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闘技場に入ったときに魔法の鎧が消えないバグを修正.
[hengband/hengband.git] / src / bldg.c
index 1a3398d..fc703ff 100644 (file)
@@ -2229,7 +2229,7 @@ static bool kankin(void)
                if ((o_ptr->tval == TV_CAPTURE) && (o_ptr->pval == MON_TSUCHINOKO))
                {
                        char buf[MAX_NLEN+20];
-                       object_desc(o_name, o_ptr, TRUE, 3);
+                       object_desc(o_name, o_ptr, 0);
 #ifdef JP
                        sprintf(buf, "%s ¤ò´¹¶â¤·¤Þ¤¹¤«¡©",o_name);
 #else
@@ -2260,7 +2260,7 @@ static bool kankin(void)
                if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_CORPSE) && (o_ptr->pval == MON_TSUCHINOKO))
                {
                        char buf[MAX_NLEN+20];
-                       object_desc(o_name, o_ptr, TRUE, 3);
+                       object_desc(o_name, o_ptr, 0);
 #ifdef JP
                        sprintf(buf, "%s ¤ò´¹¶â¤·¤Þ¤¹¤«¡©",o_name);
 #else
@@ -2291,7 +2291,7 @@ static bool kankin(void)
                if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_SKELETON) && (o_ptr->pval == MON_TSUCHINOKO))
                {
                        char buf[MAX_NLEN+20];
-                       object_desc(o_name, o_ptr, TRUE, 3);
+                       object_desc(o_name, o_ptr, 0);
 #ifdef JP
                        sprintf(buf, "%s ¤ò´¹¶â¤·¤Þ¤¹¤«¡©",o_name);
 #else
@@ -2320,7 +2320,7 @@ static bool kankin(void)
                if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_CORPSE) && (streq(r_name + r_info[o_ptr->pval].name, r_name + r_info[today_mon].name)))
                {
                        char buf[MAX_NLEN+20];
-                       object_desc(o_name, o_ptr, TRUE, 3);
+                       object_desc(o_name, o_ptr, 0);
 #ifdef JP
                        sprintf(buf, "%s ¤ò´¹¶â¤·¤Þ¤¹¤«¡©",o_name);
 #else
@@ -2350,7 +2350,7 @@ static bool kankin(void)
                if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_SKELETON) && (streq(r_name + r_info[o_ptr->pval].name, r_name + r_info[today_mon].name)))
                {
                        char buf[MAX_NLEN+20];
-                       object_desc(o_name, o_ptr, TRUE, 3);
+                       object_desc(o_name, o_ptr, 0);
 #ifdef JP
                        sprintf(buf, "%s ¤ò´¹¶â¤·¤Þ¤¹¤«¡©",o_name);
 #else
@@ -2382,10 +2382,10 @@ static bool kankin(void)
                        if ((o_ptr->tval == TV_CORPSE) && (o_ptr->pval == kubi_r_idx[j]))
                        {
                                char buf[MAX_NLEN+20];
-                               int num, k;
+                               int num, k, item_new;
                                object_type forge;
 
-                               object_desc(o_name, o_ptr, TRUE, 3);
+                               object_desc(o_name, o_ptr, 0);
 #ifdef JP
                                sprintf(buf, "%s¤òÅϤ·¤Þ¤¹¤«¡©",o_name);
 #else
@@ -2393,7 +2393,7 @@ static bool kankin(void)
 #endif
                                if (!get_check(buf)) continue;
 
-#if 0 /* Obsorated */
+#if 0 /* Obsoleted */
 #ifdef JP
                                msg_format("¾Þ¶â %ld¡ð¤ò¼ê¤ËÆþ¤ì¤¿¡£", (r_info[kubi_r_idx[j]].level + 1) * 300 * o_ptr->number);
 #else
@@ -2408,7 +2408,7 @@ static bool kankin(void)
                                kubi_r_idx[j] += 10000;
 
                                change = TRUE;
-#endif /* Obsorated */
+#endif /* Obsoleted */
 
                                /* Hand it first */
                                inven_item_increase(i, -o_ptr->number);
@@ -2443,16 +2443,22 @@ static bool kankin(void)
                                 * Since a corpse is handed at first,
                                 * there is at least one empty slot.
                                 */
-                               (void)inven_carry(&forge);
+                               item_new = inven_carry(&forge);
 
