/* shuffle cards */
for (i = 0; i < 53; i++){
- int tmp1 = rand_int(53 - i) + i;
+ int tmp1 = randint0(53 - i) + i;
int tmp2 = deck[i];
deck[i] = deck[tmp1];
deck[tmp1] = tmp2;
odds = 4;
win = FALSE;
- roll1 = randint(10);
- roll2 = randint(10);
- choice = randint(10);
+ roll1 = randint1(10);
+ roll2 = randint1(10);
+ choice = randint1(10);
#ifdef JP
sprintf(tmp_str, "¹õ¥À¥¤¥¹: %d ¹õ¥À¥¤¥¹: %d", roll1, roll2);
#else
win = 3;
odds = 2;
- roll1 = randint(6);
- roll2 = randint(6);
+ roll1 = randint1(6);
+ roll2 = randint1(6);
roll3 = roll1 + roll2;
choice = roll3;
#ifdef JP
#endif
msg_print(NULL);
- roll1 = randint(6);
- roll2 = randint(6);
+ roll1 = randint1(6);
+ roll2 = randint1(6);
roll3 = roll1 + roll2;
#ifdef JP
choice = 9;
}
msg_print(NULL);
- roll1 = rand_int(10);
+ roll1 = randint0(10);
#ifdef JP
sprintf(tmp_str, "¥ë¡¼¥ì¥Ã¥È¤Ï²ó¤ê¡¢»ß¤Þ¤Ã¤¿¡£¾¡¼Ô¤Ï %dÈÖ¤À¡£",
#else
#endif
win = FALSE;
- roll1 = randint(21);
+ roll1 = randint1(21);
for (i=6;i>0;i--)
{
if ((roll1-i) < 1)
}
roll1 -= i;
}
- roll2 = randint(21);
+ roll2 = randint1(21);
for (i=6;i>0;i--)
{
if ((roll2-i) < 1)
}
roll2 -= i;
}
- choice = randint(21);
+ choice = randint1(21);
for (i=6;i>0;i--)
{
if ((choice-i) < 1)
for (i = 0; i < max_d_idx; i++)
if (max_dl < max_dlv[i]) max_dl = max_dlv[i];
- mon_level = randint(MIN(max_dl, 122))+5;
- if (rand_int(100) < 60)
+ mon_level = randint1(MIN(max_dl, 122))+5;
+ if (randint0(100) < 60)
{
- i = randint(MIN(max_dl, 122))+5;
+ i = randint1(MIN(max_dl, 122))+5;
mon_level = MAX(i, mon_level);
}
- if (rand_int(100) < 30)
+ if (randint0(100) < 30)
{
- i = randint(MIN(max_dl, 122))+5;
+ i = randint1(MIN(max_dl, 122))+5;
mon_level = MAX(i, mon_level);
}
{
power[i] = total*60/power[i];
if (tekitou && ((power[i] < 160) || power[i] > 1500)) break;
- if ((power[i] < 160) && rand_int(20)) break;
- if (power[i] < 101) power[i] = 100 + randint(5);
+ if ((power[i] < 160) && randint0(20)) break;
+ if (power[i] < 101) power[i] = 100 + randint1(5);
mon_odds[i] = power[i];
}
if (i == 4) break;
msg_format("You behold the %s visage of %s!",
#endif
- funny_desc[rand_int(MAX_SAN_FUNNY)], m_name);
+ funny_desc[randint0(MAX_SAN_FUNNY)], m_name);
if (one_in_(3))
{
- msg_print(funny_comments[rand_int(MAX_SAN_COMMENT)]);
- p_ptr->image = p_ptr->image + randint(r_ptr->level);
+ msg_print(funny_comments[randint0(MAX_SAN_COMMENT)]);
+ p_ptr->image = p_ptr->image + randint1(r_ptr->level);
}
/* Never mind; we can't see it clearly enough */
msg_format("You behold the %s visage of %s!",
#endif
- horror_desc[rand_int(MAX_SAN_HORROR)], desc);
+ horror_desc[randint0(MAX_SAN_HORROR)], desc);
r_ptr->r_flags2 |= RF2_ELDRITCH_HORROR;
{
if (!p_ptr->resist_conf)
{
- (void)set_confused(p_ptr->confused + rand_int(4) + 4);
+ (void)set_confused(p_ptr->confused + randint0(4) + 4);
}
if (!p_ptr->resist_chaos && one_in_(3))
{
- (void)set_image(p_ptr->image + rand_int(250) + 150);
