extern int32_t auto_upper_round;
extern int32_t autoroll_chance;
-struct player_type;
-bool get_stat_limits(player_type *player_ptr);
+class PlayerType;
+bool get_stat_limits(PlayerType *player_ptr);
void initialize_chara_limit(chara_limit_type *chara_limit_ptr);
-bool get_chara_limits(player_type *player_ptr, chara_limit_type *chara_limit_ptr);
+bool get_chara_limits(PlayerType *player_ptr, chara_limit_type *chara_limit_ptr);