COLD);
+ remove_flag(o_ptr->art_flags, TR_IM_ACID);
+ }
if (one_in_(2)) return;
}
break;
case BIAS_COLD:
- if (!(o_ptr->art_flags2 & TR2_RES_COLD))
+ if (!(have_flag(o_ptr->art_flags, TR_RES_COLD)))
{
- o_ptr->art_flags2 |= TR2_RES_COLD;
+ add_flag(o_ptr->art_flags, TR_RES_COLD);
if (one_in_(2)) return;
}
if ((o_ptr->tval >= TV_CLOAK) &&
(o_ptr->tval <= TV_HARD_ARMOR) &&
- !(o_ptr->art_flags3 & TR3_SH_COLD))
+ !(have_flag(o_ptr->art_flags, TR_SH_COLD)))
{
- o_ptr->art_flags3 |= TR3_SH_COLD;
+ add_flag(o_ptr->art_flags, TR_SH_COLD);
if (one_in_(2)) return;
}
- if (one_in_(BIAS_LUCK) && !(o_ptr->art_flags2 & TR2_IM_COLD))
+ if (one_in_(BIAS_LUCK) && !(have_flag(o_ptr->art_flags, TR_IM_COLD)))
{
- o_ptr->art_flags2 |= TR2_IM_COLD;
- if (!one_in_(IM_LUCK)) o_ptr->art_flags2 &= ~(TR2_IM_ELEC | TR2_IM_ACID | TR2_IM_FIRE);
+ add_flag(o_ptr->art_flags, TR_IM_COLD);
+ if (!one_in_(IM_LUCK))
+ {
+ remove_flag(o_ptr->art_flags, TR_IM_ELEC);
+ remove_flag(o_ptr->art_flags, TR_IM_ACID);
+ remove_flag(o_ptr->art_flags, TR_IM_FIRE);
+ }
if (one_in_(2)) return;
}
break;
case BIAS_POIS:
- if (!(o_ptr->art_flags2 & TR2_RES_POIS))
+ if (!(have_flag(o_ptr->art_flags, TR_RES_POIS)))
{
- o_ptr->art_flags2 |= TR2_RES_POIS;
+ add_flag(o_ptr->art_flags, TR_RES_POIS);
if (one_in_(2)) return;
}
break;
case BIAS_WARRIOR:
- if (!one_in_(3) && (!(o_ptr->art_flags2 & TR2_RES_FEAR)))
+ if (!one_in_(3) && (!(have_flag(o_ptr->art_flags, TR_RES_FEAR))))
{
- o_ptr->art_flags2 |= TR2_RES_FEAR;
+ add_flag(o_ptr->art_flags, TR_RES_FEAR);
if (one_in_(2)) return;
}
- if (one_in_(3) && (!(o_ptr->art_flags3 & TR3_NO_MAGIC)))
+ if (one_in_(3) && (!(have_flag(o_ptr->art_flags, TR_NO_MAGIC))))
{
- o_ptr->art_flags3 |= TR3_NO_MAGIC;
+ add_flag(o_ptr->art_flags, TR_NO_MAGIC);
if (one_in_(2)) return;
}
break;
case BIAS_NECROMANTIC:
- if (!(o_ptr->art_flags2 & TR2_RES_NETHER))
+ if (!(have_flag(o_ptr->art_flags, TR_RES_NETHER)))
{
- o_ptr->art_flags2 |= TR2_RES_NETHER;
+ add_flag(o_ptr->art_flags, TR_RES_NETHER);
if (one_in_(2)) return;
}
- if (!(o_ptr->art_flags2 & TR2_RES_POIS))
+ if (!(have_flag(o_ptr->art_flags, TR_RES_POIS)))
{
- o_ptr->art_flags2 |= TR2_RES_POIS;
+ add_flag(o_ptr->art_flags, TR_RES_POIS);
if (one_in_(2)) return;
}
- if (!(o_ptr->art_flags2 & TR2_RES_DARK))
+ if (!(have_flag(o_ptr->art_flags, TR_RES_DARK)))
{
- o_ptr->art_flags2 |= TR2_RES_DARK;
+ add_flag(o_ptr->art_flags, TR_RES_DARK);
if (one_in_(2)) return;
}
break;
case BIAS_CHAOS:
- if (!(o_ptr->art_flags2 & TR2_RES_CHAOS))
+ if (!(have_flag(o_ptr->art_flags, TR_RES_CHAOS)))
{
- o_ptr->art_flags2 |= TR2_RES_CHAOS;
+ add_flag(o_ptr->art_flags, TR_RES_CHAOS);
if (one_in_(2)) return;
}
- if (!(o_ptr->art_flags2 & TR2_RES_CONF))
+ if (!(have_flag(o_ptr->art_flags, TR_RES_CONF)))
{
- o_ptr->art_flags2 |= TR2_RES_CONF;
+ add_flag(o_ptr->art_flags, TR_RES_CONF);
if (one_in_(2)) return;
}
- if (!(o_ptr->art_flags2 & TR2_RES_DISEN))
+ if (!(have_flag(o_ptr->art_flags, TR_RES_DISEN)))
{
- o_ptr->art_flags2 |= TR2_RES_DISEN;
+ add_flag(o_ptr->art_flags, TR_RES_DISEN);
if (one_in_(2)) return;
}
break;
random_resistance(o_ptr);
else
{
- o_ptr->art_flags2 |= TR2_IM_ACID;
+ add_flag(o_ptr->art_flags, TR_IM_ACID);
if (!artifact_bias)
artifact_bias = BIAS_ACID;
}
random_resistance(o_ptr);
else
{
- o_ptr->art_flags2 |= TR2_IM_ELEC;
+ add_flag(o_ptr->art_flags, TR_IM_ELEC);
if (!artifact_bias)
artifact_bias = BIAS_ELEC;
}
random_resistance(o_ptr);
else
{
- o_ptr->art_flags2 |= TR2_IM_COLD;
+ add_flag(o_ptr->art_flags, TR_IM_COLD);
if (!artifact_bias)
artifact_bias = BIAS_COLD;
}
random_resistance(o_ptr);
else
{
- o_ptr->art_flags2 |= TR2_IM_FIRE;
+ add_flag(o_ptr->art_flags, TR_IM_FIRE);
if (!artifact_bias)
artifact_bias = BIAS_FIRE;
}
case 5:
case 6:
case 13:
- o_ptr->art_flags2 |= TR2_RES_ACID;
+ add_flag(o_ptr->art_flags, TR_RES_ACID);
if (!artifact_bias)
artifact_bias = BIAS_ACID;
break;
case 7:
case 8:
case 14:
- o_ptr->art_flags2 |= TR2_RES_ELEC;
+ add_flag(o_ptr->art_flags, TR_RES_ELEC);
if (!artifact_bias)
artifact_bias = BIAS_ELEC;
break;
case 9:
case 10:
case 15:
- o_ptr->art_flags2 |= TR2_RES_FIRE;
+ add_flag(o_ptr->art_flags, TR_RES_FIRE);
if (!artifact_bias)
artifact_bias = BIAS_FIRE;
break;
case 11:
case 12:
case 16:
- o_ptr->art_flags2 |= TR2_RES_COLD;
+ add_flag(o_ptr->art_flags, TR_RES_COLD);
if (!artifact_bias)
artifact_bias = BIAS_COLD;
break;
case 17:
case 18:
- o_ptr->art_flags2 |= TR2_RES_POIS;
+ add_flag(o_ptr->art_flags, TR_RES_POIS);
if (!artifact_bias && !one_in_(4))
artifact_bias = BIAS_POIS;
else if (!artifact_bias && one_in_(2))
break;
case 19:
case 20:
- o_ptr->art_flags2 |= TR2_RES_FEAR;
+ add_flag(o_ptr->art_flags, TR_RES_FEAR);
if (!artifact_bias && one_in_(3))
artifact_bias = BIAS_WARRIOR;
break;
case 21:
- o_ptr->art_flags2 |= TR2_RES_LITE;
+ add_flag(o_ptr->art_flags, TR_RES_LITE);
break;
case 22:
- o_ptr->art_flags2 |= TR2_RES_DARK;
+ add_flag(o_ptr->art_flags, TR_RES_DARK);
break;
case 23:
case 24:
- o_ptr->art_flags2 |= TR2_RES_BLIND;
+ add_flag(o_ptr->art_flags, TR_RES_BLIND);
break;
case 25:
case 26:
- o_ptr->art_flags2 |= TR2_RES_CONF;
+ add_flag(o_ptr->art_flags, TR_RES_CONF);
if (!artifact_bias && one_in_(6))
artifact_bias = BIAS_CHAOS;
break;
case 27:
case 28:
- o_ptr->art_flags2 |= TR2_RES_SOUND;
+ add_flag(o_ptr->art_flags, TR_RES_SOUND);
break;
case 29:
case 30:
- o_ptr->art_flags2 |= TR2_RES_SHARDS;
+ add_flag(o_ptr->art_flags, TR_RES_SHARDS);
break;
case 31:
case 32:
- o_ptr->art_flags2 |= TR2_RES_NETHER;
+ add_flag(o_ptr->art_flags, TR_RES_NETHER);
if (!artifact_bias && one_in_(3))
artifact_bias = BIAS_NECROMANTIC;
break;
case 33:
case 34:
- o_ptr->art_flags2 |= TR2_RES_NEXUS;
+ add_flag(o_ptr->art_flags, TR_RES_NEXUS);
break;
case 35:
case 36:
- o_ptr->art_flags2 |= TR2_RES_CHAOS;
+ add_flag(o_ptr->art_flags, TR_RES_CHAOS);
if (!artifact_bias && one_in_(2))
artifact_bias = BIAS_CHAOS;
break;
case 37:
case 38:
- o_ptr->art_flags2 |= TR2_RES_DISEN;
+ add_flag(o_ptr->art_flags, TR_RES_DISEN);
break;
case 39:
if (o_ptr->tval >= TV_CLOAK && o_ptr->tval <= TV_HARD_ARMOR)
- o_ptr->art_flags3 |= TR3_SH_ELEC;
+ add_flag(o_ptr->art_flags, TR_SH_ELEC);
else
random_resistance(o_ptr);
if (!artifact_bias)
break;
case 40:
if (o_ptr->tval >= TV_CLOAK && o_ptr->tval <= TV_HARD_ARMOR)
- o_ptr->art_flags3 |= TR3_SH_FIRE;
+ add_flag(o_ptr->art_flags, TR_SH_FIRE);
else
random_resistance(o_ptr);
if (!artifact_bias)
case 41:
if (o_ptr->tval == TV_SHIELD || o_ptr->tval == TV_CLOAK ||
o_ptr->tval == TV_HELM || o_ptr->tval == TV_HARD_ARMOR)
- o_ptr->art_flags2 |= TR2_REFLECT;
+ add_flag(o_ptr->art_flags, TR_REFLECT);
else
random_resistance(o_ptr);
break;
case 42:
if (o_ptr->tval >= TV_CLOAK && o_ptr->tval <= TV_HARD_ARMOR)
- o_ptr->art_flags3 |= TR3_SH_COLD;
+ add_flag(o_ptr->art_flags, TR_SH_COLD);
else
random_resistance(o_ptr);
if (!artifact_bias)
switch (artifact_bias)
{
case BIAS_RANGER:
- if (!(o_ptr->art_flags2 & TR2_SUST_CON))
+ if (!(have_flag(o_ptr->art_flags, TR_SUST_CON)))
{
- o_ptr->art_flags2 |= TR2_SUST_CON;
+ add_flag(o_ptr->art_flags, TR_SUST_CON);
if (one_in_(2)) return;
}
break;
case BIAS_STR:
- if (!(o_ptr->art_flags2 & TR2_SUST_STR))
+ if (!(have_flag(o_ptr->art_flags, TR_SUST_STR)))
{
- o_ptr->art_flags2 |= TR2_SUST_STR;
+ add_flag(o_ptr->art_flags, TR_SUST_STR);
if (one_in_(2)) return;
}
break;
case BIAS_WIS:
- if (!(o_ptr->art_flags2 & TR2_SUST_WIS))
+ if (!(have_flag(o_ptr->art_flags, TR_SUST_WIS)))
{
- o_ptr->art_flags2 |= TR2_SUST_WIS;
+ add_flag(o_ptr->art_flags, TR_SUST_WIS);
if (one_in_(2)) return;
}
break;
case BIAS_INT:
- if (!(o_ptr->art_flags2 & TR2_SUST_INT))
+ if (!(have_flag(o_ptr->art_flags, TR_SUST_INT)))
{
- o_ptr->art_flags2 |= TR2_SUST_INT;
+ add_flag(o_ptr->art_flags, TR_SUST_INT);
if (one_in_(2)) return;
}
break;
case BIAS_DEX:
- if (!(o_ptr->art_flags2 & TR2_SUST_DEX))
+ if (!(have_flag(o_ptr->art_flags, TR_SUST_DEX)))
{
- o_ptr->art_flags2 |= TR2_SUST_DEX;
+ add_flag(o_ptr->art_flags, TR_SUST_DEX);
if (one_in_(2)) return;
}
break;
case BIAS_CON:
- if (!(o_ptr->art_flags2 & TR2_SUST_CON))
+ if (!(have_flag(o_ptr->art_flags, TR_SUST_CON)))
{
- o_ptr->art_flags2 |= TR2_SUST_CON;
+ add_flag(o_ptr->art_flags, TR_SUST_CON);
if (one_in_(2)) return;
}
break;
case BIAS_CHR:
- if (!(o_ptr->art_flags2 & TR2_SUST_CHR))
+ if (!(have_flag(o_ptr->art_flags, TR_SUST_CHR)))
{
- o_ptr->art_flags2 |= TR2_SUST_CHR;
+ add_flag(o_ptr->art_flags, TR_SUST_CHR);
if (one_in_(2)) return;
}
break;
case BIAS_CHAOS:
- if (!(o_ptr->art_flags3 & TR3_TELEPORT))
+ if (!(have_flag(o_ptr->art_flags, TR_TELEPORT)))
{
- o_ptr->art_flags3 |= TR3_TELEPORT;
+ add_flag(o_ptr->art_flags, TR_TELEPORT);
if (one_in_(2)) return;
}
break;
case BIAS_FIRE:
- if (!(o_ptr->art_flags3 & TR3_LITE))
+ if (!(have_flag(o_ptr->art_flags, TR_LITE)))
{
- o_ptr->art_flags3 |= TR3_LITE; /* Freebie */
+ add_flag(o_ptr->art_flags, TR_LITE); /* Freebie */
}
break;
}
- switch (randint1(31))
+ switch (randint1(33))
{
case 1:
- o_ptr->art_flags2 |= TR2_SUST_STR;
+ add_flag(o_ptr->art_flags, TR_SUST_STR);
if (!artifact_bias)
artifact_bias = BIAS_STR;
break;
case 2:
- o_ptr->art_flags2 |= TR2_SUST_INT;
+ add_flag(o_ptr->art_flags, TR_SUST_INT);
if (!artifact_bias)