                                /* Describe the object */
-                               object_desc(o_name, &forge, TRUE, 3);
+                               object_desc(o_name, &forge, 0);
 #ifdef JP
-                               msg_format("%s ¤òÌã¤Ã¤¿¡£",o_name);
+                               msg_format("%s(%c)¤òÌã¤Ã¤¿¡£", o_name, index_to_label(item_new));
 #else
-                               msg_format("You get %s. ",o_name);
+                               msg_format("You get %s (%c). ", o_name, index_to_label(item_new));
 #endif
 
+                               /* Auto-inscription */
+                               autopick_alter_item(item_new, FALSE);
+
+                               /* Handle stuff */
+                               handle_stuff();
+
                                change = TRUE;
                        }
                }
@@ -2814,7 +2820,7 @@ msg_print("
                        }
                        else
                        {
-                               int oldturn = turn;
+                               s32b oldturn = turn;
                                int prev_day, prev_hour, prev_min;
 
                                extract_day_hour_min(&prev_day, &prev_hour, &prev_min);
@@ -2825,11 +2831,17 @@ msg_print("
                                else do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "stay over night at the inn.");
 #endif
                                turn = (turn / (TURNS_PER_TICK*TOWN_DAWN/2) + 1) * (TURNS_PER_TICK*TOWN_DAWN/2);
+                               if (dungeon_turn < dungeon_turn_limit)
+                               {
+                                       dungeon_turn += MIN(turn - oldturn, TURNS_PER_TICK*250);
+                                       if (dungeon_turn > dungeon_turn_limit) dungeon_turn = dungeon_turn_limit;
+                               }
+
+                               prevent_turn_overflow();
+
                                if ((prev_hour >= 18) && (prev_hour <= 23)) do_cmd_write_nikki(NIKKI_HIGAWARI, 0, NULL);
                                p_ptr->chp = p_ptr->mhp;
 
-                               dungeon_turn += MIN(turn - oldturn, TURNS_PER_TICK*250);
-
                                if (ironman_nightmare)
                                {
 #ifdef JP
@@ -3258,7 +3270,7 @@ static void list_weapon(object_type *o_ptr, int row, int col)
        int eff_ds = o_ptr->ds + p_ptr->to_ds[0];
 
        /* Print the weapon name */
-       object_desc(o_name, o_ptr, TRUE, 0);
+       object_desc(o_name, o_ptr, OD_NAME_ONLY);
        c_put_str(TERM_YELLOW, o_name, row, col);
 
        /* Print the player's number of blows */
@@ -3612,11 +3624,10 @@ static bool enchant_item(int cost, int to_hit, int to_dam, int to_ac)
        int         maxenchant = (p_ptr->lev / 5);
        char        tmp_str[MAX_NLEN];
 
-
        clear_bldg(4, 18);
 #ifdef JP
-prt(format("¸½ºß¤Î¤¢¤Ê¤¿¤Îµ»Î̤À¤È¡¢+%d ¤Þ¤Ç²þÎɤǤ­¤Þ¤¹¡£", maxenchant), 5, 0);
-prt(format(" ²þÎɤÎÎÁ¶â¤Ï°ì¸Ä¤Ë¤Ä¤­¡ð%d ¤Ç¤¹¡£", cost), 7, 0);
+       prt(format("¸½ºß¤Î¤¢¤Ê¤¿¤Îµ»Î̤À¤È¡¢+%d ¤Þ¤Ç²þÎɤǤ­¤Þ¤¹¡£", maxenchant), 5, 0);
+       prt(format(" ²þÎɤÎÎÁ¶â¤Ï°ì¸Ä¤Ë¤Ä¤­¡ð%d ¤Ç¤¹¡£", cost), 7, 0);
 #else
        prt(format("  Based on your skill, we can improve up to +%d.", maxenchant), 5, 0);
        prt(format("  The price for the service is %d gold per item.", cost), 7, 0);
@@ -3626,8 +3637,8 @@ prt(format(" 
 
        /* Get an item */
 #ifdef JP
-q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò²þÎɤ·¤Þ¤¹¤«¡©";
-s = "²þÎɤǤ­¤ë¤â¤Î¤¬¤¢¤ê¤Þ¤»¤ó¡£";
+       q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò²þÎɤ·¤Þ¤¹¤«¡©";
+       s = "²þÎɤǤ­¤ë¤â¤Î¤¬¤¢¤ê¤Þ¤»¤ó¡£";
 #else
        q = "Improve which item? ";
        s = "You have nothing to improve.";
@@ -3641,9 +3652,9 @@ s = "
        /* Check if the player has enough money */
        if (p_ptr->au < (cost * o_ptr->number))
        {
-               object_desc(tmp_str, o_ptr, TRUE, 0);
+               object_desc(tmp_str, o_ptr, OD_NAME_ONLY);
 #ifdef JP
-msg_format("%s¤ò²þÎɤ¹¤ë¤À¤±¤Î¥´¡¼¥ë¥É¤¬¤¢¤ê¤Þ¤»¤ó¡ª", tmp_str);
+               msg_format("%s¤ò²þÎɤ¹¤ë¤À¤±¤Î¥´¡¼¥ë¥É¤¬¤¢¤ê¤Þ¤»¤ó¡ª", tmp_str);
 #else
                msg_format("You do not have the gold to improve %s!", tmp_str);
 #endif
@@ -3698,21 +3709,20 @@ msg_format("%s
 
                /* Message */
 #ifdef JP
-msg_print("²þÎɤ˼ºÇÔ¤·¤¿¡£");
+               msg_print("²þÎɤ˼ºÇÔ¤·¤¿¡£");
 #else
                msg_print("The improvement failed.");
 #endif
 
-
                return (FALSE);
        }
        else
        {
-               object_desc(tmp_str, o_ptr, TRUE, 1);
+               object_desc(tmp_str, o_ptr, OD_NAME_AND_ENCHANT);
 #ifdef JP
-msg_format("¡ð%d ¤Ç%s¤ò²þÎɤ·¤Þ¤·¤¿¡£", cost * o_ptr->number, tmp_str );
+               msg_format("¡ð%d¤Ç%s¤Ë²þÎɤ·¤Þ¤·¤¿¡£", cost * o_ptr->number, tmp_str);
 #else
-               msg_format("Improved %s for %d gold.", tmp_str, cost * o_ptr->number);
+               msg_format("Improved into %s for %d gold.", tmp_str, cost * o_ptr->number);
 #endif
 
                /* Charge the money */
@@ -3791,7 +3801,7 @@ s = "
         * the level of the item or the number of charges.
         */
        /* The item must be "known" */
-       if (!object_known_p(o_ptr))
+       if (!object_is_known(o_ptr))
        {
 #ifdef JP
 msg_format("½¼Å¶¤¹¤ëÁ°¤Ë´ÕÄꤵ¤ì¤Æ¤¤¤ëɬÍפ¬¤¢¤ê¤Þ¤¹¡ª");
@@ -3816,7 +3826,7 @@ get_check("
                        identify_item(o_ptr);
 
                        /* Description */
-                       object_desc(tmp_str, o_ptr, TRUE, 3);
+                       object_desc(tmp_str, o_ptr, 0);
 
 #ifdef JP
 msg_format("%s ¤Ç¤¹¡£", tmp_str);
@@ -3825,7 +3835,7 @@ msg_format("%s 
 #endif
 
                        /* Auto-inscription */
-                       auto_do_item(item, FALSE);
+                       autopick_alter_item(item, FALSE);
 
                        /* Update the gold display */
                        building_prt_gold();
@@ -3837,7 +3847,7 @@ msg_format("%s 
        }
 
        /* Extract the object "level" */
-       lev = get_object_level(o_ptr);
+       lev = k_info[o_ptr->k_idx].level;
 
        /* Price for a rod */
        if (o_ptr->tval == TV_ROD)
@@ -3863,7 +3873,7 @@ msg_format("
        else if (o_ptr->tval == TV_STAFF)
        {
                /* Price per charge ( = double the price paid by shopkeepers for the charge) */
-               price = (get_object_cost(o_ptr) / 10) * o_ptr->number;
+               price = (k_info[o_ptr->k_idx].cost / 10) * o_ptr->number;
 
