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[hengbandforosx/hengbandosx.git] / src / bldg.c
index 184c9ef..ef40e4f 100644 (file)
@@ -1672,11 +1672,11 @@ static bool vault_aux_battle(int r_idx)
        monster_race *r_ptr = &r_info[r_idx];
 
        /* Decline town monsters */
-/*     if (!monster_dungeon(r_idx)) return FALSE; */
+/*     if (!mon_hook_dungeon(r_idx)) return FALSE; */
 
        /* Decline unique monsters */
 /*     if (r_ptr->flags1 & (RF1_UNIQUE)) return (FALSE); */
-/*     if (r_ptr->flags7 & (RF7_UNIQUE_7)) return (FALSE); */
+/*     if (r_ptr->flags7 & (RF7_NAZGUL)) return (FALSE); */
 
        if (r_ptr->flags1 & (RF1_NEVER_MOVE)) return (FALSE);
        if (r_ptr->flags2 & (RF2_MULTIPLY)) return (FALSE);
@@ -2813,18 +2813,25 @@ msg_print("
                                }
                                else
                                {
-                                       int oldturn = turn;
+                                       s32b oldturn = turn;
 #ifdef JP
                                        do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "½É²°¤ËÇñ¤Þ¤Ã¤¿¡£");
 #else
                                        do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "stay over night at the inn");
 #endif
                                        turn = (turn / (TURNS_PER_TICK*TOWN_DAWN/2) + 1) * (TURNS_PER_TICK*TOWN_DAWN/2);
+
+                                       if (dungeon_turn < dungeon_turn_limit)
+                                       {
+                                               dungeon_turn += MIN(turn - oldturn, TURNS_PER_TICK*250);
+                                               if (dungeon_turn > dungeon_turn_limit) dungeon_turn = dungeon_turn_limit;
+                                       }
+
+                                       prevent_turn_overflow();
+
                                        if (((oldturn + TURNS_PER_TICK * TOWN_DAWN / 4) % (TURNS_PER_TICK * TOWN_DAWN)) > TURNS_PER_TICK * TOWN_DAWN/4) do_cmd_write_nikki(NIKKI_HIGAWARI, 0, NULL);
                                        p_ptr->chp = p_ptr->mhp;
 
-                                       dungeon_turn += MIN(turn - oldturn, TURNS_PER_TICK*250);
-
                                        if (ironman_nightmare)
                                        {
 #ifdef JP
@@ -2927,22 +2934,6 @@ msg_print("
 
 
 /*
- * Share gold for thieves
- */
-static void share_gold(void)
-{
-       int i = (p_ptr->lev * 2) * 10;
-#ifdef JP
-msg_format("¡ð%d ¤ò¼ê¤ËÆþ¤ì¤¿¡£", i);
-#else
-       msg_format("You collect %d gold pieces", i);
-#endif
-
-       p_ptr->au += i;
-}
-
-
-/*
  * Display quest information
  */
 static void get_questinfo(int questnum)
@@ -4714,21 +4705,6 @@ msg_print("
                if (do_res_stat(A_CON)) paid = TRUE;
                if (do_res_stat(A_CHR)) paid = TRUE;
                break;
-       case BACT_GOLD: /* set timed reward flag */
-               if (!p_ptr->rewards[BACT_GOLD])
-               {
-                       share_gold();
-                       p_ptr->rewards[BACT_GOLD] = TRUE;
-               }
-               else
-               {
-#ifdef JP
-                       msg_print("º£Æü¤Îʬ¤±Á°¤Ï¤¹¤Ç¤Ë»Ùʧ¤Ã¤¿¤¾¡ª");
-#else
-                       msg_print("You just had your daily allowance!");
-#endif
-               }
-               break;
        case BACT_ENCHANT_ARROWS:
                item_tester_hook = item_tester_hook_ammo;
                enchant_item(bcost, 1, 1, 0);
@@ -4824,7 +4800,7 @@ msg_print("
                        p_ptr->word_recall = 1;
                        p_ptr->recall_dungeon = select_dungeon;
                        max_dlv[p_ptr->recall_dungeon] = ((amt > d_info[select_dungeon].maxdepth) ? d_info[select_dungeon].maxdepth : ((amt < d_info[select_dungeon].mindepth) ? d_info[select_dungeon].mindepth : amt));
-                       if (record_maxdeapth)
+                       if (record_maxdepth)
 #ifdef JP
                                do_cmd_write_nikki(NIKKI_TRUMP, select_dungeon, "¥È¥é¥ó¥×¥¿¥ï¡¼¤Ç");
 #else
@@ -4842,7 +4818,10 @@ msg_print("
                break;
        }
        case BACT_LOSE_MUTATION:
-               if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
+               if (p_ptr->muta1 || p_ptr->muta2 ||
+                   (p_ptr->muta3 & ~MUT3_GOOD_LUCK) ||
+                   (p_ptr->pseikaku != SEIKAKU_LUCKY &&
+                    (p_ptr->muta3 & MUT3_GOOD_LUCK)))
                {
                        while(!lose_mutation(0));
                        paid = TRUE;