extern int virtue_number(int type);
extern concptr virtue[MAX_VIRTUE];
extern void get_virtues(player_type *creature_ptr);
-extern void chg_virtue(int virtue, int amount);
+extern void chg_virtue(player_type *creature_ptr, int virtue, int amount);
extern void set_virtue(int virtue, int amount);
extern void dump_virtues(FILE * OutFile);