#include "angband.h"
-#define MAX_LINELEN 1024
-static object_type autopick_last_destroyed_object;
+#define MAX_LINELEN 1024
/*
* Macros for Keywords
*/
-#define FLG_ALL 0
-#define FLG_COLLECTING 1
-#define FLG_UNIDENTIFIED 2
-#define FLG_IDENTIFIED 3
-#define FLG_STAR_IDENTIFIED 4
-#define FLG_BOOSTED 5
-#define FLG_MORE_THAN 6
-#define FLG_DICE 7
-#define FLG_MORE_BONUS 8
-#define FLG_MORE_BONUS2 9
-#define FLG_WORTHLESS 10
-#define FLG_ARTIFACT 11
-#define FLG_EGO 12
-#define FLG_NAMELESS 13
-#define FLG_UNAWARE 14
-#define FLG_WANTED 15
-#define FLG_UNIQUE 16
-#define FLG_HUMAN 17
-#define FLG_UNREADABLE 18
-#define FLG_REALM1 19
-#define FLG_REALM2 20
-#define FLG_FIRST 21
-#define FLG_SECOND 22
-#define FLG_THIRD 23
-#define FLG_FOURTH 24
-
-#define FLG_ITEMS 30
-#define FLG_WEAPONS 31
-#define FLG_ARMORS 32
-#define FLG_MISSILES 33
-#define FLG_DEVICES 34
-#define FLG_LIGHTS 35
-#define FLG_JUNKS 36
-#define FLG_SPELLBOOKS 37
-#define FLG_HAFTED 38
-#define FLG_SHIELDS 39
-#define FLG_BOWS 40
-#define FLG_RINGS 41
-#define FLG_AMULETS 42
-#define FLG_SUITS 43
-#define FLG_CLOAKS 44
-#define FLG_HELMS 45
-#define FLG_GLOVES 46
-#define FLG_BOOTS 47
-
-#ifdef JP
-
-#define KEY_ALL "¤¹¤Ù¤Æ¤Î"
-#define KEY_COLLECTING "¼ý½¸Ãæ¤Î"
-#define KEY_UNIDENTIFIED "̤´ÕÄê¤Î"
-#define KEY_IDENTIFIED "´ÕÄêºÑ¤ß¤Î"
-#define KEY_STAR_IDENTIFIED "*´ÕÄê*ºÑ¤ß¤Î"
-#define KEY_BOOSTED "¥À¥¤¥¹Ìܤΰ㤦"
-#define KEY_MORE_THAN "¥À¥¤¥¹ÌÜ"
-#define KEY_DICE "°Ê¾å¤Î"
-#define KEY_MORE_BONUS "½¤ÀµÃͤ¬"
-#define KEY_MORE_BONUS2 "°Ê¾å¤Î"
-#define KEY_WORTHLESS "̵²ÁÃͤÎ"
-#define KEY_ARTIFACT "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È"
-#define KEY_EGO "¥¨¥´"
-#define KEY_NAMELESS "̵ÌäÎ"
-#define KEY_UNAWARE "̤ȽÌÀ¤Î"
-#define KEY_WANTED "¾Þ¶â¼ó¤Î"
-#define KEY_UNIQUE "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î"
-#define KEY_HUMAN "¿Í´Ö¤Î"
-#define KEY_UNREADABLE "Æɤá¤Ê¤¤"
-#define KEY_REALM1 "Âè°ìÎΰè¤Î"
-#define KEY_REALM2 "ÂèÆóÎΰè¤Î"
-#define KEY_FIRST "1ºýÌܤÎ"
-#define KEY_SECOND "2ºýÌܤÎ"
-#define KEY_THIRD "3ºýÌܤÎ"
-#define KEY_FOURTH "4ºýÌܤÎ"
-#define KEY_ITEMS "¥¢¥¤¥Æ¥à"
-#define KEY_WEAPONS "Éð´ï"
-#define KEY_ARMORS "Ëɶñ"
-#define KEY_MISSILES "Ìð"
-#define KEY_DEVICES "ËâË¡¥¢¥¤¥Æ¥à"
-#define KEY_LIGHTS "¸÷¸»"
-#define KEY_JUNKS "¤¬¤é¤¯¤¿"
-#define KEY_SPELLBOOKS "ËâË¡½ñ"
-#define KEY_HAFTED "Æß´ï"
-#define KEY_SHIELDS "½â"
-#define KEY_BOWS "µÝ"
-#define KEY_RINGS "»ØÎØ"
-#define KEY_AMULETS "¥¢¥ß¥å¥ì¥Ã¥È"
-#define KEY_SUITS "³»"
-#define KEY_CLOAKS "¥¯¥í¡¼¥¯"
-#define KEY_HELMS "³õ"
-#define KEY_GLOVES "äƼê"
-#define KEY_BOOTS "·¤"
+#define FLG_ALL 0
+#define FLG_UNAWARE 1
+#define FLG_UNIDENTIFIED 2
+#define FLG_IDENTIFIED 3
+#define FLG_STAR_IDENTIFIED 4
+#define FLG_COLLECTING 5
+#define FLG_ARTIFACT 6
+#define FLG_EGO 7
+#define FLG_GOOD 10
+#define FLG_NAMELESS 11
+#define FLG_AVERAGE 12
+#define FLG_WORTHLESS 13
+#define FLG_RARE 14
+#define FLG_COMMON 15
+#define FLG_BOOSTED 16
+#define FLG_MORE_DICE 17
+#define FLG_MORE_BONUS 18
+#define FLG_WANTED 19
+#define FLG_UNIQUE 20
+#define FLG_HUMAN 21
+#define FLG_UNREADABLE 22
+#define FLG_REALM1 23
+#define FLG_REALM2 24
+#define FLG_FIRST 25
+#define FLG_SECOND 26
+#define FLG_THIRD 27
+#define FLG_FOURTH 28
+
+#define FLG_ITEMS 30
+#define FLG_WEAPONS 31
+#define FLG_FAVORITE_WEAPONS 32
+#define FLG_ARMORS 33
+#define FLG_MISSILES 34
+#define FLG_DEVICES 35
+#define FLG_LIGHTS 36
+#define FLG_JUNKS 37
+#define FLG_CORPSES 38
+#define FLG_SPELLBOOKS 39
+#define FLG_HAFTED 40
+#define FLG_SHIELDS 41
+#define FLG_BOWS 42
+#define FLG_RINGS 43
+#define FLG_AMULETS 44
+#define FLG_SUITS 45
+#define FLG_CLOAKS 46
+#define FLG_HELMS 47
+#define FLG_GLOVES 48
+#define FLG_BOOTS 49
+
+#define FLG_NOUN_BEGIN FLG_ITEMS
+#define FLG_NOUN_END FLG_BOOTS
+
+#ifdef JP
+
+static char KEY_ALL[] = "¤¹¤Ù¤Æ¤Î";
+static char KEY_UNAWARE[] = "̤ȽÌÀ¤Î";
+static char KEY_UNIDENTIFIED[] = "̤´ÕÄê¤Î";
+static char KEY_IDENTIFIED[] = "´ÕÄêºÑ¤ß¤Î";
+static char KEY_STAR_IDENTIFIED[] = "*´ÕÄê*ºÑ¤ß¤Î";
+static char KEY_COLLECTING[] = "¼ý½¸Ãæ¤Î";
+static char KEY_ARTIFACT[] = "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È";
+static char KEY_EGO[] = "¥¨¥´";
+static char KEY_GOOD[] = "¾å¼Á¤Î";
+static char KEY_NAMELESS[] = "̵ÌäÎ";
+static char KEY_AVERAGE[] = "ʤÎ";
+static char KEY_WORTHLESS[] = "̵²ÁÃͤÎ";
+static char KEY_RARE[] = "¥ì¥¢¤Ê";
+static char KEY_COMMON[] = "¤¢¤ê¤Õ¤ì¤¿";
+static char KEY_BOOSTED[] = "¥À¥¤¥¹Ìܤΰ㤦";
+static char KEY_MORE_THAN[] = "¥À¥¤¥¹ÌÜ";
+static char KEY_DICE[] = "°Ê¾å¤Î";
+static char KEY_MORE_BONUS[] = "½¤ÀµÃÍ";
+static char KEY_MORE_BONUS2[] = "°Ê¾å¤Î";
+static char KEY_WANTED[] = "¾Þ¶â¼ó¤Î";
+static char KEY_UNIQUE[] = "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î";
+static char KEY_HUMAN[] = "¿Í´Ö¤Î";
+static char KEY_UNREADABLE[] = "Æɤá¤Ê¤¤";
+static char KEY_REALM1[] = "Âè°ìÎΰè¤Î";
+static char KEY_REALM2[] = "ÂèÆóÎΰè¤Î";
+static char KEY_FIRST[] = "1ºýÌܤÎ";
+static char KEY_SECOND[] = "2ºýÌܤÎ";
+static char KEY_THIRD[] = "3ºýÌܤÎ";
+static char KEY_FOURTH[] = "4ºýÌܤÎ";
+static char KEY_ITEMS[] = "¥¢¥¤¥Æ¥à";
+static char KEY_WEAPONS[] = "Éð´ï";
+static char KEY_FAVORITE_WEAPONS[] = "ÆÀ°ÕÉð´ï";
+static char KEY_ARMORS[] = "Ëɶñ";
+static char KEY_MISSILES[] = "Ìð";
+static char KEY_DEVICES[] = "ËâË¡¥¢¥¤¥Æ¥à";
+static char KEY_LIGHTS[] = "¸÷¸»";
+static char KEY_JUNKS[] = "¤¬¤é¤¯¤¿";
+static char KEY_CORPSES[] = "»àÂΤä¹ü";
+static char KEY_SPELLBOOKS[] = "ËâË¡½ñ";
+static char KEY_HAFTED[] = "Æß´ï";
+static char KEY_SHIELDS[] = "½â";
+static char KEY_BOWS[] = "µÝ";
+static char KEY_RINGS[] = "»ØÎØ";
+static char KEY_AMULETS[] = "¥¢¥ß¥å¥ì¥Ã¥È";
+static char KEY_SUITS[] = "³»";
+static char KEY_CLOAKS[] = "¥¯¥í¡¼¥¯";
+static char KEY_HELMS[] = "³õ";
+static char KEY_GLOVES[] = "äƼê";
+static char KEY_BOOTS[] = "·¤";
#else
-#define KEY_ALL "all"
-#define KEY_COLLECTING "collecting"
-#define KEY_UNIDENTIFIED "unidentified"
-#define KEY_IDENTIFIED "identified"
-#define KEY_STAR_IDENTIFIED "*identified*"
-#define KEY_BOOSTED "dice boosted"
-#define KEY_MORE_THAN "more than"
-#define KEY_DICE " dice"
-#define KEY_MORE_BONUS "more bonus than"
-#define KEY_MORE_BONUS2 ""
-#define KEY_WORTHLESS "worthless"
-#define KEY_ARTIFACT "artifact"
-#define KEY_EGO "ego"
-#define KEY_NAMELESS "nameless"
-#define KEY_UNAWARE "unaware"
-#define KEY_WANTED "wanted"
-#define KEY_UNIQUE "unique monster's"
-#define KEY_HUMAN "human"
-#define KEY_UNREADABLE "unreadable"
-#define KEY_REALM1 "first realm's"
-#define KEY_REALM2 "second realm's"
-#define KEY_FIRST "first"
-#define KEY_SECOND "second"
-#define KEY_THIRD "third"
-#define KEY_FOURTH "fourth"
-#define KEY_ITEMS "items"
-#define KEY_WEAPONS "weapons"
-#define KEY_ARMORS "armors"
-#define KEY_MISSILES "missiles"
-#define KEY_DEVICES "magical devices"
-#define KEY_LIGHTS "lights"
-#define KEY_JUNKS "junks"
-#define KEY_SPELLBOOKS "spellbooks"
-#define KEY_HAFTED "hafted weapons"
-#define KEY_SHIELDS "shields"
-#define KEY_BOWS "bows"
-#define KEY_RINGS "rings"
-#define KEY_AMULETS "amulets"
-#define KEY_SUITS "suits"
-#define KEY_CLOAKS "cloaks"
-#define KEY_HELMS "helms"
-#define KEY_GLOVES "gloves"
-#define KEY_BOOTS "boots"
+static char KEY_ALL[] = "all";
+static char KEY_UNAWARE[] = "unaware";
+static char KEY_UNIDENTIFIED[] = "unidentified";
+static char KEY_IDENTIFIED[] = "identified";
+static char KEY_STAR_IDENTIFIED[] = "*identified*";
+static char KEY_COLLECTING[] = "collecting";
+static char KEY_ARTIFACT[] = "artifact";
+static char KEY_EGO[] = "ego";
+static char KEY_GOOD[] = "good";
+static char KEY_NAMELESS[] = "nameless";
+static char KEY_AVERAGE[] = "average";
+static char KEY_WORTHLESS[] = "worthless";
+static char KEY_RARE[] = "rare";
+static char KEY_COMMON[] = "common";
+static char KEY_BOOSTED[] = "dice boosted";
+static char KEY_MORE_THAN[] = "more than";
+static char KEY_DICE[] = " dice";
+static char KEY_MORE_BONUS[] = "more bonus than";
+static char KEY_MORE_BONUS2[] = "";
+static char KEY_WANTED[] = "wanted";
+static char KEY_UNIQUE[] = "unique monster's";
+static char KEY_HUMAN[] = "human";
+static char KEY_UNREADABLE[] = "unreadable";
+static char KEY_REALM1[] = "first realm's";
+static char KEY_REALM2[] = "second realm's";
+static char KEY_FIRST[] = "first";
+static char KEY_SECOND[] = "second";
+static char KEY_THIRD[] = "third";
+static char KEY_FOURTH[] = "fourth";
+static char KEY_ITEMS[] = "items";
+static char KEY_WEAPONS[] = "weapons";
+static char KEY_FAVORITE_WEAPONS[] = "favorite weapons";
+static char KEY_ARMORS[] = "armors";
+static char KEY_MISSILES[] = "missiles";
+static char KEY_DEVICES[] = "magical devices";
+static char KEY_LIGHTS[] = "lights";
+static char KEY_JUNKS[] = "junks";
+static char KEY_CORPSES[] = "corpses or skeletons";
+static char KEY_SPELLBOOKS[] = "spellbooks";
+static char KEY_HAFTED[] = "hafted weapons";
+static char KEY_SHIELDS[] = "shields";
+static char KEY_BOWS[] = "bows";
+static char KEY_RINGS[] = "rings";
+static char KEY_AMULETS[] = "amulets";
+static char KEY_SUITS[] = "suits";
+static char KEY_CLOAKS[] = "cloaks";
+static char KEY_HELMS[] = "helms";
+static char KEY_GLOVES[] = "gloves";
+static char KEY_BOOTS[] = "boots";
#endif /* JP */
/*
- * Reconstruct preference line from entry
- */
-cptr autopick_line_from_entry(autopick_type *entry)
-{
- char buf[MAX_LINELEN];
- char *ptr;
- bool sepa_flag = TRUE;
-
- *buf = '\0';
- if (!(entry->action & DO_DISPLAY)) strcat(buf, "(");
- if (entry->action & DO_AUTODESTROY) strcat(buf, "!");
- if (entry->action & DONT_AUTOPICK) strcat(buf, "~");
-
- ptr = buf;
-
- if (IS_FLG(FLG_ALL)) ADD_KEY(KEY_ALL);
- if (IS_FLG(FLG_COLLECTING)) ADD_KEY(KEY_COLLECTING);
- if (IS_FLG(FLG_UNIDENTIFIED)) ADD_KEY(KEY_UNIDENTIFIED);
- if (IS_FLG(FLG_IDENTIFIED)) ADD_KEY(KEY_IDENTIFIED);
- if (IS_FLG(FLG_STAR_IDENTIFIED)) ADD_KEY(KEY_STAR_IDENTIFIED);
- if (IS_FLG(FLG_UNAWARE)) ADD_KEY(KEY_UNAWARE);
- if (IS_FLG(FLG_BOOSTED)) ADD_KEY(KEY_BOOSTED);
-
- if (IS_FLG(FLG_MORE_THAN))
- {
- ADD_KEY(KEY_MORE_THAN);
- strcat(ptr, format("%d", entry->dice));
- ADD_KEY(KEY_DICE);
- }
-
- if (IS_FLG(FLG_MORE_BONUS))
- {
- ADD_KEY(KEY_MORE_BONUS);
- strcat(ptr, format("%d", entry->bonus));
- ADD_KEY(KEY_MORE_BONUS2);
- }
-
- if (IS_FLG(FLG_UNREADABLE)) ADD_KEY(KEY_UNREADABLE);
- if (IS_FLG(FLG_REALM1)) ADD_KEY(KEY_REALM1);
- if (IS_FLG(FLG_REALM2)) ADD_KEY(KEY_REALM2);
- if (IS_FLG(FLG_FIRST)) ADD_KEY(KEY_FIRST);
- if (IS_FLG(FLG_SECOND)) ADD_KEY(KEY_SECOND);
- if (IS_FLG(FLG_THIRD)) ADD_KEY(KEY_THIRD);
- if (IS_FLG(FLG_FOURTH)) ADD_KEY(KEY_FOURTH);
- if (IS_FLG(FLG_WANTED)) ADD_KEY(KEY_WANTED);
- if (IS_FLG(FLG_UNIQUE)) ADD_KEY(KEY_UNIQUE);
- if (IS_FLG(FLG_HUMAN)) ADD_KEY(KEY_HUMAN);
- if (IS_FLG(FLG_WORTHLESS)) ADD_KEY(KEY_WORTHLESS);
- if (IS_FLG(FLG_NAMELESS)) ADD_KEY(KEY_NAMELESS);
- if (IS_FLG(FLG_EGO)) ADD_KEY(KEY_EGO);
-
- if (IS_FLG(FLG_ARTIFACT)) ADD_KEY(KEY_ARTIFACT);
-
- if (IS_FLG(FLG_ITEMS)) ADD_KEY2(KEY_ITEMS);
- else if (IS_FLG(FLG_WEAPONS)) ADD_KEY2(KEY_WEAPONS);
- else if (IS_FLG(FLG_ARMORS)) ADD_KEY2(KEY_ARMORS);
- else if (IS_FLG(FLG_MISSILES)) ADD_KEY2(KEY_MISSILES);
- else if (IS_FLG(FLG_DEVICES)) ADD_KEY2(KEY_DEVICES);
- else if (IS_FLG(FLG_LIGHTS)) ADD_KEY2(KEY_LIGHTS);
- else if (IS_FLG(FLG_JUNKS)) ADD_KEY2(KEY_JUNKS);
- else if (IS_FLG(FLG_SPELLBOOKS)) ADD_KEY2(KEY_SPELLBOOKS);
- else if (IS_FLG(FLG_HAFTED)) ADD_KEY2(KEY_HAFTED);
- else if (IS_FLG(FLG_SHIELDS)) ADD_KEY2(KEY_SHIELDS);
- else if (IS_FLG(FLG_BOWS)) ADD_KEY2(KEY_BOWS);
- else if (IS_FLG(FLG_RINGS)) ADD_KEY2(KEY_RINGS);
- else if (IS_FLG(FLG_AMULETS)) ADD_KEY2(KEY_AMULETS);
- else if (IS_FLG(FLG_SUITS)) ADD_KEY2(KEY_SUITS);
- else if (IS_FLG(FLG_CLOAKS)) ADD_KEY2(KEY_CLOAKS);
- else if (IS_FLG(FLG_HELMS)) ADD_KEY2(KEY_HELMS);
- else if (IS_FLG(FLG_GLOVES)) ADD_KEY2(KEY_GLOVES);
- else if (IS_FLG(FLG_BOOTS)) ADD_KEY2(KEY_BOOTS);
-
- /* You don't need sepalator after adjective */
- /* 'artifact' is not true adjective */
- else if (!IS_FLG(FLG_ARTIFACT))
- sepa_flag = FALSE;
-
- if (entry->name && entry->name[0])
- {
- int i, j = 0;
-
- if (sepa_flag) strcat(buf, ":");
-
- i = strlen(buf);
- while (entry->name[j] && i < MAX_LINELEN - 2 - 1)
- {
-#ifdef JP
- if (iskanji(entry->name[j]))
- buf[i++] = entry->name[j++];
-#endif
- buf[i++] = entry->name[j++];
- }
- buf[i] = '\0';
- }
-
- if (entry->insc)
- {
- int i, j = 0;
- strcat(buf, "#");
- i = strlen(buf);
-
- while (entry->insc[j] && i < MAX_LINELEN - 2)
- {
-#ifdef JP
- if (iskanji(entry->insc[j]))
- buf[i++] = entry->insc[j++];
-#endif
- buf[i++] = entry->insc[j++];
- }
- buf[i] = '\0';
- }
-
- return string_make(buf);
-}
-
-
-/*
- * Reconstruct preference line from entry and kill entry
- */
-static cptr autopick_line_from_entry_kill(autopick_type *entry)
-{
- cptr ptr = autopick_line_from_entry(entry);
-
- /* Free memory for original entry */
- autopick_free_entry(entry);
-
- return ptr;
-}
-
-
-/*
* A function to create new entry
*/
-bool autopick_new_entry(autopick_type *entry, cptr str)
+static bool autopick_new_entry(autopick_type *entry, cptr str, bool allow_default)
{
cptr insc;
int i;
entry->dice = 0;
act = DO_AUTOPICK | DO_DISPLAY;
- while (1)
+ while (TRUE)
{
if ((act & DO_AUTOPICK) && *str == '!')
{
act |= DONT_AUTOPICK;
str++;
}
+ else if ((act & DO_AUTOPICK) && *str == ';')
+ {
+ act &= ~DO_AUTOPICK;
+ act |= DO_QUERY_AUTOPICK;
+ str++;
+ }
else if ((act & DO_DISPLAY) && *str == '(')
{
act &= ~DO_DISPLAY;
buf[i] = c;
}
buf[i] = '\0';
-
- /* Skip empty line */
- if (*buf == 0) return FALSE;
+
+ /* Skip empty line unless allow_default */
+ if (!allow_default && *buf == 0) return FALSE;
+
+ /* Skip comment line */
+ if (*buf == 0 && insc) return FALSE;
ptr = prev_ptr = buf;
- old_ptr = NULL;
-
- while (old_ptr != ptr)
- {
- /* Save current location */
- old_ptr = ptr;
-
- if (MATCH_KEY(KEY_ALL)) ADD_FLG(FLG_ALL);
- if (MATCH_KEY(KEY_COLLECTING)) ADD_FLG(FLG_COLLECTING);
- if (MATCH_KEY(KEY_UNIDENTIFIED)) ADD_FLG(FLG_UNIDENTIFIED);
- if (MATCH_KEY(KEY_IDENTIFIED)) ADD_FLG(FLG_IDENTIFIED);
- if (MATCH_KEY(KEY_STAR_IDENTIFIED)) ADD_FLG(FLG_STAR_IDENTIFIED);
- if (MATCH_KEY(KEY_BOOSTED)) ADD_FLG(FLG_BOOSTED);
-
- /*** Weapons whose dd*ds is more than nn ***/
- if (MATCH_KEY2(KEY_MORE_THAN))
- {
- int k = 0;
- entry->dice = 0;
-
- /* Drop leading spaces */
- while (' ' == *ptr) ptr++;
-
- /* Read number */
- while ('0' <= *ptr && *ptr <= '9')
- {
- entry->dice = 10 * entry->dice + (*ptr - '0');
- ptr++;
- k++;
- }
-
- if (k > 0 && k <= 2)
- {
- (void)MATCH_KEY(KEY_DICE);
- ADD_FLG(FLG_MORE_THAN);
- }
- else
- ptr = prev_ptr;
- }
-
- /*** Items whose magical bonus is more than n ***/
- if (MATCH_KEY2(KEY_MORE_BONUS))
- {
- int k = 0;
- entry->bonus = 0;
-
- /* Drop leading spaces */
- while (' ' == *ptr) ptr++;
-
- /* Read number */
- while ('0' <= *ptr && *ptr <= '9')
- {
- entry->bonus = 10 * entry->bonus + (*ptr - '0');
- ptr++;
- k++;
- }
-
- if (k > 0 && k <= 2)
- {
- (void)MATCH_KEY(KEY_MORE_BONUS2);
- ADD_FLG(FLG_MORE_BONUS);
- }
- else
- ptr = prev_ptr;
- }
-
- if (MATCH_KEY(KEY_WORTHLESS)) ADD_FLG(FLG_WORTHLESS);
- if (MATCH_KEY(KEY_EGO)) ADD_FLG(FLG_EGO);
- if (MATCH_KEY(KEY_NAMELESS)) ADD_FLG(FLG_NAMELESS);
- if (MATCH_KEY(KEY_UNAWARE)) ADD_FLG(FLG_UNAWARE);
- if (MATCH_KEY(KEY_WANTED)) ADD_FLG(FLG_WANTED);
- if (MATCH_KEY(KEY_UNIQUE)) ADD_FLG(FLG_UNIQUE);
- if (MATCH_KEY(KEY_HUMAN)) ADD_FLG(FLG_HUMAN);
- if (MATCH_KEY(KEY_UNREADABLE)) ADD_FLG(FLG_UNREADABLE);
- if (MATCH_KEY(KEY_REALM1)) ADD_FLG(FLG_REALM1);
- if (MATCH_KEY(KEY_REALM2)) ADD_FLG(FLG_REALM2);
- if (MATCH_KEY(KEY_FIRST)) ADD_FLG(FLG_FIRST);
- if (MATCH_KEY(KEY_SECOND)) ADD_FLG(FLG_SECOND);
- if (MATCH_KEY(KEY_THIRD)) ADD_FLG(FLG_THIRD);
- if (MATCH_KEY(KEY_FOURTH)) ADD_FLG(FLG_FOURTH);
- }
+ old_ptr = NULL;
+
+ while (old_ptr != ptr)
+ {
+ /* Save current location */
+ old_ptr = ptr;
+
+ if (MATCH_KEY(KEY_ALL)) ADD_FLG(FLG_ALL);
+ if (MATCH_KEY(KEY_COLLECTING)) ADD_FLG(FLG_COLLECTING);
+ if (MATCH_KEY(KEY_UNAWARE)) ADD_FLG(FLG_UNAWARE);
+ if (MATCH_KEY(KEY_UNIDENTIFIED)) ADD_FLG(FLG_UNIDENTIFIED);
+ if (MATCH_KEY(KEY_IDENTIFIED)) ADD_FLG(FLG_IDENTIFIED);
+ if (MATCH_KEY(KEY_STAR_IDENTIFIED)) ADD_FLG(FLG_STAR_IDENTIFIED);
+ if (MATCH_KEY(KEY_BOOSTED)) ADD_FLG(FLG_BOOSTED);
+
+ /*** Weapons whose dd*ds is more than nn ***/
+ if (MATCH_KEY2(KEY_MORE_THAN))
+ {
+ int k = 0;
+ entry->dice = 0;
+
+ /* Drop leading spaces */
+ while (' ' == *ptr) ptr++;
+
+ /* Read number */
+ while ('0' <= *ptr && *ptr <= '9')
+ {
+ entry->dice = 10 * entry->dice + (*ptr - '0');
+ ptr++;
+ k++;
+ }
+
+ if (k > 0 && k <= 2)
+ {
+ (void)MATCH_KEY(KEY_DICE);
+ ADD_FLG(FLG_MORE_DICE);
+ }
+ else
+ ptr = prev_ptr;
+ }
+
+ /*** Items whose magical bonus is more than n ***/
+ if (MATCH_KEY2(KEY_MORE_BONUS))
+ {
+ int k = 0;
+ entry->bonus = 0;
+
+ /* Drop leading spaces */
+ while (' ' == *ptr) ptr++;
+
+ /* Read number */
+ while ('0' <= *ptr && *ptr <= '9')
+ {
+ entry->bonus = 10 * entry->bonus + (*ptr - '0');
+ ptr++;
+ k++;
+ }
+
+ if (k > 0 && k <= 2)
+ {
+#ifdef JP
+ (void)MATCH_KEY(KEY_MORE_BONUS2);
+#else
+ if (' ' == *ptr) ptr++;
+#endif
+ ADD_FLG(FLG_MORE_BONUS);
+ }
+ else
+ ptr = prev_ptr;
+ }
+
+ if (MATCH_KEY(KEY_WORTHLESS)) ADD_FLG(FLG_WORTHLESS);
+ if (MATCH_KEY(KEY_EGO)) ADD_FLG(FLG_EGO);
+ if (MATCH_KEY(KEY_GOOD)) ADD_FLG(FLG_GOOD);
+ if (MATCH_KEY(KEY_NAMELESS)) ADD_FLG(FLG_NAMELESS);
+ if (MATCH_KEY(KEY_AVERAGE)) ADD_FLG(FLG_AVERAGE);
+ if (MATCH_KEY(KEY_RARE)) ADD_FLG(FLG_RARE);
+ if (MATCH_KEY(KEY_COMMON)) ADD_FLG(FLG_COMMON);
+ if (MATCH_KEY(KEY_WANTED)) ADD_FLG(FLG_WANTED);
+ if (MATCH_KEY(KEY_UNIQUE)) ADD_FLG(FLG_UNIQUE);
+ if (MATCH_KEY(KEY_HUMAN)) ADD_FLG(FLG_HUMAN);
+ if (MATCH_KEY(KEY_UNREADABLE)) ADD_FLG(FLG_UNREADABLE);
+ if (MATCH_KEY(KEY_REALM1)) ADD_FLG(FLG_REALM1);
+ if (MATCH_KEY(KEY_REALM2)) ADD_FLG(FLG_REALM2);
+ if (MATCH_KEY(KEY_FIRST)) ADD_FLG(FLG_FIRST);
+ if (MATCH_KEY(KEY_SECOND)) ADD_FLG(FLG_SECOND);
+ if (MATCH_KEY(KEY_THIRD)) ADD_FLG(FLG_THIRD);
+ if (MATCH_KEY(KEY_FOURTH)) ADD_FLG(FLG_FOURTH);
+ }
/* Not yet found any noun */
prev_flg = -1;
if (MATCH_KEY2(KEY_ITEMS)) ADD_FLG_NOUN(FLG_ITEMS);
else if (MATCH_KEY2(KEY_WEAPONS)) ADD_FLG_NOUN(FLG_WEAPONS);
+ else if (MATCH_KEY2(KEY_FAVORITE_WEAPONS)) ADD_FLG_NOUN(FLG_FAVORITE_WEAPONS);
else if (MATCH_KEY2(KEY_ARMORS)) ADD_FLG_NOUN(FLG_ARMORS);
else if (MATCH_KEY2(KEY_MISSILES)) ADD_FLG_NOUN(FLG_MISSILES);
else if (MATCH_KEY2(KEY_DEVICES)) ADD_FLG_NOUN(FLG_DEVICES);
else if (MATCH_KEY2(KEY_LIGHTS)) ADD_FLG_NOUN(FLG_LIGHTS);
else if (MATCH_KEY2(KEY_JUNKS)) ADD_FLG_NOUN(FLG_JUNKS);
+ else if (MATCH_KEY2(KEY_CORPSES)) ADD_FLG_NOUN(FLG_CORPSES);
else if (MATCH_KEY2(KEY_SPELLBOOKS)) ADD_FLG_NOUN(FLG_SPELLBOOKS);
else if (MATCH_KEY2(KEY_HAFTED)) ADD_FLG_NOUN(FLG_HAFTED);
else if (MATCH_KEY2(KEY_SHIELDS)) ADD_FLG_NOUN(FLG_SHIELDS);
ptr += 2;
#endif
else if (*ptr == '\0')
- ; /* nothing to do */
+ {
+ /* There was no noun */
+ if (prev_flg == -1)
+
+ /* Add extra word "items" */
+ ADD_FLG_NOUN(FLG_ITEMS);
+ }
else
{
/* Noun type? */
return TRUE;
}
-/*
- * A function to delete entry
- */
-void autopick_free_entry(autopick_type *entry)
-{
- string_free(entry->name);
- string_free(entry->insc);
-}
-
/*
- * A function for Auto-picker/destroyer
- * Examine whether the object matches to the entry
+ * Get auto-picker entry from o_ptr.
*/
-static bool is_autopick_aux(object_type *o_ptr, autopick_type *entry, cptr o_name)
+static void autopick_entry_from_object(autopick_type *entry, object_type *o_ptr)
{
- int j;
- cptr ptr = entry->name;
-
- /*** Unidentified ***/
- if (IS_FLG(FLG_UNIDENTIFIED)
- && (object_known_p(o_ptr) || (o_ptr->ident & IDENT_SENSE)))
- return FALSE;
-
- /*** Identified ***/
- if (IS_FLG(FLG_IDENTIFIED) && !object_known_p(o_ptr))
- return FALSE;
-
- /*** *Identified* ***/
- if (IS_FLG(FLG_STAR_IDENTIFIED) &&
- (!object_known_p(o_ptr) || !(o_ptr->ident & IDENT_MENTAL)))
- return FALSE;
-
- /*** Dice boosted (weapon of slaying) ***/
- if (IS_FLG(FLG_BOOSTED))
- {
- object_kind *k_ptr = &k_info[o_ptr->k_idx];
-
- switch( o_ptr->tval )
- {
- case TV_HAFTED:
- case TV_POLEARM:
- case TV_SWORD:
- case TV_DIGGING:
- if ((o_ptr->dd != k_ptr->dd) || (o_ptr->ds != k_ptr->ds))
- break;
- else
- return FALSE;
- default:
- return FALSE;
- }
- }
-
- /*** Weapons which dd*ds is more than nn ***/
- if (IS_FLG(FLG_MORE_THAN))
- {
- if (o_ptr->dd * o_ptr->ds < entry->dice)
- return FALSE;
- }
-
- /*** Weapons whic dd*ds is more than nn ***/
- if (IS_FLG(FLG_MORE_BONUS))
- {
- if (!object_known_p(o_ptr)) return FALSE;
-
- if (k_info[o_ptr->k_idx].pval ||
- (o_ptr->name2 && e_info[o_ptr->name2].max_pval))
- {
- if (o_ptr->pval < entry->bonus) return FALSE;
- }
- else
- {
- if (o_ptr->to_h < entry->bonus &&
- o_ptr->to_d < entry->bonus &&
- o_ptr->to_a < entry->bonus &&
- o_ptr->pval < entry->bonus)
- return FALSE;
- }
- }
-
- /*** Worthless items ***/
- if (IS_FLG(FLG_WORTHLESS) && object_value(o_ptr) > 0)
- return FALSE;
-
- /*** Artifact object ***/
- if (IS_FLG(FLG_ARTIFACT))
- {
- if (!object_known_p(o_ptr) || (!o_ptr->name1 && !o_ptr->art_name))
- return FALSE;
- }
-
- /*** Ego object ***/
- if (IS_FLG(FLG_EGO))
- {
- if (!object_known_p(o_ptr) || !o_ptr->name2)
- return FALSE;
- }
-
- /*** Nameless ***/
- if (IS_FLG(FLG_NAMELESS))
- {
- switch (o_ptr->tval)
- {
- case TV_WHISTLE:
- case TV_SHOT: case TV_ARROW: case TV_BOLT: case TV_BOW:
- case TV_DIGGING: case TV_HAFTED: case TV_POLEARM: case TV_SWORD:
- case TV_BOOTS: case TV_GLOVES: case TV_HELM: case TV_CROWN:
- case TV_SHIELD: case TV_CLOAK:
- case TV_SOFT_ARMOR: case TV_HARD_ARMOR: case TV_DRAG_ARMOR:
- case TV_LITE: case TV_AMULET: case TV_RING: case TV_CARD:
- if ((!object_known_p(o_ptr) || o_ptr->inscription
- || o_ptr->name1 || o_ptr->name2 || o_ptr->art_name))
- return FALSE;
- break;
- default:
- /* don't match */
- return FALSE;
- }
- }
-
- /*** Unaware items ***/
- if (IS_FLG(FLG_UNAWARE) && object_aware_p(o_ptr))
- return FALSE;
-
- /*** Wanted monster's corpse/skeletons ***/
- if (IS_FLG(FLG_WANTED) &&
- (o_ptr->tval != TV_CORPSE || !object_is_shoukinkubi(o_ptr)))
- return FALSE;
-
- /*** Unique monster's corpse/skeletons/statues ***/
- if (IS_FLG(FLG_UNIQUE) &&
- ((o_ptr->tval != TV_CORPSE && o_ptr->tval != TV_STATUE) ||
- !(r_info[o_ptr->pval].flags1 & RF1_UNIQUE)))
- return FALSE;
-
- /*** Human corpse/skeletons (for Daemon magic) ***/
- if (IS_FLG(FLG_HUMAN) &&
- (o_ptr->tval != TV_CORPSE ||
- !strchr("pht", r_info[o_ptr->pval].d_char)))
- return FALSE;
-
- /*** Unreadable spellbooks ***/
- if (IS_FLG(FLG_UNREADABLE) &&
- (o_ptr->tval < TV_LIFE_BOOK ||
- check_book_realm(o_ptr->tval, o_ptr->sval)))
- return FALSE;
-
- /*** First realm spellbooks ***/
- if (IS_FLG(FLG_REALM1) &&
- (REALM1_BOOK != o_ptr->tval ||
- p_ptr->pclass == CLASS_SORCERER ||
- p_ptr->pclass == CLASS_RED_MAGE))
- return FALSE;
-
- /*** Second realm spellbooks ***/
- if (IS_FLG(FLG_REALM2) &&
- (REALM2_BOOK != o_ptr->tval ||
- p_ptr->pclass == CLASS_SORCERER ||
- p_ptr->pclass == CLASS_RED_MAGE))
- return FALSE;
-
- /*** First rank spellbooks ***/
- if (IS_FLG(FLG_FIRST) &&
- (o_ptr->tval < TV_LIFE_BOOK || 0 != o_ptr->sval))
- return FALSE;
-
- /*** Second rank spellbooks ***/
- if (IS_FLG(FLG_SECOND) &&
- (o_ptr->tval < TV_LIFE_BOOK || 1 != o_ptr->sval))
- return FALSE;
-
- /*** Third rank spellbooks ***/
- if (IS_FLG(FLG_THIRD) &&
- (o_ptr->tval < TV_LIFE_BOOK || 2 != o_ptr->sval))
- return FALSE;
-
- /*** Fourth rank spellbooks ***/
- if (IS_FLG(FLG_FOURTH) &&
- (o_ptr->tval < TV_LIFE_BOOK || 3 != o_ptr->sval))
- return FALSE;
-
- /*** Items ***/
- if (IS_FLG(FLG_WEAPONS))
- {
- switch(o_ptr->tval)
- {
- case TV_BOW: case TV_HAFTED: case TV_POLEARM:
- case TV_SWORD: case TV_DIGGING:
- break;
- default: return FALSE;
- }
- }
- else if (IS_FLG(FLG_ARMORS))
- {
- switch(o_ptr->tval)
- {
- case TV_BOOTS: case TV_GLOVES: case TV_CLOAK: case TV_CROWN:
- case TV_HELM: case TV_SHIELD: case TV_SOFT_ARMOR:
- case TV_HARD_ARMOR: case TV_DRAG_ARMOR:
- break;
- default: return FALSE;
- }
- }
- else if (IS_FLG(FLG_MISSILES))
- {
- switch(o_ptr->tval)
- {
- case TV_SHOT: case TV_BOLT: case TV_ARROW:
- break;
- default: return FALSE;
- }
- }
- else if (IS_FLG(FLG_DEVICES))
- {
- switch(o_ptr->tval)
- {
- case TV_SCROLL: case TV_STAFF: case TV_WAND: case TV_ROD:
- break;
- default: return FALSE;
- }
- }
- else if (IS_FLG(FLG_LIGHTS))
- {
- if (!(o_ptr->tval == TV_LITE))
- return FALSE;
- }
- else if (IS_FLG(FLG_JUNKS))
- {
- switch(o_ptr->tval)
- {
- case TV_SKELETON: case TV_BOTTLE:
- case TV_JUNK: case TV_STATUE:
- break;
- default: return FALSE;
- }
- }
- else if (IS_FLG(FLG_SPELLBOOKS))
- {
- if (!(o_ptr->tval >= TV_LIFE_BOOK))
- return FALSE;
- }
- else if (IS_FLG(FLG_HAFTED))
- {
- if (!(o_ptr->tval == TV_HAFTED))
- return FALSE;
- }
- else if (IS_FLG(FLG_SHIELDS))
- {
- if (!(o_ptr->tval == TV_SHIELD))
- return FALSE;
- }
- else if (IS_FLG(FLG_BOWS))
- {
- if (!(o_ptr->tval == TV_BOW))
- return FALSE;
- }
- else if (IS_FLG(FLG_RINGS))
- {
- if (!(o_ptr->tval == TV_RING))
- return FALSE;
- }
- else if (IS_FLG(FLG_AMULETS))
- {
- if (!(o_ptr->tval == TV_AMULET))
- return FALSE;
- }
- else if (IS_FLG(FLG_SUITS))
- {
- if (!(o_ptr->tval == TV_DRAG_ARMOR ||
- o_ptr->tval == TV_HARD_ARMOR ||
- o_ptr->tval == TV_SOFT_ARMOR))
- return FALSE;
- }
- else if (IS_FLG(FLG_CLOAKS))
- {
- if (!(o_ptr->tval == TV_CLOAK))
- return FALSE;
- }
- else if (IS_FLG(FLG_HELMS))
- {
- if (!(o_ptr->tval == TV_CROWN || o_ptr->tval == TV_HELM))
- return FALSE;
- }
- else if (IS_FLG(FLG_GLOVES))
- {
- if (!(o_ptr->tval == TV_GLOVES))
- return FALSE;
- }
- else if (IS_FLG(FLG_BOOTS))
- {
- if (!(o_ptr->tval == TV_BOOTS))
- return FALSE;
- }
-
- /* Keyword don't match */
- if (*ptr == '^')
- {
- ptr++;
- if (strncmp(o_name, ptr, strlen(ptr))) return FALSE;
- }
- else
- {
-#ifdef JP
- if (!strstr_j(o_name, ptr)) return FALSE;
+ /* Assume that object name is to be added */
+ bool name = TRUE;
+
+#ifdef JP
+ /* ¥¨¥´Ì䬼ÙË⤫¤â¤·¤ì¤Ê¤¤¤Î¤Ç¡¢¥Ç¥Õ¥©¥ë¥È¤Ç¡Ö^¡×¤ÏÉÕ¤±¤Ê¤¤ */
+ bool bol_mark = FALSE;
#else
- if (!strstr(o_name, ptr)) return FALSE;
-#endif
- }
-
- /* TRUE when it need not to be 'collecting' */
- if (!IS_FLG(FLG_COLLECTING)) return TRUE;
-
- /* Check if there is a same item */
- for (j = 0; j < INVEN_PACK; j++)
- {
- /*
- * 'Collecting' means the item must be absorbed
- * into an inventory slot.
- * But an item can not be absorbed into itself!
- */
- if ((&inventory[j] != o_ptr) &&
- object_similar(&inventory[j], o_ptr))
- return TRUE;
- }
-
- /* Not collecting */
- return FALSE;
-}
+ /* We can always use the ^ mark in English */
+ bool bol_mark = TRUE;
+#endif
+ char name_str[MAX_NLEN];
-/*
- * A function for Auto-picker/destroyer
- * Examine whether the object matches to the list of keywords or not.
- */
-int is_autopick(object_type *o_ptr)
-{
- int i;
- char o_name[MAX_NLEN];
+ /* Initialize name string */
+ name_str[0] = '\0';
- if (o_ptr->tval == TV_GOLD) return -1;
-
- object_desc(o_name, o_ptr, FALSE, 3);
+ entry->insc = string_make(quark_str(o_ptr->inscription));
+ entry->action = DO_AUTOPICK | DO_DISPLAY;
+ entry->flag[0] = entry->flag[1] = 0L;
+ entry->dice = 0;
- /* Force to be lower case string */
- for (i = 0; o_name[i]; i++)
+ /* Unaware */
+ if (!object_is_aware(o_ptr))
{
-#ifdef JP
- if (iskanji(o_name[i]))
- i++;
- else
-#endif
- if (isupper(o_name[i]))
- o_name[i] = tolower(o_name[i]);
+ ADD_FLG(FLG_UNAWARE);
+ bol_mark = TRUE;
}
-
- for (i=0; i < max_autopick; i++)
+
+ /* Not really identified */
+ else if (!object_is_known(o_ptr))
{
- autopick_type *entry = &autopick_list[i];
+ if (!(o_ptr->ident & IDENT_SENSE))
+ {
+ ADD_FLG(FLG_UNIDENTIFIED);
+ bol_mark = TRUE;
+ }
+ else
+ {
+ /* Pseudo-identified */
+ switch (o_ptr->feeling)
+ {
+ case FEEL_AVERAGE:
+ case FEEL_GOOD:
+ ADD_FLG(FLG_NAMELESS);
+ bol_mark = TRUE;
+ break;
- if (is_autopick_aux(o_ptr, entry, o_name)) return i;
- }
+ case FEEL_BROKEN:
+ case FEEL_CURSED:
+ ADD_FLG(FLG_NAMELESS);
+ ADD_FLG(FLG_WORTHLESS);
+ bol_mark = TRUE;
+ break;
- /* No matching entry */
- return -1;
-}
+ case FEEL_TERRIBLE:
+ case FEEL_WORTHLESS:
+ ADD_FLG(FLG_WORTHLESS);
+ break;
+ case FEEL_EXCELLENT:
+ ADD_FLG(FLG_EGO);
+ break;
-/*
- * Automatically destroy items in this grid.
- */
-static bool is_opt_confirm_destroy(object_type *o_ptr)
-{
- if (!destroy_items) return FALSE;
+ case FEEL_UNCURSED:
+ /* XXX No appropriate flag */
+ /* ADD_FLG(); */
+ break;
- /* Known to be worthless? */
- if (leave_worth)
- if (object_value(o_ptr) > 0) return FALSE;
-
- if (leave_equip)
- if ((o_ptr->tval >= TV_SHOT) && (o_ptr->tval <= TV_DRAG_ARMOR)) return FALSE;
-
- if (leave_chest)
- if ((o_ptr->tval == TV_CHEST) && o_ptr->pval) return FALSE;
-
- if (leave_wanted)
- {
- if (o_ptr->tval == TV_CORPSE
- && object_is_shoukinkubi(o_ptr)) return FALSE;
+ default:
+ /* Never reach here */
+ break;
+ }
+ }
}
-
- if (leave_corpse)
- if (o_ptr->tval == TV_CORPSE) return FALSE;
-
- if (leave_junk)
- if ((o_ptr->tval == TV_SKELETON) || (o_ptr->tval == TV_BOTTLE) || (o_ptr->tval == TV_JUNK) || (o_ptr->tval == TV_STATUE)) return FALSE;
-
- if (o_ptr->tval == TV_GOLD) return FALSE;
-
- return TRUE;
-}
+ /* Identified */
+ else
+ {
+ /* Ego objects */
+ if (object_is_ego(o_ptr))
+ {
+ if (object_is_weapon_armour_ammo(o_ptr))
+ {
+ /*
+ * Base name of ego weapons and armors
+ * are almost meaningless.
+ * Register the ego type only.
+ */
+ ego_item_type *e_ptr = &e_info[o_ptr->name2];
+#ifdef JP
+ /* ¥¨¥´ÌäˤϡÖ^¡×¥Þ¡¼¥¯¤¬»È¤¨¤ë */
+ sprintf(name_str, "^%s", e_name + e_ptr->name);
+#else
+ /* We ommit the basename and cannot use the ^ mark */
+ strcpy(name_str, e_name + e_ptr->name);
+#endif
-/*
- * Auto inscription
- */
-void auto_inscribe_item(int item, int idx)
-{
- object_type *o_ptr;
+ /* Don't use the object description */
+ name = FALSE;
- /* Get the item (in the pack) */
- if (item >= 0) o_ptr = &inventory[item];
+ /* Restrict to 'common' equipments */
+ if (!object_is_rare(o_ptr)) ADD_FLG(FLG_COMMON);
+ }
- /* Get the item (on the floor) */
- else o_ptr = &o_list[0 - item];
+ ADD_FLG(FLG_EGO);
+ }
- /* Auto-inscription or Re-inscribe for resistances {%} */
- if ((idx < 0 || !autopick_list[idx].insc) && !o_ptr->inscription)
- return;
+ /* Artifact */
+ else if (object_is_artifact(o_ptr))
+ ADD_FLG(FLG_ARTIFACT);
- if (o_ptr->inscription)
- o_ptr->inscription = inscribe_flags(o_ptr, quark_str(o_ptr->inscription));
- else
- o_ptr->inscription = inscribe_flags(o_ptr, autopick_list[idx].insc);
+ /* Non-ego, non-artifact */
+ else
+ {
+ /* Wearable nameless object */
+ if (object_is_equipment(o_ptr))
+ ADD_FLG(FLG_NAMELESS);
- if (item > INVEN_PACK)
- {
- /* Redraw inscription */
- p_ptr->window |= (PW_EQUIP);
+ bol_mark = TRUE;
+ }
- /* {.} and {$} effect p_ptr->warning and TRC_TELEPORT_SELF */
- p_ptr->update |= (PU_BONUS);
- }
- else if (item >= 0)
- {
- /* Redraw inscription */
- p_ptr->window |= (PW_INVEN);
}
-}
-
-
-/*
- * Automatically destroy an item if it is to be destroyed
- */
-bool auto_destroy_item(int item, int autopick_idx, bool wait_optimize)
-{
- bool destroy = FALSE;
- char o_name[MAX_NLEN];
- object_type *o_ptr;
-
- /* Don't destroy equipped items */
- if (item > INVEN_PACK) return FALSE;
-
- /* Get the item (in the pack) */
- if (item >= 0) o_ptr = &inventory[item];
-
- /* Get the item (on the floor) */
- else o_ptr = &o_list[0 - item];
- /* Easy-Auto-Destroyer */
- if (is_opt_confirm_destroy(o_ptr)) destroy = TRUE;
+ /* Melee weapon with boosted dice */
+ if (object_is_melee_weapon(o_ptr))
+ {
+ object_kind *k_ptr = &k_info[o_ptr->k_idx];
- /* Protected by auto-picker */
- if (autopick_idx >= 0 &&
- !(autopick_list[autopick_idx].action & DO_AUTODESTROY))
- destroy = FALSE;
+ if ((o_ptr->dd != k_ptr->dd) || (o_ptr->ds != k_ptr->ds))
+ ADD_FLG(FLG_BOOSTED);
+ }
- if (!always_pickup)
+ /* Wanted monster's corpse */
+ if (object_is_shoukinkubi(o_ptr))
{
- /* Auto-picker/destroyer */
- if (autopick_idx >= 0 &&
- (autopick_list[autopick_idx].action & DO_AUTODESTROY))
- destroy = TRUE;
+ REM_FLG(FLG_WORTHLESS);
+ ADD_FLG(FLG_WANTED);
}
- /* Not to be destroyed */
- if (!destroy) return FALSE;
-
- /* Now decided to destroy */
+ if ((o_ptr->tval == TV_CORPSE || o_ptr->tval == TV_STATUE)
+ && (r_info[o_ptr->pval].flags1 & RF1_UNIQUE))
+ {
+ ADD_FLG(FLG_UNIQUE);
+ }
- disturb(0,0);
+ if (o_ptr->tval == TV_CORPSE && my_strchr("pht", r_info[o_ptr->pval].d_char))
+ {
+ ADD_FLG(FLG_HUMAN);
+ }
- /* Describe the object (with {terrible/special}) */
- object_desc(o_name, o_ptr, TRUE, 3);
+ if (o_ptr->tval >= TV_LIFE_BOOK &&
+ !check_book_realm(o_ptr->tval, o_ptr->sval))
+ {
+ ADD_FLG(FLG_UNREADABLE);
+ if (o_ptr->tval != TV_ARCANE_BOOK) name = FALSE;
+ }
- /* Artifact? */
- if (!can_player_destroy_object(o_ptr))
+ if (REALM1_BOOK == o_ptr->tval &&
+ p_ptr->pclass != CLASS_SORCERER &&
+ p_ptr->pclass != CLASS_RED_MAGE)
{
- /* Message */
-#ifdef JP
- msg_format("%s¤ÏÇ˲õÉÔǽ¤À¡£", o_name);
-#else
- msg_format("You cannot auto-destroy %s.", o_name);
-#endif
+ ADD_FLG(FLG_REALM1);
+ name = FALSE;
+ }
- /* Done */
- return TRUE;
+ if (REALM2_BOOK == o_ptr->tval &&
+ p_ptr->pclass != CLASS_SORCERER &&
+ p_ptr->pclass != CLASS_RED_MAGE)
+ {
+ ADD_FLG(FLG_REALM2);
+ name = FALSE;
}
- /* Record name of destroyed item */
- COPY(&autopick_last_destroyed_object, o_ptr, object_type);
+ if (o_ptr->tval >= TV_LIFE_BOOK && 0 == o_ptr->sval)
+ ADD_FLG(FLG_FIRST);
+ if (o_ptr->tval >= TV_LIFE_BOOK && 1 == o_ptr->sval)
+ ADD_FLG(FLG_SECOND);
+ if (o_ptr->tval >= TV_LIFE_BOOK && 2 == o_ptr->sval)
+ ADD_FLG(FLG_THIRD);
+ if (o_ptr->tval >= TV_LIFE_BOOK && 3 == o_ptr->sval)
+ ADD_FLG(FLG_FOURTH);
+
+ if (object_is_ammo(o_ptr))
+ ADD_FLG(FLG_MISSILES);
+ else if (o_ptr->tval == TV_SCROLL || o_ptr->tval == TV_STAFF
+ || o_ptr->tval == TV_WAND || o_ptr->tval == TV_ROD)
+ ADD_FLG(FLG_DEVICES);
+ else if (o_ptr->tval == TV_LITE)
+ ADD_FLG(FLG_LIGHTS);
+ else if (o_ptr->tval == TV_SKELETON || o_ptr->tval == TV_BOTTLE
+ || o_ptr->tval == TV_JUNK || o_ptr->tval == TV_STATUE)
+ ADD_FLG(FLG_JUNKS);
+ else if (o_ptr->tval == TV_CORPSE)
+ ADD_FLG(FLG_CORPSES);
+ else if (o_ptr->tval >= TV_LIFE_BOOK)
+ ADD_FLG(FLG_SPELLBOOKS);
+ else if (o_ptr->tval == TV_POLEARM || o_ptr->tval == TV_SWORD
+ || o_ptr->tval == TV_DIGGING || o_ptr->tval == TV_HAFTED)
+ ADD_FLG(FLG_WEAPONS);
+ else if (o_ptr->tval == TV_SHIELD)
+ ADD_FLG(FLG_SHIELDS);
+ else if (o_ptr->tval == TV_BOW)
+ ADD_FLG(FLG_BOWS);
+ else if (o_ptr->tval == TV_RING)
+ ADD_FLG(FLG_RINGS);
+ else if (o_ptr->tval == TV_AMULET)
+ ADD_FLG(FLG_AMULETS);
+ else if (o_ptr->tval == TV_DRAG_ARMOR || o_ptr->tval == TV_HARD_ARMOR ||
+ o_ptr->tval == TV_SOFT_ARMOR)
+ ADD_FLG(FLG_SUITS);
+ else if (o_ptr->tval == TV_CLOAK)
+ ADD_FLG(FLG_CLOAKS);
+ else if (o_ptr->tval == TV_HELM)
+ ADD_FLG(FLG_HELMS);
+ else if (o_ptr->tval == TV_GLOVES)
+ ADD_FLG(FLG_GLOVES);
+ else if (o_ptr->tval == TV_BOOTS)
+ ADD_FLG(FLG_BOOTS);
- /* Eliminate the item (from the pack) */
- if (item >= 0)
+ /* Prepare the object description */
+ if (name)
{
- inven_item_increase(item, -(o_ptr->number));
+ char o_name[MAX_NLEN];
+
+ object_desc(o_name, o_ptr, (OD_NO_FLAVOR | OD_OMIT_PREFIX | OD_NO_PLURAL | OD_NAME_ONLY));
/*
- * always optimize equipment.
- * optimize inventry only when wait_optimize is FALSE.
+ * If necessary, add a '^' which indicates the
+ * beginning of line.
*/
- if (!wait_optimize || item > INVEN_PACK)
- inven_item_optimize(item);
+ sprintf(name_str, "%s%s", bol_mark ? "^" : "", o_name);
}
- /* Eliminate the item (from the floor) */
- else
- {
- delete_object_idx(0 - item);
- }
+ /* Register the name in lowercase */
+ str_tolower(name_str);
+ entry->name = string_make(name_str);
- /* Print a message */
-#ifdef JP
- msg_format("%s¤ò¼«Æ°Ç˲õ¤·¤Þ¤¹¡£", o_name);
-#else
- msg_format("Auto-destroying %s.", o_name);
-#endif
-
- return TRUE;
+ return;
}
/*
- * Optimize all inventry items after consumption of staves or scrolls.
+ * A function to delete entry
*/
-void optimize_inventry_auto_destroy(void)
+static void autopick_free_entry(autopick_type *entry)
{
- int i;
-
- for (i = 0; i <= INVEN_PACK; i++)
- inven_item_optimize(i);
+ string_free(entry->name);
+ string_free(entry->insc);
}
+#define MAX_AUTOPICK_DEFAULT 200
+
/*
- * Automatically pickup/destroy items in this grid.
+ * Initialize the autopick
*/
-void auto_pickup_items(cave_type *c_ptr)
+static void init_autopick(void)
{
- s16b this_o_idx, next_o_idx = 0;
-
- /* Scan the pile of objects */
- for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
+ static const char easy_autopick_inscription[] = "(:=g";
+ autopick_type entry;
+ int i;
+
+ if (!autopick_list)
{
- int idx;
-
- /* Acquire object */
- object_type *o_ptr = &o_list[this_o_idx];
-
- /* Acquire next object */
- next_o_idx = o_ptr->next_o_idx;
+ max_max_autopick = MAX_AUTOPICK_DEFAULT;
+ C_MAKE(autopick_list, max_max_autopick, autopick_type);
+ max_autopick = 0;
+ }
- idx = is_autopick(o_ptr);
+ /* Clear old entries */
+ for( i = 0; i < max_autopick; i++)
+ autopick_free_entry(&autopick_list[i]);
- /* Item index for floor -1,-2,-3,... */
- auto_inscribe_item((-this_o_idx), idx);
+ max_autopick = 0;
- if (idx >= 0 && (autopick_list[idx].action & DO_AUTOPICK))
- {
- disturb(0,0);
+ /* There is always one entry "=g" */
+ autopick_new_entry(&entry, easy_autopick_inscription, TRUE);
+ autopick_list[max_autopick++] = entry;
+}
- if (!inven_carry_okay(o_ptr))
- {
- char o_name[MAX_NLEN];
- /* Describe the object */
- object_desc(o_name, o_ptr, TRUE, 3);
+#define PT_DEFAULT 0
+#define PT_WITH_PNAME 1
- /* Message */
+/*
+ * Get file name for autopick preference
+ */
+static cptr pickpref_filename(int filename_mode)
+{
#ifdef JP
- msg_format("¥¶¥Ã¥¯¤Ë¤Ï%s¤òÆþ¤ì¤ë·ä´Ö¤¬¤Ê¤¤¡£", o_name);
+ static const char namebase[] = "picktype";
#else
- msg_format("You have no room for %s.", o_name);
+ static const char namebase[] = "pickpref";
#endif
- continue;
- }
- py_pickup_aux(this_o_idx);
- continue;
- }
-
- /*
- * Do auto-destroy;
- * When always_pickup is 'yes', we disable
- * auto-destroyer from autopick function, and do only
- * easy-auto-destroyer.
- */
- else
- {
- if (auto_destroy_item((-this_o_idx), idx, FALSE))
- continue;
- }
+ switch (filename_mode)
+ {
+ case PT_DEFAULT:
+ return format("%s.prf", namebase);
+
+ case PT_WITH_PNAME:
+ return format("%s-%s.prf", namebase, player_base);
+
+ default:
+ return NULL;
}
}
/*
- * Describe which kind of object is Auto-picked/destroyed
+ * Load an autopick preference file
*/
-static void describe_autopick(char *buff, autopick_type *entry)
+void autopick_load_pref(bool disp_mes)
{
- cptr str = entry->name;
- byte act = entry->action;
- cptr insc = entry->insc;
- int i;
+ char buf[80];
+ errr err;
- bool top = FALSE;
+ /* Free old entries */
+ init_autopick();
-#ifdef JP
- cptr before_str[100], body_str;
- int before_n = 0;
+ /* Try a filename with player name */
+ my_strcpy(buf, pickpref_filename(PT_WITH_PNAME), sizeof(buf));
- body_str = "¥¢¥¤¥Æ¥à";
+ /* Load the file */
+ err = process_autopick_file(buf);
- /*** Collecting items ***/
- /*** Which can be absorbed into a slot as a bundle ***/
- if (IS_FLG(FLG_COLLECTING))
- before_str[before_n++] = "¼ý½¸Ãæ¤Ç´û¤Ë»ý¤Ã¤Æ¤¤¤ë¥¹¥í¥Ã¥È¤Ë¤Þ¤È¤á¤é¤ì¤ë";
-
- /*** Unidentified ***/
- if (IS_FLG(FLG_UNIDENTIFIED))
- before_str[before_n++] = "̤´ÕÄê¤Î";
+ if (err == 0 && disp_mes)
+ {
+ /* Success */
+#ifdef JP
+ msg_format("%s¤òÆɤ߹þ¤ß¤Þ¤·¤¿¡£", buf);
+#else
+ msg_format("Loaded '%s'.", buf);
+#endif
+ }
- /*** Identified ***/
- if (IS_FLG(FLG_IDENTIFIED))
- before_str[before_n++] = "´ÕÄêºÑ¤ß¤Î";
+ /* No file found */
+ if (0 > err)
+ {
+ /* Use default name */
+ my_strcpy(buf, pickpref_filename(PT_DEFAULT), sizeof(buf));
- /*** *Identified* ***/
- if (IS_FLG(FLG_STAR_IDENTIFIED))
- before_str[before_n++] = "´°Á´¤Ë´ÕÄêºÑ¤ß¤Î";
+ /* Load the file */
+ err = process_autopick_file(buf);
- /*** Dice boosted (weapon of slaying) ***/
- if (IS_FLG(FLG_BOOSTED))
- {
- before_str[before_n++] = "¥À¥á¡¼¥¸¥À¥¤¥¹¤¬Ä̾ï¤è¤êÂ礤¤";
- body_str = "Éð´ï";
+ if (err == 0 && disp_mes)
+ {
+ /* Success */
+#ifdef JP
+ msg_format("%s¤òÆɤ߹þ¤ß¤Þ¤·¤¿¡£", buf);
+#else
+ msg_format("Loaded '%s'.", buf);
+#endif
+ }
}
- /*** Weapons whose dd*ds is more than nn ***/
- if (IS_FLG(FLG_MORE_THAN))
+ if (err && disp_mes)
{
- static char more_than_desc_str[] = "___";
- before_str[before_n++] = "¥À¥á¡¼¥¸¥À¥¤¥¹¤ÎºÇÂçÃͤ¬";
- body_str = "Éð´ï";
-
- sprintf(more_than_desc_str,"%d", entry->dice);
- before_str[before_n++] = more_than_desc_str;
- before_str[before_n++] = "°Ê¾å¤Î";
+ /* Failed */
+#ifdef JP
+ msg_print("¼«Æ°½¦¤¤ÀßÄê¥Õ¥¡¥¤¥ë¤ÎÆɤ߹þ¤ß¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡£");
+#else
+ msg_print("Failed to reload autopick preference.");
+#endif
}
+}
- /*** Items whose magical bonus is more than nn ***/
- if (IS_FLG(FLG_MORE_BONUS))
- {
- static char more_bonus_desc_str[] = "___";
- before_str[before_n++] = "½¤ÀµÃͤ¬(+";
-
- sprintf(more_bonus_desc_str,"%d", entry->bonus);
- before_str[before_n++] = more_bonus_desc_str;
- before_str[before_n++] = ")°Ê¾å¤Î";
- }
-
- /*** Worthless items ***/
- if (IS_FLG(FLG_WORTHLESS))
- before_str[before_n++] = "Ź¤Ç̵²ÁÃͤÈȽÄꤵ¤ì¤ë";
- /*** Artifact ***/
- if (IS_FLG(FLG_ARTIFACT))
+/*
+ * Add one line to autopick_list[]
+ */
+static void add_autopick_list(autopick_type *entry)
+{
+ /* There is no enough space to add one line */
+ if (max_autopick >= max_max_autopick)
{
- before_str[before_n++] = "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Î";
- body_str = "ÁõÈ÷";
- }
+ int old_max_max_autopick = max_max_autopick;
+ autopick_type *old_autopick_list = autopick_list;
- /*** Ego ***/
- if (IS_FLG(FLG_EGO))
- {
- before_str[before_n++] = "¥¨¥´¥¢¥¤¥Æ¥à¤Î";
- body_str = "ÁõÈ÷";
+ /* Increase size of list */
+ max_max_autopick += MAX_AUTOPICK_DEFAULT;
+
+ /* Allocate */
+ C_MAKE(autopick_list, max_max_autopick, autopick_type);
+
+ /* Copy from old list to new list */
+ C_COPY(autopick_list, old_autopick_list, old_max_max_autopick, autopick_type);
+
+ /* Kill old list */
+ C_FREE(old_autopick_list, old_max_max_autopick, autopick_type);
}
- /*** Nameless ***/
- if (IS_FLG(FLG_NAMELESS))
+ /* Add one line */
+ autopick_list[max_autopick] = *entry;
+
+ max_autopick++;
+}
+
+
+/*
+ * Process line for auto picker/destroyer.
+ */
+errr process_autopick_file_command(char *buf)
+{
+ autopick_type an_entry, *entry = &an_entry;
+ int i;
+
+ /* Nuke illegal char */
+ for(i = 0; buf[i]; i++)
{
- before_str[before_n++] = "¥¨¥´¤Ç¤â¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Ç¤â¤Ê¤¤";
- body_str = "ÁõÈ÷";
+#ifdef JP
+ if (iskanji(buf[i]))
+ {
+ i++;
+ continue;
+ }
+#endif
+ if (isspace(buf[i]) && buf[i] != ' ')
+ break;
}
+ buf[i] = 0;
+
+ if (!autopick_new_entry(entry, buf, FALSE)) return 0;
- /*** Unaware items ***/
- if (IS_FLG(FLG_UNAWARE))
- before_str[before_n++] = "̤´ÕÄê¤Ç¤½¤Î¸ú²Ì¤âȽÌÀ¤·¤Æ¤¤¤Ê¤¤";
+ /* Already has the same entry? */
+ for(i = 0; i < max_autopick; i++)
+ if(!strcmp(entry->name, autopick_list[i].name)
+ && entry->flag[0] == autopick_list[i].flag[0]
+ && entry->flag[1] == autopick_list[i].flag[1]
+ && entry->dice == autopick_list[i].dice
+ && entry->bonus == autopick_list[i].bonus) return 0;
- /*** Wanted monster's corpse/skeletons ***/
- if (IS_FLG(FLG_WANTED))
+ add_autopick_list(entry);
+ return 0;
+}
+
+
+/*
+ * Reconstruct preference line from entry
+ */
+cptr autopick_line_from_entry(autopick_type *entry)
+{
+ char buf[MAX_LINELEN];
+ char *ptr;
+ bool sepa_flag = TRUE;
+
+ *buf = '\0';
+ if (!(entry->action & DO_DISPLAY)) strcat(buf, "(");
+ if (entry->action & DO_QUERY_AUTOPICK) strcat(buf, ";");
+ if (entry->action & DO_AUTODESTROY) strcat(buf, "!");
+ if (entry->action & DONT_AUTOPICK) strcat(buf, "~");
+
+ ptr = buf;
+
+ if (IS_FLG(FLG_ALL)) ADD_KEY(KEY_ALL);
+ if (IS_FLG(FLG_COLLECTING)) ADD_KEY(KEY_COLLECTING);
+ if (IS_FLG(FLG_UNAWARE)) ADD_KEY(KEY_UNAWARE);
+ if (IS_FLG(FLG_UNIDENTIFIED)) ADD_KEY(KEY_UNIDENTIFIED);
+ if (IS_FLG(FLG_IDENTIFIED)) ADD_KEY(KEY_IDENTIFIED);
+ if (IS_FLG(FLG_STAR_IDENTIFIED)) ADD_KEY(KEY_STAR_IDENTIFIED);
+ if (IS_FLG(FLG_BOOSTED)) ADD_KEY(KEY_BOOSTED);
+
+ if (IS_FLG(FLG_MORE_DICE))
{
- before_str[before_n++] = "¥Ï¥ó¥¿¡¼»ö̳½ê¤Ç¾Þ¶â¼ó¤È¤µ¤ì¤Æ¤¤¤ë";
- body_str = "»àÂΤä¹ü";
+ ADD_KEY(KEY_MORE_THAN);
+ strcat(ptr, format("%d", entry->dice));
+ ADD_KEY(KEY_DICE);
}
- /*** Human corpse/skeletons (for Daemon magic) ***/
- if (IS_FLG(FLG_HUMAN))
+ if (IS_FLG(FLG_MORE_BONUS))
{
- before_str[before_n++] = "°ËâËâË¡¤Ç»È¤¦¤¿¤á¤Î¿Í´Ö¤ä¥Ò¥å¡¼¥Þ¥Î¥¤¥É¤Î";
- body_str = "»àÂΤä¹ü";
+ ADD_KEY(KEY_MORE_BONUS);
+ strcat(ptr, format("%d", entry->bonus));
+ ADD_KEY(KEY_MORE_BONUS2);
}
- /*** Unique monster's corpse/skeletons/statues ***/
- if (IS_FLG(FLG_UNIQUE))
+ if (IS_FLG(FLG_UNREADABLE)) ADD_KEY(KEY_UNREADABLE);
+ if (IS_FLG(FLG_REALM1)) ADD_KEY(KEY_REALM1);
+ if (IS_FLG(FLG_REALM2)) ADD_KEY(KEY_REALM2);
+ if (IS_FLG(FLG_FIRST)) ADD_KEY(KEY_FIRST);
+ if (IS_FLG(FLG_SECOND)) ADD_KEY(KEY_SECOND);
+ if (IS_FLG(FLG_THIRD)) ADD_KEY(KEY_THIRD);
+ if (IS_FLG(FLG_FOURTH)) ADD_KEY(KEY_FOURTH);
+ if (IS_FLG(FLG_WANTED)) ADD_KEY(KEY_WANTED);
+ if (IS_FLG(FLG_UNIQUE)) ADD_KEY(KEY_UNIQUE);
+ if (IS_FLG(FLG_HUMAN)) ADD_KEY(KEY_HUMAN);
+ if (IS_FLG(FLG_WORTHLESS)) ADD_KEY(KEY_WORTHLESS);
+ if (IS_FLG(FLG_GOOD)) ADD_KEY(KEY_GOOD);
+ if (IS_FLG(FLG_NAMELESS)) ADD_KEY(KEY_NAMELESS);
+ if (IS_FLG(FLG_AVERAGE)) ADD_KEY(KEY_AVERAGE);
+ if (IS_FLG(FLG_RARE)) ADD_KEY(KEY_RARE);
+ if (IS_FLG(FLG_COMMON)) ADD_KEY(KEY_COMMON);
+ if (IS_FLG(FLG_EGO)) ADD_KEY(KEY_EGO);
+
+ if (IS_FLG(FLG_ARTIFACT)) ADD_KEY(KEY_ARTIFACT);
+
+ if (IS_FLG(FLG_ITEMS)) ADD_KEY2(KEY_ITEMS);
+ else if (IS_FLG(FLG_WEAPONS)) ADD_KEY2(KEY_WEAPONS);
+ else if (IS_FLG(FLG_FAVORITE_WEAPONS)) ADD_KEY2(KEY_FAVORITE_WEAPONS);
+ else if (IS_FLG(FLG_ARMORS)) ADD_KEY2(KEY_ARMORS);
+ else if (IS_FLG(FLG_MISSILES)) ADD_KEY2(KEY_MISSILES);
+ else if (IS_FLG(FLG_DEVICES)) ADD_KEY2(KEY_DEVICES);
+ else if (IS_FLG(FLG_LIGHTS)) ADD_KEY2(KEY_LIGHTS);
+ else if (IS_FLG(FLG_JUNKS)) ADD_KEY2(KEY_JUNKS);
+ else if (IS_FLG(FLG_CORPSES)) ADD_KEY2(KEY_CORPSES);
+ else if (IS_FLG(FLG_SPELLBOOKS)) ADD_KEY2(KEY_SPELLBOOKS);
+ else if (IS_FLG(FLG_HAFTED)) ADD_KEY2(KEY_HAFTED);
+ else if (IS_FLG(FLG_SHIELDS)) ADD_KEY2(KEY_SHIELDS);
+ else if (IS_FLG(FLG_BOWS)) ADD_KEY2(KEY_BOWS);
+ else if (IS_FLG(FLG_RINGS)) ADD_KEY2(KEY_RINGS);
+ else if (IS_FLG(FLG_AMULETS)) ADD_KEY2(KEY_AMULETS);
+ else if (IS_FLG(FLG_SUITS)) ADD_KEY2(KEY_SUITS);
+ else if (IS_FLG(FLG_CLOAKS)) ADD_KEY2(KEY_CLOAKS);
+ else if (IS_FLG(FLG_HELMS)) ADD_KEY2(KEY_HELMS);
+ else if (IS_FLG(FLG_GLOVES)) ADD_KEY2(KEY_GLOVES);
+ else if (IS_FLG(FLG_BOOTS)) ADD_KEY2(KEY_BOOTS);
+
+ /* You don't need sepalator after adjective */
+ /* 'artifact' is not true adjective */
+ else if (!IS_FLG(FLG_ARTIFACT))
+ sepa_flag = FALSE;
+
+ if (entry->name && entry->name[0])
{
- before_str[before_n++] = "¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤Î";
- body_str = "»àÂΤä¹ü";
+ int i, j = 0;
+
+ if (sepa_flag) strcat(buf, ":");
+
+ i = strlen(buf);
+ while (entry->name[j] && i < MAX_LINELEN - 2 - 1)
+ {
+#ifdef JP
+ if (iskanji(entry->name[j]))
+ buf[i++] = entry->name[j++];
+#endif
+ buf[i++] = entry->name[j++];
+ }
+ buf[i] = '\0';
}
- /*** Unreadable spellbooks ***/
- if (IS_FLG(FLG_UNREADABLE))
+ if (entry->insc)
{
- before_str[before_n++] = "¤¢¤Ê¤¿¤¬Æɤá¤Ê¤¤Îΰè¤Î";
- body_str = "ËâË¡½ñ";
+ int i, j = 0;
+ strcat(buf, "#");
+ i = strlen(buf);
+
+ while (entry->insc[j] && i < MAX_LINELEN - 2)
+ {
+#ifdef JP
+ if (iskanji(entry->insc[j]))
+ buf[i++] = entry->insc[j++];
+#endif
+ buf[i++] = entry->insc[j++];
+ }
+ buf[i] = '\0';
}
- /*** First realm spellbooks ***/
- if (IS_FLG(FLG_REALM1))
+ return string_make(buf);
+}
+
+
+/*
+ * Reconstruct preference line from entry and kill entry
+ */
+static cptr autopick_line_from_entry_kill(autopick_type *entry)
+{
+ cptr ptr = autopick_line_from_entry(entry);
+
+ /* Free memory for original entry */
+ autopick_free_entry(entry);
+
+ return ptr;
+}
+
+
+/*
+ * A function for Auto-picker/destroyer
+ * Examine whether the object matches to the entry
+ */
+static bool is_autopick_aux(object_type *o_ptr, autopick_type *entry, cptr o_name)
+{
+ int j;
+ cptr ptr = entry->name;
+
+ /*** Unaware items ***/
+ if (IS_FLG(FLG_UNAWARE) && object_is_aware(o_ptr))
+ return FALSE;
+
+ /*** Unidentified ***/
+ if (IS_FLG(FLG_UNIDENTIFIED)
+ && (object_is_known(o_ptr) || (o_ptr->ident & IDENT_SENSE)))
+ return FALSE;
+
+ /*** Identified ***/
+ if (IS_FLG(FLG_IDENTIFIED) && !object_is_known(o_ptr))
+ return FALSE;
+
+ /*** *Identified* ***/
+ if (IS_FLG(FLG_STAR_IDENTIFIED) &&
+ (!object_is_known(o_ptr) || !(o_ptr->ident & IDENT_MENTAL)))
+ return FALSE;
+
+ /*** Dice boosted (weapon of slaying) ***/
+ if (IS_FLG(FLG_BOOSTED))
{
- before_str[before_n++] = "Âè°ìÎΰè¤Î";
- body_str = "ËâË¡½ñ";
+ object_kind *k_ptr = &k_info[o_ptr->k_idx];
+
+ /* Require melee weapon */
+ if (!object_is_melee_weapon(o_ptr))
+ return FALSE;
+
+ /* Require boosted dice */
+ if ((o_ptr->dd == k_ptr->dd) && (o_ptr->ds == k_ptr->ds))
+ return FALSE;
}
- /*** Second realm spellbooks ***/
- if (IS_FLG(FLG_REALM2))
+ /*** Weapons which dd*ds is more than nn ***/
+ if (IS_FLG(FLG_MORE_DICE))
{
- before_str[before_n++] = "ÂèÆóÎΰè¤Î";
- body_str = "ËâË¡½ñ";
+ if (o_ptr->dd * o_ptr->ds < entry->dice)
+ return FALSE;
}
-
- /*** First rank spellbooks ***/
- if (IS_FLG(FLG_FIRST))
+
+ /*** Weapons whic dd*ds is more than nn ***/
+ if (IS_FLG(FLG_MORE_BONUS))
{
- before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î1ºýÌܤÎ";
- body_str = "ËâË¡½ñ";
+ if (!object_is_known(o_ptr)) return FALSE;
+
+ if (o_ptr->pval)
+ {
+ if (o_ptr->pval < entry->bonus) return FALSE;
+ }
+ else
+ {
+ if (o_ptr->to_h < entry->bonus &&
