#include "object-hook/hook-quest.h"
#include "object-hook/hook-weapon.h"
#include "object/object-info.h"
-#include "object/object-kind.h"
#include "object/object-stack.h"
#include "object/object-value.h"
#include "perception/object-perception.h"
#include "player-base/player-class.h"
#include "player/player-realm.h"
+#include "system/baseitem-info-definition.h"
#include "system/floor-type-definition.h"
-#include "system/monster-race-definition.h"
-#include "system/object-type-definition.h"
+#include "system/item-entity.h"
+#include "system/monster-race-info.h"
#include "system/player-type-definition.h"
#include "util/string-processor.h"
/*!
* @brief A function for Auto-picker/destroyer Examine whether the object matches to the entry
*/
-bool is_autopick_match(PlayerType *player_ptr, ObjectType *o_ptr, autopick_type *entry, concptr o_name)
+bool is_autopick_match(PlayerType *player_ptr, ItemEntity *o_ptr, autopick_type *entry, concptr o_name)
{
- concptr ptr = entry->name.c_str();
- if (IS_FLG(FLG_UNAWARE) && o_ptr->is_aware())
+ concptr ptr = entry->name.data();
+ if (IS_FLG(FLG_UNAWARE) && o_ptr->is_aware()) {
return false;
+ }
- if (IS_FLG(FLG_UNIDENTIFIED) && (o_ptr->is_known() || (o_ptr->ident & IDENT_SENSE)))
+ if (IS_FLG(FLG_UNIDENTIFIED) && (o_ptr->is_known() || (o_ptr->ident & IDENT_SENSE))) {
return false;
+ }
- if (IS_FLG(FLG_IDENTIFIED) && !o_ptr->is_known())
+ if (IS_FLG(FLG_IDENTIFIED) && !o_ptr->is_known()) {
return false;
+ }
- if (IS_FLG(FLG_STAR_IDENTIFIED) && (!o_ptr->is_known() || !o_ptr->is_fully_known()))
+ if (IS_FLG(FLG_STAR_IDENTIFIED) && (!o_ptr->is_known() || !o_ptr->is_fully_known())) {
return false;
+ }
if (IS_FLG(FLG_BOOSTED)) {
- object_kind *k_ptr = &k_info[o_ptr->k_idx];
- if (!o_ptr->is_melee_weapon())
+ auto *k_ptr = &baseitems_info[o_ptr->k_idx];
+ if (!o_ptr->is_melee_weapon()) {
return false;
+ }
- if ((o_ptr->dd == k_ptr->dd) && (o_ptr->ds == k_ptr->ds))
+ if ((o_ptr->dd == k_ptr->dd) && (o_ptr->ds == k_ptr->ds)) {
return false;
+ }
- if (!o_ptr->is_known() && object_is_quest_target(player_ptr->current_floor_ptr->inside_quest, o_ptr)) {
+ if (!o_ptr->is_known() && object_is_quest_target(player_ptr->current_floor_ptr->quest_number, o_ptr)) {
return false;
}
}
if (IS_FLG(FLG_MORE_DICE)) {
- if (o_ptr->dd * o_ptr->ds < entry->dice)
+ if (o_ptr->dd * o_ptr->ds < entry->dice) {
return false;
+ }
}
if (IS_FLG(FLG_MORE_BONUS)) {
- if (!o_ptr->is_known())
+ if (!o_ptr->is_known()) {
return false;
+ }
if (o_ptr->pval) {
- if (o_ptr->pval < entry->bonus)
+ if (o_ptr->pval < entry->bonus) {
return false;
+ }
} else {
- if (o_ptr->to_h < entry->bonus && o_ptr->to_d < entry->bonus && o_ptr->to_a < entry->bonus && o_ptr->pval < entry->bonus)
