/* Aux function */
-void get_random_virtue(int which)
+static void get_random_virtue(int which)
{
int type = 0;
/* Select virtues & reset values for a new character */
-void get_virtues()
+void get_virtues(void)
{
int i = 0, j = 0;
p_ptr->vir_types[i++] = V_FAITH;
else p_ptr->vir_types[i++] = V_JUSTICE;
break;
- case REALM_HAJA:
+ case REALM_CRUSADE:
if (virtue_number(V_JUSTICE))
p_ptr->vir_types[i++] = V_HONOUR;
else p_ptr->vir_types[i++] = V_JUSTICE;
p_ptr->vir_types[i++] = V_FAITH;
else p_ptr->vir_types[i++] = V_JUSTICE;
break;
- case REALM_HAJA:
+ case REALM_CRUSADE:
if (virtue_number(V_JUSTICE))
p_ptr->vir_types[i++] = V_HONOUR;
else p_ptr->vir_types[i++] = V_JUSTICE;