*/
#define ARENA_DEFEATED_OLD_VER (-(MAX_SHORT)) /*<! 旧バージョンの闘技場敗北定義 */
-#define MAX_KUBI 20
-
/*
* A structure to describe a building.
* From Kamband
#define BACT_BATTLE 36
#define BACT_TSUCHINOKO 37
#define BACT_TARGET 38
-#define BACT_KUBI 39
+#define BACT_BOUNTY 39
#define BACT_KANKIN 40
#define BACT_HEIKOUKA 41
#define BACT_TELE_TOWN 42
#define BACT_BROKEN_WEAPON 47
#define MAX_BACT 48
- /*!
- * @struct arena_type
- * @brief 闘技場のモンスターエントリー構造体 / A structure type for arena entry
- */
+extern MONRACE_IDX battle_mon[4];
+extern u32b mon_odds[4];
+extern int battle_odds;
+extern PRICE kakekin;
+extern int sel_monster;
+
+/*!
+ * @struct arena_type
+ * @brief 闘技場のモンスターエントリー構造体 / A structure type for arena entry
+ */
typedef struct
{
MONRACE_IDX r_idx; /*!< 闘技場のモンスター種族ID(0ならば表彰式) / Monster (0 means victory prizing) */
OBJECT_SUBTYPE_VALUE sval; /*!< モンスター打倒後に得られるアイテムの小カテゴリID / sval of prize */
} arena_type;
-extern MONRACE_IDX battle_mon[4];
-extern u32b mon_odds[4];
-extern int battle_odds;
-extern PRICE kakekin;
-extern int sel_monster;
-
extern const arena_type arena_info[MAX_ARENA_MONS + 2];
-extern void update_gambling_monsters(void);
+extern void update_gambling_monsters(player_type *player_ptr);
extern void do_cmd_bldg(player_type *player_ptr);
extern void clear_bldg(int min_row, int max_row);
-extern void determine_today_mon(bool conv_old);
-extern void determine_bounty_uniques(void);
+extern void determine_daily_bounty(player_type *player_ptr, bool conv_old);
+extern void determine_bounty_uniques(player_type *player_ptr);