                /* Pay at least 10 gold per charge */
                price = MAX(10, price);
@@ -3871,7 +3881,7 @@ msg_format("
        else
        {
                /* Price per charge ( = double the price paid by shopkeepers for the charge) */
-               price = (get_object_cost(o_ptr) / 10);
+               price = (k_info[o_ptr->k_idx].cost / 10);
 
                /* Pay at least 10 gold per charge */
                price = MAX(10, price);
@@ -3923,7 +3933,7 @@ msg_print("
        /* Check if the player has enough money */
        if (p_ptr->au < price)
        {
-               object_desc(tmp_str, o_ptr, TRUE, 0);
+               object_desc(tmp_str, o_ptr, OD_NAME_ONLY);
 #ifdef JP
 msg_format("%s¤òºÆ½¼Å¶¤¹¤ë¤Ë¤Ï¡ð%d É¬ÍפǤ¹¡ª", tmp_str,price );
 #else
@@ -3982,7 +3992,7 @@ charges = get_quantity(format("
        }
 
        /* Give feedback */
-       object_desc(tmp_str, o_ptr, TRUE, 3);
+       object_desc(tmp_str, o_ptr, 0);
 #ifdef JP
 msg_format("%s¤ò¡ð%d ¤ÇºÆ½¼Å¶¤·¤Þ¤·¤¿¡£", tmp_str, price);
 #else
@@ -4041,10 +4051,10 @@ static void building_recharge_all(void)
                if (o_ptr->tval < TV_STAFF || o_ptr->tval > TV_ROD) continue;
 
                /* need identified */
-               if (!object_known_p(o_ptr)) total_cost += 50;
+               if (!object_is_known(o_ptr)) total_cost += 50;
 
                /* Extract the object "level" */
-               lev = get_object_level(o_ptr);
+               lev = k_info[o_ptr->k_idx].level;
 
                k_ptr = &k_info[o_ptr->k_idx];
 
@@ -4056,7 +4066,7 @@ static void building_recharge_all(void)
 
                case TV_STAFF:
                        /* Price per charge ( = double the price paid by shopkeepers for the charge) */
-                       price = (get_object_cost(o_ptr) / 10) * o_ptr->number;
+                       price = (k_info[o_ptr->k_idx].cost / 10) * o_ptr->number;
 
                        /* Pay at least 10 gold per charge */
                        price = MAX(10, price);
@@ -4067,7 +4077,7 @@ static void building_recharge_all(void)
 
                case TV_WAND:
                        /* Price per charge ( = double the price paid by shopkeepers for the charge) */
-                       price = (get_object_cost(o_ptr) / 10);
+                       price = (k_info[o_ptr->k_idx].cost / 10);
 
                        /* Pay at least 10 gold per charge */
                        price = MAX(10, price);
@@ -4121,12 +4131,12 @@ static void building_recharge_all(void)
                if (o_ptr->tval < TV_STAFF || o_ptr->tval > TV_ROD) continue;
 
                /* Identify it */
-               if (!object_known_p(o_ptr))
+               if (!object_is_known(o_ptr))
                {
                        identify_item(o_ptr);
 
                        /* Auto-inscription */
-                       auto_do_item(i, FALSE);
+                       autopick_alter_item(i, FALSE);
                }
 
                /* Recharge */
@@ -4654,11 +4664,11 @@ msg_print("
                paid = compare_weapons();
                break;
        case BACT_ENCHANT_WEAPON:
-               item_tester_hook = item_tester_hook_melee_weapon;
+               item_tester_hook = object_allow_enchant_melee_weapon;
                enchant_item(bcost, 1, 1, 0);
                break;
        case BACT_ENCHANT_ARMOR:
-               item_tester_hook = item_tester_hook_armour;
+               item_tester_hook = object_is_armour;
                enchant_item(bcost, 0, 0, 1);
                break;
        case BACT_RECHARGE:
@@ -4748,7 +4758,7 @@ msg_print("
                        p_ptr->word_recall = 1;
                        p_ptr->recall_dungeon = select_dungeon;
                        max_dlv[p_ptr->recall_dungeon] = ((amt > d_info[select_dungeon].maxdepth) ? d_info[select_dungeon].maxdepth : ((amt < d_info[select_dungeon].mindepth) ? d_info[select_dungeon].mindepth : amt));
-                       if (record_maxdeapth)
+                       if (record_maxdepth)
 #ifdef JP
                                do_cmd_write_nikki(NIKKI_TRUMP, select_dungeon, "¥È¥é¥ó¥×¥¿¥ï¡¼¤Ç");
 #else
@@ -4848,7 +4858,7 @@ void do_cmd_quest(void)
 {
        energy_use = 100;
 