+ (void)set_image(p_ptr->image + randint0(250) + 150);
}
return;
}
{
if (!p_ptr->resist_conf)
{
- (void)set_confused(p_ptr->confused + rand_int(4) + 4);
+ (void)set_confused(p_ptr->confused + randint0(4) + 4);
}
if (!p_ptr->free_act)
{
- (void)set_paralyzed(p_ptr->paralyzed + rand_int(4) + 4);
+ (void)set_paralyzed(p_ptr->paralyzed + randint0(4) + 4);
}
while (!saving_throw(p_ptr->skill_sav))
{
}
if (!p_ptr->resist_chaos)
{
- (void)set_image(p_ptr->image + rand_int(250) + 150);
+ (void)set_image(p_ptr->image + randint0(250) + 150);
}
return;
}
while (!happened)
{
- switch (randint(4))
+ switch (randint1(4))
{
case 1:
{
if (q_ptr->r_idx == 0)
{
/* Random monster at least 5 - 10 levels out of deep */
- q_ptr->r_idx = get_mon_num(q_ptr->level + 4 + randint(6));
+ q_ptr->r_idx = get_mon_num(q_ptr->level + 4 + randint1(6));
}
r_ptr = &r_info[q_ptr->r_idx];
while ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->rarity != 1))
{
- q_ptr->r_idx = get_mon_num(q_ptr->level) + 4 + randint(6);
+ q_ptr->r_idx = get_mon_num(q_ptr->level) + 4 + randint1(6);
r_ptr = &r_info[q_ptr->r_idx];
}
if (q_ptr->max_num == 0)
{
/* Random monster number */
- if (randint(10) > 7)
+ if (randint1(10) > 7)
q_ptr->max_num = 1;
else
- q_ptr->max_num = randint(3) + 1;
+ q_ptr->max_num = randint1(3) + 1;
}
q_ptr->cur_num = 0;
/* Peruse the building help file */
#ifdef JP
-(void)show_file(TRUE, "bldg_j.txt", NULL, 0, 0);
+(void)show_file(TRUE, "jbldg.txt", NULL, 0, 0);
#else
(void)show_file(TRUE, "bldg.txt", NULL, 0, 0);
#endif
if ((o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE)))
mult = mult * (o_ptr->dd + 2) / o_ptr->dd;
}
- if ((p_ptr->pclass != CLASS_SAMURAI) && (f1 & TR1_FORCE_WEPON) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5))) mult = mult * 7 / 2;
+ if ((p_ptr->pclass != CLASS_SAMURAI) && (f1 & TR1_FORCE_WEAPON) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5))) mult = mult * 7 / 2;
/* Print the relevant lines */
#ifdef JP
-if (f1 & TR1_FORCE_WEPON) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 1*mult, "ÍýÎÏ:", f1, f2, f3, TERM_L_BLUE);
+if (f1 & TR1_FORCE_WEAPON) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 1*mult, "ÍýÎÏ:", f1, f2, f3, TERM_L_BLUE);
if (f1 & TR1_SLAY_ANIMAL) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 2*mult, "ưʪ:", f1, f2, f3, TERM_YELLOW);
if (f1 & TR1_SLAY_EVIL) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 2*mult, "¼Ù°:", f1, f2, f3, TERM_YELLOW);
if (f1 & TR1_SLAY_UNDEAD) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 3*mult, "ÉÔ»à:", f1, f2, f3, TERM_YELLOW);
if (f1 & TR1_BRAND_COLD) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 5*mult/2, "Îä°À:", f1, f2, f3, TERM_RED);
if (f1 & TR1_BRAND_POIS) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 5*mult/2, "ÆÇ°À:", f1, f2, f3, TERM_RED);
#else
- if (f1 & TR1_FORCE_WEPON) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 1*mult, "Force :", f1, f2, f3, TERM_L_BLUE);
+ if (f1 & TR1_FORCE_WEAPON) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 1*mult, "Force :", f1, f2, f3, TERM_L_BLUE);
if (f1 & TR1_SLAY_ANIMAL) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 2*mult, "Animals:", f1, f2, f3, TERM_YELLOW);
if (f1 & TR1_SLAY_EVIL) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 2*mult, "Evil:", f1, f2, f3, TERM_YELLOW);
if (f1 & TR1_SLAY_UNDEAD) compare_weapon_aux2(o_ptr, p_ptr->num_blow[0], r++, col, 3*mult, "Undead:", f1, f2, f3, TERM_YELLOW);
if (!bcost) set_reward = TRUE;
-#ifdef USE_SCRIPT
-
- if (building_command_callback(cave[py][px].feat - FEAT_BLDG_HEAD, i))
+ switch (bact)
{
- /* Script paid the price */
- paid = TRUE;
- }
- else
-
-#endif /* USE_SCRIPT */
-
- {
- switch (bact)
- {
- case BACT_NOTHING:
+ case BACT_NOTHING:
/* Do nothing */
- break;
- case BACT_RESEARCH_ITEM:
- paid = identify_fully(FALSE);
- break;
- case BACT_TOWN_HISTORY:
- town_history();
- break;
- case BACT_RACE_LEGENDS:
- race_legends();
- break;
- case BACT_QUEST:
- castle_quest();
- break;
- case BACT_KING_LEGENDS:
- case BACT_ARENA_LEGENDS:
- case BACT_LEGENDS:
- show_highclass(building_loc);
- break;
- case BACT_POSTER:
- case BACT_ARENA_RULES:
- case BACT_ARENA:
- arena_comm(bact);
- break;
- case BACT_IN_BETWEEN:
- case BACT_CRAPS:
- case BACT_SPIN_WHEEL:
- case BACT_DICE_SLOTS:
- case BACT_GAMBLE_RULES:
- case BACT_POKER:
- gamble_comm(bact);
- break;
- case BACT_REST:
- case BACT_RUMORS:
- case BACT_FOOD:
- paid = inn_comm(bact);
- break;
- case BACT_RESEARCH_MONSTER:
- paid = research_mon();
- break;
- case BACT_COMPARE_WEAPONS:
- paid = compare_weapons();
- break;
- case BACT_ENCHANT_WEAPON:
- item_tester_hook = item_tester_hook_melee_weapon;
- enchant_item(bcost, 1, 1, 0);
- break;
- case BACT_ENCHANT_ARMOR:
- item_tester_hook = item_tester_hook_armour;
- enchant_item(bcost, 0, 0, 1);
- break;
- case BACT_RECHARGE:
- building_recharge();
- break;
- case BACT_RECHARGE_ALL:
- building_recharge_all();
- break;
- case BACT_IDENTS: /* needs work */
+ break;
+ case BACT_RESEARCH_ITEM:
+ paid = identify_fully(FALSE);
+ break;
+ case BACT_TOWN_HISTORY:
+ town_history();
+ break;
+ case BACT_RACE_LEGENDS:
+ race_legends();
+ break;
+ case BACT_QUEST:
+ castle_quest();
+ break;
+ case BACT_KING_LEGENDS:
+ case BACT_ARENA_LEGENDS:
+ case BACT_LEGENDS:
+ show_highclass(building_loc);
+ break;
+ case BACT_POSTER:
+ case BACT_ARENA_RULES:
+ case BACT_ARENA:
+ arena_comm(bact);
+ break;
+ case BACT_IN_BETWEEN:
+ case BACT_CRAPS:
+ case BACT_SPIN_WHEEL:
+ case BACT_DICE_SLOTS:
+ case BACT_GAMBLE_RULES:
+ case BACT_POKER:
+ gamble_comm(bact);
+ break;
+ case BACT_REST:
+ case BACT_RUMORS:
+ case BACT_FOOD:
+ paid = inn_comm(bact);
+ break;
+ case BACT_RESEARCH_MONSTER:
+ paid = research_mon();
+ break;
