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[Refactor] struct player_type を class PlayerType に置換。
[hengbandforosx/hengbandosx.git]
/
src
/
autopick
/
autopick-util.cpp
diff --git
a/src/autopick/autopick-util.cpp
b/src/autopick/autopick-util.cpp
index
5f029a0
..
f3ab1ad
100644
(file)
--- a/
src/autopick/autopick-util.cpp
+++ b/
src/autopick/autopick-util.cpp
@@
-52,7
+52,7
@@
int get_com_id(char key)
/*!
* @brief Auto inscription
*/
-void auto_inscribe_item(
player_t
ype *player_ptr, object_type *o_ptr, int idx)
+void auto_inscribe_item(
PlayerT
ype *player_ptr, object_type *o_ptr, int idx)
{
if (idx < 0 || autopick_list[idx].insc.empty())
return;