+ o_ptr->to_d < entry->bonus &&
+ o_ptr->to_a < entry->bonus &&
+ o_ptr->pval < entry->bonus)
+ return FALSE;
+ }
}
+
+ /*** Worthless items ***/
+ if (IS_FLG(FLG_WORTHLESS) && object_value(o_ptr) > 0)
+ return FALSE;
- /*** Second rank spellbooks ***/
- if (IS_FLG(FLG_SECOND))
+ /*** Artifact object ***/
+ if (IS_FLG(FLG_ARTIFACT))
{
- before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î2ºýÌܤÎ";
- body_str = "ËâË¡½ñ";
+ if (!object_is_known(o_ptr) || !object_is_artifact(o_ptr))
+ return FALSE;
}
- /*** Third rank spellbooks ***/
- if (IS_FLG(FLG_THIRD))
+ /*** Ego object ***/
+ if (IS_FLG(FLG_EGO))
{
- before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î3ºýÌܤÎ";
- body_str = "ËâË¡½ñ";
+ /* Need to be an ego item */
+ if (!object_is_ego(o_ptr)) return FALSE;
+
+ /* Need to be known to be an ego */
+ if (!object_is_known(o_ptr) &&
+ !((o_ptr->ident & IDENT_SENSE) && o_ptr->feeling == FEEL_EXCELLENT))
+ return FALSE;
}
- /*** Fourth rank spellbooks ***/
- if (IS_FLG(FLG_FOURTH))
+ /*** Good ***/
+ if (IS_FLG(FLG_GOOD))
{
- before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î4ºýÌܤÎ";
- body_str = "ËâË¡½ñ";
- }
+ if (!object_is_equipment(o_ptr)) return FALSE;
- /*** Items ***/
- if (IS_FLG(FLG_ITEMS))
- ; /* Nothing to do */
- else if (IS_FLG(FLG_WEAPONS))
- body_str = "Éð´ï";
- else if (IS_FLG(FLG_ARMORS))
- body_str = "Ëɶñ";
- else if (IS_FLG(FLG_MISSILES))
- body_str = "ÃƤäÌð¤ä¥¯¥í¥¹¥Ü¥¦¤ÎÌð";
- else if (IS_FLG(FLG_DEVICES))
- body_str = "´¬Êª¤äËâË¡ËÀ¤ä¾ó¤ä¥í¥Ã¥É";
- else if (IS_FLG(FLG_LIGHTS))
- body_str = "¸÷¸»ÍѤΥ¢¥¤¥Æ¥à";
- else if (IS_FLG(FLG_JUNKS))
- body_str = "Àޤ줿ËÀÅù¤Î¥¬¥é¥¯¥¿";
- else if (IS_FLG(FLG_SPELLBOOKS))
- body_str = "ËâË¡½ñ";
- else if (IS_FLG(FLG_HAFTED))
- body_str = "Æß´ï";
- else if (IS_FLG(FLG_SHIELDS))
- body_str = "½â";
- else if (IS_FLG(FLG_BOWS))
- body_str = "¥¹¥ê¥ó¥°¤äµÝ¤ä¥¯¥í¥¹¥Ü¥¦";
- else if (IS_FLG(FLG_RINGS))
- body_str = "»ØÎØ";
- else if (IS_FLG(FLG_AMULETS))
- body_str = "¥¢¥ß¥å¥ì¥Ã¥È";
- else if (IS_FLG(FLG_SUITS))
- body_str = "³»";
- else if (IS_FLG(FLG_CLOAKS))
- body_str = "¥¯¥í¡¼¥¯";
- else if (IS_FLG(FLG_HELMS))
- body_str = "¥Ø¥ë¥á¥Ã¥È¤ä´§";
- else if (IS_FLG(FLG_GLOVES))
- body_str = "äƼê";
- else if (IS_FLG(FLG_BOOTS))
- body_str = "¥Ö¡¼¥Ä";
+ /* Identified */
+ if (object_is_known(o_ptr))
+ {
+ /* Artifacts and Ego objects are not okay */
+ if (!object_is_nameless(o_ptr))
+ return FALSE;
- *buff = '\0';
- if (!before_n)
- strcat(buff, "Á´¤Æ¤Î");
- else for (i = 0; i < before_n && before_str[i]; i++)
- strcat(buff, before_str[i]);
+ /* Average are not okay */
+ if (o_ptr->to_a <= 0 && (o_ptr->to_h + o_ptr->to_d) <= 0)
+ return FALSE;
+ }
- strcat(buff, body_str);
+ /* Pseudo-identified */
+ else if (o_ptr->ident & IDENT_SENSE)
+ {
+ switch (o_ptr->feeling)
+ {
+ case FEEL_GOOD:
+ /* It's good */
+ break;
- if (*str)
+ default:
+ /* It's not good */
+ return FALSE;
+ }
+ }
+
+ /* Unidentified */
+ else
+ {
+ /* Not known to be good */
+ return FALSE;
+ }
+ }
+
+ /*** Nameless ***/
+ if (IS_FLG(FLG_NAMELESS))
{
- if (*str == '^')
+ if (!object_is_equipment(o_ptr)) return FALSE;
+
+ /* Identified */
+ if (object_is_known(o_ptr))
{
- str++;
- top = TRUE;
+ /* Artifacts and Ego objects are not okay */
+ if (!object_is_nameless(o_ptr))
+ return FALSE;
}
- strcat(buff, "¤Ç¡¢Ì¾Á°¤¬¡Ö");
- strncat(buff, str, 80);
- if (top)
- strcat(buff, "¡×¤Ç»Ï¤Þ¤ë¤â¤Î");
+ /* Pseudo-identified */
+ else if (o_ptr->ident & IDENT_SENSE)
+ {
+ switch (o_ptr->feeling)
+ {
+ case FEEL_AVERAGE:
+ case FEEL_GOOD:
+ case FEEL_BROKEN:
+ case FEEL_CURSED:
+ /* It's nameless */
+ break;
+
+ default:
+ /* It's not nameless */
+ return FALSE;
+ }
+ }
+
+ /* Unidentified */
else
- strcat(buff, "¡×¤ò´Þ¤à¤â¤Î");
+ {
+ /* Not known to be nameless */
+ return FALSE;
+ }
}
- if (insc)
- {
- strncat(buff, format("¤Ë¡Ö%s¡×", insc), 80);
+ /*** Average ***/
+ if (IS_FLG(FLG_AVERAGE))
+ {
+ if (!object_is_equipment(o_ptr)) return FALSE;
- if (strstr(insc, "%%all"))
- strcat(buff, "(%%all¤ÏÁ´Ç½ÎϤòɽ¤¹±Ñ»ú¤Îµ¹æ¤ÇÃÖ´¹)");
- else if (strstr(insc, "%all"))
- strcat(buff, "(%all¤ÏÁ´Ç½ÎϤòɽ¤¹µ¹æ¤ÇÃÖ´¹)");
- else if (strstr(insc, "%%"))
- strcat(buff, "(%%¤ÏÄɲÃǽÎϤòɽ¤¹±Ñ»ú¤Îµ¹æ¤ÇÃÖ´¹)");
- else if (strstr(insc, "%"))
- strcat(buff, "(%¤ÏÄɲÃǽÎϤòɽ¤¹µ¹æ¤ÇÃÖ´¹)");
+ /* Identified */
+ if (object_is_known(o_ptr))
+ {
+ /* Artifacts and Ego objects are not okay */
+ if (!object_is_nameless(o_ptr))
+ return FALSE;
- strcat(buff, "¤È¹ï¤ó¤Ç");
- }
- else
- strcat(buff, "¤ò");
+ /* Cursed or broken objects are not okay */
+ if (object_is_cursed(o_ptr) || object_is_broken(o_ptr))
+ return FALSE;
- if (act & DONT_AUTOPICK)
- strcat(buff, "ÊüÃÖ¤¹¤ë¡£");
- else if (act & DO_AUTODESTROY)
- strcat(buff, "Ç˲õ¤¹¤ë¡£");
- else
- strcat(buff, "½¦¤¦¡£");
+ /* Good are not okay */
+ if (o_ptr->to_a > 0 || (o_ptr->to_h + o_ptr->to_d) > 0)
+ return FALSE;
+ }
- if (act & DO_DISPLAY)
- {
- if (act & DONT_AUTOPICK)
- strcat(buff, "Á´ÂΥޥå×('M')¤Ç'N'¤ò²¡¤·¤¿¤È¤¤Ëɽ¼¨¤¹¤ë¡£");
- else if (act & DO_AUTODESTROY)
- strcat(buff, "Á´ÂΥޥå×('M')¤Ç'K'¤ò²¡¤·¤¿¤È¤¤Ëɽ¼¨¤¹¤ë¡£");
+ /* Pseudo-identified */
+ else if (o_ptr->ident & IDENT_SENSE)
+ {
+ switch (o_ptr->feeling)
+ {
+ case FEEL_AVERAGE:
+ /* It's average */
+ break;
+
+ default:
+ /* It's not average */
+ return FALSE;
+ }
+ }
+
+ /* Unidentified */
else
- strcat(buff, "Á´ÂΥޥå×('M')¤Ç'M'¤ò²¡¤·¤¿¤È¤¤Ëɽ¼¨¤¹¤ë¡£");
+ {
+ /* Not known to be average */
+ return FALSE;
+ }
}
- else
- strcat(buff, "Á´ÂΥޥåפˤÏɽ¼¨¤·¤Ê¤¤");
-#else /* JP */
+ /*** Rere equipments ***/
+ if (IS_FLG(FLG_RARE) && !object_is_rare(o_ptr))
+ return FALSE;
- cptr before_str[20], after_str[20], which_str[20], whose_str[20], body_str;
- int before_n = 0, after_n = 0, which_n = 0, whose_n = 0;
+ /*** Common equipments ***/
+ if (IS_FLG(FLG_COMMON) && object_is_rare(o_ptr))
+ return FALSE;
- body_str = "items";
+ /*** Wanted monster's corpse/skeletons ***/
+ if (IS_FLG(FLG_WANTED) && !object_is_shoukinkubi(o_ptr))
+ return FALSE;
- /*** Collecting items ***/
- /*** Which can be absorbed into a slot as a bundle ***/
- if (IS_FLG(FLG_COLLECTING))
- which_str[which_n++] = "can be absorbed into an existing inventory slot";
-
- /*** Unidentified ***/
- if (IS_FLG(FLG_UNIDENTIFIED))
- before_str[before_n++] = "unidentified";
+ /*** Unique monster's corpse/skeletons/statues ***/
+ if (IS_FLG(FLG_UNIQUE) &&
+ ((o_ptr->tval != TV_CORPSE && o_ptr->tval != TV_STATUE) ||
+ !(r_info[o_ptr->pval].flags1 & RF1_UNIQUE)))
+ return FALSE;
- /*** Identified ***/
- if (IS_FLG(FLG_IDENTIFIED))
- before_str[before_n++] = "identified";
+ /*** Human corpse/skeletons (for Daemon magic) ***/
+ if (IS_FLG(FLG_HUMAN) &&
+ (o_ptr->tval != TV_CORPSE ||
+ !my_strchr("pht", r_info[o_ptr->pval].d_char)))
+ return FALSE;
- /*** *Identified* ***/
- if (IS_FLG(FLG_STAR_IDENTIFIED))
- before_str[before_n++] = "fully identified";
+ /*** Unreadable spellbooks ***/
+ if (IS_FLG(FLG_UNREADABLE) &&
+ (o_ptr->tval < TV_LIFE_BOOK ||
+ check_book_realm(o_ptr->tval, o_ptr->sval)))
+ return FALSE;
- /*** Worthless items ***/
- if (IS_FLG(FLG_WORTHLESS))
- {
- before_str[before_n++] = "worthless";
- which_str[which_n++] = "can not be sold at stores";
- }
+ /*** First realm spellbooks ***/
+ if (IS_FLG(FLG_REALM1) &&
+ (REALM1_BOOK != o_ptr->tval ||
+ p_ptr->pclass == CLASS_SORCERER ||
+ p_ptr->pclass == CLASS_RED_MAGE))
+ return FALSE;
- /*** Artifacto ***/
- if (IS_FLG(FLG_ARTIFACT))
+ /*** Second realm spellbooks ***/
+ if (IS_FLG(FLG_REALM2) &&
+ (REALM2_BOOK != o_ptr->tval ||
+ p_ptr->pclass == CLASS_SORCERER ||
+ p_ptr->pclass == CLASS_RED_MAGE))
+ return FALSE;
+
+ /*** First rank spellbooks ***/
+ if (IS_FLG(FLG_FIRST) &&
+ (o_ptr->tval < TV_LIFE_BOOK || 0 != o_ptr->sval))
+ return FALSE;
+
+ /*** Second rank spellbooks ***/
+ if (IS_FLG(FLG_SECOND) &&
+ (o_ptr->tval < TV_LIFE_BOOK || 1 != o_ptr->sval))
+ return FALSE;
+
+ /*** Third rank spellbooks ***/
+ if (IS_FLG(FLG_THIRD) &&
+ (o_ptr->tval < TV_LIFE_BOOK || 2 != o_ptr->sval))
+ return FALSE;
+
+ /*** Fourth rank spellbooks ***/
+ if (IS_FLG(FLG_FOURTH) &&
+ (o_ptr->tval < TV_LIFE_BOOK || 3 != o_ptr->sval))
+ return FALSE;
+
+ /*** Items ***/
+ if (IS_FLG(FLG_WEAPONS))
{
- before_str[before_n++] = "artifact";
+ if (!object_is_weapon(o_ptr))
+ return FALSE;
}
-
- /*** Ego ***/
- if (IS_FLG(FLG_EGO))
+ else if (IS_FLG(FLG_FAVORITE_WEAPONS))
{
- before_str[before_n++] = "ego";
+ if (!object_is_favorite(o_ptr))
+ return FALSE;
}
-
- /*** Nameless ***/
- if (IS_FLG(FLG_NAMELESS))
+ else if (IS_FLG(FLG_ARMORS))
{
- body_str = "equipment";
- which_str[which_n++] = "is neither ego-item nor artifact";
+ if (!object_is_armour(o_ptr))
+ return FALSE;
}
-
- /*** Unaware items ***/
- if (IS_FLG(FLG_UNAWARE))
+ else if (IS_FLG(FLG_MISSILES))
{
- before_str[before_n++] = "unidentified";
- whose_str[whose_n++] = "basic abilities are not known";
+ if (!object_is_ammo(o_ptr)) return FALSE;
}
-
- /*** Dice boosted (weapon of slaying) ***/
- if (IS_FLG(FLG_BOOSTED))
+ else if (IS_FLG(FLG_DEVICES))
{
- body_str = "weapons";
- whose_str[whose_n++] = "damage dice is bigger than normal";
+ switch(o_ptr->tval)
+ {
+ case TV_SCROLL: case TV_STAFF: case TV_WAND: case TV_ROD:
+ break;
+ default: return FALSE;
+ }
}
-
- /*** Weapons whose dd*ds is more than nn ***/
- if (IS_FLG(FLG_MORE_THAN))
+ else if (IS_FLG(FLG_LIGHTS))
{
- static char more_than_desc_str[] =
- "maximum damage from dice is bigger than __";
- body_str = "weapons";
-
- sprintf(more_than_desc_str + sizeof(more_than_desc_str) - 3,
- "%d", entry->dice);
- whose_str[whose_n++] = more_than_desc_str;
+ if (!(o_ptr->tval == TV_LITE))
+ return FALSE;
}
-
- /*** Items whose magical bonus is more than nn ***/
- if (IS_FLG(FLG_MORE_BONUS))
+ else if (IS_FLG(FLG_JUNKS))
{
- static char more_bonus_desc_str[] =
- "magical bonus is bigger than (+__)";
-
- sprintf(more_bonus_desc_str + sizeof(more_bonus_desc_str) - 4,
- "%d)", entry->bonus);
- whose_str[whose_n++] = more_bonus_desc_str;
+ switch(o_ptr->tval)
+ {
+ case TV_SKELETON: case TV_BOTTLE:
+ case TV_JUNK: case TV_STATUE:
+ break;
+ default: return FALSE;
+ }
}
-
- /*** Wanted monster's corpse/skeletons ***/
- if (IS_FLG(FLG_WANTED))
+ else if (IS_FLG(FLG_CORPSES))
{
- body_str = "corpse or skeletons";
- which_str[which_n++] = "is wanted at the Hunter's Office";
+ if (o_ptr->tval != TV_CORPSE && o_ptr->tval != TV_SKELETON)
+ return FALSE;
}
-
- /*** Human corpse/skeletons (for Daemon magic) ***/
- if (IS_FLG(FLG_HUMAN))
+ else if (IS_FLG(FLG_SPELLBOOKS))
{
- before_str[before_n++] = "humanoid";
- body_str = "corpse or skeletons";
- which_str[which_n++] = "can be used for Daemon magic";
+ if (!(o_ptr->tval >= TV_LIFE_BOOK))
+ return FALSE;
}
-
- /*** Unique monster's corpse/skeletons/statues ***/
- if (IS_FLG(FLG_UNIQUE))
+ else if (IS_FLG(FLG_HAFTED))
{
- before_str[before_n++] = "unique monster's";
- body_str = "corpse or skeletons";
+ if (!(o_ptr->tval == TV_HAFTED))
+ return FALSE;
}
-
- /*** Unreadable spellbooks ***/
- if (IS_FLG(FLG_UNREADABLE))
+ else if (IS_FLG(FLG_SHIELDS))
{
- body_str = "spellbooks";
- after_str[after_n++] = "of different realms from yours";
+ if (!(o_ptr->tval == TV_SHIELD))
+ return FALSE;
}
-
- /*** First realm spellbooks ***/
- if (IS_FLG(FLG_REALM1))
+ else if (IS_FLG(FLG_BOWS))
{
- body_str = "spellbooks";
- after_str[after_n++] = "of your first realm";
+ if (!(o_ptr->tval == TV_BOW))
+ return FALSE;
}
-
- /*** Second realm spellbooks ***/
- if (IS_FLG(FLG_REALM2))
+ else if (IS_FLG(FLG_RINGS))
{
- body_str = "spellbooks";
- after_str[after_n++] = "of your second realm";
+ if (!(o_ptr->tval == TV_RING))
+ return FALSE;
}
-
- /*** First rank spellbooks ***/
- if (IS_FLG(FLG_FIRST))
+ else if (IS_FLG(FLG_AMULETS))
{
- before_str[before_n++] = "first one of four";
- body_str = "spellbooks";
+ if (!(o_ptr->tval == TV_AMULET))
+ return FALSE;
+ }
+ else if (IS_FLG(FLG_SUITS))
+ {
+ if (!(o_ptr->tval == TV_DRAG_ARMOR ||
+ o_ptr->tval == TV_HARD_ARMOR ||
+ o_ptr->tval == TV_SOFT_ARMOR))
+ return FALSE;
+ }
+ else if (IS_FLG(FLG_CLOAKS))
+ {
+ if (!(o_ptr->tval == TV_CLOAK))
+ return FALSE;
+ }
+ else if (IS_FLG(FLG_HELMS))
+ {
+ if (!(o_ptr->tval == TV_CROWN || o_ptr->tval == TV_HELM))
+ return FALSE;
+ }
+ else if (IS_FLG(FLG_GLOVES))
+ {
+ if (!(o_ptr->tval == TV_GLOVES))
+ return FALSE;
+ }
+ else if (IS_FLG(FLG_BOOTS))
+ {
+ if (!(o_ptr->tval == TV_BOOTS))
+ return FALSE;
}
- /*** Second rank spellbooks ***/
- if (IS_FLG(FLG_SECOND))
+ /* Keyword don't match */
+ if (*ptr == '^')
{
- before_str[before_n++] = "second one of four";
- body_str = "spellbooks";
+ ptr++;
+ if (strncmp(o_name, ptr, strlen(ptr))) return FALSE;
+ }
+ else
+ {
+ if (!my_strstr(o_name, ptr)) return FALSE;
}
- /*** Third rank spellbooks ***/
- if (IS_FLG(FLG_THIRD))
+ /* TRUE when it need not to be 'collecting' */
+ if (!IS_FLG(FLG_COLLECTING)) return TRUE;
+
+ /* Check if there is a same item */
+ for (j = 0; j < INVEN_PACK; j++)
{
- before_str[before_n++] = "third one of four";
- body_str = "spellbooks";
+ /*
+ * 'Collecting' means the item must be absorbed
+ * into an inventory slot.
+ * But an item can not be absorbed into itself!
+ */
+ if ((&inventory[j] != o_ptr) &&
+ object_similar(&inventory[j], o_ptr))
+ return TRUE;
}
- /*** Fourth rank spellbooks ***/
- if (IS_FLG(FLG_FOURTH))
+ /* Not collecting */
+ return FALSE;
+}
+
+
+/*
+ * A function for Auto-picker/destroyer
+ * Examine whether the object matches to the list of keywords or not.
+ */
+int is_autopick(object_type *o_ptr)
+{
+ int i;
+ char o_name[MAX_NLEN];
+
+ if (o_ptr->tval == TV_GOLD) return -1;
+
+ /* Prepare object name string first */
+ object_desc(o_name, o_ptr, (OD_NO_FLAVOR | OD_OMIT_PREFIX | OD_NO_PLURAL));
+
+ /* Convert the string to lower case */
+ str_tolower(o_name);
+
+ /* Look for a matching entry in the list */
+ for (i=0; i < max_autopick; i++)
{
- before_str[before_n++] = "fourth one of four";
- body_str = "spellbooks";
+ autopick_type *entry = &autopick_list[i];
+
+ if (is_autopick_aux(o_ptr, entry, o_name)) return i;
}
- /*** Items ***/
- if (IS_FLG(FLG_ITEMS))
- ; /* Nothing to do */
- else if (IS_FLG(FLG_WEAPONS))
- body_str = "weapons";
- else if (IS_FLG(FLG_ARMORS))
- body_str = "armors";
- else if (IS_FLG(FLG_MISSILES))
- body_str = "shots, arrows or crossbow bolts";
- else if (IS_FLG(FLG_DEVICES))
- body_str = "scrolls, wands, staves or rods";
- else if (IS_FLG(FLG_LIGHTS))
- body_str = "light sources";
- else if (IS_FLG(FLG_JUNKS))
- body_str = "junk such as broken sticks";
- else if (IS_FLG(FLG_SPELLBOOKS))
- body_str = "spellbooks";
- else if (IS_FLG(FLG_HAFTED))
- body_str = "hafted weapons";
- else if (IS_FLG(FLG_SHIELDS))
- body_str = "shields";
- else if (IS_FLG(FLG_BOWS))
- body_str = "slings, bows or crossbows";
- else if (IS_FLG(FLG_RINGS))
- body_str = "rings";
- else if (IS_FLG(FLG_AMULETS))
- body_str = "amulets";
- else if (IS_FLG(FLG_SUITS))
- body_str = "body armors";
- else if (IS_FLG(FLG_CLOAKS))
- body_str = "cloaks";
- else if (IS_FLG(FLG_HELMS))
- body_str = "helms or crowns";
- else if (IS_FLG(FLG_GLOVES))
- body_str = "gloves";
- else if (IS_FLG(FLG_BOOTS))
- body_str = "boots";
+ /* No matching entry */
+ return -1;
+}
- /* Prepare a string for item name */
- if (*str)
+
+/*
+ * Auto inscription
+ */
+static void auto_inscribe_item(object_type *o_ptr, int idx)
+{
+ /* Are there auto-inscription? */
+ if (idx < 0 || !autopick_list[idx].insc) return;
+
+ if (!o_ptr->inscription)
+ o_ptr->inscription = quark_add(autopick_list[idx].insc);
+
+ /* Redraw inscription */
+ p_ptr->window |= (PW_EQUIP | PW_INVEN);
+
+ /* {.} and {$} effect p_ptr->warning and TRC_TELEPORT_SELF */
+ p_ptr->update |= (PU_BONUS);
+}
+
+
+/*
+ * Automatically destroy items in this grid.
+ */
+static bool is_opt_confirm_destroy(object_type *o_ptr)
+{
+ if (!destroy_items) return FALSE;
+
+ /* Known to be worthless? */
+ if (leave_worth)
+ if (object_value(o_ptr) > 0) return FALSE;
+
+ if (leave_equip)
+ if (object_is_weapon_armour_ammo(o_ptr)) return FALSE;
+
+ if (leave_chest)
+ if ((o_ptr->tval == TV_CHEST) && o_ptr->pval) return FALSE;
+
+ if (leave_wanted)
{
- if (*str == '^')
+ if (object_is_shoukinkubi(o_ptr)) return FALSE;
+ }
+
+ if (leave_corpse)
+ if (o_ptr->tval == TV_CORPSE) return FALSE;
+
+ if (leave_junk)
+ if ((o_ptr->tval == TV_SKELETON) || (o_ptr->tval == TV_BOTTLE) || (o_ptr->tval == TV_JUNK) || (o_ptr->tval == TV_STATUE)) return FALSE;
+
+ if (leave_special)
+ {
+ if (p_ptr->prace == RACE_DEMON)
{
- str++;
- top = TRUE;
- whose_str[whose_n++] = "name is beginning with \"";
+ if (o_ptr->tval == TV_CORPSE &&
+ o_ptr->sval == SV_CORPSE &&
+ my_strchr("pht", r_info[o_ptr->pval].d_char))
+ return FALSE;
+ }
+
+ if (p_ptr->pclass == CLASS_ARCHER)
+ {
+ if (o_ptr->tval == TV_SKELETON ||
+ (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
+ return FALSE;
+ }
+ else if (p_ptr->pclass == CLASS_NINJA)
+ {
+ if (o_ptr->tval == TV_LITE &&
+ o_ptr->name2 == EGO_LITE_DARKNESS && object_is_known(o_ptr))
+ return FALSE;
+ }
+ else if (p_ptr->pclass == CLASS_BEASTMASTER ||
+ p_ptr->pclass == CLASS_CAVALRY)
+ {
+ if (o_ptr->tval == TV_WAND &&
+ o_ptr->sval == SV_WAND_HEAL_MONSTER && object_is_aware(o_ptr))
+ return FALSE;
}
- else
- which_str[which_n++] = "have \"";
}
+ if (o_ptr->tval == TV_GOLD) return FALSE;
- /* Describe action flag */
- if (act & DONT_AUTOPICK)
- strcpy(buff, "Leave on floor ");
- else if (act & DO_AUTODESTROY)
- strcpy(buff, "Destroy ");
- else
- strcpy(buff, "Pickup ");
+ return TRUE;
+}
- /* Auto-insctiption */
- if (insc)
- {
- strncat(buff, format("and inscribe \"%s\"", insc), 80);
- if (strstr(insc, "%all"))
- strcat(buff, ", replacing %all with code string representing all abilities,");
- else if (strstr(insc, "%"))
- strcat(buff, ", replacing % with code string representing extra random abilities,");
+/*
+ * Automatically destroy an item if it is to be destroyed
+ *
+ * When always_pickup is 'yes', we disable auto-destroyer function of
+ * auto-picker/destroyer, and do only easy-auto-destroyer.
+ */
+static object_type autopick_last_destroyed_object;
- strcat(buff, " on ");
- }
+static void auto_destroy_item(object_type *o_ptr, int autopick_idx)
+{
+ bool destroy = FALSE;
- /* Adjective */
- if (!before_n)
- strcat(buff, "all ");
- else for (i = 0; i < before_n && before_str[i]; i++)
+ /* Easy-Auto-Destroyer (3rd priority) */
+ if (is_opt_confirm_destroy(o_ptr)) destroy = TRUE;
+
+ /* Protected by auto-picker (2nd priotity) */
+ if (autopick_idx >= 0 &&
+ !(autopick_list[autopick_idx].action & DO_AUTODESTROY))
+ destroy = FALSE;
+
+ /* Auto-destroyer works only when !always_pickup */
+ if (!always_pickup)
{
- strcat(buff, before_str[i]);
- strcat(buff, " ");
+ /* Auto-picker/destroyer (1st priority) */
+ if (autopick_idx >= 0 &&
+ (autopick_list[autopick_idx].action & DO_AUTODESTROY))
+ destroy = TRUE;
+ }
+
+ /* Not to be destroyed */
+ if (!destroy) return;
+
+ /* Now decided to destroy */
+
+ disturb(0,0);
+
+ /* Artifact? */
+ if (!can_player_destroy_object(o_ptr))
+ {
+ char o_name[MAX_NLEN];
+
+ /* Describe the object (with {terrible/special}) */
+ object_desc(o_name, o_ptr, 0);
+
+ /* Message */
+#ifdef JP
+ msg_format("%s¤ÏÇ˲õÉÔǽ¤À¡£", o_name);
+#else
+ msg_format("You cannot auto-destroy %s.", o_name);
+#endif
+
+ /* Done */
+ return;
+ }
+
+ /* Record name of destroyed item */
+ COPY(&autopick_last_destroyed_object, o_ptr, object_type);
+
+ /* Destroy Later */
+ o_ptr->marked |= OM_AUTODESTROY;
+ p_ptr->notice |= PN_AUTODESTROY;
+
+ return;
+}
+
+
+/*
+ * Auto-destroy marked item
+ */
+static void autopick_delayed_alter_aux(int item)
+{
+ object_type *o_ptr;
+
+ /* Get the item (in the pack) */
+ if (item >= 0) o_ptr = &inventory[item];
+
+ /* Get the item (on the floor) */
+ else o_ptr = &o_list[0 - item];
+
+ if (o_ptr->k_idx && (o_ptr->marked & OM_AUTODESTROY))
+ {
+ char o_name[MAX_NLEN];
+
+ /* Describe the object (with {terrible/special}) */
+ object_desc(o_name, o_ptr, 0);
+
+ /* Eliminate the item (from the pack) */
+ if (item >= 0)
+ {
+ inven_item_increase(item, -(o_ptr->number));
+ inven_item_optimize(item);
+ }
+
+ /* Eliminate the item (from the floor) */
+ else
+ {
+ delete_object_idx(0 - item);
+ }
+
+ /* Print a message */
+#ifdef JP
+ msg_format("%s¤ò¼«Æ°Ç˲õ¤·¤Þ¤¹¡£", o_name);
+#else
+ msg_format("Auto-destroying %s.", o_name);
+#endif
+ }
+}
+
+
+/*
+ * Auto-destroy marked items in inventry and on floor
+ */
+void autopick_delayed_alter(void)
+{
+ int item;
+
+ /*
+ * Scan inventry in reverse order to prevent
+ * skipping after inven_item_optimize()
+ */
+ for (item = INVEN_TOTAL - 1; item >= 0 ; item--)
+ autopick_delayed_alter_aux(item);
+
+ /* Scan the pile of objects */
+ item = cave[py][px].o_idx;
+ while (item)
+ {
+ int next = o_list[item].next_o_idx;
+ autopick_delayed_alter_aux(-item);
+ item = next;
}
+}
+
+
+/*
+ * Auto-inscription and/or destroy
+ *
+ * Auto-destroyer works only on inventory or on floor stack only when
+ * requested.
+ */
+void autopick_alter_item(int item, bool destroy)
+{
+ object_type *o_ptr;
+ int idx;
+
+ /* Get the item (in the pack) */
+ if (item >= 0) o_ptr = &inventory[item];
+
+ /* Get the item (on the floor) */
+ else o_ptr = &o_list[0 - item];
+
+ /* Get the index in the auto-pick/destroy list */
+ idx = is_autopick(o_ptr);
+
+ /* Do auto-inscription */
+ auto_inscribe_item(o_ptr, idx);
+
+ /* Do auto-destroy if needed */
+ if (destroy && item <= INVEN_PACK)
+ auto_destroy_item(o_ptr, idx);
+}
+
+
+/*
+ * Automatically pickup/destroy items in this grid.
+ */
+void autopick_pickup_items(cave_type *c_ptr)
+{
+ s16b this_o_idx, next_o_idx = 0;
+
+ /* Scan the pile of objects */
+ for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
+ {
+ int idx;
+
+ /* Acquire object */
+ object_type *o_ptr = &o_list[this_o_idx];
+
+ /* Acquire next object */
+ next_o_idx = o_ptr->next_o_idx;
+
+ idx = is_autopick(o_ptr);
+
+ /* Item index for floor -1,-2,-3,... */
+ auto_inscribe_item(o_ptr, idx);
+
+ if (idx >= 0 &&
+ (autopick_list[idx].action & (DO_AUTOPICK | DO_QUERY_AUTOPICK)))
+ {
+ disturb(0,0);
+
+ if (!inven_carry_okay(o_ptr))
+ {
+ char o_name[MAX_NLEN];
+
+ /* Describe the object */
+ object_desc(o_name, o_ptr, 0);
+
+ /* Message */
+#ifdef JP
+ msg_format("¥¶¥Ã¥¯¤Ë¤Ï%s¤òÆþ¤ì¤ë·ä´Ö¤¬¤Ê¤¤¡£", o_name);
+#else
+ msg_format("You have no room for %s.", o_name);
+#endif
+ /* Hack - remember that the item has given a message here. */
+ o_ptr->marked |= OM_NOMSG;
+
+ continue;
+ }
+ else if (autopick_list[idx].action & DO_QUERY_AUTOPICK)
+ {
+ char out_val[MAX_NLEN+20];
+ char o_name[MAX_NLEN];
+
+ if (o_ptr->marked & OM_NO_QUERY)
+ {
+ /* Already answered as 'No' */
+ continue;
+ }
+
+ /* Describe the object */
+ object_desc(o_name, o_ptr, 0);
+
+#ifdef JP
+ sprintf(out_val, "%s¤ò½¦¤¤¤Þ¤¹¤«? ", o_name);
+#else
+ sprintf(out_val, "Pick up %s? ", o_name);
+#endif
+
+ if (!get_check(out_val))
+ {
+ /* Hack - remember that the item has given a message here. */
+ o_ptr->marked |= (OM_NOMSG | OM_NO_QUERY);
+ continue;
+ }
+
+ }
+ py_pickup_aux(this_o_idx);
+ }
+
+ /*
+ * Do auto-destroy;
+ * When always_pickup is 'yes', we disable
+ * auto-destroyer from autopick function, and do only
+ * easy-auto-destroyer.
+ */
+ else
+ {
+ auto_destroy_item(o_ptr, idx);
+ }
+ } /* for () */
+}
+
+
+static const char autoregister_header[] = "?:$AUTOREGISTER";
+
+/*
+ * Clear auto registered lines in the picktype.prf .
