* @brief 通常の賞金首情報を表示する。
* @return なし
*/
-static void shoukinkubi(void)
+static void show_bounty(void)
{
int i;
TERM_LEN y = 0;
prt(_("死体を持ち帰れば報酬を差し上げます。", "Offer a prize when you bring a wanted monster's corpse"),4 ,10);
c_put_str(TERM_YELLOW, _("現在の賞金首", "Wanted monsters"), 6, 10);
- for (i = 0; i < MAX_KUBI; i++)
+ for (i = 0; i < MAX_BOUNTY; i++)
{
byte color;
concptr done_mark;
c_prt(color, format("%s %s", r_name + r_ptr->name, done_mark), y+7, 10);
y = (y+1) % 10;
- if (!y && (i < MAX_KUBI -1))
+ if (!y && (i < MAX_BOUNTY -1))
{
prt(_("何かキーを押してください", "Hit any key."), 0, 0);
(void)inkey();
static struct {
OBJECT_TYPE_VALUE tval; /*!< ベースアイテムのメイン種別ID */
OBJECT_SUBTYPE_VALUE sval; /*!< ベースアイテムのサブ種別ID */
-} prize_list[MAX_KUBI] =
+} prize_list[MAX_BOUNTY] =
{
{TV_POTION, SV_POTION_CURING},
{TV_POTION, SV_POTION_SPEED},
}
}
- for (j = 0; j < MAX_KUBI; j++)
+ for (j = 0; j < MAX_BOUNTY; j++)
{
/* Need reverse order --- Positions will be changed in the loop */
for (i = INVEN_PACK-1; i >= 0; i--)
current_world_ptr->bounty_r_idx[j] += 10000;
/* Count number of unique corpses already handed */
- for (num = 0, k = 0; k < MAX_KUBI; k++)
+ for (num = 0, k = 0; k < MAX_BOUNTY; k++)
{
if (current_world_ptr->bounty_r_idx[k] >= 10000) num++;
}
tsuchinoko();
break;
- case BACT_KUBI:
- shoukinkubi();
+ case BACT_BOUNTY:
+ show_bounty();
break;
case BACT_TARGET:
monster_race *r_ptr;
get_mon_num_prep(NULL, NULL);
- for (i = 0; i < MAX_KUBI; i++)
+ for (i = 0; i < MAX_BOUNTY; i++)
{
while (1)
{
}
/* Sort them */
- for (i = 0; i < MAX_KUBI - 1; i++)
+ for (i = 0; i < MAX_BOUNTY - 1; i++)
{
- for (j = i; j < MAX_KUBI; j++)
+ for (j = i; j < MAX_BOUNTY; j++)
{
if (r_info[current_world_ptr->bounty_r_idx[i]].level > r_info[current_world_ptr->bounty_r_idx[j]].level)
{