-/* File: avatar.c */
-
-/*
- * Purpose: Enable an Ultima IV style "avatar" game where you try to
- * achieve perfection in various virtues.
- *
- * Topi Ylinen 1998
- * f1toyl@uta.fi
- * topi.ylinen@noodi.fi
- *
- */
+/*!
+ @file avatar.c
+ @brief ¥¦¥ë¥Æ¥£¥Þ£´¤ò»²¹Í¤Ë¤·¤¿ÆÁ¤Î¥·¥¹¥Æ¥à¤Î¼ÂÁõ / Enable an Ultima IV style "avatar" game where you try to achieve perfection in various virtues.
+ @date 2013/12/23
+ @author
+ Topi Ylinen 1998\n
+ f1toyl@uta.fi\n
+ topi.ylinen@noodi.fi\n
+ \n
+ Copyright (c) 1989 James E. Wilson, Christopher J. Stuart
+ This software may be copied and distributed for educational, research, and
+ not for profit purposes provided that this copyright and statement are
+ included in all such copies.
+*/
-/*
- * Copyright (c) 1989 James E. Wilson, Christopher J. Stuart
- *
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
- */
#include "angband.h"
-
-/* The names of the virtues */
-
+/*!
+ * ÆÁ¤Î̾¾Î / The names of the virtues
+ */
cptr virtue[MAX_VIRTUE] =
{
#ifdef JP
#endif
};
-
+/*!
+ * @brief ³ºÅö¤ÎÆÁ¤¬¥×¥ì¥¤¥ä¡¼¤Ë»ØÄꤵ¤ì¤Æ¤¤¤ë¤«Èݤ«¤Ë±þ¤¸¤Ä¤Ä¡¢Âç¾®¤òÈæ³Ó¤¹¤ë¡£
+ * @details ÆÁ¤¬¤Ê¤¤¾ì¹ç¤ÏÃÍ0¤È¤·¤ÆÈæ³Ó¤¹¤ë¡£
+ * @param type Èæ³Ó¤·¤¿¤¤ÆÁ¤ÎID
+ * @param num Èæ³Ó´ð½àÃÍ
+ * @param tekitou VIRTUE_LARGE = ´ð½àÃͤè¤êÂ礤¤¤« / VIRTUE_SMALL = ´ð½àÃͤè¤ê¾®¤µ¤¤¤«
+ * @return Èæ³Ó¤Î¿¿µ¶ÃͤòÊÖ¤¹
+ * @todo °ú¿ô̾¤òľ¤·¤Æ¤ª¤¯
+ */
bool compare_virtue(int type, int num, int tekitou)
{
int vir;
return FALSE;
}
-
-/* Aux function */
-
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î»ØÄê¤ÎÆÁ¤¬²¿ÈÖÌܤΥ¹¥í¥Ã¥È¤ËÅÐÏ¿¤µ¤ì¤Æ¤¤¤ë¤«¤òÊÖ¤¹¡£ / Aux function
+ * @param type ³Îǧ¤·¤¿¤¤ÆÁ¤ÎID
+ * @return ¥¹¥í¥Ã¥È¤¬¤¢¤ë¤Ê¤é¤Ð¥¹¥í¥Ã¥È¤ÎID(0¡Á7)+1¡¢¤Ê¤¤¾ì¹ç¤Ï0¤òÊÖ¤¹¡£
+ */
int virtue_number(int type)
{
int i;
return 0;
}
-/* Aux function */
-
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î¿¦¶È¤ä¼ï²¤Ë°Í¸¤·¤Ê¤¤¥é¥ó¥À¥à¤ÊÆÁ¤ò¼èÆÀ¤¹¤ë / Aux function
+ * @param which ³Îǧ¤·¤¿¤¤ÆÁ¤ÎID
+ * @return ¤Ê¤·
+ */
static void get_random_virtue(int which)
{
int type = 0;
p_ptr->vir_types[which] = type;
}
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÁª¤ó¤ÀËâË¡Îΰè¤Ë±þ¤¸¤ÆÂбþ¤¹¤ëÆÁ¤òÊÖ¤¹¡£
+ * @param realm ËâË¡Îΰè¤ÎID
+ * @return Âбþ¤¹¤ëÆÁ¤ÎID
+ */
static s16b get_realm_virtues(byte realm)
{
switch (realm)
return V_KNOWLEDGE;
case REALM_ARCANE:
return 0;
- case REALM_ENCHANT:
+ case REALM_CRAFT:
if (virtue_number(V_ENCHANT)) return V_INDIVIDUALISM;
else return V_ENCHANT;
case REALM_DAEMON:
case REALM_CRUSADE:
if (virtue_number(V_JUSTICE)) return V_HONOUR;
else return V_JUSTICE;
+ case REALM_HEX:
+ if (virtue_number(V_COMPASSION)) return V_JUSTICE;
+ else return V_COMPASSION;
};
return 0;
}
-/* Select virtues & reset values for a new character */
+/*!
