/* hack as in leave_store in store.c */
static bool leave_bldg = FALSE;
-/* remember building location */
-static int building_loc = 0;
-
static bool is_owner(building_type *bldg)
{
if (bldg->member_class[p_ptr->pclass] == BUILDING_OWNER)
{
action_color = TERM_YELLOW;
#ifdef JP
-sprintf(buff, "($%ld)", bldg->member_costs[i]);
+sprintf(buff, "($%ld)", (long int)bldg->member_costs[i]);
#else
- sprintf(buff, "(%ldgp)", bldg->member_costs[i]);
+ sprintf(buff, "(%ldgp)", (long int)bldg->member_costs[i]);
#endif
}
{
action_color = TERM_YELLOW;
#ifdef JP
-sprintf(buff, "($%ld)", bldg->other_costs[i]);
+sprintf(buff, "($%ld)", (long int)bldg->other_costs[i]);
#else
- sprintf(buff, "(%ldgp)", bldg->other_costs[i]);
+ sprintf(buff, "(%ldgp)", (long int)bldg->other_costs[i]);
#endif
}
{
action_color = TERM_YELLOW;
#ifdef JP
-sprintf(buff, "($%ld)", bldg->member_costs[i]);
+sprintf(buff, "($%ld)", (long int)bldg->member_costs[i]);
#else
- sprintf(buff, "(%ldgp)", bldg->member_costs[i]);
+ sprintf(buff, "(%ldgp)", (long int)bldg->member_costs[i]);
#endif
}
{
action_color = TERM_YELLOW;
#ifdef JP
-sprintf(buff, "($%ld)", bldg->other_costs[i]);
+sprintf(buff, "($%ld)", (long int)bldg->other_costs[i]);
#else
- sprintf(buff, "(%ldgp)", bldg->other_costs[i]);
+ sprintf(buff, "(%ldgp)", (long int)bldg->other_costs[i]);
#endif
}
{
action_color = TERM_YELLOW;
#ifdef JP
-sprintf(buff, "($%ld)", bldg->member_costs[i]);
+sprintf(buff, "($%ld)", (long int)bldg->member_costs[i]);
#else
- sprintf(buff, "(%ldgp)", bldg->member_costs[i]);
+ sprintf(buff, "(%ldgp)", (long int)bldg->member_costs[i]);
#endif
}
#else
if (get_check("Do you fight? "))
#endif
- {
- p_ptr->leftbldg = TRUE;
- p_ptr->inside_arena = TRUE;
+ {
+#ifdef JP
+ msg_print("»à¤Ì¤¬¤è¤¤¡£");
+#else
+ msg_print("Die, maggots.");
+#endif
+ msg_print(NULL);
+
p_ptr->exit_bldg = FALSE;
reset_tim_flags();
+
+ /* Save the surface floor as saved floor */
+ prepare_change_floor_mode(CFM_SAVE_FLOORS);
+
+ p_ptr->inside_arena = TRUE;
p_ptr->leaving = TRUE;
leave_bldg = TRUE;
}
}
else
{
- p_ptr->leftbldg = TRUE;
- p_ptr->inside_arena = TRUE;
p_ptr->exit_bldg = FALSE;
reset_tim_flags();
+
+ /* Save the surface floor as saved floor */
+ prepare_change_floor_mode(CFM_SAVE_FLOORS);
+
+ p_ptr->inside_arena = TRUE;
p_ptr->leaving = TRUE;
leave_bldg = TRUE;
}
/* Get the wager */
strcpy(out_val, "");
#ifdef JP
-sprintf(tmp_str,"ÅÒ¤±¶â (1-%ld)¡©", maxbet);
+sprintf(tmp_str,"ÅÒ¤±¶â (1-%ld)¡©", (long int)maxbet);
#else
- sprintf(tmp_str,"Your wager (1-%ld) ? ", maxbet);
+ sprintf(tmp_str,"Your wager (1-%ld) ? ", (long int)maxbet);
#endif
else if (wager > maxbet)
{
#ifdef JP
-msg_format("%ld¥´¡¼¥ë¥É¤À¤±¼õ¤±¤è¤¦¡£»Ä¤ê¤Ï¼è¤Ã¤È¤¤Ê¡£", maxbet);
+msg_format("%ld¥´¡¼¥ë¥É¤À¤±¼õ¤±¤è¤¦¡£»Ä¤ê¤Ï¼è¤Ã¤È¤¤Ê¡£", (long int)maxbet);
#else
- msg_format("I'll take %ld gold of that. Keep the rest.", maxbet);
+ msg_format("I'll take %ld gold of that. Keep the rest.", (long int)maxbet);
#endif
wager = maxbet;
oldgold = p_ptr->au;
#ifdef JP
-sprintf(tmp_str, "¥²¡¼¥àÁ°¤Î½ê»ý¶â: %9ld", oldgold);
+sprintf(tmp_str, "¥²¡¼¥àÁ°¤Î½ê»ý¶â: %9ld", (long int)oldgold);
#else
- sprintf(tmp_str, "Gold before game: %9ld", oldgold);
+ sprintf(tmp_str, "Gold before game: %9ld", (long int)oldgold);
#endif
prt(tmp_str, 20, 2);
#ifdef JP
-sprintf(tmp_str, "¸½ºß¤Î³Ý¤±¶â: %9ld", wager);
+sprintf(tmp_str, "¸½ºß¤Î³Ý¤±¶â: %9ld", (long int)wager);
#else
- sprintf(tmp_str, "Current Wager: %9ld", wager);
+ sprintf(tmp_str, "Current Wager: %9ld", (long int)wager);
#endif
prt(tmp_str, 21, 2);
prt("", 17, 37);
}
#ifdef JP
-sprintf(tmp_str, "¸½ºß¤Î½ê»ý¶â: %9ld", p_ptr->au);
+sprintf(tmp_str, "¸½ºß¤Î½ê»ý¶â: %9ld", (long int)p_ptr->au);
#else
- sprintf(tmp_str, "Current Gold: %9ld", p_ptr->au);
+ sprintf(tmp_str, "Current Gold: %9ld", (long int)p_ptr->au);
#endif
prt(tmp_str, 22, 2);
monster_race *r_ptr = &r_info[battle_mon[i]];
#ifdef JP
- sprintf(buf,"%d) %-58s %4ld.%02ldÇÜ", i+1, format("%s%s",r_name + r_ptr->name, (r_ptr->flags1 & RF1_UNIQUE) ? "¤â¤É¤" : " "), mon_odds[i]/100, mon_odds[i]%100);
+ sprintf(buf,"%d) %-58s %4ld.%02ldÇÜ", i+1, format("%s%s",r_name + r_ptr->name, (r_ptr->flags1 & RF1_UNIQUE) ? "¤â¤É¤" : " "), (long int)mon_odds[i]/100, (long int)mon_odds[i]%100);
#else
- sprintf(buf,"%d) %-58s %4ld.%02ld", i+1, format("%s%s", (r_ptr->flags1 & RF1_UNIQUE) ? "Fake " : "", r_name + r_ptr->name), mon_odds[i]/100, mon_odds[i]%100);
+ sprintf(buf,"%d) %-58s %4ld.%02ld", i+1, format("%s%s", (r_ptr->flags1 & RF1_UNIQUE) ? "Fake " : "", r_name + r_ptr->name), (long int)mon_odds[i]/100, (long int)mon_odds[i]%100);
#endif
prt(buf, 5+i, 1);
}
/* Get the wager */
strcpy(out_val, "");
#ifdef JP
-sprintf(tmp_str,"ÅÒ¤±¶â (1-%ld)¡©", maxbet);
+sprintf(tmp_str,"ÅÒ¤±¶â (1-%ld)¡©", (long int)maxbet);
#else
- sprintf(tmp_str,"Your wager (1-%ld) ? ", maxbet);
+ sprintf(tmp_str,"Your wager (1-%ld) ? ", (long int)maxbet);
#endif
else if (wager > maxbet)
{
#ifdef JP
