-/* File: autopick.c */
-
-/* Purpose: Object Auto-picker/Destroyer */
-
-/*
- * Copyright (c) 2002 Mogami
- *
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+/*!
+ * @file autopick.c
+ * @brief 自動拾い機能の実装 / Object Auto-picker/Destroyer
+ * @date 2014/01/02
+ * @author
+ * Copyright (c) 2002 Mogami\n
+ *\n
+ * This software may be copied and distributed for educational, research, and\n
+ * not for profit purposes provided that this copyright and statement are\n
+ * included in all such copies.\n
+ * 2014 Deskull rearranged comment for Doxygen.\n
*/
#include "angband.h"
#ifdef JP
-static char KEY_ALL[] = "¤¹¤Ù¤Æ¤Î";
-static char KEY_UNAWARE[] = "̤ȽÌÀ¤Î";
-static char KEY_UNIDENTIFIED[] = "̤´ÕÄê¤Î";
-static char KEY_IDENTIFIED[] = "´ÕÄêºÑ¤ß¤Î";
-static char KEY_STAR_IDENTIFIED[] = "*´ÕÄê*ºÑ¤ß¤Î";
-static char KEY_COLLECTING[] = "¼ý½¸Ãæ¤Î";
-static char KEY_ARTIFACT[] = "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È";
-static char KEY_EGO[] = "¥¨¥´";
-static char KEY_GOOD[] = "¾å¼Á¤Î";
-static char KEY_NAMELESS[] = "̵ÌäÎ";
-static char KEY_AVERAGE[] = "ʤÎ";
-static char KEY_WORTHLESS[] = "̵²ÁÃͤÎ";
-static char KEY_RARE[] = "¥ì¥¢¤Ê";
-static char KEY_COMMON[] = "¤¢¤ê¤Õ¤ì¤¿";
-static char KEY_BOOSTED[] = "¥À¥¤¥¹Ìܤΰ㤦";
-static char KEY_MORE_THAN[] = "¥À¥¤¥¹ÌÜ";
-static char KEY_DICE[] = "°Ê¾å¤Î";
-static char KEY_MORE_BONUS[] = "½¤ÀµÃÍ";
-static char KEY_MORE_BONUS2[] = "°Ê¾å¤Î";
-static char KEY_WANTED[] = "¾Þ¶â¼ó¤Î";
-static char KEY_UNIQUE[] = "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î";
-static char KEY_HUMAN[] = "¿Í´Ö¤Î";
-static char KEY_UNREADABLE[] = "Æɤá¤Ê¤¤";
-static char KEY_REALM1[] = "Âè°ìÎΰè¤Î";
-static char KEY_REALM2[] = "ÂèÆóÎΰè¤Î";
-static char KEY_FIRST[] = "1ºýÌܤÎ";
-static char KEY_SECOND[] = "2ºýÌܤÎ";
-static char KEY_THIRD[] = "3ºýÌܤÎ";
-static char KEY_FOURTH[] = "4ºýÌܤÎ";
-static char KEY_ITEMS[] = "¥¢¥¤¥Æ¥à";
-static char KEY_WEAPONS[] = "Éð´ï";
-static char KEY_FAVORITE_WEAPONS[] = "ÆÀ°ÕÉð´ï";
-static char KEY_ARMORS[] = "Ëɶñ";
-static char KEY_MISSILES[] = "Ìð";
-static char KEY_DEVICES[] = "ËâË¡¥¢¥¤¥Æ¥à";
-static char KEY_LIGHTS[] = "¸÷¸»";
-static char KEY_JUNKS[] = "¤¬¤é¤¯¤¿";
-static char KEY_CORPSES[] = "»àÂΤä¹ü";
-static char KEY_SPELLBOOKS[] = "ËâË¡½ñ";
-static char KEY_HAFTED[] = "Æß´ï";
-static char KEY_SHIELDS[] = "½â";
-static char KEY_BOWS[] = "µÝ";
-static char KEY_RINGS[] = "»ØÎØ";
-static char KEY_AMULETS[] = "¥¢¥ß¥å¥ì¥Ã¥È";
-static char KEY_SUITS[] = "³»";
-static char KEY_CLOAKS[] = "¥¯¥í¡¼¥¯";
-static char KEY_HELMS[] = "³õ";
-static char KEY_GLOVES[] = "äƼê";
-static char KEY_BOOTS[] = "·¤";
+static char KEY_ALL[] = "すべての";
+static char KEY_UNAWARE[] = "未判明の";
+static char KEY_UNIDENTIFIED[] = "未鑑定の";
+static char KEY_IDENTIFIED[] = "鑑定済みの";
+static char KEY_STAR_IDENTIFIED[] = "*鑑定*済みの";
+static char KEY_COLLECTING[] = "収集中の";
+static char KEY_ARTIFACT[] = "アーティファクト";
+static char KEY_EGO[] = "ã\82¨ã\82´";
+static char KEY_GOOD[] = "上質の";
+static char KEY_NAMELESS[] = "無銘の";
+static char KEY_AVERAGE[] = "並の";
+static char KEY_WORTHLESS[] = "無価値の";
+static char KEY_RARE[] = "レアな";
+static char KEY_COMMON[] = "ありふれた";
+static char KEY_BOOSTED[] = "ダイス目の違う";
+static char KEY_MORE_THAN[] = "ダイス目";
+static char KEY_DICE[] = "以上の";
+static char KEY_MORE_BONUS[] = "修正値";
+static char KEY_MORE_BONUS2[] = "以上の";
+static char KEY_WANTED[] = "賞金首の";
+static char KEY_UNIQUE[] = "ユニーク・モンスターの";
+static char KEY_HUMAN[] = "人間の";
+static char KEY_UNREADABLE[] = "読めない";
+static char KEY_REALM1[] = "第一領域の";
+static char KEY_REALM2[] = "第二領域の";
+static char KEY_FIRST[] = "1冊目の";
+static char KEY_SECOND[] = "2冊目の";
+static char KEY_THIRD[] = "3冊目の";
+static char KEY_FOURTH[] = "4冊目の";
+static char KEY_ITEMS[] = "アイテム";
+static char KEY_WEAPONS[] = "武器";
+static char KEY_FAVORITE_WEAPONS[] = "得意武器";
+static char KEY_ARMORS[] = "防具";
+static char KEY_MISSILES[] = "矢";
+static char KEY_DEVICES[] = "魔法アイテム";
+static char KEY_LIGHTS[] = "光源";
+static char KEY_JUNKS[] = "がらくた";
+static char KEY_CORPSES[] = "死体や骨";
+static char KEY_SPELLBOOKS[] = "魔法書";
+static char KEY_HAFTED[] = "鈍器";
+static char KEY_SHIELDS[] = "盾";
+static char KEY_BOWS[] = "弓";
+static char KEY_RINGS[] = "指輪";
+static char KEY_AMULETS[] = "アミュレット";
+static char KEY_SUITS[] = "鎧";
+static char KEY_CLOAKS[] = "ã\82¯ã\83ã\83¼ã\82¯";
+static char KEY_HELMS[] = "兜";
+static char KEY_GLOVES[] = "籠手";
+static char KEY_BOOTS[] = "靴";
#else
#define IS_FLG(FLG) (entry->flag[FLG / 32] & (1L << (FLG % 32)))
#ifdef JP
- static char kanji_colon[] = "¡§";
+ static char kanji_colon[] = ":";
#endif
cptr prev_ptr, ptr, old_ptr;
int prev_flg;
- if (str[1] == ':') switch (str[0])
+ if (str[0] && str[1] == ':') switch (str[0])
{
case '?': case '%':
case 'A': case 'P': case 'C':
entry->flag[0] = entry->flag[1] = 0L;
entry->dice = 0;
+ entry->bonus = 0;
act = DO_AUTOPICK | DO_DISPLAY;
while (TRUE)
bool name = TRUE;
#ifdef JP
- /* ¥¨¥´Ì䬼ÙË⤫¤â¤·¤ì¤Ê¤¤¤Î¤Ç¡¢¥Ç¥Õ¥©¥ë¥È¤Ç¡Ö^¡×¤ÏÉÕ¤±¤Ê¤¤ */