+ */
+static bool clear_auto_register(void)
+{
+ char tmp_file[1024];
+ char pref_file[1024];
+ char buf[1024];
+ FILE *pref_fff;
+ FILE *tmp_fff;
+ int num = 0;
+ bool autoregister = FALSE;
+ bool okay = TRUE;
+
+ path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_WITH_PNAME));
+ pref_fff = my_fopen(pref_file, "r");
+
+ if (!pref_fff)
+ {
+ path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_DEFAULT));
+ pref_fff = my_fopen(pref_file, "r");
+ }
+
+ if (!pref_fff)
+ {
+ /* No file yet */
+ return TRUE;
+ }
+
+ /* Open a new (temporary) file */
+ tmp_fff = my_fopen_temp(tmp_file, sizeof(tmp_file));
+
+ if (!tmp_fff)
+ {
+ /* Close the preference file */
+ fclose(pref_fff);
+
+#ifdef JP
+ msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤¤Þ¤»¤ó¤Ç¤·¤¿¡£", tmp_file);
+#else
+ msg_format("Failed to create temporary file %s.", tmp_file);
+#endif
+ msg_print(NULL);
+ return FALSE;
+ }
+
+
+ /* Loop for every line */
+ while (TRUE)
+ {
+ /* Read a line */
+ if (my_fgets(pref_fff, buf, sizeof(buf))) break;
+
+ if (autoregister)
+ {
+ /* Delete auto-registered line */
+
+ /* Count auto-destroy preference lines */
+ if (buf[0] != '#' && buf[0] != '?') num++;
+ }
+
+ /* We are looking for auto-registered line */
+ else
+ {
+ if (streq(buf, autoregister_header))
+ {
+ /* Delete all further lines */
+ autoregister = TRUE;
+ }
+ else
+ {
+ /* Copy orginally lines */
+ fprintf(tmp_fff, "%s\n", buf);
+ }
+ }
+ }
+
+ /* Close files */
+ my_fclose(pref_fff);
+ my_fclose(tmp_fff);
+
+ if (num)
+ {
+#ifdef JP
+ msg_format("°ÊÁ°¤Î¥¥ã¥é¥¯¥¿¡¼ÍѤμ«Æ°ÀßÄê(%d¹Ô)¤¬»Ä¤Ã¤Æ¤¤¤Þ¤¹¡£", num);
+ strcpy(buf, "¸Å¤¤ÀßÄê¹Ô¤Ïºï½ü¤·¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡©");
+#else
+ msg_format("Auto registered lines (%d lines) for previous character are remaining.", num);
+ strcpy(buf, "These lines will be deleted. Are you sure? ");
+#endif
+
+ /* You can cancel it */
+ if (!get_check(buf))
+ {
+ okay = FALSE;
+ autoregister = FALSE;
+
+#ifdef JP
+ msg_print("¥¨¥Ç¥£¥¿¤Î¥«¥Ã¥È&¥Ú¡¼¥¹¥ÈÅù¤ò»È¤Ã¤ÆɬÍפʹԤòÈòÆñ¤·¤Æ¤¯¤À¤µ¤¤¡£");
+#else
+ msg_print("Use cut & paste of auto picker editor (_) to keep old prefs.");
+#endif
+ }
+ }
+
+
+ /* If there are some changes, overwrite the original file with new one */
+ if (autoregister)
+ {
+ /* Copy contents of temporary file */
+
+ tmp_fff = my_fopen(tmp_file, "r");
+ pref_fff = my_fopen(pref_file, "w");
+
+ while (!my_fgets(tmp_fff, buf, sizeof(buf)))
+ fprintf(pref_fff, "%s\n", buf);
+
+ my_fclose(pref_fff);
+ my_fclose(tmp_fff);
+ }
+
+ /* Kill the temporary file */
+ fd_kill(tmp_file);
+
+ return okay;
+}
+
+
+/*
+ * Automatically register an auto-destroy preference line
+ */
+bool autopick_autoregister(object_type *o_ptr)
+{
+ char buf[1024];
+ char pref_file[1024];
+ FILE *pref_fff;
+ autopick_type an_entry, *entry = &an_entry;
+
+ int match_autopick = is_autopick(o_ptr);
+
+ /* Already registered */
+ if (match_autopick != -1)
+ {
+ cptr what;
+ byte act = autopick_list[match_autopick].action;
+
+#ifdef JP
+ if (act & DO_AUTOPICK) what = "¼«Æ°¤Ç½¦¤¦";
+ else if (act & DO_AUTODESTROY) what = "¼«Æ°Ç˲õ¤¹¤ë";
+ else if (act & DONT_AUTOPICK) what = "ÊüÃÖ¤¹¤ë";
+ else /* if (act & DO_QUERY_AUTOPICK) */ what = "³Îǧ¤·¤Æ½¦¤¦";
+
+ msg_format("¤½¤Î¥¢¥¤¥Æ¥à¤Ï´û¤Ë%s¤è¤¦¤ËÀßÄꤵ¤ì¤Æ¤¤¤Þ¤¹¡£", what);
+#else
+ if (act & DO_AUTOPICK) what = "auto-pickup";
+ else if (act & DO_AUTODESTROY) what = "auto-destroy";
+ else if (act & DONT_AUTOPICK) what = "leave on floor";
+ else /* if (act & DO_QUERY_AUTOPICK) */ what = "query auto-pickup";
+
+ msg_format("The object is already registered to %s.", what);
+#endif
+
+ return FALSE;
+ }
+
+ /* Known to be an artifact? */
+ if ((object_is_known(o_ptr) && object_is_artifact(o_ptr)) ||
+ ((o_ptr->ident & IDENT_SENSE) &&
+ (o_ptr->feeling == FEEL_TERRIBLE || o_ptr->feeling == FEEL_SPECIAL)))
+ {
+ char o_name[MAX_NLEN];
+
+ /* Describe the object (with {terrible/special}) */
+ object_desc(o_name, o_ptr, 0);
+
+ /* Message */
+#ifdef JP
+ msg_format("%s¤ÏÇ˲õÉÔǽ¤À¡£", o_name);
+#else
+ msg_format("You cannot auto-destroy %s.", o_name);
+#endif
+
+ /* Done */
+ return FALSE;
+ }
+
+
+ if (!p_ptr->autopick_autoregister)
+ {
+ /* Clear old auto registered lines */
+ if (!clear_auto_register()) return FALSE;
+ }
+
+ /* Try a filename with player name */
+ path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_WITH_PNAME));
+ pref_fff = my_fopen(pref_file, "r");
+
+ if (!pref_fff)
+ {
+ /* Use default name */
+ path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_DEFAULT));
+ pref_fff = my_fopen(pref_file, "r");
+ }
+
+ /* Check the header */
+ while (TRUE)
+ {
+ /* Read a line */
+ if (my_fgets(pref_fff, buf, sizeof(buf)))
+ {
+ /* No header found */
+ p_ptr->autopick_autoregister = FALSE;
+
+ break;
+ }
+
+ if (streq(buf, autoregister_header))
+ {
+ /* Found the header */
+ p_ptr->autopick_autoregister = TRUE;
+
+ break;
+ }
+ }
+
+ /* Close read only FILE* */
+ fclose(pref_fff);
+
+ /* Open for append */
+ pref_fff = my_fopen(pref_file, "a");
+
+ /* Failure */
+ if (!pref_fff) {
+#ifdef JP
+ msg_format("%s ¤ò³«¤¯¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¤Ç¤·¤¿¡£", pref_file);
+#else
+ msg_format("Failed to open %s.", pref_file);
+#endif
+ msg_print(NULL);
+
+ /* Failed */
+ return FALSE;
+ }
+
+ if (!p_ptr->autopick_autoregister)
+ {
+ /* Add the header */
+ fprintf(pref_fff, "%s\n", autoregister_header);
+
+#ifdef JP
+ fprintf(pref_fff, "%s\n", "# *·Ù¹ð!!* °Ê¹ß¤Î¹Ô¤Ï¼«Æ°ÅÐÏ¿¤µ¤ì¤¿¤â¤Î¤Ç¤¹¡£");
+ fprintf(pref_fff, "%s\n", "# ¸å¤Ç¼«Æ°Åª¤Ëºï½ü¤µ¤ì¤Þ¤¹¤Î¤Ç¡¢É¬ÍפʹԤϾå¤ÎÊý¤Ø°ÜÆ°¤·¤Æ¤ª¤¤¤Æ¤¯¤À¤µ¤¤¡£");
+#else
+ fprintf(pref_fff, "%s\n", "# *Waring!* The lines below will be deleated later.");
+ fprintf(pref_fff, "%s\n", "# Keep it by cut & paste if you need these lines for future characters.");
+#endif
+
+ /* Now auto register is in-use */
+ p_ptr->autopick_autoregister = TRUE;
+ }
+
+ /* Get a preference entry */
+ autopick_entry_from_object(entry, o_ptr);
+
+ /* Set to auto-destroy (with no-display) */
+ entry->action = DO_AUTODESTROY;
+
+ /* Load the new line as preference */
+ add_autopick_list(entry);
+
+ /* Add a line to the file */
+ /* Don't kill "entry" */
+ fprintf(pref_fff, "%s\n", autopick_line_from_entry(entry));
+
+ /* Close the file */
+ fclose(pref_fff);
+
+ return TRUE;
+}
+
+
+/******** Auto-picker/destroyer editor **********/
+
+#define MAX_YANK MAX_LINELEN
+#define MAX_LINES 3000
+
+#define MARK_MARK 0x01
+#define MARK_BY_SHIFT 0x02
+
+#define LSTAT_BYPASS 0x01
+#define LSTAT_EXPRESSION 0x02
+#define LSTAT_AUTOREGISTER 0x04
+
+#define QUIT_WITHOUT_SAVE 1
+#define QUIT_AND_SAVE 2
+
+/*
+ * Struct for yank buffer
+ */
+typedef struct chain_str {
+ struct chain_str *next;
+ char s[1];
+} chain_str_type;
+
+
+/*
+ * Data struct for text editor
+ */
+typedef struct {
+ int wid, hgt;
+ int cx, cy;
+ int upper, left;
+ int old_wid, old_hgt;
+ int old_cy;
+ int old_upper, old_left;
+ int mx, my;
+ byte mark;
+
+ object_type *search_o_ptr;
+ cptr search_str;
+ cptr last_destroyed;
+
+ chain_str_type *yank;
+ bool yank_eol;
+
+ cptr *lines_list;
+ byte states[MAX_LINES];
+
+ u16b dirty_flags;
+ int dirty_line;
+ int filename_mode;
+ int old_com_id;
+
+ bool changed;
+} text_body_type;
+
+
+/*
+ * Dirty flag for text editor
+ */
+#define DIRTY_ALL 0x0001
+#define DIRTY_MODE 0x0004
+#define DIRTY_SCREEN 0x0008
+#define DIRTY_NOT_FOUND 0x0010
+#define DIRTY_NO_SEARCH 0x0020
+#define DIRTY_EXPRESSION 0x0040
+#define DIRTY_SKIP_INACTIVE 0x0080
+#define DIRTY_INACTIVE 0x0100
+
+/*
+ * Describe which kind of object is Auto-picked/destroyed
+ */
+static void describe_autopick(char *buff, autopick_type *entry)
+{
+ cptr str = entry->name;
+ byte act = entry->action;
+ cptr insc = entry->insc;
+ int i;
+
+ bool top = FALSE;
+
+#ifdef JP
+ cptr before_str[100], body_str;
+ int before_n = 0;
+
+ body_str = "¥¢¥¤¥Æ¥à";
+
+ /*** Collecting items ***/
+ /*** Which can be absorbed into a slot as a bundle ***/
+ if (IS_FLG(FLG_COLLECTING))
+ before_str[before_n++] = "¼ý½¸Ãæ¤Ç´û¤Ë»ý¤Ã¤Æ¤¤¤ë¥¹¥í¥Ã¥È¤Ë¤Þ¤È¤á¤é¤ì¤ë";
+
+ /*** Unaware items ***/
+ if (IS_FLG(FLG_UNAWARE))
+ before_str[before_n++] = "̤´ÕÄê¤Ç¤½¤Î¸ú²Ì¤âȽÌÀ¤·¤Æ¤¤¤Ê¤¤";
+
+ /*** Unidentified ***/
+ if (IS_FLG(FLG_UNIDENTIFIED))
+ before_str[before_n++] = "̤´ÕÄê¤Î";
+
+ /*** Identified ***/
+ if (IS_FLG(FLG_IDENTIFIED))
+ before_str[before_n++] = "´ÕÄêºÑ¤ß¤Î";
+
+ /*** *Identified* ***/
+ if (IS_FLG(FLG_STAR_IDENTIFIED))
+ before_str[before_n++] = "´°Á´¤Ë´ÕÄêºÑ¤ß¤Î";
+
+ /*** Dice boosted (weapon of slaying) ***/
+ if (IS_FLG(FLG_BOOSTED))
+ {
+ before_str[before_n++] = "¥À¥á¡¼¥¸¥À¥¤¥¹¤¬Ä̾ï¤è¤êÂ礤¤";
+ body_str = "Éð´ï";
+ }
+
+ /*** Weapons whose dd*ds is more than nn ***/
+ if (IS_FLG(FLG_MORE_DICE))
+ {
+ static char more_than_desc_str[] = "___";
+ before_str[before_n++] = "¥À¥á¡¼¥¸¥À¥¤¥¹¤ÎºÇÂçÃͤ¬";
+ body_str = "Éð´ï";
+
+ sprintf(more_than_desc_str,"%d", entry->dice);
+ before_str[before_n++] = more_than_desc_str;
+ before_str[before_n++] = "°Ê¾å¤Î";
+ }
+
+ /*** Items whose magical bonus is more than nn ***/
+ if (IS_FLG(FLG_MORE_BONUS))
+ {
+ static char more_bonus_desc_str[] = "___";
+ before_str[before_n++] = "½¤ÀµÃͤ¬(+";
+
+ sprintf(more_bonus_desc_str,"%d", entry->bonus);
+ before_str[before_n++] = more_bonus_desc_str;
+ before_str[before_n++] = ")°Ê¾å¤Î";
+ }
+
+ /*** Worthless items ***/
+ if (IS_FLG(FLG_WORTHLESS))
+ before_str[before_n++] = "Ź¤Ç̵²ÁÃͤÈȽÄꤵ¤ì¤ë";
+
+ /*** Artifact ***/
+ if (IS_FLG(FLG_ARTIFACT))
+ {
+ before_str[before_n++] = "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Î";
+ body_str = "ÁõÈ÷";
+ }
+
+ /*** Ego ***/
+ if (IS_FLG(FLG_EGO))
+ {
+ before_str[before_n++] = "¥¨¥´¥¢¥¤¥Æ¥à¤Î";
+ body_str = "ÁõÈ÷";
+ }
+
+ /*** Good ***/
+ if (IS_FLG(FLG_GOOD))
+ {
+ before_str[before_n++] = "¾å¼Á¤Î";
+ body_str = "ÁõÈ÷";
+ }
+
+ /*** Nameless ***/
+ if (IS_FLG(FLG_NAMELESS))
+ {
+ before_str[before_n++] = "¥¨¥´¤Ç¤â¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Ç¤â¤Ê¤¤";
+ body_str = "ÁõÈ÷";
+ }
+
+ /*** Average ***/
+ if (IS_FLG(FLG_AVERAGE))
+ {
+ before_str[before_n++] = "ʤÎ";
+ body_str = "ÁõÈ÷";
+ }
+
+ /*** Rare equipments ***/
+ if (IS_FLG(FLG_RARE))
+ {
+ before_str[before_n++] = "¥É¥é¥´¥óÁõÈ÷¤ä¥«¥ª¥¹¡¦¥Ö¥ì¡¼¥ÉÅù¤ò´Þ¤àÄÁ¤·¤¤";
+ body_str = "ÁõÈ÷";
+ }
+
+ /*** Common equipments ***/
+ if (IS_FLG(FLG_COMMON))
+ {
+ before_str[before_n++] = "¤¢¤ê¤Õ¤ì¤¿(¥É¥é¥´¥óÁõÈ÷¤ä¥«¥ª¥¹¡¦¥Ö¥ì¡¼¥ÉÅù¤ÎÄÁ¤·¤¤Êª¤Ç¤Ï¤Ê¤¤)";
+ body_str = "ÁõÈ÷";
+ }
+
+ /*** Wanted monster's corpse/skeletons ***/
+ if (IS_FLG(FLG_WANTED))
+ {
+ before_str[before_n++] = "¥Ï¥ó¥¿¡¼»ö̳½ê¤Ç¾Þ¶â¼ó¤È¤µ¤ì¤Æ¤¤¤ë";
+ body_str = "»àÂΤä¹ü";
+ }
+
+ /*** Human corpse/skeletons (for Daemon magic) ***/
+ if (IS_FLG(FLG_HUMAN))
+ {
+ before_str[before_n++] = "°ËâËâË¡¤Ç»È¤¦¤¿¤á¤Î¿Í´Ö¤ä¥Ò¥å¡¼¥Þ¥Î¥¤¥É¤Î";
+ body_str = "»àÂΤä¹ü";
+ }
+
+ /*** Unique monster's corpse/skeletons/statues ***/
+ if (IS_FLG(FLG_UNIQUE))
+ {
+ before_str[before_n++] = "¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤Î";
+ body_str = "»àÂΤä¹ü";
+ }
+
+ /*** Unreadable spellbooks ***/
+ if (IS_FLG(FLG_UNREADABLE))
+ {
+ before_str[before_n++] = "¤¢¤Ê¤¿¤¬Æɤá¤Ê¤¤Îΰè¤Î";
+ body_str = "ËâË¡½ñ";
+ }
+
+ /*** First realm spellbooks ***/
+ if (IS_FLG(FLG_REALM1))
+ {
+ before_str[before_n++] = "Âè°ìÎΰè¤Î";
+ body_str = "ËâË¡½ñ";
+ }
+
+ /*** Second realm spellbooks ***/
+ if (IS_FLG(FLG_REALM2))
+ {
+ before_str[before_n++] = "ÂèÆóÎΰè¤Î";
+ body_str = "ËâË¡½ñ";
+ }
+
+ /*** First rank spellbooks ***/
+ if (IS_FLG(FLG_FIRST))
+ {
+ before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î1ºýÌܤÎ";
+ body_str = "ËâË¡½ñ";
+ }
+
+ /*** Second rank spellbooks ***/
+ if (IS_FLG(FLG_SECOND))
+ {
+ before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î2ºýÌܤÎ";
+ body_str = "ËâË¡½ñ";
+ }
+
+ /*** Third rank spellbooks ***/
+ if (IS_FLG(FLG_THIRD))
+ {
+ before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î3ºýÌܤÎ";
+ body_str = "ËâË¡½ñ";
+ }
+
+ /*** Fourth rank spellbooks ***/
+ if (IS_FLG(FLG_FOURTH))
+ {
+ before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î4ºýÌܤÎ";
+ body_str = "ËâË¡½ñ";
+ }
+
+ /*** Items ***/
+ if (IS_FLG(FLG_ITEMS))
+ ; /* Nothing to do */
+ else if (IS_FLG(FLG_WEAPONS))
+ body_str = "Éð´ï";
+ else if (IS_FLG(FLG_FAVORITE_WEAPONS))
+ body_str = "ÆÀ°ÕÉð´ï";
+ else if (IS_FLG(FLG_ARMORS))
+ body_str = "Ëɶñ";
+ else if (IS_FLG(FLG_MISSILES))
+ body_str = "ÃƤäÌð¤ä¥¯¥í¥¹¥Ü¥¦¤ÎÌð";
+ else if (IS_FLG(FLG_DEVICES))
+ body_str = "´¬Êª¤äËâË¡ËÀ¤ä¾ó¤ä¥í¥Ã¥É";
+ else if (IS_FLG(FLG_LIGHTS))
+ body_str = "¸÷¸»ÍѤΥ¢¥¤¥Æ¥à";
+ else if (IS_FLG(FLG_JUNKS))
+ body_str = "Àޤ줿ËÀÅù¤Î¥¬¥é¥¯¥¿";
+ else if (IS_FLG(FLG_CORPSES))
+ body_str = "»àÂΤä¹ü";
+ else if (IS_FLG(FLG_SPELLBOOKS))
+ body_str = "ËâË¡½ñ";
+ else if (IS_FLG(FLG_HAFTED))
+ body_str = "Æß´ï";
+ else if (IS_FLG(FLG_SHIELDS))
+ body_str = "½â";
+ else if (IS_FLG(FLG_BOWS))
+ body_str = "¥¹¥ê¥ó¥°¤äµÝ¤ä¥¯¥í¥¹¥Ü¥¦";
+ else if (IS_FLG(FLG_RINGS))
+ body_str = "»ØÎØ";
+ else if (IS_FLG(FLG_AMULETS))
+ body_str = "¥¢¥ß¥å¥ì¥Ã¥È";
+ else if (IS_FLG(FLG_SUITS))
+ body_str = "³»";
+ else if (IS_FLG(FLG_CLOAKS))
+ body_str = "¥¯¥í¡¼¥¯";
+ else if (IS_FLG(FLG_HELMS))
+ body_str = "¥Ø¥ë¥á¥Ã¥È¤ä´§";
+ else if (IS_FLG(FLG_GLOVES))
+ body_str = "äƼê";
+ else if (IS_FLG(FLG_BOOTS))
+ body_str = "¥Ö¡¼¥Ä";
+
+ *buff = '\0';
+ if (!before_n)
+ strcat(buff, "Á´¤Æ¤Î");
+ else for (i = 0; i < before_n && before_str[i]; i++)
+ strcat(buff, before_str[i]);
+
+ strcat(buff, body_str);
+
+ if (*str)
+ {
+ if (*str == '^')
+ {
+ str++;
+ top = TRUE;
+ }
+
+ strcat(buff, "¤Ç¡¢Ì¾Á°¤¬¡Ö");
+ strncat(buff, str, 80);
+ if (top)
+ strcat(buff, "¡×¤Ç»Ï¤Þ¤ë¤â¤Î");
+ else
+ strcat(buff, "¡×¤ò´Þ¤à¤â¤Î");
+ }
+
+ if (insc)
+ {
+ strncat(buff, format("¤Ë¡Ö%s¡×", insc), 80);
+
+ if (my_strstr(insc, "%%all"))
+ strcat(buff, "(%%all¤ÏÁ´Ç½ÎϤòɽ¤¹±Ñ»ú¤Îµ¹æ¤ÇÃÖ´¹)");
+ else if (my_strstr(insc, "%all"))
+ strcat(buff, "(%all¤ÏÁ´Ç½ÎϤòɽ¤¹µ¹æ¤ÇÃÖ´¹)");
+ else if (my_strstr(insc, "%%"))
+ strcat(buff, "(%%¤ÏÄɲÃǽÎϤòɽ¤¹±Ñ»ú¤Îµ¹æ¤ÇÃÖ´¹)");
+ else if (my_strstr(insc, "%"))
+ strcat(buff, "(%¤ÏÄɲÃǽÎϤòɽ¤¹µ¹æ¤ÇÃÖ´¹)");
+
+ strcat(buff, "¤È¹ï¤ó¤Ç");
+ }
+ else
+ strcat(buff, "¤ò");
+
+ if (act & DONT_AUTOPICK)
+ strcat(buff, "ÊüÃÖ¤¹¤ë¡£");
+ else if (act & DO_AUTODESTROY)
+ strcat(buff, "Ç˲õ¤¹¤ë¡£");
+ else if (act & DO_QUERY_AUTOPICK)
+ strcat(buff, "³Îǧ¤Î¸å¤Ë½¦¤¦¡£");
+ else
+ strcat(buff, "½¦¤¦¡£");
+
+ if (act & DO_DISPLAY)
+ {
+ if (act & DONT_AUTOPICK)
+ strcat(buff, "Á´ÂΥޥå×('M')¤Ç'N'¤ò²¡¤·¤¿¤È¤¤Ëɽ¼¨¤¹¤ë¡£");
+ else if (act & DO_AUTODESTROY)
+ strcat(buff, "Á´ÂΥޥå×('M')¤Ç'K'¤ò²¡¤·¤¿¤È¤¤Ëɽ¼¨¤¹¤ë¡£");
+ else
+ strcat(buff, "Á´ÂΥޥå×('M')¤Ç'M'¤ò²¡¤·¤¿¤È¤¤Ëɽ¼¨¤¹¤ë¡£");
+ }
+ else
+ strcat(buff, "Á´ÂΥޥåפˤÏɽ¼¨¤·¤Ê¤¤¡£");
+
+#else /* JP */
+
+ cptr before_str[20], after_str[20], which_str[20], whose_str[20], body_str;
+ int before_n = 0, after_n = 0, which_n = 0, whose_n = 0;
+
+ body_str = "items";
+
+ /*** Collecting items ***/
+ /*** Which can be absorbed into a slot as a bundle ***/
+ if (IS_FLG(FLG_COLLECTING))
+ which_str[which_n++] = "can be absorbed into an existing inventory slot";
+
+ /*** Unaware items ***/
+ if (IS_FLG(FLG_UNAWARE))
+ {
+ before_str[before_n++] = "unidentified";
+ whose_str[whose_n++] = "basic abilities are not known";
+ }
+
+ /*** Unidentified ***/
+ if (IS_FLG(FLG_UNIDENTIFIED))
+ before_str[before_n++] = "unidentified";
+
+ /*** Identified ***/
+ if (IS_FLG(FLG_IDENTIFIED))
+ before_str[before_n++] = "identified";
+
+ /*** *Identified* ***/
+ if (IS_FLG(FLG_STAR_IDENTIFIED))
+ before_str[before_n++] = "fully identified";
+
+ /*** Rare equipments ***/
+ if (IS_FLG(FLG_RARE))
+ {
+ before_str[before_n++] = "very rare";
+ body_str = "equipments";
+ after_str[after_n++] = "such like Dragon armors, Blades of Chaos, etc.";
+ }
+
+ /*** Common equipments ***/
+ if (IS_FLG(FLG_COMMON))
+ {
+ before_str[before_n++] = "relatively common";
+ body_str = "equipments";
+ after_str[after_n++] = "compared to very rare Dragon armors, Blades of Chaos, etc.";
+ }
+
+ /*** Worthless items ***/
+ if (IS_FLG(FLG_WORTHLESS))
+ {
+ before_str[before_n++] = "worthless";
+ which_str[which_n++] = "can not be sold at stores";
+ }
+
+ /*** Artifacto ***/
+ if (IS_FLG(FLG_ARTIFACT))
+ {
+ before_str[before_n++] = "artifact";
+ }
+
+ /*** Ego ***/
+ if (IS_FLG(FLG_EGO))
+ {
+ before_str[before_n++] = "ego";
+ }
+
+ /*** Good ***/
+ if (IS_FLG(FLG_GOOD))
+ {
+ body_str = "equipment";
+ which_str[which_n++] = "have good quality";
+ }
+
+ /*** Nameless ***/
+ if (IS_FLG(FLG_NAMELESS))
+ {
+ body_str = "equipment";
+ which_str[which_n++] = "is neither ego-item nor artifact";
+ }
+
+ /*** Average ***/
+ if (IS_FLG(FLG_AVERAGE))
+ {
+ body_str = "equipment";
+ which_str[which_n++] = "have average quality";
+ }
+
+ /*** Dice boosted (weapon of slaying) ***/
+ if (IS_FLG(FLG_BOOSTED))
+ {
+ body_str = "weapons";
+ whose_str[whose_n++] = "damage dice is bigger than normal";
+ }
+
+ /*** Weapons whose dd*ds is more than nn ***/
+ if (IS_FLG(FLG_MORE_DICE))
+ {
+ static char more_than_desc_str[] =
+ "maximum damage from dice is bigger than __";
+ body_str = "weapons";
+
+ sprintf(more_than_desc_str + sizeof(more_than_desc_str) - 3,
+ "%d", entry->dice);
+ whose_str[whose_n++] = more_than_desc_str;
+ }
+
+ /*** Items whose magical bonus is more than nn ***/
+ if (IS_FLG(FLG_MORE_BONUS))
+ {
+ static char more_bonus_desc_str[] =
+ "magical bonus is bigger than (+__)";
+
+ sprintf(more_bonus_desc_str + sizeof(more_bonus_desc_str) - 4,
+ "%d)", entry->bonus);
+ whose_str[whose_n++] = more_bonus_desc_str;
+ }
+
+ /*** Wanted monster's corpse/skeletons ***/
+ if (IS_FLG(FLG_WANTED))
+ {
+ body_str = "corpse or skeletons";
+ which_str[which_n++] = "is wanted at the Hunter's Office";
+ }
+
+ /*** Human corpse/skeletons (for Daemon magic) ***/
+ if (IS_FLG(FLG_HUMAN))
+ {
+ before_str[before_n++] = "humanoid";
+ body_str = "corpse or skeletons";
+ which_str[which_n++] = "can be used for Daemon magic";
+ }
+
+ /*** Unique monster's corpse/skeletons/statues ***/
+ if (IS_FLG(FLG_UNIQUE))
+ {
+ before_str[before_n++] = "unique monster's";
+ body_str = "corpse or skeletons";
+ }
+
+ /*** Unreadable spellbooks ***/
+ if (IS_FLG(FLG_UNREADABLE))
+ {
+ body_str = "spellbooks";
+ after_str[after_n++] = "of different realms from yours";
+ }
+
+ /*** First realm spellbooks ***/
+ if (IS_FLG(FLG_REALM1))
+ {
+ body_str = "spellbooks";
+ after_str[after_n++] = "of your first realm";
+ }
+
+ /*** Second realm spellbooks ***/
+ if (IS_FLG(FLG_REALM2))
+ {
+ body_str = "spellbooks";
+ after_str[after_n++] = "of your second realm";
+ }
+
+ /*** First rank spellbooks ***/
+ if (IS_FLG(FLG_FIRST))
+ {
+ before_str[before_n++] = "first one of four";
+ body_str = "spellbooks";
+ }
+
+ /*** Second rank spellbooks ***/
+ if (IS_FLG(FLG_SECOND))
+ {
+ before_str[before_n++] = "second one of four";
+ body_str = "spellbooks";
+ }
+
+ /*** Third rank spellbooks ***/
+ if (IS_FLG(FLG_THIRD))
+ {
+ before_str[before_n++] = "third one of four";
+ body_str = "spellbooks";
+ }
+
+ /*** Fourth rank spellbooks ***/
+ if (IS_FLG(FLG_FOURTH))
+ {
+ before_str[before_n++] = "fourth one of four";
+ body_str = "spellbooks";
+ }
+
+ /*** Items ***/
+ if (IS_FLG(FLG_ITEMS))
+ ; /* Nothing to do */
+ else if (IS_FLG(FLG_WEAPONS))
+ body_str = "weapons";
+ else if (IS_FLG(FLG_FAVORITE_WEAPONS))
+ body_str = "favorite weapons";
+ else if (IS_FLG(FLG_ARMORS))
+ body_str = "armors";
+ else if (IS_FLG(FLG_MISSILES))
+ body_str = "shots, arrows or crossbow bolts";
+ else if (IS_FLG(FLG_DEVICES))
+ body_str = "scrolls, wands, staves or rods";
+ else if (IS_FLG(FLG_LIGHTS))
+ body_str = "light sources";
+ else if (IS_FLG(FLG_JUNKS))
+ body_str = "junk such as broken sticks";
+ else if (IS_FLG(FLG_CORPSES))
+ body_str = "corpses or skeletons";
+ else if (IS_FLG(FLG_SPELLBOOKS))
+ body_str = "spellbooks";
+ else if (IS_FLG(FLG_HAFTED))
+ body_str = "hafted weapons";
+ else if (IS_FLG(FLG_SHIELDS))
+ body_str = "shields";
+ else if (IS_FLG(FLG_BOWS))
+ body_str = "slings, bows or crossbows";
+ else if (IS_FLG(FLG_RINGS))
+ body_str = "rings";
+ else if (IS_FLG(FLG_AMULETS))
+ body_str = "amulets";
+ else if (IS_FLG(FLG_SUITS))
+ body_str = "body armors";
+ else if (IS_FLG(FLG_CLOAKS))
+ body_str = "cloaks";
+ else if (IS_FLG(FLG_HELMS))
+ body_str = "helms or crowns";
+ else if (IS_FLG(FLG_GLOVES))
+ body_str = "gloves";
+ else if (IS_FLG(FLG_BOOTS))
+ body_str = "boots";
+
+ /* Prepare a string for item name */
+ if (*str)
+ {
+ if (*str == '^')
+ {
+ str++;
+ top = TRUE;
+ whose_str[whose_n++] = "name is beginning with \"";
+ }
+ else
+ which_str[which_n++] = "have \"";
+ }
+
+
+ /* Describe action flag */
+ if (act & DONT_AUTOPICK)
+ strcpy(buff, "Leave on floor ");
+ else if (act & DO_AUTODESTROY)
+ strcpy(buff, "Destroy ");
+ else if (act & DO_QUERY_AUTOPICK)
+ strcpy(buff, "Ask to pick up ");
+ else
+ strcpy(buff, "Pickup ");
+
+ /* Auto-insctiption */
+ if (insc)
+ {
+ strncat(buff, format("and inscribe \"%s\"", insc), 80);
+
+ if (my_strstr(insc, "%all"))
+ strcat(buff, ", replacing %all with code string representing all abilities,");
+ else if (my_strstr(insc, "%"))
+ strcat(buff, ", replacing % with code string representing extra random abilities,");
+
+ strcat(buff, " on ");
+ }
+
+ /* Adjective */
+ if (!before_n)
+ strcat(buff, "all ");
+ else for (i = 0; i < before_n && before_str[i]; i++)
+ {
+ strcat(buff, before_str[i]);
+ strcat(buff, " ");
+ }
+
+ /* Item class */
+ strcat(buff, body_str);
+
+ /* of ... */
+ for (i = 0; i < after_n && after_str[i]; i++)
+ {
+ strcat(buff, " ");
+ strcat(buff, after_str[i]);
+ }
+
+ /* which ... */
+ for (i = 0; i < whose_n && whose_str[i]; i++)
+ {
+ if (i == 0)
+ strcat(buff, " whose ");
+ else
+ strcat(buff, ", and ");
+
+ strcat(buff, whose_str[i]);
+ }
+
+ /* Item name ; whose name is beginning with "str" */
+ if (*str && top)
+ {
+ strcat(buff, str);
+ strcat(buff, "\"");
+ }
+
+ /* whose ..., and which .... */
+ if (whose_n && which_n)
+ strcat(buff, ", and ");
+
+ /* which ... */
+ for (i = 0; i < which_n && which_str[i]; i++)
+ {
+ if (i == 0)
+ strcat(buff, " which ");
+ else
+ strcat(buff, ", and ");
+
+ strcat(buff, which_str[i]);
+ }
+
+ /* Item name ; which have "str" as part of its name */
+ if (*str && !top)
+ {
+ strncat(buff, str, 80);
+ strcat(buff, "\" as part of its name");
+ }
+ strcat(buff, ".");
+
+ /* Describe whether it will be displayed on the full map or not */
+ if (act & DO_DISPLAY)
+ {
+ if (act & DONT_AUTOPICK)
+ strcat(buff, " Display these items when you press the N key in the full 'M'ap.");
+ else if (act & DO_AUTODESTROY)
+ strcat(buff, " Display these items when you press the K key in the full 'M'ap.");
+ else
+ strcat(buff, " Display these items when you press the M key in the full 'M'ap.");
+ }
+ else
+ strcat(buff, " Not displayed in the full map.");
+#endif /* JP */
+
+}
+
+
+/*
+ * Read whole lines of a file to memory
+ */
+static cptr *read_text_lines(cptr filename)
+{
+ cptr *lines_list = NULL;
+ FILE *fff;
+
+ int lines = 0;
+ char buf[1024];
+
+ path_build(buf, sizeof(buf), ANGBAND_DIR_USER, filename);
+
+ /* Open the file */
+ fff = my_fopen(buf, "r");
+
+ if (fff)
+ {
+ /* Allocate list of pointers */
+ C_MAKE(lines_list, MAX_LINES, cptr);
+
+ /* Parse it */
+ while (0 == my_fgets(fff, buf, sizeof(buf)))
+ {
+ lines_list[lines++] = string_make(buf);
+ if (lines >= MAX_LINES - 1) break;
+ }
+ if (lines == 0)
+ lines_list[0] = string_make("");
+
+ my_fclose(fff);
+ }
+
+ if (!fff) return NULL;
+ return lines_list;
+}
+
+
+/*
+ * Copy the default autopick file to the user directory
+ */
+static void prepare_default_pickpref(void)
+{
+ static char *messages[] = {
+#ifdef JP
+ "¤¢¤Ê¤¿¤Ï¡Ö¼«Æ°½¦¤¤¥¨¥Ç¥£¥¿¡×¤ò½é¤á¤Æµ¯Æ°¤·¤Þ¤·¤¿¡£",
+ "¼«Æ°½¦¤¤¤Î¥æ¡¼¥¶¡¼ÀßÄê¥Õ¥¡¥¤¥ë¤¬¤Þ¤À½ñ¤«¤ì¤Æ¤¤¤Ê¤¤¤Î¤Ç¡¢",
+ "´ðËÜŪ¤Ê¼«Æ°½¦¤¤ÀßÄê¥Õ¥¡¥¤¥ë¤òlib/pref/picktype.prf¤«¤é¥³¥Ô¡¼¤·¤Þ¤¹¡£",
+ NULL
+#else
+ "You have activated the Auto-Picker Editor for the first time.",
+ "Since user pref file for autopick is not yet created,",
+ "the default setting is loaded from lib/pref/pickpref.prf .",
+ NULL
+#endif
+ };
+
+ char buf[1024];
+ FILE *pref_fp;
+ FILE *user_fp;
+ int i;
+ cptr filename = pickpref_filename(PT_DEFAULT);
+
+ /* Display messages */
+ for (i = 0; messages[i]; i++) msg_print(messages[i]);
+ msg_print(NULL);
+
+
+ /* Open new file */
+ path_build(buf, sizeof(buf), ANGBAND_DIR_USER, filename);
+ user_fp = my_fopen(buf, "w");
+
+ /* Failed */
+ if (!user_fp) return;
+
+ /* Write header messages for a notification */
+ fprintf(user_fp, "#***\n");
+ for (i = 0; messages[i]; i++)
+ {
+ fprintf(user_fp, "#*** %s\n", messages[i]);
+ }
+ fprintf(user_fp, "#***\n\n\n");
+
+
+ /* Open the default file */
+ path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, filename);
+ pref_fp = my_fopen(buf, "r");
+
+ /* Failed */
+ if (!pref_fp)
+ {
+ my_fclose(user_fp);
+ return;
+ }
+
+ /* Copy the contents of default file */
+ while (!my_fgets(pref_fp, buf, sizeof(buf)))
+ fprintf(user_fp, "%s\n", buf);
+
+ my_fclose(user_fp);
+ my_fclose(pref_fp);
+}
+
+/*
+ * Read an autopick prefence file to memory
+ * Prepare default if no user file is found
+ */
+static cptr *read_pickpref_text_lines(int *filename_mode_p)
+{
+ char buf[1024];
+ cptr *lines_list;
+
+ /* Try a filename with player name */
+ *filename_mode_p = PT_WITH_PNAME;
+ strcpy(buf, pickpref_filename(*filename_mode_p));
+ lines_list = read_text_lines(buf);
+
+ if (!lines_list)
+ {
+ /* Use default name */
+ *filename_mode_p = PT_DEFAULT;
+ strcpy(buf, pickpref_filename(*filename_mode_p));
+ lines_list = read_text_lines(buf);
+ }
+
+ if (!lines_list)
+ {
+ /* There is no preference file in the user directory */
+
+ /* Copy the default autopick file to the user directory */
+ prepare_default_pickpref();
+
+ /* Use default name again */
+ lines_list = read_text_lines(buf);
+ }
+
+ if (!lines_list)
+ {
+ /* Allocate list of pointers */
+ C_MAKE(lines_list, MAX_LINES, cptr);
+ lines_list[0] = string_make("");
+ }
+ return lines_list;
+}
+
+
+/*
+ * Write whole lines of memory to a file.
+ */
+static bool write_text_lines(cptr filename, cptr *lines_list)
+{
+ FILE *fff;
+
+ int lines = 0;
+ char buf[1024];
+
+ /* Build the filename */
+ path_build(buf, sizeof(buf), ANGBAND_DIR_USER, filename);
+
+ /* Open the file */
+ fff = my_fopen(buf, "w");
+ if (fff)
+ {
+ for (lines = 0; lines_list[lines]; lines++)
+ my_fputs(fff, lines_list[lines], 1024);
+
+ my_fclose(fff);
+ }
+
+ if (!fff) return FALSE;
+ return TRUE;
+}
+
+
+/*
+ * Free memory of lines_list.
+ */
+static void free_text_lines(cptr *lines_list)
+{
+ int lines;
+
+ for (lines = 0; lines_list[lines]; lines++)
+ string_free(lines_list[lines]);
+
+ /* free list of pointers */
+ C_FREE((char **)lines_list, MAX_LINES, char *);
+}
+
+
+/*
+ * Delete or insert string
+ */
+static void toggle_keyword(text_body_type *tb, int flg)
+{
+ int by1, by2, y;
+ bool add = TRUE;
+ bool fixed = FALSE;
+
+ /* Some lines are selected */
+ if (tb->mark)
+ {
+ by1 = MIN(tb->my, tb->cy);
+ by2 = MAX(tb->my, tb->cy);
+ }
+
+ /* No mark -- Select current line */
+ else /* if (!tb->mark) */
+ {
+ by1 = by2 = tb->cy;
+ }
+
+
+ /* Set/Reset flag of each line */
+ for (y = by1; y <= by2; y++)
+ {
+ autopick_type an_entry, *entry = &an_entry;
+
+ if (!autopick_new_entry(entry, tb->lines_list[y], !fixed)) continue;
+
+ string_free(tb->lines_list[y]);
+
+ if (!fixed)
+ {
+ /* Add? or Remove? */
+ if (!IS_FLG(flg)) add = TRUE;
+ else add = FALSE;
+
+ /* No more change */
+ fixed = TRUE;
+ }
+
+ /* You can use only one noun flag */
+ if (FLG_NOUN_BEGIN <= flg && flg <= FLG_NOUN_END)
+ {
+ int i;
+ for (i = FLG_NOUN_BEGIN; i <= FLG_NOUN_END; i++)
+ REM_FLG(i);
+ }
+
+ /* You can use only one identify state flag */
+ else if (FLG_UNAWARE <= flg && flg <= FLG_STAR_IDENTIFIED)
+ {
+ int i;
+ for (i = FLG_UNAWARE; i <= FLG_STAR_IDENTIFIED; i++)
+ REM_FLG(i);
+ }
+
+ /* You can use only one flag in artifact/ego/nameless */
+ else if (FLG_ARTIFACT <= flg && flg <= FLG_AVERAGE)
+ {
+ int i;
+ for (i = FLG_ARTIFACT; i <= FLG_AVERAGE; i++)
+ REM_FLG(i);
+ }
+
+ /* You can use only one flag in rare/common */
+ else if (FLG_RARE <= flg && flg <= FLG_COMMON)
+ {
+ int i;
+ for (i = FLG_RARE; i <= FLG_COMMON; i++)
+ REM_FLG(i);
+ }
+
+ if (add) ADD_FLG(flg);
+ else REM_FLG(flg);
+
+ tb->lines_list[y] = autopick_line_from_entry_kill(entry);
+
+ /* Now dirty */
+ tb->dirty_flags |= DIRTY_ALL;
+
+ /* Text is changed */
+ tb->changed = TRUE;
+ }
+}
+
+
+/*
+ * Change command letter
+ */
+static void toggle_command_letter(text_body_type *tb, byte flg)
+{
+ autopick_type an_entry, *entry = &an_entry;
+ int by1, by2, y;
+ bool add = TRUE;
+ bool fixed = FALSE;
+
+ /* Some lines are selected */
+ if (tb->mark)
+ {
+ by1 = MIN(tb->my, tb->cy);
+ by2 = MAX(tb->my, tb->cy);
+ }
+
+ /* No mark -- Select current line */
+ else /* if (!tb->mark) */
+ {
+ by1 = by2 = tb->cy;
+ }
+
+
+ /* Set/Reset flag of each line */
+ for (y = by1; y <= by2; y++)
+ {
+ int wid = 0;
+
+ if (!autopick_new_entry(entry, tb->lines_list[y], FALSE)) continue;
+
+ string_free(tb->lines_list[y]);
+
+ if (!fixed)
+ {
+ /* Add? or Remove? */
+ if (!(entry->action & flg)) add = TRUE;
+ else add = FALSE;
+
+ /* No more change */
+ fixed = TRUE;
+ }
+
+ /* Count number of letter (by negative number) */
+ if (entry->action & DONT_AUTOPICK) wid--;
+ else if (entry->action & DO_AUTODESTROY) wid--;
+ else if (entry->action & DO_QUERY_AUTOPICK) wid--;
+ if (!(entry->action & DO_DISPLAY)) wid--;
+
+ /* Set/Reset the flag */
+ if (flg != DO_DISPLAY)
+ {
+ entry->action &= ~(DO_AUTOPICK | DONT_AUTOPICK | DO_AUTODESTROY | DO_QUERY_AUTOPICK);
+ if (add) entry->action |= flg;
+ else entry->action |= DO_AUTOPICK;
+ }
+ else
+ {
+ entry->action &= ~(DO_DISPLAY);
+ if (add) entry->action |= flg;
+ }
+
+ /* Correct cursor location */
+ if (tb->cy == y)
+ {
+ if (entry->action & DONT_AUTOPICK) wid++;
+ else if (entry->action & DO_AUTODESTROY) wid++;
+ else if (entry->action & DO_QUERY_AUTOPICK) wid++;
+ if (!(entry->action & DO_DISPLAY)) wid++;
+
+ if (wid > 0) tb->cx++;
+ if (wid < 0 && tb->cx > 0) tb->cx--;
+ }
+
+ tb->lines_list[y] = autopick_line_from_entry_kill(entry);
+
+ /* Now dirty */
+ tb->dirty_flags |= DIRTY_ALL;
+
+ /* Text is changed */
+ tb->changed = TRUE;
+ }
+}
+
+/*
+ * Delete or insert string
+ */
+static void add_keyword(text_body_type *tb, int flg)
+{
+ int by1, by2, y;
+
+ /* Some lines are selected */
+ if (tb->mark)
+ {
+ by1 = MIN(tb->my, tb->cy);
+ by2 = MAX(tb->my, tb->cy);
+ }
+
+ /* No mark -- Select current line */
+ else /* if (!tb->mark) */
+ {
+ by1 = by2 = tb->cy;
+ }
+
+
+ /* Set/Reset flag of each line */
+ for (y = by1; y <= by2; y++)
+ {
+ autopick_type an_entry, *entry = &an_entry;
+
+ if (!autopick_new_entry(entry, tb->lines_list[y], FALSE)) continue;
+
+ /* There is the flag already */
+ if (IS_FLG(flg))
+ {
+ /* Free memory for the entry */
+ autopick_free_entry(entry);
+
+ continue;
+ }
+
+ string_free(tb->lines_list[y]);
+
+ /* Remove all noun flag */
+ if (FLG_NOUN_BEGIN <= flg && flg <= FLG_NOUN_END)
+ {
+ int i;
+ for (i = FLG_NOUN_BEGIN; i <= FLG_NOUN_END; i++)
+ REM_FLG(i);
+ }
+
+ ADD_FLG(flg);
+
+ tb->lines_list[y] = autopick_line_from_entry_kill(entry);
+
+ /* Now dirty */
+ tb->dirty_flags |= DIRTY_ALL;
+
+ /* Text is changed */
+ tb->changed = TRUE;
+ }
+}
+
+
+/*
+ * Check if this line is expression or not.
+ * And update it if it is.
+ */
+static void check_expression_line(text_body_type *tb, int y)
+{
+ cptr s = tb->lines_list[y];
+
+ if ((s[0] == '?' && s[1] == ':') ||
+ (tb->states[y] & LSTAT_BYPASS))
+ {
+ /* Expressions need re-evaluation */
+ tb->dirty_flags |= DIRTY_EXPRESSION;
+ }
+}
+
+
+/*
+ * Add an empty line at the last of the file
+ */
+static bool add_empty_line(text_body_type *tb)
+{
+ int k;
+
+ for (k = 0; tb->lines_list[k]; k++)
+ /* count number of lines */ ;
+
+ /* Too many lines! */
+ if (k >= MAX_LINES - 2) return FALSE;
+
+ /* The last line is already empty */
+ if (!tb->lines_list[k-1][0]) return FALSE;
+
+ /* Create new empty line */
+ tb->lines_list[k] = string_make("");
+
+ /* Expressions need re-evaluation */
+ tb->dirty_flags |= DIRTY_EXPRESSION;
+
+ /* Text is changed */
+ tb->changed = TRUE;
+
+ /* A line is added */
+ return TRUE;
+}
+
+
+/*
+ * Insert return code and split the line
+ */
+static bool insert_return_code(text_body_type *tb)
+{
+ char buf[MAX_LINELEN];
+ int i, j, k;
+
+ for (k = 0; tb->lines_list[k]; k++)
+ /* count number of lines */ ;
+
+ if (k >= MAX_LINES - 2) return FALSE;
+ k--;
+
+ /* Move down lines */
+ for (; tb->cy < k; k--)
+ {
+ tb->lines_list[k+1] = tb->lines_list[k];
+ tb->states[k+1] = tb->states[k];
+ }
+
+ /* Split current line */
+ for (i = j = 0; tb->lines_list[tb->cy][i] && i < tb->cx; i++)
+ {
+#ifdef JP
+ if (iskanji(tb->lines_list[tb->cy][i]))
+ buf[j++] = tb->lines_list[tb->cy][i++];
+#endif
+ buf[j++] = tb->lines_list[tb->cy][i];
+ }
+ buf[j] = '\0';
+ tb->lines_list[tb->cy+1] = string_make(&tb->lines_list[tb->cy][i]);
+ string_free(tb->lines_list[tb->cy]);
+ tb->lines_list[tb->cy] = string_make(buf);
+
+ /* Expressions need re-evaluation */
+ tb->dirty_flags |= DIRTY_EXPRESSION;
+
+ /* Text is changed */
+ tb->changed = TRUE;
+
+ return TRUE;
+}
+
+
+/*
+ * Choose an item and get auto-picker entry from it.
+ */
+static object_type *choose_object(cptr q, cptr s)
+{
+ int item;
+
+ if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR | USE_EQUIP))) return NULL;
+
+ /* Get the item (in the pack) */
+ if (item >= 0) return &inventory[item];
+
+ /* Get the item (on the floor) */
+ else return &o_list[0 - item];
+}
+
+
+/*
+ * Choose an item and get auto-picker entry from it.
+ */
+static bool entry_from_choosed_object(autopick_type *entry)
+{
+ object_type *o_ptr;
+ cptr q, s;
+
+ /* Get an item */
+#ifdef JP
+ q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÅÐÏ¿¤·¤Þ¤¹¤«? ";
+ s = "¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
+#else
+ q = "Enter which item? ";
+ s = "You have nothing to enter.";
+#endif
+ o_ptr = choose_object(q, s);
+ if (!o_ptr) return FALSE;
+
+ autopick_entry_from_object(entry, o_ptr);
+ return TRUE;
+}
+
+
+/*
+ * Choose an item for search
+ */
+static byte get_object_for_search(object_type **o_handle, cptr *search_strp)
+{
+ char buf[MAX_NLEN+20];
+ object_type *o_ptr;
+ cptr q, s;
+
+ /* Get an item */
+#ifdef JP
+ q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò¸¡º÷¤·¤Þ¤¹¤«? ";
+ s = "¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
+#else
+ q = "Enter which item? ";
+ s = "You have nothing to enter.";
+#endif
+ o_ptr = choose_object(q, s);
+ if (!o_ptr) return 0;
+
+ *o_handle = o_ptr;
+
+ string_free(*search_strp);
+ object_desc(buf, *o_handle, (OD_NO_FLAVOR | OD_OMIT_PREFIX | OD_NO_PLURAL));
+ *search_strp = string_make(format("<%s>", buf));
+ return 1;
+}
+
+
+/*
+ * Prepare for search by destroyed object
+ */
+static byte get_destroyed_object_for_search(object_type **o_handle, cptr *search_strp)
+{
+ char buf[MAX_NLEN+20];
+
+ if (!autopick_last_destroyed_object.k_idx) return 0;
+
+ *o_handle = &autopick_last_destroyed_object;
+
+ string_free(*search_strp);
+ object_desc(buf, *o_handle, (OD_NO_FLAVOR | OD_OMIT_PREFIX | OD_NO_PLURAL));
+ *search_strp = string_make(format("<%s>", buf));
+ return 1;
+}
+
+
+/*
+ * Choose an item or string for search
+ */
+static byte get_string_for_search(object_type **o_handle, cptr *search_strp)
+{
+ int pos = 0;
+
+ /*
+ * Text color
+ * TERM_YELLOW : Overwrite mode
+ * TERM_WHITE : Insert mode
+ */
+ byte color = TERM_YELLOW;
+ char buf[MAX_NLEN+20];
+ const int len = 80;
+
+#ifdef JP
+ char prompt[] = "¸¡º÷(^I:»ý¤Áʪ ^L:Ç˲õ¤µ¤ì¤¿Êª): ";
+#else
+ char prompt[] = "Search key(^I:inven ^L:destroyed): ";
+#endif
+ int col = sizeof(prompt) - 1;
+
+ /* Prepare string buffer for edit */
+ if (*search_strp) strcpy(buf, *search_strp);
+ else buf[0] = '\0';
+
+ /* Object searching mode */
+ if (*o_handle)
+ {
+ color = TERM_L_GREEN;
+ }
+
+ /* Display prompt */
+ prt(prompt, 0, 0);
+
+
+ /* Process input */
+ while (TRUE)
+ {
+ bool back = FALSE;
+ int skey;
+
+ /* Display the string */
+ Term_erase(col, 0, 255);
+ Term_putstr(col, 0, -1, color, buf);
+
+ /* Place cursor */
+ Term_gotoxy(col + pos, 0);
+
+ /* Get a special key code */
+ skey = inkey_special(TRUE);
+
+ /* Analyze the key */
+ switch (skey)
+ {
+ case SKEY_LEFT:
+ case KTRL('b'):
+ {
+ int i = 0;
+
+ /* Now on insert mode */
+ color = TERM_WHITE;
+
+ /* No move at beginning of line */
+ if (0 == pos) break;
+
+ while (TRUE)
+ {
+ int next_pos = i + 1;
+
+#ifdef JP
+ if (iskanji(buf[i])) next_pos++;
+#endif
+
+ /* Is there the cursor at next position? */
+ if (next_pos >= pos) break;
+
+ /* Move to next */
+ i = next_pos;
+ }
+
+ /* Get previous position */
+ pos = i;
+
+ break;
+ }
+
+ case SKEY_RIGHT:
+ case KTRL('f'):
+ /* Now on insert mode */
+ color = TERM_WHITE;
+
+ /* No move at end of line */
+ if ('\0' == buf[pos]) break;
+
+#ifdef JP
+ /* Move right */
+ if (iskanji(buf[pos])) pos += 2;
+ else pos++;
+#else
+ pos++;
+#endif
+
+ break;
+
+ case ESCAPE:
+ return 0;
+
+ case KTRL('r'):
+ back = TRUE;
+ /* Fall through */
+
+ case '\n':
+ case '\r':
+ case KTRL('s'):
+ if (*o_handle) return (back ? -1 : 1);
+ string_free(*search_strp);
+ *search_strp = string_make(buf);
+ *o_handle = NULL;
+ return (back ? -1 : 1);
+
+ case KTRL('i'):
+ /* Get an item */
+ return get_object_for_search(o_handle, search_strp);
+
+ case KTRL('l'):
+ /* Prepare string for destroyed object if there is one. */
+ if (get_destroyed_object_for_search(o_handle, search_strp))
+ return 1;
+ break;
+
+ case '\010':
+ {
+ /* Backspace */
+
+ int i = 0;
+
+ /* Now on insert mode */
+ color = TERM_WHITE;
+
+ /* No move at beginning of line */
+ if (0 == pos) break;
+
+ while (TRUE)
+ {
+ int next_pos = i + 1;
+
+#ifdef JP
+ if (iskanji(buf[i])) next_pos++;
+#endif
+
+ /* Is there the cursor at next position? */
+ if (next_pos >= pos) break;
+
+ /* Move to next */
+ i = next_pos;
+ }
+
+ /* Get previous position */
+ pos = i;
+
+ /* Fall through to 'Delete key' */
+ }
+
+ case 0x7F:
+ case KTRL('d'):
+ /* Delete key */
+ {
+ int dst, src;
+
+ /* Now on insert mode */
+ color = TERM_WHITE;
+
+ /* No move at end of line */
+ if ('\0' == buf[pos]) break;
+
+ /* Position of next character */
+ src = pos + 1;
+
+#ifdef JP
+ /* Next character is one more byte away */
+ if (iskanji(buf[pos])) src++;
+#endif
+
+ dst = pos;
+
+ /* Move characters at src to dst */
+ while ('\0' != (buf[dst++] = buf[src++]))
+ /* loop */;
+
+ break;
+ }
+
+ default:
+ {
+ /* Insert a character */
+
+ char tmp[100];
+ char c;
+
+ /* Ignore special keys */
+ if (skey & SKEY_MASK) break;
+
+ /* Get a character code */
+ c = (char)skey;
+
+ /* Was non insert mode? */
+ if (color != TERM_WHITE)
+ {
+ /* Was object searching mode */
+ if (color == TERM_L_GREEN)
+ {
+ /* Cancel the mode */
+ *o_handle = NULL;
+
+ /* Remove indicating string */
+ string_free(*search_strp);
+ *search_strp = NULL;
+ }
+
+ /* Overwrite default string */
+ buf[0] = '\0';
+
+ /* Go to insert mode */
+ color = TERM_WHITE;
+ }
+
+ /* Save right part of string */
+ strcpy(tmp, buf + pos);
+#ifdef JP
+ if (iskanji(c))
+ {
+ char next;
+
+ /* Bypass macro processing */
+ inkey_base = TRUE;
+ next = inkey();
+
+ if (pos + 1 < len)
+ {
+ buf[pos++] = c;
+ buf[pos++] = next;
+ }
+ else
+ {
+ bell();
+ }
+ }
+ else
+#endif
+ {
+#ifdef JP
+ if (pos < len && (isprint(c) || iskana(c)))
+#else
+ if (pos < len && isprint(c))
+#endif
+ {
+ buf[pos++] = c;
+ }
+ else
+ {
+ bell();
+ }
+ }
+
+ /* Terminate */
+ buf[pos] = '\0';
+
+ /* Write back the left part of string */
+ my_strcat(buf, tmp, len + 1);
+
+ break;
+ } /* default: */
+
+ }
+
+ /* Object searching mode was cancelled? */
+ if (*o_handle && color != TERM_L_GREEN)
+ {
+ /* Cancel the mode */
+ *o_handle = NULL;
+
+ /* Remove indicating string */
+ buf[0] = '\0';
+ string_free(*search_strp);
+ *search_strp = NULL;
+
+ }
+
+
+ } /* while (TRUE) */
+}
+
+
+/*
+ * Search next line matches for o_ptr
+ */
+static void search_for_object(text_body_type *tb, object_type *o_ptr, bool forward)
+{
+ autopick_type an_entry, *entry = &an_entry;
+ char o_name[MAX_NLEN];
+ int bypassed_cy = -1;
+
+ /* Start searching from current cursor position */
+ int i = tb->cy;
+
+ /* Prepare object name string first */
+ object_desc(o_name, o_ptr, (OD_NO_FLAVOR | OD_OMIT_PREFIX | OD_NO_PLURAL));
+
+ /* Convert the string to lower case */
+ str_tolower(o_name);
+
+ while (TRUE)
+ {
+ /* End of list? */
+ if (forward)
+ {
+ if (!tb->lines_list[++i]) break;
+ }
+ else
+ {
+ if (--i < 0) break;
+ }
+
+ /* Is this line is a correct entry? */
+ if (!autopick_new_entry(entry, tb->lines_list[i], FALSE)) continue;
+
+ /* Does this line match to the object? */
+ if (!is_autopick_aux(o_ptr, entry, o_name)) continue;
+
+
+ /* Found a line but it's inactive */
+ if (tb->states[i] & LSTAT_BYPASS)
+ {
+ /* If it is first found, remember it */
+ if (bypassed_cy == -1) bypassed_cy = i;
+ }
- /* Item class */
- strcat(buff, body_str);
+ /* Found an active line! */
+ else
+ {
+ /* Move to this line */
+ tb->cx = 0;
+ tb->cy = i;
- /* of ... */
- for (i = 0; i < after_n && after_str[i]; i++)
- {
- strcat(buff, " ");
- strcat(buff, after_str[i]);
+ if (bypassed_cy != -1)
+ {
+ /* Mark as some lines are skipped */
+ tb->dirty_flags |= DIRTY_SKIP_INACTIVE;
+ }
+
+ /* Found it! */
+ return;
+ }
}
- /* which ... */
- for (i = 0; i < whose_n && whose_str[i]; i++)
+ if (bypassed_cy != -1)
{
- if (i == 0)
- strcat(buff, " whose ");
- else
- strcat(buff, ", and ");
+ /* Move to the remembered line */
+ tb->cx = 0;
+ tb->cy = bypassed_cy;
- strcat(buff, whose_str[i]);
+ /* Mark as this line is inactive */
+ tb->dirty_flags |= DIRTY_INACTIVE;
}
- /* Item name ; whose name is beginning with "str" */
- if (*str && top)
+ else
{
- strcat(buff, str);
- strcat(buff, "\"");
+ /* Mark as NOT FOUND */
+ tb->dirty_flags |= DIRTY_NOT_FOUND;
}
- /* whose ..., and which .... */
- if (whose_n && which_n)
- strcat(buff, ", and ");
+ return;
+}
- /* which ... */
- for (i = 0; i < which_n && which_str[i]; i++)
+
+/*
+ * Search next line matches to the string
+ */
+static void search_for_string(text_body_type *tb, cptr search_str, bool forward)
+{
+ int bypassed_cy = -1;
+ int bypassed_cx = 0;
+
+ /* Start searching from current cursor position */
+ int i = tb->cy;
+
+ while (TRUE)
{
- if (i == 0)
- strcat(buff, " which ");
+ cptr pos;
+
+ /* End of list? */
+ if (forward)
+ {
+ if (!tb->lines_list[++i]) break;
+ }
else
- strcat(buff, ", and ");
+ {
+ if (--i < 0) break;
+ }
- strcat(buff, which_str[i]);
+ /* Look for the string pattern */
+ pos = my_strstr(tb->lines_list[i], search_str);
+
+ /* Not found! */
+ if (!pos) continue;
+
+ /* Found a line but it's inactive */
+ if ((tb->states[i] & LSTAT_BYPASS) &&
+ !(tb->states[i] & LSTAT_EXPRESSION))
+ {
+ /* If it is first found, remember it */
+ if (bypassed_cy == -1)
+ {
+ bypassed_cy = i;
+ bypassed_cx = (int)(pos - tb->lines_list[i]);
+ }
+ }
+
+ /* Found an active line! */
+ else
+ {
+ /* Move to this location */
+ tb->cx = (int)(pos - tb->lines_list[i]);
+ tb->cy = i;
+
+ if (bypassed_cy != -1)
+ {
+ /* Mark as some lines are skipped */
+ tb->dirty_flags |= DIRTY_SKIP_INACTIVE;
+ }
+
+ /* Found it! */
+ return;
+ }
}
- /* Item name ; which have "str" as part of its name */
- if (*str && !top)
+ if (bypassed_cy != -1)
{
- strncat(buff, str, 80);
- strcat(buff, "\" as part of its name");
+ /* Move to the remembered line */
+ tb->cx = bypassed_cx;
+ tb->cy = bypassed_cy;
+
+ /* Mark as this line is inactive */
+ tb->dirty_flags |= DIRTY_INACTIVE;
}
- strcat(buff, ".");
- /* Describe whether it will be displayed on the full map or not */
- if (act & DO_DISPLAY)
+ else
{
- if (act & DONT_AUTOPICK)
- strcat(buff, " Display these items when you press the N key in the full 'M'ap.");
- else if (act & DO_AUTODESTROY)
- strcat(buff, " Display these items when you press the K key in the full 'M'ap.");
- else
- strcat(buff, " Display these items when you press the M key in the full 'M'ap.");
+ /* Mark as NOT FOUND */
+ tb->dirty_flags |= DIRTY_NOT_FOUND;
}
- else
- strcat(buff, " Not displayed in the full map.");
-#endif /* JP */
+ return;
}
-#define MAX_LINES 3000
+
/*
- * Read whole lines of a file to memory
+ * Editor command id's
*/
-static cptr *read_text_lines(cptr filename, bool user)
+#define EC_QUIT 1
+#define EC_SAVEQUIT 2
+#define EC_REVERT 3
+#define EC_HELP 4
+#define EC_RETURN 5
+#define EC_LEFT 6
+#define EC_DOWN 7
+#define EC_UP 8
+#define EC_RIGHT 9
+#define EC_BOL 10
+#define EC_EOL 11
+#define EC_PGUP 12
+#define EC_PGDOWN 13
+#define EC_TOP 14
+#define EC_BOTTOM 15
+#define EC_CUT 16
+#define EC_COPY 17
+#define EC_PASTE 18
+#define EC_BLOCK 19
+#define EC_KILL_LINE 20
+#define EC_DELETE_CHAR 21
+#define EC_BACKSPACE 22
+#define EC_SEARCH_STR 23
+#define EC_SEARCH_FORW 24
+#define EC_SEARCH_BACK 25
+#define EC_SEARCH_OBJ 26
+#define EC_SEARCH_DESTROYED 27
+#define EC_INSERT_OBJECT 28
+#define EC_INSERT_DESTROYED 29
+#define EC_INSERT_BLOCK 30
+#define EC_INSERT_MACRO 31
+#define EC_INSERT_KEYMAP 32
+#define EC_CL_AUTOPICK 33
+#define EC_CL_DESTROY 34
+#define EC_CL_LEAVE 35
+#define EC_CL_QUERY 36
+#define EC_CL_NO_DISP 37
+#define EC_OK_COLLECTING 38
+#define EC_IK_UNAWARE 39
+#define EC_IK_UNIDENTIFIED 40
+#define EC_IK_IDENTIFIED 41
+#define EC_IK_STAR_IDENTIFIED 42
+#define EC_OK_BOOSTED 43
+#define EC_OK_MORE_DICE 44
+#define EC_OK_MORE_BONUS 45
+#define EC_OK_WORTHLESS 46
+#define EC_OK_ARTIFACT 47
+#define EC_OK_EGO 48
+#define EC_OK_GOOD 49
+#define EC_OK_NAMELESS 50
+#define EC_OK_AVERAGE 51
+#define EC_OK_RARE 52
+#define EC_OK_COMMON 53
+#define EC_OK_WANTED 54
+#define EC_OK_UNIQUE 55
+#define EC_OK_HUMAN 56
+#define EC_OK_UNREADABLE 57
+#define EC_OK_REALM1 58
+#define EC_OK_REALM2 59
+#define EC_OK_FIRST 60
+#define EC_OK_SECOND 61
+#define EC_OK_THIRD 62
+#define EC_OK_FOURTH 63
+#define EC_KK_WEAPONS 64
+#define EC_KK_FAVORITE_WEAPONS 65
+#define EC_KK_ARMORS 66
+#define EC_KK_MISSILES 67
+#define EC_KK_DEVICES 68
+#define EC_KK_LIGHTS 69
+#define EC_KK_JUNKS 70
+#define EC_KK_CORPSES 71
+#define EC_KK_SPELLBOOKS 72
+#define EC_KK_SHIELDS 73
+#define EC_KK_BOWS 74
+#define EC_KK_RINGS 75
+#define EC_KK_AMULETS 76
+#define EC_KK_SUITS 77
+#define EC_KK_CLOAKS 78
+#define EC_KK_HELMS 79
+#define EC_KK_GLOVES 80
+#define EC_KK_BOOTS 81
+
+
+/* Manu names */
+#ifdef JP
+
+static char MN_QUIT[] = "¥»¡¼¥Ö̵¤·¤Ç½ªÎ»";
+static char MN_SAVEQUIT[] = "¥»¡¼¥Ö¤·¤Æ½ªÎ»";
+static char MN_REVERT[] = "Á´¤Æ¤ÎÊѹ¹¤òÇË´þ";
+static char MN_HELP[] = "¥Ø¥ë¥×";
+
+static char MN_MOVE[] = "¥«¡¼¥½¥ë°ÜÆ°";
+static char MN_LEFT[] = "º¸ (¢«Ìð°õ¥¡¼)";
+static char MN_DOWN[] = "²¼ (¢Ìð°õ¥¡¼)";
+static char MN_UP[] = "¾å (¢¬Ìð°õ¥¡¼)";
+static char MN_RIGHT[] = "±¦ (¢ªÌð°õ¥¡¼)";
+static char MN_BOL[] = "¹Ô¤ÎÀèƬ";
+static char MN_EOL[] = "¹Ô¤Î½ªÃ¼";
+static char MN_PGUP[] = "¾å¤Î¥Ú¡¼¥¸ (PageUp¥¡¼)";
+static char MN_PGDOWN[] = "²¼¤Î¥Ú¡¼¥¸ (PageDown¥¡¼)";
+static char MN_TOP[] = "1¹ÔÌܤذÜÆ° (Home¥¡¼)";
+static char MN_BOTTOM[] = "ºÇ²¼¹Ô¤Ø°ÜÆ°(End¥¡¼)";
+
+static char MN_EDIT[] = "ÊÔ½¸";
+static char MN_CUT[] = "¥«¥Ã¥È";
+static char MN_COPY[] = "¥³¥Ô¡¼";
+static char MN_PASTE[] = "¥Ú¡¼¥¹¥È";
+static char MN_BLOCK[] = "ÁªÂòÈϰϤλØÄê";
+static char MN_KILL_LINE[] = "¹Ô¤Î»Ä¤ê¤òºï½ü";
+static char MN_DELETE_CHAR[] = "1ʸ»úºï½ü";
+static char MN_BACKSPACE[] = "¥Ð¥Ã¥¯¥¹¥Ú¡¼¥¹";
+static char MN_RETURN[] = "²þ¹Ô";
+
+static char MN_SEARCH[] = "¸¡º÷";
+static char MN_SEARCH_STR[] = "ʸ»úÎó¤Ç¸¡º÷";
+static char MN_SEARCH_FORW[] = "Á°Êý¤ØºÆ¸¡º÷";
+static char MN_SEARCH_BACK[] = "¸åÊý¤ØºÆ¸¡º÷";
+static char MN_SEARCH_OBJ[] = "¥¢¥¤¥Æ¥à¤òÁªÂò¤·¤Æ¸¡º÷";
+static char MN_SEARCH_DESTROYED[] = "¼«Æ°Ç˲õ¤µ¤ì¤¿¥¢¥¤¥Æ¥à¤Ç¸¡º÷";
+
+static char MN_INSERT[] = "¿§¡¹ÁÞÆþ";
+static char MN_INSERT_OBJECT[] = "ÁªÂò¤·¤¿¥¢¥¤¥Æ¥à¤Î̾Á°¤òÁÞÆþ";
+static char MN_INSERT_DESTROYED[] = "¼«Æ°Ç˲õ¤µ¤ì¤¿¥¢¥¤¥Æ¥à¤Î̾Á°¤òÁÞÆþ";
+static char MN_INSERT_BLOCK[] = "¾ò·ïʬ´ô¥Ö¥í¥Ã¥¯¤ÎÎã¤òÁÞÆþ";
+static char MN_INSERT_MACRO[] = "¥Þ¥¯¥íÄêµÁ¤òÁÞÆþ";
+static char MN_INSERT_KEYMAP[] = "¥¡¼¥Þ¥Ã¥×ÄêµÁ¤òÁÞÆþ";
+
+static char MN_COMMAND_LETTER[] = "½¦¤¤/Ç˲õ/ÊüÃÖ¤ÎÁªÂò";
+static char MN_CL_AUTOPICK[] = "¡Ö ¡× (¼«Æ°½¦¤¤)";
+static char MN_CL_DESTROY[] = "¡Ö!¡× (¼«Æ°Ç˲õ)";
+static char MN_CL_LEAVE[] = "¡Ö~¡× (ÊüÃÖ)";
+static char MN_CL_QUERY[] = "¡Ö;¡× (³Îǧ¤·¤Æ½¦¤¦)";
+static char MN_CL_NO_DISP[] = "¡Ö(¡× (¥Þ¥Ã¥×¥³¥Þ¥ó¥É¤Çɽ¼¨¤·¤Ê¤¤)";
+
+static char MN_ADJECTIVE_GEN[] = "·ÁÍÆ»ì(°ìÈÌ)¤ÎÁªÂò";
+static char MN_RARE[] = "¥ì¥¢¤Ê (ÁõÈ÷)";
+static char MN_COMMON[] = "¤¢¤ê¤Õ¤ì¤¿ (ÁõÈ÷)";
+
+static char MN_ADJECTIVE_SPECIAL[] = "·ÁÍÆ»ì(Æüì)¤ÎÁªÂò";
+static char MN_BOOSTED[] = "¥À¥¤¥¹Ìܤΰ㤦 (Éð´ï)";
+static char MN_MORE_DICE[] = "¥À¥¤¥¹ÌÜ # °Ê¾å¤Î (Éð´ï)";
+static char MN_MORE_BONUS[] = "½¤ÀµÃÍ # °Ê¾å¤Î (»ØÎØÅù)";
+static char MN_WANTED[] = "¾Þ¶â¼ó¤Î (»àÂÎ)";
+static char MN_UNIQUE[] = "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î (»àÂÎ)";
+static char MN_HUMAN[] = "¿Í´Ö¤Î (»àÂÎ)";
+static char MN_UNREADABLE[] = "Æɤá¤Ê¤¤ (ËâË¡½ñ)";
+static char MN_REALM1[] = "Âè°ìÎΰè¤Î (ËâË¡½ñ)";
+static char MN_REALM2[] = "ÂèÆóÎΰè¤Î (ËâË¡½ñ)";
+static char MN_FIRST[] = "1ºýÌܤΠ(ËâË¡½ñ)";
+static char MN_SECOND[] = "2ºýÌܤΠ(ËâË¡½ñ)";
+static char MN_THIRD[] = "3ºýÌܤΠ(ËâË¡½ñ)";
+static char MN_FOURTH[] = "4ºýÌܤΠ(ËâË¡½ñ)";
+
+static char MN_NOUN[] = "̾»ì¤ÎÁªÂò";
+
+#else
+
+static char MN_QUIT[] = "Quit without save";
+static char MN_SAVEQUIT[] = "Save & Quit";
+static char MN_REVERT[] = "Revert all changes";
+static char MN_HELP[] = "Help";
+
+static char MN_MOVE[] = "Move cursor";
+static char MN_LEFT[] = "Left (Left Arrow key)";
+static char MN_DOWN[] = "Down (Down Arrow key)";
+static char MN_UP[] = "Up (Up Arrow key)";
+static char MN_RIGHT[] = "Right (Right Arrow key)";
+static char MN_BOL[] = "Beggining of line";
+static char MN_EOL[] = "End of line";
+static char MN_PGUP[] = "Page up (PageUp key)";
+static char MN_PGDOWN[] = "Page down(PageDown key)";
+static char MN_TOP[] = "Top (Home key)";
+static char MN_BOTTOM[] = "Bottom (End key)";
+
+static char MN_EDIT[] = "Edit";
+static char MN_CUT[] = "Cut";
+static char MN_COPY[] = "Copy";
+static char MN_PASTE[] = "Paste";
+static char MN_BLOCK[] = "Select block";
+static char MN_KILL_LINE[] = "Kill rest of line";
+static char MN_DELETE_CHAR[] = "Delete character";
+static char MN_BACKSPACE[] = "Backspace";
+static char MN_RETURN[] = "Return";
+
+static char MN_SEARCH[] = "Search";
+static char MN_SEARCH_STR[] = "Search by string";
+static char MN_SEARCH_FORW[] = "Search forward";
+static char MN_SEARCH_BACK[] = "Search backward";
+static char MN_SEARCH_OBJ[] = "Search by inventory object";
+static char MN_SEARCH_DESTROYED[] = "Search by destroyed object";
+
+static char MN_INSERT[] = "Insert...";
+static char MN_INSERT_OBJECT[] = "Insert name of choosen object";
+static char MN_INSERT_DESTROYED[] = "Insert name of destroyed object";
+static char MN_INSERT_BLOCK[] = "Insert conditional block";
+static char MN_INSERT_MACRO[] = "Insert a macro definition";
+static char MN_INSERT_KEYMAP[] = "Insert a keymap definition";
+
+static char MN_COMMAND_LETTER[] = "Command letter";
+static char MN_CL_AUTOPICK[] = "' ' (Auto pick)";
+static char MN_CL_DESTROY[] = "'!' (Auto destroy)";
+static char MN_CL_LEAVE[] = "'~' (Leave it on the floor)";
+static char MN_CL_QUERY[] = "';' (Query to pick up)";
+static char MN_CL_NO_DISP[] = "'(' (No display on the large map)";
+
+static char MN_ADJECTIVE_GEN[] = "Adjective (general)";
+static char MN_RARE[] = "rare (equipments)";
+static char MN_COMMON[] = "common (equipments)";
+
+static char MN_ADJECTIVE_SPECIAL[] = "Adjective (special)";
+static char MN_BOOSTED[] = "dice boosted (weapons)";
+static char MN_MORE_DICE[] = "more than # dice (weapons)";
+static char MN_MORE_BONUS[] = "more bonus than # (rings etc.)";
+static char MN_WANTED[] = "wanted (corpse)";
+static char MN_UNIQUE[] = "unique (corpse)";
+static char MN_HUMAN[] = "human (corpse)";
+static char MN_UNREADABLE[] = "unreadable (spellbooks)";
+static char MN_REALM1[] = "realm1 (spellbooks)";
+static char MN_REALM2[] = "realm2 (spellbooks)";
+static char MN_FIRST[] = "first (spellbooks)";
+static char MN_SECOND[] = "second (spellbooks)";
+static char MN_THIRD[] = "third (spellbooks)";
+static char MN_FOURTH[] = "fourth (spellbooks)";
+
+static char MN_NOUN[] = "Keywords (noun)";
+
+#endif
+
+
+typedef struct {
+ cptr name;
+ int level;
+ int key;
+ int com_id;
+} command_menu_type;
+
+
+command_menu_type menu_data[] =
{
- cptr *lines_list = NULL;
- FILE *fff;
+ {MN_HELP, 0, -1, EC_HELP},
+ {MN_QUIT, 0, KTRL('q'), EC_QUIT},
+ {MN_SAVEQUIT, 0, KTRL('w'), EC_SAVEQUIT},
+ {MN_REVERT, 0, KTRL('z'), EC_REVERT},
+
+ {MN_EDIT, 0, -1, -1},
+ {MN_CUT, 1, KTRL('x'), EC_CUT},
+ {MN_COPY, 1, KTRL('c'), EC_COPY},
+ {MN_PASTE, 1, KTRL('v'), EC_PASTE},
+ {MN_BLOCK, 1, KTRL('g'), EC_BLOCK},
+ {MN_KILL_LINE, 1, KTRL('k'), EC_KILL_LINE},
+ {MN_DELETE_CHAR, 1, KTRL('d'), EC_DELETE_CHAR},
+ {MN_BACKSPACE, 1, KTRL('h'), EC_BACKSPACE},
+ {MN_RETURN, 1, KTRL('j'), EC_RETURN},
+ {MN_RETURN, 1, KTRL('m'), EC_RETURN},
+
+ {MN_SEARCH, 0, -1, -1},
+ {MN_SEARCH_STR, 1, KTRL('s'), EC_SEARCH_STR},
+ {MN_SEARCH_FORW, 1, -1, EC_SEARCH_FORW},
+ {MN_SEARCH_BACK, 1, KTRL('r'), EC_SEARCH_BACK},
+ {MN_SEARCH_OBJ, 1, KTRL('y'), EC_SEARCH_OBJ},
+ {MN_SEARCH_DESTROYED, 1, -1, EC_SEARCH_DESTROYED},
+
+ {MN_MOVE, 0, -1, -1},
+ {MN_LEFT, 1, KTRL('b'), EC_LEFT},
+ {MN_DOWN, 1, KTRL('n'), EC_DOWN},
+ {MN_UP, 1, KTRL('p'), EC_UP},
+ {MN_RIGHT, 1, KTRL('f'), EC_RIGHT},
+ {MN_BOL, 1, KTRL('a'), EC_BOL},
+ {MN_EOL, 1, KTRL('e'), EC_EOL},
+ {MN_PGUP, 1, KTRL('o'), EC_PGUP},
+ {MN_PGDOWN, 1, KTRL('l'), EC_PGDOWN},
+ {MN_TOP, 1, KTRL('t'), EC_TOP},
+ {MN_BOTTOM, 1, KTRL('u'), EC_BOTTOM},
+
+ {MN_INSERT, 0, -1, -1},
+ {MN_INSERT_OBJECT, 1, KTRL('i'), EC_INSERT_OBJECT},
+ {MN_INSERT_DESTROYED, 1, -1, EC_INSERT_DESTROYED},
+ {MN_INSERT_BLOCK, 1, -1, EC_INSERT_BLOCK},
+ {MN_INSERT_MACRO, 1, -1, EC_INSERT_MACRO},
+ {MN_INSERT_KEYMAP, 1, -1, EC_INSERT_KEYMAP},
+
+ {MN_ADJECTIVE_GEN, 0, -1, -1},
+ {KEY_UNAWARE, 1, -1, EC_IK_UNAWARE},
+ {KEY_UNIDENTIFIED, 1, -1, EC_IK_UNIDENTIFIED},
+ {KEY_IDENTIFIED, 1, -1, EC_IK_IDENTIFIED},
+ {KEY_STAR_IDENTIFIED, 1, -1, EC_IK_STAR_IDENTIFIED},
+ {KEY_COLLECTING, 1, -1, EC_OK_COLLECTING},
+ {KEY_ARTIFACT, 1, -1, EC_OK_ARTIFACT},
+ {KEY_EGO, 1, -1, EC_OK_EGO},
+ {KEY_GOOD, 1, -1, EC_OK_GOOD},
+ {KEY_NAMELESS, 1, -1, EC_OK_NAMELESS},
+ {KEY_AVERAGE, 1, -1, EC_OK_AVERAGE},
+ {KEY_WORTHLESS, 1, -1, EC_OK_WORTHLESS},
+ {MN_RARE, 1, -1, EC_OK_RARE},
+ {MN_COMMON, 1, -1, EC_OK_COMMON},
+
+ {MN_ADJECTIVE_SPECIAL, 0, -1, -1},
+ {MN_BOOSTED, 1, -1, EC_OK_BOOSTED},
+ {MN_MORE_DICE, 1, -1, EC_OK_MORE_DICE},
+ {MN_MORE_BONUS, 1, -1, EC_OK_MORE_BONUS},
+ {MN_WANTED, 1, -1, EC_OK_WANTED},
+ {MN_UNIQUE, 1, -1, EC_OK_UNIQUE},
+ {MN_HUMAN, 1, -1, EC_OK_HUMAN},
+ {MN_UNREADABLE, 1, -1, EC_OK_UNREADABLE},
+ {MN_REALM1, 1, -1, EC_OK_REALM1},
+ {MN_REALM2, 1, -1, EC_OK_REALM2},
+ {MN_FIRST, 1, -1, EC_OK_FIRST},
+ {MN_SECOND, 1, -1, EC_OK_SECOND},
+ {MN_THIRD, 1, -1, EC_OK_THIRD},
+ {MN_FOURTH, 1, -1, EC_OK_FOURTH},
+
+ {MN_NOUN, 0, -1, -1},
+ {KEY_WEAPONS, 1, -1, EC_KK_WEAPONS},
+ {KEY_FAVORITE_WEAPONS, 1, -1, EC_KK_FAVORITE_WEAPONS},
+ {KEY_ARMORS, 1, -1, EC_KK_ARMORS},
+ {KEY_MISSILES, 1, -1, EC_KK_MISSILES},
+ {KEY_DEVICES, 1, -1, EC_KK_DEVICES},
+ {KEY_LIGHTS, 1, -1, EC_KK_LIGHTS},
+ {KEY_JUNKS, 1, -1, EC_KK_JUNKS},
+ {KEY_CORPSES, 1, -1, EC_KK_CORPSES},
+ {KEY_SPELLBOOKS, 1, -1, EC_KK_SPELLBOOKS},
+ {KEY_SHIELDS, 1, -1, EC_KK_SHIELDS},
+ {KEY_BOWS, 1, -1, EC_KK_BOWS},
+ {KEY_RINGS, 1, -1, EC_KK_RINGS},
+ {KEY_AMULETS, 1, -1, EC_KK_AMULETS},
+ {KEY_SUITS, 1, -1, EC_KK_SUITS},
+ {KEY_CLOAKS, 1, -1, EC_KK_CLOAKS},
+ {KEY_HELMS, 1, -1, EC_KK_HELMS},
+ {KEY_GLOVES, 1, -1, EC_KK_GLOVES},
+ {KEY_BOOTS, 1, -1, EC_KK_BOOTS},
+
+ {MN_COMMAND_LETTER, 0, -1, -1},
+ {MN_CL_AUTOPICK, 1, -1, EC_CL_AUTOPICK},
+ {MN_CL_DESTROY, 1, -1, EC_CL_DESTROY},
+ {MN_CL_LEAVE, 1, -1, EC_CL_LEAVE},
+ {MN_CL_QUERY, 1, -1, EC_CL_QUERY},
+ {MN_CL_NO_DISP, 1, -1, EC_CL_NO_DISP},
+
+ {MN_DELETE_CHAR, -1, 0x7F, EC_DELETE_CHAR},
+
+ {NULL, -1, -1, 0}
+};
- int lines = 0;
- char buf[1024];
- if (user)
+/*
+ * Find a command by 'key'.