-msg_format("%ld¥´¡¼¥ë¥É¤À¤±¼õ¤±¤è¤¦¡£»Ä¤ê¤Ï¼è¤Ã¤È¤¤Ê¡£", maxbet);
+msg_format("%ld¥´¡¼¥ë¥É¤À¤±¼õ¤±¤è¤¦¡£»Ä¤ê¤Ï¼è¤Ã¤È¤¤Ê¡£", (long int)maxbet);
#else
- msg_format("I'll take %ld gold of that. Keep the rest.", maxbet);
+ msg_format("I'll take %ld gold of that. Keep the rest.",(long int) maxbet);
#endif
wager = maxbet;
battle_odds = MAX(wager+1, wager * battle_odds / 100);
kakekin = wager;
p_ptr->au -= wager;
- p_ptr->leftbldg = TRUE;
- p_ptr->inside_battle = TRUE;
reset_tim_flags();
+
+ /* Save the surface floor as saved floor */
+ prepare_change_floor_mode(CFM_SAVE_FLOORS);
+
+ p_ptr->inside_battle = TRUE;
p_ptr->leaving = TRUE;
+
leave_bldg = TRUE;
screen_load();
if ((o_ptr->tval == TV_CAPTURE) && (o_ptr->pval == MON_TSUCHINOKO))
{
char buf[MAX_NLEN+20];
- object_desc(o_name, o_ptr, TRUE, 3);
+ object_desc(o_name, o_ptr, 0);
#ifdef JP
sprintf(buf, "%s ¤ò´¹¶â¤·¤Þ¤¹¤«¡©",o_name);
#else
if (get_check(buf))
{
#ifdef JP
- msg_format("¾Þ¶â %ld¡ð¤ò¼ê¤ËÆþ¤ì¤¿¡£", 1000000L * o_ptr->number);
+ msg_format("¾Þ¶â %ld¡ð¤ò¼ê¤ËÆþ¤ì¤¿¡£", (long int)(1000000L * o_ptr->number));
#else
- msg_format("You get %ldgp.", 1000000L * o_ptr->number);
+ msg_format("You get %ldgp.", (long int)(1000000L * o_ptr->number));
#endif
p_ptr->au += 1000000L * o_ptr->number;
p_ptr->redraw |= (PR_GOLD);
if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_CORPSE) && (o_ptr->pval == MON_TSUCHINOKO))
{
char buf[MAX_NLEN+20];
- object_desc(o_name, o_ptr, TRUE, 3);
+ object_desc(o_name, o_ptr, 0);
#ifdef JP
sprintf(buf, "%s ¤ò´¹¶â¤·¤Þ¤¹¤«¡©",o_name);
#else
if (get_check(buf))
{
#ifdef JP
- msg_format("¾Þ¶â %ld¡ð¤ò¼ê¤ËÆþ¤ì¤¿¡£", 200000L * o_ptr->number);
+ msg_format("¾Þ¶â %ld¡ð¤ò¼ê¤ËÆþ¤ì¤¿¡£", (long int)(200000L * o_ptr->number));
#else
- msg_format("You get %ldgp.", 200000L * o_ptr->number);
+ msg_format("You get %ldgp.", (long int)(200000L * o_ptr->number));
#endif
p_ptr->au += 200000L * o_ptr->number;
p_ptr->redraw |= (PR_GOLD);
if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_SKELETON) && (o_ptr->pval == MON_TSUCHINOKO))
{
char buf[MAX_NLEN+20];
- object_desc(o_name, o_ptr, TRUE, 3);
+ object_desc(o_name, o_ptr, 0);
#ifdef JP
sprintf(buf, "%s ¤ò´¹¶â¤·¤Þ¤¹¤«¡©",o_name);
#else
if (get_check(buf))
{
#ifdef JP
- msg_format("¾Þ¶â %ld¡ð¤ò¼ê¤ËÆþ¤ì¤¿¡£", 100000L * o_ptr->number);
+ msg_format("¾Þ¶â %ld¡ð¤ò¼ê¤ËÆþ¤ì¤¿¡£", (long int)(100000L * o_ptr->number));
#else
- msg_format("You get %ldgp.", 100000L * o_ptr->number);
+ msg_format("You get %ldgp.", (long int)(100000L * o_ptr->number));
#endif
p_ptr->au += 100000L * o_ptr->number;
p_ptr->redraw |= (PR_GOLD);
if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_CORPSE) && (streq(r_name + r_info[o_ptr->pval].name, r_name + r_info[today_mon].name)))
{
char buf[MAX_NLEN+20];
- object_desc(o_name, o_ptr, TRUE, 3);
+ object_desc(o_name, o_ptr, 0);
#ifdef JP
sprintf(buf, "%s ¤ò´¹¶â¤·¤Þ¤¹¤«¡©",o_name);
#else
if (get_check(buf))
{
#ifdef JP
- msg_format("¾Þ¶â %ld¡ð¤ò¼ê¤ËÆþ¤ì¤¿¡£", (r_info[today_mon].level * 50 + 100) * o_ptr->number);
+ msg_format("¾Þ¶â %ld¡ð¤ò¼ê¤ËÆþ¤ì¤¿¡£", (long int)((r_info[today_mon].level * 50 + 100) * o_ptr->number));
#else
- msg_format("You get %ldgp.", (r_info[today_mon].level * 50 + 100) * o_ptr->number);
+ msg_format("You get %ldgp.", (long int)((r_info[today_mon].level * 50 + 100) * o_ptr->number));
#endif
p_ptr->au += (r_info[today_mon].level * 50 + 100) * o_ptr->number;
p_ptr->redraw |= (PR_GOLD);
if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_SKELETON) && (streq(r_name + r_info[o_ptr->pval].name, r_name + r_info[today_mon].name)))
{
char buf[MAX_NLEN+20];
- object_desc(o_name, o_ptr, TRUE, 3);
+ object_desc(o_name, o_ptr, 0);
#ifdef JP
sprintf(buf, "%s ¤ò´¹¶â¤·¤Þ¤¹¤«¡©",o_name);
#else
if (get_check(buf))
{
#ifdef JP
- msg_format("¾Þ¶â %ld¡ð¤ò¼ê¤ËÆþ¤ì¤¿¡£", (r_info[today_mon].level * 30 + 60) * o_ptr->number);
+ msg_format("¾Þ¶â %ld¡ð¤ò¼ê¤ËÆþ¤ì¤¿¡£", (long int)((r_info[today_mon].level * 30 + 60) * o_ptr->number));
#else
- msg_format("You get %ldgp.", (r_info[today_mon].level * 30 + 60) * o_ptr->number);
+ msg_format("You get %ldgp.", (long int)((r_info[today_mon].level * 30 + 60) * o_ptr->number));
#endif
p_ptr->au += (r_info[today_mon].level * 30 + 60) * o_ptr->number;
p_ptr->redraw |= (PR_GOLD);
if ((o_ptr->tval == TV_CORPSE) && (o_ptr->pval == kubi_r_idx[j]))
{
char buf[MAX_NLEN+20];
- int num, k;
+ int num, k, item_new;
object_type forge;
- object_desc(o_name, o_ptr, TRUE, 3);
+ object_desc(o_name, o_ptr, 0);
#ifdef JP
sprintf(buf, "%s¤òÅϤ·¤Þ¤¹¤«¡©",o_name);
#else
#endif
if (!get_check(buf)) continue;
-#if 0 /* Obsorated */
+#if 0 /* Obsoleted */
#ifdef JP
msg_format("¾Þ¶â %ld¡ð¤ò¼ê¤ËÆþ¤ì¤¿¡£", (r_info[kubi_r_idx[j]].level + 1) * 300 * o_ptr->number);
#else
kubi_r_idx[j] += 10000;
change = TRUE;
-#endif /* Obsorated */
+#endif /* Obsoleted */
/* Hand it first */
inven_item_increase(i, -o_ptr->number);
* Since a corpse is handed at first,
* there is at least one empty slot.
*/
- (void)inven_carry(&forge);
+ item_new = inven_carry(&forge);
/* Describe the object */
- object_desc(o_name, &forge, TRUE, 3);
+ object_desc(o_name, &forge, 0);
#ifdef JP
- msg_format("%s ¤òÌã¤Ã¤¿¡£",o_name);
+ msg_format("%s(%c)¤òÌã¤Ã¤¿¡£", o_name, index_to_label(item_new));
#else
- msg_format("You get %s. ",o_name);
+ msg_format("You get %s (%c). ", o_name, index_to_label(item_new));
#endif
+ /* Auto-inscription */
+ autopick_alter_item(item_new, FALSE);
+
+ /* Handle stuff */
+ handle_stuff();
+
change = TRUE;
}
}
*/
static bool inn_comm(int cmd)
{
- int dawnval;
-
switch (cmd)
{
case BACT_FOOD: /* Buy food & drink */
break;
case BACT_REST: /* Rest for the night */
- dawnval = ((turn % (TURNS_PER_TICK * TOWN_DAWN)));
- if (dawnval > (TURNS_PER_TICK * TOWN_DAWN)/4)
- { /* nighttime */
- if ((p_ptr->poisoned) || (p_ptr->cut))
- {
+ if ((p_ptr->poisoned) || (p_ptr->cut))
+ {
#ifdef JP
-msg_print("¤¢¤Ê¤¿¤ËɬÍפʤΤÏÉô²°¤Ç¤Ï¤Ê¤¯¡¢¼£ÎżԤǤ¹¡£");
+ msg_print("¤¢¤Ê¤¿¤ËɬÍפʤΤÏÉô²°¤Ç¤Ï¤Ê¤¯¡¢¼£ÎżԤǤ¹¡£");
#else
- msg_print("You need a healer, not a room.");
+ msg_print("You need a healer, not a room.");
#endif
- msg_print(NULL);
+ msg_print(NULL);
#ifdef JP
-msg_print("¤¹¤ß¤Þ¤»¤ó¡¢¤Ç¤â¤¦¤Á¤Ç狼¤Ë»à¤Ê¤ì¤Á¤ãº¤¤ê¤Þ¤¹¤ó¤Ç¡£");
+ msg_print("¤¹¤ß¤Þ¤»¤ó¡¢¤Ç¤â¤¦¤Á¤Ç狼¤Ë»à¤Ê¤ì¤Á¤ãº¤¤ê¤Þ¤¹¤ó¤Ç¡£");
#else
- msg_print("Sorry, but don't want anyone dying in here.");
+ msg_print("Sorry, but don't want anyone dying in here.");
#endif
+ }
+ else
+ {
+ s32b oldturn = turn;
+ int prev_day, prev_hour, prev_min;
- }
- else
- {
- int oldturn = turn;
+ extract_day_hour_min(&prev_day, &prev_hour, &prev_min);
#ifdef JP
- do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "½É²°¤ËÇñ¤Þ¤Ã¤¿¡£");
+ do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "½É²°¤ËÇñ¤Þ¤Ã¤¿¡£");
#else
- do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "stay over night at the inn");
+ if ((prev_hour >= 6) && (prev_hour <= 17)) do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "stay over daytime at the inn.");
+ else do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "stay over night at the inn.");
#endif
- turn = (turn / (TURNS_PER_TICK*TOWN_DAWN/2) + 1) * (TURNS_PER_TICK*TOWN_DAWN/2);
- if (((oldturn + TURNS_PER_TICK * TOWN_DAWN / 4) % (TURNS_PER_TICK * TOWN_DAWN)) > TURNS_PER_TICK * TOWN_DAWN/4) do_cmd_write_nikki(NIKKI_HIGAWARI, 0, NULL);
- p_ptr->chp = p_ptr->mhp;
+ turn = (turn / (TURNS_PER_TICK*TOWN_DAWN/2) + 1) * (TURNS_PER_TICK*TOWN_DAWN/2);
+ if (dungeon_turn < dungeon_turn_limit)
+ {
+ dungeon_turn += MIN(turn - oldturn, TURNS_PER_TICK * 250);
+ if (dungeon_turn > dungeon_turn_limit) dungeon_turn = dungeon_turn_limit;
+ }
- dungeon_turn += MIN(turn - oldturn, TURNS_PER_TICK*250);
+ prevent_turn_overflow();
- if (ironman_nightmare)
- {
+ if ((prev_hour >= 18) && (prev_hour <= 23)) do_cmd_write_nikki(NIKKI_HIGAWARI, 0, NULL);
+ p_ptr->chp = p_ptr->mhp;
+
+ if (ironman_nightmare)
+ {
#ifdef JP
-msg_print("̲¤ê¤Ë½¢¤¯¤È¶²¤í¤·¤¤¸÷·Ê¤¬¿´¤ò¤è¤®¤Ã¤¿¡£");
+ msg_print("̲¤ê¤Ë½¢¤¯¤È¶²¤í¤·¤¤¸÷·Ê¤¬¿´¤ò¤è¤®¤Ã¤¿¡£");
#else
- msg_print("Horrible visions flit through your mind as you sleep.");
+ msg_print("Horrible visions flit through your mind as you sleep.");
#endif
+ /* Pick a nightmare */
+ get_mon_num_prep(get_nightmare, NULL);
- /* Pick a nightmare */
- get_mon_num_prep(get_nightmare, NULL);
-
- /* Have some nightmares */
- while(1)
- {
- have_nightmare(get_mon_num(MAX_DEPTH));
+ /* Have some nightmares */
+ while(1)
+ {
+ have_nightmare(get_mon_num(MAX_DEPTH));
- if (!one_in_(3)) break;
- }
+ if (!one_in_(3)) break;
+ }
- /* Remove the monster restriction */
- get_mon_num_prep(NULL, NULL);
+ /* Remove the monster restriction */
+ get_mon_num_prep(NULL, NULL);
#ifdef JP
-msg_print("¤¢¤Ê¤¿¤ÏÀ䶫¤·¤ÆÌܤò³Ð¤Þ¤·¤¿¡£");
+ msg_print("¤¢¤Ê¤¿¤ÏÀ䶫¤·¤ÆÌܤò³Ð¤Þ¤·¤¿¡£");
+ do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "°Ì´¤Ë¤¦¤Ê¤µ¤ì¤Æ¤è¤¯Ì²¤ì¤Ê¤«¤Ã¤¿¡£");
#else
- msg_print("You awake screaming.");
+ msg_print("You awake screaming.");
+ do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "be troubled by a nightmare.");
#endif
+ }
+ else
+ {
+ set_blind(0);
+ set_confused(0);
+ p_ptr->stun = 0;
+ p_ptr->chp = p_ptr->mhp;
+ p_ptr->csp = p_ptr->msp;
+ if (p_ptr->pclass == CLASS_MAGIC_EATER)
+ {
+ int i;
+ for (i = 0; i < 72; i++)
+ {
+ p_ptr->magic_num1[i] = p_ptr->magic_num2[i]*EATER_CHARGE;
+ }
+ for (; i < 108; i++)
+ {
+ p_ptr->magic_num1[i] = 0;
+ }
+ }
+ if ((prev_hour >= 6) && (prev_hour <= 17))
+ {
#ifdef JP
- do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "°Ì´¤Ë¤¦¤Ê¤µ¤ì¤Æ¤è¤¯Ì²¤ì¤Ê¤«¤Ã¤¿¡£");
+ msg_print("¤¢¤Ê¤¿¤Ï¥ê¥Õ¥ì¥Ã¥·¥å¤·¤ÆÌܳФᡢͼÊý¤ò·Þ¤¨¤¿¡£");
+ do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "ͼÊý¤ò·Þ¤¨¤¿¡£");
#else
- do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "be troubled by a nightmare.");
+ msg_print("You awake refreshed for the evening.");
+ do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "awake refreshed.");
#endif
}
else
{
- set_blind(0);
- set_confused(0);
- p_ptr->stun = 0;
- p_ptr->chp = p_ptr->mhp;
- p_ptr->csp = p_ptr->msp;
- if (p_ptr->pclass == CLASS_MAGIC_EATER)
- {
- int i;
- for (i = 0; i < 72; i++)
- {
- p_ptr->magic_num1[i] = p_ptr->magic_num2[i]*EATER_CHARGE;
- }
- for (; i < 108; i++)
- {
- p_ptr->magic_num1[i] = 0;
- }
- }
-
#ifdef JP
-msg_print("¤¢¤Ê¤¿¤Ï¥ê¥Õ¥ì¥Ã¥·¥å¤·¤ÆÌܳФᡢ¿·¤¿¤ÊÆü¤ò·Þ¤¨¤¿¡£");
+ msg_print("¤¢¤Ê¤¿¤Ï¥ê¥Õ¥ì¥Ã¥·¥å¤·¤ÆÌܳФᡢ¿·¤¿¤ÊÆü¤ò·Þ¤¨¤¿¡£");
+ do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¤¹¤¬¤¹¤¬¤·¤¤Ä«¤ò·Þ¤¨¤¿¡£");
#else
msg_print("You awake refreshed for the new day.");
-#endif
-
-#ifdef JP
- do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¤¹¤¬¤¹¤¬¤·¤¤Ä«¤ò¤à¤«¤¨¤¿¡£");
-#else
do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "awake refreshed.");
#endif
}
-
- p_ptr->leftbldg = TRUE;
}
}
- else
- {
-#ifdef JP
-msg_print("Éô²°¤ÏÌë¤À¤±»ÈÍѲÄǽ¤Ç¤¹¡£");
-#else
- msg_print("The rooms are available only at night.");
-#endif
-
- return (FALSE);
- }
break;
+
case BACT_RUMORS: /* Listen for rumors */
{
char Rumor[1024];
/*
- * Share gold for thieves
- */
-static void share_gold(void)
-{
- int i = (p_ptr->lev * 2) * 10;
-#ifdef JP
-msg_format("¡ð%d ¤ò¼ê¤ËÆþ¤ì¤¿¡£", i);
-#else
- msg_format("You collect %d gold pieces", i);
-#endif
-
- p_ptr->au += i;
-}
-
-
-/*
* Display quest information
*/
static void get_questinfo(int questnum)
}
+static s16b calc_expext_cirt(int weight, int plus, int dam, s16b meichuu, bool dokubari)
+{
+ long i, num;
+
+ if(dokubari) return dam;
+
+ i = weight + (meichuu * 3 + plus * 5) + (p_ptr->lev * 3);
+ num=0;
+
+ if (i < 400) num += (2 * dam + 5) * (400 - i);
+ if (i < 700) num += (2 * dam + 10) * (700 - MAX(400, i));
+ if (i > (700-650) && weight<900) num += (3 * dam + 15) * (900 - MAX(700, i));
+ if (i > (900-650) && weight<1300) num += (3 * dam + 20) * (1300 - MAX(900, i));
+ if (i > (1300-650)) num += (7 * dam / 2 + 25) * (i - (1300-650));
+
+ if(p_ptr->pclass == CLASS_NINJA)
+ {
+ num *= i;
+ num += (4444 - i) * dam * 650;
+ num /= 4444;
+ }
+ else
+ {
+ num *= i;
+ num += (5000 - i) * dam * 650;
+ num /= 5000;
+ }
+ num /= 650;
+
+ return num;
+}
+
+static s16b calc_slaydam(int dam, int mult, int div, bool force)
+{
+ int tmp;
+ if(force)
+ {
+ tmp = dam * 60;
+ tmp *= mult * 3 / 2;
+ tmp /= div;
+ tmp += dam * 60 * 2;
+ tmp /= 60;
+ }
+ else
+ {
+ tmp = dam * 60;
+ tmp *= mult;
+ tmp /= div;
+ tmp /= 60;
+ }
+ return tmp;
+}
+
/*
* Display the damage figure of an object
* (used by compare_weapon_aux1)
* Only accurate for the current weapon, because it includes
* the current +dam of the player.
*/
-static void compare_weapon_aux2(object_type *o_ptr, int numblows,
- int r, int c, int mult, cptr attr,
- byte color)
+static void compare_weapon_aux2(int r, int c, int mindam, int maxdam, cptr attr, byte color)
{
char tmp_str[80];
- /* Effective dices */
- int eff_dd = o_ptr->dd + p_ptr->to_dd[0];
- int eff_ds = o_ptr->ds + p_ptr->to_ds[0];
/* Print the intro text */
c_put_str(color, attr, r, c);
/* Calculate the min and max damage figures */
#ifdef JP
-sprintf(tmp_str, "£±¥¿¡¼¥ó: %d-%d ¥À¥á¡¼¥¸",
+ sprintf(tmp_str, "£±¥¿¡¼¥ó: %d-%d ¥À¥á¡¼¥¸",
#else
sprintf(tmp_str, "Attack: %d-%d damage",
#endif
-
- (numblows * (mult * eff_dd / 60 + o_ptr->to_d + p_ptr->to_d[0])),
- (numblows * (mult * eff_ds * eff_dd / 60 + o_ptr->to_d + p_ptr->to_d[0])));
-
+ mindam, maxdam);
+
/* Print the damage */
put_str(tmp_str, r, c + 8);
}
int mult = 60;
u32b flgs[TR_FLAG_SIZE];
int blow = p_ptr->num_blow[0];
- bool print_force_weapon = FALSE;
+ bool force = FALSE;
+ bool dokubari = FALSE;
+
+ /* Effective dices */
+ int eff_dd = o_ptr->dd + p_ptr->to_dd[0];
+ int eff_ds = o_ptr->ds + p_ptr->to_ds[0];
+
+ int mindice = eff_dd;
+ int maxdice = eff_ds * eff_dd;
+ int mindam = 0;
+ int maxdam = 0;
+ int slaydice_min = 0;
+ int slaydice_max = 0;
+ int critdice_min = 0;
+ int critdice_max = 0;
+ int vorpal_mult = 1;
+ int vorpal_div = 1;
+
/* Get the flags of the weapon */
object_flags(o_ptr, flgs);
-
+
+ if((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) dokubari = TRUE;
+
+
+ /* Show Critical Damage*/
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, mindice, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, maxdice, p_ptr->to_h[0], dokubari);
+
+ mindam = blow * (critdice_min+ o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (critdice_max+ o_ptr->to_d + p_ptr->to_d[0]);
+
+#ifdef JP
+ compare_weapon_aux2(r++, col, mindam, maxdam, "²ñ¿´:", TERM_L_RED);
+#else
+ compare_weapon_aux2(r++, col, mindam, maxdam, "Critical:", TERM_L_RED);
+#endif
+
+ /* Vorpal Hit*/
+ if ((have_flag(flgs, TR_VORPAL) || hex_spelling(HEX_RUNESWORD)))
+ {
+ if((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD))
+ {
+ vorpal_mult = 5;
+ vorpal_div = 3;
+ }
+ else
+ {
+ vorpal_mult = 11;
+ vorpal_div = 9;
+ }
+
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, mindice, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, maxdice, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+
+ #ifdef JP
+ compare_weapon_aux2(r++, col, mindam, maxdam, "ÀÚ¤ìÌ£:", TERM_L_RED);
+ #else
+ compare_weapon_aux2(r++, col, mindam, maxdam, "Vorpal:", TERM_L_RED);
+ #endif
+ }
+
if ((p_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
{
- mult = mult * 7 / 2;
- print_force_weapon = TRUE;
+ force = TRUE;
+
+ slaydice_min = calc_slaydam(mindice, 1, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 1, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+
+ /* Print the relevant lines */
+#ifdef JP
+ compare_weapon_aux2(r++, col, mindam, maxdam, "ÍýÎÏ:", TERM_L_BLUE);
+#else
+ compare_weapon_aux2(r++, col, mindam, maxdam, "Force :", TERM_L_BLUE);
+#endif
}
-
+
/* Print the relevant lines */
#ifdef JP
- if (print_force_weapon) compare_weapon_aux2(o_ptr, blow, r++, col, 1*mult, "ÍýÎÏ:", TERM_L_BLUE);
- if (have_flag(flgs, TR_KILL_ANIMAL)) compare_weapon_aux2(o_ptr, blow, r++, col, 4*mult, "ưʪ:", TERM_YELLOW);
- else if (have_flag(flgs, TR_SLAY_ANIMAL)) compare_weapon_aux2(o_ptr, blow, r++, col, 5*mult/2, "ưʪ:", TERM_YELLOW);
- if (have_flag(flgs, TR_KILL_EVIL)) compare_weapon_aux2(o_ptr, blow, r++, col, 7*mult/2, "¼Ù°:", TERM_YELLOW);
- else if (have_flag(flgs, TR_SLAY_EVIL)) compare_weapon_aux2(o_ptr, blow, r++, col, 2*mult, "¼Ù°:", TERM_YELLOW);
- if (have_flag(flgs, TR_KILL_HUMAN)) compare_weapon_aux2(o_ptr, blow, r++, col, 4*mult, "¿Í´Ö:", TERM_YELLOW);
- else if (have_flag(flgs, TR_SLAY_HUMAN)) compare_weapon_aux2(o_ptr, blow, r++, col, 5*mult/2, "¿Í´Ö:", TERM_YELLOW);
- if (have_flag(flgs, TR_KILL_UNDEAD)) compare_weapon_aux2(o_ptr, blow, r++, col, 5*mult, "ÉÔ»à:", TERM_YELLOW);
- else if (have_flag(flgs, TR_SLAY_UNDEAD)) compare_weapon_aux2(o_ptr, blow, r++, col, 3*mult, "ÉÔ»à:", TERM_YELLOW);
- if (have_flag(flgs, TR_KILL_DEMON)) compare_weapon_aux2(o_ptr, blow, r++, col, 5*mult, "°Ëâ:", TERM_YELLOW);
- else if (have_flag(flgs, TR_SLAY_DEMON)) compare_weapon_aux2(o_ptr, blow, r++, col, 3*mult, "°Ëâ:", TERM_YELLOW);
- if (have_flag(flgs, TR_KILL_ORC)) compare_weapon_aux2(o_ptr, blow, r++, col, 5*mult, "¥ª¡¼¥¯:", TERM_YELLOW);