artifact_bias = BIAS_INT;
break;
case 3:
- o_ptr->art_flags2 |= TR2_SUST_WIS;
+ add_flag(o_ptr->art_flags, TR_SUST_WIS);
if (!artifact_bias)
artifact_bias = BIAS_WIS;
break;
case 4:
- o_ptr->art_flags2 |= TR2_SUST_DEX;
+ add_flag(o_ptr->art_flags, TR_SUST_DEX);
if (!artifact_bias)
artifact_bias = BIAS_DEX;
break;
case 5:
- o_ptr->art_flags2 |= TR2_SUST_CON;
+ add_flag(o_ptr->art_flags, TR_SUST_CON);
if (!artifact_bias)
artifact_bias = BIAS_CON;
break;
case 6:
- o_ptr->art_flags2 |= TR2_SUST_CHR;
+ add_flag(o_ptr->art_flags, TR_SUST_CHR);
if (!artifact_bias)
artifact_bias = BIAS_CHR;
break;
case 7:
case 8:
case 14:
- o_ptr->art_flags2 |= TR2_FREE_ACT;
+ add_flag(o_ptr->art_flags, TR_FREE_ACT);
break;
case 9:
- o_ptr->art_flags2 |= TR2_HOLD_LIFE;
+ add_flag(o_ptr->art_flags, TR_HOLD_LIFE);
if (!artifact_bias && one_in_(5))
artifact_bias = BIAS_PRIESTLY;
else if (!artifact_bias && one_in_(6))
break;
case 10:
case 11:
- o_ptr->art_flags3 |= TR3_LITE;
+ add_flag(o_ptr->art_flags, TR_LITE);
break;
case 12:
case 13:
- o_ptr->art_flags3 |= TR3_FEATHER;
+ add_flag(o_ptr->art_flags, TR_LEVITATION);
break;
case 15:
case 16:
case 17:
- o_ptr->art_flags3 |= TR3_SEE_INVIS;
- break;
- case 18:
- if (one_in_(3)) break;
- o_ptr->art_flags3 |= TR3_TELEPATHY;
- if (!artifact_bias && one_in_(9))
- artifact_bias = BIAS_MAGE;
+ add_flag(o_ptr->art_flags, TR_SEE_INVIS);
break;
case 19:
case 20:
- o_ptr->art_flags3 |= TR3_SLOW_DIGEST;
+ add_flag(o_ptr->art_flags, TR_SLOW_DIGEST);
break;
case 21:
case 22:
- o_ptr->art_flags3 |= TR3_REGEN;
+ add_flag(o_ptr->art_flags, TR_REGEN);
break;
case 23:
- o_ptr->art_flags3 |= TR3_TELEPORT;
+ add_flag(o_ptr->art_flags, TR_TELEPORT);
break;
case 24:
case 25:
case 26:
- if (o_ptr->tval >= TV_BOOTS && o_ptr->tval <= TV_DRAG_ARMOR)
+ if (object_is_armour(o_ptr))
random_misc(o_ptr);
else
{
case 29:
{
int bonus_h, bonus_d;
- o_ptr->art_flags3 |= TR3_SHOW_MODS;
+ add_flag(o_ptr->art_flags, TR_SHOW_MODS);
bonus_h = 4 + (randint1(11));
bonus_d = 4 + (randint1(11));
if ((o_ptr->tval != TV_SWORD) && (o_ptr->tval != TV_POLEARM) && (o_ptr->tval != TV_HAFTED) && (o_ptr->tval != TV_DIGGING) && (o_ptr->tval != TV_GLOVES) && (o_ptr->tval != TV_RING))
break;
}
case 30:
- o_ptr->art_flags3 |= TR3_NO_MAGIC;
+ add_flag(o_ptr->art_flags, TR_NO_MAGIC);
break;
case 31:
- o_ptr->art_flags3 |= TR3_NO_TELE;
+ add_flag(o_ptr->art_flags, TR_NO_TELE);
+ break;
+ case 32:
+ add_flag(o_ptr->art_flags, TR_WARNING);
+ break;
+
+ case 18:
+ switch (randint1(3))
+ {
+ case 1:
+ add_flag(o_ptr->art_flags, TR_ESP_EVIL);
+ if (!artifact_bias && one_in_(3))
+ artifact_bias = BIAS_LAW;
+ break;
+ case 2:
+ add_flag(o_ptr->art_flags, TR_ESP_NONLIVING);
+ if (!artifact_bias && one_in_(3))
+ artifact_bias = BIAS_MAGE;
+ break;
+ case 3:
+ add_flag(o_ptr->art_flags, TR_TELEPATHY);
+ if (!artifact_bias && one_in_(9))
+ artifact_bias = BIAS_MAGE;
+ break;
+ }
+ break;
+
+ case 33:
+ {
+ int idx[3];
+ int n = randint1(3);
+
+ idx[0] = randint1(8);
+
+ idx[1] = randint1(7);
+ if (idx[1] >= idx[0]) idx[1]++;
+
+ idx[2] = randint1(6);
+ if (idx[2] >= idx[0]) idx[2]++;
+ if (idx[2] >= idx[1]) idx[2]++;
+
+ while (n--) switch (idx[n])
+ {
+ case 1:
+ add_flag(o_ptr->art_flags, TR_ESP_ANIMAL);
+ if (!artifact_bias && one_in_(4))
+ artifact_bias = BIAS_RANGER;
+ break;
+ case 2:
+ add_flag(o_ptr->art_flags, TR_ESP_UNDEAD);
+ if (!artifact_bias && one_in_(3))
+ artifact_bias = BIAS_PRIESTLY;
+ else if (!artifact_bias && one_in_(6))
+ artifact_bias = BIAS_NECROMANTIC;
+ break;
+ case 3:
+ add_flag(o_ptr->art_flags, TR_ESP_DEMON);
+ break;
+ case 4:
+ add_flag(o_ptr->art_flags, TR_ESP_ORC);
+ break;
+ case 5:
+ add_flag(o_ptr->art_flags, TR_ESP_TROLL);
+ break;
+ case 6:
+ add_flag(o_ptr->art_flags, TR_ESP_GIANT);
+ break;
+ case 7:
+ add_flag(o_ptr->art_flags, TR_ESP_HUMAN);
+ if (!artifact_bias && one_in_(6))
+ artifact_bias = BIAS_ROGUE;
+ break;
+ case 8:
+ add_flag(o_ptr->art_flags, TR_ESP_GOOD);
+ if (!artifact_bias && one_in_(3))
+ artifact_bias = BIAS_LAW;
+ break;
+ case 9:
+ add_flag(o_ptr->art_flags, TR_ESP_UNIQUE);
+ if (!artifact_bias && one_in_(3))
+ artifact_bias = BIAS_LAW;
+ break;
+ }
break;
+ }
}
}
case 1:
case 2:
case 3:
- o_ptr->art_flags3 |= TR3_XTRA_MIGHT;
- if (!one_in_(7)) o_ptr->art_flags3 &= ~(TR3_XTRA_SHOTS);
+ add_flag(o_ptr->art_flags, TR_XTRA_MIGHT);
+ if (!one_in_(7)) remove_flag(o_ptr->art_flags, TR_XTRA_SHOTS);
if (!artifact_bias && one_in_(9))
artifact_bias = BIAS_RANGER;
break;
default:
- o_ptr->art_flags3 |= TR3_XTRA_SHOTS;
- if (!one_in_(7)) o_ptr->art_flags3 &= ~(TR3_XTRA_MIGHT);
+ add_flag(o_ptr->art_flags, TR_XTRA_SHOTS);
