#include "angband.h"
#include "util.h"
+#include "core.h"
+#include "cmd-dump.h"
#include "floor.h"
#include "floor-events.h"
#include "floor-save.h"
+#include "autopick.h"
#include "objectkind.h"
#include "object-boost.h"
#include "object-flavor.h"
#include "scores.h"
#include "shoot.h"
#include "view-mainwindow.h"
+#include "monsterrace.h"
+#include "autopick.h"
/*
*/
building_type building[MAX_BLDG];
+MONRACE_IDX battle_mon[4];
+u32b mon_odds[4];
+int battle_odds;
+PRICE kakekin;
+int sel_monster;
/*!
* @brief 闘技場のモンスターID及び報酬アイテムテーブル
old_i = i;
}
- /* Command */
query = inkey();
/* Normal commands */