- else if (have_flag(flgs, TR_SLAY_ORC)) compare_weapon_aux2(o_ptr, blow, r++, col, 3*mult, "¥ª¡¼¥¯:", TERM_YELLOW);
- if (have_flag(flgs, TR_KILL_TROLL)) compare_weapon_aux2(o_ptr, blow, r++, col, 5*mult, "¥È¥í¥ë:", TERM_YELLOW);
- else if (have_flag(flgs, TR_SLAY_TROLL)) compare_weapon_aux2(o_ptr, blow, r++, col, 3*mult, "¥È¥í¥ë:", TERM_YELLOW);
- if (have_flag(flgs, TR_KILL_GIANT)) compare_weapon_aux2(o_ptr, blow, r++, col, 5*mult, "µð¿Í:", TERM_YELLOW);
- else if (have_flag(flgs, TR_SLAY_GIANT)) compare_weapon_aux2(o_ptr, blow, r++, col, 3*mult, "µð¿Í:", TERM_YELLOW);
- if (have_flag(flgs, TR_KILL_DRAGON)) compare_weapon_aux2(o_ptr, blow, r++, col, 5*mult, "ε:", TERM_YELLOW);
- else if (have_flag(flgs, TR_SLAY_DRAGON)) compare_weapon_aux2(o_ptr, blow, r++, col, 3*mult, "ε:", TERM_YELLOW);
- if (have_flag(flgs, TR_BRAND_ACID)) compare_weapon_aux2(o_ptr, blow, r++, col, 5*mult/2, "»À°À:", TERM_RED);
- if (have_flag(flgs, TR_BRAND_ELEC)) compare_weapon_aux2(o_ptr, blow, r++, col, 5*mult/2, "ÅÅ°À:", TERM_RED);
- if (have_flag(flgs, TR_BRAND_FIRE)) compare_weapon_aux2(o_ptr, blow, r++, col, 5*mult/2, "±ê°À:", TERM_RED);
- if (have_flag(flgs, TR_BRAND_COLD)) compare_weapon_aux2(o_ptr, blow, r++, col, 5*mult/2, "Îä°À:", TERM_RED);
- if (have_flag(flgs, TR_BRAND_POIS)) compare_weapon_aux2(o_ptr, blow, r++, col, 5*mult/2, "ÆÇ°À:", TERM_RED);
-#else
- if (print_force_weapon) compare_weapon_aux2(o_ptr, blow, r++, col, 1*mult, "Force :", TERM_L_BLUE);
- if (have_flag(flgs, TR_KILL_ANIMAL)) compare_weapon_aux2(o_ptr, blow, r++, col, 4*mult, "Animals:", TERM_YELLOW);
- else if (have_flag(flgs, TR_SLAY_ANIMAL)) compare_weapon_aux2(o_ptr, blow, r++, col, 5*mult/2, "Animals:", TERM_YELLOW);
- if (have_flag(flgs, TR_KILL_EVIL)) compare_weapon_aux2(o_ptr, blow, r++, col, 7*mult/2, "Evil:", TERM_YELLOW);
- else if (have_flag(flgs, TR_SLAY_EVIL)) compare_weapon_aux2(o_ptr, blow, r++, col, 2*mult, "Evil:", TERM_YELLOW);
- if (have_flag(flgs, TR_KILL_HUMAN)) compare_weapon_aux2(o_ptr, blow, r++, col, 4*mult, "Human:", TERM_YELLOW);
- else if (have_flag(flgs, TR_SLAY_HUMAN)) compare_weapon_aux2(o_ptr, blow, r++, col, 5*mult/2, "Human:", TERM_YELLOW);
- if (have_flag(flgs, TR_KILL_UNDEAD)) compare_weapon_aux2(o_ptr, blow, r++, col, 5*mult, "Undead:", TERM_YELLOW);
- else if (have_flag(flgs, TR_SLAY_UNDEAD)) compare_weapon_aux2(o_ptr, blow, r++, col, 3*mult, "Undead:", TERM_YELLOW);
- if (have_flag(flgs, TR_KILL_DEMON)) compare_weapon_aux2(o_ptr, blow, r++, col, 5*mult, "Demons:", TERM_YELLOW);
- else if (have_flag(flgs, TR_SLAY_DEMON)) compare_weapon_aux2(o_ptr, blow, r++, col, 3*mult, "Demons:", TERM_YELLOW);
- if (have_flag(flgs, TR_KILL_ORC)) compare_weapon_aux2(o_ptr, blow, r++, col, 5*mult, "Orcs:", TERM_YELLOW);
- else if (have_flag(flgs, TR_SLAY_ORC)) compare_weapon_aux2(o_ptr, blow, r++, col, 3*mult, "Orcs:", TERM_YELLOW);
- if (have_flag(flgs, TR_KILL_TROLL)) compare_weapon_aux2(o_ptr, blow, r++, col, 5*mult, "Trolls:", TERM_YELLOW);
- else if (have_flag(flgs, TR_SLAY_TROLL)) compare_weapon_aux2(o_ptr, blow, r++, col, 3*mult, "Trolls:", TERM_YELLOW);
- if (have_flag(flgs, TR_KILL_GIANT)) compare_weapon_aux2(o_ptr, blow, r++, col, 5*mult, "Giants:", TERM_YELLOW);
- else if (have_flag(flgs, TR_SLAY_GIANT)) compare_weapon_aux2(o_ptr, blow, r++, col, 3*mult, "Giants:", TERM_YELLOW);
- if (have_flag(flgs, TR_KILL_DRAGON)) compare_weapon_aux2(o_ptr, blow, r++, col, 5*mult, "Dragons:", TERM_YELLOW);
- else if (have_flag(flgs, TR_SLAY_DRAGON)) compare_weapon_aux2(o_ptr, blow, r++, col, 3*mult, "Dragons:", TERM_YELLOW);
- if (have_flag(flgs, TR_BRAND_ACID)) compare_weapon_aux2(o_ptr, blow, r++, col, 5*mult/2, "Acid:", TERM_RED);
- if (have_flag(flgs, TR_BRAND_ELEC)) compare_weapon_aux2(o_ptr, blow, r++, col, 5*mult/2, "Elec:", TERM_RED);
- if (have_flag(flgs, TR_BRAND_FIRE)) compare_weapon_aux2(o_ptr, blow, r++, col, 5*mult/2, "Fire:", TERM_RED);
- if (have_flag(flgs, TR_BRAND_COLD)) compare_weapon_aux2(o_ptr, blow, r++, col, 5*mult/2, "Cold:", TERM_RED);
- if (have_flag(flgs, TR_BRAND_POIS)) compare_weapon_aux2(o_ptr, blow, r++, col, 5*mult/2, "Poison:", TERM_RED);
+ if (have_flag(flgs, TR_KILL_ANIMAL))
+ {
+ slaydice_min = calc_slaydam(mindice, 4, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 4, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "ưʪ:", TERM_YELLOW);
+ }
+ else if (have_flag(flgs, TR_SLAY_ANIMAL))
+ {
+ slaydice_min = calc_slaydam(mindice, 5, 2, force);
+ slaydice_max = calc_slaydam(maxdice, 5, 2, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "ưʪ:", TERM_YELLOW);
+ }
+ if (have_flag(flgs, TR_KILL_EVIL))
+ {
+ slaydice_min = calc_slaydam(mindice, 7, 2, force);
+ slaydice_max = calc_slaydam(maxdice, 7, 2, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "¼Ù°:", TERM_YELLOW);
+ }
+ else if (have_flag(flgs, TR_SLAY_EVIL))
+ {
+ slaydice_min = calc_slaydam(mindice, 2, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 2, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "¼Ù°:", TERM_YELLOW);
+ }
+ if (have_flag(flgs, TR_KILL_HUMAN))
+ {
+ slaydice_min = calc_slaydam(mindice, 4, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 4, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "¿Í´Ö:", TERM_YELLOW);
+ }
+ else if (have_flag(flgs, TR_SLAY_HUMAN))
+ {
+ slaydice_min = calc_slaydam(mindice, 5, 2, force);
+ slaydice_max = calc_slaydam(maxdice, 5, 2, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "¿Í´Ö:", TERM_YELLOW);
+ }
+ if (have_flag(flgs, TR_KILL_UNDEAD))
+ {
+ slaydice_min = calc_slaydam(mindice, 5, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 5, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "ÉÔ»à:", TERM_YELLOW);
+ }
+ else if (have_flag(flgs, TR_SLAY_UNDEAD))
+ {
+ slaydice_min = calc_slaydam(mindice, 3, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 3, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "ÉÔ»à:", TERM_YELLOW);
+ }
+ if (have_flag(flgs, TR_KILL_DEMON))
+ {