+ /* エゴ銘が邪魔かもしれないので、デフォルトで「^」は付けない */
bool bol_mark = FALSE;
#else
/* We can always use the ^ mark in English */
{
/* Ego objects */
if (object_is_ego(o_ptr))
-
{
if (object_is_weapon_armour_ammo(o_ptr))
{
*/
ego_item_type *e_ptr = &e_info[o_ptr->name2];
#ifdef JP
- /* ¥¨¥´ÌäˤϡÖ^¡×¥Þ¡¼¥¯¤¬»È¤¨¤ë */
+ /* エゴ銘には「^」マークが使える */
sprintf(name_str, "^%s", e_name + e_ptr->name);
#else
/* We ommit the basename and cannot use the ^ mark */
/* Don't use the object description */
name = FALSE;
- if (object_is_weapon_armour_ammo(o_ptr))
- {
- /* Restrict to 'common' equipments */
- if (!object_is_rare(o_ptr)) ADD_FLG(FLG_COMMON);
- }
+ /* Restrict to 'common' equipments */
+ if (!object_is_rare(o_ptr)) ADD_FLG(FLG_COMMON);
}
ADD_FLG(FLG_EGO);
{
string_free(entry->name);
string_free(entry->insc);
+ entry->name = NULL;
+ entry->insc = NULL;
}
*/
static cptr pickpref_filename(int filename_mode)
{
-#ifdef JP
- static const char namebase[] = "picktype";
-#else
- static const char namebase[] = "pickpref";
-#endif
+ static const char namebase[] = _("picktype", "pickpref");
switch (filename_mode)
{
return format("%s.prf", namebase);
case PT_WITH_PNAME:
- return format("%s-%s.prf", namebase, player_name);
+ return format("%s-%s.prf", namebase, player_base);
default:
return NULL;
if (err == 0 && disp_mes)
{
/* Success */
-#ifdef JP
- msg_format("%s¤òÆɤ߹þ¤ß¤Þ¤·¤¿¡£", buf);
-#else
- msg_format("Loaded '%s'.", buf);
-#endif
+ msg_format(_("%sを読み込みました。", "Loaded '%s'."), buf);
}
/* No file found */
if (err == 0 && disp_mes)
{
/* Success */
-#ifdef JP
- msg_format("%s¤òÆɤ߹þ¤ß¤Þ¤·¤¿¡£", buf);
-#else
- msg_format("Loaded '%s'.", buf);
-#endif
+ msg_format(_("%sを読み込みました。", "Loaded '%s'."), buf);
}
}
if (err && disp_mes)
{
/* Failed */
-#ifdef JP
- msg_print("¼«Æ°½¦¤¤ÀßÄê¥Õ¥¡¥¤¥ë¤ÎÆɤ߹þ¤ß¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡£");
-#else
- msg_print("Failed to reload autopick preference.");
-#endif
+ msg_print(_("自動拾い設定ファイルの読み込みに失敗しました。", "Failed to reload autopick preference."));
}
}
C_MAKE(autopick_list, max_max_autopick, autopick_type);
/* Copy from old list to new list */
- C_COPY(autopick_list, old_autopick_list, old_max_max_autopick, autopick_type);
+ (void)C_COPY(autopick_list, old_autopick_list, old_max_max_autopick, autopick_type);
/* Kill old list */
- C_FREE(old_autopick_list, old_max_max_autopick, autopick_type);
+ C_KILL(old_autopick_list, old_max_max_autopick, autopick_type);
}
/* Add one line */
continue;
}
#endif
- if (isspace(buf[i]) && buf[i] != ' ')
+ if (iswspace(buf[i]) && buf[i] != ' ')
break;
}
buf[i] = 0;
&& entry->flag[0] == autopick_list[i].flag[0]
&& entry->flag[1] == autopick_list[i].flag[1]
&& entry->dice == autopick_list[i].dice
- && entry->bonus == autopick_list[i].bonus) return 0;
+ && entry->bonus == autopick_list[i].bonus)
+ {
+ autopick_free_entry(entry);
+ return 0;
+ }
add_autopick_list(entry);
return 0;
/* Require boosted dice */
if ((o_ptr->dd == k_ptr->dd) && (o_ptr->ds == k_ptr->ds))
return FALSE;
+
+ /* In Vault Quest, Dice must be hide.*/
+ if(!object_is_known(o_ptr) && object_is_quest_target(o_ptr))
+ {
+ return FALSE;
+ }
}
/*** Weapons which dd*ds is more than nn ***/
}
}
- /*** Rere equpiments ***/
+ /*** Rere equipments ***/
if (IS_FLG(FLG_RARE) && !object_is_rare(o_ptr))
return FALSE;
- /*** Common equpiments ***/
+ /*** Common equipments ***/
if (IS_FLG(FLG_COMMON) && object_is_rare(o_ptr))
return FALSE;
/* Known to be worthless? */
if (leave_worth)
if (object_value(o_ptr) > 0) return FALSE;
-
+
if (leave_equip)
- if (!object_is_weapon_armour_ammo(o_ptr)) return FALSE;
-
+ if (object_is_weapon_armour_ammo(o_ptr)) return FALSE;
+
if (leave_chest)
if ((o_ptr->tval == TV_CHEST) && o_ptr->pval) return FALSE;
-
+
if (leave_wanted)
{
if (object_is_shoukinkubi(o_ptr)) return FALSE;
}
-
+
if (leave_corpse)
if (o_ptr->tval == TV_CORPSE) return FALSE;
-
+
if (leave_junk)
if ((o_ptr->tval == TV_SKELETON) || (o_ptr->tval == TV_BOTTLE) || (o_ptr->tval == TV_JUNK) || (o_ptr->tval == TV_STATUE)) return FALSE;
else if (p_ptr->pclass == CLASS_NINJA)
{
if (o_ptr->tval == TV_LITE &&
- o_ptr->name2 == EGO_LITE_DARKNESS)
+ o_ptr->name2 == EGO_LITE_DARKNESS && object_is_known(o_ptr))
return FALSE;
}
else if (p_ptr->pclass == CLASS_BEASTMASTER ||
p_ptr->pclass == CLASS_CAVALRY)
{
if (o_ptr->tval == TV_WAND &&
- o_ptr->sval == SV_WAND_HEAL_MONSTER)
+ o_ptr->sval == SV_WAND_HEAL_MONSTER && object_is_aware(o_ptr))
return FALSE;
}
}
-
+
if (o_ptr->tval == TV_GOLD) return FALSE;
-
+
return TRUE;
}
object_desc(o_name, o_ptr, 0);
/* Message */
-#ifdef JP
- msg_format("%s¤ÏÇ˲õÉÔǽ¤À¡£", o_name);
-#else
- msg_format("You cannot auto-destroy %s.", o_name);
-#endif
+ msg_format(_("%sは破壊不能だ。", "You cannot auto-destroy %s."), o_name);
/* Done */
return;
}
/* Record name of destroyed item */
- COPY(&autopick_last_destroyed_object, o_ptr, object_type);
+ (void)COPY(&autopick_last_destroyed_object, o_ptr, object_type);
/* Destroy Later */
o_ptr->marked |= OM_AUTODESTROY;
}
/* Print a message */
-#ifdef JP