+ case BACT_COMPARE_WEAPONS:
+ paid = compare_weapons();
+ break;
+ case BACT_ENCHANT_WEAPON:
+ item_tester_hook = item_tester_hook_melee_weapon;
+ enchant_item(bcost, 1, 1, 0);
+ break;
+ case BACT_ENCHANT_ARMOR:
+ item_tester_hook = item_tester_hook_armour;
+ enchant_item(bcost, 0, 0, 1);
+ break;
+ case BACT_RECHARGE:
+ building_recharge();
+ break;
+ case BACT_RECHARGE_ALL:
+ building_recharge_all();
+ break;
+ case BACT_IDENTS: /* needs work */
#ifdef JP
- if (!get_check("»ý¤Áʪ¤òÁ´¤Æ´ÕÄꤷ¤Æ¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
- identify_pack();
- msg_print(" »ý¤ÁʪÁ´¤Æ¤¬´ÕÄꤵ¤ì¤Þ¤·¤¿¡£");
+ if (!get_check("»ý¤Áʪ¤òÁ´¤Æ´ÕÄꤷ¤Æ¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
+ identify_pack();
+ msg_print(" »ý¤ÁʪÁ´¤Æ¤¬´ÕÄꤵ¤ì¤Þ¤·¤¿¡£");
#else
- if (!get_check("Do you pay for identify all your possession? ")) break;
- identify_pack();
- msg_print("Your possessions have been identified.");
+ if (!get_check("Do you pay for identify all your possession? ")) break;
+ identify_pack();
+ msg_print("Your possessions have been identified.");
#endif
- paid = TRUE;
- break;
- case BACT_IDENT_ONE: /* needs work */
- paid = ident_spell(FALSE);
- break;
- case BACT_LEARN:
- do_cmd_study();
- break;
- case BACT_HEALING: /* needs work */
- hp_player(200);
- set_poisoned(0);
- set_blind(0);
- set_confused(0);
- set_cut(0);
- set_stun(0);
- paid = TRUE;
- break;
- case BACT_RESTORE: /* needs work */
- if (do_res_stat(A_STR)) paid = TRUE;
- if (do_res_stat(A_INT)) paid = TRUE;
- if (do_res_stat(A_WIS)) paid = TRUE;
- if (do_res_stat(A_DEX)) paid = TRUE;
- if (do_res_stat(A_CON)) paid = TRUE;
- if (do_res_stat(A_CHR)) paid = TRUE;
- break;
- case BACT_GOLD: /* set timed reward flag */
- if (!p_ptr->rewards[BACT_GOLD])
- {
- share_gold();
- p_ptr->rewards[BACT_GOLD] = TRUE;
- }
- else
- {
+ paid = TRUE;
+ break;
+ case BACT_IDENT_ONE: /* needs work */
+ paid = ident_spell(FALSE);
+ break;
+ case BACT_LEARN:
+ do_cmd_study();
+ break;
+ case BACT_HEALING: /* needs work */
+ hp_player(200);
+ set_poisoned(0);
+ set_blind(0);
+ set_confused(0);
+ set_cut(0);
+ set_stun(0);
+ paid = TRUE;
+ break;
+ case BACT_RESTORE: /* needs work */
+ if (do_res_stat(A_STR)) paid = TRUE;
+ if (do_res_stat(A_INT)) paid = TRUE;
+ if (do_res_stat(A_WIS)) paid = TRUE;
+ if (do_res_stat(A_DEX)) paid = TRUE;
+ if (do_res_stat(A_CON)) paid = TRUE;
+ if (do_res_stat(A_CHR)) paid = TRUE;
+ break;
+ case BACT_GOLD: /* set timed reward flag */
+ if (!p_ptr->rewards[BACT_GOLD])
+ {
+ share_gold();
+ p_ptr->rewards[BACT_GOLD] = TRUE;
+ }
+ else
+ {
#ifdef JP
-msg_print("º£Æü¤Îʬ¤±Á°¤Ï¤¹¤Ç¤Ë»Ùʧ¤Ã¤¿¤¾¡ª");
+ msg_print("º£Æü¤Îʬ¤±Á°¤Ï¤¹¤Ç¤Ë»Ùʧ¤Ã¤¿¤¾¡ª");
#else
- msg_print("You just had your daily allowance!");
+ msg_print("You just had your daily allowance!");
#endif
- }
- break;
- case BACT_ENCHANT_ARROWS:
- item_tester_hook = item_tester_hook_ammo;
