/*!
* 徳の名称 / The names of the virtues
*/
-cptr virtue[MAX_VIRTUE] =
+concptr virtue[MAX_VIRTUE] =
{
_("情", "Compassion"),
_("誉", "Honour"),
}
/* Chosen */
- p_ptr->vir_types[which] = type;
+ p_ptr->vir_types[which] = (s16b)type;
}
/*!
* @param realm 魔法領域のID
* @return 対応する徳のID
*/
-static s16b get_realm_virtues(byte realm)
+static VIRTUES_IDX get_realm_virtues(REALM_IDX realm)
{
switch (realm)
{
{
if (p_ptr->vir_types[i] == virtue_id)
{
- p_ptr->virtues[i] = amount;
+ p_ptr->virtues[i] = (s16b)amount;
return;
}
}
for (v_nr = 0; v_nr < 8; v_nr++)
{
- char vir_name [20];
+ GAME_TEXT vir_name [20];
int tester = p_ptr->virtues[v_nr];
strcpy(vir_name, virtue[(p_ptr->vir_types[v_nr])-1]);