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2倍幅モード時の店内のアイテム名の描画位置修正.
[hengband/hengband.git] / src / autopick.c
index c9e34b0..7c47979 100644 (file)
@@ -520,7 +520,6 @@ static void autopick_entry_from_object(autopick_type *entry, object_type *o_ptr)
        {
                /* Ego objects */
                if (object_is_ego(o_ptr))
-                   
                {
                        if (object_is_weapon_armour_ammo(o_ptr))
                        {
@@ -541,11 +540,8 @@ static void autopick_entry_from_object(autopick_type *entry, object_type *o_ptr)
                                /* Don't use the object description */
                                name = FALSE;
 
-                               if (object_is_weapon_armour_ammo(o_ptr))
-                               {
-                                       /* Restrict to 'common' equipments */
-                                       if (!object_is_rare(o_ptr)) ADD_FLG(FLG_COMMON);
-                               }
+                               /* Restrict to 'common' equipments */
+                               if (!object_is_rare(o_ptr)) ADD_FLG(FLG_COMMON);
                        }
 
                        ADD_FLG(FLG_EGO);
@@ -745,7 +741,7 @@ static cptr pickpref_filename(int filename_mode)
                return format("%s.prf", namebase);
 
        case PT_WITH_PNAME:
-               return format("%s-%s.prf", namebase, player_name);
+               return format("%s-%s.prf", namebase, player_base);
 
        default:
                return NULL;
@@ -1232,11 +1228,11 @@ static bool is_autopick_aux(object_type *o_ptr, autopick_type *entry, cptr o_nam
                }
        }
 
-       /*** Rere equpiments ***/
+       /*** Rere equipments ***/
        if (IS_FLG(FLG_RARE) && !object_is_rare(o_ptr))
                return FALSE;
 
-       /*** Common equpiments ***/
+       /*** Common equipments ***/
        if (IS_FLG(FLG_COMMON) && object_is_rare(o_ptr))
                return FALSE;
 
@@ -1494,21 +1490,21 @@ static bool is_opt_confirm_destroy(object_type *o_ptr)
        /* Known to be worthless? */
        if (leave_worth)
                if (object_value(o_ptr) > 0) return FALSE;
-       
+
        if (leave_equip)
-               if (!object_is_weapon_armour_ammo(o_ptr)) return FALSE;
-       
+               if (object_is_weapon_armour_ammo(o_ptr)) return FALSE;
+
        if (leave_chest)
                if ((o_ptr->tval == TV_CHEST) && o_ptr->pval) return FALSE;
-       
+
        if (leave_wanted)
        {
                if (object_is_shoukinkubi(o_ptr)) return FALSE;
        }
-       
+
        if (leave_corpse)
                if (o_ptr->tval == TV_CORPSE) return FALSE;
-       
+
        if (leave_junk)
                if ((o_ptr->tval == TV_SKELETON) || (o_ptr->tval == TV_BOTTLE) || (o_ptr->tval == TV_JUNK) || (o_ptr->tval == TV_STATUE)) return FALSE;
 
@@ -1531,20 +1527,20 @@ static bool is_opt_confirm_destroy(object_type *o_ptr)
                else if (p_ptr->pclass == CLASS_NINJA)
                {
                        if (o_ptr->tval == TV_LITE &&
-                           o_ptr->name2 == EGO_LITE_DARKNESS)
+                           o_ptr->name2 == EGO_LITE_DARKNESS && object_is_known(o_ptr))
                                return FALSE;
                }
                else if (p_ptr->pclass == CLASS_BEASTMASTER ||
                         p_ptr->pclass == CLASS_CAVALRY)
                {
                        if (o_ptr->tval == TV_WAND &&
-                           o_ptr->sval == SV_WAND_HEAL_MONSTER)
+                           o_ptr->sval == SV_WAND_HEAL_MONSTER && object_is_aware(o_ptr))
                                return FALSE;
                }
        }
-       
+
        if (o_ptr->tval == TV_GOLD) return FALSE;
-       
+
        return TRUE;
 }
 
@@ -2262,14 +2258,14 @@ static void describe_autopick(char *buff, autopick_type *entry)
                body_str = "ÁõÈ÷";
        }
 