- enchant_item(bcost, 1, 1, 0);
- break;
- case BACT_ENCHANT_BOW:
- item_tester_tval = TV_BOW;
- enchant_item(bcost, 1, 1, 0);
- break;
- case BACT_RECALL:
- if (recall_player(1)) paid = TRUE;
- break;
- case BACT_TELEPORT_LEVEL:
- {
- int select_dungeon;
- int i, num = 0;
- s16b *dun;
- int max_depth;
+ }
+ break;
+ case BACT_ENCHANT_ARROWS:
+ item_tester_hook = item_tester_hook_ammo;
+ enchant_item(bcost, 1, 1, 0);
+ break;
+ case BACT_ENCHANT_BOW:
+ item_tester_tval = TV_BOW;
+ enchant_item(bcost, 1, 1, 0);
+ break;
+ case BACT_RECALL:
+ if (recall_player(1)) paid = TRUE;
+ break;
+ case BACT_TELEPORT_LEVEL:
+ {
+ int select_dungeon;
+ int i, num = 0;
+ s16b *dun;
+ int max_depth;
- /* Allocate the "dun" array */
- C_MAKE(dun, max_d_idx, s16b);
+ /* Allocate the "dun" array */
+ C_MAKE(dun, max_d_idx, s16b);
- screen_save();
- clear_bldg(4, 20);
+ screen_save();
+ clear_bldg(4, 20);
- for(i = 1; i < max_d_idx; i++)
- {
- char buf[80];
- bool seiha = FALSE;
+ for(i = 1; i < max_d_idx; i++)
+ {
+ char buf[80];
+ bool seiha = FALSE;
- if (!d_info[i].maxdepth) continue;
- if (!max_dlv[i]) continue;
- if (d_info[i].final_guardian)
- {
- if (!r_info[d_info[i].final_guardian].max_num) seiha = TRUE;
- }
- else if (max_dlv[i] == d_info[i].maxdepth) seiha = TRUE;
+ if (!d_info[i].maxdepth) continue;
+ if (!max_dlv[i]) continue;
+ if (d_info[i].final_guardian)
+ {
+ if (!r_info[d_info[i].final_guardian].max_num) seiha = TRUE;
+ }
+ else if (max_dlv[i] == d_info[i].maxdepth) seiha = TRUE;
#ifdef JP
- sprintf(buf,"%c) %c%-12s : ºÇÂç %d ³¬", 'a'+num, seiha ? '!' : ' ', d_name + d_info[i].name, max_dlv[i]);
+ sprintf(buf,"%c) %c%-12s : ºÇÂç %d ³¬", 'a'+num, seiha ? '!' : ' ', d_name + d_info[i].name, max_dlv[i]);
#else
- sprintf(buf,"%c) %c%-12s : Max level %d", 'a'+num, seiha ? '!' : ' ', d_name + d_info[i].name, max_dlv[i]);
+ sprintf(buf,"%c) %c%-12s : Max level %d", 'a'+num, seiha ? '!' : ' ', d_name + d_info[i].name, max_dlv[i]);
#endif
- put_str(buf, 4+num, 5);
- dun[num] = i;
- num++;
- }
+ put_str(buf, 4+num, 5);
+ dun[num] = i;
+ num++;
+ }
#ifdef JP
- prt("¤É¤Î¥À¥ó¥¸¥ç¥ó¤Ë¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤¹¤«:", 0, 0);
+ prt("¤É¤Î¥À¥ó¥¸¥ç¥ó¤Ë¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤¹¤«:", 0, 0);
#else
- prt("Which dungeon do you teleport?: ", 0, 0);
+ prt("Which dungeon do you teleport?: ", 0, 0);
#endif
- while(1)
- {
- i = inkey();
+ while(1)
+ {
+ i = inkey();
- if (i == ESCAPE)
- {
- /* Free the "dun" array */
- C_KILL(dun, max_d_idx, s16b);
+ if (i == ESCAPE)
+ {
+ /* Free the "dun" array */
+ C_KILL(dun, max_d_idx, s16b);
- screen_load();
- return;
- }
- if (i >= 'a' && i <('a'+num))
- {
- select_dungeon = dun[i-'a'];
- break;
- }
- else bell();
- }
screen_load();
+ return;
+ }
+ if (i >= 'a' && i <('a'+num))
+ {
+ select_dungeon = dun[i-'a'];
+ break;
+ }
+ else bell();
+ }
+ screen_load();