-       if (cave[py][px].feat != FEAT_QUEST_ENTER)
+       if (!cave_have_flag_bold(py, px, FF_QUEST_ENTER))
        {
 #ifdef JP
 msg_print("¤³¤³¤Ë¤Ï¥¯¥¨¥¹¥È¤ÎÆþ¸ý¤Ï¤Ê¤¤¡£");
@@ -4897,11 +4907,10 @@ void do_cmd_bldg(void)
 
        energy_use = 100;
 
-       if (!((cave[py][px].feat >= FEAT_BLDG_HEAD) &&
-                 (cave[py][px].feat <= FEAT_BLDG_TAIL)))
+       if (!cave_have_flag_bold(py, px, FF_BLDG))
        {
 #ifdef JP
-msg_print("¤³¤³¤Ë¤Ï·úʪ¤Ï¤Ê¤¤¡£");
+               msg_print("¤³¤³¤Ë¤Ï·úʪ¤Ï¤Ê¤¤¡£");
 #else
                msg_print("You see no building here.");
 #endif
@@ -4909,7 +4918,7 @@ msg_print("
                return;
        }
 
-       which = (cave[py][px].feat - FEAT_BLDG_HEAD);
+       which = f_info[cave[py][px].feat].subtype;
 
        bldg = &building[which];
 
@@ -4919,35 +4928,36 @@ msg_print("
        if ((which == 2) && (p_ptr->arena_number < 0))
        {
 #ifdef JP
-msg_print("¡ÖÇÔ¼Ô¤ËÍѤϤʤ¤¡£¡×");
+               msg_print("¡ÖÇÔ¼Ô¤ËÍѤϤʤ¤¡£¡×");
 #else
                msg_print("'There's no place here for a LOSER like you!'");
 #endif
                return;
        }
-       else if ((which == 2) && p_ptr->inside_arena && !p_ptr->exit_bldg)
+       else if ((which == 2) && p_ptr->inside_arena)
        {
+               if (!p_ptr->exit_bldg)
+               {
 #ifdef JP
-prt("¥²¡¼¥È¤ÏÊĤޤäƤ¤¤ë¡£¥â¥ó¥¹¥¿¡¼¤¬¤¢¤Ê¤¿¤òÂԤäƤ¤¤ë¡ª",0,0);
+                       prt("¥²¡¼¥È¤ÏÊĤޤäƤ¤¤ë¡£¥â¥ó¥¹¥¿¡¼¤¬¤¢¤Ê¤¿¤òÂԤäƤ¤¤ë¡ª", 0, 0);
 #else
-               prt("The gates are closed.  The monster awaits!", 0, 0);
+                       prt("The gates are closed.  The monster awaits!", 0, 0);
 #endif
+               }
+               else
+               {
+                       /* Don't save the arena as saved floor */
+                       prepare_change_floor_mode(CFM_SAVE_FLOORS | CFM_NO_RETURN);
 
-               return;
-       }
-       else if ((which == 2) && p_ptr->inside_arena)
-       {
-               /* Don't save the arena as saved floor */
-               prepare_change_floor_mode(CFM_SAVE_FLOORS | CFM_NO_RETURN);
-
-               p_ptr->inside_arena = FALSE;
-               p_ptr->leaving = TRUE;
+                       p_ptr->inside_arena = FALSE;
+                       p_ptr->leaving = TRUE;
 
-               /* Re-enter the arena */
-               command_new = SPECIAL_KEY_BUILDING;
+                       /* Re-enter the arena */
+                       command_new = SPECIAL_KEY_BUILDING;
 
-               /* No energy needed to re-enter the arena */
-               energy_use = 0;
+                       /* No energy needed to re-enter the arena */
+                       energy_use = 0;
+               }
 
                return;
        }