- msg_format("%s¤ò¼«Æ°Ç˲õ¤·¤Þ¤¹¡£", o_name);
-#else
- msg_format("Auto-destroying %s.", o_name);
-#endif
+ msg_format(_("%sを自動破壊します。", "Auto-destroying %s."), o_name);
}
}
autopick_delayed_alter_aux(item);
/* Scan the pile of objects */
- item = cave[py][px].o_idx;
+ item = cave[p_ptr->y][p_ptr->x].o_idx;
while (item)
{
int next = o_list[item].next_o_idx;
object_desc(o_name, o_ptr, 0);
/* Message */
-#ifdef JP
- msg_format("¥¶¥Ã¥¯¤Ë¤Ï%s¤òÆþ¤ì¤ë·ä´Ö¤¬¤Ê¤¤¡£", o_name);
-#else
- msg_format("You have no room for %s.", o_name);
-#endif
+ msg_format(_("ザックには%sを入れる隙間がない。", "You have no room for %s."), o_name);
/* Hack - remember that the item has given a message here. */
o_ptr->marked |= OM_NOMSG;
/* Describe the object */
object_desc(o_name, o_ptr, 0);
-#ifdef JP
- sprintf(out_val, "%s¤ò½¦¤¤¤Þ¤¹¤«? ", o_name);
-#else
- sprintf(out_val, "Pick up %s? ", o_name);
-#endif
+ sprintf(out_val, _("%sを拾いますか? ", "Pick up %s? "), o_name);
if (!get_check(out_val))
{
{
/* Close the preference file */
fclose(pref_fff);
-
-#ifdef JP
- msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤¤Þ¤»¤ó¤Ç¤·¤¿¡£", tmp_file);
-#else
- msg_format("Failed to create temporary file %s.", tmp_file);
-#endif
+ msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), tmp_file);
msg_print(NULL);
return FALSE;
}
if (num)
{
-#ifdef JP
- msg_format("°ÊÁ°¤Î¥¥ã¥é¥¯¥¿¡¼ÍѤμ«Æ°ÀßÄê(%d¹Ô)¤¬»Ä¤Ã¤Æ¤¤¤Þ¤¹¡£", num);
- strcpy(buf, "¸Å¤¤ÀßÄê¹Ô¤Ïºï½ü¤·¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡©");
-#else
- msg_format("Auto registered lines (%d lines) for previous character are remaining.", num);
- strcpy(buf, "These lines will be deleted. Are you sure? ");
-#endif
+ msg_format(_("以前のキャラクター用の自動設定(%d行)が残っています。",
+ "Auto registered lines (%d lines) for previous character are remaining."), num);
+ strcpy(buf, _("古い設定行は削除します。よろしいですか?", "These lines will be deleted. Are you sure? "));
/* You can cancel it */
if (!get_check(buf))
okay = FALSE;
autoregister = FALSE;
-#ifdef JP
- msg_print("¥¨¥Ç¥£¥¿¤Î¥«¥Ã¥È&¥Ú¡¼¥¹¥ÈÅù¤ò»È¤Ã¤ÆɬÍפʹԤòÈòÆñ¤·¤Æ¤¯¤À¤µ¤¤¡£");
-#else
- msg_print("Use cut & paste of auto picker editor (_) to keep old prefs.");
-#endif
+ msg_print(_("エディタのカット&ペースト等を使って必要な行を避難してください。",
+ "Use cut & paste of auto picker editor (_) to keep old prefs."));
}
}
cptr what;
byte act = autopick_list[match_autopick].action;
-#ifdef JP
- if (act & DO_AUTOPICK) what = "¼«Æ°¤Ç½¦¤¦";
- else if (act & DO_AUTODESTROY) what = "¼«Æ°Ç˲õ¤¹¤ë";
- else if (act & DONT_AUTOPICK) what = "ÊüÃÖ¤¹¤ë";
- else /* if (act & DO_QUERY_AUTOPICK) */ what = "³Îǧ¤·¤Æ½¦¤¦";
-
- msg_format("¤½¤Î¥¢¥¤¥Æ¥à¤Ï´û¤Ë%s¤è¤¦¤ËÀßÄꤵ¤ì¤Æ¤¤¤Þ¤¹¡£", what);
-#else
- if (act & DO_AUTOPICK) what = "auto-pickup";
- else if (act & DO_AUTODESTROY) what = "auto-destroy";
- else if (act & DONT_AUTOPICK) what = "leave on floor";
- else /* if (act & DO_QUERY_AUTOPICK) */ what = "query auto-pickup";
+ if (act & DO_AUTOPICK) what = _("自動で拾う", "auto-pickup");
+ else if (act & DO_AUTODESTROY) what = _("自動破壊する", "auto-destroy");
+ else if (act & DONT_AUTOPICK) what = _("放置する", "leave on floor");
+ else /* if (act & DO_QUERY_AUTOPICK) */ what = _("確認して拾う", "query auto-pickup");
- msg_format("The object is already registered to %s.", what);
-#endif
-
+ msg_format(_("そのアイテムは既に%sように設定されています。", "The object is already registered to %s."), what);
return FALSE;
}
object_desc(o_name, o_ptr, 0);
/* Message */
-#ifdef JP
- msg_format("%s¤ÏÇ˲õÉÔǽ¤À¡£", o_name);
-#else
- msg_format("You cannot auto-destroy %s.", o_name);
-#endif
+ msg_format(_("%sは破壊不能だ。", "You cannot auto-destroy %s."), o_name);
/* Done */
return FALSE;
/* Failure */
if (!pref_fff) {
-#ifdef JP
- msg_format("%s ¤ò³«¤¯¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¤Ç¤·¤¿¡£", pref_file);
-#else
- msg_format("Failed to open %s.", pref_file);
-#endif
+ msg_format(_("%s を開くことができませんでした。", "Failed to open %s."), pref_file);
msg_print(NULL);
/* Failed */
/* Add the header */
fprintf(pref_fff, "%s\n", autoregister_header);
-#ifdef JP
- fprintf(pref_fff, "%s\n", "# *·Ù¹ð!!* °Ê¹ß¤Î¹Ô¤Ï¼«Æ°ÅÐÏ¿¤µ¤ì¤¿¤â¤Î¤Ç¤¹¡£");
- fprintf(pref_fff, "%s\n", "# ¸å¤Ç¼«Æ°Åª¤Ëºï½ü¤µ¤ì¤Þ¤¹¤Î¤Ç¡¢É¬ÍפʹԤϾå¤ÎÊý¤Ø°ÜÆ°¤·¤Æ¤ª¤¤¤Æ¤¯¤À¤µ¤¤¡£");
-#else
- fprintf(pref_fff, "%s\n", "# *Waring!* The lines below will be deleated later.");
- fprintf(pref_fff, "%s\n", "# Keep it by cut & paste if you need these lines for future characters.");
-#endif
+ fprintf(pref_fff, "%s\n", _("# *警告!!* 以降の行は自動登録されたものです。",
+ "# *Waring!* The lines below will be deleated later."));
+ fprintf(pref_fff, "%s\n", _("# 後で自動的に削除されますので、必要な行は上の方へ移動しておいてください。",
+ "# Keep it by cut & paste if you need these lines for future characters."));
/* Now auto register is in-use */
p_ptr->autopick_autoregister = TRUE;
cptr before_str[100], body_str;
int before_n = 0;
- body_str = "¥¢¥¤¥Æ¥à";
+ body_str = "アイテム";
/*** Collecting items ***/
/*** Which can be absorbed into a slot as a bundle ***/
if (IS_FLG(FLG_COLLECTING))
- before_str[before_n++] = "¼ý½¸Ãæ¤Ç´û¤Ë»ý¤Ã¤Æ¤¤¤ë¥¹¥í¥Ã¥È¤Ë¤Þ¤È¤á¤é¤ì¤ë";