- /* Free the "dun" array */
- C_KILL(dun, max_d_idx, s16b);
+ /* Free the "dun" array */
+ C_KILL(dun, max_d_idx, s16b);
- max_depth = d_info[select_dungeon].maxdepth;
+ max_depth = d_info[select_dungeon].maxdepth;
- /* Limit depth in Angband */
- if (select_dungeon == DUNGEON_ANGBAND)
- {
- if (quest[QUEST_OBERON].status != QUEST_STATUS_FINISHED) max_depth = 98;
- else if(quest[QUEST_SERPENT].status != QUEST_STATUS_FINISHED) max_depth = 99;
- }
+ /* Limit depth in Angband */
+ if (select_dungeon == DUNGEON_ANGBAND)
+ {
+ if (quest[QUEST_OBERON].status != QUEST_STATUS_FINISHED) max_depth = 98;
+ else if(quest[QUEST_SERPENT].status != QUEST_STATUS_FINISHED) max_depth = 99;
+ }
#ifdef JP
-amt = get_quantity(format("%s¤Î²¿³¬¤Ë¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤¹¤«¡©", d_name + d_info[select_dungeon].name), max_depth);
+ amt = get_quantity(format("%s¤Î²¿³¬¤Ë¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤¹¤«¡©", d_name + d_info[select_dungeon].name), max_depth);
#else
-amt = get_quantity(format("Teleport to which level of %s? ", d_name + d_info[select_dungeon].name), max_depth);
+ amt = get_quantity(format("Teleport to which level of %s? ", d_name + d_info[select_dungeon].name), max_depth);
#endif
- if (amt > 0)
- {
- p_ptr->word_recall = 1;
- p_ptr->recall_dungeon = select_dungeon;
- max_dlv[p_ptr->recall_dungeon] = ((amt > d_info[select_dungeon].maxdepth) ? d_info[select_dungeon].maxdepth : ((amt < d_info[select_dungeon].mindepth) ? d_info[select_dungeon].mindepth : amt));
- if (record_maxdeapth)
+ if (amt > 0)
+ {
+ p_ptr->word_recall = 1;
+ p_ptr->recall_dungeon = select_dungeon;
+ max_dlv[p_ptr->recall_dungeon] = ((amt > d_info[select_dungeon].maxdepth) ? d_info[select_dungeon].maxdepth : ((amt < d_info[select_dungeon].mindepth) ? d_info[select_dungeon].mindepth : amt));
+ if (record_maxdeapth)
#ifdef JP
- do_cmd_write_nikki(NIKKI_TRUMP, select_dungeon, "¥È¥é¥ó¥×¥¿¥ï¡¼¤Ç");
+ do_cmd_write_nikki(NIKKI_TRUMP, select_dungeon, "¥È¥é¥ó¥×¥¿¥ï¡¼¤Ç");
#else
- do_cmd_write_nikki(NIKKI_TRUMP, select_dungeon, "at Trump Tower");
+ do_cmd_write_nikki(NIKKI_TRUMP, select_dungeon, "at Trump Tower");
#endif
#ifdef JP
-msg_print("²ó¤ê¤ÎÂ絤¤¬Ä¥¤ê¤Ä¤á¤Æ¤¤¿...");
+ msg_print("²ó¤ê¤ÎÂ絤¤¬Ä¥¤ê¤Ä¤á¤Æ¤¤¿...");
#else
- msg_print("The air about you becomes charged...");
+ msg_print("The air about you becomes charged...");
#endif
- paid = TRUE;
- p_ptr->redraw |= (PR_STATUS);
- }
- break;
- }
- case BACT_LOSE_MUTATION:
- paid = lose_mutation(0);
- /* ToDo: Better message text. */
- if (!paid)
+ paid = TRUE;
+ p_ptr->redraw |= (PR_STATUS);
+ }
+ break;
+ }
+ case BACT_LOSE_MUTATION:
+ paid = lose_mutation(0);
+ /* ToDo: Better message text. */
+ if (!paid)
#ifdef JP
-msg_print("´ñ̯¤Ê¤¯¤é¤¤ÉáÄ̤ˤʤ俵¤¤¬¤¹¤ë¡£");
+ msg_print("´ñ̯¤Ê¤¯¤é¤¤ÉáÄ̤ˤʤ俵¤¤¬¤¹¤ë¡£");
#else
- msg_print("You feel oddly normal.");
