case REALM_CRUSADE:
if (virtue_number(V_JUSTICE)) return V_HONOUR;
else return V_JUSTICE;
+ case REALM_HEX:
+ if (virtue_number(V_COMPASSION)) return V_JUSTICE;
+ else return V_COMPASSION;
};
return 0;
case RACE_HALF_TROLL: case RACE_BARBARIAN:
p_ptr->vir_types[i++] = V_VALOUR;
break;
- case RACE_HIGH_ELF: case RACE_KUTA:
+ case RACE_HIGH_ELF: case RACE_KUTAR:
p_ptr->vir_types[i++] = V_VITALITY;
break;
case RACE_HALF_GIANT: case RACE_GOLEM: case RACE_ANGEL: case RACE_DEMON: