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Leon氏の勧めに従って、Vanillaのコードと同様に各ソースファイルの頭の
[hengband/hengband.git] / src / avatar.c
index 0d41255..d7a48ad 100644 (file)
@@ -181,7 +181,7 @@ int virtue_number(int type)
 
 /* Aux function */
 
-void get_random_virtue(int which)
+static void get_random_virtue(int which)
 {
   int type = 0;
 
@@ -190,32 +190,32 @@ void get_random_virtue(int which)
   {
    switch (randint1(29))
    {
-        case 1: case 2: case 3:
-              type = V_SACRIFICE;
-              break;
-        case 4: case 5: case 6:
-                type = V_COMPASSION;
-                break;
-        case 7: case 8: case 9: case 10: case 11: case 12:
-                type = V_VALOUR;
-                break;
-        case 13: case 14: case 15: case 16: case 17:
-                type = V_HONOUR;
-                break;
-        case 18: case 19: case 20: case 21:
-                type = V_JUSTICE;
-                break;
-        case 22: case 23:
-                type = V_TEMPERANCE;
-                break;
-        case 24: case 25:
-                type = V_HARMONY;
-                break;
-        case 26: case 27: case 28:
-                type = V_PATIENCE;
-                break;
-        default:
-                type = V_DILIGENCE;
+       case 1: case 2: case 3:
+             type = V_SACRIFICE;
+             break;
+       case 4: case 5: case 6:
+               type = V_COMPASSION;
+               break;
+       case 7: case 8: case 9: case 10: case 11: case 12:
+               type = V_VALOUR;
+               break;
+       case 13: case 14: case 15: case 16: case 17:
+               type = V_HONOUR;
+               break;
+       case 18: case 19: case 20: case 21:
+               type = V_JUSTICE;
+               break;
+       case 22: case 23:
+               type = V_TEMPERANCE;
+               break;
+       case 24: case 25:
+               type = V_HARMONY;
+               break;
+       case 26: case 27: case 28:
+               type = V_PATIENCE;
+               break;
+       default:
+               type = V_DILIGENCE;
    }
   }
 
@@ -227,7 +227,7 @@ void get_random_virtue(int which)
 
 /* Select virtues & reset values for a new character */
 
-void get_virtues()
+void get_virtues(void)
 {
    int i = 0, j = 0;
 