+ */
+static int get_com_id(char key)
+{
+ int i;
+
+ for (i = 0; menu_data[i].name; i++)
{
- /* Hack -- drop permissions */
- safe_setuid_drop();
- path_build(buf, sizeof(buf), ANGBAND_DIR_USER, filename);
+ if (menu_data[i].key == key)
+ {
+ return menu_data[i].com_id;
+ }
}
- else
+
+ return 0;
+}
+
+
+/*
+ * Display the menu, and get a command
+ */
+static int do_command_menu(int level, int start)
+{
+ int i;
+ int max_len = 0;
+ int max_menu_wid;
+ int col0 = 5 + level*7;
+ int row0 = 1 + level*3;
+ byte menu_key = 0;
+ int menu_id_list[26];
+ bool redraw = TRUE;
+ char linestr[MAX_LINELEN];
+
+ /* Get max length */
+ menu_key = 0;
+ for (i = start; menu_data[i].level >= level; i++)
{
- path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, filename);
+ int len;
+
+ /* Ignore lower level sub menus */
+ if (menu_data[i].level > level) continue;
+
+ len = strlen(menu_data[i].name);
+ if (len > max_len) max_len = len;
+
+ menu_id_list[menu_key] = i;
+ menu_key++;
}
-
- /* Open the file */
- fff = my_fopen(buf, "r");
- if (fff)
+ while (menu_key < 26)
{
- /* Allocate list of pointers */
- C_MAKE(lines_list, MAX_LINES, cptr);
+ menu_id_list[menu_key] = -1;
+ menu_key++;
+ }
- /* Parse it */
- while (0 == my_fgets(fff, buf, sizeof(buf)))
- {
- lines_list[lines++] = string_make(buf);
- if (lines >= MAX_LINES - 1) break;
- }
- if (lines == 0)
- lines_list[0] = string_make("");
+ /* Extra space for displaying menu key and command key */
+ max_menu_wid = max_len + 3 + 3;
- my_fclose(fff);
+ /* Prepare box line */
+ linestr[0] = '\0';
+ strcat(linestr, "+");
+ for (i = 0; i < max_menu_wid + 2; i++)
+ {
+ strcat(linestr, "-");
}
+ strcat(linestr, "+");
- /* Grab priv's */
- safe_setuid_grab();
+ while (TRUE)
+ {
+ int com_id;
+ char key;
+ int menu_id;
- if (!fff) return NULL;
- return lines_list;
-}
+ if (redraw)
+ {
+ int row1 = row0 + 1;
+ /* Draw top line */
+ Term_putstr(col0, row0, -1, TERM_WHITE, linestr);
-#define PT_DEFAULT 0
-#define PT_WITH_PNAME 1
+ /* Draw menu items */
+ menu_key = 0;
+ for (i = start; menu_data[i].level >= level; i++)
+ {
+ char com_key_str[3];
+ cptr str;
-static cptr *read_pickpref_text_lines(int *filename_mode_p)
-{
- char buf[1024];
- cptr *lines_list;
+ /* Ignore lower level sub menus */
+ if (menu_data[i].level > level) continue;
+ if (menu_data[i].com_id == -1)
+ {
#ifdef JP
- sprintf(buf, "picktype-%s.prf", player_name);
+ strcpy(com_key_str, "¢§");
#else
- sprintf(buf, "pickpref-%s.prf", player_name);
+ strcpy(com_key_str, ">");
#endif
- lines_list = read_text_lines(buf, TRUE);
+ }
+ else if (menu_data[i].key != -1)
+ {
+ com_key_str[0] = '^';
+ com_key_str[1] = menu_data[i].key + '@';
+ com_key_str[2] = '\0';
+ }
+ else
+ {
+ com_key_str[0] = '\0';
+ }
- if (!lines_list)
- {
-#ifdef JP
- lines_list = read_text_lines("picktype.prf", TRUE);
-#else
- lines_list = read_text_lines("pickpref.prf", TRUE);
-#endif
- *filename_mode_p = PT_DEFAULT;
- }
+ str = format("| %c) %-*s %2s | ", menu_key + 'a', max_len, menu_data[i].name, com_key_str);
- if (!lines_list)
- {
+ Term_putstr(col0, row1++, -1, TERM_WHITE, str);
+
+ menu_key++;
+ }
+
+ /* Draw bottom line */
+ Term_putstr(col0, row1, -1, TERM_WHITE, linestr);
+
+ /* The menu was shown */
+ redraw = FALSE;
+ }
#ifdef JP
- lines_list = read_text_lines("picktype.prf", FALSE);
+ prt(format("(a-%c) ¥³¥Þ¥ó¥É:", menu_key + 'a' - 1), 0, 0);
#else
- lines_list = read_text_lines("pickpref.prf", FALSE);
+ prt(format("(a-%c) Command:", menu_key + 'a' - 1), 0, 0);
#endif
- *filename_mode_p = PT_WITH_PNAME;
- }
+ key = inkey();
- if (!lines_list)
- {
- /* Allocate list of pointers */
- C_MAKE(lines_list, MAX_LINES, cptr);
- lines_list[0] = string_make("");
- *filename_mode_p = PT_WITH_PNAME;
+ if (key == ESCAPE) return 0;
+
+ if ('a' <= key && key <= 'z')
+ {
+ menu_id = menu_id_list[key - 'a'];
+
+ if (menu_id >= 0)
+ {
+ com_id = menu_data[menu_id].com_id;
+
+ if (com_id == -1)
+ {
+ com_id = do_command_menu(level + 1, menu_id + 1);
+
+ if (com_id) return com_id;
+ else redraw = TRUE;
+ }
+ else if (com_id)
+ {
+ return com_id;
+ }
+ }
+ }
+
+ else
+ {
+ com_id = get_com_id(key);
+ if (com_id) return com_id;
+ else continue;
+ }
}
- return lines_list;
}
-/*
- * Write whole lines of memory to a file.
- */
-static bool write_text_lines(cptr filename, cptr *lines_list)
+
+static chain_str_type *new_chain_str(cptr str)
{
- FILE *fff;
+ chain_str_type *chain;
- int lines = 0;
- char buf[1024];
+ size_t len = strlen(str);
- /* Hack -- drop permissions */
- safe_setuid_drop();
+ chain = (chain_str_type *)ralloc(sizeof(chain_str_type) + len * sizeof(char));
- /* Build the filename */
- path_build(buf, sizeof(buf), ANGBAND_DIR_USER, filename);
-
- /* Open the file */
- fff = my_fopen(buf, "w");
- if (fff)
+ strcpy(chain->s, str);
+ chain->next = NULL;
+
+ return chain;
+}
+
+
+static void kill_yank_chain(text_body_type *tb)
+{
+ chain_str_type *chain = tb->yank;
+ tb->yank = NULL;
+ tb->yank_eol = TRUE;
+
+ while (chain)
{
- for (lines = 0; lines_list[lines]; lines++)
- my_fputs(fff, lines_list[lines], 1024);
+ chain_str_type *next = chain->next;
+ size_t len = strlen(chain->s);
- my_fclose(fff);
+ rnfree(chain, sizeof(chain_str_type) + len * sizeof(char));
+
+ chain = next;
}
+}
- /* Grab priv's */
- safe_setuid_grab();
- if (!fff) return FALSE;
- return TRUE;
+static void add_str_to_yank(text_body_type *tb, cptr str)
+{
+ chain_str_type *chain;
+
+ tb->yank_eol = FALSE;
+
+ if (NULL == tb->yank)
+ {
+ tb->yank = new_chain_str(str);
+ return;
+ }
+
+ chain = tb->yank;
+
+ while (TRUE)
+ {
+ if (!chain->next)
+ {
+ chain->next = new_chain_str(str);
+ return;
+ }
+
+ /* Go to next */
+ chain = chain->next;
+ }
}
/*
- * Free memory of lines_list.
+ * Do work for the copy editor-command
*/
-static void free_text_lines(cptr *lines_list)
+static void copy_text_to_yank(text_body_type *tb)
{
- int lines;
+ int len = strlen(tb->lines_list[tb->cy]);
- for (lines = 0; lines_list[lines]; lines++)
- string_free(lines_list[lines]);
+ /* Correct cursor location */
+ if (tb->cx > len) tb->cx = len;
+
+ /* Use single line? */
+ if (!tb->mark)
+ {
+ /* Select a single line */
+ tb->cx = 0;
+ tb->my = tb->cy;
+ tb->mx = len;
+ }
+
+ /* Kill old yank buffer */
+ kill_yank_chain(tb);
+
+
+ /* Single line case */
+ if (tb->my == tb->cy)
+ {
+ int i;
+ char buf[MAX_LINELEN];
+ int bx1 = MIN(tb->mx, tb->cx);
+ int bx2 = MAX(tb->mx, tb->cx);
+
+ /* Correct fake cursor position */
+ if (bx2 > len) bx2 = len;
+
+ /* Whole part of this line is selected */
+ if (bx1 == 0 && bx2 == len)
+ {
+ /* Copy this line */
+ add_str_to_yank(tb, tb->lines_list[tb->cy]);
+
+ /* Add end of line to the buffer */
+ add_str_to_yank(tb, "");
+ }
+
+ /* Segment of this line is selected */
+ else
+ {
+ for (i = 0; i < bx2 - bx1; i++)
+ {
+ buf[i] = tb->lines_list[tb->cy][bx1 + i];
+ }
+ buf[i] = '\0';
- /* free list of pointers */
- C_FREE((char **)lines_list, MAX_LINES, char *);
-}
+ /* Copy this segment of line */
+ add_str_to_yank(tb, buf);
+ }
+ }
+ /* Multiple lines case */
+ else /* if (tb->my != tb->cy) */
+ {
+ int y;
-/*
- * Delete or insert string
- */
-static void toggle_string(cptr *lines_list, int flg, int y)
-{
- autopick_type an_entry, *entry = &an_entry;
+ int by1 = MIN(tb->my, tb->cy);
+ int by2 = MAX(tb->my, tb->cy);
- if (!autopick_new_entry(entry, lines_list[y]))
- return;
+ /* Copy lines */
+ for (y = by1; y <= by2; y++)
+ {
+ /* Copy this line */
+ add_str_to_yank(tb, tb->lines_list[y]);
+ }
- string_free(lines_list[y]);
- if (IS_FLG(flg))
- REM_FLG(flg);
- else
- ADD_FLG(flg);
+ /* Add final end of line to the buffer */
+ add_str_to_yank(tb, "");
+ }
+
+ /* Disable selection */
+ tb->mark = 0;
- lines_list[y] = autopick_line_from_entry_kill(entry);
+ /* Now dirty */
+ tb->dirty_flags |= DIRTY_ALL;
}
+
+#define DESCRIPT_HGT 3
+
/*
- * Insert return code and split the line
+ * Draw text
*/
-static bool insert_return_code(cptr *lines_list, int cx, int cy)
+static void draw_text_editor(text_body_type *tb)
{
- char buf[MAX_LINELEN];
- int i, j, k;
-
- for (k = 0; lines_list[k]; k++)
- /* count number of lines */ ;
+ int i;
+ int by1 = 0, by2 = 0;
- if (k >= MAX_LINES - 2) return FALSE;
- k--;
+ /* Get size */
+ Term_get_size(&tb->wid, &tb->hgt);
- /* Move down lines */
- for (; cy < k; k--)
- lines_list[k+1] = lines_list[k];
+ /*
+ * Top line (-1), description line (-3), separator (-1)
+ * == -5
+ */
+ tb->hgt -= 2 + DESCRIPT_HGT;
- /* Split current line */
- for (i = j = 0; lines_list[cy][i] && i < cx; i++)
- {
#ifdef JP
- if (iskanji(lines_list[cy][i]))
- buf[j++] = lines_list[cy][i++];
+ /* Don't let cursor at second byte of kanji */
+ for (i = 0; tb->lines_list[tb->cy][i]; i++)
+ if (iskanji(tb->lines_list[tb->cy][i]))
+ {
+ i++;
+ if (i == tb->cx)
+ {
+ /*
+ * Move to a correct position in the
+ * left or right
+ */
+ if (i & 1) tb->cx--;
+ else tb->cx++;
+ break;
+ }
+ }
#endif
- buf[j++] = lines_list[cy][i];
- }
- buf[j] = '\0';
- lines_list[cy+1] = string_make(&lines_list[cy][i]);
- string_free(lines_list[cy]);
- lines_list[cy] = string_make(buf);
- return TRUE;
-}
+ /* Scroll if necessary */
+ if (tb->cy < tb->upper || tb->upper + tb->hgt <= tb->cy)
+ tb->upper = tb->cy - (tb->hgt)/2;
+ if (tb->upper < 0)
+ tb->upper = 0;
+ if ((tb->cx < tb->left + 10 && tb->left > 0) || tb->left + tb->wid - 5 <= tb->cx)
+ tb->left = tb->cx - (tb->wid)*2/3;
+ if (tb->left < 0)
+ tb->left = 0;
-/*
- * Get auto-picker entry from o_ptr.
- */
-void autopick_entry_from_object(autopick_type *entry, object_type *o_ptr)
-{
- char o_name[MAX_NLEN];
- object_desc(o_name, o_ptr, FALSE, 0);
+ /* Redraw whole window after resize */
+ if (tb->old_wid != tb->wid || tb->old_hgt != tb->hgt)
+ tb->dirty_flags |= DIRTY_SCREEN;
- entry->name = string_make(o_name);
- entry->insc = string_make(quark_str(o_ptr->inscription));
- entry->action = DO_AUTOPICK | DO_DISPLAY;
- entry->flag[0] = entry->flag[1] = 0L;
- entry->dice = 0;
+ /* Redraw all text after scroll */
+ else if (tb->old_upper != tb->upper || tb->old_left != tb->left)
+ tb->dirty_flags |= DIRTY_ALL;
- if (!object_aware_p(o_ptr))
- ADD_FLG(FLG_UNAWARE);
- if (object_value(o_ptr) <= 0)
- ADD_FLG(FLG_WORTHLESS);
- if (object_known_p(o_ptr))
+ if (tb->dirty_flags & DIRTY_SCREEN)
{
- if (o_ptr->name2)
- ADD_FLG(FLG_EGO);
- else if (o_ptr->name1 || o_ptr->art_name)
- ADD_FLG(FLG_ARTIFACT);
- }
+ tb->dirty_flags |= (DIRTY_ALL | DIRTY_MODE);
- switch(o_ptr->tval)
- {
- object_kind *k_ptr;
- case TV_HAFTED: case TV_POLEARM: case TV_SWORD: case TV_DIGGING:
- k_ptr = &k_info[o_ptr->k_idx];
- if ((o_ptr->dd != k_ptr->dd) || (o_ptr->ds != k_ptr->ds))
- ADD_FLG(FLG_BOOSTED);
+ /* Clear screen */
+ Term_clear();
}
- if (o_ptr->tval == TV_CORPSE && object_is_shoukinkubi(o_ptr))
+ /* Redraw mode line */
+ if (tb->dirty_flags & DIRTY_MODE)
{
- REM_FLG(FLG_WORTHLESS);
- ADD_FLG(FLG_WANTED);
- }
+ char buf[MAX_LINELEN];
- if ((o_ptr->tval == TV_CORPSE || o_ptr->tval == TV_STATUE)
- && (r_info[o_ptr->pval].flags1 & RF1_UNIQUE))
- {
- REM_FLG(FLG_WORTHLESS);
- ADD_FLG(FLG_UNIQUE);
+ int sepa_length = tb->wid;
+
+ /* Separator */
+ for (i = 0; i < sepa_length; i++)
+ buf[i] = '-';
+ buf[i] = '\0';
+
+ Term_putstr(0, tb->hgt + 1, sepa_length, TERM_WHITE, buf);
}
- if (o_ptr->tval == TV_CORPSE && strchr("pht", r_info[o_ptr->pval].d_char))
+ if (tb->dirty_flags & DIRTY_EXPRESSION)
{
- REM_FLG(FLG_WORTHLESS);
- ADD_FLG(FLG_HUMAN);
- }
+ int y;
+ byte state = 0;
- if (o_ptr->tval >= TV_LIFE_BOOK &&
- !check_book_realm(o_ptr->tval, o_ptr->sval))
- ADD_FLG(FLG_UNREADABLE);
+ for (y = 0; tb->lines_list[y]; y++)
+ {
+ char f;
+ cptr v;
+ cptr s = tb->lines_list[y];
+ char *ss, *s_keep;
+ int s_len;
- if (REALM1_BOOK == o_ptr->tval &&
- p_ptr->pclass != CLASS_SORCERER &&
- p_ptr->pclass != CLASS_RED_MAGE)
- ADD_FLG(FLG_REALM1);
+ /* Update this line's state */
+ tb->states[y] = state;
- if (REALM2_BOOK == o_ptr->tval &&
- p_ptr->pclass != CLASS_SORCERER &&
- p_ptr->pclass != CLASS_RED_MAGE)
- ADD_FLG(FLG_REALM2);
+ if (*s++ != '?') continue;
+ if (*s++ != ':') continue;
- if (o_ptr->tval >= TV_LIFE_BOOK && 0 == o_ptr->sval)
- ADD_FLG(FLG_FIRST);
- if (o_ptr->tval >= TV_LIFE_BOOK && 1 == o_ptr->sval)
- ADD_FLG(FLG_SECOND);
- if (o_ptr->tval >= TV_LIFE_BOOK && 2 == o_ptr->sval)
- ADD_FLG(FLG_THIRD);
- if (o_ptr->tval >= TV_LIFE_BOOK && 3 == o_ptr->sval)
- ADD_FLG(FLG_FOURTH);
+ /* Lines below this line are auto-registered */
+ if (streq(s, "$AUTOREGISTER"))
+ state |= LSTAT_AUTOREGISTER;
- if (o_ptr->tval == TV_SHOT || o_ptr->tval == TV_BOLT
- || o_ptr->tval == TV_ARROW)
- ADD_FLG(FLG_MISSILES);
- else if (o_ptr->tval == TV_SCROLL || o_ptr->tval == TV_STAFF
- || o_ptr->tval == TV_WAND || o_ptr->tval == TV_ROD)
- ADD_FLG(FLG_DEVICES);
- else if (o_ptr->tval == TV_LITE)
- ADD_FLG(FLG_LIGHTS);
- else if (o_ptr->tval == TV_SKELETON || o_ptr->tval == TV_BOTTLE
- || o_ptr->tval == TV_JUNK || o_ptr->tval == TV_STATUE)
- ADD_FLG(FLG_JUNKS);
- else if (o_ptr->tval >= TV_LIFE_BOOK)
- ADD_FLG(FLG_SPELLBOOKS);
- else if (o_ptr->tval == TV_HAFTED)
- ADD_FLG(FLG_HAFTED);
- else if (o_ptr->tval == TV_POLEARM || o_ptr->tval == TV_SWORD
- || o_ptr->tval == TV_DIGGING)
- ADD_FLG(FLG_WEAPONS);
- else if (o_ptr->tval == TV_SHIELD)
- ADD_FLG(FLG_SHIELDS);
- else if (o_ptr->tval == TV_BOW)
- ADD_FLG(FLG_BOWS);
- else if (o_ptr->tval == TV_RING)
- ADD_FLG(FLG_RINGS);
- else if (o_ptr->tval == TV_AMULET)
- ADD_FLG(FLG_AMULETS);
- else if (o_ptr->tval == TV_DRAG_ARMOR || o_ptr->tval == TV_HARD_ARMOR ||
- o_ptr->tval == TV_SOFT_ARMOR)
- ADD_FLG(FLG_SUITS);
- else if (o_ptr->tval == TV_CLOAK)
- ADD_FLG(FLG_CLOAKS);
- else if (o_ptr->tval == TV_HELM)
- ADD_FLG(FLG_HELMS);
- else if (o_ptr->tval == TV_GLOVES)
- ADD_FLG(FLG_GLOVES);
- else if (o_ptr->tval == TV_BOOTS)
- ADD_FLG(FLG_BOOTS);
+ s_len = strlen(s);
+ ss = (char *)string_make(s);
+ s_keep = ss;
- return;
-}
+ /* Parse the expr */
+ v = process_pref_file_expr(&ss, &f);
+ /* Cannot use string_free() because the string was "destroyed" */
+ C_FREE(s_keep, s_len + 1, char);
-/*
- * Choose an item and get auto-picker entry from it.
- */
-static object_type *choose_object(cptr q, cptr s)
-{
- int item;
+ /* Set flag */
+ if (streq(v, "0")) state |= LSTAT_BYPASS;
+ else state &= ~LSTAT_BYPASS;
- if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR | USE_EQUIP))) return NULL;
+ /* Re-update this line's state */
+ tb->states[y] = state | LSTAT_EXPRESSION;
+ }
- /* Get the item (in the pack) */
- if (item >= 0) return &inventory[item];
+ tb->dirty_flags |= DIRTY_ALL;
+ }
- /* Get the item (on the floor) */
- else return &o_list[0 - item];
-}
+ if (tb->mark)
+ {
+ tb->dirty_flags |= DIRTY_ALL;
+ by1 = MIN(tb->my, tb->cy);
+ by2 = MAX(tb->my, tb->cy);
+ }
-/*
- * Choose an item and get auto-picker entry from it.
- */
-static bool entry_from_choosed_object(autopick_type *entry)
-{
- object_type *o_ptr;
- cptr q, s;
+ /* Dump up to tb->hgt lines of messages */
+ for (i = 0; i < tb->hgt; i++)
+ {
+ int j;
+ int leftcol = 0;
+ cptr msg;
+ byte color;
+ int y = tb->upper+i;
+
+ /* clean or dirty? */
+ if (!(tb->dirty_flags & DIRTY_ALL) && (tb->dirty_line != y))
+ continue;
- /* Get an item */
+ msg = tb->lines_list[y];
+ if (!msg) break;
+
+ /* Apply horizontal scroll */
+ for (j = 0; *msg; msg++, j++)
+ {
+ if (j == tb->left) break;
#ifdef JP
- q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÅÐÏ¿¤·¤Þ¤¹¤«? ";
- s = "¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
-#else
- q = "Entry which item? ";
- s = "You have nothing to entry.";
+ if (j > tb->left)
+ {
+ leftcol = 1;
+ break;
+ }
+ if (iskanji(*msg))
+ {
+ msg++;
+ j++;
+ }
#endif
- o_ptr = choose_object(q, s);
- if (!o_ptr) return FALSE;
-
- autopick_entry_from_object(entry, o_ptr);
- return TRUE;
-}
-
+ }
-/*
- * Choose an item or string for search
- */
-static bool get_string_for_search(object_type **o_handle, cptr *search_strp)
-{
- int pos = 0;
- cptr q, s;
- char buf[MAX_NLEN+20];
+ /* Erase line */
+ Term_erase(0, i + 1, tb->wid);
-#ifdef JP
- int k_flag[MAX_NLEN+20];
- char prompt[] = "¸¡º÷(^I:»ý¤Áʪ ^L:Ç˲õ¤µ¤ì¤¿Êª): ";
-#else
- char prompt[] = "Search key(^I:inven ^L:destroyed): ";
-#endif
- int col = sizeof(prompt) - 1;
+ if (tb->states[y] & LSTAT_AUTOREGISTER)
+ {
+ /* Warning color -- These lines will be deleted later */
+ color = TERM_L_RED;
+ }
+ else
+ {
+ /* Bypassed line will be displayed by darker color */
+ if (tb->states[y] & LSTAT_BYPASS) color = TERM_SLATE;
+ else color = TERM_WHITE;
+ }
- if (*search_strp) strcpy(buf, *search_strp);
- else buf[0] = '\0';
+ /* No mark or Out of mark */
+ if (!tb->mark || (y < by1 || by2 < y))
+ {
+ /* Dump the messages, bottom to top */
+ Term_putstr(leftcol, i + 1, tb->wid - 1, color, msg);
+ }
- /* Display prompt */
- prt(prompt, 0, 0);
+ /* Multiple lines selected */
+ else if (by1 != by2)
+ {
+ /* Dump the messages, bottom to top */
+ Term_putstr(leftcol, i + 1, tb->wid - 1, TERM_YELLOW, msg);
+ }
- /* Display the default answer */
- Term_erase(col, 0, 255);
- Term_putstr(col, 0, -1, TERM_YELLOW, buf);
+ /* Single line selected */
+ else
+ {
+ int x0 = leftcol + tb->left;
+ int len = strlen(tb->lines_list[tb->cy]);
+ int bx1 = MIN(tb->mx, tb->cx);
+ int bx2 = MAX(tb->mx, tb->cx);
+
+ /* Correct cursor location */
+ if (bx2 > len) bx2 = len;
+
+ Term_gotoxy(leftcol, i + 1);
+ if (x0 < bx1) Term_addstr(bx1 - x0, color, msg);
+ if (x0 < bx2) Term_addstr(bx2 - bx1, TERM_YELLOW, msg + (bx1 - x0));
+ Term_addstr(-1, color, msg + (bx2 - x0));
+ }
+ }
- /* Process input */
- while (1)
+ for (; i < tb->hgt; i++)
{
- object_type *o_ptr;
- int i;
+ /* Erase line */
+ Term_erase(0, i + 1, tb->wid);
+ }
- /* Place cursor */
- Term_gotoxy(col + pos, 0);
+ /* Display information when updated */
+ if (tb->old_cy != tb->cy || (tb->dirty_flags & (DIRTY_ALL | DIRTY_NOT_FOUND | DIRTY_NO_SEARCH)) || tb->dirty_line == tb->cy)
+ {
+ autopick_type an_entry, *entry = &an_entry;
+ cptr str1 = NULL, str2 = NULL;
- /* Do not process macros except special keys */
- inkey_special = TRUE;
- /* Get a key */
- i = inkey();
+ /* Clear information line */
+ for (i = 0; i < DESCRIPT_HGT; i++)
+ {
+ /* Erase line */
+ Term_erase(0, tb->hgt + 2 + i, tb->wid);
+ }
- /* Analyze the key */
- switch (i)
+ /* Display information */
+ if (tb->dirty_flags & DIRTY_NOT_FOUND)
{
- case ESCAPE:
- pos = 0;
- return FALSE;
+#ifdef JP
+ str1 = format("¥Ñ¥¿¡¼¥ó¤¬¸«¤Ä¤«¤ê¤Þ¤»¤ó: %s", tb->search_str);
+#else
+ str1 = format("Pattern not found: %s", tb->search_str);
+#endif
+ }
+ else if (tb->dirty_flags & DIRTY_SKIP_INACTIVE)
+ {
+#ifdef JP
+ str1 = format("̵¸ú¾õÂ֤ιԤò¥¹¥¥Ã¥×¤·¤Þ¤·¤¿¡£(%s¤ò¸¡º÷Ãæ)", tb->search_str);
+#else
+ str1 = format("Some inactive lines are skipped. (Searching %s)", tb->search_str);
+#endif
+ }
+ else if (tb->dirty_flags & DIRTY_INACTIVE)
+ {
+#ifdef JP
+ str1 = format("̵¸ú¾õÂ֤ιԤÀ¤±¤¬¸«ÉÕ¤«¤ê¤Þ¤·¤¿¡£(%s¤ò¸¡º÷Ãæ)", tb->search_str);
+#else
+ str1 = format("Found only an inactive line. (Searching %s)", tb->search_str);
+#endif
+ }
+ else if (tb->dirty_flags & DIRTY_NO_SEARCH)
+ {
+#ifdef JP
+ str1 = "¸¡º÷¤¹¤ë¥Ñ¥¿¡¼¥ó¤¬¤¢¤ê¤Þ¤»¤ó(^S ¤Ç¸¡º÷)¡£";
+#else
+ str1 = "No pattern to search. (Press ^S to search.)";
+#endif
+ }
+ else if (tb->lines_list[tb->cy][0] == '#')
+ {
+#ifdef JP
+ str1 = "¤³¤Î¹Ô¤Ï¥³¥á¥ó¥È¤Ç¤¹¡£";
+#else
+ str1 = "This line is a comment.";
+#endif
+ }
+ else if (tb->lines_list[tb->cy][1] == ':')
+ {
+ switch(tb->lines_list[tb->cy][0])
+ {
+ case '?':
+#ifdef JP
+ str1 = "¤³¤Î¹Ô¤Ï¾ò·ïʬ´ô¼°¤Ç¤¹¡£";
+#else
+ str1 = "This line is a Conditional Expression.";
+#endif
- case '\n':
- case '\r':
- if (!pos && *o_handle) return TRUE;
- string_free(*search_strp);
- *search_strp = string_make(buf);
- *o_handle = NULL;
- return TRUE;
+ break;
+ case 'A':
+#ifdef JP
+ str1 = "¤³¤Î¹Ô¤Ï¥Þ¥¯¥í¤Î¼Â¹ÔÆâÍƤòÄêµÁ¤·¤Þ¤¹¡£";
+#else
+ str1 = "This line defines a Macro action.";
+#endif
+ break;
+ case 'P':
+#ifdef JP
+ str1 = "¤³¤Î¹Ô¤Ï¥Þ¥¯¥í¤Î¥È¥ê¥¬¡¼¡¦¥¡¼¤òÄêµÁ¤·¤Þ¤¹¡£";
+#else
+ str1 = "This line defines a Macro trigger key.";
+#endif
+ break;
+ case 'C':
+#ifdef JP
+ str1 = "¤³¤Î¹Ô¤Ï¥¡¼ÇÛÃÖ¤òÄêµÁ¤·¤Þ¤¹¡£";
+#else
+ str1 = "This line defines a Keymap.";
+#endif
+ break;
+ }
- case KTRL('i'):
- /* Get an item */
+ switch(tb->lines_list[tb->cy][0])
+ {
+ case '?':
+ if (tb->states[tb->cy] & LSTAT_BYPASS)
+ {
+#ifdef JP
+ str2 = "¸½ºß¤Î¼°¤ÎÃͤϡֵ¶(=0)¡×¤Ç¤¹¡£";
+#else
+ str2 = "The expression is 'False'(=0) currently.";
+#endif
+ }
+ else
+ {
#ifdef JP
- q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò¸¡º÷¤·¤Þ¤¹¤«? ";
- s = "¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
+ str2 = "¸½ºß¤Î¼°¤ÎÃͤϡֿ¿(=1)¡×¤Ç¤¹¡£";
#else
- q = "Entry which item? ";
- s = "You have nothing to entry.";
+ str2 = "The expression is 'True'(=1) currently.";
#endif
- o_ptr = choose_object(q, s);
- if (!o_ptr) return FALSE;
-
- *o_handle = o_ptr;
-
- string_free(*search_strp);
- object_desc(buf, *o_handle, FALSE, 3);
- *search_strp = string_make(format("<%s>", buf));
- return TRUE;
-
- case KTRL('l'):
- if (!autopick_last_destroyed_object.k_idx) break;
- *o_handle = &autopick_last_destroyed_object;
-
- string_free(*search_strp);
- object_desc(buf, *o_handle, FALSE, 3);
- *search_strp = string_make(format("<%s>", buf));
- return TRUE;
+ }
+ break;
- case 0x7F:
- case '\010':
+ default:
+ if (tb->states[tb->cy] & LSTAT_AUTOREGISTER)
+ {
#ifdef JP
- if (pos > 0)
- {
- pos--;
- if (k_flag[pos]) pos--;
- }
+ str2 = "¤³¤Î¹Ô¤Ï¸å¤Çºï½ü¤µ¤ì¤Þ¤¹¡£";
#else
- if (pos > 0) pos--;
+ str2 = "This line will be delete later.";
#endif
- break;
+ }
- default:
+ else if (tb->states[tb->cy] & LSTAT_BYPASS)
+ {
#ifdef JP
- if (iskanji(i))
- {
- int next;
-
- inkey_base = TRUE;
- next = inkey ();
- if (pos + 1 < MAX_NLEN)
- {
- buf[pos++] = i;
- buf[pos] = next;
- k_flag[pos++] = 1;
- }
- else bell();
- }
- else if (pos < MAX_NLEN && isprint(i))
- {
- buf[pos] = i;
- k_flag[pos++] = 0;
- }
- else bell();
+ str2 = "¤³¤Î¹Ô¤Ï¸½ºß¤Ï̵¸ú¤Ê¾õÂ֤Ǥ¹¡£";
#else
- if (pos < MAX_NLEN && isprint(i)) buf[pos++] = i;
- else bell();
+ str2 = "This line is bypassed currently.";
#endif
- break;
+ }
+ break;
+ }
}
- /* Terminate */
- buf[pos] = '\0';
+ /* Get description of an autopicker preference line */
+ else if (autopick_new_entry(entry, tb->lines_list[tb->cy], FALSE))
+ {
+ char buf[MAX_LINELEN];
+ char temp[MAX_LINELEN];
+ cptr t;
- /* Update the entry */
- Term_erase(col, 0, 255);
- Term_putstr(col, 0, -1, TERM_WHITE, buf);
- }
+ describe_autopick(buf, entry);
- /* Never reached */
-}
+ if (tb->states[tb->cy] & LSTAT_AUTOREGISTER)
+ {
+#ifdef JP
+ strcat(buf, "¤³¤Î¹Ô¤Ï¸å¤Çºï½ü¤µ¤ì¤Þ¤¹¡£");
+#else
+ strcat(buf, " This line will be delete later.");
+#endif
+ }
+ if (tb->states[tb->cy] & LSTAT_BYPASS)
+ {
+#ifdef JP
+ strcat(buf, "¤³¤Î¹Ô¤Ï¸½ºß¤Ï̵¸ú¤Ê¾õÂ֤Ǥ¹¡£");
+#else
+ strcat(buf, " This line is bypassed currently.");
+#endif
+ }
-/*
- * Search next line matches for o_ptr
- */
-static bool search_for_object(cptr *lines_list, object_type *o_ptr, int *cxp, int *cyp, bool forward)
-{
- int i;
- autopick_type an_entry, *entry = &an_entry;
- char o_name[MAX_NLEN];
+ roff_to_buf(buf, 81, temp, sizeof(temp));
+ t = temp;
+ for (i = 0; i < 3; i++)
+ {
+ if(t[0] == 0)
+ break;
+ else
+ {
+ prt(t, tb->hgt +1 + 1 + i, 0);
+ t += strlen(t) + 1;
+ }
+ }
+ autopick_free_entry(entry);
+ }
- object_desc(o_name, o_ptr, FALSE, 3);
+ /* Draw the first line */
+ if (str1) prt(str1, tb->hgt +1 + 1, 0);
- /* Force to be lower case string */
- for (i = 0; o_name[i]; i++)
- {
-#ifdef JP
- if (iskanji(o_name[i]))
- i++;
- else
-#endif
- if (isupper(o_name[i]))
- o_name[i] = tolower(o_name[i]);
+ /* Draw the second line */
+ if (str2) prt(str2, tb->hgt +1 + 2, 0);
}
-
- i = *cyp;
-
- while (1)
- {
- if (forward)
- {
- if (!lines_list[++i]) break;
- }
- else
- {
- if (--i < 0) break;
- }
-
- if (!autopick_new_entry(entry, lines_list[i])) continue;
-
- if (is_autopick_aux(o_ptr, entry, o_name))
- {
- *cxp = 0;
- *cyp = i;
- return TRUE;
- }
- }
-
- return FALSE;
}
/*
- * Search next line matches to the string
+ * Kill segment of a line
*/
-static bool search_for_string(cptr *lines_list, cptr search_str, int *cxp, int *cyp, bool forward)
+static void kill_line_segment(text_body_type *tb, int y, int x0, int x1, bool whole)
{
- int i = *cyp;
-
- while (1)
- {
- cptr pos;
-
- if (forward)
- {
- if (!lines_list[++i]) break;
- }
- else
- {
- if (--i < 0) break;
- }
-#ifdef JP
- pos = strstr_j(lines_list[i], search_str);
-#else
- pos = strstr(lines_list[i], search_str);
-#endif
- if (pos)
- {
- *cxp = (int)(pos - lines_list[i]);
- *cyp = i;
- return TRUE;
- }
- }
+ char buf[MAX_LINELEN];
+ cptr s = tb->lines_list[y];
+ char *d = buf;
+ int x;
- return FALSE;
-}
+ /* Kill whole line? */
+ if (whole && x0 == 0 && s[x1] == '\0' && tb->lines_list[y+1])
+ {
+ int i;
+ string_free(tb->lines_list[y]);
-/*
- * Initialize auto-picker preference
- */
-void init_autopicker(void)
-{
- static const char easy_autopick_inscription[] = "(:=g";
- autopick_type entry;
- int i;
+ /* Shift lines up */
+ for (i = y; tb->lines_list[i+1]; i++)
+ tb->lines_list[i] = tb->lines_list[i+1];
+ tb->lines_list[i] = NULL;
- /* Clear old entries */
- for( i = 0; i < max_autopick; i++)
- autopick_free_entry(&autopick_list[i]);
+ /* Expressions need re-evaluation */
+ tb->dirty_flags |= DIRTY_EXPRESSION;
- max_autopick = 0;
+ return;
+ }
- /* There is always one entry "=g" */
- autopick_new_entry(&entry, easy_autopick_inscription);
- autopick_list[max_autopick++] = entry;
-}
+ /* No segment? */
+ if (x0 == x1) return;
+ /* Before the segment */
+ for (x = 0; x < x0; x++)
+ *(d++) = s[x];
+ /* After the segment */
+ for (x = x1; s[x]; x++)
+ *(d++) = s[x];
-/*
- * Process line for auto picker/destroyer.