+ if (!one_in_(7)) remove_flag(o_ptr->art_flags, TR_XTRA_MIGHT);
if (!artifact_bias && one_in_(9))
artifact_bias = BIAS_RANGER;
break;
switch (artifact_bias)
{
case BIAS_CHAOS:
- if (!(o_ptr->art_flags1 & TR1_CHAOTIC))
+ if (!(have_flag(o_ptr->art_flags, TR_CHAOTIC)))
{
- o_ptr->art_flags1 |= TR1_CHAOTIC;
+ add_flag(o_ptr->art_flags, TR_CHAOTIC);
if (one_in_(2)) return;
}
break;
case BIAS_PRIESTLY:
if((o_ptr->tval == TV_SWORD || o_ptr->tval == TV_POLEARM) &&
- !(o_ptr->art_flags3 & TR3_BLESSED))
+ !(have_flag(o_ptr->art_flags, TR_BLESSED)))
{
/* A free power for "priestly" random artifacts */
- o_ptr->art_flags3 |= TR3_BLESSED;
+ add_flag(o_ptr->art_flags, TR_BLESSED);
}
break;
case BIAS_NECROMANTIC:
- if (!(o_ptr->art_flags1 & TR1_VAMPIRIC))
+ if (!(have_flag(o_ptr->art_flags, TR_VAMPIRIC)))
{
- o_ptr->art_flags1 |= TR1_VAMPIRIC;
+ add_flag(o_ptr->art_flags, TR_VAMPIRIC);
if (one_in_(2)) return;
}
- if (!(o_ptr->art_flags1 & TR1_BRAND_POIS) && one_in_(2))
+ if (!(have_flag(o_ptr->art_flags, TR_BRAND_POIS)) && one_in_(2))
{
- o_ptr->art_flags1 |= TR1_BRAND_POIS;
+ add_flag(o_ptr->art_flags, TR_BRAND_POIS);
if (one_in_(2)) return;
}
break;
case BIAS_RANGER:
- if (!(o_ptr->art_flags1 & TR1_SLAY_ANIMAL))
+ if (!(have_flag(o_ptr->art_flags, TR_SLAY_ANIMAL)))
{
- o_ptr->art_flags1 |= TR1_SLAY_ANIMAL;
+ add_flag(o_ptr->art_flags, TR_SLAY_ANIMAL);
if (one_in_(2)) return;
}
break;
case BIAS_ROGUE:
if ((((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DAGGER)) ||
((o_ptr->tval == TV_POLEARM) && (o_ptr->sval == SV_SPEAR))) &&
- !(o_ptr->art_flags2 & TR2_THROW))
+ !(have_flag(o_ptr->art_flags, TR_THROW)))
{
/* Free power for rogues... */
- o_ptr->art_flags2 |= TR2_THROW;
+ add_flag(o_ptr->art_flags, TR_THROW);
}
- if (!(o_ptr->art_flags1 & TR1_BRAND_POIS))
+ if (!(have_flag(o_ptr->art_flags, TR_BRAND_POIS)))
{
- o_ptr->art_flags1 |= TR1_BRAND_POIS;
+ add_flag(o_ptr->art_flags, TR_BRAND_POIS);
if (one_in_(2)) return;
}
break;
case BIAS_POIS:
- if (!(o_ptr->art_flags1 & TR1_BRAND_POIS))
+ if (!(have_flag(o_ptr->art_flags, TR_BRAND_POIS)))
{
- o_ptr->art_flags1 |= TR1_BRAND_POIS;
+ add_flag(o_ptr->art_flags, TR_BRAND_POIS);
if (one_in_(2)) return;
}
break;
case BIAS_FIRE:
- if (!(o_ptr->art_flags1 & TR1_BRAND_FIRE))
+ if (!(have_flag(o_ptr->art_flags, TR_BRAND_FIRE)))
{
- o_ptr->art_flags1 |= TR1_BRAND_FIRE;
+ add_flag(o_ptr->art_flags, TR_BRAND_FIRE);
if (one_in_(2)) return;
}
break;
case BIAS_COLD:
- if (!(o_ptr->art_flags1 & TR1_BRAND_COLD))
+ if (!(have_flag(o_ptr->art_flags, TR_BRAND_COLD)))
{
- o_ptr->art_flags1 |= TR1_BRAND_COLD;
+ add_flag(o_ptr->art_flags, TR_BRAND_COLD);
if (one_in_(2)) return;
}
break;
case BIAS_ELEC:
- if (!(o_ptr->art_flags1 & TR1_BRAND_ELEC))
+ if (!(have_flag(o_ptr->art_flags, TR_BRAND_ELEC)))
{
- o_ptr->art_flags1 |= TR1_BRAND_ELEC;
+ add_flag(o_ptr->art_flags, TR_BRAND_ELEC);
if (one_in_(2)) return;
}
break;
case BIAS_ACID:
- if (!(o_ptr->art_flags1 & TR1_BRAND_ACID))
+ if (!(have_flag(o_ptr->art_flags, TR_BRAND_ACID)))
{
- o_ptr->art_flags1 |= TR1_BRAND_ACID;
+ add_flag(o_ptr->art_flags, TR_BRAND_ACID);
if (one_in_(2)) return;
}
break;
case BIAS_LAW:
- if (!(o_ptr->art_flags1 & TR1_SLAY_EVIL))
+ if (!(have_flag(o_ptr->art_flags, TR_SLAY_EVIL)))
{
- o_ptr->art_flags1 |= TR1_SLAY_EVIL;
+ add_flag(o_ptr->art_flags, TR_SLAY_EVIL);
if (one_in_(2)) return;
}
- if (!(o_ptr->art_flags1 & TR1_SLAY_UNDEAD))
+ if (!(have_flag(o_ptr->art_flags, TR_SLAY_UNDEAD)))
{
- o_ptr->art_flags1 |= TR1_SLAY_UNDEAD;
+ add_flag(o_ptr->art_flags, TR_SLAY_UNDEAD);
if (one_in_(2)) return;
}
- if (!(o_ptr->art_flags1 & TR1_SLAY_DEMON))
+ if (!(have_flag(o_ptr->art_flags, TR_SLAY_DEMON)))
{
- o_ptr->art_flags1 |= TR1_SLAY_DEMON;
+ add_flag(o_ptr->art_flags, TR_SLAY_DEMON);
if (one_in_(2)) return;
}
break;
}
- switch (randint1(34))
+ switch (randint1(36))
{
case 1:
case 2:
- o_ptr->art_flags1 |= TR1_SLAY_ANIMAL;
+ add_flag(o_ptr->art_flags, TR_SLAY_ANIMAL);
break;
case 3:
case 4:
- o_ptr->art_flags1 |= TR1_SLAY_EVIL;
+ add_flag(o_ptr->art_flags, TR_SLAY_EVIL);
if (!artifact_bias && one_in_(2))
artifact_bias = BIAS_LAW;
else if (!artifact_bias && one_in_(9))
break;
case 5:
case 6:
- o_ptr->art_flags1 |= TR1_SLAY_UNDEAD;
+ add_flag(o_ptr->art_flags, TR_SLAY_UNDEAD);
if (!artifact_bias && one_in_(9))
artifact_bias = BIAS_PRIESTLY;
break;
case 7:
case 8:
- o_ptr->art_flags1 |= TR1_SLAY_DEMON;
+ add_flag(o_ptr->art_flags, TR_SLAY_DEMON);
if (!artifact_bias && one_in_(9))
artifact_bias = BIAS_PRIESTLY;
break;
case 9:
case 10:
- o_ptr->art_flags1 |= TR1_SLAY_ORC;
+ add_flag(o_ptr->art_flags, TR_SLAY_ORC);