+ before_str[before_n++] = "収集中で既に持っているスロットにまとめられる";
/*** Unaware items ***/
if (IS_FLG(FLG_UNAWARE))
- before_str[before_n++] = "̤´ÕÄê¤Ç¤½¤Î¸ú²Ì¤âȽÌÀ¤·¤Æ¤¤¤Ê¤¤";
+ before_str[before_n++] = "未鑑定でその効果も判明していない";
/*** Unidentified ***/
if (IS_FLG(FLG_UNIDENTIFIED))
- before_str[before_n++] = "̤´ÕÄê¤Î";
+ before_str[before_n++] = "未鑑定の";
/*** Identified ***/
if (IS_FLG(FLG_IDENTIFIED))
- before_str[before_n++] = "´ÕÄêºÑ¤ß¤Î";
+ before_str[before_n++] = "鑑定済みの";
/*** *Identified* ***/
if (IS_FLG(FLG_STAR_IDENTIFIED))
- before_str[before_n++] = "´°Á´¤Ë´ÕÄêºÑ¤ß¤Î";
+ before_str[before_n++] = "完全に鑑定済みの";
/*** Dice boosted (weapon of slaying) ***/
if (IS_FLG(FLG_BOOSTED))
{
- before_str[before_n++] = "¥À¥á¡¼¥¸¥À¥¤¥¹¤¬Ä̾ï¤è¤êÂ礤¤";
- body_str = "Éð´ï";
+ before_str[before_n++] = "ダメージダイスが通常より大きい";
+ body_str = "武器";
}
/*** Weapons whose dd*ds is more than nn ***/
if (IS_FLG(FLG_MORE_DICE))
{
static char more_than_desc_str[] = "___";
- before_str[before_n++] = "¥À¥á¡¼¥¸¥À¥¤¥¹¤ÎºÇÂçÃͤ¬";
- body_str = "Éð´ï";
+ before_str[before_n++] = "ダメージダイスの最大値が";
+ body_str = "武器";
sprintf(more_than_desc_str,"%d", entry->dice);
before_str[before_n++] = more_than_desc_str;
- before_str[before_n++] = "°Ê¾å¤Î";
+ before_str[before_n++] = "以上の";
}
/*** Items whose magical bonus is more than nn ***/
if (IS_FLG(FLG_MORE_BONUS))
{
static char more_bonus_desc_str[] = "___";
- before_str[before_n++] = "½¤ÀµÃͤ¬(+";
+ before_str[before_n++] = "修正値が(+";
sprintf(more_bonus_desc_str,"%d", entry->bonus);
before_str[before_n++] = more_bonus_desc_str;
- before_str[before_n++] = ")°Ê¾å¤Î";
+ before_str[before_n++] = ")以上の";
}
/*** Worthless items ***/
if (IS_FLG(FLG_WORTHLESS))
- before_str[before_n++] = "Ź¤Ç̵²ÁÃͤÈȽÄꤵ¤ì¤ë";
+ before_str[before_n++] = "店で無価値と判定される";
/*** Artifact ***/
if (IS_FLG(FLG_ARTIFACT))
{
- before_str[before_n++] = "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Î";
- body_str = "ÁõÈ÷";
+ before_str[before_n++] = "アーティファクトの";
+ body_str = "装備";
}
/*** Ego ***/
if (IS_FLG(FLG_EGO))
{
- before_str[before_n++] = "¥¨¥´¥¢¥¤¥Æ¥à¤Î";
- body_str = "ÁõÈ÷";
+ before_str[before_n++] = "エゴアイテムの";
+ body_str = "装備";
}
/*** Good ***/
if (IS_FLG(FLG_GOOD))
{
- before_str[before_n++] = "¾å¼Á¤Î";
- body_str = "ÁõÈ÷";
+ before_str[before_n++] = "上質の";
+ body_str = "装備";
}
/*** Nameless ***/
if (IS_FLG(FLG_NAMELESS))
{
- before_str[before_n++] = "¥¨¥´¤Ç¤â¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Ç¤â¤Ê¤¤";
- body_str = "ÁõÈ÷";
+ before_str[before_n++] = "エゴでもアーティファクトでもない";
+ body_str = "装備";
}
/*** Average ***/
if (IS_FLG(FLG_AVERAGE))
{
- before_str[before_n++] = "ʤÎ";
- body_str = "ÁõÈ÷";
+ before_str[before_n++] = "並の";
+ body_str = "装備";
}
- /*** Rare equpiments ***/
+ /*** Rare equipments ***/
if (IS_FLG(FLG_RARE))
{
- before_str[before_n++] = "¥É¥é¥´¥óÁõÈ÷¤ä¥«¥ª¥¹¡¦¥Ö¥ì¡¼¥ÉÅù¤ò´Þ¤àÄÁ¤·¤¤";
- body_str = "ÁõÈ÷";
+ before_str[before_n++] = "ドラゴン装備やカオス・ブレード等を含む珍しい";
+ body_str = "装備";
}
- /*** Common equpiments ***/
+ /*** Common equipments ***/
if (IS_FLG(FLG_COMMON))
{
- before_str[before_n++] = "¤¢¤ê¤Õ¤ì¤¿(¥É¥é¥´¥óÁõÈ÷¤ä¥«¥ª¥¹¡¦¥Ö¥ì¡¼¥ÉÅù¤ÎÄÁ¤·¤¤Êª¤Ç¤Ï¤Ê¤¤)";
- body_str = "ÁõÈ÷";
+ before_str[before_n++] = "ありふれた(ドラゴン装備やカオス・ブレード等の珍しい物ではない)";
+ body_str = "装備";
}
/*** Wanted monster's corpse/skeletons ***/
if (IS_FLG(FLG_WANTED))
{
- before_str[before_n++] = "¥Ï¥ó¥¿¡¼»ö̳½ê¤Ç¾Þ¶â¼ó¤È¤µ¤ì¤Æ¤¤¤ë";
- body_str = "»àÂΤä¹ü";
+ before_str[before_n++] = "ハンター事務所で賞金首とされている";
+ body_str = "死体や骨";
}
/*** Human corpse/skeletons (for Daemon magic) ***/
if (IS_FLG(FLG_HUMAN))
{
- before_str[before_n++] = "°ËâËâË¡¤Ç»È¤¦¤¿¤á¤Î¿Í´Ö¤ä¥Ò¥å¡¼¥Þ¥Î¥¤¥É¤Î";
- body_str = "»àÂΤä¹ü";
+ before_str[before_n++] = "悪魔魔法で使うための人間やヒューマノイドの";
+ body_str = "死体や骨";
}
/*** Unique monster's corpse/skeletons/statues ***/
if (IS_FLG(FLG_UNIQUE))
{
- before_str[before_n++] = "¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤Î";
- body_str = "»àÂΤä¹ü";
+ before_str[before_n++] = "ユニークモンスターの";
+ body_str = "死体や骨";
}
/*** Unreadable spellbooks ***/
if (IS_FLG(FLG_UNREADABLE))
{
- before_str[before_n++] = "¤¢¤Ê¤¿¤¬Æɤá¤Ê¤¤Îΰè¤Î";
- body_str = "ËâË¡½ñ";
+ before_str[before_n++] = "あなたが読めない領域の";
+ body_str = "魔法書";
}
/*** First realm spellbooks ***/
if (IS_FLG(FLG_REALM1))
{
- before_str[before_n++] = "Âè°ìÎΰè¤Î";
- body_str = "ËâË¡½ñ";
+ before_str[before_n++] = "第一領域の";
+ body_str = "魔法書";
}
/*** Second realm spellbooks ***/
if (IS_FLG(FLG_REALM2))
{
- before_str[before_n++] = "ÂèÆóÎΰè¤Î";
- body_str = "ËâË¡½ñ";
+ before_str[before_n++] = "第二領域の";
+ body_str = "魔法書";
}
/*** First rank spellbooks ***/
if (IS_FLG(FLG_FIRST))
{
- before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î1ºýÌܤÎ";
- body_str = "ËâË¡½ñ";
+ before_str[before_n++] = "全4冊の内の1冊目の";
+ body_str = "魔法書";
}
/*** Second rank spellbooks ***/
if (IS_FLG(FLG_SECOND))
{
- before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î2ºýÌܤÎ";
- body_str = "ËâË¡½ñ";
+ before_str[before_n++] = "全4冊の内の2冊目の";
+ body_str = "魔法書";
}
/*** Third rank spellbooks ***/
if (IS_FLG(FLG_THIRD))
{