- */
-errr process_pickpref_file_line(char *buf)
-{
- autopick_type entry;
- int i;
+ *d = '\0';
- if (max_autopick == MAX_AUTOPICK)
- return 1;
-
- /* Nuke illegal char */
- for(i = 0; buf[i]; i++)
- {
-#ifdef JP
- if (iskanji(buf[i]))
- {
- i++;
- continue;
- }
-#endif
- if (isspace(buf[i]) && buf[i] != ' ')
- break;
- }
- buf[i] = 0;
-
- if (!autopick_new_entry(&entry, buf)) return 0;
+ /* Replace */
+ string_free(tb->lines_list[y]);
+ tb->lines_list[y] = string_make(buf);
- /* Already has the same entry? */
- for(i = 0; i < max_autopick; i++)
- if(!strcmp(entry.name, autopick_list[i].name)
- && entry.flag[0] == autopick_list[i].flag[0]
- && entry.flag[1] == autopick_list[i].flag[1]
- && entry.dice == autopick_list[i].dice
- && entry.bonus == autopick_list[i].bonus) return 0;
+ /* Expressions may need re-evaluation */
+ check_expression_line(tb, y);
- autopick_list[max_autopick++] = entry;
- return 0;
+ /* Text is changed */
+ tb->changed = TRUE;
}
/*
* Get a trigger key and insert ASCII string for the trigger
*/
-static bool insert_macro_line(cptr *lines_list, int cy)
+static bool insert_macro_line(text_body_type *tb)
{
char tmp[1024];
char buf[1024];
/* Null */
if(!tmp[0]) return FALSE;
+ tb->cx = 0;
+
+ /* Insert preference string */
+ insert_return_code(tb);
+ string_free(tb->lines_list[tb->cy]);
+ tb->lines_list[tb->cy] = string_make(format("P:%s", tmp));
+
+ /* Acquire action */
+ i = macro_find_exact(buf);
+
+ if (i == -1)
+ {
+ /* Nothing defined */
+ tmp[0] = '\0';
+ }
+ else
+ {
+ /* Analyze the current action */
+ ascii_to_text(tmp, macro__act[i]);
+ }
+
+ /* Insert blank action preference line */
+ insert_return_code(tb);
+ string_free(tb->lines_list[tb->cy]);
+ tb->lines_list[tb->cy] = string_make(format("A:%s", tmp));
+
+ return TRUE;
+}
+
+
+/*
+ * Get a command key and insert ASCII string for the key
+ */
+static bool insert_keymap_line(text_body_type *tb)
+{
+ char tmp[1024];
+ char buf[2];
+ int mode;
+ cptr act;
+
+ /* Roguelike */
+ if (rogue_like_commands)
+ {
+ mode = KEYMAP_MODE_ROGUE;
+ }
+
+ /* Original */
+ else
+ {
+ mode = KEYMAP_MODE_ORIG;
+ }
+
+ /* Flush */
+ flush();
+
+ /* Get a key */
+ buf[0] = inkey();
+ buf[1] = '\0';
+
+ /* Flush */
+ flush();
+
+ /* Convert the trigger */
+ ascii_to_text(tmp, buf);
+
+ /* Null */
+ if(!tmp[0]) return FALSE;
+
+ tb->cx = 0;
+
/* Insert preference string */
- insert_return_code(lines_list, 0, cy);
- string_free(lines_list[cy]);
- lines_list[cy] = string_make(format("P:%s", tmp));
+ insert_return_code(tb);
+ string_free(tb->lines_list[tb->cy]);
+ tb->lines_list[tb->cy] = string_make(format("C:%d:%s", mode, tmp));
+
+ /* Look up the keymap */
+ act = keymap_act[mode][(byte)(buf[0])];
+
+ if (act)
+ {
+ /* Analyze the current action */
+ ascii_to_text(tmp, act);
+ }
+ else
+ {
+ /* No keymap defined -- Use trigger key itself as a default */
+
+ /* Nothing to do (use tmp) */
+ }
/* Insert blank action preference line */
- insert_return_code(lines_list, 0, cy);
- string_free(lines_list[cy]);
- lines_list[cy] = string_make("A:");
+ insert_return_code(tb);
+ string_free(tb->lines_list[tb->cy]);
+ tb->lines_list[tb->cy] = string_make(format("A:%s", tmp));
return TRUE;
}
-/*
- * Get a command key and insert ASCII string for the key
- */
-static bool insert_keymap_line(cptr *lines_list, int cy)
-{
- char tmp[1024];
- char buf[2];
- int mode;
+/*
+ * Execute a single editor command
+ */
+static bool do_editor_command(text_body_type *tb, int com_id)
+{
+ switch(com_id)
+ {
+ case EC_QUIT:
+ if (tb->changed)
+ {
+#ifdef JP
+ if (!get_check("Á´¤Æ¤ÎÊѹ¹¤òÇË´þ¤·¤Æ¤«¤é½ªÎ»¤·¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡© ")) break;
+#else
+ if (!get_check("Discard all changes and quit. Are you sure? ")) break;
+#endif
+ }
+ return QUIT_WITHOUT_SAVE;
+
+ case EC_SAVEQUIT:
+ return QUIT_AND_SAVE;
+
+ case EC_REVERT:
+ /* Revert to original */
+#ifdef JP
+ if (!get_check("Á´¤Æ¤ÎÊѹ¹¤òÇË´þ¤·¤Æ¸µ¤Î¾õÂÖ¤ËÌᤷ¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡© ")) break;
+#else
+ if (!get_check("Discard all changes and revert to original file. Are you sure? ")) break;
+#endif
+
+ free_text_lines(tb->lines_list);
+ tb->lines_list = read_pickpref_text_lines(&tb->filename_mode);
+ tb->dirty_flags |= DIRTY_ALL | DIRTY_MODE | DIRTY_EXPRESSION;
+ tb->cx = tb->cy = 0;
+ tb->mark = 0;
+
+ /* Text is not changed */
+ tb->changed = FALSE;
+ break;
+
+ case EC_HELP:
+ /* Peruse the main help file */
+#ifdef JP
+ (void)show_file(TRUE, "jeditor.txt", NULL, 0, 0);
+#else
+ (void)show_file(TRUE, "editor.txt", NULL, 0, 0);
+#endif
+ /* Redraw all */
+ tb->dirty_flags |= DIRTY_SCREEN;
+
+ break;
+
+ case EC_RETURN:
+ /* Split a line or insert end of line */
+
+ /* Ignore selection */
+ if (tb->mark)
+ {
+ tb->mark = 0;
+
+ /* Now dirty */
+ tb->dirty_flags |= DIRTY_ALL;
+ }
+
+ insert_return_code(tb);
+ tb->cy++;
+ tb->cx = 0;
+
+ /* Now dirty */
+ tb->dirty_flags |= DIRTY_ALL;
+ break;
+
+ case EC_LEFT:
+ /* Back */
+ if (0 < tb->cx)
+ {
+ int len;
+#ifdef JP
+ int i;
+#endif
+
+ tb->cx--;
+ len = strlen(tb->lines_list[tb->cy]);
+ if (len < tb->cx) tb->cx = len;
+
+#ifdef JP
+ /* Don't let cursor at second byte of kanji */
+ for (i = 0; tb->lines_list[tb->cy][i]; i++)
+ {
+ if (iskanji(tb->lines_list[tb->cy][i]))
+ {
+ i++;
+ if (i == tb->cx)
+ {
+ /* Move to the left */
+ tb->cx--;
+ break;
+ }
+ }
+ }
+#endif
+ }
+ else if (tb->cy > 0)
+ {
+ tb->cy--;
+ tb->cx = strlen(tb->lines_list[tb->cy]);
+ }
+ break;
+
+ case EC_DOWN:
+ /* Next line */
+
+ /* Is this the last line? */
+ if (!tb->lines_list[tb->cy + 1])
+ {
+ /* Add one more empty line if possible */
+ if (!add_empty_line(tb)) break;
+ }
+
+ /* Go down */
+ tb->cy++;
+
+ break;
+
+ case EC_UP:
+ /* Previous line */
+ if (tb->cy > 0) tb->cy--;
+ break;
+
+ case EC_RIGHT:
+ {
+ /* Forward */
+
+ int len;
+#ifdef JP
+ if (iskanji(tb->lines_list[tb->cy][tb->cx])) tb->cx++;
+#endif
+ tb->cx++;
+ len = strlen(tb->lines_list[tb->cy]);
+ if (len < tb->cx)
+ {
+ /* Correct the cursor position */
+ tb->cx = len;
+
+ /* Is this the last line? */
+ if (!tb->lines_list[tb->cy + 1])
+ {
+ /* Add one more empty line if possible */
+ if (!add_empty_line(tb)) break;
+ }
+
+ /* Move to the beginning of next line */
+ tb->cy++;
+ tb->cx = 0;
+ }
+ break;
+ }
+
+ case EC_BOL:
+ /* Beginning of line */
+ tb->cx = 0;
+ break;
+
+ case EC_EOL:
+ /* End of line */
+ tb->cx = strlen(tb->lines_list[tb->cy]);
+ break;
+
+ case EC_PGUP:
+ while (0 < tb->cy && tb->upper <= tb->cy)
+ tb->cy--;
+ while (0 < tb->upper && tb->cy + 1 < tb->upper + tb->hgt)
+ tb->upper--;
+ break;
+
+ case EC_PGDOWN:
+ /* Page down */
+ while (tb->cy < tb->upper + tb->hgt)
+ {
+ /* Is this the last line? */
+ if (!tb->lines_list[tb->cy + 1])
+ {
+ /* Add one more empty line if possible */
+ if (!add_empty_line(tb)) break;
+ }
+
+ tb->cy++;
+ }
+
+ tb->upper = tb->cy;
+ break;
+
+ case EC_TOP:
+ tb->cy = 0;
+ break;
+
+ case EC_BOTTOM:
+ while (TRUE)
+ {
+ /* Is this the last line? */
+ if (!tb->lines_list[tb->cy + 1])
+ {
+ /* Add one more empty line if possible */
+ if (!add_empty_line(tb)) break;
+ }
+
+ tb->cy++;
+ }
+
+ /* Always at the biginning of the last line */
+ tb->cx = 0;
+
+ break;
+
+ case EC_CUT:
+ {
+ /* Copy the text first */
+ copy_text_to_yank(tb);
+
+ /* Single line case */
+ if (tb->my == tb->cy)
+ {
+ int bx1 = MIN(tb->mx, tb->cx);
+ int bx2 = MAX(tb->mx, tb->cx);
+ int len = strlen(tb->lines_list[tb->cy]);
+
+ /* Correct fake cursor position */
+ if (bx2 > len) bx2 = len;
+
+ kill_line_segment(tb, tb->cy, bx1, bx2, TRUE);
+
+ /* New cursor position */
+ tb->cx = bx1;
+ }
+
+ /* Multiple lines case */
+ else /* if (tb->my != tb->cy) */
+ {
+ int y;
+
+ int by1 = MIN(tb->my, tb->cy);
+ int by2 = MAX(tb->my, tb->cy);
+
+ /* Kill lines in reverse order */
+ for (y = by2; y >= by1; y--)
+ {
+ int len = strlen(tb->lines_list[y]);
+
+ kill_line_segment(tb, y, 0, len, TRUE);
+ }
+
+ /* New cursor position */
+ tb->cy = by1;
+ tb->cx = 0;
+ }
+
+
+ /* Disable selection */
+ tb->mark = 0;
+
+ /* Now dirty */
+ tb->dirty_flags |= DIRTY_ALL;
- /* Roguelike */
- if (rogue_like_commands)
- {
- mode = KEYMAP_MODE_ROGUE;
- }
+ /* Text is changed */
+ tb->changed = TRUE;
- /* Original */
- else
- {
- mode = KEYMAP_MODE_ORIG;
+ break;
}
- /* Flush */
- flush();
+ case EC_COPY:
+ copy_text_to_yank(tb);
- /* Get a key */
- buf[0] = inkey();
- buf[1] = '\0';
+ /*
+ * Move cursor position to the end of the selection
+ *
+ * Pressing ^C ^V correctly duplicates the selection.
+ */
+ if (tb->my == tb->cy)
+ {
+ tb->cx = MAX(tb->cx, tb->mx);
- /* Flush */
- flush();
+ /*
+ * When whole line is selected, the end of
+ * line code is also copyed.
+ */
+ if (!tb->lines_list[tb->cy][tb->cx])
+ {
+ /* Is this the last line? */
+ if (!tb->lines_list[tb->cy + 1])
+ {
+ /* Add one more empty line if possible */
+ if (!add_empty_line(tb)) break;
+ }
- /* Convert the trigger */
- ascii_to_text(tmp, buf);
+ /* Go to the beginning of next line */
+ tb->cy++;
+ tb->cx = 0;
+ }
+ }
+ else
+ {
+ tb->cy = MAX(tb->cy, tb->my);
- /* Null */
- if(!tmp[0]) return FALSE;
+ /* Is this the last line? */
+ if (!tb->lines_list[tb->cy + 1])
+ {
+ /* Add one more empty line if possible */
+ if (!add_empty_line(tb)) break;
+ }
- /* Insert preference string */
- insert_return_code(lines_list, 0, cy);
- string_free(lines_list[cy]);
- lines_list[cy] = string_make(format("C:%d:%s", mode, tmp));
+ /* Go down */
+ tb->cy++;
+ }
- /* Insert blank action preference line */
- insert_return_code(lines_list, 0, cy);
- string_free(lines_list[cy]);
- lines_list[cy] = string_make("A:");
+ break;
- return TRUE;
-}
+ case EC_PASTE:
+ {
+ /* Paste killed text */
+ chain_str_type *chain = tb->yank;
+ int len = strlen(tb->lines_list[tb->cy]);
-/*
- * Description of control commands
- */
+ /* Nothing to do? */
+ if (!chain) break;
-#define WID_DESC 31
+ /* Correct cursor location */
+ if (tb->cx > len) tb->cx = len;
-static cptr ctrl_command_desc[] =
-{
-#ifdef JP
-#define LAST_DESTROYED 6
- "^P ^N ^B ^F ¾å²¼º¸±¦¤Ë°ÜÆ°",
- "^A ^E ¹Ô¤ÎÀèƬ¡¢½ªÃ¼",
- "^Q ÆþÎÏ/¥³¥Þ¥ó¥É¥â¡¼¥ÉÀÚ¤êÂؤ¨",
- "^R Êѹ¹¤òÁ´¤Æ¼è¤ê¾Ã¤·¤Æ¸µ¤ËÌ᤹",
- "------------------------------------",
- "^I »ý¤Áʪ/ÁõÈ÷¤«¤éÁªÂò",
- "^L",
- "^K ¥«¡¼¥½¥ë¤«¤é½ªÃ¼¤Þ¤Çºï½ü",
- "^Y ºï½ü(^K)¤·¤¿¹Ô¤òÁÞÆþ",
- "^C ¼ï²¡¢¿¦¶È¤Î¾ò·ï¼°¤òÁÞÆþ",
- "------------------------------------",
- "^S Êѹ¹ (!Ç˲õ/~ÊüÃÖ/½¦¤¦)",
- "^G \"(\" Á´ÂΥޥåפÇɽ¼¨¤·¤Ê¤¤",
- "^O \"#\" ¼«Æ°¹ï¤ß",
- "------------------------------------",
- "^U ̤´ÕÄê/̤ȽÌÀ/´ÕÄê/*´ÕÄê*",
- "^W \"̵²ÁÃͤÎ\"",
- "^X ̵ÌÃ/¥¨¥´/¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È",
- "^Z \"¼ý½¸Ãæ¤Î\"",
- NULL
-#else
-#define LAST_DESTROYED 6
- "^P ^N ^B ^F Move Cursor",
- "^A ^E Beginning and End of Line",
- "^Q Toggle Insert/Command mode",
- "^R Revert to Original File",
- "------------------------------------",
- "^I Object in Inventry/Equipment",
- "^L",
- "^K Kill Rest of Line",
- "^Y Insert killed(^K) text",
- "^C Insert conditional expression",
- "------------------------------------",
- "^S Toggle(!Destroy/~Leave/Pick)",
- "^G \"(\" No display in the 'M'ap",
- "^O \"#\" Auto-Inscribe",
- "------------------------------------",
- "^U Toggle 'identified' state",
- "^W \"worthless\"",
- "^X Toggle nameless/ego/artifact",
- "^Z \"collecting\"",
- NULL
-#endif
-};
+ /* Ignore selection */
+ if (tb->mark)
+ {
+ tb->mark = 0;
+ /* Now dirty */
+ tb->dirty_flags |= DIRTY_ALL;
+ }
-#define MAX_YANK MAX_LINELEN
-#define DIRTY_ALL 0x01
-#define DIRTY_COMMAND 0x02
-#define DIRTY_MODE 0x04
-#define DIRTY_SCREEN 0x08
-#define DIRTY_NOT_FOUND 0x10
-#define DIRTY_NO_SEARCH 0x20
+ /* Paste text */
+ while (chain)
+ {
+ cptr yank_str = chain->s;
-/*
- * In-game editor of Object Auto-picker/Destoryer
- */
-void do_cmd_edit_autopick(void)
-{
- static int cx = 0, cy = 0;
- static int upper = 0, left = 0;
-
- object_type *search_o_ptr = NULL;
- cptr search_str = NULL;
- cptr last_destroyed = NULL;
- char last_destroyed_command[WID_DESC+3];
- char yank_buf[MAX_YANK];
- char classrace[80];
- autopick_type an_entry, *entry = &an_entry;
- char buf[MAX_LINELEN];
- cptr *lines_list;
- int filename_mode = PT_WITH_PNAME;
+ char buf[MAX_LINELEN];
+ int i;
+ char rest[MAX_LINELEN], *rest_ptr = rest;
- int i, j, k, len;
- cptr tmp;
+ /* Save preceding string */
+ for(i = 0; i < tb->cx; i++)
+ buf[i] = tb->lines_list[tb->cy][i];
- int old_upper = -1, old_left = -1;
- int old_cy = -1;
- int key = -1, old_key;
- bool repeated_clearing = FALSE;
- bool edit_mode = FALSE;
+ strcpy(rest, &(tb->lines_list[tb->cy][i]));
- byte dirty_flags = DIRTY_ALL | DIRTY_COMMAND | DIRTY_MODE;
- int dirty_line = -1;
+ /* Paste yank buffer */
+ while (*yank_str && i < MAX_LINELEN-1)
+ {
+ buf[i++] = *yank_str++;
+ }
- int wid, hgt, old_wid = -1, old_hgt = -1;
+ /* Terminate */
+ buf[i] = '\0';
- static s32b old_autosave_turn = 0L;
+ chain = chain->next;
- /* Autosave */
- if (turn > old_autosave_turn + 100L)
- {
- do_cmd_save_game(TRUE);
- old_autosave_turn = turn;
- }
+ if (chain || tb->yank_eol)
+ {
+ /* There is an end of line between chain nodes */
- /* HACK -- Reset start_time to stop counting playtime while edit */
- update_playtime();
+ insert_return_code(tb);
- /* Free old entries */
- init_autopicker();
+ /* Replace this line with new one */
+ string_free(tb->lines_list[tb->cy]);
+ tb->lines_list[tb->cy] = string_make(buf);
- /* Command Description of the 'Last Destroyed Item' */
- if (autopick_last_destroyed_object.k_idx)
- {
- autopick_entry_from_object(entry, &autopick_last_destroyed_object);
- last_destroyed = autopick_line_from_entry_kill(entry);
+ /* Move to next line */
+ tb->cx = 0;
+ tb->cy++;
- my_strcpy(last_destroyed_command, format("^L \"%s\"", last_destroyed), sizeof(last_destroyed_command));
- }
- else
- {
-#ifdef JP
- strcpy(last_destroyed_command, "^L ºÇ¸å¤Ë¼«Æ°Ç˲õ¤·¤¿¥¢¥¤¥Æ¥à̾");
-#else
- strcpy(last_destroyed_command, "^L Last destroyed object");
-#endif
- }
- ctrl_command_desc[LAST_DESTROYED] = last_destroyed_command;
+ continue;
+ }
- /* Conditional Expression for Class and Race */
- sprintf(classrace, "?:[AND [EQU $RACE %s] [EQU $CLASS %s]]",
-#ifdef JP
- rp_ptr->E_title, cp_ptr->E_title
-#else
- rp_ptr->title, cp_ptr->title
-#endif
- );
+ /* Final line doesn't have end of line */
- /* Clear yank buffer */
- yank_buf[0] = '\0';
+ tb->cx = strlen(buf);
- /* Read or initialize whole text */
- lines_list = read_pickpref_text_lines(&filename_mode);
+ /* Rest of original line */
+ while (*rest_ptr && i < MAX_LINELEN-1)
+ {
+ buf[i++] = *rest_ptr++;
+ }
- /* Reset cursor position if needed */
- for (i = 0; i < cy; i++)
- {
- if (!lines_list[i])
- {
- cy = cx = 0;
+ /* Terminate */
+ buf[i] = '\0';
+
+ /* Replace this line with new one */
+ string_free(tb->lines_list[tb->cy]);
+ tb->lines_list[tb->cy] = string_make(buf);
+
+ /* Finish */
break;
}
+
+ /* Now dirty */
+ tb->dirty_flags |= DIRTY_ALL;
+
+ /* Expressions need re-evaluation */
+ tb->dirty_flags |= DIRTY_EXPRESSION;
+
+ /* Text is changed */
+ tb->changed = TRUE;
+
+ break;
}
- /* Save the screen */
- screen_save();
+ case EC_BLOCK:
+ if (tb->mark)
+ {
+ /* Disable the selection */
+ tb->mark = 0;
- /* Process requests until done */
- while (1)
- {
- /* Get size */
- Term_get_size(&wid, &hgt);
+ /* Redraw text */
+ tb->dirty_flags |= DIRTY_ALL;
+ }
+ else
+ {
+ tb->mark = MARK_MARK;
-#ifdef JP
- /* Don't let cursor at second byte of kanji */
- for (i = 0; lines_list[cy][i]; i++)
- if (iskanji(lines_list[cy][i]))
+ /* Repeating this command swaps cursor position */
+ if (com_id == tb->old_com_id)
{
- i++;
- if (i == cx)
- {
- cx--;
- break;
- }
+ int tmp;
+
+ tmp = tb->cy;
+ tb->cy = tb->my;
+ tb->my = tmp;
+ tmp = tb->cx;
+ tb->cx = tb->mx;
+ tb->mx = tmp;
+
+ /* Redraw text */
+ tb->dirty_flags |= DIRTY_ALL;
}
-#endif
+ else
+ {
+ int len = strlen(tb->lines_list[tb->cy]);
- /* Scroll if necessary */
- if (cy < upper || upper + hgt - 4 <= cy)
- upper = cy - (hgt-4)/2;
- if (upper < 0)
- upper = 0;
- if ((cx < left + 10 && left > 0) || left + wid - WID_DESC - 5 <= cx)
- left = cx - (wid - WID_DESC)*2/3;
- if (left < 0)
- left = 0;
+ /* Mark the point 1 */
+ tb->my = tb->cy;
+ tb->mx = tb->cx;
- /* Redraw whole window after resize */
- if (old_wid != wid || old_hgt != hgt)
- dirty_flags |= DIRTY_SCREEN;
+ /* Correct cursor location */
+ if (tb->cx > len) tb->mx = len;
+ }
+ }
+ break;
+
+ case EC_KILL_LINE:
+ {
+ /* Kill rest of line */
- /* Redraw all text after scroll */
- else if (old_upper != upper || old_left != left)
- dirty_flags |= DIRTY_ALL;
+ int len = strlen(tb->lines_list[tb->cy]);
+ /* Correct cursor location */
+ if (tb->cx > len) tb->cx = len;
- if (dirty_flags & DIRTY_SCREEN)
+ /* Ignore selection */
+ if (tb->mark)
{
- dirty_flags |= (DIRTY_ALL | DIRTY_COMMAND | DIRTY_MODE);
+ tb->mark = 0;
- /* Clear screen */
- Term_clear();
+ /* Now dirty */
+ tb->dirty_flags |= DIRTY_ALL;
}
- if (dirty_flags & DIRTY_COMMAND)
+ /* Append only if this command is repeated. */
+ if (tb->old_com_id != com_id)
{
- /* Display control command */
- for (i = 0; ctrl_command_desc[i]; i++)
- Term_putstr(wid - WID_DESC, i + 1, WID_DESC, TERM_WHITE, ctrl_command_desc[i]);
+ kill_yank_chain(tb);
+ tb->yank = NULL;
}
- /* Redraw mode line */
- if (dirty_flags & DIRTY_MODE)
+ /* Really deleted some text */
+ if (tb->cx < len)
{
- int sepa_length = wid - WID_DESC;
+ /* Add deleted string to yank buffer */
+ add_str_to_yank(tb, &(tb->lines_list[tb->cy][tb->cx]));
- /* Separator */
- for (i = 0; i < sepa_length; i++)
- buf[i] = '-';
- buf[i] = '\0';
+ kill_line_segment(tb, tb->cy, tb->cx, len, FALSE);
- /* Mode line */
- if (edit_mode)
- strncpy(buf + sepa_length - 21, " (INSERT MODE) ", 16);
- else
- strncpy(buf + sepa_length - 21, " (COMMAND MODE) ", 16);
+ /* Now dirty */
+ tb->dirty_line = tb->cy;
- Term_putstr(0, hgt - 3, sepa_length, (byte) (edit_mode ? TERM_YELLOW : TERM_WHITE), buf);
+ /* Leave end of line character */
+ break;
}
-
- /* Dump up to 20, or hgt-4, lines of messages */
- for (i = 0; i < hgt - 4; i++)
- {
- int leftcol = 0;
- cptr msg;
- /* clean or dirty? */
- if (!(dirty_flags & DIRTY_ALL) && (dirty_line != upper+i))
- continue;
+ /* Cut the end of line character only */
+ if (tb->yank_eol) add_str_to_yank(tb, "");
- msg = lines_list[upper+i];
- if (!msg) break;
+ /* Cut end of line */
+ tb->yank_eol = TRUE;
- /* Apply horizontal scroll */
- for (j = 0; *msg; msg++, j++)
- {
- if (j == left) break;
-#ifdef JP
- if (j > left)
- {
- leftcol = 1;
- break;
- }
- if (iskanji(*msg))
- {
- msg++;
- j++;
- }
-#endif
- }
+ do_editor_command(tb, EC_DELETE_CHAR);
+ break;
+ }
- /* Erase line */
- Term_erase(0, i + 1, wid - WID_DESC);
+ case EC_DELETE_CHAR:
+ {
+ /* DELETE == go forward + BACK SPACE */
- /* Dump the messages, bottom to top */
- Term_putstr(leftcol, i + 1, wid - WID_DESC - 1, TERM_WHITE, msg);
- }
+ int len;
- for (; i < hgt - 4; i++)
+ /* Ignore selection */
+ if (tb->mark)
{
- /* Erase line */
- Term_erase(0, i + 1, wid - WID_DESC);
+ tb->mark = 0;
+
+ /* Now dirty */
+ tb->dirty_flags |= DIRTY_ALL;
}
- /* Display header line */
#ifdef JP
- if (edit_mode)
- prt("^Q ESC ¤Ç¥³¥Þ¥ó¥É¥â¡¼¥É¤Ø°Ü¹Ô¡¢Ä̾ï¤Îʸ»ú¤Ï¤½¤Î¤Þ¤ÞÆþÎÏ", 0, 0);
- else
- prt("q _ ¤Ç½ªÎ»¡¢hjkl2468 ¤Ç°ÜÆ°¡¢^Q a i ¤ÇÆþÎϥ⡼¥É¡¢/ n N ¤Ç¸¡º÷", 0, 0);
-#else
- if (edit_mode)
- prt("Press ^Q ESC to command mode, any letters to insert", 0, 0);
- else
- prt(format("Press q _ to quit, %s to move, ^Q a i to insert mode, /nN to find", rogue_like_commands ? "hjkl" : "2468"), 0, 0);
+ if (iskanji(tb->lines_list[tb->cy][tb->cx])) tb->cx++;
#endif
- /* Display current position */
- prt (format("(%d,%d)", cx, cy), 0, 70);
+ tb->cx++;
- /* Display information when updated */
- if (old_cy != cy || (dirty_flags & (DIRTY_ALL | DIRTY_NOT_FOUND | DIRTY_NO_SEARCH)) || dirty_line == cy)
+ /* Pass through the end of line to next line */
+ len = strlen(tb->lines_list[tb->cy]);
+ if (len < tb->cx)
{
- /* Clear information line */
- Term_erase(0, hgt - 3 + 1, wid);
- Term_erase(0, hgt - 3 + 2, wid);
-
- /* Display information */
- if (dirty_flags & DIRTY_NOT_FOUND)
- {
-#ifdef JP
- prt(format("¥Ñ¥¿¡¼¥ó¤¬¸«¤Ä¤«¤ê¤Þ¤»¤ó: %s", search_str), hgt - 3 + 1, 0);
-#else
- prt(format("Pattern not found: %s", search_str), hgt - 3 + 1, 0);
-#endif
- }
- else if (dirty_flags & DIRTY_NO_SEARCH)
- {
-#ifdef JP
- prt("¸¡º÷Ãæ¤Î¥Ñ¥¿¡¼¥ó¤¬¤¢¤ê¤Þ¤»¤ó('/'¤Ç¸¡º÷)¡£", hgt - 3 + 1, 0);
-#else
- prt("No pattern to search. (Press '/' to search.)", hgt - 3 + 1, 0);
-#endif
- }
- else if (lines_list[cy][0] == '#')
+ if (tb->lines_list[tb->cy + 1])
{
-#ifdef JP
- prt("¤³¤Î¹Ô¤Ï¥³¥á¥ó¥È¤Ç¤¹¡£", hgt - 3 + 1, 0);
-#else
- prt("This line is comment.", hgt - 3 + 1, 0);
-#endif
+ tb->cy++;
+ tb->cx = 0;
}
- else if (lines_list[cy][1] == ':')
+ else
{
- switch(lines_list[cy][0])
- {
- case '?':
-#ifdef JP
- prt("¤³¤Î¹Ô¤Ï¾ò·ïʬ´ô¼°¤Ç¤¹¡£", hgt - 3 + 1, 0);
-#else
- prt("This line is Conditional Expression.", hgt - 3 + 1, 0);
-#endif
- break;
- case 'A':
-#ifdef JP
- prt("¤³¤Î¹Ô¤Ï¥Þ¥¯¥í¤Î¼Â¹ÔÆâÍƤòÄêµÁ¤·¤Þ¤¹¡£", hgt - 3 + 1, 0);
-#else
- prt("This line defines Macro action.", hgt - 3 + 1, 0);
-#endif
- break;
- case 'P':
-#ifdef JP
- prt("¤³¤Î¹Ô¤Ï¥Þ¥¯¥í¤Î¥È¥ê¥¬¡¼¡¦¥¡¼¤òÄêµÁ¤·¤Þ¤¹¡£", hgt - 3 + 1, 0);
-#else
- prt("This line defines Macro trigger key.", hgt - 3 + 1, 0);
-#endif
- break;
- case 'C':
-#ifdef JP
- prt("¤³¤Î¹Ô¤Ï¥¡¼ÇÛÃÖ¤òÄêµÁ¤·¤Þ¤¹¡£", hgt - 3 + 1, 0);
-#else
- prt("This line defines Keymap.", hgt - 3 + 1, 0);
-#endif
- break;
- }
+ tb->cx = len;
+ break;
}
+ }
- /* Get description of an autopicker preference line */
- else if (autopick_new_entry(entry, lines_list[cy]))
- {
- char temp[1024];
- cptr t;
+ do_editor_command(tb, EC_BACKSPACE);
+ break;
+ }
- describe_autopick(buf, entry);
+ case EC_BACKSPACE:
+ {
+ /* BACK SPACE */
- roff_to_buf(buf, 81, temp);
- t = temp;
- for (i = 0; i< 2; i++)
- {
- if(t[0] == 0)
- break;
- else
- {
- prt(t, hgt - 3 + 1 + i, 0);
- t += strlen(t) + 1;
- }
- }
- autopick_free_entry(entry);
- }
- }
+ int len, i, j, k;
+ char buf[MAX_LINELEN];
- /* Place cursor */
- Term_gotoxy(cx - left, cy - upper + 1);
+ /* Ignore selection */
+ if (tb->mark)
+ {
+ tb->mark = 0;
- /* Now clean */
- dirty_flags = 0;
- dirty_line = -1;
+ /* Now dirty */
+ tb->dirty_flags |= DIRTY_ALL;
+ }
- /* Save old key and location */
- old_cy = cy;
- old_key = key;
- old_upper = upper;
- old_left = left;
- old_wid = wid;
- old_hgt = hgt;
+ /* Move to correct collumn */
+ len = strlen(tb->lines_list[tb->cy]);
+ if (len < tb->cx) tb->cx = len;
- /* Do not process macros except special keys */
- inkey_special = TRUE;
+ if (tb->cx == 0)
+ {
+ /* delete a return code and union two lines */
+ if (tb->cy == 0) break;
+ tb->cx = strlen(tb->lines_list[tb->cy-1]);
+ strcpy(buf, tb->lines_list[tb->cy-1]);
+ strcat(buf, tb->lines_list[tb->cy]);
+ string_free(tb->lines_list[tb->cy-1]);
+ string_free(tb->lines_list[tb->cy]);
+ tb->lines_list[tb->cy-1] = string_make(buf);
- /* Get a command */
- key = inkey();
+ for (i = tb->cy; tb->lines_list[i+1]; i++)
+ tb->lines_list[i] = tb->lines_list[i+1];
- if (edit_mode)
- {
- if (key == ESCAPE)
- {
- edit_mode = FALSE;
+ tb->lines_list[i] = NULL;
+ tb->cy--;
- /* Mode line is now dirty */
- dirty_flags |= DIRTY_MODE;
- }
+ /* Now dirty */
+ tb->dirty_flags |= DIRTY_ALL;
- /* Insert a character */
- else if (!iscntrl(key&0xff))
- {
- int next;
+ /* Expressions need re-evaluation */
+ tb->dirty_flags |= DIRTY_EXPRESSION;
+
+ /* Text is changed */
+ tb->changed = TRUE;
- /* Save preceding string */
- for (i = j = 0; lines_list[cy][i] && i < cx; i++)
- buf[j++] = lines_list[cy][i];
+ break;
+ }
- /* Add a character */
+ for (i = j = k = 0; tb->lines_list[tb->cy][i] && i < tb->cx; i++)
+ {
+ k = j;
#ifdef JP
- if (iskanji(key))
- {
- inkey_base = TRUE;
- next = inkey();
- if (j+2 < MAX_LINELEN)
- {
- buf[j++] = key;
- buf[j++] = next;
- cx += 2;
- }
- else
- bell();
- }
- else
+ if (iskanji(tb->lines_list[tb->cy][i]))
+ buf[j++] = tb->lines_list[tb->cy][i++];
#endif
- {
- if (j+1 < MAX_LINELEN)
- buf[j++] = key;
- cx++;
- }
+ buf[j++] = tb->lines_list[tb->cy][i];
+ }
+ while (j > k)
+ {
+ tb->cx--;
+ j--;
+ }
+ for (; tb->lines_list[tb->cy][i]; i++)
+ buf[j++] = tb->lines_list[tb->cy][i];
+ buf[j] = '\0';
+ string_free(tb->lines_list[tb->cy]);
+ tb->lines_list[tb->cy] = string_make(buf);
- /* Add following */
- for (; lines_list[cy][i] && j + 1 < MAX_LINELEN; i++)
- buf[j++] = lines_list[cy][i];
- buf[j] = '\0';
+ /* Now dirty */
+ tb->dirty_line = tb->cy;
- /* Replace current line with new line */
- string_free(lines_list[cy]);
- lines_list[cy] = string_make(buf);
+ /* Expressions may need re-evaluation */
+ check_expression_line(tb, tb->cy);
- /* Move to correct collumn */
- len = strlen(lines_list[cy]);
- if (len < cx) cx = len;
+ /* Text is changed */
+ tb->changed = TRUE;
- /* Now dirty */
- dirty_line = cy;
- }
+ break;
+ }
+
+ case EC_SEARCH_STR:
+ {
+ byte search_dir;
+
+ /* Become dirty because of item/equip menu */
+ tb->dirty_flags |= DIRTY_SCREEN;
+
+ search_dir = get_string_for_search(&tb->search_o_ptr, &tb->search_str);
+
+ if (!search_dir) break;
+
+ if (search_dir == 1) do_editor_command(tb, EC_SEARCH_FORW);
+ else do_editor_command(tb, EC_SEARCH_BACK);
+ break;
+ }
+
+ case EC_SEARCH_FORW:
+ if (tb->search_o_ptr)
+ {
+ search_for_object(tb, tb->search_o_ptr, TRUE);
+ }
+ else if (tb->search_str && tb->search_str[0])
+ {
+ search_for_string(tb, tb->search_str, TRUE);
}
else
{
- /* Exit on 'q' */
- if (key == 'q' || key == '_') break;
+ tb->dirty_flags |= DIRTY_NO_SEARCH;
+ }
+ break;
- switch(key)
- {
- case 'a': case 'i':
- edit_mode = TRUE;
+ case EC_SEARCH_BACK:
+ if (tb->search_o_ptr)
+ {
+ search_for_object(tb, tb->search_o_ptr, FALSE);
+ }
+ else if (tb->search_str && tb->search_str[0])
+ {
+ search_for_string(tb, tb->search_str, FALSE);
+ }
+ else
+ {
+ tb->dirty_flags |= DIRTY_NO_SEARCH;
+ }
+ break;
- /* Mode line is now dirty */
- dirty_flags |= DIRTY_MODE;
- break;
- case '~':
- if (!autopick_new_entry(entry, lines_list[cy]))
- {
- if (old_key != key) repeated_clearing = FALSE;
-
- /* Next line */
- if (lines_list[cy + 1]) cy++;
- cx = 0;
- break;
- }
- string_free(lines_list[cy]);
-
- if (old_key != key)
- {
- if (entry->action & DONT_AUTOPICK)
- repeated_clearing = TRUE;
- else
- repeated_clearing = FALSE;
- }
-
- entry->action &= ~DO_AUTODESTROY;
- if (!repeated_clearing)
- {
- entry->action &= ~DO_AUTOPICK;
- entry->action |= DONT_AUTOPICK;
- }
- else
- {
- entry->action &= ~DONT_AUTOPICK;
- entry->action |= DO_AUTOPICK;
- }
+ case EC_SEARCH_OBJ:
+ /* Become dirty because of item/equip menu */
+ tb->dirty_flags |= DIRTY_SCREEN;
+
+ if (!get_object_for_search(&tb->search_o_ptr, &tb->search_str)) break;