-       /*** Rare equpiments ***/
+       /*** Rare equipments ***/
        if (IS_FLG(FLG_RARE))
        {
                before_str[before_n++] = "¥É¥é¥´¥óÁõÈ÷¤ä¥«¥ª¥¹¡¦¥Ö¥ì¡¼¥ÉÅù¤ò´Þ¤àÄÁ¤·¤¤";
                body_str = "ÁõÈ÷";
        }
 
-       /*** Common equpiments ***/
+       /*** Common equipments ***/
        if (IS_FLG(FLG_COMMON))
        {
                before_str[before_n++] = "¤¢¤ê¤Õ¤ì¤¿(¥É¥é¥´¥óÁõÈ÷¤ä¥«¥ª¥¹¡¦¥Ö¥ì¡¼¥ÉÅù¤ÎÄÁ¤·¤¤Êª¤Ç¤Ï¤Ê¤¤)";
@@ -2482,7 +2478,7 @@ static void describe_autopick(char *buff, autopick_type *entry)
        if (IS_FLG(FLG_STAR_IDENTIFIED))
                before_str[before_n++] = "fully identified";
 
-       /*** Rare equpiments ***/
+       /*** Rare equipments ***/
        if (IS_FLG(FLG_RARE))
        {
                before_str[before_n++] = "very rare";
@@ -2490,7 +2486,7 @@ static void describe_autopick(char *buff, autopick_type *entry)
                after_str[after_n++] = "such like Dragon armors, Blades of Chaos, etc.";
        }
 
-       /*** Common equpiments ***/
+       /*** Common equipments ***/
        if (IS_FLG(FLG_COMMON))
        {
                before_str[before_n++] = "relatively common";
@@ -4603,6 +4599,8 @@ static void draw_text_editor(text_body_type *tb)
                        char f;
                        cptr v;
                        cptr s = tb->lines_list[y];
+                       char *ss, *s_keep;
+                       int s_len;
 
                        /* Update this line's state */
                        tb->states[y] = state;
@@ -4614,8 +4612,15 @@ static void draw_text_editor(text_body_type *tb)
                        if (streq(s, "$AUTOREGISTER"))
                                state |= LSTAT_AUTOREGISTER;
 
+                       s_len = strlen(s);
+                       ss = (char *)string_make(s);
+                       s_keep = ss;
+
                        /* Parse the expr */
-                       v = process_pref_file_expr(&s, &f);
+                       v = process_pref_file_expr(&ss, &f);
+
+                       /* Cannot use string_free() because the string was "destroyed" */
+                       C_FREE(s_keep, s_len + 1, char);
 
                        /* Set flag */
                        if (streq(v, "0")) state |= LSTAT_BYPASS;
@@ -5084,8 +5089,17 @@ static bool insert_keymap_line(text_body_type *tb)
        /* Look up the keymap */
        act = keymap_act[mode][(byte)(buf[0])];
 
-       /* Analyze the current action */
-       ascii_to_text(tmp, act);
+       if (act)
+       {
+               /* Analyze the current action */
+               ascii_to_text(tmp, act);
+       }
+       else
+       {
+               /* No keymap defined -- Use trigger key itself as a default */
+
+               /* Nothing to do (use tmp) */
+       }
 
        /* Insert blank action preference line */
        insert_return_code(tb);
@@ -5172,7 +5186,9 @@ static bool do_editor_command(text_body_type *tb, int com_id)
                if (0 < tb->cx)
                {
                        int len;
+#ifdef JP
                        int i;
+#endif
 
                        tb->cx--;
                        len = strlen(tb->lines_list[tb->cy]);
@@ -6167,6 +6183,11 @@ void do_cmd_edit_autopick(void)
        tb->dirty_line = -1;
        tb->filename_mode = PT_DEFAULT;
 
+       if (turn < old_autosave_turn)
+       {
+               while (old_autosave_turn > turn) old_autosave_turn -= TURNS_PER_TICK * TOWN_DAWN;
+       }
+
        /* Autosave */
        if (turn > old_autosave_turn + 100L)
        {