@@ -407,44 +407,49 @@ void get_virtues()
    {
     switch(p_ptr->realm1)
     {
-        case REALM_LIFE:
-         if (virtue_number(V_FAITH))
-          p_ptr->vir_types[i++] = V_VITALITY;
-         else p_ptr->vir_types[i++] = V_FAITH;
-        break;
-        case REALM_SORCERY:
-         if (virtue_number(V_KNOWLEDGE))
-          p_ptr->vir_types[i++] = V_ENCHANT;
-         else p_ptr->vir_types[i++] = V_KNOWLEDGE;
-        break;
-        case REALM_NATURE:
-         if (virtue_number(V_NATURE))
-          p_ptr->vir_types[i++] = V_HARMONY;
-         else p_ptr->vir_types[i++] = V_NATURE;
-        break;
-        case REALM_CHAOS:
-         if (virtue_number(V_CHANCE))
-          p_ptr->vir_types[i++] = V_INDIVIDUALISM;
-         else p_ptr->vir_types[i++] = V_CHANCE;
-        break;
-        case REALM_DEATH:
-         p_ptr->vir_types[i++] = V_UNLIFE;
-        break;
-        case REALM_TRUMP:
-         p_ptr->vir_types[i++] = V_KNOWLEDGE;
-        break;
-        case REALM_ARCANE:
-        break;
-        case REALM_ENCHANT:
-         if (virtue_number(V_ENCHANT))
-          p_ptr->vir_types[i++] = V_INDIVIDUALISM;
-         else p_ptr->vir_types[i++] = V_ENCHANT;
-        break;
-        case REALM_DAEMON:
-         if (virtue_number(V_JUSTICE))
-          p_ptr->vir_types[i++] = V_FAITH;
-         else p_ptr->vir_types[i++] = V_JUSTICE;
-        break;
+       case REALM_LIFE:
+        if (virtue_number(V_VITALITY))
+         p_ptr->vir_types[i++] = V_TEMPERANCE;
+        else p_ptr->vir_types[i++] = V_VITALITY;
+       break;
+       case REALM_SORCERY:
+        if (virtue_number(V_KNOWLEDGE))
+         p_ptr->vir_types[i++] = V_ENCHANT;
+        else p_ptr->vir_types[i++] = V_KNOWLEDGE;
+       break;
+       case REALM_NATURE:
+        if (virtue_number(V_NATURE))
+         p_ptr->vir_types[i++] = V_HARMONY;
+        else p_ptr->vir_types[i++] = V_NATURE;
+       break;
+       case REALM_CHAOS:
+        if (virtue_number(V_CHANCE))
+         p_ptr->vir_types[i++] = V_INDIVIDUALISM;
+        else p_ptr->vir_types[i++] = V_CHANCE;
+       break;
+       case REALM_DEATH:
+        p_ptr->vir_types[i++] = V_UNLIFE;
+       break;
+       case REALM_TRUMP:
+        p_ptr->vir_types[i++] = V_KNOWLEDGE;
+       break;
+       case REALM_ARCANE:
+       break;
+       case REALM_ENCHANT:
+        if (virtue_number(V_ENCHANT))
+         p_ptr->vir_types[i++] = V_INDIVIDUALISM;
+        else p_ptr->vir_types[i++] = V_ENCHANT;
+       break;
+       case REALM_DAEMON:
+        if (virtue_number(V_JUSTICE))
+         p_ptr->vir_types[i++] = V_FAITH;
+        else p_ptr->vir_types[i++] = V_JUSTICE;
+       break;
+       case REALM_CRUSADE:
+        if (virtue_number(V_JUSTICE))
+         p_ptr->vir_types[i++] = V_HONOUR;
+        else p_ptr->vir_types[i++] = V_JUSTICE;
+       break;
      };
     }
 
@@ -454,44 +459,49 @@ void get_virtues()
    {
     switch(p_ptr->realm2)
     {
-        case REALM_LIFE:
-         if (virtue_number(V_FAITH))
-          p_ptr->vir_types[i++] = V_VITALITY;
-         else p_ptr->vir_types[i++] = V_FAITH;
-        break;
-        case REALM_SORCERY:
-         if (virtue_number(V_ENCHANT))
-          p_ptr->vir_types[i++] = V_KNOWLEDGE;
-         else p_ptr->vir_types[i++] = V_ENCHANT;
-        break;
-        case REALM_NATURE:
-         if (virtue_number(V_NATURE))
-          p_ptr->vir_types[i++] = V_HARMONY;
-         else p_ptr->vir_types[i++] = V_NATURE;
-        break;
-        case REALM_CHAOS:
-         if (virtue_number(V_CHANCE))
-          p_ptr->vir_types[i++] = V_INDIVIDUALISM;
-         else p_ptr->vir_types[i++] = V_CHANCE;
-        break;
-        case REALM_DEATH:
-         p_ptr->vir_types[i++] = V_UNLIFE;
-        break;
-        case REALM_TRUMP:
-         p_ptr->vir_types[i++] = V_KNOWLEDGE;
-        break;
-        case REALM_ARCANE:
-        break;
-        case REALM_ENCHANT:
-         if (virtue_number(V_ENCHANT))
+       case REALM_LIFE:
+        if (virtue_number(V_VITALITY))
+         p_ptr->vir_types[i++] = V_TEMPERANCE;
+        else p_ptr->vir_types[i++] = V_VITALITY;
+       break;
+       case REALM_SORCERY:
+        if (virtue_number(V_ENCHANT))
+         p_ptr->vir_types[i++] = V_KNOWLEDGE;
+        else p_ptr->vir_types[i++] = V_ENCHANT;
+       break;
+       case REALM_NATURE:
+        if (virtue_number(V_NATURE))
+         p_ptr->vir_types[i++] = V_HARMONY;
+        else p_ptr->vir_types[i++] = V_NATURE;
+       break;
+       case REALM_CHAOS:
+        if (virtue_number(V_CHANCE))
+         p_ptr->vir_types[i++] = V_INDIVIDUALISM;
+        else p_ptr->vir_types[i++] = V_CHANCE;
+       break;
+       case REALM_DEATH:
+        p_ptr->vir_types[i++] = V_UNLIFE;
+       break;
+       case REALM_TRUMP:
+        p_ptr->vir_types[i++] = V_KNOWLEDGE;
+       break;
+       case REALM_ARCANE:
+       break;
+       case REALM_ENCHANT:
+        if (virtue_number(V_ENCHANT))
          p_ptr->vir_types[i++] = V_INDIVIDUALISM;
-         else p_ptr->vir_types[i++] = V_ENCHANT;
-        break;
-        case REALM_DAEMON:
-         if (virtue_number(V_JUSTICE))
-          p_ptr->vir_types[i++] = V_FAITH;
-         else p_ptr->vir_types[i++] = V_JUSTICE;
-        break;
+        else p_ptr->vir_types[i++] = V_ENCHANT;
+       break;
+       case REALM_DAEMON:
+        if (virtue_number(V_JUSTICE))
+         p_ptr->vir_types[i++] = V_FAITH;
+        else p_ptr->vir_types[i++] = V_JUSTICE;
+       break;
+       case REALM_CRUSADE:
+        if (virtue_number(V_JUSTICE))
+         p_ptr->vir_types[i++] = V_HONOUR;
+        else p_ptr->vir_types[i++] = V_JUSTICE;
+       break;
      };
     }
 