break;
case 11:
case 12:
- o_ptr->art_flags1 |= TR1_SLAY_TROLL;
+ add_flag(o_ptr->art_flags, TR_SLAY_TROLL);
break;
case 13:
case 14:
- o_ptr->art_flags1 |= TR1_SLAY_GIANT;
+ add_flag(o_ptr->art_flags, TR_SLAY_GIANT);
break;
case 15:
case 16:
- o_ptr->art_flags1 |= TR1_SLAY_DRAGON;
+ add_flag(o_ptr->art_flags, TR_SLAY_DRAGON);
break;
case 17:
- o_ptr->art_flags1 |= TR1_KILL_DRAGON;
+ add_flag(o_ptr->art_flags, TR_KILL_DRAGON);
break;
case 18:
case 19:
if (o_ptr->tval == TV_SWORD)
{
- o_ptr->art_flags1 |= TR1_VORPAL;
+ add_flag(o_ptr->art_flags, TR_VORPAL);
if (!artifact_bias && one_in_(9))
artifact_bias = BIAS_WARRIOR;
}
random_slay(o_ptr);
break;
case 20:
- o_ptr->art_flags1 |= TR1_IMPACT;
+ add_flag(o_ptr->art_flags, TR_IMPACT);
break;
case 21:
case 22:
- o_ptr->art_flags1 |= TR1_BRAND_FIRE;
+ add_flag(o_ptr->art_flags, TR_BRAND_FIRE);
if (!artifact_bias)
artifact_bias = BIAS_FIRE;
break;
case 23:
case 24:
- o_ptr->art_flags1 |= TR1_BRAND_COLD;
+ add_flag(o_ptr->art_flags, TR_BRAND_COLD);
if (!artifact_bias)
artifact_bias = BIAS_COLD;
break;
case 25:
case 26:
- o_ptr->art_flags1 |= TR1_BRAND_ELEC;
+ add_flag(o_ptr->art_flags, TR_BRAND_ELEC);
if (!artifact_bias)
artifact_bias = BIAS_ELEC;
break;
case 27:
case 28:
- o_ptr->art_flags1 |= TR1_BRAND_ACID;
+ add_flag(o_ptr->art_flags, TR_BRAND_ACID);
if (!artifact_bias)
artifact_bias = BIAS_ACID;
break;
case 29:
case 30:
- o_ptr->art_flags1 |= TR1_BRAND_POIS;
+ add_flag(o_ptr->art_flags, TR_BRAND_POIS);
if (!artifact_bias && !one_in_(3))
artifact_bias = BIAS_POIS;
else if (!artifact_bias && one_in_(6))
artifact_bias = BIAS_ROGUE;
break;
case 31:
- o_ptr->art_flags1 |= TR1_VAMPIRIC;
+ add_flag(o_ptr->art_flags, TR_VAMPIRIC);
if (!artifact_bias)
artifact_bias = BIAS_NECROMANTIC;
break;
case 32:
- o_ptr->art_flags1 |= TR1_FORCE_WEAPON;
+ add_flag(o_ptr->art_flags, TR_FORCE_WEAPON);
if (!artifact_bias)
artifact_bias = (one_in_(2) ? BIAS_MAGE : BIAS_PRIESTLY);
break;
+ case 33:
+ case 34:
+ add_flag(o_ptr->art_flags, TR_SLAY_HUMAN);
+ break;
default:
- o_ptr->art_flags1 |= TR1_CHAOTIC;
+ add_flag(o_ptr->art_flags, TR_CHAOTIC);
if (!artifact_bias)
artifact_bias = BIAS_CHAOS;
break;
/* A type was chosen... */
o_ptr->xtra2 = type;
- o_ptr->art_flags3 |= TR3_ACTIVATE;
+ add_flag(o_ptr->art_flags, TR_ACTIVATE);
o_ptr->timeout = 0;
}
static void get_random_name(char *return_name, bool armour, int power)
{
- if (randint1(100) <= TABLE_NAME)
+ int prob = randint1(100);
+
+ if (prob <= SINDARIN_NAME)
+ {
+ get_table_sindarin(return_name);
+ }
+ else if (prob <= TABLE_NAME)
{
get_table_name(return_name);
}
{
case 0:
#ifdef JP
-filename = "a_cursed_j.txt";
+ filename = "a_cursed_j.txt";
#else
filename = "a_cursed.txt";
#endif
-
break;
case 1:
#ifdef JP
-filename = "a_low_j.txt";
+ filename = "a_low_j.txt";
#else
filename = "a_low.txt";
#endif
-
break;
case 2:
#ifdef JP
-filename = "a_med_j.txt";
+ filename = "a_med_j.txt";
#else
filename = "a_med.txt";
#endif
-
break;
default:
#ifdef JP
-filename = "a_high_j.txt";
+ filename = "a_high_j.txt";
#else
filename = "a_high.txt";
#endif
-
}
break;
default:
{
case 0:
#ifdef JP
-filename = "w_cursed_j.txt";
+ filename = "w_cursed_j.txt";
#else
filename = "w_cursed.txt";
#endif
-
break;
case 1:
#ifdef JP
-filename = "w_low_j.txt";
+ filename = "w_low_j.txt";
#else
filename = "w_low.txt";
#endif
-
break;
case 2:
#ifdef JP
-filename = "w_med_j.txt";
+ filename = "w_med_j.txt";
#else
filename = "w_med.txt";
#endif
-
break;
default:
#ifdef JP
-filename = "w_high_j.txt";
+ filename = "w_high_j.txt";
#else
filename = "w_high.txt";
#endif
-
}
}
(void)get_rnd_line(filename, artifact_bias, return_name);
#ifdef JP
- if(return_name[0]==0)get_table_name(return_name);
+ if (return_name[0] == 0) get_table_name(return_name);
#endif
}
}
char new_name[1024];
int has_pval = 0;
int powers = randint1(5) + 1;
- int max_type = (o_ptr->tval < TV_BOOTS ? 7 : 5);
+ int max_type = (object_is_weapon_ammo(o_ptr) ? 7 : 5);
int power_level;
s32b total_flags;
bool a_cursed = FALSE;
int warrior_artifact_bias = 0;
+ int i;
/* Reset artifact bias */
artifact_bias = 0;
o_ptr->name1 = 0;
o_ptr->name2 = 0;
- o_ptr->art_flags1 |= k_info[o_ptr->k_idx].flags1;
- o_ptr->art_flags2 |= k_info[o_ptr->k_idx].flags2;
- o_ptr->art_flags3 |= k_info[o_ptr->k_idx].flags3;
+ for (i = 0; i < TR_FLAG_SIZE; i++)
+ o_ptr->art_flags[i] |= k_info[o_ptr->k_idx].flags[i];
+
if (o_ptr->pval) has_pval = TRUE;
if (a_scroll && one_in_(4))
warrior_artifact_bias = 25;
break;
case CLASS_RANGER:
+ case CLASS_SNIPER:
artifact_bias = BIAS_RANGER;
warrior_artifact_bias = 30;
break;
