#include "angband.h"
#include "cmd-activate.h"
+#include "object-curse.h"
static int suppression_evil_dam(object_type *o_ptr);
static int weakening_artifact(object_type *o_ptr);
msg_format_wizard(CHEAT_OBJECT, _("パワー %d で 価値%ld のランダムアーティファクト生成 バイアスは「%s」",
"Random artifact generated - Power:%d Value:%d Bias:%s."), max_powers, total_flags, artifact_bias_name[o_ptr->artifact_bias]);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP);
return TRUE;
/* Acquire the "kind" index */
i = lookup_kind(a_ptr->tval, a_ptr->sval);
- /* Oops */
if (!i) return FALSE;
/* Create the artifact */
/*対邪平均ダメージの計算処理*/
int calc_arm_avgdamage(object_type *o_ptr)
{
- u32b flgs[TR_FLAG_SIZE];
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
object_flags(o_ptr, flgs);
HIT_POINT dam, base, s_evil, forced, vorpal;
static int suppression_evil_dam(object_type *o_ptr)
{
int num = FALSE;
- u32b flgs[TR_FLAG_SIZE];
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
object_flags(o_ptr, flgs);
if (have_flag(flgs, TR_VAMPIRIC))