@@ -520,55 +530,55 @@ void chg_virtue(int virtue, int amount)
 
     for (i = 0; i < 8; i++)
     {
-        if (p_ptr->vir_types[i] == virtue)
-        {
-            if (amount > 0)
-            {
-                if ((amount + p_ptr->virtues[i] > 50) && one_in_(2))
+       if (p_ptr->vir_types[i] == virtue)
+       {
+           if (amount > 0)
+           {
+               if ((amount + p_ptr->virtues[i] > 50) && one_in_(2))
                {
                    p_ptr->virtues[i] = MAX(p_ptr->virtues[i], 50);
                    return;
                }
-                if ((amount + p_ptr->virtues[i] > 80) && one_in_(2))
+               if ((amount + p_ptr->virtues[i] > 80) && one_in_(2))
                {
                    p_ptr->virtues[i] = MAX(p_ptr->virtues[i], 80);
                    return;
                }
-                if ((amount + p_ptr->virtues[i] > 100) && one_in_(2))
+               if ((amount + p_ptr->virtues[i] > 100) && one_in_(2))
                {
                    p_ptr->virtues[i] = MAX(p_ptr->virtues[i], 100);
                    return;
                }
-                if (amount + p_ptr->virtues[i] > 125)
-                 p_ptr->virtues[i] = 125;
-                else
-                 p_ptr->virtues[i] = p_ptr->virtues[i] + amount;
-            }
-            else
-            {
-                if ((amount + p_ptr->virtues[i] < -50) && one_in_(2))
+               if (amount + p_ptr->virtues[i] > 125)
+                p_ptr->virtues[i] = 125;
+               else
+                p_ptr->virtues[i] = p_ptr->virtues[i] + amount;
+           }
+           else
+           {
+               if ((amount + p_ptr->virtues[i] < -50) && one_in_(2))
                {
                    p_ptr->virtues[i] = MIN(p_ptr->virtues[i], -50);
                    return;
                }
-                if ((amount + p_ptr->virtues[i] < -80) && one_in_(2))
+               if ((amount + p_ptr->virtues[i] < -80) && one_in_(2))
                {
                    p_ptr->virtues[i] = MIN(p_ptr->virtues[i], -80);
                    return;
                }
-                if ((amount + p_ptr->virtues[i] < -100) && one_in_(2))
+               if ((amount + p_ptr->virtues[i] < -100) && one_in_(2))
                {
                    p_ptr->virtues[i] = MIN(p_ptr->virtues[i], -100);
                    return;
                }
-                if (amount + p_ptr->virtues[i] < -125)
-                 p_ptr->virtues[i] = -125;
-                else
-                 p_ptr->virtues[i] = p_ptr->virtues[i] + amount;
-            }
+               if (amount + p_ptr->virtues[i] < -125)
+                p_ptr->virtues[i] = -125;
+               else
+                p_ptr->virtues[i] = p_ptr->virtues[i] + amount;
+           }
            p_ptr->update |= (PU_BONUS);
-            return;
-        }
+           return;
+       }
     }
 