+ slaydice_min = calc_slaydam(mindice, 5, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 5, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "°Ëâ:", TERM_YELLOW);
+ }
+ else if (have_flag(flgs, TR_SLAY_DEMON))
+ {
+ slaydice_min = calc_slaydam(mindice, 3, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 3, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "°Ëâ:", TERM_YELLOW);
+ }
+ if (have_flag(flgs, TR_KILL_ORC))
+ {
+ slaydice_min = calc_slaydam(mindice, 5, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 5, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "¥ª¡¼¥¯:", TERM_YELLOW);
+ }
+ else if (have_flag(flgs, TR_SLAY_ORC))
+ {
+ slaydice_min = calc_slaydam(mindice, 3, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 3, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "¥ª¡¼¥¯:", TERM_YELLOW);
+ }
+ if (have_flag(flgs, TR_KILL_TROLL))
+ {
+ slaydice_min = calc_slaydam(mindice, 5, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 5, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "¥È¥í¥ë:", TERM_YELLOW);
+ }
+ else if (have_flag(flgs, TR_SLAY_TROLL))
+ {
+ slaydice_min = calc_slaydam(mindice, 3, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 3, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "¥È¥í¥ë:", TERM_YELLOW);
+ }
+ if (have_flag(flgs, TR_KILL_GIANT))
+ {
+ slaydice_min = calc_slaydam(mindice, 5, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 5, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "µð¿Í:", TERM_YELLOW);
+ }
+ else if (have_flag(flgs, TR_SLAY_GIANT))
+ {
+ slaydice_min = calc_slaydam(mindice, 3, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 3, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "µð¿Í:", TERM_YELLOW);
+ }
+ if (have_flag(flgs, TR_KILL_DRAGON))
+ {
+ slaydice_min = calc_slaydam(mindice, 5, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 5, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "ε:", TERM_YELLOW);
+ }
+ else if (have_flag(flgs, TR_SLAY_DRAGON))
+ {
+ slaydice_min = calc_slaydam(mindice, 3, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 3, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "ε:", TERM_YELLOW);
+ }
+ if (have_flag(flgs, TR_BRAND_ACID))
+ {
+ slaydice_min = calc_slaydam(mindice, 5, 2, force);
+ slaydice_max = calc_slaydam(maxdice, 5, 2, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "»À°À:", TERM_RED);
+ }
+ if (have_flag(flgs, TR_BRAND_ELEC))
+ {
+ slaydice_min = calc_slaydam(mindice, 5, 2, force);
+ slaydice_max = calc_slaydam(maxdice, 5, 2, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "ÅÅ°À:", TERM_RED);
+ }
+ if (have_flag(flgs, TR_BRAND_FIRE))
+ {
+ slaydice_min = calc_slaydam(mindice, 5, 2, force);
+ slaydice_max = calc_slaydam(maxdice, 5, 2, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "±ê°À:", TERM_RED);
+ }
+ if (have_flag(flgs, TR_BRAND_COLD))
+ {
+ slaydice_min = calc_slaydam(mindice, 5, 2, force);
+ slaydice_max = calc_slaydam(maxdice, 5, 2, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "Îä°À:", TERM_RED);
+ }
+ if (have_flag(flgs, TR_BRAND_POIS))
+ {
+ slaydice_min = calc_slaydam(mindice, 5, 2, force);
+ slaydice_max = calc_slaydam(maxdice, 5, 2, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "ÆÇ°À:", TERM_RED);
+ }
+#else
+ if (have_flag(flgs, TR_KILL_ANIMAL))
+ {
+ slaydice_min = calc_slaydam(mindice, 4, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 4, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "Animals:", TERM_YELLOW);
+ }
+ else if (have_flag(flgs, TR_SLAY_ANIMAL))
+ {
+ slaydice_min = calc_slaydam(mindice, 5, 2, force);
+ slaydice_max = calc_slaydam(maxdice, 5, 2, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "Animals:", TERM_YELLOW);
+ }
+ if (have_flag(flgs, TR_KILL_EVIL))
+ {
+ slaydice_min = calc_slaydam(mindice, 7, 2, force);
+ slaydice_max = calc_slaydam(maxdice, 7, 2, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "Evil:", TERM_YELLOW);
+ }
+ else if (have_flag(flgs, TR_SLAY_EVIL))
+ {
+ slaydice_min = calc_slaydam(mindice, 2, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 2, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "Evil:", TERM_YELLOW);
+ }
+ if (have_flag(flgs, TR_KILL_HUMAN))
+ {
+ slaydice_min = calc_slaydam(mindice, 4, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 4, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "Human:", TERM_YELLOW);
+ }
+ else if (have_flag(flgs, TR_SLAY_HUMAN))
+ {
+ slaydice_min = calc_slaydam(mindice, 5, 2, force);
+ slaydice_max = calc_slaydam(maxdice, 5, 2, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "Human:", TERM_YELLOW);
+ }
+ if (have_flag(flgs, TR_KILL_UNDEAD))
+ {
+ slaydice_min = calc_slaydam(mindice, 5, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 5, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "Undead:", TERM_YELLOW);
+ }
+ else if (have_flag(flgs, TR_SLAY_UNDEAD))
+ {
+ slaydice_min = calc_slaydam(mindice, 3, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 3, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "Undead:", TERM_YELLOW);
+ }
+ if (have_flag(flgs, TR_KILL_DEMON))
+ {
+ slaydice_min = calc_slaydam(mindice, 5, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 5, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "Demons:", TERM_YELLOW);
+ }
+ else if (have_flag(flgs, TR_SLAY_DEMON))
+ {
+ slaydice_min = calc_slaydam(mindice, 3, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 3, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "Demons:", TERM_YELLOW);
+ }
+ if (have_flag(flgs, TR_KILL_ORC))
+ {
+ slaydice_min = calc_slaydam(mindice, 5, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 5, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "Orcs:", TERM_YELLOW);
+ }
+ else if (have_flag(flgs, TR_SLAY_ORC))
+ {
+ slaydice_min = calc_slaydam(mindice, 3, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 3, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "Orcs:", TERM_YELLOW);
+ }
+ if (have_flag(flgs, TR_KILL_TROLL))
+ {
+ slaydice_min = calc_slaydam(mindice, 5, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 5, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "Trolls:", TERM_YELLOW);