if (!a_scroll && one_in_(A_CURSED))
a_cursed = TRUE;
- if (((o_ptr->tval == TV_AMULET) || (o_ptr->tval == TV_RING)) && cursed_p(o_ptr))
+ if (((o_ptr->tval == TV_AMULET) || (o_ptr->tval == TV_RING)) && object_is_cursed(o_ptr))
a_cursed = TRUE;
while (one_in_(powers) || one_in_(7) || one_in_(10))
has_pval = TRUE;
break;
case 3: case 4:
- if (one_in_(2) && (o_ptr->tval < TV_BOOTS) && (o_ptr->tval != TV_BOW))
+ if (one_in_(2) && object_is_weapon_ammo(o_ptr) && (o_ptr->tval != TV_BOW))
{
if (a_cursed && !one_in_(13)) break;
if (one_in_(13))
random_slay(o_ptr);
break;
default:
- if (wizard) msg_print("Switch error in create_artifact!");
+ if (p_ptr->wizard) msg_print("Switch error in create_artifact!");
powers++;
}
};
if (has_pval)
{
#if 0
- o_ptr->art_flags3 |= TR3_SHOW_MODS;
+ add_flag(o_ptr->art_flags, TR_SHOW_MODS);
/* This one commented out by gw's request... */
if (!a_scroll)
- o_ptr->art_flags3 |= TR3_HIDE_TYPE;
+ add_flag(o_ptr->art_flags, TR_HIDE_TYPE);
#endif
- if (o_ptr->art_flags1 & TR1_BLOWS)
+ if (have_flag(o_ptr->art_flags, TR_BLOWS))
{
o_ptr->pval = randint1(2);
if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_HAYABUSA))
}
/* give it some plusses... */
- if (o_ptr->tval >= TV_BOOTS && o_ptr->tval <= TV_DRAG_ARMOR)
+ if (object_is_armour(o_ptr))
o_ptr->to_a += randint1(o_ptr->to_a > 19 ? 1 : 20 - o_ptr->to_a);
- else if (o_ptr->tval <= TV_SWORD)
+ else if (object_is_weapon_ammo(o_ptr))
{
o_ptr->to_h += randint1(o_ptr->to_h > 19 ? 1 : 20 - o_ptr->to_h);
o_ptr->to_d += randint1(o_ptr->to_d > 19 ? 1 : 20 - o_ptr->to_d);
- if ((o_ptr->art_flags1 & TR1_WIS) && (o_ptr->pval > 0)) o_ptr->art_flags3 |= TR3_BLESSED;
+ if ((have_flag(o_ptr->art_flags, TR_WIS)) && (o_ptr->pval > 0)) add_flag(o_ptr->art_flags, TR_BLESSED);
}
/* Just to be sure */
- o_ptr->art_flags3 |= (TR3_IGNORE_ACID | TR3_IGNORE_ELEC |
- TR3_IGNORE_FIRE | TR3_IGNORE_COLD);
+ add_flag(o_ptr->art_flags, TR_IGNORE_ACID);
+ add_flag(o_ptr->art_flags, TR_IGNORE_ELEC);
+ add_flag(o_ptr->art_flags, TR_IGNORE_FIRE);
+ add_flag(o_ptr->art_flags, TR_IGNORE_COLD);
total_flags = flag_cost(o_ptr, o_ptr->pval);
if (cheat_peek) msg_format("%ld", total_flags);
if (a_cursed) curse_artifact(o_ptr);
if (!a_cursed &&
- (randint1((o_ptr->tval >= TV_BOOTS)
- ? ACTIVATION_CHANCE * 2 : ACTIVATION_CHANCE) == 1))
+ one_in_(object_is_armour(o_ptr) ? ACTIVATION_CHANCE * 2 : ACTIVATION_CHANCE))
{
o_ptr->xtra2 = 0;
give_activation_power(o_ptr);
}
- if ((o_ptr->tval >= TV_BOOTS) && (o_ptr->tval <= TV_DRAG_ARMOR))
+ if (object_is_armour(o_ptr))
{
while ((o_ptr->to_d+o_ptr->to_h) > 20)
{
}
}
- if (((artifact_bias == BIAS_MAGE) || (artifact_bias == BIAS_INT)) && (o_ptr->tval == TV_GLOVES)) o_ptr->art_flags2 |= TR2_FREE_ACT;
+ if (((artifact_bias == BIAS_MAGE) || (artifact_bias == BIAS_INT)) && (o_ptr->tval == TV_GLOVES)) add_flag(o_ptr->art_flags, TR_FREE_ACT);
if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI))
{
o_ptr->to_h = 0;
o_ptr->to_d = 0;
- o_ptr->art_flags1 &= ~(TR1_BLOWS);
- o_ptr->art_flags1 &= ~(TR1_FORCE_WEAPON);
- o_ptr->art_flags1 &= ~(TR1_SLAY_ANIMAL);
- o_ptr->art_flags1 &= ~(TR1_SLAY_EVIL);
- o_ptr->art_flags1 &= ~(TR1_SLAY_UNDEAD);
- o_ptr->art_flags1 &= ~(TR1_SLAY_DEMON);
- o_ptr->art_flags1 &= ~(TR1_SLAY_ORC);
- o_ptr->art_flags1 &= ~(TR1_SLAY_TROLL);
- o_ptr->art_flags1 &= ~(TR1_SLAY_GIANT);
- o_ptr->art_flags1 &= ~(TR1_SLAY_DRAGON);
- o_ptr->art_flags1 &= ~(TR1_KILL_DRAGON);
- o_ptr->art_flags1 &= ~(TR1_VORPAL);
- o_ptr->art_flags1 &= ~(TR1_BRAND_POIS);
- o_ptr->art_flags1 &= ~(TR1_BRAND_ACID);
- o_ptr->art_flags1 &= ~(TR1_BRAND_ELEC);
- o_ptr->art_flags1 &= ~(TR1_BRAND_FIRE);
- o_ptr->art_flags1 &= ~(TR1_BRAND_COLD);
+ remove_flag(o_ptr->art_flags, TR_BLOWS);
+ remove_flag(o_ptr->art_flags, TR_FORCE_WEAPON);
+ remove_flag(o_ptr->art_flags, TR_SLAY_ANIMAL);
+ remove_flag(o_ptr->art_flags, TR_SLAY_EVIL);
+ remove_flag(o_ptr->art_flags, TR_SLAY_UNDEAD);
+ remove_flag(o_ptr->art_flags, TR_SLAY_DEMON);
+ remove_flag(o_ptr->art_flags, TR_SLAY_ORC);
+ remove_flag(o_ptr->art_flags, TR_SLAY_TROLL);
+ remove_flag(o_ptr->art_flags, TR_SLAY_GIANT);
+ remove_flag(o_ptr->art_flags, TR_SLAY_DRAGON);
+ remove_flag(o_ptr->art_flags, TR_KILL_DRAGON);
+ remove_flag(o_ptr->art_flags, TR_SLAY_HUMAN);
+ remove_flag(o_ptr->art_flags, TR_VORPAL);
+ remove_flag(o_ptr->art_flags, TR_BRAND_POIS);
+ remove_flag(o_ptr->art_flags, TR_BRAND_ACID);
+ remove_flag(o_ptr->art_flags, TR_BRAND_ELEC);
+ remove_flag(o_ptr->art_flags, TR_BRAND_FIRE);
+ remove_flag(o_ptr->art_flags, TR_BRAND_COLD);
}
- if (o_ptr->tval >= TV_BOOTS)
+ if (!object_is_weapon_ammo(o_ptr))