+ * @brief ºîÀ®Ãæ¤Î¥×¥ì¥¤¥ä¡¼¥¥ã¥é¥¯¥¿¡¼¤ËÆÁ8¼ïÎà¤òÍ¿¤¨¤ë¡£ / Select virtues & reset values for a new character
+ * @details ¿¦¶È¤Ë±þ¤¸¤Æ1¡Á4¼ï¤¬¸ÇÄê¡¢¼ï²¤Ë±þ¤¸¤Æ1¼ïÎबͿ¤¨¤é¤ì¡¢¸å¤Ï½ÅÊ£¤Ê¤¯¥é¥ó¥À¥à¤ËÁªÂò¤µ¤ì¤ë¡£
+ * @return ¤Ê¤·
+ */
void get_virtues(void)
{
int i = 0, j = 0;
p_ptr->vir_types[i++] = V_TEMPERANCE;
break;
case CLASS_ROGUE:
+ case CLASS_SNIPER:
p_ptr->vir_types[i++] = V_HONOUR;
break;
case CLASS_RANGER:
case RACE_HALF_TROLL: case RACE_BARBARIAN:
p_ptr->vir_types[i++] = V_VALOUR;
break;
- case RACE_HIGH_ELF: case RACE_KUTA:
+ case RACE_HIGH_ELF: case RACE_KUTAR:
p_ptr->vir_types[i++] = V_VITALITY;
break;
case RACE_HALF_GIANT: case RACE_GOLEM: case RACE_ANGEL: case RACE_DEMON:
}
}
+/*!
+ * @brief Âбþ¤¹¤ëÆÁ¤ò¥×¥ì¥¤¥ä¡¼¤¬¥¹¥í¥Ã¥È¤ËÅÐÏ¿¤·¤Æ¤¤¤ë¾ì¹ç¤Ë²Ã¸º¤ò¹Ô¤¦¡£
+ * @details ÈϰϤÏ-125¡Á125¡¢´ðËÜŪ¤ËÀäÂÐÃͤ¬Â礤¤¤Û¤ÉÀäÂÐÃͤ¬¾å¤¬¤ê¿É¤¯¤Ê¤ë¡£
+ * @param virtue ÆÁ¤ÎID
+ * @param amount ²Ã¸ºÎÌ
+ * @return ¤Ê¤·
+ */
void chg_virtue(int virtue, int amount)
{
int i = 0;
}
}
+/*!
+ * @brief Âбþ¤¹¤ëÆÁ¤ò¥×¥ì¥¤¥ä¡¼¤¬¥¹¥í¥Ã¥È¤ËÅÐÏ¿¤·¤Æ¤¤¤ë¾ì¹ç¤Ë¸ÇÄêÃͤò¥»¥Ã¥È¤¹¤ë¡£
+ * @param virtue ÆÁ¤ÎID
+ * @param amount ¥»¥Ã¥È¤·¤¿¤¤ÃÍ¡£
+ * @return ¤Ê¤·
+ */
void set_virtue(int virtue, int amount)
{
int i = 0;
}
}
+/*!
+ * @brief ÆÁ¤Î¥À¥ó¥×ɽ¼¨¤ò¹Ô¤¦¡£
+ * @param OutFile ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿¡£
+ * @return ¤Ê¤·
+ */
void dump_virtues(FILE *OutFile)
{
int v_nr = 0;