+ msg_print("You feel oddly normal.");
#endif
- break;
- case BACT_BATTLE:
- kakutoujou();
- break;
- case BACT_TSUCHINOKO:
- tsuchinoko();
- break;
- case BACT_KUBI:
- shoukinkubi();
- break;
- case BACT_TARGET:
- today_target();
- break;
- case BACT_KANKIN:
- kankin();
- break;
- case BACT_HEIKOUKA:
-#ifdef JP
-msg_print("Ê¿¹Õ²½¤Îµ·¼°¤ò¹Ô¤Ê¤Ã¤¿¡£");
-#else
- msg_print("You received an equalization ritual.");
-#endif
- set_virtue(V_COMPASSION, 0);
- set_virtue(V_HONOUR, 0);
- set_virtue(V_JUSTICE, 0);
- set_virtue(V_SACRIFICE, 0);
- set_virtue(V_KNOWLEDGE, 0);
- set_virtue(V_FAITH, 0);
- set_virtue(V_ENLIGHTEN, 0);
- set_virtue(V_ENCHANT, 0);
- set_virtue(V_CHANCE, 0);
- set_virtue(V_NATURE, 0);
- set_virtue(V_HARMONY, 0);
- set_virtue(V_VITALITY, 0);
- set_virtue(V_UNLIFE, 0);
- set_virtue(V_PATIENCE, 0);
- set_virtue(V_TEMPERANCE, 0);
- set_virtue(V_DILIGENCE, 0);
- set_virtue(V_VALOUR, 0);
- set_virtue(V_INDIVIDUALISM, 0);
- get_virtues();
- paid = TRUE;
- break;
- case BACT_TELE_TOWN:
- paid = tele_town();
- break;
- }
+ break;
+ case BACT_BATTLE:
+ kakutoujou();
+ break;
+ case BACT_TSUCHINOKO:
+ tsuchinoko();
+ break;
+ case BACT_KUBI:
+ shoukinkubi();
+ break;
+ case BACT_TARGET:
+ today_target();
+ break;
+ case BACT_KANKIN:
+ kankin();
+ break;
+ case BACT_HEIKOUKA:
+#ifdef JP
+ msg_print("Ê¿¹Õ²½¤Îµ·¼°¤ò¹Ô¤Ê¤Ã¤¿¡£");
+#else
+ msg_print("You received an equalization ritual.");
+#endif
+ set_virtue(V_COMPASSION, 0);
+ set_virtue(V_HONOUR, 0);
+ set_virtue(V_JUSTICE, 0);
+ set_virtue(V_SACRIFICE, 0);
+ set_virtue(V_KNOWLEDGE, 0);
+ set_virtue(V_FAITH, 0);
+ set_virtue(V_ENLIGHTEN, 0);
+ set_virtue(V_ENCHANT, 0);
+ set_virtue(V_CHANCE, 0);
+ set_virtue(V_NATURE, 0);
+ set_virtue(V_HARMONY, 0);
+ set_virtue(V_VITALITY, 0);
+ set_virtue(V_UNLIFE, 0);
+ set_virtue(V_PATIENCE, 0);
+ set_virtue(V_TEMPERANCE, 0);
+ set_virtue(V_DILIGENCE, 0);
+ set_virtue(V_VALOUR, 0);
+ set_virtue(V_INDIVIDUALISM, 0);
+ get_virtues();
+ paid = TRUE;
+ break;
+ case BACT_TELE_TOWN:
+ paid = tele_town();
+ break;
}
if (paid)
p_ptr->oldpy = 0;
p_ptr->oldpx = 0;
- leaving_quest = p_ptr->inside_quest;
-
- /* Leaving an 'only once' quest marks it as failed */
- if (leaving_quest &&
- ((quest[leaving_quest].flags & QUEST_FLAG_ONCE) || (quest[leaving_quest].type == QUEST_TYPE_RANDOM)) &&
- (quest[leaving_quest].status == QUEST_STATUS_TAKEN))
- {
- quest[leaving_quest].status = QUEST_STATUS_FAILED;
- quest[leaving_quest].complev = (byte)p_ptr->lev;
- if (quest[leaving_quest].type == QUEST_TYPE_RANDOM)
- {
- r_info[quest[leaving_quest].r_idx].flags1 &= ~(RF1_QUESTOR);
- do_cmd_write_nikki(NIKKI_RAND_QUEST_F, leaving_quest, NULL);
- }
- else if (record_fix_quest)
- do_cmd_write_nikki(NIKKI_FIX_QUEST_F, leaving_quest, NULL);
- }
+ leave_quest_check();
p_ptr->inside_quest = cave[py][px].special;
if(quest[leaving_quest].type != QUEST_TYPE_RANDOM) dun_level = 1;