{
+ /* For armors */
if (a_cursed) power_level = 0;
else if (total_flags < 15000) power_level = 1;
- else if (total_flags < 25000) power_level = 2;
+ else if (total_flags < 35000) power_level = 2;
else power_level = 3;
}
else
{
+ /* For weapons */
if (a_cursed) power_level = 0;
else if (total_flags < 20000) power_level = 1;
- else if (total_flags < 35000) power_level = 2;
+ else if (total_flags < 45000) power_level = 2;
else power_level = 3;
}
if (a_scroll)
{
- char dummy_name[80];
+ char dummy_name[80] = "";
+#ifdef JP
+ cptr ask_msg = "¤³¤Î¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ò²¿¤È̾ÉÕ¤±¤Þ¤¹¤«¡©";
+#else
+ cptr ask_msg = "What do you want to call the artifact? ";
+#endif
+
/* Identify it fully */
object_aware(o_ptr);
object_known(o_ptr);
/* Mark the item as fully known */
o_ptr->ident |= (IDENT_MENTAL);
- strcpy(dummy_name, "");
- (void)identify_fully_aux(o_ptr);
-
-#ifdef JP
- if (!(get_string("¤³¤Î¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ò²¿¤È̾ÉÕ¤±¤Þ¤¹¤«¡©", dummy_name, 80)))
-#else
- if (!(get_string("What do you want to call the artifact? ", dummy_name, 80)))
-#endif
+ (void)screen_object(o_ptr, 0L);
+ if (!get_string(ask_msg, dummy_name, sizeof dummy_name)
+ || !dummy_name[0])
{
- get_random_name(new_name, (bool)(o_ptr->tval >= TV_BOOTS), power_level);
+ /* Cancelled */
+ if (one_in_(2))
+ {
+ get_table_sindarin_aux(dummy_name);
+ }
+ else
+ {
+ get_table_name_aux(dummy_name);
+ }
}
- else
- {
-#ifdef JP
- strcpy(new_name, "¡Ô");
-#else
- strcpy(new_name, "'");
-#endif
- strcat(new_name, dummy_name);
#ifdef JP
- strcat(new_name, "¡Õ¤È¤¤¤¦Ì¾¤Î");
+ sprintf(new_name, "¡Ô%s¡Õ", dummy_name);
#else
- strcat(new_name, "'");
+ sprintf(new_name, "'%s'", dummy_name);
#endif
- }
-
chg_virtue(V_INDIVIDUALISM, 2);
chg_virtue(V_ENCHANT, 5);
-
}
else
{
- get_random_name(new_name, (bool)(o_ptr->tval >= TV_BOOTS), power_level);
+ get_random_name(new_name, object_is_armour(o_ptr), power_level);
}
if (cheat_xtra)
{
- if (artifact_bias)
#ifdef JP
-msg_format("±¿¤ÎÊФä¿¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È: %d¡£", artifact_bias);
+ if (artifact_bias) msg_format("±¿¤ÎÊФä¿¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È: %d¡£", artifact_bias);
+ else msg_print("¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Ë±¿¤ÎÊФê¤Ê¤·¡£");
#else
- msg_format("Biased artifact: %d.", artifact_bias);
+ if (artifact_bias) msg_format("Biased artifact: %d.", artifact_bias);
+ else msg_print("No bias in artifact.");
#endif
-
- else
-#ifdef JP
-msg_print("¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Ë±¿¤ÎÊФê¤Ê¤·¡£");
-#else
- msg_print("No bias in artifact.");
-#endif
-
}
/* Save the inscription */
}
-bool activate_random_artifact(object_type * o_ptr)
+bool activate_random_artifact(object_type *o_ptr)
{
int plev = p_ptr->lev;
int k, dir, dummy = 0;
- if (!o_ptr->art_name) return FALSE; /* oops? */
+ /* Paranoia */
+ if (!have_flag(o_ptr->art_flags, TR_ACTIVATE)) return FALSE;
+ if (!o_ptr->xtra2) return FALSE;
/* Activate for attack */
switch (o_ptr->xtra2)
m_ptr = &m_list[c_ptr->m_idx];
/* Hack -- attack monsters */
- if (c_ptr->m_idx && (m_ptr->ml || cave_floor_bold(y, x)))
+ if (c_ptr->m_idx && (m_ptr->ml || cave_have_flag_bold(y, x, FF_PROJECT)))
py_attack(y, x, 0);
}
}
if (banish_evil(100))
{
#ifdef JP
- msg_print("¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÎϤ¬¼Ù°¤òÂǤÁÅݤ·¤¿¡ª");
+ msg_print("¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÎϤ¬¼Ù°¤òÂǤÁʧ¤Ã¤¿¡ª");
#else
msg_print("The power of the artifact banishes evil!");
#endif
case ACT_SUMMON_ANIMAL:
{
- (void)summon_specific(-1, py, px, plev, SUMMON_ANIMAL_RANGER, TRUE, TRUE, TRUE, FALSE, FALSE);
+ (void)summon_specific(-1, py, px, plev, SUMMON_ANIMAL_RANGER, (PM_ALLOW_GROUP | PM_FORCE_PET));
o_ptr->timeout = 200 + randint1(300);
break;
}
msg_print("You summon a phantasmal servant.");
#endif
- (void)summon_specific(-1, py, px, dun_level, SUMMON_PHANTOM, TRUE, TRUE, TRUE, FALSE, FALSE);
+ (void)summon_specific(-1, py, px, dun_level, SUMMON_PHANTOM, (PM_ALLOW_GROUP | PM_FORCE_PET));
o_ptr->timeout = 200 + randint1(200);
break;
}
case ACT_SUMMON_ELEMENTAL:
{
bool pet = one_in_(3);
- bool group = !(pet && (plev < 50));
+ u32b mode = 0L;
+
+ if (!(pet && (plev < 50))) mode |= PM_ALLOW_GROUP;
+ if (pet) mode |= PM_FORCE_PET;
+ else mode |= PM_NO_PET;
- if (summon_specific((pet ? -1 : 0), py, px, ((plev * 3) / 2), SUMMON_ELEMENTAL, group, FALSE, pet, FALSE, (bool)(!pet)))
+ if (summon_specific((pet ? -1 : 0), py, px, ((plev * 3) / 2), SUMMON_ELEMENTAL, mode))
{
#ifdef JP
msg_print("¥¨¥ì¥á¥ó¥¿¥ë¤¬¸½¤ì¤¿...");
