#include "angband.h"
#include "store.h"
#include "player-status.h"
+#include "player-move.h"
+#include "object-flavor.h"
#include "object-hook.h"
+#include "files.h"
+
#define MAX_LINELEN 1024
/*
{
int idx;
object_type *o_ptr = ¤t_floor_ptr->o_list[this_o_idx];
-
- /* Acquire next object */
- next_o_idx = o_ptr->next_o_idx;
+ next_o_idx = o_ptr->next_o_idx;
idx = is_autopick(o_ptr);
old_autosave_turn = current_world_ptr->game_turn;
}
- /* HACK -- Reset start_time to stop counting playtime while edit */
+ /* HACK -- Reset start_time to stop counting current_world_ptr->play_time while edit */
update_playtime();
/* Free old entries */
/* Reload autopick pref */
process_autopick_file(buf);
- /* HACK -- reset start_time so that playtime is not increase while edit */
+ /* HACK -- reset start_time so that current_world_ptr->play_time is not increase while edit */
start_time = (u32b)time(NULL);
/* Save cursor location */