#include "store.h"
#include "patron.h"
#include "quest.h"
+#include "player-class.h"
#include "player-status.h"
#include "spells.h"
#include "spells-status.h"
#include "floor.h"
#include "cmd-pet.h"
#include "dungeon-file.h"
+#include "floor-town.h"
#include "files.h"
#include "birth.h"
#include "player-skill.h"
#include "world.h"
+#include "objectkind.h"
+#include "monsterrace.h"
+#include "autopick.h"
+
+ /*
+ * The last character rolled,
+ * holded for quick start
+ */
+birther previous_char;
/*!
* オートローラーの内容を描画する間隔 /
p_ptr->total_weight = 0;
/* No items */
- inven_cnt = 0;
- equip_cnt = 0;
+ p_ptr->inven_cnt = 0;
+ p_ptr->equip_cnt = 0;
/* Clear the p_ptr->inventory_list */
for (i = 0; i < INVEN_TOTAL; i++)
p_ptr->total_weight += i_ptr->weight;
/* Increment the equip counter by hand */
- equip_cnt++;
+ p_ptr->equip_cnt++;
}
return;
seed_wilderness();
/* Give beastman a mutation at character birth */
- if (p_ptr->prace == RACE_BEASTMAN) hack_mutation = TRUE;
- else hack_mutation = FALSE;
+ if (p_ptr->prace == RACE_BEASTMAN) p_ptr->hack_mutation = TRUE;
+ else p_ptr->hack_mutation = FALSE;
/* Set the message window flag as default */
if (!window_flag[1])