+ if (o_ptr->to_h < entry->bonus && o_ptr->to_d < entry->bonus && o_ptr->to_a < entry->bonus && o_ptr->pval < entry->bonus) {
return false;
+ }
}
}
- if (IS_FLG(FLG_WORTHLESS) && object_value(o_ptr) > 0)
+ if (IS_FLG(FLG_WORTHLESS) && (o_ptr->get_price() > 0)) {
return false;
+ }
if (IS_FLG(FLG_ARTIFACT)) {
- if (!o_ptr->is_known() || !o_ptr->is_artifact())
+ if (!o_ptr->is_known() || !o_ptr->is_artifact()) {
return false;
+ }
}
if (IS_FLG(FLG_EGO)) {
- if (!o_ptr->is_ego())
+ if (!o_ptr->is_ego()) {
return false;
- if (!o_ptr->is_known() && !((o_ptr->ident & IDENT_SENSE) && o_ptr->feeling == FEEL_EXCELLENT))
+ }
+ if (!o_ptr->is_known() && !((o_ptr->ident & IDENT_SENSE) && o_ptr->feeling == FEEL_EXCELLENT)) {
return false;
+ }
}
if (IS_FLG(FLG_GOOD)) {
- if (!o_ptr->is_equipment())
+ if (!o_ptr->is_equipment()) {
return false;
+ }
if (o_ptr->is_known()) {
- if (!o_ptr->is_nameless())
+ if (!o_ptr->is_nameless()) {
return false;
+ }
- if (o_ptr->to_a <= 0 && (o_ptr->to_h + o_ptr->to_d) <= 0)
+ if (o_ptr->to_a <= 0 && (o_ptr->to_h + o_ptr->to_d) <= 0) {
return false;
+ }
} else if (o_ptr->ident & IDENT_SENSE) {
switch (o_ptr->feeling) {
case FEEL_GOOD:
}
if (IS_FLG(FLG_NAMELESS)) {
- if (!o_ptr->is_equipment())
+ if (!o_ptr->is_equipment()) {
return false;
+ }
if (o_ptr->is_known()) {
- if (!o_ptr->is_nameless())
+ if (!o_ptr->is_nameless()) {
return false;
+ }
} else if (o_ptr->ident & IDENT_SENSE) {
switch (o_ptr->feeling) {
case FEEL_AVERAGE:
}
if (IS_FLG(FLG_AVERAGE)) {
- if (!o_ptr->is_equipment())
+ if (!o_ptr->is_equipment()) {
return false;
+ }
if (o_ptr->is_known()) {
- if (!o_ptr->is_nameless())
+ if (!o_ptr->is_nameless()) {
return false;
+ }
- if (o_ptr->is_cursed() || o_ptr->is_broken())
+ if (o_ptr->is_cursed() || o_ptr->is_broken()) {
return false;
+ }
- if (o_ptr->to_a > 0 || (o_ptr->to_h + o_ptr->to_d) > 0)
+ if (o_ptr->to_a > 0 || (o_ptr->to_h + o_ptr->to_d) > 0) {
return false;
+ }
} else if (o_ptr->ident & IDENT_SENSE) {
switch (o_ptr->feeling) {
case FEEL_AVERAGE:
}
}
- if (IS_FLG(FLG_RARE) && !o_ptr->is_rare())
+ if (IS_FLG(FLG_RARE) && !o_ptr->is_rare()) {
return false;
+ }
- if (IS_FLG(FLG_COMMON) && o_ptr->is_rare())
+ if (IS_FLG(FLG_COMMON) && o_ptr->is_rare()) {
return false;
+ }
- if (IS_FLG(FLG_WANTED) && !object_is_bounty(player_ptr, o_ptr))
+ if (IS_FLG(FLG_WANTED) && !object_is_bounty(player_ptr, o_ptr)) {
return false;
+ }
- if (IS_FLG(FLG_UNIQUE) && ((o_ptr->tval != ItemKindType::CORPSE && o_ptr->tval != ItemKindType::STATUE) || !(r_info[o_ptr->pval].flags1 & RF1_UNIQUE)))
+ const auto r_idx = i2enum<MonsterRaceId>(o_ptr->pval);
+ if (IS_FLG(FLG_UNIQUE) && ((o_ptr->tval != ItemKindType::CORPSE && o_ptr->tval != ItemKindType::STATUE) || monraces_info[r_idx].kind_flags.has_not(MonsterKindType::UNIQUE))) {
return false;
+ }
- if (IS_FLG(FLG_HUMAN) && (o_ptr->tval != ItemKindType::CORPSE || !angband_strchr("pht", r_info[o_ptr->pval].d_char)))
+ if (IS_FLG(FLG_HUMAN) && (o_ptr->tval != ItemKindType::CORPSE || !angband_strchr("pht", monraces_info[r_idx].d_char))) {
return false;
+ }
- if (IS_FLG(FLG_UNREADABLE) && (o_ptr->tval < ItemKindType::LIFE_BOOK || check_book_realm(player_ptr, o_ptr->tval, o_ptr->sval)))
+ if (IS_FLG(FLG_UNREADABLE) && (o_ptr->tval < ItemKindType::LIFE_BOOK || check_book_realm(player_ptr, o_ptr->tval, o_ptr->sval))) {
return false;
+ }
PlayerClass pc(player_ptr);
auto realm_except_class = pc.equals(PlayerClassType::SORCERER) || pc.equals(PlayerClassType::RED_MAGE);
- if (IS_FLG(FLG_REALM1) && ((get_realm1_book(player_ptr) != o_ptr->tval) || realm_except_class))
+ if (IS_FLG(FLG_REALM1) && ((get_realm1_book(player_ptr) != o_ptr->tval) || realm_except_class)) {
return false;
+ }
- if (IS_FLG(FLG_REALM2) && ((get_realm2_book(player_ptr) != o_ptr->tval) || realm_except_class))
+ if (IS_FLG(FLG_REALM2) && ((get_realm2_book(player_ptr) != o_ptr->tval) || realm_except_class)) {
return false;
+ }
- if (IS_FLG(FLG_FIRST) && ((o_ptr->tval < ItemKindType::LIFE_BOOK) || (o_ptr->sval) != 0))
+ if (IS_FLG(FLG_FIRST) && ((o_ptr->tval < ItemKindType::LIFE_BOOK) || (o_ptr->sval) != 0)) {
return false;
+ }
- if (IS_FLG(FLG_SECOND) && ((o_ptr->tval < ItemKindType::LIFE_BOOK) || (o_ptr->sval) != 1))
+ if (IS_FLG(FLG_SECOND) && ((o_ptr->tval < ItemKindType::LIFE_BOOK) || (o_ptr->sval) != 1)) {
return false;
+ }
- if (IS_FLG(FLG_THIRD) && ((o_ptr->tval < ItemKindType::LIFE_BOOK) || (o_ptr->sval) != 2))
+ if (IS_FLG(FLG_THIRD) && ((o_ptr->tval < ItemKindType::LIFE_BOOK) || (o_ptr->sval) != 2)) {
return false;
+ }
- if (IS_FLG(FLG_FOURTH) && ((o_ptr->tval < ItemKindType::LIFE_BOOK) || (o_ptr->sval) != 3))
+ if (IS_FLG(FLG_FOURTH) && ((o_ptr->tval < ItemKindType::LIFE_BOOK) || (o_ptr->sval) != 3)) {
return false;
+ }
if (IS_FLG(FLG_WEAPONS)) {
- if (!o_ptr->is_weapon())
+ if (!o_ptr->is_weapon()) {
return false;
+ }
} else if (IS_FLG(FLG_FAVORITE_WEAPONS)) {
- if (!object_is_favorite(player_ptr, o_ptr))
+ if (!object_is_favorite(player_ptr, o_ptr)) {
return false;
+ }
} else if (IS_FLG(FLG_ARMORS)) {
- if (!o_ptr->is_armour())
+ if (!o_ptr->is_armour()) {
return false;
+ }
} else if (IS_FLG(FLG_MISSILES)) {
- if (!o_ptr->is_ammo())
+ if (!o_ptr->is_ammo()) {
return false;
+ }
} else if (IS_FLG(FLG_DEVICES)) {
switch (o_ptr->tval) {
case ItemKindType::SCROLL:
return false;
}
} else if (IS_FLG(FLG_LIGHTS)) {
- if (!(o_ptr->tval == ItemKindType::LITE))
+ if (!(o_ptr->tval == ItemKindType::LITE)) {
return false;
+ }
} else if (IS_FLG(FLG_JUNKS)) {
switch (o_ptr->tval) {
case ItemKindType::SKELETON:
return false;
}
} else if (IS_FLG(FLG_CORPSES)) {
- if (o_ptr->tval != ItemKindType::CORPSE && o_ptr->tval != ItemKindType::SKELETON)
+ if (o_ptr->tval != ItemKindType::CORPSE && o_ptr->tval != ItemKindType::SKELETON) {
return false;
+ }
} else if (IS_FLG(FLG_SPELLBOOKS)) {
- if (!(o_ptr->tval >= ItemKindType::LIFE_BOOK))
+ if (!(o_ptr->tval >= ItemKindType::LIFE_BOOK)) {
return false;
+ }
} else if (IS_FLG(FLG_HAFTED)) {
- if (!(o_ptr->tval == ItemKindType::HAFTED))
+ if (!(o_ptr->tval == ItemKindType::HAFTED)) {
return false;
+ }
} else if (IS_FLG(FLG_SHIELDS)) {
- if (!(o_ptr->tval == ItemKindType::SHIELD))
+ if (!(o_ptr->tval == ItemKindType::SHIELD)) {
return false;
+ }
} else if (IS_FLG(FLG_BOWS)) {
- if (!(o_ptr->tval == ItemKindType::BOW))
+ if (!(o_ptr->tval == ItemKindType::BOW)) {
return false;
+ }
} else if (IS_FLG(FLG_RINGS)) {
- if (!(o_ptr->tval == ItemKindType::RING))
+ if (!(o_ptr->tval == ItemKindType::RING)) {
return false;
+ }
} else if (IS_FLG(FLG_AMULETS)) {
- if (!(o_ptr->tval == ItemKindType::AMULET))
+ if (!(o_ptr->tval == ItemKindType::AMULET)) {
return false;
+ }
} else if (IS_FLG(FLG_SUITS)) {
- if (!(o_ptr->tval == ItemKindType::DRAG_ARMOR || o_ptr->tval == ItemKindType::HARD_ARMOR || o_ptr->tval == ItemKindType::SOFT_ARMOR))
+ if (!(o_ptr->tval == ItemKindType::DRAG_ARMOR || o_ptr->tval == ItemKindType::HARD_ARMOR || o_ptr->tval == ItemKindType::SOFT_ARMOR)) {
return false;
+ }
} else if (IS_FLG(FLG_CLOAKS)) {
- if (!(o_ptr->tval == ItemKindType::CLOAK))
+ if (!(o_ptr->tval == ItemKindType::CLOAK)) {
return false;
+ }
} else if (IS_FLG(FLG_HELMS)) {
- if (!(o_ptr->tval == ItemKindType::CROWN || o_ptr->tval == ItemKindType::HELM))
+ if (!(o_ptr->tval == ItemKindType::CROWN || o_ptr->tval == ItemKindType::HELM)) {
return false;
+ }
} else if (IS_FLG(FLG_GLOVES)) {
- if (!(o_ptr->tval == ItemKindType::GLOVES))
+ if (!(o_ptr->tval == ItemKindType::GLOVES)) {
return false;
+ }
} else if (IS_FLG(FLG_BOOTS)) {
- if (!(o_ptr->tval == ItemKindType::BOOTS))
+ if (!(o_ptr->tval == ItemKindType::BOOTS)) {
return false;
+ }
}
if (*ptr == '^') {
ptr++;
- if (strncmp(o_name, ptr, strlen(ptr)))
+ if (strncmp(o_name, ptr, strlen(ptr))) {
return false;
+ }
} else {
- if (!angband_strstr(o_name, ptr))
+ if (!angband_strstr(o_name, ptr)) {
return false;
+ }
}
- if (!IS_FLG(FLG_COLLECTING))
+ if (!IS_FLG(FLG_COLLECTING)) {
return true;
+ }
for (int j = 0; j < INVEN_PACK; j++) {
/*
* into an inventory slot.
* But an item can not be absorbed into itself!
*/
- if ((&player_ptr->inventory_list[j] != o_ptr) && object_similar(&player_ptr->inventory_list[j], o_ptr))
+ if ((&player_ptr->inventory_list[j] != o_ptr) && object_similar(&player_ptr->inventory_list[j], o_ptr)) {
return true;
+ }
}
return false;