}
else
{
- cptr filename;
+ concptr filename;
switch (armour)
{
if (a_scroll)
{
GAME_TEXT dummy_name[MAX_NLEN] = "";
- cptr ask_msg = _("このアーティファクトを何と名付けますか?", "What do you want to call the artifact? ");
+ concptr ask_msg = _("このアーティファクトを何と名付けますか?", "What do you want to call the artifact? ");
/* Identify it fully */
object_aware(o_ptr);