+ }
+ else if (have_flag(flgs, TR_SLAY_TROLL))
+ {
+ slaydice_min = calc_slaydam(mindice, 3, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 3, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "Trolls:", TERM_YELLOW);
+ }
+ if (have_flag(flgs, TR_KILL_GIANT))
+ {
+ slaydice_min = calc_slaydam(mindice, 5, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 5, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "Giants:", TERM_YELLOW);
+ }
+ else if (have_flag(flgs, TR_SLAY_GIANT))
+ {
+ slaydice_min = calc_slaydam(mindice, 3, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 3, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "Giants:", TERM_YELLOW);
+ }
+ if (have_flag(flgs, TR_KILL_DRAGON))
+ {
+ slaydice_min = calc_slaydam(mindice, 5, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 5, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "Dragons:", TERM_YELLOW);
+ }
+ else if (have_flag(flgs, TR_SLAY_DRAGON))
+ {
+ slaydice_min = calc_slaydam(mindice, 3, 1, force);
+ slaydice_max = calc_slaydam(maxdice, 3, 1, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "Dragons:", TERM_YELLOW);
+ }
+ if (have_flag(flgs, TR_BRAND_ACID))
+ {
+ slaydice_min = calc_slaydam(mindice, 5, 2, force);
+ slaydice_max = calc_slaydam(maxdice, 5, 2, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "Acid:", TERM_RED);
+ }
+ if (have_flag(flgs, TR_BRAND_ELEC))
+ {
+ slaydice_min = calc_slaydam(mindice, 5, 2, force);
+ slaydice_max = calc_slaydam(maxdice, 5, 2, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "Elec:", TERM_RED);
+ }
+ if (have_flag(flgs, TR_BRAND_FIRE))
+ {
+ slaydice_min = calc_slaydam(mindice, 5, 2, force);
+ slaydice_max = calc_slaydam(maxdice, 5, 2, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "Fire:", TERM_RED);
+ }
+ if (have_flag(flgs, TR_BRAND_COLD))
+ {
+ slaydice_min = calc_slaydam(mindice, 5, 2, force);
+ slaydice_max = calc_slaydam(maxdice, 5, 2, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "Cold:", TERM_RED);
+ }
+ if (have_flag(flgs, TR_BRAND_POIS))
+ {
+ slaydice_min = calc_slaydam(mindice, 5, 2, force);
+ slaydice_max = calc_slaydam(maxdice, 5, 2, force);
+ critdice_min = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_min, p_ptr->to_h[0], dokubari);
+ critdice_max = calc_expext_cirt(o_ptr->weight, o_ptr->to_h, slaydice_max, p_ptr->to_h[0], dokubari);
+ mindam = blow * (calc_slaydam(critdice_min, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ maxdam = blow * (calc_slaydam(critdice_max, vorpal_mult, vorpal_div, FALSE) + o_ptr->to_d + p_ptr->to_d[0]);
+ compare_weapon_aux2(r++, col, mindam, maxdam, "Poison:", TERM_RED);
+ }
#endif
-
+
}
static int hit_chance(int to_h, int ac)
int eff_ds = o_ptr->ds + p_ptr->to_ds[0];
/* Print the weapon name */
- object_desc(o_name, o_ptr, TRUE, 0);
+ object_desc(o_name, o_ptr, OD_NAME_ONLY);
c_put_str(TERM_YELLOW, o_name, row, col);
/* Print the player's number of blows */
int maxenchant = (p_ptr->lev / 5);
char tmp_str[MAX_NLEN];
-
clear_bldg(4, 18);
#ifdef JP
-prt(format("¸½ºß¤Î¤¢¤Ê¤¿¤Îµ»Î̤À¤È¡¢+%d ¤Þ¤Ç²þÎɤǤ¤Þ¤¹¡£", maxenchant), 5, 0);
-prt(format(" ²þÎɤÎÎÁ¶â¤Ï°ì¸Ä¤Ë¤Ä¤¡ð%d ¤Ç¤¹¡£", cost), 7, 0);
+ prt(format("¸½ºß¤Î¤¢¤Ê¤¿¤Îµ»Î̤À¤È¡¢+%d ¤Þ¤Ç²þÎɤǤ¤Þ¤¹¡£", maxenchant), 5, 0);
+ prt(format(" ²þÎɤÎÎÁ¶â¤Ï°ì¸Ä¤Ë¤Ä¤¡ð%d ¤Ç¤¹¡£", cost), 7, 0);
#else
prt(format(" Based on your skill, we can improve up to +%d.", maxenchant), 5, 0);
prt(format(" The price for the service is %d gold per item.", cost), 7, 0);
/* Get an item */
#ifdef JP
-q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò²þÎɤ·¤Þ¤¹¤«¡©";
-s = "²þÎɤǤ¤ë¤â¤Î¤¬¤¢¤ê¤Þ¤»¤ó¡£";
+ q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò²þÎɤ·¤Þ¤¹¤«¡©";
+ s = "²þÎɤǤ¤ë¤â¤Î¤¬¤¢¤ê¤Þ¤»¤ó¡£";
#else
q = "Improve which item? ";
s = "You have nothing to improve.";
/* Check if the player has enough money */
if (p_ptr->au < (cost * o_ptr->number))
{
- object_desc(tmp_str, o_ptr, TRUE, 0);
+ object_desc(tmp_str, o_ptr, OD_NAME_ONLY);
#ifdef JP
-msg_format("%s¤ò²þÎɤ¹¤ë¤À¤±¤Î¥´¡¼¥ë¥É¤¬¤¢¤ê¤Þ¤»¤ó¡ª", tmp_str);
+ msg_format("%s¤ò²þÎɤ¹¤ë¤À¤±¤Î¥´¡¼¥ë¥É¤¬¤¢¤ê¤Þ¤»¤ó¡ª", tmp_str);
#else
msg_format("You do not have the gold to improve %s!", tmp_str);
#endif
/* Message */
#ifdef JP
-msg_print("²þÎɤ˼ºÇÔ¤·¤¿¡£");
+ msg_print("²þÎɤ˼ºÇÔ¤·¤¿¡£");
#else
msg_print("The improvement failed.");
#endif
-
return (FALSE);
}
else
{
- object_desc(tmp_str, o_ptr, TRUE, 1);
+ object_desc(tmp_str, o_ptr, OD_NAME_AND_ENCHANT);
#ifdef JP
-msg_format("¡ð%d ¤Ç%s¤ò²þÎɤ·¤Þ¤·¤¿¡£", cost * o_ptr->number, tmp_str );
+ msg_format("¡ð%d¤Ç%s¤Ë²þÎɤ·¤Þ¤·¤¿¡£", cost * o_ptr->number, tmp_str);
#else
- msg_format("Improved %s for %d gold.", tmp_str, cost * o_ptr->number);
+ msg_format("Improved into %s for %d gold.", tmp_str, cost * o_ptr->number);
#endif
/* Charge the money */
* the level of the item or the number of charges.
*/
/* The item must be "known" */
- if (!object_known_p(o_ptr))
+ if (!object_is_known(o_ptr))
{
#ifdef JP
msg_format("½¼Å¶¤¹¤ëÁ°¤Ë´ÕÄꤵ¤ì¤Æ¤¤¤ëɬÍפ¬¤¢¤ê¤Þ¤¹¡ª");
identify_item(o_ptr);
/* Description */
- object_desc(tmp_str, o_ptr, TRUE, 3);
+ object_desc(tmp_str, o_ptr, 0);
#ifdef JP
msg_format("%s ¤Ç¤¹¡£", tmp_str);
msg_format("You have: %s.", tmp_str);
#endif
+ /* Auto-inscription */
+ autopick_alter_item(item, FALSE);
/* Update the gold display */
building_prt_gold();
}
/* Extract the object "level" */
- lev = get_object_level(o_ptr);
+ lev = k_info[o_ptr->k_idx].level;
/* Price for a rod */
if (o_ptr->tval == TV_ROD)
else if (o_ptr->tval == TV_STAFF)
{
/* Price per charge ( = double the price paid by shopkeepers for the charge) */
- price = (get_object_cost(o_ptr) / 10) * o_ptr->number;
+ price = (k_info[o_ptr->k_idx].cost / 10) * o_ptr->number;
/* Pay at least 10 gold per charge */
price = MAX(10, price);
else
{
/* Price per charge ( = double the price paid by shopkeepers for the charge) */
- price = (get_object_cost(o_ptr) / 10);
+ price = (k_info[o_ptr->k_idx].cost / 10);
/* Pay at least 10 gold per charge */
