/*
* Auto-destroy marked item
*/
-static void autopick_delayed_alter_aux(INVENTORY_IDX item)
+static void autopick_delayed_alter_aux(floor_type *floor_ptr, INVENTORY_IDX item)
{
object_type *o_ptr;
/* Eliminate the item (from the floor) */
else
{
- delete_object_idx(0 - item);
+ delete_object_idx(floor_ptr, 0 - item);
}
msg_format(_("%sを自動破壊します。", "Auto-destroying %s."), o_name);
/*
* Auto-destroy marked items in inventry and on floor
*/
-void autopick_delayed_alter(void)
+void autopick_delayed_alter(floor_type *floor_ptr)
{
INVENTORY_IDX item;
* skipping after inven_item_optimize()
*/
for (item = INVEN_TOTAL - 1; item >= 0 ; item--)
- autopick_delayed_alter_aux(item);
+ autopick_delayed_alter_aux(floor_ptr, item);
/* Scan the pile of objects */
item = p_ptr->current_floor_ptr->grid_array[p_ptr->y][p_ptr->x].o_idx;
while (item)
{
OBJECT_IDX next = p_ptr->current_floor_ptr->o_list[item].next_o_idx;
- autopick_delayed_alter_aux(-item);
+ autopick_delayed_alter_aux(floor_ptr, -item);
item = next;
}
}