- before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î3ºýÌܤÎ";
- body_str = "ËâË¡½ñ";
+ before_str[before_n++] = "全4冊の内の3冊目の";
+ body_str = "魔法書";
}
/*** Fourth rank spellbooks ***/
if (IS_FLG(FLG_FOURTH))
{
- before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î4ºýÌܤÎ";
- body_str = "ËâË¡½ñ";
+ before_str[before_n++] = "全4冊の内の4冊目の";
+ body_str = "魔法書";
}
/*** Items ***/
if (IS_FLG(FLG_ITEMS))
; /* Nothing to do */
else if (IS_FLG(FLG_WEAPONS))
- body_str = "Éð´ï";
+ body_str = "武器";
else if (IS_FLG(FLG_FAVORITE_WEAPONS))
- body_str = "ÆÀ°ÕÉð´ï";
+ body_str = "得意武器";
else if (IS_FLG(FLG_ARMORS))
- body_str = "Ëɶñ";
+ body_str = "防具";
else if (IS_FLG(FLG_MISSILES))
- body_str = "ÃƤäÌð¤ä¥¯¥í¥¹¥Ü¥¦¤ÎÌð";
+ body_str = "弾や矢やクロスボウの矢";
else if (IS_FLG(FLG_DEVICES))
- body_str = "´¬Êª¤äËâË¡ËÀ¤ä¾ó¤ä¥í¥Ã¥É";
+ body_str = "巻物や魔法棒や杖やロッド";
else if (IS_FLG(FLG_LIGHTS))
- body_str = "¸÷¸»ÍѤΥ¢¥¤¥Æ¥à";
+ body_str = "光源用のアイテム";
else if (IS_FLG(FLG_JUNKS))
- body_str = "Àޤ줿ËÀÅù¤Î¥¬¥é¥¯¥¿";
+ body_str = "æ\8a\98ã\82\8cã\81\9fæ£\92ç\89ã\81®ã\82¬ã\83©ã\82¯ã\82¿";
else if (IS_FLG(FLG_CORPSES))
- body_str = "»àÂΤä¹ü";
+ body_str = "死体や骨";
else if (IS_FLG(FLG_SPELLBOOKS))
- body_str = "ËâË¡½ñ";
+ body_str = "魔法書";
else if (IS_FLG(FLG_HAFTED))
- body_str = "Æß´ï";
+ body_str = "鈍器";
else if (IS_FLG(FLG_SHIELDS))
- body_str = "½â";
+ body_str = "盾";
else if (IS_FLG(FLG_BOWS))
- body_str = "¥¹¥ê¥ó¥°¤äµÝ¤ä¥¯¥í¥¹¥Ü¥¦";
+ body_str = "ã\82¹ã\83ªã\83³ã\82°ã\82\84å¼\93ã\82\84ã\82¯ã\83ã\82¹ã\83\9cã\82¦";
else if (IS_FLG(FLG_RINGS))
- body_str = "»ØÎØ";
+ body_str = "指輪";
else if (IS_FLG(FLG_AMULETS))
- body_str = "¥¢¥ß¥å¥ì¥Ã¥È";
+ body_str = "アミュレット";
else if (IS_FLG(FLG_SUITS))
- body_str = "³»";
+ body_str = "鎧";
else if (IS_FLG(FLG_CLOAKS))
- body_str = "¥¯¥í¡¼¥¯";
+ body_str = "ã\82¯ã\83ã\83¼ã\82¯";
else if (IS_FLG(FLG_HELMS))
- body_str = "¥Ø¥ë¥á¥Ã¥È¤ä´§";
+ body_str = "ヘルメットや冠";
else if (IS_FLG(FLG_GLOVES))
- body_str = "äƼê";
+ body_str = "籠手";
else if (IS_FLG(FLG_BOOTS))
- body_str = "¥Ö¡¼¥Ä";
+ body_str = "ブーツ";
*buff = '\0';
if (!before_n)
- strcat(buff, "Á´¤Æ¤Î");
+ strcat(buff, "全ての");
else for (i = 0; i < before_n && before_str[i]; i++)
strcat(buff, before_str[i]);
top = TRUE;
}
- strcat(buff, "¤Ç¡¢Ì¾Á°¤¬¡Ö");
+ strcat(buff, "で、名前が「");
strncat(buff, str, 80);
if (top)
- strcat(buff, "¡×¤Ç»Ï¤Þ¤ë¤â¤Î");
+ strcat(buff, "」で始まるもの");
else
- strcat(buff, "¡×¤ò´Þ¤à¤â¤Î");
+ strcat(buff, "」を含むもの");
}
if (insc)
{
- strncat(buff, format("¤Ë¡Ö%s¡×", insc), 80);
+ strncat(buff, format("に「%s」", insc), 80);
if (my_strstr(insc, "%%all"))
- strcat(buff, "(%%all¤ÏÁ´Ç½ÎϤòɽ¤¹±Ñ»ú¤Îµ¹æ¤ÇÃÖ´¹)");
+ strcat(buff, "(%%allは全能力を表す英字の記号で置換)");
else if (my_strstr(insc, "%all"))
- strcat(buff, "(%all¤ÏÁ´Ç½ÎϤòɽ¤¹µ¹æ¤ÇÃÖ´¹)");
+ strcat(buff, "(%allは全能力を表す記号で置換)");
else if (my_strstr(insc, "%%"))
- strcat(buff, "(%%¤ÏÄɲÃǽÎϤòɽ¤¹±Ñ»ú¤Îµ¹æ¤ÇÃÖ´¹)");
+ strcat(buff, "(%%は追加能力を表す英字の記号で置換)");
else if (my_strstr(insc, "%"))
- strcat(buff, "(%¤ÏÄɲÃǽÎϤòɽ¤¹µ¹æ¤ÇÃÖ´¹)");
+ strcat(buff, "(%は追加能力を表す記号で置換)");
- strcat(buff, "¤È¹ï¤ó¤Ç");
+ strcat(buff, "と刻んで");
}
else
- strcat(buff, "¤ò");
+ strcat(buff, "を");
if (act & DONT_AUTOPICK)
- strcat(buff, "ÊüÃÖ¤¹¤ë¡£");
+ strcat(buff, "放置する。");
else if (act & DO_AUTODESTROY)
- strcat(buff, "Ç˲õ¤¹¤ë¡£");
+ strcat(buff, "破壊する。");
else if (act & DO_QUERY_AUTOPICK)
- strcat(buff, "³Îǧ¤Î¸å¤Ë½¦¤¦¡£");
+ strcat(buff, "確認の後に拾う。");
else
- strcat(buff, "½¦¤¦¡£");
+ strcat(buff, "拾う。");
if (act & DO_DISPLAY)
{
if (act & DONT_AUTOPICK)
- strcat(buff, "Á´ÂΥޥå×('M')¤Ç'N'¤ò²¡¤·¤¿¤È¤¤Ëɽ¼¨¤¹¤ë¡£");
+ strcat(buff, "全体マップ('M')で'N'を押したときに表示する。");
else if (act & DO_AUTODESTROY)
- strcat(buff, "Á´ÂΥޥå×('M')¤Ç'K'¤ò²¡¤·¤¿¤È¤¤Ëɽ¼¨¤¹¤ë¡£");
+ strcat(buff, "全体マップ('M')で'K'を押したときに表示する。");
else
- strcat(buff, "Á´ÂΥޥå×('M')¤Ç'M'¤ò²¡¤·¤¿¤È¤¤Ëɽ¼¨¤¹¤ë¡£");
+ strcat(buff, "全体マップ('M')で'M'を押したときに表示する。");
}
else
- strcat(buff, "Á´ÂΥޥåפˤÏɽ¼¨¤·¤Ê¤¤¡£");
+ strcat(buff, "全体マップには表示しない。");
#else /* JP */
if (IS_FLG(FLG_STAR_IDENTIFIED))
before_str[before_n++] = "fully identified";
- /*** Rare equpiments ***/
+ /*** Rare equipments ***/
if (IS_FLG(FLG_RARE))
{
before_str[before_n++] = "very rare";
after_str[after_n++] = "such like Dragon armors, Blades of Chaos, etc.";
}
- /*** Common equpiments ***/
+ /*** Common equipments ***/
if (IS_FLG(FLG_COMMON))
{
before_str[before_n++] = "relatively common";
*/
static void prepare_default_pickpref(void)
{
- static char *messages[] = {
+ const cptr messages[] = {
#ifdef JP
- "¤¢¤Ê¤¿¤Ï¡Ö¼«Æ°½¦¤¤¥¨¥Ç¥£¥¿¡×¤ò½é¤á¤Æµ¯Æ°¤·¤Þ¤·¤¿¡£",
- "¼«Æ°½¦¤¤¤Î¥æ¡¼¥¶¡¼ÀßÄê¥Õ¥¡¥¤¥ë¤¬¤Þ¤À½ñ¤«¤ì¤Æ¤¤¤Ê¤¤¤Î¤Ç¡¢",
- "´ðËÜŪ¤Ê¼«Æ°½¦¤¤ÀßÄê¥Õ¥¡¥¤¥ë¤òlib/pref/picktype.prf¤«¤é¥³¥Ô¡¼¤·¤Þ¤¹¡£",
+ "あなたは「自動拾いエディタ」を初めて起動しました。",
+ "自動拾いのユーザー設定ファイルがまだ書かれていないので、",
+ "基本的な自動拾い設定ファイルをlib/pref/picktype.prfからコピーします。",
NULL
#else
"You have activated the Auto-Picker Editor for the first time.",
string_free(lines_list[lines]);
/* free list of pointers */
- C_FREE((char **)lines_list, MAX_LINES, char *);
+ C_KILL(lines_list, MAX_LINES, cptr);
}
/* Get an item */
#ifdef JP