price = MAX(10, price);
/* Check if the player has enough money */
if (p_ptr->au < price)
{
- object_desc(tmp_str, o_ptr, TRUE, 0);
+ object_desc(tmp_str, o_ptr, OD_NAME_ONLY);
#ifdef JP
msg_format("%s¤òºÆ½¼Å¶¤¹¤ë¤Ë¤Ï¡ð%d ɬÍפǤ¹¡ª", tmp_str,price );
#else
}
/* Give feedback */
- object_desc(tmp_str, o_ptr, TRUE, 3);
+ object_desc(tmp_str, o_ptr, 0);
#ifdef JP
msg_format("%s¤ò¡ð%d ¤ÇºÆ½¼Å¶¤·¤Þ¤·¤¿¡£", tmp_str, price);
#else
if (o_ptr->tval < TV_STAFF || o_ptr->tval > TV_ROD) continue;
/* need identified */
- if (!object_known_p(o_ptr)) total_cost += 50;
+ if (!object_is_known(o_ptr)) total_cost += 50;
/* Extract the object "level" */
- lev = get_object_level(o_ptr);
+ lev = k_info[o_ptr->k_idx].level;
k_ptr = &k_info[o_ptr->k_idx];
case TV_STAFF:
/* Price per charge ( = double the price paid by shopkeepers for the charge) */
- price = (get_object_cost(o_ptr) / 10) * o_ptr->number;
+ price = (k_info[o_ptr->k_idx].cost / 10) * o_ptr->number;
/* Pay at least 10 gold per charge */
price = MAX(10, price);
case TV_WAND:
/* Price per charge ( = double the price paid by shopkeepers for the charge) */
- price = (get_object_cost(o_ptr) / 10);
+ price = (k_info[o_ptr->k_idx].cost / 10);
/* Pay at least 10 gold per charge */
price = MAX(10, price);
{
o_ptr = &inventory[i];
k_ptr = &k_info[o_ptr->k_idx];
-
+
/* skip non magic device */
if (o_ptr->tval < TV_STAFF || o_ptr->tval > TV_ROD) continue;
/* Identify it */
- if (!object_known_p(o_ptr)) identify_item(o_ptr);
+ if (!object_is_known(o_ptr))
+ {
+ identify_item(o_ptr);
+
+ /* Auto-inscription */
+ autopick_alter_item(i, FALSE);
+ }
/* Recharge */
switch (o_ptr->tval)
}
}
}
- p_ptr->leftbldg = TRUE;
+
p_ptr->leaving = TRUE;
leave_bldg = TRUE;
p_ptr->teleport_town = TRUE;
if (isupper(temp2[xx])) temp2[xx] = tolower(temp2[xx]);
#ifdef JP
- if (strstr(temp2, temp) || strstr_j(r_name + r_ptr->name, temp))
+ if (my_strstr(temp2, temp) || my_strstr(r_name + r_ptr->name, temp))
#else
- if (strstr(temp2, temp))
+ if (my_strstr(temp2, temp))
#endif
who[n++] = i;
}
paid = compare_weapons();
break;
case BACT_ENCHANT_WEAPON:
- item_tester_hook = item_tester_hook_melee_weapon;
+ item_tester_hook = object_allow_enchant_melee_weapon;
enchant_item(bcost, 1, 1, 0);
break;
case BACT_ENCHANT_ARMOR:
- item_tester_hook = item_tester_hook_armour;
+ item_tester_hook = object_is_armour;
enchant_item(bcost, 0, 0, 1);
break;
case BACT_RECHARGE:
if (do_res_stat(A_CON)) paid = TRUE;
if (do_res_stat(A_CHR)) paid = TRUE;
break;
- case BACT_GOLD: /* set timed reward flag */
- if (!p_ptr->rewards[BACT_GOLD])
- {
- share_gold();
- p_ptr->rewards[BACT_GOLD] = TRUE;
- }
- else
- {
-#ifdef JP
- msg_print("º£Æü¤Îʬ¤±Á°¤Ï¤¹¤Ç¤Ë»Ùʧ¤Ã¤¿¤¾¡ª");
-#else
- msg_print("You just had your daily allowance!");
-#endif
- }
- break;
case BACT_ENCHANT_ARROWS:
item_tester_hook = item_tester_hook_ammo;
enchant_item(bcost, 1, 1, 0);
p_ptr->word_recall = 1;
p_ptr->recall_dungeon = select_dungeon;
max_dlv[p_ptr->recall_dungeon] = ((amt > d_info[select_dungeon].maxdepth) ? d_info[select_dungeon].maxdepth : ((amt < d_info[select_dungeon].mindepth) ? d_info[select_dungeon].mindepth : amt));
- if (record_maxdeapth)
+ if (record_maxdepth)
#ifdef JP
do_cmd_write_nikki(NIKKI_TRUMP, select_dungeon, "¥È¥é¥ó¥×¥¿¥ï¡¼¤Ç");
#else
break;
}
case BACT_LOSE_MUTATION:
- if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
+ if (p_ptr->muta1 || p_ptr->muta2 ||
+ (p_ptr->muta3 & ~MUT3_GOOD_LUCK) ||
+ (p_ptr->pseikaku != SEIKAKU_LUCKY &&
+ (p_ptr->muta3 & MUT3_GOOD_LUCK)))
{
while(!lose_mutation(0));
paid = TRUE;
{
energy_use = 100;
- if (cave[py][px].feat != FEAT_QUEST_ENTER)
+ if (!cave_have_flag_bold(py, px, FF_QUEST_ENTER))
{
#ifdef JP
msg_print("¤³¤³¤Ë¤Ï¥¯¥¨¥¹¥È¤ÎÆþ¸ý¤Ï¤Ê¤¤¡£");
leave_quest_check();
+ if (quest[p_ptr->inside_quest].type != QUEST_TYPE_RANDOM) dun_level = 1;
p_ptr->inside_quest = cave[py][px].special;
- if(quest[leaving_quest].type != QUEST_TYPE_RANDOM) dun_level = 1;
- p_ptr->leftbldg = TRUE;
+
p_ptr->leaving = TRUE;
}
}
energy_use = 100;
- if (!((cave[py][px].feat >= FEAT_BLDG_HEAD) &&
- (cave[py][px].feat <= FEAT_BLDG_TAIL)))
+ if (!cave_have_flag_bold(py, px, FF_BLDG))
{
#ifdef JP
-msg_print("¤³¤³¤Ë¤Ï·úʪ¤Ï¤Ê¤¤¡£");
+ msg_print("¤³¤³¤Ë¤Ï·úʪ¤Ï¤Ê¤¤¡£");
#else
msg_print("You see no building here.");
#endif
return;
}
- which = (cave[py][px].feat - FEAT_BLDG_HEAD);
- building_loc = which;
+ which = f_info[cave[py][px].feat].subtype;
bldg = &building[which];
if ((which == 2) && (p_ptr->arena_number < 0))
{
#ifdef JP
-msg_print("¡ÖÇÔ¼Ô¤ËÍѤϤʤ¤¡£¡×");
+ msg_print("¡ÖÇÔ¼Ô¤ËÍѤϤʤ¤¡£¡×");
#else
msg_print("'There's no place here for a LOSER like you!'");
#endif
return;
}
- else if ((which == 2) && p_ptr->inside_arena && !p_ptr->exit_bldg)
+ else if ((which == 2) && p_ptr->inside_arena)
{
+ if (!p_ptr->exit_bldg)
+ {
#ifdef JP
-prt("¥²¡¼¥È¤ÏÊĤޤäƤ¤¤ë¡£¥â¥ó¥¹¥¿¡¼¤¬¤¢¤Ê¤¿¤òÂԤäƤ¤¤ë¡ª",0,0);
+ prt("¥²¡¼¥È¤ÏÊĤޤäƤ¤¤ë¡£¥â¥ó¥¹¥¿¡¼¤¬¤¢¤Ê¤¿¤òÂԤäƤ¤¤ë¡ª", 0, 0);
#else
- prt("The gates are closed. The monster awaits!", 0, 0);
+ prt("The gates are closed. The monster awaits!", 0, 0);
#endif
+ }
+ else
+ {
+ /* Don't save the arena as saved floor */
+ prepare_change_floor_mode(CFM_SAVE_FLOORS | CFM_NO_RETURN);
+
+ p_ptr->inside_arena = FALSE;
+ p_ptr->leaving = TRUE;
+
+ /* Re-enter the arena */
+ command_new = SPECIAL_KEY_BUILDING;
+
+ /* No energy needed to re-enter the arena */
+ energy_use = 0;
+ }
return;
}
- else if ((which == 2) && p_ptr->inside_arena)
- {
- p_ptr->leaving = TRUE;
- p_ptr->inside_arena = FALSE;
- }
else if (p_ptr->inside_battle)
{
+ /* Don't save the arena as saved floor */
+ prepare_change_floor_mode(CFM_SAVE_FLOORS | CFM_NO_RETURN);
+
p_ptr->leaving = TRUE;
p_ptr->inside_battle = FALSE;
+
+ /* Re-enter the monster arena */
+ command_new = SPECIAL_KEY_BUILDING;
+
+ /* No energy needed to re-enter the arena */
+ energy_use = 0;
+
+ return;
}
else
{
/* Reinit wilderness to activate quests ... */
if (reinit_wilderness)
+ {
p_ptr->leaving = TRUE;
+ }
/* Hack -- Decrease "icky" depth */
character_icky--;