continue;
int slot = wield_slot(creature_ptr, o_ptr);
- if (slot < INVEN_RARM)
+ if (slot < INVEN_MAIN_HAND)
continue;
if (slot == INVEN_LITE)
continue;
add_outfit(creature_ptr, q_ptr);
}
- if (creature_ptr->pseikaku == PERSONALITY_SEXY) {
- player_init[creature_ptr->pclass][2][0] = TV_HAFTED;
- player_init[creature_ptr->pclass][2][1] = SV_WHIP;
+ if (creature_ptr->pclass != CLASS_SORCERER) {
+ if (creature_ptr->pseikaku == PERSONALITY_SEXY) {
+ player_init[creature_ptr->pclass][2][0] = TV_HAFTED;
+ player_init[creature_ptr->pclass][2][1] = SV_WHIP;
+ }
}
for (int i = 0; i < 3; i++) {
}
k_info[lookup_kind(TV_POTION, SV_POTION_WATER)].aware = TRUE;
-}
\ No newline at end of file
+}