- q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÅÐÏ¿¤·¤Þ¤¹¤«? ";
- s = "¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
+ q = "どのアイテムを登録しますか? ";
+ s = "アイテムを持っていない。";
#else
q = "Enter which item? ";
s = "You have nothing to enter.";
/* Get an item */
#ifdef JP
- q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò¸¡º÷¤·¤Þ¤¹¤«? ";
- s = "¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
+ q = "どのアイテムを検索しますか? ";
+ s = "アイテムを持っていない。";
#else
q = "Enter which item? ";
s = "You have nothing to enter.";
char buf[MAX_NLEN+20];
const int len = 80;
-#ifdef JP
- char prompt[] = "¸¡º÷(^I:»ý¤Áʪ ^L:Ç˲õ¤µ¤ì¤¿Êª): ";
-#else
- char prompt[] = "Search key(^I:inven ^L:destroyed): ";
-#endif
+ char prompt[] = _("検索(^I:持ち物 ^L:破壊された物): ", "Search key(^I:inven ^L:destroyed): ");
int col = sizeof(prompt) - 1;
/* Prepare string buffer for edit */
while (TRUE)
{
+ bool match;
+
/* End of list? */
if (forward)
{
if (!autopick_new_entry(entry, tb->lines_list[i], FALSE)) continue;
/* Does this line match to the object? */
- if (!is_autopick_aux(o_ptr, entry, o_name)) continue;
-
+ match = is_autopick_aux(o_ptr, entry, o_name);
+ autopick_free_entry(entry);
+ if (!match) continue;
/* Found a line but it's inactive */
if (tb->states[i] & LSTAT_BYPASS)
/* Manu names */
#ifdef JP
-static char MN_QUIT[] = "¥»¡¼¥Ö̵¤·¤Ç½ªÎ»";
-static char MN_SAVEQUIT[] = "¥»¡¼¥Ö¤·¤Æ½ªÎ»";
-static char MN_REVERT[] = "Á´¤Æ¤ÎÊѹ¹¤òÇË´þ";
-static char MN_HELP[] = "¥Ø¥ë¥×";
-
-static char MN_MOVE[] = "¥«¡¼¥½¥ë°ÜÆ°";
-static char MN_LEFT[] = "º¸ (¢«Ìð°õ¥¡¼)";
-static char MN_DOWN[] = "²¼ (¢Ìð°õ¥¡¼)";
-static char MN_UP[] = "¾å (¢¬Ìð°õ¥¡¼)";
-static char MN_RIGHT[] = "±¦ (¢ªÌð°õ¥¡¼)";
-static char MN_BOL[] = "¹Ô¤ÎÀèƬ";
-static char MN_EOL[] = "¹Ô¤Î½ªÃ¼";
-static char MN_PGUP[] = "¾å¤Î¥Ú¡¼¥¸ (PageUp¥¡¼)";
-static char MN_PGDOWN[] = "²¼¤Î¥Ú¡¼¥¸ (PageDown¥¡¼)";
-static char MN_TOP[] = "1¹ÔÌܤذÜÆ° (Home¥¡¼)";
-static char MN_BOTTOM[] = "ºÇ²¼¹Ô¤Ø°ÜÆ°(End¥¡¼)";
-
-static char MN_EDIT[] = "ÊÔ½¸";
-static char MN_CUT[] = "¥«¥Ã¥È";
-static char MN_COPY[] = "¥³¥Ô¡¼";
-static char MN_PASTE[] = "¥Ú¡¼¥¹¥È";
-static char MN_BLOCK[] = "ÁªÂòÈϰϤλØÄê";
-static char MN_KILL_LINE[] = "¹Ô¤Î»Ä¤ê¤òºï½ü";
-static char MN_DELETE_CHAR[] = "1ʸ»úºï½ü";
-static char MN_BACKSPACE[] = "¥Ð¥Ã¥¯¥¹¥Ú¡¼¥¹";
-static char MN_RETURN[] = "²þ¹Ô";
-
-static char MN_SEARCH[] = "¸¡º÷";
-static char MN_SEARCH_STR[] = "ʸ»úÎó¤Ç¸¡º÷";
-static char MN_SEARCH_FORW[] = "Á°Êý¤ØºÆ¸¡º÷";
-static char MN_SEARCH_BACK[] = "¸åÊý¤ØºÆ¸¡º÷";
-static char MN_SEARCH_OBJ[] = "¥¢¥¤¥Æ¥à¤òÁªÂò¤·¤Æ¸¡º÷";
-static char MN_SEARCH_DESTROYED[] = "¼«Æ°Ç˲õ¤µ¤ì¤¿¥¢¥¤¥Æ¥à¤Ç¸¡º÷";
-
-static char MN_INSERT[] = "¿§¡¹ÁÞÆþ";
-static char MN_INSERT_OBJECT[] = "ÁªÂò¤·¤¿¥¢¥¤¥Æ¥à¤Î̾Á°¤òÁÞÆþ";
-static char MN_INSERT_DESTROYED[] = "¼«Æ°Ç˲õ¤µ¤ì¤¿¥¢¥¤¥Æ¥à¤Î̾Á°¤òÁÞÆþ";
-static char MN_INSERT_BLOCK[] = "¾ò·ïʬ´ô¥Ö¥í¥Ã¥¯¤ÎÎã¤òÁÞÆþ";
-static char MN_INSERT_MACRO[] = "¥Þ¥¯¥íÄêµÁ¤òÁÞÆþ";
-static char MN_INSERT_KEYMAP[] = "¥¡¼¥Þ¥Ã¥×ÄêµÁ¤òÁÞÆþ";
-
-static char MN_COMMAND_LETTER[] = "½¦¤¤/Ç˲õ/ÊüÃÖ¤ÎÁªÂò";
-static char MN_CL_AUTOPICK[] = "¡Ö ¡× (¼«Æ°½¦¤¤)";
-static char MN_CL_DESTROY[] = "¡Ö!¡× (¼«Æ°Ç˲õ)";
-static char MN_CL_LEAVE[] = "¡Ö~¡× (ÊüÃÖ)";
-static char MN_CL_QUERY[] = "¡Ö;¡× (³Îǧ¤·¤Æ½¦¤¦)";
-static char MN_CL_NO_DISP[] = "¡Ö(¡× (¥Þ¥Ã¥×¥³¥Þ¥ó¥É¤Çɽ¼¨¤·¤Ê¤¤)";
-
-static char MN_ADJECTIVE_GEN[] = "·ÁÍÆ»ì(°ìÈÌ)¤ÎÁªÂò";
-static char MN_RARE[] = "¥ì¥¢¤Ê (ÁõÈ÷)";
-static char MN_COMMON[] = "¤¢¤ê¤Õ¤ì¤¿ (ÁõÈ÷)";
-
-static char MN_ADJECTIVE_SPECIAL[] = "·ÁÍÆ»ì(Æüì)¤ÎÁªÂò";
-static char MN_BOOSTED[] = "¥À¥¤¥¹Ìܤΰ㤦 (Éð´ï)";
-static char MN_MORE_DICE[] = "¥À¥¤¥¹ÌÜ # °Ê¾å¤Î (Éð´ï)";
-static char MN_MORE_BONUS[] = "½¤ÀµÃÍ # °Ê¾å¤Î (»ØÎØÅù)";
-static char MN_WANTED[] = "¾Þ¶â¼ó¤Î (»àÂÎ)";
-static char MN_UNIQUE[] = "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î (»àÂÎ)";
-static char MN_HUMAN[] = "¿Í´Ö¤Î (»àÂÎ)";
-static char MN_UNREADABLE[] = "Æɤá¤Ê¤¤ (ËâË¡½ñ)";
-static char MN_REALM1[] = "Âè°ìÎΰè¤Î (ËâË¡½ñ)";
-static char MN_REALM2[] = "ÂèÆóÎΰè¤Î (ËâË¡½ñ)";
-static char MN_FIRST[] = "1ºýÌܤΠ(ËâË¡½ñ)";
-static char MN_SECOND[] = "2ºýÌܤΠ(ËâË¡½ñ)";
-static char MN_THIRD[] = "3ºýÌܤΠ(ËâË¡½ñ)";
-static char MN_FOURTH[] = "4ºýÌܤΠ(ËâË¡½ñ)";
-
-static char MN_NOUN[] = "̾»ì¤ÎÁªÂò";
+static char MN_QUIT[] = "セーブ無しで終了";
+static char MN_SAVEQUIT[] = "セーブして終了";
+static char MN_REVERT[] = "全ての変更を破棄";
+static char MN_HELP[] = "ヘルプ";
+
+static char MN_MOVE[] = "カーソル移動";
+static char MN_LEFT[] = "å·¦ (â\86\90ç\9f¢å\8d°ã\82ã\83¼)";
+static char MN_DOWN[] = "ä¸\8b (â\86\93ç\9f¢å\8d°ã\82ã\83¼)";
+static char MN_UP[] = "ä¸\8a (â\86\91ç\9f¢å\8d°ã\82ã\83¼)";
+static char MN_RIGHT[] = "å\8f³ (â\86\92ç\9f¢å\8d°ã\82ã\83¼)";
+static char MN_BOL[] = "行の先頭";
+static char MN_EOL[] = "行の終端";
+static char MN_PGUP[] = "ä¸\8aã\81®ã\83\9aã\83¼ã\82¸ (PageUpã\82ã\83¼)";
+static char MN_PGDOWN[] = "ä¸\8bã\81®ã\83\9aã\83¼ã\82¸ (PageDownã\82ã\83¼)";
+static char MN_TOP[] = "1è¡\8cç\9b®ã\81¸ç§»å\8b\95 (Homeã\82ã\83¼)";
+static char MN_BOTTOM[] = "æ\9c\80ä¸\8bè¡\8cã\81¸ç§»å\8b\95(Endã\82ã\83¼)";