case ACT_SUMMON_DEMON:
{
bool pet = one_in_(3);
- bool group = !(pet && (plev < 50));
+ u32b mode = 0L;
- if (summon_specific((pet ? -1 : 0), py, px, ((plev * 3) / 2), SUMMON_DEMON, group, FALSE, pet, FALSE, (bool)(!pet)))
+ if (!(pet && (plev < 50))) mode |= PM_ALLOW_GROUP;
+ if (pet) mode |= PM_FORCE_PET;
+ else mode |= PM_NO_PET;
+
+ if (summon_specific((pet ? -1 : 0), py, px, ((plev * 3) / 2), SUMMON_DEMON, mode))
{
#ifdef JP
msg_print("ⲫ¤Î°½¤¬½¼Ëþ¤·¤¿¡£");
case ACT_SUMMON_UNDEAD:
{
bool pet = one_in_(3);
- bool group;
- bool unique_okay;
int type;
+ u32b mode = 0L;
type = (plev > 47 ? SUMMON_HI_UNDEAD : SUMMON_UNDEAD);
- if (pet)
- {
- group = (((plev > 24) && one_in_(3)) ? TRUE : FALSE);
- unique_okay = FALSE;
- }
- else
- {
- group = TRUE;
- unique_okay = TRUE;
- }
- if (summon_specific((pet ? -1 : 0), py, px, ((plev * 3) / 2), type,
- group, FALSE, pet, unique_okay, (bool)(!pet)))
+ if (!pet || ((plev > 24) && one_in_(3))) mode |= PM_ALLOW_GROUP;
+ if (pet) mode |= PM_FORCE_PET;
+ else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
+
+ if (summon_specific((pet ? -1 : 0), py, px, ((plev * 3) / 2), type, mode))
{
#ifdef JP
msg_print("Î䤿¤¤É÷¤¬¤¢¤Ê¤¿¤Î¼þ¤ê¤Ë¿á¤»Ï¤á¤¿¡£¤½¤ì¤ÏÉåÇÔ½¤ò±¿¤ó¤Ç¤¤¤ë...");
case ACT_BERSERK:
{
+ (void)set_afraid(0);
(void)set_hero(randint1(50) + 50, FALSE);
(void)set_blessed(randint1(50) + 50, FALSE);
o_ptr->timeout = 100 + randint1(100);
msg_print("It twists space around you...");
#endif
- teleport_player(100);
+ teleport_player(100, 0L);
o_ptr->timeout = 45;
break;
}
}
+void get_bloody_moon_flags(object_type *o_ptr)
+{
+ int dummy, i;
+
+ for (i = 0; i < TR_FLAG_SIZE; i++)
+ o_ptr->art_flags[i] = a_info[ART_BLOOD].flags[i];
+
+ dummy = randint1(2) + randint1(2);
+ for (i = 0; i < dummy; i++)
+ {
+ int flag = randint0(26);
+ if (flag >= 20) add_flag(o_ptr->art_flags, TR_KILL_UNDEAD + flag - 20);
+ else if (flag == 19) add_flag(o_ptr->art_flags, TR_KILL_ANIMAL);
+ else if (flag == 18) add_flag(o_ptr->art_flags, TR_SLAY_HUMAN);
+ else add_flag(o_ptr->art_flags, TR_CHAOTIC + flag);
+ }
+
+ dummy = randint1(2);
+ for (i = 0; i < dummy; i++) one_resistance(o_ptr);
+
+ for (i = 0; i < 2; i++)
+ {
+ int tmp = randint0(11);
+ if (tmp < 6) add_flag(o_ptr->art_flags, TR_STR + tmp);
+ else add_flag(o_ptr->art_flags, TR_STEALTH + tmp - 6);
+ }
+}
+
+
void random_artifact_resistance(object_type * o_ptr, artifact_type *a_ptr)
{
bool give_resistance = FALSE, give_power = FALSE;
}
else
{
- o_ptr->art_flags3 |=
- (TR3_AGGRAVATE | TR3_TY_CURSE);
+ add_flag(o_ptr->art_flags, TR_AGGRAVATE);
+ add_flag(o_ptr->art_flags, TR_TY_CURSE);
o_ptr->curse_flags |=
(TRC_CURSED | TRC_HEAVY_CURSE);
o_ptr->curse_flags |= get_curse(2, o_ptr);
return;
}
}
+
if (o_ptr->name1 == ART_MURAMASA)
{
if (p_ptr->pclass != CLASS_SAMURAI)
{
- o_ptr->art_flags3 |= (TR3_NO_MAGIC);
+ add_flag(o_ptr->art_flags, TR_NO_MAGIC);
o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
}
}
if (o_ptr->name1 == ART_XIAOLONG)
{
if (p_ptr->pclass == CLASS_MONK)
- o_ptr->art_flags1 |= TR1_BLOWS;
+ add_flag(o_ptr->art_flags, TR_BLOWS);
}
if (o_ptr->name1 == ART_BLOOD)
{
- int dummy, i;
- dummy = randint1(2)+randint1(2);
- for (i = 0; i < dummy; i++)
- o_ptr->art_flags1 |= (TR1_CHAOTIC << randint0(18));
- dummy = randint1(2);
- for (i = 0; i < dummy; i++)
- one_resistance(o_ptr);
- dummy = 2;
- for (i = 0; i < dummy; i++)
- {
- int tmp = randint0(11);
- if (tmp < 6) o_ptr->art_flags1 |= (TR1_STR << tmp);
- else o_ptr->art_flags1 |= (TR1_STEALTH << (tmp - 6));
+ get_bloody_moon_flags(o_ptr);
+ }
+
+ if (o_ptr->name1 == ART_HEAVENLY_MAIDEN)
+ {
+ if (p_ptr->psex != SEX_FEMALE)
+ {
+ add_flag(o_ptr->art_flags, TR_AGGRAVATE);
}
}
/*
* Create the artifact of the specified number
*/
-void create_named_art(int a_idx, int y, int x)
+bool create_named_art(int a_idx, int y, int x)
{
object_type forge;
object_type *q_ptr;
q_ptr = &forge;
/* Ignore "empty" artifacts */
- if (!a_ptr->name) return;
+ if (!a_ptr->name) return FALSE;
/* Acquire the "kind" index */
i = lookup_kind(a_ptr->tval, a_ptr->sval);
/* Oops */
- if (!i) return;
+ if (!i) return FALSE;
/* Create the artifact */
object_prep(q_ptr, i);
random_artifact_resistance(q_ptr, a_ptr);
+ /*
+ * drop_near()Æâ¤ÇÉáÄ̤θÇÄꥢ¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤¬½Å¤Ê¤é¤Ê¤¤À¼Á¤Ë°Í¸¤¹¤ë.
+ * ²¾¤Ë2¸Ä°Ê¾å¸ºß²Äǽ¤«¤ÄÁõÈ÷Éʰʳ°¤Î¸ÇÄꥢ¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤¬ºîÀ®¤µ¤ì¤ì¤Ð
+ * ¤³¤Î´Ø¿ô¤ÎÊÖ¤êÃͤϿ®ÍѤǤ¤Ê¤¯¤Ê¤ë.
+ */
+
/* Drop the artifact from heaven */
- (void)drop_near(q_ptr, -1, y, x);
+ return drop_near(q_ptr, -1, y, x) ? TRUE : FALSE;
}