+
+ do_editor_command(tb, EC_SEARCH_FORW);
+ break;
+
+ case EC_SEARCH_DESTROYED:
+ if (!get_destroyed_object_for_search(&tb->search_o_ptr, &tb->search_str))
+ {
+ /* There is no object to search */
+ tb->dirty_flags |= DIRTY_NO_SEARCH;
+
+ break;
+ }
+
+ do_editor_command(tb, EC_SEARCH_FORW);
+ break;
+
+ case EC_INSERT_OBJECT:
+ {
+ /* Insert choosen item name */
+
+ autopick_type an_entry, *entry = &an_entry;
+
+ if (!entry_from_choosed_object(entry))
+ {
+ /* Now dirty because of item/equip menu */
+ tb->dirty_flags |= DIRTY_SCREEN;
+ break;
+ }
+
+ tb->cx = 0;
+ insert_return_code(tb);
+ string_free(tb->lines_list[tb->cy]);
+ tb->lines_list[tb->cy] = autopick_line_from_entry_kill(entry);
+
+ /* Now dirty because of item/equip menu */
+ tb->dirty_flags |= DIRTY_SCREEN;
+
+ break;
+ }
+
+ case EC_INSERT_DESTROYED:
+ /* Insert a name of last destroyed item */
+ if (tb->last_destroyed)
+ {
+ tb->cx = 0;
+ insert_return_code(tb);
+ string_free(tb->lines_list[tb->cy]);
+ tb->lines_list[tb->cy] = string_make(tb->last_destroyed);
- lines_list[cy] = autopick_line_from_entry_kill(entry);
+ /* Now dirty */
+ tb->dirty_flags |= DIRTY_ALL;
- /* Now dirty */
- dirty_line = cy;
+ /* Text is changed */
+ tb->changed = TRUE;
+ }
+ break;
- /* Next line */
- if (lines_list[cy + 1]) cy++;
- cx = 0;
- break;
- case '!':
- if (!autopick_new_entry(entry, lines_list[cy]))
- {
- if (old_key != key) repeated_clearing = FALSE;
-
- /* Next line */
- if (lines_list[cy + 1]) cy++;
- cx = 0;
- break;
- }
- string_free(lines_list[cy]);
-
- if (old_key != key)
- {
- if (entry->action & DO_AUTODESTROY)
- repeated_clearing = TRUE;
- else
- repeated_clearing = FALSE;
- }
-
- entry->action &= ~DONT_AUTOPICK;
- if (!repeated_clearing)
- {
- entry->action &= ~DO_AUTOPICK;
- entry->action |= DO_AUTODESTROY;
- }
- else
- {
- entry->action &= ~DO_AUTODESTROY;
- entry->action |= DO_AUTOPICK;
- }
+ case EC_INSERT_BLOCK:
+ {
+ /* Insert a conditinal expression line */
+ char expression[80];
- lines_list[cy] = autopick_line_from_entry_kill(entry);
+ /* Conditional Expression for Class and Race */
+ sprintf(expression, "?:[AND [EQU $RACE %s] [EQU $CLASS %s] [GEQ $LEVEL %02d]]",
+#ifdef JP
+ rp_ptr->E_title, cp_ptr->E_title,
+#else
+ rp_ptr->title, cp_ptr->title,
+#endif
+ p_ptr->lev
+ );
- /* Now dirty */
- dirty_line = cy;
+ tb->cx = 0;
+ insert_return_code(tb);
+ string_free(tb->lines_list[tb->cy]);
+ tb->lines_list[tb->cy] = string_make(expression);
+ tb->cy++;
+ insert_return_code(tb);
+ string_free(tb->lines_list[tb->cy]);
+ tb->lines_list[tb->cy] = string_make("?:1");
- /* Next line */
- if (lines_list[cy + 1]) cy++;
- cx = 0;
- break;
- case '(':
- /* Toggle display on the 'M'ap */
- if (!autopick_new_entry(entry, lines_list[cy]))
- {
- if (old_key != key) repeated_clearing = FALSE;
-
- /* Next line */
- if (lines_list[cy + 1]) cy++;
- cx = 0;
- break;
- }
- string_free(lines_list[cy]);
-
- if (old_key != key)
- {
- if (entry->action & DO_DISPLAY)
- repeated_clearing = TRUE;
- else
- repeated_clearing = FALSE;
- }
-
- if (!repeated_clearing)
- entry->action |= DO_DISPLAY;
- else
- entry->action &= ~DO_DISPLAY;
-
- lines_list[cy] = autopick_line_from_entry_kill(entry);
-
- /* Now dirty */
- dirty_line = cy;
-
- /* Next line */
- if (lines_list[cy + 1]) cy++;
- cx = 0;
- break;
- case '#':
- case '{':
- key = KTRL('o');
- break;
- case 'h': case '4':
- key = KTRL('b');
- break;
- case 'l': case '6':
- key = KTRL('f');
- break;
- case 'j': case '2':
- key = KTRL('n');
- break;
- case 'k': case '8':
- key = KTRL('p');
- break;
- case ' ':
- while (cy < upper + hgt-4 && lines_list[cy + 1])
- cy++;
- upper = cy;
- break;
- case '-': case 'b':
- while (0 < cy && upper <= cy)
- cy--;
- while (0 < upper && cy + 1 < upper + hgt - 4)
- upper--;
- break;
+ /* Now dirty */
+ tb->dirty_flags |= DIRTY_ALL;
- case 'g':
- cy = 0;
- break;
+ /* Text is changed */
+ tb->changed = TRUE;
- case 'G':
- while (lines_list[cy + 1])
- cy++;
- break;
+ break;
+ }
+
+ case EC_INSERT_MACRO:
+ /* Draw_everythig (delete menu) */
+ draw_text_editor(tb);
- case 'm':
- /* Erase line */
- Term_erase(0, cy - upper + 1, wid - WID_DESC);
+ /* Erase line */
+ Term_erase(0, tb->cy - tb->upper + 1, tb->wid);
- /* Prompt */
+ /* Prompt */
#ifdef JP
- Term_putstr(0, cy - upper + 1, wid - WID_DESC - 1, TERM_YELLOW, "P:<¥È¥ê¥¬¡¼¥¡¼>: ");
+ Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW, "P:<¥È¥ê¥¬¡¼¥¡¼>: ");
#else
- Term_putstr(0, cy - upper + 1, wid - WID_DESC - 1, TERM_YELLOW, "P:<Trigger key>: ");
+ Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW, "P:<Trigger key>: ");
#endif
- if (insert_macro_line(lines_list, cy))
- {
- /* Prepare to input action */
- cx = 2;
- edit_mode = TRUE;
+ if (insert_macro_line(tb))
+ {
+ /* Prepare to input action */
+ tb->cx = 2;
- /* Now dirty */
- dirty_flags |= DIRTY_ALL;
- dirty_flags |= DIRTY_MODE;
- }
+ /* Now dirty */
+ tb->dirty_flags |= DIRTY_ALL;
- break;
+ /* Text is changed */
+ tb->changed = TRUE;
+ }
- case 'c':
- /* Erase line */
- Term_erase(0, cy - upper + 1, wid - WID_DESC);
+ break;
- /* Prompt */
+ case EC_INSERT_KEYMAP:
+ /* Draw_everythig (delete menu) */
+ draw_text_editor(tb);
+
+ /* Erase line */
+ Term_erase(0, tb->cy - tb->upper + 1, tb->wid);
+
+ /* Prompt */
#ifdef JP
- Term_putstr(0, cy - upper + 1, wid - WID_DESC - 1, TERM_YELLOW, format("C:%d:<¥³¥Þ¥ó¥É¥¡¼>: ", (rogue_like_commands ? KEYMAP_MODE_ROGUE : KEYMAP_MODE_ORIG)));
+ Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW, format("C:%d:<¥³¥Þ¥ó¥É¥¡¼>: ", (rogue_like_commands ? KEYMAP_MODE_ROGUE : KEYMAP_MODE_ORIG)));
#else
- Term_putstr(0, cy - upper + 1, wid - WID_DESC - 1, TERM_YELLOW, format("C:%d:<Keypress>: ", (rogue_like_commands ? KEYMAP_MODE_ROGUE : KEYMAP_MODE_ORIG)));
+ Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW, format("C:%d:<Keypress>: ", (rogue_like_commands ? KEYMAP_MODE_ROGUE : KEYMAP_MODE_ORIG)));
#endif
- if (insert_keymap_line(lines_list, cy))
- {
- /* Prepare to input action */
- cx = 2;
- edit_mode = TRUE;
-
- /* Now dirty */
- dirty_flags |= DIRTY_ALL;
- dirty_flags |= DIRTY_MODE;
- }
- break;
- case '/':
- /* Become dirty because of item/equip menu */
- dirty_flags |= DIRTY_SCREEN;
-
- if (!get_string_for_search(&search_o_ptr, &search_str))
- break;
-
- /* fall through */
- case 'n':
- if (search_o_ptr)
- {
- if (!search_for_object(lines_list, search_o_ptr, &cx, &cy, TRUE)) dirty_flags |= DIRTY_NOT_FOUND;
- }
- else if (search_str)
- {
- if (!search_for_string(lines_list, search_str, &cx, &cy, TRUE)) dirty_flags |= DIRTY_NOT_FOUND;
- }
- else
- {
- dirty_flags |= DIRTY_NO_SEARCH;
- }
- break;
- case 'N':
- if (search_o_ptr)
- {
- if (!search_for_object(lines_list, search_o_ptr, &cx, &cy, FALSE)) dirty_flags |= DIRTY_NOT_FOUND;
- }
- else if (search_str)
- {
- if (!search_for_string(lines_list, search_str, &cx, &cy, FALSE)) dirty_flags |= DIRTY_NOT_FOUND;
- }
- else
- {
- dirty_flags |= DIRTY_NO_SEARCH;
- }
- break;
- }
- }
-
- switch(key)
+ if (insert_keymap_line(tb))
{
- case KTRL('a'):
- /* Beginning of line */
- cx = 0;
- break;
- case KTRL('b'):
- /* Back */
- if (0 < cx)
- {
- cx--;
- len = strlen(lines_list[cy]);
- if (len < cx) cx = len;
- }
- else if (cy > 0)
- {
- cy--;
- cx = strlen(lines_list[cy]);
- }
- break;
- case KTRL('c'):
- /* Insert a conditinal expression line */
- insert_return_code(lines_list, 0, cy);
- string_free(lines_list[cy]);
- lines_list[cy] = string_make(classrace);
- cy++;
- insert_return_code(lines_list, 0, cy);
- string_free(lines_list[cy]);
- lines_list[cy] = string_make("?:1");
- cx = 0;
+ /* Prepare to input action */
+ tb->cx = 2;
/* Now dirty */
- dirty_flags |= DIRTY_ALL;
- break;
- case KTRL('e'):
- /* End of line */
- cx = strlen(lines_list[cy]);
- break;
- case KTRL('f'):
- /* Forward */
+ tb->dirty_flags |= DIRTY_ALL;
+
+ /* Text is changed */
+ tb->changed = TRUE;
+ }
+ break;
+
+ case EC_CL_AUTOPICK: toggle_command_letter(tb, DO_AUTOPICK); break;
+ case EC_CL_DESTROY: toggle_command_letter(tb, DO_AUTODESTROY); break;
+ case EC_CL_LEAVE: toggle_command_letter(tb, DONT_AUTOPICK); break;
+ case EC_CL_QUERY: toggle_command_letter(tb, DO_QUERY_AUTOPICK); break;
+ case EC_CL_NO_DISP: toggle_command_letter(tb, DO_DISPLAY); break;
+
+ case EC_IK_UNAWARE: toggle_keyword(tb, FLG_UNAWARE); break;
+ case EC_IK_UNIDENTIFIED: toggle_keyword(tb, FLG_UNIDENTIFIED); break;
+ case EC_IK_IDENTIFIED: toggle_keyword(tb, FLG_IDENTIFIED); break;
+ case EC_IK_STAR_IDENTIFIED: toggle_keyword(tb, FLG_STAR_IDENTIFIED); break;
+ case EC_KK_WEAPONS: toggle_keyword(tb, FLG_WEAPONS); break;
+ case EC_KK_FAVORITE_WEAPONS: toggle_keyword(tb, FLG_FAVORITE_WEAPONS); break;
+ case EC_KK_ARMORS: toggle_keyword(tb, FLG_ARMORS); break;
+ case EC_KK_MISSILES: toggle_keyword(tb, FLG_MISSILES); break;
+ case EC_KK_DEVICES: toggle_keyword(tb, FLG_DEVICES); break;
+ case EC_KK_LIGHTS: toggle_keyword(tb, FLG_LIGHTS); break;
+ case EC_KK_JUNKS: toggle_keyword(tb, FLG_JUNKS); break;
+ case EC_KK_CORPSES: toggle_keyword(tb, FLG_CORPSES); break;
+ case EC_KK_SPELLBOOKS: toggle_keyword(tb, FLG_SPELLBOOKS); break;
+ case EC_KK_SHIELDS: toggle_keyword(tb, FLG_SHIELDS); break;
+ case EC_KK_BOWS: toggle_keyword(tb, FLG_BOWS); break;
+ case EC_KK_RINGS: toggle_keyword(tb, FLG_RINGS); break;
+ case EC_KK_AMULETS: toggle_keyword(tb, FLG_AMULETS); break;
+ case EC_KK_SUITS: toggle_keyword(tb, FLG_SUITS); break;
+ case EC_KK_CLOAKS: toggle_keyword(tb, FLG_CLOAKS); break;
+ case EC_KK_HELMS: toggle_keyword(tb, FLG_HELMS); break;
+ case EC_KK_GLOVES: toggle_keyword(tb, FLG_GLOVES); break;
+ case EC_KK_BOOTS: toggle_keyword(tb, FLG_BOOTS); break;
+ case EC_OK_COLLECTING: toggle_keyword(tb, FLG_COLLECTING); break;
+ case EC_OK_BOOSTED: toggle_keyword(tb, FLG_BOOSTED); break;
+ case EC_OK_MORE_DICE: toggle_keyword(tb, FLG_MORE_DICE); break;
+ case EC_OK_MORE_BONUS: toggle_keyword(tb, FLG_MORE_BONUS); break;
+ case EC_OK_WORTHLESS: toggle_keyword(tb, FLG_WORTHLESS); break;
+ case EC_OK_ARTIFACT: toggle_keyword(tb, FLG_ARTIFACT); break;
+ case EC_OK_EGO: toggle_keyword(tb, FLG_EGO); break;
+ case EC_OK_GOOD: toggle_keyword(tb, FLG_GOOD); break;
+ case EC_OK_NAMELESS: toggle_keyword(tb, FLG_NAMELESS); break;
+ case EC_OK_AVERAGE: toggle_keyword(tb, FLG_AVERAGE); break;
+ case EC_OK_RARE: toggle_keyword(tb, FLG_RARE); break;
+ case EC_OK_COMMON: toggle_keyword(tb, FLG_COMMON); break;
+ case EC_OK_WANTED: toggle_keyword(tb, FLG_WANTED); break;
+ case EC_OK_UNIQUE: toggle_keyword(tb, FLG_UNIQUE); break;
+ case EC_OK_HUMAN: toggle_keyword(tb, FLG_HUMAN); break;
+ case EC_OK_UNREADABLE:
+ toggle_keyword(tb, FLG_UNREADABLE);
+ add_keyword(tb, FLG_SPELLBOOKS);
+ break;
+ case EC_OK_REALM1:
+ toggle_keyword(tb, FLG_REALM1);
+ add_keyword(tb, FLG_SPELLBOOKS);
+ break;
+ case EC_OK_REALM2:
+ toggle_keyword(tb, FLG_REALM2);
+ add_keyword(tb, FLG_SPELLBOOKS);
+ break;
+ case EC_OK_FIRST:
+ toggle_keyword(tb, FLG_FIRST);
+ add_keyword(tb, FLG_SPELLBOOKS);
+ break;
+ case EC_OK_SECOND:
+ toggle_keyword(tb, FLG_SECOND);
+ add_keyword(tb, FLG_SPELLBOOKS);
+ break;
+ case EC_OK_THIRD:
+ toggle_keyword(tb, FLG_THIRD);
+ add_keyword(tb, FLG_SPELLBOOKS);
+ break;
+ case EC_OK_FOURTH:
+ toggle_keyword(tb, FLG_FOURTH);
+ add_keyword(tb, FLG_SPELLBOOKS);
+ break;
+ }
+
+ /* Save old command */
+ tb->old_com_id = com_id;
+
+ return FALSE;
+}
+
+
+/*
+ * Insert single letter at cursor position.
+ */
+static void insert_single_letter(text_body_type *tb, int key)
+{
+ int i, j, len;
+ char buf[MAX_LINELEN];
+
+ /* Save preceding string */
+ for (i = j = 0; tb->lines_list[tb->cy][i] && i < tb->cx; i++)
+ buf[j++] = tb->lines_list[tb->cy][i];
+
+ /* Add a character */
#ifdef JP
- if (iskanji(lines_list[cy][cx])) cx++;
+ if (iskanji(key))
+ {
+ int next;
+
+ inkey_base = TRUE;
+ next = inkey();
+ if (j+2 < MAX_LINELEN)
+ {
+ buf[j++] = key;
+ buf[j++] = next;
+ tb->cx += 2;
+ }
+ else
+ bell();
+ }
+ else
#endif
- cx++;
- len = strlen(lines_list[cy]);
- if (len < cx)
- {
- if (lines_list[cy + 1])
- {
- cy++;
- cx = 0;
- }
- else
- cx = len;
- }
- break;
- case KTRL('g'):
- /* Toggle display on the 'M'ap */
- if (!autopick_new_entry(entry, lines_list[cy]))
- break;
- string_free(lines_list[cy]);
+ {
+ if (j+1 < MAX_LINELEN)
+ buf[j++] = key;
+ tb->cx++;
+ }
- if (entry->action & DO_DISPLAY)
- {
- entry->action &= ~DO_DISPLAY;
- cx++;
- }
- else
- {
- entry->action |= DO_DISPLAY;
- if (cx > 0) cx--;
- }
+ /* Add following */
+ for (; tb->lines_list[tb->cy][i] && j + 1 < MAX_LINELEN; i++)
+ buf[j++] = tb->lines_list[tb->cy][i];
+ buf[j] = '\0';
- lines_list[cy] = autopick_line_from_entry_kill(entry);
+ /* Replace current line with new line */
+ string_free(tb->lines_list[tb->cy]);
+ tb->lines_list[tb->cy] = string_make(buf);
- /* Now dirty */
- dirty_line = cy;
- break;
- case KTRL('i'):
- /* Insert choosen item name */
- if (!entry_from_choosed_object(entry))
- {
- /* Now dirty because of item/equip menu */
- dirty_flags |= DIRTY_SCREEN;
- break;
- }
+ /* Move to correct collumn */
+ len = strlen(tb->lines_list[tb->cy]);
+ if (len < tb->cx) tb->cx = len;
- insert_return_code(lines_list, 0, cy);
- string_free(lines_list[cy]);
- lines_list[cy] = autopick_line_from_entry_kill(entry);
- cx = 0;
+ /* Now dirty */
+ tb->dirty_line = tb->cy;
- /* Now dirty because of item/equip menu */
- dirty_flags |= DIRTY_SCREEN;
+ /* Expressions may need re-evaluation */
+ check_expression_line(tb, tb->cy);
- break;
- case KTRL('l'):
- /* Insert a name of last destroyed item */
- if (last_destroyed)
- {
- insert_return_code(lines_list, 0, cy);
- string_free(lines_list[cy]);
- lines_list[cy] = string_make(last_destroyed);
- cx = 0;
+ /* Text is changed */
+ tb->changed = TRUE;
+}
- /* Now dirty */
- dirty_flags |= DIRTY_ALL;
- }
- break;
- case '\n': case '\r':
- /* Split a line or insert end of line */
- insert_return_code(lines_list, cx, cy);
- cy++;
- cx = 0;
- /* Now dirty */
- dirty_flags |= DIRTY_ALL;
- break;
- case KTRL('n'):
- /* Next line */
- if (lines_list[cy + 1]) cy++;
- break;
- case KTRL('o'):
- /* Prepare to write auto-inscription text */
- if (!autopick_new_entry(entry, lines_list[cy]))
- break;
- string_free(lines_list[cy]);
+/*
+ * Check special key code and get a movement command id
+ */
+static int analyze_move_key(text_body_type *tb, int skey)
+{
+ int com_id;
- if (!entry->insc) entry->insc = string_make("");
+ /* Not a special key */
+ if (!(skey & SKEY_MASK)) return 0;
- lines_list[cy] = autopick_line_from_entry_kill(entry);
+ /* Convert from a special key code to an editor command */
+ switch(skey & ~SKEY_MOD_MASK)
+ {
+ case SKEY_DOWN: com_id = EC_DOWN; break;
+ case SKEY_LEFT: com_id = EC_LEFT; break;
+ case SKEY_RIGHT: com_id = EC_RIGHT; break;
+ case SKEY_UP: com_id = EC_UP; break;
+ case SKEY_PGUP: com_id = EC_PGUP; break;
+ case SKEY_PGDOWN: com_id = EC_PGDOWN; break;
+ case SKEY_TOP: com_id = EC_TOP; break;
+ case SKEY_BOTTOM: com_id = EC_BOTTOM; break;
+
+ default:
+ /* Not a special movement key */
+ return 0;
+ }
- /* Move to collumn for auto inscription */
- for (cx = 0; lines_list[cy][cx]; cx++)
- if (lines_list[cy][cx] == '#') break;
- cx++;
- edit_mode = TRUE;
+ /* Without shift modifier */
+ if (!(skey & SKEY_MOD_SHIFT))
+ {
+ /*
+ * Un-shifted cursor keys cancells
+ * selection created by shift+cursor.
+ */
+ if (tb->mark & MARK_BY_SHIFT)
+ {
+ tb->mark = 0;
/* Now dirty */
- dirty_line = cy;
- dirty_flags |= DIRTY_MODE;
- break;
- case KTRL('p'):
- /* Previous line */
- if (cy > 0) cy--;
- break;
- case KTRL('q'):
- /* Change mode */
- edit_mode = !edit_mode;
-
- /* Mode line is now dirty */
- dirty_flags |= DIRTY_MODE;
- break;
- case KTRL('r'):
- /* Revert to original */
-#ifdef JP
- if (!get_check("Á´¤Æ¤ÎÊѹ¹¤òÇË´þ¤·¤Æ¸µ¤Î¾õÂÖ¤ËÌᤷ¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡© "))
-#else
- if (!get_check("Discard all change and revert to original file. Are you sure? "))
-#endif
- break;
+ tb->dirty_flags |= DIRTY_ALL;
+ }
+ }
- free_text_lines(lines_list);
- lines_list = read_pickpref_text_lines(&filename_mode);
- dirty_flags |= DIRTY_ALL | DIRTY_MODE;
- cx = cy = 0;
- edit_mode = FALSE;
- break;
- case KTRL('s'):
- /* Rotate action; pickup/destroy/leave */
- if (!autopick_new_entry(entry, lines_list[cy]))
- break;
- string_free(lines_list[cy]);
+ /* With shift modifier */
+ else
+ {
+ /* Start selection by shift + cursor keys */
+ if (!tb->mark)
+ {
+ int len = strlen(tb->lines_list[tb->cy]);
- if (entry->action & DO_AUTOPICK)
- {
- entry->action &= ~DO_AUTOPICK;
- entry->action |= DO_AUTODESTROY;
- }
- else if (entry->action & DO_AUTODESTROY)
+ tb->mark = MARK_MARK | MARK_BY_SHIFT;
+ tb->my = tb->cy;
+ tb->mx = tb->cx;
+
+ /* Correct cursor location */
+ if (tb->cx > len) tb->mx = len;
+
+ /* Need to redraw text */
+ if (com_id == EC_UP || com_id == EC_DOWN)
{
- entry->action &= ~DO_AUTODESTROY;
- entry->action |= DONT_AUTOPICK;
+ /* Redraw all text */
+ tb->dirty_flags |= DIRTY_ALL;
}
- else if (entry->action & DONT_AUTOPICK)
+ else
{
- entry->action &= ~DONT_AUTOPICK;
- entry->action |= DO_AUTOPICK;
+ tb->dirty_line = tb->cy;
}
+ }
+ }
- lines_list[cy] = autopick_line_from_entry_kill(entry);
+ return com_id;
+}
- /* Now dirty */
- dirty_line = cy;
+/*
+ * In-game editor of Object Auto-picker/Destoryer
+ */
+void do_cmd_edit_autopick(void)
+{
+ static int cx_save = 0;
+ static int cy_save = 0;
- break;
- case KTRL('t'):
- /* Nothing */
- break;
- case KTRL('u'):
- /* Rotate identify-state; identified/unidentified/... */
- if (!autopick_new_entry(entry, lines_list[cy]))
- break;
- string_free(lines_list[cy]);
+ text_body_type text_body, *tb = &text_body;
- if (IS_FLG(FLG_UNIDENTIFIED))
- {
- REM_FLG(FLG_UNIDENTIFIED);
- ADD_FLG(FLG_UNAWARE);
- REM_FLG(FLG_IDENTIFIED);
- REM_FLG(FLG_STAR_IDENTIFIED);
- }
- else if (IS_FLG(FLG_UNAWARE))
- {
- REM_FLG(FLG_UNIDENTIFIED);
- REM_FLG(FLG_UNAWARE);
- ADD_FLG(FLG_IDENTIFIED);
- REM_FLG(FLG_STAR_IDENTIFIED);
- }
- else if (IS_FLG(FLG_STAR_IDENTIFIED))
- {
- REM_FLG(FLG_UNIDENTIFIED);
- REM_FLG(FLG_UNAWARE);
- REM_FLG(FLG_IDENTIFIED);
- REM_FLG(FLG_STAR_IDENTIFIED);
- }
- else if (IS_FLG(FLG_IDENTIFIED))
- {
- REM_FLG(FLG_UNIDENTIFIED);
- REM_FLG(FLG_UNAWARE);
- REM_FLG(FLG_IDENTIFIED);
- ADD_FLG(FLG_STAR_IDENTIFIED);
- }
- else
- {
- ADD_FLG(FLG_UNIDENTIFIED);
- REM_FLG(FLG_UNAWARE);
- REM_FLG(FLG_IDENTIFIED);
- REM_FLG(FLG_STAR_IDENTIFIED);
- }
+ autopick_type an_entry, *entry = &an_entry;
+ char buf[MAX_LINELEN];
- lines_list[cy] = autopick_line_from_entry_kill(entry);
+ int i;
+ int key = -1;
+
+ static s32b old_autosave_turn = 0L;
+ byte quit = 0;
+
+ tb->changed = FALSE;
+ tb->cx = cx_save;
+ tb->cy = cy_save;
+ tb->upper = tb->left = 0;
+ tb->mark = 0;
+ tb->mx = tb->my = 0;
+ tb->old_cy = tb->old_upper = tb->old_left = -1;
+ tb->old_wid = tb->old_hgt = -1;
+ tb->old_com_id = 0;
+
+ tb->yank = NULL;
+ tb->search_o_ptr = NULL;
+ tb->search_str = NULL;
+ tb->last_destroyed = NULL;
+ tb->dirty_flags = DIRTY_ALL | DIRTY_MODE | DIRTY_EXPRESSION;
+ tb->dirty_line = -1;
+ tb->filename_mode = PT_DEFAULT;
+
+ if (turn < old_autosave_turn)
+ {
+ while (old_autosave_turn > turn) old_autosave_turn -= TURNS_PER_TICK * TOWN_DAWN;
+ }
- /* Now dirty */
- dirty_line = cy;
- break;
- case KTRL('v'):
- /* Scroll up */
- while (cy < upper + hgt-4 && lines_list[cy + 1])
- cy++;
- upper = cy;
- break;
- case KTRL('w'):
- /* Toggle 'worthless' */
- toggle_string(lines_list, FLG_WORTHLESS, cy);
- /* Now dirty */
- dirty_line = cy;
- break;
- case KTRL('x'):
- /* Rotate within nameless, ego, artifact */
- if (!autopick_new_entry(entry, lines_list[cy]))
- break;
- string_free(lines_list[cy]);
+ /* Autosave */
+ if (turn > old_autosave_turn + 100L)
+ {
+ do_cmd_save_game(TRUE);
+ old_autosave_turn = turn;
+ }
- if (IS_FLG(FLG_NAMELESS))
- {
- REM_FLG(FLG_NAMELESS);
- ADD_FLG(FLG_EGO);
- REM_FLG(FLG_ARTIFACT);
- }
- else if (IS_FLG(FLG_EGO))
- {
- REM_FLG(FLG_NAMELESS);
- REM_FLG(FLG_EGO);
- ADD_FLG(FLG_ARTIFACT);
- }
- else if (IS_FLG(FLG_ARTIFACT))
- {
- REM_FLG(FLG_NAMELESS);
- REM_FLG(FLG_EGO);
- REM_FLG(FLG_ARTIFACT);
- }
- else
- {
- ADD_FLG(FLG_NAMELESS);
- REM_FLG(FLG_EGO);
- REM_FLG(FLG_ARTIFACT);
- }
+ /* HACK -- Reset start_time to stop counting playtime while edit */
+ update_playtime();
- lines_list[cy] = autopick_line_from_entry_kill(entry);
+ /* Free old entries */
+ init_autopick();
- /* Now dirty */
- dirty_line = cy;
+ /* Command Description of the 'Last Destroyed Item' */
+ if (autopick_last_destroyed_object.k_idx)
+ {
+ autopick_entry_from_object(entry, &autopick_last_destroyed_object);
+ tb->last_destroyed = autopick_line_from_entry_kill(entry);
+ }
+
+ /* Read or initialize whole text */
+ tb->lines_list = read_pickpref_text_lines(&tb->filename_mode);
+
+ /* Reset cursor position if needed */
+ for (i = 0; i < tb->cy; i++)
+ {
+ if (!tb->lines_list[i])
+ {
+ tb->cy = tb->cx = 0;
break;
+ }
+ }
- case KTRL('y'):
- /* Paste killed text */
- if (strlen(yank_buf))
- {
- bool ret = FALSE;
+ /* Save the screen */
+ screen_save();
- for (j = 0; yank_buf[j]; j += strlen(yank_buf + j) + 1)
- {
- if (ret && '\n' == yank_buf[j])
- {
- ret = FALSE;
- continue;
- }
-
- /* Split current line */
- insert_return_code(lines_list, cx, cy);
-
- /* Save preceding string */
- for(i = 0; lines_list[cy][i]; i++)
- buf[i] = lines_list[cy][i];
-
- /* Paste yank buffer */
- if ('\n' != yank_buf[j])
- {
- int k = j;
- while (yank_buf[k] && i < MAX_LINELEN-1)
- buf[i++] = yank_buf[k++];
- ret = TRUE;
- }
-
- buf[i] = '\0';
-
- string_free(lines_list[cy]);
- lines_list[cy] = string_make(buf);
-
- /* Move to the beggining of next line */
- cx = 0;
- cy++;
- }
+ /* Process requests until done */
+ while (!quit)
+ {
+ int com_id = 0;
- /* Now dirty */
- dirty_flags |= DIRTY_ALL;
- }
- break;
- case KTRL('z'):
- /* Toggle 'collecting' */
- toggle_string(lines_list, FLG_COLLECTING, cy);
- /* Now dirty */
- dirty_line = cy;
- break;
+ /* Draw_everythig */
+ draw_text_editor(tb);
- case KTRL('k'):
- /* Kill rest of line */
- if ((uint)cx > strlen(lines_list[cy]))
- cx = (int)strlen(lines_list[cy]);
-
- /* Save preceding string */
- for (i = 0; lines_list[cy][i] && i < cx; i++)
- {
-#ifdef JP
- if (iskanji(lines_list[cy][i]))
- {
- buf[i] = lines_list[cy][i];
- i++;
- }
-#endif
- buf[i] = lines_list[cy][i];
- }
- buf[i] = '\0';
-
- j = 0;
- if (old_key == key)
- while (yank_buf[j])
- j += strlen(yank_buf + j) + 1;
-
- /* Copy following to yank buffer */
- if (lines_list[cy][i])
- {
- while (lines_list[cy][i] && j < MAX_YANK - 2)
- yank_buf[j++] = lines_list[cy][i++];
- i = TRUE;
- }
- else
- {
- if (j < MAX_YANK - 2)
- yank_buf[j++] = '\n';
- i = FALSE;
- }
- yank_buf[j++] = '\0';
- yank_buf[j] = '\0';
-
- /* Replace current line with 'preceding string' */
- string_free(lines_list[cy]);
- lines_list[cy] = string_make(buf);
-
- if (i)
- {
- /* Now dirty */
- dirty_line = cy;
- break;
- }
-
- /* fall through */
- case KTRL('d'):
- case 0x7F:
- /* DELETE == go forward + BACK SPACE */
+ /* Display header line */
#ifdef JP
- if (iskanji(lines_list[cy][cx])) cx++;
+ prt("(^Q:½ªÎ» ^W:¥»¡¼¥Ö¤·¤Æ½ªÎ», ESC:¥á¥Ë¥å¡¼, ¤½¤Î¾:ÆþÎÏ)", 0, 0);
+#else
+ prt("(^Q:Quit, ^W:Save&Quit, ESC:Menu, Other:Input text)", 0, 0);
#endif
- cx++;
+ if (!tb->mark)
+ {
+ /* Display current position */
+ prt (format("(%d,%d)", tb->cx, tb->cy), 0, 60);
+ }
+ else
+ {
+ /* Display current position and mark position */
+ prt (format("(%d,%d)-(%d,%d)", tb->mx, tb->my, tb->cx, tb->cy), 0, 60);
+ }
- /* fall through */
+ /* Place cursor */
+ Term_gotoxy(tb->cx - tb->left, tb->cy - tb->upper + 1);
- case '\010':
- /* BACK SPACE */
- len = strlen(lines_list[cy]);
- if (len < cx)
- {
- if (lines_list[cy + 1])
- {
- cy++;
- cx = 0;
- }
- else
- {
- cx = len;
- break;
- }
- }
+ /* Now clean */
+ tb->dirty_flags = 0;
+ tb->dirty_line = -1;
+
+ /* Save old key and location */
+ tb->old_cy = tb->cy;
+ tb->old_upper = tb->upper;
+ tb->old_left = tb->left;
+ tb->old_wid = tb->wid;
+ tb->old_hgt = tb->hgt;
- if (cx == 0)
+ /* Get a command */
+ key = inkey_special(TRUE);
+
+ /* Special keys */
+ if (key & SKEY_MASK)
+ {
+ /* Get a movement command */
+ com_id = analyze_move_key(tb, key);
+ }
+
+ /* Open the menu */
+ else if (key == ESCAPE)
+ {
+ com_id = do_command_menu(0, 0);
+
+ /* Redraw all text later */
+ tb->dirty_flags |= DIRTY_SCREEN;
+ }
+
+ /* Insert a character */
+ else if (!iscntrl((unsigned char)key))
+ {
+ /* Ignore selection */
+ if (tb->mark)
{
- /* delete a return code and union two lines */
- if (cy == 0) break;
- cx = strlen(lines_list[cy-1]);
- strcpy(buf, lines_list[cy-1]);
- strcat(buf, lines_list[cy]);
- string_free(lines_list[cy-1]);
- string_free(lines_list[cy]);
- lines_list[cy-1] = string_make(buf);
- for (i = cy; lines_list[i+1]; i++)
- lines_list[i] = lines_list[i+1];
- lines_list[i] = NULL;
- cy--;
+ tb->mark = 0;
/* Now dirty */
- dirty_flags |= DIRTY_ALL;
- break;
+ tb->dirty_flags |= DIRTY_ALL;
}
- for (i = j = k = 0; lines_list[cy][i] && i < cx; i++)
- {
- k = j;
-#ifdef JP
- if (iskanji(lines_list[cy][i]))
- buf[j++] = lines_list[cy][i++];
-#endif
- buf[j++] = lines_list[cy][i];
- }
- while (j > k)
- {
- cx--;
- j--;
- }
- for (; lines_list[cy][i]; i++)
- buf[j++] = lines_list[cy][i];
- buf[j] = '\0';
- string_free(lines_list[cy]);
- lines_list[cy] = string_make(buf);
+ insert_single_letter(tb, key);
- /* Now dirty */
- dirty_line = cy;
- break;
+ /* Next loop */
+ continue;
+ }
+
+ /* Other commands */
+ else
+ {
+ com_id = get_com_id(key);
}
- } /* while (1) */
+ if (com_id) quit = do_editor_command(tb, com_id);
+ } /* while (TRUE) */
/* Restore the screen */
screen_load();
- switch (filename_mode)
- {
- case PT_DEFAULT:
-#ifdef JP
- strcpy(buf, "picktype.prf");
-#else
- strcpy(buf, "pickpref.prf");
-#endif
- break;
+ /* Get the filename of preference */
+ strcpy(buf, pickpref_filename(tb->filename_mode));
- case PT_WITH_PNAME:
-#ifdef JP
- sprintf(buf, "picktype-%s.prf", player_name);
-#else
- sprintf(buf, "pickpref-%s.prf", player_name);
-#endif
- break;
- }
+ if (quit == QUIT_AND_SAVE)
+ write_text_lines(buf, tb->lines_list);
- write_text_lines(buf, lines_list);
- free_text_lines(lines_list);
+ free_text_lines(tb->lines_list);
- string_free(last_destroyed);
+ string_free(tb->last_destroyed);
+
+ /* Destroy string chain */
+ kill_yank_chain(tb);
/* Reload autopick pref */
- process_pickpref_file(buf);
+ process_autopick_file(buf);
+
+ /* HACK -- reset start_time so that playtime is not increase while edit */
+ start_time = time(NULL);
- /* HACK -- reset start_time so that playtime is not increase while edit */
- start_time = time(NULL);
+ /* Save cursor location */
+ cx_save = tb->cx;
+ cy_save = tb->cy;
}