+
+static char MN_EDIT[] = "編集";
+static char MN_CUT[] = "カット";
+static char MN_COPY[] = "ã\82³ã\83\94ã\83¼";
+static char MN_PASTE[] = "ペースト";
+static char MN_BLOCK[] = "選択範囲の指定";
+static char MN_KILL_LINE[] = "行の残りを削除";
+static char MN_DELETE_CHAR[] = "1文字削除";
+static char MN_BACKSPACE[] = "ã\83\90ã\83\83ã\82¯ã\82¹ã\83\9aã\83¼ã\82¹";
+static char MN_RETURN[] = "改行";
+
+static char MN_SEARCH[] = "検索";
+static char MN_SEARCH_STR[] = "文字列で検索";
+static char MN_SEARCH_FORW[] = "前方へ再検索";
+static char MN_SEARCH_BACK[] = "後方へ再検索";
+static char MN_SEARCH_OBJ[] = "アイテムを選択して検索";
+static char MN_SEARCH_DESTROYED[] = "自動破壊されたアイテムで検索";
+
+static char MN_INSERT[] = "色々挿入";
+static char MN_INSERT_OBJECT[] = "選択したアイテムの名前を挿入";
+static char MN_INSERT_DESTROYED[] = "自動破壊されたアイテムの名前を挿入";
+static char MN_INSERT_BLOCK[] = "条件分岐ブロックの例を挿入";
+static char MN_INSERT_MACRO[] = "マクロ定義を挿入";
+static char MN_INSERT_KEYMAP[] = "キーマップ定義を挿入";
+
+static char MN_COMMAND_LETTER[] = "拾い/破壊/放置の選択";
+static char MN_CL_AUTOPICK[] = "「 」 (自動拾い)";
+static char MN_CL_DESTROY[] = "「!」 (自動破壊)";
+static char MN_CL_LEAVE[] = "「~」 (放置)";
+static char MN_CL_QUERY[] = "「;」 (確認して拾う)";
+static char MN_CL_NO_DISP[] = "「(」 (マップコマンドで表示しない)";
+
+static char MN_ADJECTIVE_GEN[] = "形容詞(一般)の選択";
+static char MN_RARE[] = "レアな (装備)";
+static char MN_COMMON[] = "ありふれた (装備)";
+
+static char MN_ADJECTIVE_SPECIAL[] = "形容詞(特殊)の選択";
+static char MN_BOOSTED[] = "ダイス目の違う (武器)";
+static char MN_MORE_DICE[] = "ダイス目 # 以上の (武器)";
+static char MN_MORE_BONUS[] = "修正値 # 以上の (指輪等)";
+static char MN_WANTED[] = "賞金首の (死体)";
+static char MN_UNIQUE[] = "ユニーク・モンスターの (死体)";
+static char MN_HUMAN[] = "人間の (死体)";
+static char MN_UNREADABLE[] = "読めない (魔法書)";
+static char MN_REALM1[] = "第一領域の (魔法書)";
+static char MN_REALM2[] = "第二領域の (魔法書)";
+static char MN_FIRST[] = "1冊目の (魔法書)";
+static char MN_SECOND[] = "2冊目の (魔法書)";
+static char MN_THIRD[] = "3冊目の (魔法書)";
+static char MN_FOURTH[] = "4冊目の (魔法書)";
+
+static char MN_NOUN[] = "名詞の選択";
#else
if (menu_data[i].com_id == -1)
{
-#ifdef JP
- strcpy(com_key_str, "¢§");
-#else
- strcpy(com_key_str, ">");
-#endif
+ strcpy(com_key_str, _("▼", ">"));
}
else if (menu_data[i].key != -1)
{
/* The menu was shown */
redraw = FALSE;
}
-#ifdef JP
- prt(format("(a-%c) ¥³¥Þ¥ó¥É:", menu_key + 'a' - 1), 0, 0);
-#else
- prt(format("(a-%c) Command:", menu_key + 'a' - 1), 0, 0);
-#endif
+ prt(format(_("(a-%c) コマンド:", "(a-%c) Command:"), menu_key + 'a' - 1), 0, 0);
key = inkey();
if (key == ESCAPE) return 0;
char f;
cptr v;
cptr s = tb->lines_list[y];
+ char *ss, *s_keep;
+ int s_len;
/* Update this line's state */
tb->states[y] = state;
if (streq(s, "$AUTOREGISTER"))
state |= LSTAT_AUTOREGISTER;
+ s_len = strlen(s);
+ ss = (char *)string_make(s);
+ s_keep = ss;
+
/* Parse the expr */
- v = process_pref_file_expr(&s, &f);
+ v = process_pref_file_expr(&ss, &f);
/* Set flag */
if (streq(v, "0")) state |= LSTAT_BYPASS;
else state &= ~LSTAT_BYPASS;
+ /* Cannot use string_free() because the string was "destroyed" */
+ C_KILL(s_keep, s_len + 1, char);
+
/* Re-update this line's state */
tb->states[y] = state | LSTAT_EXPRESSION;
}
/* Display information */
if (tb->dirty_flags & DIRTY_NOT_FOUND)
{
-#ifdef JP
- str1 = format("¥Ñ¥¿¡¼¥ó¤¬¸«¤Ä¤«¤ê¤Þ¤»¤ó: %s", tb->search_str);
-#else
- str1 = format("Pattern not found: %s", tb->search_str);
-#endif
+ str1 = format(_("パターンが見つかりません: %s", "Pattern not found: %s"), tb->search_str);
}
else if (tb->dirty_flags & DIRTY_SKIP_INACTIVE)
{
-#ifdef JP
- str1 = format("̵¸ú¾õÂ֤ιԤò¥¹¥¥Ã¥×¤·¤Þ¤·¤¿¡£(%s¤ò¸¡º÷Ãæ)", tb->search_str);
-#else
- str1 = format("Some inactive lines are skipped. (Searching %s)", tb->search_str);
-#endif
+ str1 = format(_("無効状態の行をスキップしました。(%sを検索中)",
+ "Some inactive lines are skipped. (Searching %s)"), tb->search_str);
}
else if (tb->dirty_flags & DIRTY_INACTIVE)
{
-#ifdef JP
- str1 = format("̵¸ú¾õÂ֤ιԤÀ¤±¤¬¸«ÉÕ¤«¤ê¤Þ¤·¤¿¡£(%s¤ò¸¡º÷Ãæ)", tb->search_str);
-#else
- str1 = format("Found only an inactive line. (Searching %s)", tb->search_str);
-#endif
+ str1 = format(_("無効状態の行だけが見付かりました。(%sを検索中)",
+ "Found only an inactive line. (Searching %s)"), tb->search_str);
}
else if (tb->dirty_flags & DIRTY_NO_SEARCH)
{
-#ifdef JP
- str1 = "¸¡º÷¤¹¤ë¥Ñ¥¿¡¼¥ó¤¬¤¢¤ê¤Þ¤»¤ó(^S ¤Ç¸¡º÷)¡£";
-#else
- str1 = "No pattern to search. (Press ^S to search.)";
-#endif
+ str1 = _("検索するパターンがありません(^S で検索)。", "No pattern to search. (Press ^S to search.)");
}
else if (tb->lines_list[tb->cy][0] == '#')
{
-#ifdef JP
- str1 = "¤³¤Î¹Ô¤Ï¥³¥á¥ó¥È¤Ç¤¹¡£";
-#else
- str1 = "This line is a comment.";
-#endif
+ str1 = _("この行はコメントです。", "This line is a comment.");
}
- else if (tb->lines_list[tb->cy][1] == ':')
+ else if (tb->lines_list[tb->cy][0] && tb->lines_list[tb->cy][1] == ':')
{
switch(tb->lines_list[tb->cy][0])
{
case '?':
-#ifdef JP
- str1 = "¤³¤Î¹Ô¤Ï¾ò·ïʬ´ô¼°¤Ç¤¹¡£";
-#else
- str1 = "This line is a Conditional Expression.";
-#endif
-
+ str1 = _("この行は条件分岐式です。", "This line is a Conditional Expression.");
break;