 }
@@ -579,8 +589,8 @@ void set_virtue(int virtue, int amount)
 
     for (i = 0; i < 8; i++)
     {
-        if (p_ptr->vir_types[i] == virtue)
-        {
+       if (p_ptr->vir_types[i] == virtue)
+       {
            p_ptr->virtues[i] = amount;
            return;
        }
@@ -593,129 +603,129 @@ void dump_virtues(FILE * OutFile)
 
     if (!OutFile) return;
 
-        for (v_nr = 0; v_nr < 8; v_nr++)
-        {
-                char v_name [20];
+       for (v_nr = 0; v_nr < 8; v_nr++)
+       {
+               char v_name [20];
 
-                int tester = p_ptr->virtues[v_nr];
+               int tester = p_ptr->virtues[v_nr];
 
-                strcpy(v_name, virtue[(p_ptr->vir_types[v_nr])-1]);
+               strcpy(v_name, virtue[(p_ptr->vir_types[v_nr])-1]);
 
-                if (p_ptr->vir_types[v_nr] == 0 || p_ptr->vir_types[v_nr] >
-                    MAX_VIRTUE)
+               if (p_ptr->vir_types[v_nr] == 0 || p_ptr->vir_types[v_nr] >
+                   MAX_VIRTUE)
 #ifdef JP
-                 fprintf(OutFile, "¤ª¤Ã¤È¡£%s¤Î¾ðÊó¤Ê¤·¡£", v_name);
+                fprintf(OutFile, "¤ª¤Ã¤È¡£%s¤Î¾ðÊó¤Ê¤·¡£", v_name);
 #else
-                 fprintf(OutFile, "Oops. No info about %s.", v_name);
+                fprintf(OutFile, "Oops. No info about %s.", v_name);
 #endif
 
-                else if (tester < -100)
+               else if (tester < -100)
 #ifdef JP
-                  fprintf(OutFile, "[%s]¤ÎÂжË",
+                 fprintf(OutFile, "[%s]¤ÎÂжË",
 #else
-                  fprintf(OutFile, "You are the polar opposite of %s.",
+                 fprintf(OutFile, "You are the polar opposite of %s.",
 #endif
 
-                   v_name);
-                else if (tester < -80)
+                  v_name);
+               else if (tester < -80)
 #ifdef JP
-                  fprintf(OutFile, "[%s]¤ÎÂçŨ",
+                 fprintf(OutFile, "[%s]¤ÎÂçŨ",
 #else
-                  fprintf(OutFile, "You are an arch-enemy of %s.",
+                 fprintf(OutFile, "You are an arch-enemy of %s.",
 #endif
 
-                   v_name);
-                else if (tester < -60)
+                  v_name);
+               else if (tester < -60)
 #ifdef JP
-                  fprintf(OutFile, "[%s]¤Î¶¯Å¨",
+                 fprintf(OutFile, "[%s]¤Î¶¯Å¨",
 #else
-                  fprintf(OutFile, "You are a bitter enemy of %s.",
+                 fprintf(OutFile, "You are a bitter enemy of %s.",
 #endif
 
-                   v_name);
-                else if (tester < -40)
+                  v_name);
+               else if (tester < -40)
 #ifdef JP
-                  fprintf(OutFile, "[%s]¤ÎŨ",
+                 fprintf(OutFile, "[%s]¤ÎŨ",
 #else
-                  fprintf(OutFile, "You are an enemy of %s.",
+                 fprintf(OutFile, "You are an enemy of %s.",
 #endif
 
-                   v_name);
-                else if (tester < -20)
+                  v_name);
+               else if (tester < -20)
 #ifdef JP
-                  fprintf(OutFile, "[%s]¤Îºá¼Ô",
+                 fprintf(OutFile, "[%s]¤Îºá¼Ô",
 #else
-                  fprintf(OutFile, "You have sinned against %s.",
+                 fprintf(OutFile, "You have sinned against %s.",
 #endif
 
-                   v_name);
-                else if (tester < 0)
+                  v_name);
+               else if (tester < 0)
 #ifdef JP
-                  fprintf(OutFile, "[%s]¤ÎÌÂÆ»¼Ô",
+                 fprintf(OutFile, "[%s]¤ÎÌÂÆ»¼Ô",
 #else
-                  fprintf(OutFile, "You have strayed from the path of %s.",
+                 fprintf(OutFile, "You have strayed from the path of %s.",
 #endif
 
-                   v_name);
-                else if (tester == 0)                   
+                  v_name);
+               else if (tester == 0)                   
 #ifdef JP
-                  fprintf(OutFile,"[%s]¤ÎÃæΩ¼Ô",
+                 fprintf(OutFile,"[%s]¤ÎÃæΩ¼Ô",
 #else
-                  fprintf(OutFile,"You are neutral to %s.",
+                 fprintf(OutFile,"You are neutral to %s.",
 #endif
 
-                   v_name);
-                else if (tester < 20)
+                  v_name);
+               else if (tester < 20)
 #ifdef JP
-                  fprintf(OutFile,"[%s]¤Î¾®ÆÁ¼Ô",
+                 fprintf(OutFile,"[%s]¤Î¾®ÆÁ¼Ô",
 #else
-                  fprintf(OutFile,"You are somewhat virtuous in %s.",
+                 fprintf(OutFile,"You are somewhat virtuous in %s.",
 #endif
 
-                   v_name);
-                else if (tester < 40)
+                  v_name);
+               else if (tester < 40)
 #ifdef JP
-                  fprintf(OutFile,"[%s]¤ÎÃæÆÁ¼Ô",
+                 fprintf(OutFile,"[%s]¤ÎÃæÆÁ¼Ô",
 #else
-                  fprintf(OutFile,"You are virtuous in %s.",
+                 fprintf(OutFile,"You are virtuous in %s.",
 #endif
 
-                   v_name);
-                else if (tester < 60)
+                  v_name);
+               else if (tester < 60)
 #ifdef JP
-                  fprintf(OutFile,"[%s]¤Î¹âÆÁ¼Ô",
+                 fprintf(OutFile,"[%s]¤Î¹âÆÁ¼Ô",
 #else
-                  fprintf(OutFile,"You are very virtuous in %s.",
+                 fprintf(OutFile,"You are very virtuous in %s.",
 #endif
 
-                   v_name);
-                else if (tester < 80)
+                  v_name);
+               else if (tester < 80)
 #ifdef JP
-                  fprintf(OutFile,"[%s]¤ÎÇƼÔ",
+                 fprintf(OutFile,"[%s]¤ÎÇƼÔ",
 #else
-                  fprintf(OutFile,"You are a champion of %s.",
+                 fprintf(OutFile,"You are a champion of %s.",
 #endif
 
-                   v_name);
-                else if (tester < 100)
+                  v_name);
+               else if (tester < 100)
 #ifdef JP
-                  fprintf(OutFile,"[%s]¤Î°ÎÂç¤ÊÇƼÔ",
+                 fprintf(OutFile,"[%s]¤Î°ÎÂç¤ÊÇƼÔ",
 #else
-                  fprintf(OutFile,"You are a great champion of %s.",
+                 fprintf(OutFile,"You are a great champion of %s.",
 #endif
 
-                   v_name);
-                else
+                  v_name);
+               else
 #ifdef JP
-                  fprintf(OutFile,"[%s]¤Î¶ñ¸½¼Ô",
+                 fprintf(OutFile,"[%s]¤Î¶ñ¸½¼Ô",
 #else
-                  fprintf(OutFile,"You are the living embodiment of %s.",
+                 fprintf(OutFile,"You are the living embodiment of %s.",
 #endif
 
-                   v_name);
+                  v_name);
 
-            fprintf(OutFile, "\n");
-        }
+           fprintf(OutFile, "\n");
+       }
 
 
 }