case 'A':
-#ifdef JP
- str1 = "¤³¤Î¹Ô¤Ï¥Þ¥¯¥í¤Î¼Â¹ÔÆâÍƤòÄêµÁ¤·¤Þ¤¹¡£";
-#else
- str1 = "This line defines a Macro action.";
-#endif
+ str1 = _("この行はマクロの実行内容を定義します。", "This line defines a Macro action.");
break;
case 'P':
-#ifdef JP
- str1 = "¤³¤Î¹Ô¤Ï¥Þ¥¯¥í¤Î¥È¥ê¥¬¡¼¡¦¥¡¼¤òÄêµÁ¤·¤Þ¤¹¡£";
-#else
- str1 = "This line defines a Macro trigger key.";
-#endif
+ str1 = _("この行はマクロのトリガー・キーを定義します。", "This line defines a Macro trigger key.");
break;
case 'C':
-#ifdef JP
- str1 = "¤³¤Î¹Ô¤Ï¥¡¼ÇÛÃÖ¤òÄêµÁ¤·¤Þ¤¹¡£";
-#else
- str1 = "This line defines a Keymap.";
-#endif
+ str1 = _("この行はキー配置を定義します。", "This line defines a Keymap.");
break;
}
case '?':
if (tb->states[tb->cy] & LSTAT_BYPASS)
{
-#ifdef JP
- str2 = "¸½ºß¤Î¼°¤ÎÃͤϡֵ¶(=0)¡×¤Ç¤¹¡£";
-#else
- str2 = "The expression is 'False'(=0) currently.";
-#endif
+ str2 = _("現在の式の値は「偽(=0)」です。", "The expression is 'False'(=0) currently.");
}
else
{
-#ifdef JP
- str2 = "¸½ºß¤Î¼°¤ÎÃͤϡֿ¿(=1)¡×¤Ç¤¹¡£";
-#else
- str2 = "The expression is 'True'(=1) currently.";
-#endif
+ str2 = _("現在の式の値は「真(=1)」です。", "The expression is 'True'(=1) currently.");
}
break;
default:
if (tb->states[tb->cy] & LSTAT_AUTOREGISTER)
{
-#ifdef JP
- str2 = "¤³¤Î¹Ô¤Ï¸å¤Çºï½ü¤µ¤ì¤Þ¤¹¡£";
-#else
- str2 = "This line will be delete later.";
-#endif
+ str2 = _("この行は後で削除されます。", "This line will be delete later.");
}
else if (tb->states[tb->cy] & LSTAT_BYPASS)
{
-#ifdef JP
- str2 = "¤³¤Î¹Ô¤Ï¸½ºß¤Ï̵¸ú¤Ê¾õÂ֤Ǥ¹¡£";
-#else
- str2 = "This line is bypassed currently.";
-#endif
+ str2 = _("この行は現在は無効な状態です。", "This line is bypassed currently.");
}
break;
}
if (tb->states[tb->cy] & LSTAT_AUTOREGISTER)
{
-#ifdef JP
- strcat(buf, "¤³¤Î¹Ô¤Ï¸å¤Çºï½ü¤µ¤ì¤Þ¤¹¡£");
-#else
- strcat(buf, " This line will be delete later.");
-#endif
+ strcat(buf, _("この行は後で削除されます。", " This line will be delete later."));
}
if (tb->states[tb->cy] & LSTAT_BYPASS)
{
-#ifdef JP
- strcat(buf, "¤³¤Î¹Ô¤Ï¸½ºß¤Ï̵¸ú¤Ê¾õÂ֤Ǥ¹¡£");
-#else
- strcat(buf, " This line is bypassed currently.");
-#endif
+ strcat(buf, _("この行は現在は無効な状態です。", " This line is bypassed currently."));
}
roff_to_buf(buf, 81, temp, sizeof(temp));
case EC_QUIT:
if (tb->changed)
{
-#ifdef JP
- if (!get_check("Á´¤Æ¤ÎÊѹ¹¤òÇË´þ¤·¤Æ¤«¤é½ªÎ»¤·¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡© ")) break;
-#else
- if (!get_check("Discard all changes and quit. Are you sure? ")) break;
-#endif
+ if (!get_check(_("全ての変更を破棄してから終了します。よろしいですか? ",
+ "Discard all changes and quit. Are you sure? "))) break;
}
return QUIT_WITHOUT_SAVE;
case EC_REVERT:
/* Revert to original */
-#ifdef JP
- if (!get_check("Á´¤Æ¤ÎÊѹ¹¤òÇË´þ¤·¤Æ¸µ¤Î¾õÂÖ¤ËÌᤷ¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡© ")) break;
-#else
- if (!get_check("Discard all changes and revert to original file. Are you sure? ")) break;
-#endif
+ if (!get_check(_("全ての変更を破棄して元の状態に戻します。よろしいですか? ",
+ "Discard all changes and revert to original file. Are you sure? "))) break;
free_text_lines(tb->lines_list);
tb->lines_list = read_pickpref_text_lines(&tb->filename_mode);
case EC_HELP:
/* Peruse the main help file */
-#ifdef JP
- (void)show_file(TRUE, "jeditor.txt", NULL, 0, 0);
-#else
- (void)show_file(TRUE, "editor.txt", NULL, 0, 0);
-#endif
+ (void)show_file(TRUE, _("jeditor.txt", "editor.txt"), NULL, 0, 0);
/* Redraw all */
tb->dirty_flags |= DIRTY_SCREEN;
Term_erase(0, tb->cy - tb->upper + 1, tb->wid);
/* Prompt */
-#ifdef JP
- Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW, "P:<¥È¥ê¥¬¡¼¥¡¼>: ");
-#else
- Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW, "P:<Trigger key>: ");
-#endif
+ Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW, _("P:<トリガーキー>: ", "P:<Trigger key>: "));
if (insert_macro_line(tb))
{
/* Prepare to input action */
Term_erase(0, tb->cy - tb->upper + 1, tb->wid);
/* Prompt */
-#ifdef JP
- Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW, format("C:%d:<¥³¥Þ¥ó¥É¥¡¼>: ", (rogue_like_commands ? KEYMAP_MODE_ROGUE : KEYMAP_MODE_ORIG)));
-#else
- Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW, format("C:%d:<Keypress>: ", (rogue_like_commands ? KEYMAP_MODE_ROGUE : KEYMAP_MODE_ORIG)));
-#endif
+ Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW,
+ format(_("C:%d:<コマンドキー>: ", "C:%d:<Keypress>: "), (rogue_like_commands ? KEYMAP_MODE_ROGUE : KEYMAP_MODE_ORIG)));
if (insert_keymap_line(tb))
{
tb->dirty_line = -1;
tb->filename_mode = PT_DEFAULT;
+ if (turn < old_autosave_turn)
+ {
+ while (old_autosave_turn > turn) old_autosave_turn -= TURNS_PER_TICK * TOWN_DAWN;
+ }
+
/* Autosave */
if (turn > old_autosave_turn + 100L)
{
draw_text_editor(tb);
/* Display header line */
-#ifdef JP
- prt("(^Q:½ªÎ» ^W:¥»¡¼¥Ö¤·¤Æ½ªÎ», ESC:¥á¥Ë¥å¡¼, ¤½¤Î¾:ÆþÎÏ)", 0, 0);
-#else
- prt("(^Q:Quit, ^W:Save&Quit, ESC:Menu, Other:Input text)", 0, 0);
-#endif
+ prt(_("(^Q:終了 ^W:セーブして終了, ESC:メニュー, その他:入力)",
+ "(^Q:Quit, ^W:Save&Quit, ESC:Menu, Other:Input text)"), 0, 0);
if (!tb->mark)
{
/* Display current position */
free_text_lines(tb->lines_list);
+ string_free(tb->search_str);
string_free(tb->last_destroyed);
/* Destroy string chain */